So at 47:00 ish the video has a big editing error where I start using clips from earlier in the same run, this is because I record this over several days then edit the 20+ hours of footage into one hopefully coherent video, and in this case I messed up when organising the files and put two sets in the wrong order which I missed when going through all the footage, It's easy to mix up past and future Lathrix when Lathrix is tired of hearing Lathrix. Sorry about that!
@@Lathland Hey Lath, you ever thought of the fact lithoids are essentially a Starter-Game Crisis when they have terravore? They're Literally able to ruin entire planets.
I created a Lithoid syncretic evolution empire with the "three orbs held by a plant" portrait as the main species and the plantoid trees as the "carrier" servile species. The stones do all the thinking, while the trees do all the work. Wouldn't mind seeing your take on that.
as a programmer i can tell you that it is incredibly easy to just put the wrong symbol into some code and never notice because it isn't causing a crash
I'd really like to see you tackle "the impossible run" that MaTN just recently finished. In it you ramp everything to max (every ai with advanced start, crisis as early as possible, max crisis strength, etc etc) and just try not to die horribly. I'd totally watch that if you were to do it.
Something id love to see you try is the "all crises happen simultaneously" mod. Basically you set the crises to occur whenever you think itd be reasonable to have all 3 spawn at max difficulty and then you try and win. Maybe you leave the end-game start at the default?? Idk but a "meta" playthrough with a super hard end-game could be fun to watch especially as it means its way harder to instantly outfit your fleets to hard counter the crisis since the all spawn together. Moar stellaris!
"Amenities are the biggest thing i hate dealing with when i play hive minds" *proceeds to take Repugnant, hurting his amenities* Classic lathrix lol.... Ive done two play throughs as terravores and they are both ridiculous and weak at the same time. Often i would be conflicted to keep or eat the planets, and minerals being food sometimes i had my minerals dip pretty heavy in the negative because i both increased my population AND alloy/science, which cut into the minerals way way harder than im used to lol. Oddly enough i felt the negative to pop growth was completely negligible. You just get so many pops from consuming worlds....i commonly would colonize 3-4 worlds, only intend to keep 1, and in a manner of ~10 years that one i kept has tons of pops on it lol
I picked Repugnant as it was the only +2 point negative available for this species/empire type combo and I wanted all the other positives and needed that +2 haha! :)
@@Lathland That i'll give you. I kinda wish they'd make more traits to pick from because a lot of them are absolutely brutal and others not so much. And, like you pointed out, not many -2s for lithoids at least.
@João Victor Lemos Athayde For newbie questions, the Stellaris reddit usually has good stickies, advice, helpful threads, and discussions that are a little *too* in depth.
I think lithovore would be much more interesting if it devoured planet size and then converted it into either population or increasing the size of select planets that you plan to remain on up to a certain point. So it'd be useful at the beginning when trying to increase population but also end game when you can essentially be a super tall planet build, potentially becoming something akin to a planet-type ringworld in terms of districts and size. Could be the lithoid equivalent of a hive world that requires a certain planet size.
Lathland, you know you can assign the oracle at 22:09 to help govern your entire empire, giving you a big increase to Admin cap, which is effectively extra Tech and Tradition growth?
Yeah I even recently saw this bonus in the let's play style run going on the channel right now, I just don't find the admin cap increase to be substantial enough in caparison to the tempo increase that the resource gave in the moment.
@@Lathland It's a free repeatable, basically. one free repeatable vs one batch of resources it's a pretty even comparison all things considered. Edit: technically 1.25 free admin repeatables.
1:06:40 "We don't have nanites and I don't know where to get them." They come from L-Gate space. Two systems in particular if I recall correctly. Great video. Thanks!
I get a sugestion, an Empire Im currently playing „Pet Rock Empire”: Syncretic Evolution wher main species is „Dwarfs” and lithoid „Pet Rock” as a serviles.
Einstein: "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." Plantoid Syncretic Evolution Empire with servile Lithoids: Wazzup! Einstein: .....what?
Love watching your Stellaris vids. I personally enjoy the whole "love everybody" kind of empires, the ones that go to war to make friends. "Punch them in the face until they like us" Lathrax quote :D
I had an idea for a future play though lithoid masters which have high intelligence and plant services which do the hard labour and fight and what not It would be an interesting dynamic Long lived intelligent master who are slow to reproduce and quick servants that spread like weeds by art too good for much except manual labour Sentient magic floating rocks with sentient moss as it’s slave
Lathe would have been pretty appropriate. The galactic lathe, shaving off the excess of existence. Wait. . . Can the terravores have habitats around the worlds they have devoured?
