The 'Flappy Bird' That Laid the Golden Egg: Success in Hyper-Casual

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  • Опубліковано 21 жов 2024

КОМЕНТАРІ • 34

  • @gamongames
    @gamongames 2 роки тому +21

    I come from the future of working in HC in 2022 to say that he was absolutely right in predicting the industry was gonna shift towards engagement above everything. That's what we aim for now, with deeper mechanics, deeper customization and deeper narratives, even ignoring instant appeal a bit, but he was fortunately wrong about games being created by algorithms. Even if some creatives in the field basically do just that trying to frankenstein games together out of parts of the hits, it almost never works. A good game that works for players long term still needs to come from a designer's understanding of how each part work together and I'm happy for that.

  • @Lunareon
    @Lunareon 2 роки тому +13

    Thank you for the great talk! Hyper-casual is a sort of continuation of the early flash games, with the added bonus of actually being able to properly monetize them now. I fully agree that they can be weirdly meditative, once you get into the zone. xD

    • @DAHT1CT
      @DAHT1CT 2 роки тому

      Fucking GDC racists. towards Russia

  • @moscowirl7253
    @moscowirl7253 2 роки тому +4

    What a brilliant talk, thank you so much, GDC is still kickin' it!

    • @DAHT1CT
      @DAHT1CT 2 роки тому

      Fucking GDC racists. towards Russia

  • @ibrews
    @ibrews 2 роки тому +14

    Great talk. And a little terrifying

  • @indiemini
    @indiemini 2 роки тому +1

    Fantastic lil talk. Really cool to see how you might decide which projects to pour resources into using data.

  • @d3v1lsummoner
    @d3v1lsummoner 2 роки тому +4

    Love the talk but missed opportunity at 26:10. "Make Flappy Bird look like a Floppy Bird."

    • @ibrews
      @ibrews 2 роки тому

      came here to say exactly the same thing :D

  • @Mysda_
    @Mysda_ 2 роки тому +15

    now flap

  • @YourWarriorPoetCOM
    @YourWarriorPoetCOM 6 днів тому

    Aloha and mahalo for the info!

  • @MarioDoodles
    @MarioDoodles 2 роки тому +1

    Thanks...im on oposite side with CRUDE. Its such a demanding developement...hope i get same attention on release

  • @nekokna
    @nekokna 2 роки тому +10

    so,everything went evil in 2017(ads)

    • @DAHT1CT
      @DAHT1CT 2 роки тому

      Fucking GDC racists. towards Russia

  • @Akazael16
    @Akazael16 2 роки тому

    Gamera channel brought me here!

  • @joymagineassets
    @joymagineassets Рік тому

    ITS BECAUSE THE MARIO PIPES 90%

  • @yuki_musha
    @yuki_musha 2 роки тому +9

    Dong was not inspired by anything to make Flappy Bird. He just ripped off "Piou Piou contre les cactus". It doesn't deserve "respect".

    • @lyingpancake95
      @lyingpancake95 2 роки тому +5

      I don't know much about the developers of either game, but usually there's a reason a "ripoff" is more successful than the source.

    • @yuki_musha
      @yuki_musha 2 роки тому +9

      @@lyingpancake95 And? When the reason can be something outside of the game (distribution, money or simply pure luck), it doesn't make anything different

    • @heyjakeay
      @heyjakeay 2 роки тому +7

      Not the first and won't be the last. Wordle isn't exactly original either.

    • @yuki_musha
      @yuki_musha 2 роки тому

      @@heyjakeay well, adapting a tv game show into a video game, why not?... There's added value to that. Though I wouldn't be surprised that Wordle may not be the first to adapt Lingo, that was itself adapted from Jotto. But making a game almost the same as another, even the graphics it's less than not being original :/

    • @lucbloom
      @lucbloom 2 роки тому +1

      @@lyingpancake95 That reason is called “Pewdiepie”.

  • @tomsawyer6247
    @tomsawyer6247 2 роки тому

    so mobile games will degenerate to simple single mechanic hyper casual something (can't call it games at all)

    • @nekokna
      @nekokna 2 роки тому

      Yeah i fear those idle games