Was waiting for doomsayer. I love how he can provide difficult decisions for both players and change the flow of the game. He pops up in a lot of slower decks all the time and always feels like a solid pick but he never feels oppressive or unhealthy. One of the most unique and well-balanced cards ever.
I was looking through the comments hoping someone had posted this, and indeed, you did. I just love doomsayer, for the obvious reasons, it can force the opponent to absolutely waste a turn and reset the board, which I always liked as a heavy control player.
so in no particular order: Mysterious challenger Tunnel Trogg Ragnaros the Lightlord Bolvar Fordragon Emerald Spellstone Spirit Claws Patches Jade Idol Ultimate Infestation Stoneskin Gargoyle either Fungalmancer or Flamewreathed Faceless (also known as 4 mana 7/7)
+Leon Lozinskiy- oh yeah I remember now, there used to be a freeze mage that comboed ice block and molten giants. My first thought was the naga sea witch deck :P
I feel that wizzbang would've been a good addition to the list just because it really helps out the new player experience and it's a very good meme card.
Maybe as honorable mention, but Kripps ton ten included cards like frothing berserker with great reasoning. Whizbang imo was neat, but not at clever in terms of design. And I dont want anymore whizbang/prince mal like cards the future tbh
Whizbang! It grants new players fairly playable diverse decks, that helps them get acquainted with several win conditions and deck types. And it enables them to grind dust and learn without having to play whack decks and get rekt all the time. The RNG element of it makes it harder to grind the daily quests that ask for certain classes, so there is still reason to dabble in deck building..
It is so good to see and have some C'thun appreciation as he is cast aside nand forgotten nowadays so much. But I love the card to my very core it was always gratifying and fun to see someone else use the old god and push it's limits beyond what was thought possible and make a very inexpensive deck with that. It just shows off my love for hearthstone and why I started playing it back when the old gods were still in standard- a C'thun fanatic
The C'Thun comment was spot on. I was just starting out at that time and it was great getting a legendary. But it also felt like you got a legendary that would compete with anyone else. Ok as it got refined it had limitations but it opened up so much play. This card should be the sort of thing that Blizzard aims for each expansion - lots of use, powerful, but becomes more niche as people refine it.
To be fair: Echo of Medivh has had use as a pure value tool rather than just an Exodia enabler. It was a pretty solid card alongside Duplicate back in the days of Mountain/Molten Giant Grinder Mage decks.
All the things you said about Reno cards also apply to astral communion. Both are dependant about drawing the right card at the right time (Reno decks being more consistant at it, both force you to play with a more varied card-pool, for both the opponent's option is to just not play around anything. Also no Loatheb?
Very happy to see Supercollider and Azalina on the list. Odd Control Warrior is my favorite deck right now. I remember when reviewers including Kripp were extremely skeptical of Supercollider pre-release because it didn't have the flexability to go face. I tried Odd Control Warrior with a Fiery War Axe and Gorehowl (3+7=5+5, right?) before breaking down and crafting Supercollider. The difference was amazing, and it's been fun to figure out when you need to use the Supercollider to ping a single minoin vs. saving the charge to stop your opponent from playing more minions. If you never do the former you're probably being too greedy and missing out on wins. I've played Togwaggle, and it's so-so, but I love Azalina in Odd Control Warrior. Just this morning I played a Warrior mirror with my opponent playing Odd QUEST Warrior. He was being greedy holding off on playing Sulfuras to keep armoring up and using othe removal on my minions. H only had 5 cards in his hand to my 9, but I went for it, copied his hand, and started throwing fireballs. Getting that initiative turned out to be critical to the win. There's other games where I have Azalina in hand, have to spend time considering it, and never play it for the whole game. The decisions between my hand-value and my opponents hand-value are super interesting, and much more entertaining than simply using Azalina as a combo piece. I wish the card fit into more control archtypes. Disappointed to see Coldlight Oracle on this list. I liked mill decks to a degree since they're very unique, but the card absolutely limits design space in a terrible way. It's not a FAIR draw two for each deck because it's way too easy for the controlling player to abuse the ability. It was good for milling combo decks, but I never liked how it punished control decks. It was not a fun card to play against. I would remove Coldlight from the list and put Reno Jackson up there. Unlike Kazakus, his ability was consistent enough to make the highlander requirement worth it. Kazakus is often a dead-draw because it's an anti-tempo value card. Whereas you could do tricks with Jackson and other cards in every class to play multiple copies. It was anti-aggro, could take you out of lethal range for combo decks, or just be a solid 4/6 on board when you needed it. Truly versatile. And there's plenty of skill to choosing cards in a highlander deck, and finding the absolute best recipe for consistency with the rest of your cards. Which also led to some good Tier 2 cards being played more.
To be fair, Rin is just a badly statted taunt and a middle finger to other control decks. It is kinda well designed, but it only fits into one kind of deck. Controllock. (I count handlock as controllock too)
I personally love dirty rat. So much counterplay involved with that card and it was by no means overpowered. It could win you an unwinnable matchup or lose you the game on the spot. Loved it.