This was great! You inspired me to try my own Lithoid Terravore run, still in progress. I decided to go with the Calamitous Birth origin (which wasn't an option when this video was made). It just seemed perfect for beings with no regard for other life. So I get to go around the galaxy smashing meteorites into planets, digging up the extra pops while colonization is still in progress, and then... Well to be honest I usually only do that on worlds with high habitability so my pops can still live on them, but I think it will be more fun (and more profitable) to eat them. I liked your strategy of leaving a couple pops on the world you're consuming, so they can make more pops, which you then resettle to other colonies. Thanks also for taking the risks you did. It made for a very entertaining video! :-)
My experience showed the best world to eats are mostly early game world, especially the ones heavy in agriculture district. But most importantly, you NEVER eat a homeworld, they re usually big, and habitability will affect the purge process, and they make grear bio reactors dump
After playing with them im sort of starting to suspect that a lithoid megacorp with private prospectors might be really good. Think it's my next game. Thinking pacifist for admin capacity, Materialist to supplement pop growth and Xenophobe for starbase and growth speed
One thing I noticed while messing around with them, is that Lithoids can still be "Life-Seeded". In effect, they get that premium 25 gaia world to start and can still colonize nearly any other planet at a 50% habitability base. It lets you spread rapidly.
I would really love to see at some point you make a video on Stellaris strategy. I'm quite impressed at how you get your navies so strong when I always feel I'm barely scraping my fleet cap...
well that was one helluva run! i can only repeat myself in recommending a return of the children of the crisis: lithoid version since i really liked that run and it was a shame that you did not get to do the pact of the "end of the cycle" event. anyways really enjoyed the run and keep up the good work!
Would one planet challenge work with Lithoids, colonize planets, consume, all population to the homeworld. Tons of minerals, tons of alloys, tons of pops, just devour everything. If you ever decide to go colossus just "terraform" the useless planets for more minerals.
The current versions of Stellaris really, REALLY punishes the one planet playthroughs. A "One Colonized System" playthrough *might* work if megastructures can be rushed (which, by design, they can't), but it would be a very tough playthrough. It would be a fascinating challenge, but unlikely to survive past a single episode.
If you have mega Corp, leviathan, and utopia, you can use life seeded and inward perfectionist perk to help bolster your start, you then want to be able to have idealogy wars and nihilistic acquisition, with these you can raid planets for pops to get the most out of your 25 Gaia home planet, with ideology wars, you can status quo whenever you want to and constantly be at war with other people to bolster your economy and then expand to get as much space resources as possible, with this passive agressive build, you can basically become unstoppable, if you play your hand right, which Lathland can probably do.
(I know that this is posted 4 months after uploading) what if you terraformed a planet into a Gaia world as it removes all planetary features meaning you can eat it again and with gaseous byproducts you would be able to have terraforming gassed up all the time
Hey, for the video edit part you’re fine, Don’t worry about it. You put in so much effort to these videos. Also, for another Lithoid Empire, I would go a warring mechanist empire that wants to ascend to becoming Synths. Or you could go an empire with Syncretic Evolution with organics as the serviles and make the lithoids all the leaders as they live longer but reproduce slower. For the latter build, I’d recommend either going slaver despots and try and enslave everyone, or go some type of research focused tall empire and form federations with other species. Those are just some of my rough ideas, I can go in more detail if you want but that’s what I have for now. Thanks for making the video, it is great to just watch when I’m bored for an hour, and hey have a nice day.
Dunno why, but felt like revisiting this video. Doing a run like this with the new habitat changes and a colossus is kinda tempting; eat planets, keep most pops on habitats, crack ruined worlds to get their insides when ruined.
This new hive mind addition is pretty cool but it would be cool to see new play styles and civics and etc. endless space 2 has that whole espionage and infiltration that would work really well. (i know megacorps have offshore offices or what there called ) and i think certain parts of stellaris need an update. like adding new end game scenarios. edit: or new ship types
I don't usually watch videos regarding upcoming updates, but it seems Stellaris has a big diplomacy and federation overhaul incoming, as well as more start options
Haha, via the power of poor editing they are! Just now added a pinned comment - "So at 47:00 ish the video has a big editing error where I start using clips from earlier in the same run, this is because I record this over several days then edit the 20+ hours of footage into one hopefully coherent video, and in this case I messed up when organising the files and put two sets in the wrong order which I missed when going through all the footage, It's easy to mix up past and future Lathrix when Lathrix is tired of hearing Lathrix. Sorry about that! "
Tom Sandström one would have to have the mod that gives relics, and get the Pandora’s box, and pop an endgame crisis early game. At scary when the unbidden start rolling in at 2250
as someone who plays almost exclusively as machine empires i tend to have anywhere between 2-4 planets filled with sentinel posts/fortresses and allow them to keep making new drones. that way when i want to expand to a new world i have a good number of drones that i can transfer in an instant. not sure how viable this is for our stone hearted cousins however.
Hey lathland! Can you make a video about #TeamTree? It would be cool! :D If you do you could make a tree play through showing the trees taking over the galaxy! Or not. Do what you want to do. Your channel, I’ll still watch :)
@Auburn Aggie 88 While its true that trees are responsible for just a fraction of worlds oxygen, they do a lot of other things, they are good CO2 drains, they create shelter for animals. cool down their surroundings. And stuff like that. And unlike trees algea doesn't (yet) fall victim to human stupidity.
