I come from the future of working in HC in 2022 to say that he was absolutely right in predicting the industry was gonna shift towards engagement above everything. That's what we aim for now, with deeper mechanics, deeper customization and deeper narratives, even ignoring instant appeal a bit, but he was fortunately wrong about games being created by algorithms. Even if some creatives in the field basically do just that trying to frankenstein games together out of parts of the hits, it almost never works. A good game that works for players long term still needs to come from a designer's understanding of how each part work together and I'm happy for that.
Thank you for the great talk! Hyper-casual is a sort of continuation of the early flash games, with the added bonus of actually being able to properly monetize them now. I fully agree that they can be weirdly meditative, once you get into the zone. xD
@@lyingpancake95 And? When the reason can be something outside of the game (distribution, money or simply pure luck), it doesn't make anything different
@@heyjakeay well, adapting a tv game show into a video game, why not?... There's added value to that. Though I wouldn't be surprised that Wordle may not be the first to adapt Lingo, that was itself adapted from Jotto. But making a game almost the same as another, even the graphics it's less than not being original :/
I come from the future of working in HC in 2022 to say that he was absolutely right in predicting the industry was gonna shift towards engagement above everything. That's what we aim for now, with deeper mechanics, deeper customization and deeper narratives, even ignoring instant appeal a bit, but he was fortunately wrong about games being created by algorithms. Even if some creatives in the field basically do just that trying to frankenstein games together out of parts of the hits, it almost never works. A good game that works for players long term still needs to come from a designer's understanding of how each part work together and I'm happy for that.
Thank you for the great talk! Hyper-casual is a sort of continuation of the early flash games, with the added bonus of actually being able to properly monetize them now. I fully agree that they can be weirdly meditative, once you get into the zone. xD
Fucking GDC racists. towards Russia
What a brilliant talk, thank you so much, GDC is still kickin' it!
Fucking GDC racists. towards Russia
Great talk. And a little terrifying
Fantastic lil talk. Really cool to see how you might decide which projects to pour resources into using data.
Love the talk but missed opportunity at 26:10. "Make Flappy Bird look like a Floppy Bird."
came here to say exactly the same thing :D
now flap
Aloha and mahalo for the info!
Thanks...im on oposite side with CRUDE. Its such a demanding developement...hope i get same attention on release
so,everything went evil in 2017(ads)
Fucking GDC racists. towards Russia
Gamera channel brought me here!
ITS BECAUSE THE MARIO PIPES 90%
Dong was not inspired by anything to make Flappy Bird. He just ripped off "Piou Piou contre les cactus". It doesn't deserve "respect".
I don't know much about the developers of either game, but usually there's a reason a "ripoff" is more successful than the source.
@@lyingpancake95 And? When the reason can be something outside of the game (distribution, money or simply pure luck), it doesn't make anything different
Not the first and won't be the last. Wordle isn't exactly original either.
@@heyjakeay well, adapting a tv game show into a video game, why not?... There's added value to that. Though I wouldn't be surprised that Wordle may not be the first to adapt Lingo, that was itself adapted from Jotto. But making a game almost the same as another, even the graphics it's less than not being original :/
@@lyingpancake95 That reason is called “Pewdiepie”.
so mobile games will degenerate to simple single mechanic hyper casual something (can't call it games at all)
Yeah i fear those idle games