C'thuun was such a fun time, all the cards that revolved around C'thuun the power level of all those cards, and the just general monster building to finally beat your opponent. Or make a math puzzle for the opposer that was playing the Cthun deck.
When I first started playing Hearthstone, whispers of the old gods came out a few weeks after my start. I didn't realize how cool the c'thun meta was until it left. It seemed everyone played their own variation of c'thun decks, now it's all just OTK combo boringness...
My favourite cards: Time warp, Ice block, Archmage Antonidas, Sorcerer's Apprentice, Molten reflection, Frost nova. I really did love that deck. Ungoro Discover mage after that, Medivh was great.
I began Heartstone a few months before Whisper of the Old God and i think the reason why i enjoyed the game that much as a new player is that i had the free C'thun that allowed me to go on ranked and learn the game without being instantly wreck for not having the cards. I love u too C'thun
About Defile, I think the idea of the card is great, but I think it's a tad too efficient at what it does. It should be a bit more expensive, as it likely could compete with Hellfire at 4 mana. Not saying it should be increased that much right now, though. For personal card designs, I really liked Quartermaster as the OG recruit synergy card. Recruit Paladin is just a playstyle that feels right in the class and appealed to me as a mid range player and token player. GvG Mid Range Paladin is still among my favourite gaming experiences. Dreadsteed was an insanely fun card. I crafted two of those horseys and Mal'Ganis after Kripp made his video about the card and how it made Sacrifical Pact see play and I played so many different versions of Dreadsteed decks from that point on. I did most (more than 400) of my ranked wins for golden Warlock with Dreadsteed decks and I hold some grudge against Defile for killing the card, at least for the zoo-ish kind of decks. Grim Patron is also a cool card, but I only started playing Patron Warrior, after the Warsong nerf. Mid Range Patron is my most played warrior archetype now, as I am one of the few people still playing the deck in wild. It's a bit of a shame that those rowdy dwarfs couldn't really find a home in other classes, though. I tried a bit of Tempo Priest with Patrons, Holy Champion and Gurubashis and, while fun, it wasn't that viable.
My personal favorite card of all time was Shrinkmeister. It just had so much utility, you could use it to help your minions trade better, you could combo it with SWP for 4 mana removal, or you could even do cheesy things with cabal shadow priest and mind control your enemy's big minion. It had great uses at all stages of the game and was just really fun to play with until it got power creeped out of existence.
As someone who joined HS during Mean Streets, C'Thun was probably the best type of deck a f2p could ever build and have fun with even without that many good cards. I have fond memories of my C'Thun priest in those days. Truly deserving of a spot in this list.
l'd have to say that Cho is also a very well designed card, seeing as how it gives you pause to actually think about what you play or not and literally need to plan out your playing order. It takes a skilled player to wield it correctly, for yes, you can clunk up your opponent's hand, but you are basically generating cards for your oppopnent as well, which makes it so interesting. It makes the battle very different in a way where you can control what your opponent is going to play in addition to a nice way to really drag out games away from fatigue. l LOVE the card
Surprised there was no mention of Emperor from back in its heyday. The sheer amount of combos that it enabled with its cost reduction, making sure it hit the right cards in hand, had some feelgood moments. Favorite deck using this would probably be the old Rampage-Worgen OTK.
Aucheni Soulpriest was the card that really got me into hearthstone. I was super casual about the game and only rarely played a game or two a week, but when i saw aucheni i knew i had to get a set of them so i played a ton more of the game so i could get the packs and get dust to get them.
Completely agree on C'thun and Coldlight Oracle, but also love Kingslayer. I'd love Blizzard to grant exceptionally cool cards a special Status that makes them perma-Standard even after their set rotates out. For me, it would be Deck-enablers that don't limit design, such as Kingslayer.
Echo of Medivh was also in Reno mage to duplicate the molten giants, Reno and also Sludge Belchers. It's recently only been in Exodia Mage, but wasn't always.
Glad to see some C'thun love. Really loved the old gods expansion. Though, my favourite card is Jaraxxus. Hopefully the death knights rotating out next year means that we get to see the Eredar Lord of the Burning Legion rule once again.
As someone who played C'Thun Druid in standard (and a little in wild when I rarely play wild), C'Thun is indeed fun to play with and is fair to play against.
Sir Finley mrrrglton was a great Card Design imo. It gave a boost to Deck Archetypes that didnt match their classes hero Power and still does so in Wild (for example Kingsbane Rogue). Also playing Finley is a lot of fun, since its no easy decission if and when to flip your hero Power and which of the 3 Choices to pick is highly depended on game state, your oppenents deck and your gameplan.
I realize the highlander cards got an honorable mention but I honestly think Kazakus should have made the list. It was such a truly unique design that was just a ton of fun to play.