You should try out the "!MicroMod - Rare Planets 80%" Mod. Makes habitable planets MUCH more rare. Makes the micro-management less intense and makes planets way more valuable.
Terravores can deathball almost as well as Determined Exterminators. I started going to war 10 years in, and selling food kept me going despite negative energy in the hundreds as long as I kept expanding. 100 years in on a 1250 (modded) stars galaxy I had over 500 systems and was finally stalling out against the many federations. If I'd built more alloys I might have done better, but it honestly took all 100 years for my first 20-30 planets to have enough pops to be producing positive energy from just basic resources and spawning pool/clone bank. I had about zero tech because you don't need it. tier V tech vs Tier I is actually only a 100% gain. If you have twice the ships, you're still going to win, not to mention stealing tech from all the debris. And I had over 600 fleet capacity from turning everyone's stations into anchorages as I went. And was big enough than none of the federations dared start a war while I was busy.
Tip for anyone else doing the feeder world strategy; disable all jobs on the planet accept the single job your standby pop is working. You'll easily be able to tell when a pop has grown this way, plus you'll improve performance slightly. Currently, empty jobs are the cause of late game lag.
Yeah, if they had their own unique internal politics (same with all Empires tbh), then I could see it getting better. As well as Purifiers working together to kill everyone - only to turn on each other when everyone is dead.
what I think should improve the crises: Determined Exterminators should have an option to join the Contingency as a vassal, and Devouring Swarms should be able to join the Scourge as a vassal
Driven Assimilators with lithoids are incredible. Your bio pops have at least 90% habitability on all normal planets (20+ base, 50 from being stone, 20 from being cyborg). You can also make your lithoids strong miners while the robots do the research stuff (or the other way around). However it's pretty similar to this Terravore playthrough since you have no diplomacy and people generally hate you. Life-Seeded lithoids are also fun. They have 50% habitability on all worlds which isn't great - but if you rush The Flesh is Weak and get the Cyborg trait for your pops that's suddenly 70% (plus any other bonuses you might have researched in the meantime) so the big penalty of Life-Seeded can be mostly ignored without going full Synth or getting World Shaper. One thing I am eager to try out (in one of my next runs) is Syncretic Evolution with servile Lithoids. Normal SE always gives you too many workers after a few years so the slow growing Lithoids hopefully prevent that. At least I believe lower growth species get new pops less often but I might be mistaken - the one-at-a-time pop growth mechanic is kinda strange in how it chooses what to grow.
Syncretic Evolution is a trap for Lithoid main. Unless you're super into micro-management or remove the Servile trait with engineered evolution. Bio species with lithoid servile might work fine.
make syncretic Evolution megacorp, where you have two species of lithoids and sell the strategic resources that they produce and then go for engineered Evolution so you can add the third strategic resource that they can produce to them as well.
I actually have no idea! It was a new recording session at that very moment, for some reason It changed between saving and coming back to the game.. They just fancied a change?
I recommended Psionic Rocks on the last video. Though I just realized since they don't consume any food, Lithoid Farmers might be a fun thing to try. Megacorp that tries to focus on Food Production and basically sells it's food across the galaxy. I was thinking of combining this with Habitats. Worlds for Food Production, Habitats for everything else.
at the start of the video i was slightly confused because i realised you are speking english and my brain stopped translating automaticly for a second and i got the feeling you changed language
I think once you're able to genetically modify your species and get evolutionary mastery your leaders start getting younger by default, that's why you see a lot of 5-15 year old leaders... at that point you're species is probably able to breed specific people together just to make smarter or stronger offspring (or modify them to become that after they're born)
Why was the first thought that I got when I first got to play as a lithoid was to play a golem Xenophobic purfication rock empire? (Thank you Lathland for giving me this way of thinking!) Also hail the United Mountain Purifiers!
Watching this video I'm wondering how interesting and or possible it would be to try to do a migration run. Where you are constantly eating worlds and then abandoning them and moving on. Scrapping outposts when done and leaving behind useless worlds for the AI to expand to.
Lathland, when are you going to do a modded rimworld playthrough? It's got so much you love. You could go from 4X to world lich grand torturer with the mods.
I would have liked eating the planets to the core, and not keeping a pop on there to maintain growing. More thematic and it would have helped sprawl. So, either the AI spends resources to rebuild and you retake them to feed. Or, the penalty to owning dead planets crushes them.
Yup, that's why the battleships in the end used arc emitters & disruptors, but I didn't get the chance to find cloud lightning before all of the cloud enemies were destroyed, It's why I settled for strike craft (That and the fun of it, so rarely use strike craft!) :)
damn, i already missed that old school strategy, just do bombardment and take the planet with troops as many as possible, they Would gave us what we demmand from them.... it's work on Federation expansion?
