I love Barbarian with the new Swift Marchers and a flying mount trait + Dragon Lord, you get so much map control and early game power. If you have all flying units you can easily zoom across half the map in one movement with swift march and ritual of alacrity. Then you just figure out what it is you want to go for, and base the rest of your build on that. For example, Fabled Hunters or Artifact Hoarders if you're dedicated to map clearing, Relentless Crusaders or Chosen Destroyers if you're dedicated to PvP, Vigilante Knights if you're all in on bounties. It's really flexible with tomes too, as long as you eventually pick up Angel Form or Demon form for the flight and Wind to give you even more mobility you can increase your map control even more over the course of the game. I did one with Dragon Lord, Swift Marchers, Artifact Hoarders, Blessed Dragon+Pack Tactics racials, and Horde, Beasts, Wind, Revelry, Vigor, Dragons, Demon Gate and Prosperity tomes. I'd won the game ages before I ended it since I grabbed up all the Ancient Wonders before anyone else could with my dragon and mounted flying troops.
I'll have to give that one a try. That definitely seems like a very aggro early game rush. The only issue I've ever had with Barbs was maintaining a satisfying amount of city stability, but I suppose if you make many smaller cities it doesn't get too out of control. Swift Marchers is definitely a game changer and it's definitely a sneaky one given it dropped with the smallest DLC we had so far. I've actually had an earlier video going over an all-flying culture (Before Swift Marchers was out), but it's Feudal so as to focus on city growth, not doubling down on mobility as Barb culture would. I can't really comment on PvP effectiveness as I mostly go against AI or do Co-op, but mobility is certainly an undervalued strategic resource.
I tend to test things on normal difficulty settings, I would say your early game with the Shades would be certainly more complicated on higher difficulty. That said, both builds have been 'stress tested' a bit on having to constantly deal with battles (every turn or every other turn depending on severity), as I tend to play on realms with Regenerating Infestations and relative large size, which creates pockets full of enemy spawners between cities.
@@Psophis that makes a lot of sense as to why you think these builds are good. try testing builds against strong players using meta builds instead of AI. and if its gotta be AI, you probably want to make sure its max difficulty, AI-cheats arent necessary but can help drive the point home if you really want to showcase a particular strength or something. literally any completely randomized build(as well as being terrible) can easily beat the AI on normal. which leads to your reference for what is a strong build being askew from reality
@@omniscientindisplay7217 Well, ultimately my goal with these isn't to define a meta build or something for competitive play. The spirit of it is more along the lines of having fun with something that is coherent and thematic, that you can just assemble and play, since as you've said there's ways to just randomize a build. There's a lot of options in this game on how to make your faction. So a build that centers around a unit or is a Tier I unit strategy can be used more cohesively, having an overall plan around how to handle it in a match. Other people do meta builds very well, here my intent is casual play.
@@Psophis fair enough to having fun but misinforming people seems a little silly when all it takes is a little bit more effort from your end. nothing has to be top tier, but its easy enough to make vast amounts of fun, strong, vastly different compositions and strategies without suggesting people play fairly weak builds. you simply playing on harder difficulty or against players would solve this while making it even easier to make strong suggestions for lower difficulties. my initial gripe and reason i commented was because the information i requested wasnt provided upfront in any manner, which is a bit odd. those are honestly the only issues i have with your content, everything else is great so keep it up. best of luck and keep having fun brother
I love Barbarian with the new Swift Marchers and a flying mount trait + Dragon Lord, you get so much map control and early game power.
If you have all flying units you can easily zoom across half the map in one movement with swift march and ritual of alacrity.
Then you just figure out what it is you want to go for, and base the rest of your build on that. For example, Fabled Hunters or Artifact Hoarders if you're dedicated to map clearing, Relentless Crusaders or Chosen Destroyers if you're dedicated to PvP, Vigilante Knights if you're all in on bounties.
It's really flexible with tomes too, as long as you eventually pick up Angel Form or Demon form for the flight and Wind to give you even more mobility you can increase your map control even more over the course of the game.
I did one with Dragon Lord, Swift Marchers, Artifact Hoarders, Blessed Dragon+Pack Tactics racials, and Horde, Beasts, Wind, Revelry, Vigor, Dragons, Demon Gate and Prosperity tomes.
I'd won the game ages before I ended it since I grabbed up all the Ancient Wonders before anyone else could with my dragon and mounted flying troops.
I'll have to give that one a try. That definitely seems like a very aggro early game rush. The only issue I've ever had with Barbs was maintaining a satisfying amount of city stability, but I suppose if you make many smaller cities it doesn't get too out of control.
Swift Marchers is definitely a game changer and it's definitely a sneaky one given it dropped with the smallest DLC we had so far. I've actually had an earlier video going over an all-flying culture (Before Swift Marchers was out), but it's Feudal so as to focus on city growth, not doubling down on mobility as Barb culture would.
I can't really comment on PvP effectiveness as I mostly go against AI or do Co-op, but mobility is certainly an undervalued strategic resource.
I really liked learning about some tricks for city/province building!
Thank you! It's almost a minigame in and of itself, it can really work in your favor if you set everything up well.
Good stuff! Thank you for these.
And thank you for tuning in!
Thanks , need some idea for way of war build
Thank you as well. I'll have more ideas coming up soon!
love the content!
Thank you!
intended for playing against AI opponents, correct? if so what difficulty specifically?
I tend to test things on normal difficulty settings, I would say your early game with the Shades would be certainly more complicated on higher difficulty.
That said, both builds have been 'stress tested' a bit on having to constantly deal with battles (every turn or every other turn depending on severity), as I tend to play on realms with Regenerating Infestations and relative large size, which creates pockets full of enemy spawners between cities.
@@Psophis that makes a lot of sense as to why you think these builds are good. try testing builds against strong players using meta builds instead of AI. and if its gotta be AI, you probably want to make sure its max difficulty, AI-cheats arent necessary but can help drive the point home if you really want to showcase a particular strength or something. literally any completely randomized build(as well as being terrible) can easily beat the AI on normal. which leads to your reference for what is a strong build being askew from reality
@@omniscientindisplay7217 Well, ultimately my goal with these isn't to define a meta build or something for competitive play.
The spirit of it is more along the lines of having fun with something that is coherent and thematic, that you can just assemble and play, since as you've said there's ways to just randomize a build.
There's a lot of options in this game on how to make your faction. So a build that centers around a unit or is a Tier I unit strategy can be used more cohesively, having an overall plan around how to handle it in a match.
Other people do meta builds very well, here my intent is casual play.
@@Psophis fair enough to having fun but misinforming people seems a little silly when all it takes is a little bit more effort from your end. nothing has to be top tier, but its easy enough to make vast amounts of fun, strong, vastly different compositions and strategies without suggesting people play fairly weak builds. you simply playing on harder difficulty or against players would solve this while making it even easier to make strong suggestions for lower difficulties. my initial gripe and reason i commented was because the information i requested wasnt provided upfront in any manner, which is a bit odd. those are honestly the only issues i have with your content, everything else is great so keep it up. best of luck and keep having fun brother