No idea about best designed, but i've had one deck in my client since the first xpac, Deathrattle Shaman. Using all the OG cards, using things like ancestral spirit+Reincarnate to get multiple copies of legendaries and making infinite chains of my personal favourite card....Kel'thuzad. His intro, is amazing, his ability is really cool, allowing for trades and value out of minions and he makes deathrattle decks amazingly fun.
I take issue with frothing berserker. While the card does have the positive attributes you described, it is also a very powerful win-more card that, if you do not kill it the moment your opponent plays it, will often just decide the game by itself. I would go so far as to compare it to tunnel trogg.
Argent Commander is a well designed legacy card that still stands strong even though it lost 1 health due to nerf. It's like a crappy version of Leroy. Sacrifice 2 attack for a divine shield and it's fun when you cube + necrium vial for an instant 16 damage.
I personally love Rhok'Delar because it enables a very interesting type of hunter decks that werem't really a thing before (Except Yogg'n'load obviously) which should've encouraged making the most of your spells, except it was ruined by Emerald Spellstone which just let you smack 15/15 worth of stats on the board without much thought.
Chillwind Yeti IMO is one of the best cards. Basic but to the point. What other no text card made you smile and auto pick in Arena? Honestly one of the titans of its day.
I never been a big aggro player fan but I always found patches to be hilariously adorable. I never played pirate warrior or tempo pirate rogue but patches has always been hilarious espicially when ganged up.
I would also say that C´thun was the best card. Everyone had it, it wasnt overpowered, you told your opponent what you were doing from the get go (by playing C´thun boosting cards) and it gave you a win condition within 7-10 cards so you could fit it in with everything not rush face. Awesome. (The most fun version was Rogue, which also happens to be the ONLY rogue I´ve ever liked playing)
Gadgetzan Auctioneer. I think you missed this one immensely. There are few cards that can have a claim to be so engine-like, so deck-driven as this card. The stats are really fair, it has a cool place in combo decks but at the same time it just makes all games really whacky.
Love how Kripp starts the list with how unfun playing against Reno and Kazakus is, but then puts Coldlight Oracle so high, the card that single handedly enables THE single most unfun deck archetype to play against.
Molten giant definitely. Its super powerful but super high risk. I also really like the hemet that blows away all the cheap cards in your deck And finally, malygos is awesome.
I just say that I really like cards that can give you infinite resources like rexxar, lich king and ysera. Rexar its a good card, and its not so op like other Death Knights.
CardSharp You're speaking bilge. Deathstalker Rexxar isn't that good, and he's not competitive either, not even a meta card. Frost Lich Jaina and Blood reaver Guldan are far more powerful. It sounds like you're really salty, but he's not that strong at all. The Build a Beast idea is awesome.
Defile is even better designed than I realized. It's the ability the Lich King uses in ICC Heroic that's basically a small-ish black circle that does shadow damage if you're in it and causes it to get bigger. Each player that steps in it makes it bigger. That's so sick blizzard.
Lord Jaraxxus is the only hero card that is a minion. Warlock's portal can reduce it's cost unlike other hero cards! It also works with the newer warlock hero to revive all the 6/6 minions from your hero power! Best comeback combo
Defile has made me a good player. When I have it in hand, I start looking at the board. What can I do do either play a minion or damage a current minion in such a way as to fill that open spot in health to wipe the board. Alot of times a board that can't be wiped by Defile can be manipulated in such a way that it can.
As a total casual, Whispers was the only time I ever actually enjoyed constructed - I had a deck; an actual deck and not some jenky hodge-podge I put together. When I lost, I felt it was because the other guy beat me, not because he's played more/spent more. Whispers was legit. C'thun was mah boi.
Faceless Manipulator will always be my favorite card just because it allowed you to punish p2w decks (back when adventures had to be bought)... that's a nice Brann you got there, friend :>
This card which gives you a deck is the best, actually. It make me able to play a game, instead of watch two times on all this empty places in my collection of cards and forget about hearthstone for year and a half again.
Just a few legendaries I personally like and think have really good design. Chillmaw (good bluff!) Hallazeal Hemet, Jungle Hunter Icehowl King Mukla Rend Blackhand Malygos (been terrible and great, fun to play and not too hard to play against... sometimes) Swamp King Dred (weird pick here) Darkness (had tons of fun countering reno decks with it) Vol'jin (fun to play and easy to counter) Zola Ysera (play around the cards after you play it) Grumble Feel free to ask about any of them! Got too lazy to type the rest.
Well I seriously think that you missed an honourable mention for chillwind yeti. I mean such a perfectly fairly statted minion that even today remains the standard for comparing other cards.
i really love Glinda Crowskin, somehow i always make a place in deck to fit her in, especially love the glinda + baleful banker infinite card combo in control warlock.
Honestly I though your number 1 card would’ve been Anyfin Can Happen. Shocked to see it didn’t even make the list. It’s versatility is great considering how it spawned multiple deck types from a single card. While not as flashy as some of the old gods, I felt it kinda fits in the same role and N’Zoth and C’Thun.
I think Elise the Starseeker should have been on this list. It’s a great control alternate win condition that doesn’t occur to quickly, felt good to play, wasn’t too oppressive, and yet still created friction for your opponent.