Suggestions: Xenophile/egalitarian/militarist empire named the Autorocks, led by Igneous Prime. Take The Flesh is Weak for acension path. "Autorocks! Form up and roll out!" "Freedom is the right of all sentient beings!" Alternative, since population is the key point for lithoids, fanatic xenophobe/pacifist, inward perfection, Nomadic trait, Corvee System civic. Alternate of that just for fun, Fanatic Pacifist/Xenophobe, inward perfect, imperial, aristocratic elite, take police state for third civic, go for psionic acension for telepathy building. 100 stability everywhere. Call the empire Rock Solid. If Inward Perfection feels too limiting, can go with fanatic xenophobe/anything but egal, take corvee system and nomadic (bio acension for both, obviously). Don't do lithoid/lithoid syncretic. It's a nightmare of micromanagement with the slow breeding if you get too many of the serviles.
So at 47:00 ish the video has a big editing error where I start using clips from earlier in the same run, this is because I record this over several days then edit the 20+ hours of footage into one hopefully coherent video, and in this case I messed up when organising the files and put two sets in the wrong order which I missed when going through all the footage, It's easy to mix up past and future Lathrix when Lathrix is tired of hearing Lathrix. Sorry about that!
Lathland, just a question, which button do you press to stack orders. Sorry I'm new to stellaris...
Lathland next time you do a play through please get the Canadian advisor
Hold down shift as you give the orders. :)
@@Lathland thx
@@Lathland Hey Lath, you ever thought of the fact lithoids are essentially a Starter-Game Crisis when they have terravore? They're Literally able to ruin entire planets.
I like to imagine that when he devours a world the population just faceplant and begin eating the ground.
HOM NOM NOM NOM, tasty dirt this is.
I imagine something similar to the Insecticons from transformers.
Delicious, eh Scrapmay?
Ah, a little heavy on the electrons, Electron. OMNOMNOM
The core is just a nutritional smoothie
@@icyphoenix2401 A deliciously runny yolk
The talk of eating made me hungry
You were really having a Lath while making this empire
Always put LATHughter in slaughter ... as devourer swarm
Ever lath at lathrix
Queue lath track.
those puns were very _lathluster_
Oooohhhh! That is painful.
Lathland "You moving or.....?"
25:43
Spectral Wraith "Just having a bath."
*Spectre:* Im just sunbathing
Spectral Wraith: Just having a Lath
*reads description*
Don't lie Lathrix you're not sorry about that, you're proud of it.
I created a Lithoid syncretic evolution empire with the "three orbs held by a plant" portrait as the main species and the plantoid trees as the "carrier" servile species. The stones do all the thinking, while the trees do all the work. Wouldn't mind seeing your take on that.
as a programmer i can tell you that it is incredibly easy to just put the wrong symbol into some code and never notice because it isn't causing a crash
See Alien Colonial Marines for more info.
I can attest to that.
They probably make it 4/(1-0,2) and not 4*(1-0,2)
As a software tester, this should have been checked
@@theonewhohonks9675 when a wrong line of Code fucks up the whole fucking AI
Korg : Hey, man. We're just about to jump on that ginormous spaceship. Wanna come?
YOU DID NOT
I'd really like to see you tackle "the impossible run" that MaTN just recently finished. In it you ramp everything to max (every ai with advanced start, crisis as early as possible, max crisis strength, etc etc) and just try not to die horribly. I'd totally watch that if you were to do it.
L I T E R A L L Y E V E R Y P L A Y T H R O U G H
Something id love to see you try is the "all crises happen simultaneously" mod. Basically you set the crises to occur whenever you think itd be reasonable to have all 3 spawn at max difficulty and then you try and win. Maybe you leave the end-game start at the default?? Idk but a "meta" playthrough with a super hard end-game could be fun to watch especially as it means its way harder to instantly outfit your fleets to hard counter the crisis since the all spawn together. Moar stellaris!
It is somewhat sad nobody has thought of doing a fanatic spiritualist lithoid race called "The Temple of the Porcaline God".
Stealing this...
Oh dear...
This name is way too good to pass up.
I did recommend the Spiritualist Playthrough on the last video though.
YYYYEEEEEEEEESSSSSSSSSS
Lathland take notes. This be good
"Amenities are the biggest thing i hate dealing with when i play hive minds" *proceeds to take Repugnant, hurting his amenities*
Classic lathrix lol....
Ive done two play throughs as terravores and they are both ridiculous and weak at the same time. Often i would be conflicted to keep or eat the planets, and minerals being food sometimes i had my minerals dip pretty heavy in the negative because i both increased my population AND alloy/science, which cut into the minerals way way harder than im used to lol.
Oddly enough i felt the negative to pop growth was completely negligible. You just get so many pops from consuming worlds....i commonly would colonize 3-4 worlds, only intend to keep 1, and in a manner of ~10 years that one i kept has tons of pops on it lol
No. He used Repugnant to get more amenities.
He used a crystal rock to see the future.
