Mudbox normal maps

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  • Опубліковано 27 сер 2024
  • Here I show you how to generate your normal maps per Mudbox and how to fix any errors that might occur using Photshop

КОМЕНТАРІ • 8

  • @PTSDaddyy
    @PTSDaddyy 10 років тому +3

    Great stuff, I'm sick of tutes that do things and don't say what they're doing, leaving normal map beginners (like me) confused and pissed. This gives me faith. Easy to understand and not scary. Keep it up.
    Also voice is sexy cool.

  • @Snakebloke
    @Snakebloke 10 років тому

    Great tutorial! Quick, to the point and efficient. Thank you very much!!

  • @greengamerguy623
    @greengamerguy623 9 років тому +5

    Better Call Saul, you sound just like the character or actor

  • @MrChannelforwatching
    @MrChannelforwatching 6 років тому

    Thanks for the tutorial! Helped me out a lot :)

  • @BROTHA_BLACK
    @BROTHA_BLACK 9 років тому +1

    i get an error saying it cannot use the subdivision method because they do not have the same base-level topology.i imported two different objects (one high poly the other low poly ).I also tryed using raycast but in the results it just says skipped .Please helpl

  • @grifff6089
    @grifff6089 8 років тому

    Why does Mudbox create such bad quality Normal maps at times? I'm getting huge issues like the ones in your video for a dinosaur i've modelled and sculpted, and it would take forever to fix the small bits using your technique in photoshop, not to mention I would lose quite a bit of detail too. Why is it happening in the first place?

  • @izvarzone
    @izvarzone 10 років тому

    Hi.
    Is it possible to project normal map from one object to another? (plane for example)

  • @SeanSpitzer
    @SeanSpitzer  10 років тому

    Yeah you just have to load the low poly and the high