The other day I played a Druid and on his turn one he coined, innervated, innervated and then astral communioned. That’s why we have the concede button
*MY WEAKER SHELL FROM THE OLD TIME LINE? I SUPPOSE IT HAS SOME MERIT - IT IS A SIMPLER POWER TO WIELD, GRANTED.*
C Thun you are not powerful enough to compare your self against your self in old god's
@@deathknight5035 Mecha'tun isn't so powerful, like original.
Notice how most of them are from Ben Brodes reign...
A simpler power to wield, but quite unbreakable
Yeah this mech is not powerful you can buff it you can't do nothing the original is the best!!!
Was waiting for doomsayer. I love how he can provide difficult decisions for both players and change the flow of the game. He pops up in a lot of slower decks all the time and always feels like a solid pick but he never feels oppressive or unhealthy. One of the most unique and well-balanced cards ever.
Olli Kuusisto Doomsayer is certainly cool.
It should have been
The feeling that you have when doomsayer is played makes you rethink your whole gameplan, for both sides!
Yeah, I think it is the best designed card.
I was looking through the comments hoping someone had posted this, and indeed, you did. I just love doomsayer, for the obvious reasons, it can force the opponent to absolutely waste a turn and reset the board, which I always liked as a heavy control player.
Doomsayer is great, until you get him out of a shredder or evolve.
4/5 Yeti is the best designed card
on of my favorite classics ua-cam.com/video/79saShezc7E/v-deo.html
No, its Tunnel Throgg or however its spelled.
Best designed card for Hearthstone : the credit card.
*slow clap*
Thijs joke man
@@t.m5984 finally someone noticed...
love it ^ ^
aHaaa
No
Did Kripperino Open a Packerino? Don't you hate when he does not open any packs?
@@pedrofranciscodominguez832 Nah, not really. Kripp does a variety of content and I help filter if a pack was opened or not.
1:13
Now do a top 10 worst designed cards :)
Nr. 1 fungalmancer
upgraded paladin hero power
1. Old Patches
2. Old innervate
3. Keleseth
4. Baku
5. Ice block
6. Im too lazy to keep going
@@jkattack2640 master oakheart?
so in no particular order:
Mysterious challenger
Tunnel Trogg
Ragnaros the Lightlord
Bolvar Fordragon
Emerald Spellstone
Spirit Claws
Patches
Jade Idol
Ultimate Infestation
Stoneskin Gargoyle
either Fungalmancer or Flamewreathed Faceless (also known as 4 mana 7/7)
No GameMode detected. Error.
ayyy ma boy, cya on kris o 5s streams
@@mtgmight353 yoooo broo
Honorable Mentions
(1:13) Reno Jackson
(1:54) Echo of Medivh
Top 10 (no particular order*)
(2:43) Astral Communion
(4:13) Auchenai Soulpriest
(5:31) Defile
(6:50) Lord Jaraxxus
(8:27) Frothing Berserker
(9:32) Supercollider
(11:06) Coldlight Oracle
(12:03) Deathlord
(13:01) Azalina Soulthief
(14:24) C'Thun
No Aviana...
@@user-ew7nv3rq2z BEGONE DRUID
dude, really, whispers of the old gods was by far the best expansion for constructed play, blizzard activision could learn well from this
:)
Do you need to be reminded of the dreaded 4 mana 7/7 ?
@@theolgd2719 NEED A LIGHT?
The journey to Ungoro meta was my favourite
@@meris8486 yeah Witchwood in comparison to the other tow is just Trash tbh
I like Knights of the Frozen Throne. Had some bad cards (Ultimate Infestation), but the Death Knight hero cards were great.
Me!
Tick tock
I think dead mans hand deserved to be on this list such an interesting card that allows for so many fun decks
For example fatigue warrior. Man do I Iove these mirror matches.
I miss the 4 hour championship streams.
Koatam those were the best
Really? Never used that card
not interactive
On the face of Reno Jackson
MY FAVOURITE WAS PURIFY UNICORNS YAAAAAAAAAAAAAAAAAAAAAAAAAY
Pepega :megaphone: FOOOOORSAAAAAAAAAAAAAAN
FOOOOORSAAAAAAAAAAAAN
Purifier... purifyyyyyy....!
FOR WAAAAAAAAAARD Pepega forsenKnife
HEY PEPEGA IM YOUR FAN
giants mage used echo of medivh
wasn't giants mage only possible in wild?
@@stevenglikin3219 Back when giants mage was competitive the wild format didn't exist yet.