I picked Repugnant as it was the only +2 point negative available for this species/empire type combo and I wanted all the other positives and needed that +2 haha! :)
@@Lathland That i'll give you. I kinda wish they'd make more traits to pick from because a lot of them are absolutely brutal and others not so much.
And, like you pointed out, not many -2s for lithoids at least.
It is absolutly stupid to "eat" worlds! You get 500 minerals, which is nothing compared to even the start produktion of minerals!
@João Victor Lemos Athayde For newbie questions, the Stellaris reddit usually has good stickies, advice, helpful threads, and discussions that are a little *too* in depth.
lithoid+tomb world prefrence from the worm =110% habitability on every planet
Any species with Worm + Robust + all 4 habitability techs = 110% on every planet too and 150% on tombworlds with the special tomb world tech. XD
Or you just get the tech for Gaia terraforming...
Biological ascention wants to know your location.
*laughs in binary*
@@onefastsled you can't terra form as terravore.
New Stellaris species : *Comes out*
Lathland : This looks like a job for me.
Hi Lathrix. I'm from Brazil and I really love watching you play. Thx for keeping me happy :)
I think lithovore would be much more interesting if it devoured planet size and then converted it into either population or increasing the size of select planets that you plan to remain on up to a certain point. So it'd be useful at the beginning when trying to increase population but also end game when you can essentially be a super tall planet build, potentially becoming something akin to a planet-type ringworld in terms of districts and size. Could be the lithoid equivalent of a hive world that requires a certain planet size.
Species trait : farts
"Ah yes, we begin to sell our farts" - Lathland 2019
35:40 Oh look it's the galactic market *warring noises in the background*
Lathland, you know you can assign the oracle at 22:09 to help govern your entire empire, giving you a big increase to Admin cap, which is effectively extra Tech and Tradition growth?
Not really govern but yea there is a third choice for an empire wide bonus.
Yeah I even recently saw this bonus in the let's play style run going on the channel right now, I just don't find the admin cap increase to be substantial enough in caparison to the tempo increase that the resource gave in the moment.
@@Lathland It's a free repeatable, basically. one free repeatable vs one batch of resources it's a pretty even comparison all things considered. Edit: technically 1.25 free admin repeatables.
1:06:40 "We don't have nanites and I don't know where to get them." They come from L-Gate space. Two systems in particular if I recall correctly. Great video. Thanks!
I get a sugestion, an Empire Im currently playing „Pet Rock Empire”: Syncretic Evolution wher main species is „Dwarfs” and lithoid „Pet Rock” as a serviles.
Alternatively robots with pet rocks, rogue servitors.
Einstein: "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."
Plantoid Syncretic Evolution Empire with servile Lithoids: Wazzup!
Einstein: .....what?
The Ultimate Derp ... this is somehow both horrible and funny...
Love watching your Stellaris vids. I personally enjoy the whole "love everybody" kind of empires, the ones that go to war to make friends. "Punch them in the face until they like us" Lathrax quote :D
I had an idea for a future play though lithoid masters which have high intelligence and plant services which do the hard labour and fight and what not
It would be an interesting dynamic Long lived intelligent master who are slow to reproduce and quick servants that spread like weeds by art too good for much except manual labour
Sentient magic floating rocks with sentient moss as it’s slave
Lathe would have been pretty appropriate. The galactic lathe, shaving off the excess of existence.
Wait. . . Can the terravores have habitats around the worlds they have devoured?
This was great! You inspired me to try my own Lithoid Terravore run, still in progress. I decided to go with the Calamitous Birth origin (which wasn't an option when this video was made). It just seemed perfect for beings with no regard for other life. So I get to go around the galaxy smashing meteorites into planets, digging up the extra pops while colonization is still in progress, and then... Well to be honest I usually only do that on worlds with high habitability so my pops can still live on them, but I think it will be more fun (and more profitable) to eat them. I liked your strategy of leaving a couple pops on the world you're consuming, so they can make more pops, which you then resettle to other colonies.
Thanks also for taking the risks you did. It made for a very entertaining video! :-)
you figured out naming the throwaway planets soo fast i had such a hard time dealing with it in (one of) my determined extermiantor playthoughs
Heh. I named all of my boring systems to "." in a multiplayer game once, just to lessen the name clutter.
>Takes Ascetic because he hates dealing with Amenities
>Takes repugnant, which reduces Amenity production
xd
Discover a bug that make Repugnant increase the amenities production. xd
I’ve always done the same even though I feel the same way it just feels like the best way to do devouring swarm
>Turns out someone forgot a "-" sign and repugnant gave +20% amenities instead
lel
Dicerson HAHAHAHA
Repugnant is the only Lithoid -2 trait unfortunately
28:58
We will eat them! Why? For science!
I laughed out loud at how fast this went up after the initial Lithoid review, Lath must have really enjoyed them.
Come and ascend with us to the immortal rock
A Long video after a Long day at Work !
