I must add that in order or it to be a prefab you have to save it as Large document format(psb). I had to go to google for another 20 mins to find out why my photo wasnt importing as a prefab
if youre making use of a spritesheet instead of the psd file, how do you put together the sprites into its proper placements before doing the bone structure?
@@BMoDev goat before Unity 5+ era. Then there were quite some skillfull Unity teachers out there, who made at least as good videos as Brackeys himself. And also on different topics Brackeys never covered, like Multiplayer
Thanks! I'm getting to the point where I need to start worrying about things like art and animation. I saw a Spine VS Unity video and thought I was going to have to dish out $300 for Spine but some of the criticisms might have just been she didn't know how to use the weight brush or didn't know she could reduce the number of subdivides. Her video is also 3 years old so Unity could have made improvements since then.
Ran into two issues. 1. If you select remove background you might have to right click on what it added next to the layer and select apply layer mask to remove it. 2. Idk if it's 100%, but I had to change the image to a PSB file, not psd. Maybe there's something I missed, but doing this finally got the images to import correctly.
Thank you so much! This video really did help. I recently have been working on my own personal sandbox shooter game. This had helped with the rigging, and I really just wanted a video like this with a step by step and a clear explanation. This nailed my expectation! ❤
If anyone wanted to know what I have been working on, it’s a long story. GAME IDEA: You (a German Soldier) are lying down behind sandbags at the left side of the screen. Enemy soldiers start to walk on screen from the right, and you have to shoot them with your rifle. It’s pixelated and 2D. I want to go full on blowing pieces off the soldiers and crazy ragdolls with blood splatters and chunks of brain flying everywhere if a soldier is shot. The chunks of brain flying out of the head in 3 different pieces will have some velocity, and once touching the ground, will slide with one of the mechanics. Wherever the chunk hits and slides, blood will follow. When you aim, the screen will go blurry around the sides of the screen, like vignette except really blurry. As you aim, the game will slow down, and you will have a loud inhaling sound, and everything will go silent besides a heart beating sound. Once the gun is fired, your character will exhale and will breathe heavily for a few seconds.
As he is breathing in, the head and hands also enlarge. This is little change, but there might be cases where this could be bigger issue. How does one scale just one bone without breaking the links to that bone? One way would be to set counter-scale on head and hands in animation, but this can lead to artifacts and stretches if the animation curve is not linear.
Nice video there, and how to make a top down 2d skeletal movement for wasd left right up and down and when character moving up should see character's back of the head and not his face and when moving right and left his feets should be facing correct direction as well, and using skeletal animation, please advice
Using the Aseprites Importer, it places the character fully built into the scene like it does for the Photoshop file. All separate layers. But when entering skinning mode, in sprite editor, it doesn't put the character together, and idk how to move the parts manually into position.
It's a bit diffrent for me , because when i create bones i have to choose for which sprite i want to create the bone. That makes stuff break and it's probably because i have new version of packages installed. Can someone help?
My character's pivot cant set to the center , Could u please help me ,please. I set all i can to set it to my character'sbody because i want to symmetrical flip my character but it doesnt work ToT
Can you animate the eyes and hair if you didnt put em in a different layer on photoshop? Meaning, the eyes and hair dont have a layer for themselves, they're attached to the layer of the face.
How did you pose your character like that in the sprite editor? i cant for the life of me figure it out and do everything else excluding moving the pieces around
Great tutorial. Wish i'd have found it a year ago! lol But better late than never. Now, what are the odds you would know how to animate a character using a background video as a reference? For example "rotoscoping" say, a dance routine. But using the rigged character instead of drawing frame by frame?
I really love your videos and tutorials, really helpful for a newbie like me. But, I have a problem with this one, there's no skinning editor in my sprite editor or is it only exclusive if you import your file from photoshop? Thanks for the reply.
when I open the skinning editor and double click it does not get highlighted. I use a PNG file. does anyone know whats the problem? I looked up multiple tutorials and followed the steps but for some reason it is not working...
I must add that in order or it to be a prefab you have to save it as Large document format(psb). I had to go to google for another 20 mins to find out why my photo wasnt importing as a prefab
Thank you so much for this, I was struggling to figure out why my PSD wasn't working
Damnnn actually stoked to see a sponsored vid for once! I knew BMO’s channel was going to blow up 🔥 Great tutorial man
We rise
This is the first sponsorship that has has actually intrigued me
mate congrats on the sponsor. And once again, great tutorial !
Thanks! Appreciate ya
Another great vid BMO
You deserve slot of subs!
Consistently good!!
Thank you 🙌
Good stuff dude. Been looking for a reason to make a fast and furious Tokyo drift fan fiction racing dating sim. Guess I have to try core now
i need to try that out.. i mean my friend wants to try that out
Great tutorial BMo! Core looks dope
Ay thanks man
You da 💣
💥💥
if youre making use of a spritesheet instead of the psd file, how do you put together the sprites into its proper placements before doing the bone structure?
pretty sure that could help you, enjoy mate! :)
ua-cam.com/video/J1JcSp3lYiY/v-deo.html
This is like Brackeys, just better - everything informative, WELL PACKED, super well explained and straight to the point! Well done! *subscribed*
thats some praise, but brackeys was the goat - appreciate ya!
@@BMoDev goat before Unity 5+ era. Then there were quite some skillfull Unity teachers out there, who made at least as good videos as Brackeys himself. And also on different topics Brackeys never covered, like Multiplayer
Thanks! I'm getting to the point where I need to start worrying about things like art and animation. I saw a Spine VS Unity video and thought I was going to have to dish out $300 for Spine but some of the criticisms might have just been she didn't know how to use the weight brush or didn't know she could reduce the number of subdivides. Her video is also 3 years old so Unity could have made improvements since then.