+Leon Lozinskiy- oh yeah I remember now, there used to be a freeze mage that comboed ice block and molten giants. My first thought was the naga sea witch deck :P
That's a great frog in the bottom left corner :)
Sorry bro but this is not a frog, it is a froggo
I miss control c'thun warrior :(
yea me2 dude
lmao try this decklist that I've just done yesterday
### выбери своего бойца
# Class: Warrior
# Format: Wild
#
# 2x (1) Shield Slam
# 1x (2) Beckoner of Evil
# 2x (2) Dead Man's Hand
# 1x (2) Execute
# 1x (2) Revenge
# 2x (2) Warpath
# 1x (2) Weapons Project
# 1x (3) Brann Bronzebeard
# 1x (3) Deathlord
# 2x (3) Disciple of C'Thun
# 1x (3) Zola the Gorgon
# 2x (4) Blood Razor
# 2x (4) C'Thun's Chosen
# 2x (5) Brawl
# 1x (5) Direhorn Hatchling
# 1x (5) Supercollider
# 1x (6) Sylvanas Windrunner
# 2x (7) Ancient Shieldbearer
# 1x (7) Dr. Boom, Mad Genius
# 1x (8) Doomcaller
# 1x (10) C'Thun
# 1x (10) N'Zoth, the Corruptor
#
AAEBAQcOkQa5Df4N+BGFF+CsAouvAsmvAsuvAqLHAsPqAvT1ApL4Ao77AghLogSTrQLPrwLxrwLMzQKOzgKb8wIA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
With the 6 mana 6/3 that upgraded your hero power :( yes I miss that control cthun warrior too man :(
On the faces of the gnomes in the Echo of Medivh card
But to be honest they dont look that different:/
Reno Krippson
"We're gonna be salty!"
How is Sylvanas Windrunner not on that list?
Also Tazdingo.
Sylvanas Windrunner Yehehesss!
What's this game 'Herthstone' that Kripp is always talking about? I'd love to check it out but I can't seem to find it anywhere.
:P
that’s because it’s spelled “Hurtstone”
He puts the hurt in hurtstone
@@Knels94 It hurts just thinkin about it.
I feel that wizzbang would've been a good addition to the list just because it really helps out the new player experience and it's a very good meme card.
Play prince malchezar in wild and you have a chance to play whiz bang as a minion every once in a while.
Wizbang pisses me off.
@@megashark1013 but he's wonderful!
Maybe as honorable mention, but Kripps ton ten included cards like frothing berserker with great reasoning. Whizbang imo was neat, but not at clever in terms of design. And I dont want anymore whizbang/prince mal like cards the future tbh
I played whizbang to rank ten, never played more HS and never got to a higher rank when he first came out.
Whizbang! It grants new players fairly playable diverse decks, that helps them get acquainted with several win conditions and deck types. And it enables them to grind dust and learn without having to play whack decks and get rekt all the time. The RNG element of it makes it harder to grind the daily quests that ask for certain classes, so there is still reason to dabble in deck building..
Plus, having to guess which deck you rolled yourself, practices your ability to guess opponents decks too.
Great video, love it!
It is so good to see and have some C'thun appreciation as he is cast aside nand forgotten nowadays so much. But I love the card to my very core it was always gratifying and fun to see someone else use the old god and push it's limits beyond what was thought possible and make a very inexpensive deck with that. It just shows off my love for hearthstone and why I started playing it back when the old gods were still in standard- a C'thun fanatic
The C'Thun comment was spot on. I was just starting out at that time and it was great getting a legendary. But it also felt like you got a legendary that would compete with anyone else. Ok as it got refined it had limitations but it opened up so much play. This card should be the sort of thing that Blizzard aims for each expansion - lots of use, powerful, but becomes more niche as people refine it.
I like Kripp's face. Such a nice time of the day when I get to hear him talk about random shit :D
Of course C'thun is the best card. He played the biggest C'thun in the HS history back then. ( Spoiler , it was 60 dmg C'thun )
I'm having a lot of fun with a Shudder'Thun deck right now. I've made 30+ attack C'Thuns on the regular. It's been so much fun to play.
To be fair: Echo of Medivh has had use as a pure value tool rather than just an Exodia enabler. It was a pretty solid card alongside Duplicate back in the days of Mountain/Molten Giant Grinder Mage decks.
All the things you said about Reno cards also apply to astral communion. Both are dependant about drawing the right card at the right time (Reno decks being more consistant at it, both force you to play with a more varied card-pool, for both the opponent's option is to just not play around anything.
Also no Loatheb?
Very happy to see Supercollider and Azalina on the list. Odd Control Warrior is my favorite deck right now. I remember when reviewers including Kripp were extremely skeptical of Supercollider pre-release because it didn't have the flexability to go face. I tried Odd Control Warrior with a Fiery War Axe and Gorehowl (3+7=5+5, right?) before breaking down and crafting Supercollider. The difference was amazing, and it's been fun to figure out when you need to use the Supercollider to ping a single minoin vs. saving the charge to stop your opponent from playing more minions. If you never do the former you're probably being too greedy and missing out on wins.
I've played Togwaggle, and it's so-so, but I love Azalina in Odd Control Warrior. Just this morning I played a Warrior mirror with my opponent playing Odd QUEST Warrior. He was being greedy holding off on playing Sulfuras to keep armoring up and using othe removal on my minions. H only had 5 cards in his hand to my 9, but I went for it, copied his hand, and started throwing fireballs. Getting that initiative turned out to be critical to the win. There's other games where I have Azalina in hand, have to spend time considering it, and never play it for the whole game. The decisions between my hand-value and my opponents hand-value are super interesting, and much more entertaining than simply using Azalina as a combo piece. I wish the card fit into more control archtypes.