You spoil me 😁
Much appriciated 👍
We need a collaboration lathland vs spiffco
Lath has the skill but Spiff has the bugs.
I can already hear them arguing about whether Milk and/or Blood (for Korn and Corn respectively) is better than Tea.
My experience showed the best world to eats are mostly early game world, especially the ones heavy in agriculture district. But most importantly, you NEVER eat a homeworld, they re usually big, and habitability will affect the purge process, and they make grear bio reactors dump
You are a legend lathland!!!
After playing with them im sort of starting to suspect that a lithoid megacorp with private prospectors might be really good. Think it's my next game. Thinking pacifist for admin capacity, Materialist to supplement pop growth and Xenophobe for starbase and growth speed
30:30 they put a plus instead of a minus, or vice versa. Very easy mistake
Honestly, Driven Assimilator with lithoid cyborgs seems really good lol
One thing I noticed while messing around with them, is that Lithoids can still be "Life-Seeded". In effect, they get that premium 25 gaia world to start and can still colonize nearly any other planet at a 50% habitability base. It lets you spread rapidly.
I would really love to see at some point you make a video on Stellaris strategy. I'm quite impressed at how you get your navies so strong when I always feel I'm barely scraping my fleet cap...
you should try a terraore run with x5 habitable planets just to see how much minerals you can get early and late
well that was one helluva run! i can only repeat myself in recommending a return of the children of the crisis: lithoid version since i really liked that run and it was a shame that you did not get to do the pact of the "end of the cycle" event. anyways really enjoyed the run and keep up the good work!
Nice xbox 360 profile pic
1:30:16 Lathrix: face the wrath of the swarm, *previously redacted sentence*: youtube compression algorythm!
are you planning on doing a one planet challenge series with episodes?
Would one planet challenge work with Lithoids, colonize planets, consume, all population to the homeworld. Tons of minerals, tons of alloys, tons of pops, just devour everything. If you ever decide to go colossus just "terraform" the useless planets for more minerals.
The current versions of Stellaris really, REALLY punishes the one planet playthroughs. A "One Colonized System" playthrough *might* work if megastructures can be rushed (which, by design, they can't), but it would be a very tough playthrough.
It would be a fascinating challenge, but unlikely to survive past a single episode.
If you have mega Corp, leviathan, and utopia, you can use life seeded and inward perfectionist perk to help bolster your start, you then want to be able to have idealogy wars and nihilistic acquisition, with these you can raid planets for pops to get the most out of your 25 Gaia home planet, with ideology wars, you can status quo whenever you want to and constantly be at war with other people to bolster your economy and then expand to get as much space resources as possible, with this passive agressive build, you can basically become unstoppable, if you play your hand right, which Lathland can probably do.
(I know that this is posted 4 months after uploading) what if you terraformed a planet into a Gaia world as it removes all planetary features meaning you can eat it again and with gaseous byproducts you would be able to have terraforming gassed up all the time
And I don’t know if features are removed when you use the Boal ability but that too could be an option
Yea but gaia worlds are actually good to live on
@@Jay2480 yeah but can you eat it, remake it then eat it again. A cycle lasting forever.
as soon as i saw the ghost signal the only thought I had was your screwed
Hey, for the video edit part you’re fine, Don’t worry about it. You put in so much effort to these videos. Also, for another Lithoid Empire, I would go a warring mechanist empire that wants to ascend to becoming Synths. Or you could go an empire with Syncretic Evolution with organics as the serviles and make the lithoids all the leaders as they live longer but reproduce slower. For the latter build, I’d recommend either going slaver despots and try and enslave everyone, or go some type of research focused tall empire and form federations with other species. Those are just some of my rough ideas, I can go in more detail if you want but that’s what I have for now. Thanks for making the video, it is great to just watch when I’m bored for an hour, and hey have a nice day.
lol. These captions are amazing
I'm glad I saw the "first look" video.
It explains why your species are armed with farts.
Dunno why, but felt like revisiting this video. Doing a run like this with the new habitat changes and a colossus is kinda tempting; eat planets, keep most pops on habitats, crack ruined worlds to get their insides when ruined.
Your tech is impressive! You really got better at this
This new hive mind addition is pretty cool but it would be cool to see new play styles and civics and etc. endless space 2 has that whole espionage and infiltration that would work really well. (i know megacorps have offshore offices or what there called ) and i think certain parts of stellaris need an update. like adding new end game scenarios.
edit: or new ship types
I don't usually watch videos regarding upcoming updates, but it seems Stellaris has a big diplomacy and federation overhaul incoming, as well as more start options
47:05 The Lithoids are using time travel tech?!