The feet are pointing in opposite directions you'll never be able to do a walk animation.
I mean… you can just flip the bone by setting the x scale to -1
Congrats on getting a sponsor!
Thank you!
Ran into two issues. 1. If you select remove background you might have to right click on what it added next to the layer and select apply layer mask to remove it. 2. Idk if it's 100%, but I had to change the image to a PSB file, not psd. Maybe there's something I missed, but doing this finally got the images to import correctly.
You make great tutorials,keep up the good work bro
@4:07 Nice
Thank you so much! This video really did help. I recently have been working on my own personal sandbox shooter game. This had helped with the rigging, and I really just wanted a video like this with a step by step and a clear explanation. This nailed my expectation! ❤
If anyone wanted to know what I have been working on, it’s a long story.
GAME IDEA:
You (a German Soldier) are lying down behind sandbags at the left side of the screen. Enemy soldiers start to walk on screen from the right, and you have to shoot them with your rifle. It’s pixelated and 2D.
I want to go full on blowing pieces off the soldiers and crazy ragdolls with blood splatters and chunks of brain flying everywhere if a soldier is shot. The chunks of brain flying out of the head in 3 different pieces will have some velocity, and once touching the ground, will slide with one of the mechanics. Wherever the chunk hits and slides, blood will follow.
When you aim, the screen will go blurry around the sides of the screen, like vignette except really blurry. As you aim, the game will slow down, and you will have a loud inhaling sound, and everything will go silent besides a heart beating sound. Once the gun is fired, your character will exhale and will breathe heavily for a few seconds.
@@VirtualVandal That sounds cool. Did u end up making the game?
ur video is a GOD DAMN LIFE SAVER thank you thank you!
you say you save it but not in what format....like dude...how can you omit something so basic im so pissed
8:16 "I'm in pain"
As he is breathing in, the head and hands also enlarge. This is little change, but there might be cases where this could be bigger issue. How does one scale just one bone without breaking the links to that bone? One way would be to set counter-scale on head and hands in animation, but this can lead to artifacts and stretches if the animation curve is not linear.
Nice video there, and how to make a top down 2d skeletal movement for wasd left right up and down and when character moving up should see character's back of the head and not his face and when moving right and left his feets should be facing correct direction as well, and using skeletal animation, please advice
I have learned alot from this tutorial... 👍👍👍👍
dude...how you hit skin edit and ya model already put together??
Using the Aseprites Importer, it places the character fully built into the scene like it does for the Photoshop file. All separate layers. But when entering skinning mode, in sprite editor, it doesn't put the character together, and idk how to move the parts manually into position.
I love your tutorials 😀
It's a bit diffrent for me , because when i create bones i have to choose for which sprite i want to create the bone. That makes stuff break and it's probably because i have new version of packages installed. Can someone help?
Another epic tutorial brother! 🔥 Are you going to do any Core tutorials in the Future?
Thanks man, appreciate you 🙏 Not right now, I think it'd be fun to play around with other engines/platforms in the future tho
But what if you imported a .png file, how would you animate THAT!??!
My character's pivot cant set to the center , Could u please help me ,please. I set all i can to set it to my character'sbody because i want to symmetrical flip my character but it doesnt work ToT
explain how it become (2:54) prefab from the Photoshop to Unity. When we trying it not working
I come from Thailand. I like your video very much. Take my sub and like.
Thanks! Thailands my favorite place I've traveled to
Can you animate the eyes and hair if you didnt put em in a different layer on photoshop? Meaning, the eyes and hair dont have a layer for themselves, they're attached to the layer of the face.
How did you pose your character like that in the sprite editor? i cant for the life of me figure it out and do everything else excluding moving the pieces around
Can i change the sprite of a skeleton after i've made all the animations? I want to seap the looks but to save the animations
Hi , i can't point the mouse at the bone in unity. pls help
how do you put the sprite together is you imported it as separate limbs?
Can you combine rigged animations with sprite sheet animations on the same character?
Hi BMo! I wanted to ask if its possible to edit the sprite after implementing the bones without having to restart the whole bone process.
Yeah it should work that way. New layers/removing layers may cause you to rebone some things
Great tutorial. Wish i'd have found it a year ago! lol But better late than never. Now, what are the odds you would know how to animate a character using a background video as a reference? For example "rotoscoping" say, a dance routine. But using the rigged character instead of drawing frame by frame?
its now automatically imported i guess. just gotta "unlock" it
I really love your videos and tutorials, really helpful for a newbie like me. But, I have a problem with this one, there's no skinning editor in my sprite editor or is it only exclusive if you import your file from photoshop? Thanks for the reply.
Is there a good replacement for photoshop?
i cant see the bones when i try to animate..
All of my sprite are bunched up in the bottom left hand corner when I go to the skinning editor. Has anyone seen this and know the solution?
when I open the skinning editor and double click it does not get highlighted. I use a PNG file. does anyone know whats the problem? I looked up multiple tutorials and followed the steps but for some reason it is not working...
Skeletal animation is only useful in 2D when we don't want our character to change angle.
Yup, skeletal animation is definitely not a solution to all character animations, but its really useful when it fits what you need!
How do i find the sprite editor if i made my figure in unity and not photoshop?
Is there an alternative to Photoshop?
Thanks!
You can use Procreate and save as a PSD file.
@@keyboardguru4212 Thanks! Will try!
If it doesn't work, frick it i am gonna make spritesheets
1:34
Skeletal animation looks cheap and rushed, its worth it to me to work off a sprite sheet so my stuff doesnt look like a flash game
please make a 2d unity inventory system like minecrafts with a hotbar tutorial
Your speaking like a lama bro please more slowly and more explanation man
What is the name of the font used in your youtube thumbnail?
hey man ,how do you put your multy sprites togeter? i cant move them