Disappointed to see Coldlight Oracle on this list. I liked mill decks to a degree since they're very unique, but the card absolutely limits design space in a terrible way. It's not a FAIR draw two for each deck because it's way too easy for the controlling player to abuse the ability. It was good for milling combo decks, but I never liked how it punished control decks. It was not a fun card to play against. I would remove Coldlight from the list and put Reno Jackson up there. Unlike Kazakus, his ability was consistent enough to make the highlander requirement worth it. Kazakus is often a dead-draw because it's an anti-tempo value card. Whereas you could do tricks with Jackson and other cards in every class to play multiple copies. It was anti-aggro, could take you out of lethal range for combo decks, or just be a solid 4/6 on board when you needed it. Truly versatile. And there's plenty of skill to choosing cards in a highlander deck, and finding the absolute best recipe for consistency with the rest of your cards. Which also led to some good Tier 2 cards being played more.
Rin was a really unique card, sad it didn't get into the list
It's great but it gives control Warlock something they can just put in their deck and have a massive advantage over other control decks
Unique and well-designed are not the same thing.
@@turntsnaco824 maybe that's the reason he didn't put Wizbang into the list
To be fair, Rin is just a badly statted taunt and a middle finger to other control decks. It is kinda well designed, but it only fits into one kind of deck. Controllock. (I count handlock as controllock too)
Rin is Cancer against other control decks, I reckon she’d be queen in a Sloooow meta.
I personally love dirty rat. So much counterplay involved with that card and it was by no means overpowered. It could win you an unwinnable matchup or lose you the game on the spot. Loved it.
Remember when everyone said Supercollider sucks?
Thank you Kripp, now I finally understand why warlock and warrior are actually my favourite classes since I've started to play hs four years ago.
C'thuun was such a fun time, all the cards that revolved around C'thuun the power level of all those cards, and the just general monster building to finally beat your opponent. Or make a math puzzle for the opposer that was playing the Cthun deck.
When I first started playing Hearthstone, whispers of the old gods came out a few weeks after my start. I didn't realize how cool the c'thun meta was until it left. It seemed everyone played their own variation of c'thun decks, now it's all just OTK combo boringness...
Because there wasn't absurd power creep , best minion were x mana x x , now the shiettiest minion is x mana x x+1 + op abilty
My favourite cards: Time warp, Ice block, Archmage Antonidas, Sorcerer's Apprentice, Molten reflection, Frost nova. I really did love that deck. Ungoro Discover mage after that, Medivh was great.
I began Heartstone a few months before Whisper of the Old God and i think the reason why i enjoyed the game that much as a new player is that i had the free C'thun that allowed me to go on ranked and learn the game without being instantly wreck for not having the cards. I love u too C'thun
About Defile, I think the idea of the card is great, but I think it's a tad too efficient at what it does. It should be a bit more expensive, as it likely could compete with Hellfire at 4 mana. Not saying it should be increased that much right now, though.
For personal card designs, I really liked Quartermaster as the OG recruit synergy card. Recruit Paladin is just a playstyle that feels right in the class and appealed to me as a mid range player and token player. GvG Mid Range Paladin is still among my favourite gaming experiences.
Dreadsteed was an insanely fun card. I crafted two of those horseys and Mal'Ganis after Kripp made his video about the card and how it made Sacrifical Pact see play and I played so many different versions of Dreadsteed decks from that point on. I did most (more than 400) of my ranked wins for golden Warlock with Dreadsteed decks and I hold some grudge against Defile for killing the card, at least for the zoo-ish kind of decks.
Grim Patron is also a cool card, but I only started playing Patron Warrior, after the Warsong nerf. Mid Range Patron is my most played warrior archetype now, as I am one of the few people still playing the deck in wild. It's a bit of a shame that those rowdy dwarfs couldn't really find a home in other classes, though. I tried a bit of Tempo Priest with Patrons, Holy Champion and Gurubashis and, while fun, it wasn't that viable.
Hmmm..... You forgot to mension THE ULTIMATE FOUR MANA SEVEN SEVEN!
and weasel tunneler.
Pupik Tlusto Weasel Tunneler is actually a cool card.
My personal favorite card of all time was Shrinkmeister. It just had so much utility, you could use it to help your minions trade better, you could combo it with SWP for 4 mana removal, or you could even do cheesy things with cabal shadow priest and mind control your enemy's big minion. It had great uses at all stages of the game and was just really fun to play with until it got power creeped out of existence.
I'm surprised Sir Finley didn't make it to the list
Blood Razor is sweet.
TheoneandonlyGTA True.
As someone who joined HS during Mean Streets, C'Thun was probably the best type of deck a f2p could ever build and have fun with even without that many good cards. I have fond memories of my C'Thun priest in those days. Truly deserving of a spot in this list.