Haha, via the power of poor editing they are! Just now added a pinned comment - "So at 47:00 ish the video has a big editing error where I start using clips from earlier in the same run, this is because I record this over several days then edit the 20+ hours of footage into one hopefully coherent video, and in this case I messed up when organising the files and put two sets in the wrong order which I missed when going through all the footage, It's easy to mix up past and future Lathrix when Lathrix is tired of hearing Lathrix. Sorry about that! "
Lathrix, could you do a Stellaris tutorial? I cant play on more than Ensign, without dying early on :P
Google Stellaris Tutorial or watch this video and others from this tuber. Good luck. ua-cam.com/video/jAfPED-Q-Ps/v-deo.html
It's it literally imposible to die early on while playing at ensign
Tom Sandström one would have to have the mod that gives relics, and get the Pandora’s box, and pop an endgame crisis early game. At scary when the unbidden start rolling in at 2250
You guys play?
-a person who spends their time observing
The in game crisis didn't start late. YOU'RE the endgame crisis.
as someone who plays almost exclusively as machine empires i tend to have anywhere between 2-4 planets filled with sentinel posts/fortresses and allow them to keep making new drones.
that way when i want to expand to a new world i have a good number of drones that i can transfer in an instant. not sure how viable this is for our stone hearted cousins however.
There’s a typo but I didn’t screen shot it said we can’t save the plant but it was talking about the planet as a whole going into nuke war winter
Hey lathland! Can you make a video about #TeamTree? It would be cool! :D If you do you could make a tree play through showing the trees taking over the galaxy! Or not. Do what you want to do. Your channel, I’ll still watch :)
@Auburn Aggie 88 While its true that trees are responsible for just a fraction of worlds oxygen, they do a lot of other things, they are good CO2 drains, they create shelter for animals. cool down their surroundings. And stuff like that. And unlike trees algea doesn't (yet) fall victim to human stupidity.
Bleflar I’m sad that’s a guarantee then a maybe with the algae
You should try out the "!MicroMod - Rare Planets 80%" Mod. Makes habitable planets MUCH more rare. Makes the micro-management less intense and makes planets way more valuable.
Terravores can deathball almost as well as Determined Exterminators. I started going to war 10 years in, and selling food kept me going despite negative energy in the hundreds as long as I kept expanding. 100 years in on a 1250 (modded) stars galaxy I had over 500 systems and was finally stalling out against the many federations. If I'd built more alloys I might have done better, but it honestly took all 100 years for my first 20-30 planets to have enough pops to be producing positive energy from just basic resources and spawning pool/clone bank. I had about zero tech because you don't need it. tier V tech vs Tier I is actually only a 100% gain. If you have twice the ships, you're still going to win, not to mention stealing tech from all the debris. And I had over 600 fleet capacity from turning everyone's stations into anchorages as I went. And was big enough than none of the federations dared start a war while I was busy.
Mechanist lithovores could be an interesting way around the growth issues...
This should be a barrel of laths
there is a lithoid ruler background too.
Yeah I used it in the first look video I did on the Lithoids, just didn't fancy it here as it made it hard to see this species portrait :)
Rock on!
I'd name your feeding worlds in order of when you colonized them;
Breakfast, brunch, lunch, crumpet, diner, snack, midnight snack, breakfast again..
Here i am, once again, listening to lath as i attempt to get some sort of rest in vain. Gotta be the 8th or 9th time listening
Tip for anyone else doing the feeder world strategy; disable all jobs on the planet accept the single job your standby pop is working. You'll easily be able to tell when a pop has grown this way, plus you'll improve performance slightly. Currently, empty jobs are the cause of late game lag.
Only thing I hate about devouring swarms is it takes all the diplomacy out of the game. Feels like the playthroughs are less fun without the politics.
Yeah, if they had their own unique internal politics (same with all Empires tbh), then I could see it getting better. As well as Purifiers working together to kill everyone - only to turn on each other when everyone is dead.
what I think should improve the crises:
Determined Exterminators should have an option to join the Contingency as a vassal, and Devouring Swarms should be able to join the Scourge as a vassal
I would love a Lithoid Megacorp run. I don't know if it would be difficult or easier but it could be interesting.
It would be a ground-breaking innovation.
@@EcclesiastesLiker-py5ts okay that got me
Driven Assimilators with lithoids are incredible. Your bio pops have at least 90% habitability on all normal planets (20+ base, 50 from being stone, 20 from being cyborg). You can also make your lithoids strong miners while the robots do the research stuff (or the other way around).
However it's pretty similar to this Terravore playthrough since you have no diplomacy and people generally hate you.
Life-Seeded lithoids are also fun. They have 50% habitability on all worlds which isn't great - but if you rush The Flesh is Weak and get the Cyborg trait for your pops that's suddenly 70% (plus any other bonuses you might have researched in the meantime) so the big penalty of Life-Seeded can be mostly ignored without going full Synth or getting World Shaper.
One thing I am eager to try out (in one of my next runs) is Syncretic Evolution with servile Lithoids. Normal SE always gives you too many workers after a few years so the slow growing Lithoids hopefully prevent that. At least I believe lower growth species get new pops less often but I might be mistaken - the one-at-a-time pop growth mechanic is kinda strange in how it chooses what to grow.