Why is beastboy in the bottom left?
Why not?
l'd have to say that Cho is also a very well designed card, seeing as how it gives you pause to actually think about what you play or not and literally need to plan out your playing order. It takes a skilled player to wield it correctly, for yes, you can clunk up your opponent's hand, but you are basically generating cards for your oppopnent as well, which makes it so interesting. It makes the battle very different in a way where you can control what your opponent is going to play in addition to a nice way to really drag out games away from fatigue. l LOVE the card
Surprised there was no mention of Emperor from back in its heyday. The sheer amount of combos that it enabled with its cost reduction, making sure it hit the right cards in hand, had some feelgood moments. Favorite deck using this would probably be the old Rampage-Worgen OTK.
Aucheni Soulpriest was the card that really got me into hearthstone. I was super casual about the game and only rarely played a game or two a week, but when i saw aucheni i knew i had to get a set of them so i played a ton more of the game so i could get the packs and get dust to get them.
Completely agree on C'thun and Coldlight Oracle, but also love Kingslayer.
I'd love Blizzard to grant exceptionally cool cards a special Status that makes them perma-Standard even after their set rotates out.
For me, it would be Deck-enablers that don't limit design, such as Kingslayer.
Echo of Medivh was also in Reno mage to duplicate the molten giants, Reno and also Sludge Belchers. It's recently only been in Exodia Mage, but wasn't always.
I think *Academic Espionage* is worth considering in the top 10 as well. It's so much fun to play with it.
Deathstalker Rexxar is probably my favourite. Nothing more fun than making a Zombeast
Laszlo I liked discover cards for a similar reason, they made it possible to play cards that you don't even have.
Nice video, as always, your perspective is valuable)
I would also like your top list of the worst cards or the most destructive cards for HS meta)
Glad to see some C'thun love. Really loved the old gods expansion. Though, my favourite card is Jaraxxus. Hopefully the death knights rotating out next year means that we get to see the Eredar Lord of the Burning Legion rule once again.
C'Thun is my favourite card in HS and favourite synergy/mechanic too! Kripp, PLEASE, can we see you play wild with the True HS God?
My favorite has to be Recombobulator. I also really like Toki, the Time Tinker, but the her power level is quite low
I regret crafting her. 2/5 games she is.useful/get a good card. best meme card for sure.
As someone who played C'Thun Druid in standard (and a little in wild when I rarely play wild), C'Thun is indeed fun to play with and is fair to play against.
Sir Finley mrrrglton was a great Card Design imo. It gave a boost to Deck Archetypes that didnt match their classes hero Power and still does so in Wild (for example Kingsbane Rogue). Also playing Finley is a lot of fun, since its no easy decission if and when to flip your hero Power and which of the 3 Choices to pick is highly depended on game state, your oppenents deck and your gameplan.
I realize the highlander cards got an honorable mention but I honestly think Kazakus should have made the list. It was such a truly unique design that was just a ton of fun to play.
No idea about best designed, but i've had one deck in my client since the first xpac, Deathrattle Shaman. Using all the OG cards, using things like ancestral spirit+Reincarnate to get multiple copies of legendaries and making infinite chains of my personal favourite card....Kel'thuzad. His intro, is amazing, his ability is really cool, allowing for trades and value out of minions and he makes deathrattle decks amazingly fun.
Where is Shirvallah ?
He will be on the list of most hated cards once people realize how to use him as an otk...
5.58 he were totally right about the fact that there are 2 types of hearthstone players. The good ones and the poor ones
I take issue with frothing berserker. While the card does have the positive attributes you described, it is also a very powerful win-more card that, if you do not kill it the moment your opponent plays it, will often just decide the game by itself. I would go so far as to compare it to tunnel trogg.
Argent Commander is a well designed legacy card that still stands strong even though it lost 1 health due to nerf. It's like a crappy version of Leroy. Sacrifice 2 attack for a divine shield and it's fun when you cube + necrium vial for an instant 16 damage.
I personally love Rhok'Delar because it enables a very interesting type of hunter decks that werem't really a thing before (Except Yogg'n'load obviously) which should've encouraged making the most of your spells, except it was ruined by Emerald Spellstone which just let you smack 15/15 worth of stats on the board without much thought.
Love the camouflaged Dex !
Chillwind Yeti IMO is one of the best cards. Basic but to the point. What other no text card made you smile and auto pick in Arena? Honestly one of the titans of its day.
I never been a big aggro player fan but I always found patches to be hilariously adorable. I never played pirate warrior or tempo pirate rogue but patches has always been hilarious espicially when ganged up.
I would also say that C´thun was the best card. Everyone had it, it wasnt overpowered, you told your opponent what you were doing from the get go (by playing C´thun boosting cards) and it gave you a win condition within 7-10 cards so you could fit it in with everything not rush face. Awesome.
(The most fun version was Rogue, which also happens to be the ONLY rogue I´ve ever liked playing)
trollet1103 Tess Rogue though....