Syncretic Evolution is a trap for Lithoid main. Unless you're super into micro-management or remove the Servile trait with engineered evolution. Bio species with lithoid servile might work fine.
Lithoid with Xenocompatibility?, Is that even posible?, It would be hilarious.
That's some deviantart tier shit right here
Gives a new meaning to rock-fuck stupid.
Was your dad a lithoid or are you just happy to see me.
make syncretic Evolution megacorp, where you have two species of lithoids and sell the strategic resources that they produce and then go for engineered Evolution so you can add the third strategic resource that they can produce to them as well.
Why did the color of the fallen empire change at 39:38?
I actually have no idea! It was a new recording session at that very moment, for some reason It changed between saving and coming back to the game.. They just fancied a change?
@@Lathland Thank you, I was wondering that myself!
I recommended Psionic Rocks on the last video.
Though I just realized since they don't consume any food, Lithoid Farmers might be a fun thing to try.
Megacorp that tries to focus on Food Production and basically sells it's food across the galaxy.
I was thinking of combining this with Habitats. Worlds for Food Production, Habitats for everything else.
Playing this game over a year now and knew nothing about the missing in action command. Good to know.
at the start of the video i was slightly confused because i realised you are speking english and my brain stopped translating automaticly for a second and i got the feeling you changed language
I have a feeling that this particular race would benefit from habitats and ring worlds. you can just feed them populations from the wasted worlds
I love the idea of overseer terravores cracking down on regular terravores for illegal eating on worlds not designated for consumption
Lathland From the Depths has a update with a new aps system and little jet engines and more
Play as an empire which its only goal is to serve someone else. play one that you want to lose
Please play the Zenith of Fallen empires mod pack, it’s honestly really fun and makes late game have a purpose past the weak crisis’s.
I think once you're able to genetically modify your species and get evolutionary mastery your leaders start getting younger by default, that's why you see a lot of 5-15 year old leaders... at that point you're species is probably able to breed specific people together just to make smarter or stronger offspring (or modify them to become that after they're born)
I like the idea that they eat massive chambers underground that they use for breading and growing young
1 year to this day.....and i gotta say....KEEP GOING
Yes! Finally, I'm hyped
Why was the first thought that I got when I first got to play as a lithoid was to play a golem Xenophobic purfication rock empire? (Thank you Lathland for giving me this way of thinking!) Also hail the United Mountain Purifiers!
Watching this video I'm wondering how interesting and or possible it would be to try to do a migration run. Where you are constantly eating worlds and then abandoning them and moving on. Scrapping outposts when done and leaving behind useless worlds for the AI to expand to.
you should go for void born and mega engeneering so you can consume all planets in the galaxy and your pops could live in ring worlds and habitats
Lathland, when are you going to do a modded rimworld playthrough? It's got so much you love. You could go from 4X to world lich grand torturer with the mods.
I would have liked eating the planets to the core, and not keeping a pop on there to maintain growing. More thematic and it would have helped sprawl.
So, either the AI spends resources to rebuild and you retake them to feed.
Or, the penalty to owning dead planets crushes them.
Lith Lath I was rocking and crass all on a thursday night.
Me watching this at 9:11 p.m. while sleep-deprived: They're(1:02:05) trying to invade tobacco(Tibaccor)!?!
Really wish lithoids could have the option to live on barren and molten worlds as their preferred habitat.
If some pure wee rock guy came up to my gaf and started chomping away I’d be pretty raging no gonna lie
FTR you generally combat the contingency with Arc Emitters, Disruptors and Cloud Lightning.
Yup, that's why the battleships in the end used arc emitters & disruptors, but I didn't get the chance to find cloud lightning before all of the cloud enemies were destroyed, It's why I settled for strike craft (That and the fun of it, so rarely use strike craft!) :)
damn, i already missed that old school strategy,
just do bombardment and take the planet with troops as many as possible,
they Would gave us what we demmand from them....
it's work on Federation expansion?
Saw all the names and Lathed out loud
I WANNA ROCK!!! (music) I WANNA ROCK!! (music) I WANT TO ROCK!!!
Suggestions: Xenophile/egalitarian/militarist empire named the Autorocks, led by Igneous Prime. Take The Flesh is Weak for acension path. "Autorocks! Form up and roll out!" "Freedom is the right of all sentient beings!" Alternative, since population is the key point for lithoids, fanatic xenophobe/pacifist, inward perfection, Nomadic trait, Corvee System civic. Alternate of that just for fun, Fanatic Pacifist/Xenophobe, inward perfect, imperial, aristocratic elite, take police state for third civic, go for psionic acension for telepathy building. 100 stability everywhere. Call the empire Rock Solid. If Inward Perfection feels too limiting, can go with fanatic xenophobe/anything but egal, take corvee system and nomadic (bio acension for both, obviously). Don't do lithoid/lithoid syncretic. It's a nightmare of micromanagement with the slow breeding if you get too many of the serviles.
The end reminded me of Enders game with the swarm of strike craft