Gadgetzan Auctioneer. I think you missed this one immensely. There are few cards that can have a claim to be so engine-like, so deck-driven as this card. The stats are really fair, it has a cool place in combo decks but at the same time it just makes all games really whacky.
Love how Kripp starts the list with how unfun playing against Reno and Kazakus is, but then puts Coldlight Oracle so high, the card that single handedly enables THE single most unfun deck archetype to play against.
Molten giant definitely. Its super powerful but super high risk.
I also really like the hemet that blows away all the cheap cards in your deck
And finally, malygos is awesome.
Love your top pick. I keep a C'thun deck for each class in my deck pool constantly tweak them.
I really like deathstalker Rexxar, Lich King and Lord Godfrey
I just say that I really like cards that can give you infinite resources like rexxar, lich king and ysera. Rexar its a good card, and its not so op like other Death Knights.
CardSharp You're speaking bilge. Deathstalker Rexxar isn't that good, and he's not competitive either, not even a meta card. Frost Lich Jaina and Blood reaver Guldan are far more powerful. It sounds like you're really salty, but he's not that strong at all. The Build a Beast idea is awesome.
@@ratiuvictor9533 now he is^^
I'm so glad my favorite card is on here! Supercollider doesn't get enough love.
Defile is even better designed than I realized. It's the ability the Lich King uses in ICC Heroic that's basically a small-ish black circle that does shadow damage if you're in it and causes it to get bigger. Each player that steps in it makes it bigger. That's so sick blizzard.
The murlock tried to eat krip
But he didnt bcs he was too salty Kappa
Lord Jaraxxus is the only hero card that is a minion. Warlock's portal can reduce it's cost unlike other hero cards! It also works with the newer warlock hero to revive all the 6/6 minions from your hero power! Best comeback combo
I think that Tess Greymane can lead to some incredibly fun moments, for both you and the opponent. My opinion.
Defile has made me a good player. When I have it in hand, I start looking at the board. What can I do do either play a minion or damage a current minion in such a way as to fill that open spot in health to wipe the board. Alot of times a board that can't be wiped by Defile can be manipulated in such a way that it can.
As a total casual, Whispers was the only time I ever actually enjoyed constructed - I had a deck; an actual deck and not some jenky hodge-podge I put together. When I lost, I felt it was because the other guy beat me, not because he's played more/spent more.
Whispers was legit. C'thun was mah boi.
No Harbinger Celestia?
Battery Exhausted The only good part about Harbinger Celestia is that sometimes your opponent doesn't know what it does.
Faceless Manipulator will always be my favorite card just because it allowed you to punish p2w decks (back when adventures had to be bought)... that's a nice Brann you got there, friend :>
Coldlight Oracle is the best designed card. I'm glad it made it into your top 10.
What about BOTH Elise cards and any good come back mechanics?
This card which gives you a deck is the best, actually. It make me able to play a game, instead of watch two times on all this empty places in my collection of cards and forget about hearthstone for year and a half again.
Just a few legendaries I personally like and think have really good design.
Chillmaw (good bluff!)
Hallazeal
Hemet, Jungle Hunter
Icehowl
King Mukla
Rend Blackhand
Malygos (been terrible and great, fun to play and not too hard to play against... sometimes)
Swamp King Dred (weird pick here)
Darkness (had tons of fun countering reno decks with it)
Vol'jin (fun to play and easy to counter)
Zola
Ysera (play around the cards after you play it)
Grumble
Feel free to ask about any of them! Got too lazy to type the rest.
Very trippy background today.
Well I seriously think that you missed an honourable mention for chillwind yeti.
I mean such a perfectly fairly statted minion that even today remains the standard for comparing other cards.
i really love Glinda Crowskin, somehow i always make a place in deck to fit her in, especially love the glinda + baleful banker infinite card combo in control warlock.
Echo of medivh was sweet value in gvg era mechmage, and i really enjoy echoing molten giants in another brew
Jordan Klein We don't bring up MechMage around here. We never bring it up ever.
1) Coldlight Oracle 2) Defile 3) Ice Block 4) Acolyte of Pain
Honestly I though your number 1 card would’ve been Anyfin Can Happen. Shocked to see it didn’t even make the list. It’s versatility is great considering how it spawned multiple deck types from a single card. While not as flashy as some of the old gods, I felt it kinda fits in the same role and N’Zoth and C’Thun.
I am really loving lorewalker cho. I think the design is pretty cool
thanks for reminding me cards like astral communion exists! time to play it with cards like bio project and UI
I think Elise the Starseeker should have been on this list. It’s a great control alternate win condition that doesn’t occur to quickly, felt good to play, wasn’t too oppressive, and yet still created friction for your opponent.
Hey kripparrian, Guys here :)
2:10 i made it to top 100 eu back in the days with grinder mage using echo so it wasnt only used in exodia
The other day I played a Druid and on his turn one he coined, innervated, innervated and then astral communioned. That’s why we have the concede button