Blind trading power-ups: “Helpful Pointer:” Call this after you roll. The other person has to tell you the number of points that the item you landed on is worth. You can then choose to deal or to no deal. “Hotter or Colder:” Call this before you roll. Once you land on an item, imagine that item is the center of a 3x3 grid. Locate the best item within that grid. The person who called the powerup and rolled the number gets to pick a direction (up, down, left, or right) and you have to tell them whether they got warmer or colder (closer or further) to the best item. They then move again (up, down, left, or right) from their new position and you tell them whether they’re hotter or colder than the first time they moved. They then have to pick one of the 9 positions in the grid and they get the item in that spot. “Rainbow Roulette:” Call this before you roll and turn on the painted only filter. Don’t pick a column, just roll a row. The person who called the powerup then must guess the color of each item in that row, starting in column 1 and going to column 7. If they don’t get any of the colors right, they get the worst item from that row. If they get 1 color right, they get the item which they guessed the color correctly for. If they get more than 1 color right, they get the best item from that row. “Zig-Zag:” Call this after you roll. Pick a direction (up, down, left, or right) and roll a number 1-3. Move that number of items in the direction that they chose and give them that item. Now they pick a different, perpendicular direction (if they picked left, now they must pick up or down). Roll a number 1-4 and move that number of items in the direction that they chose and give them that item. Now, roll a number 1-5, move that number of spaces in the same direction they chose the first time, and they get that item. If they’re in column 6, pick right, and roll a 3, the spaces carry over, so they would end up in column 2 (6... 7... 1... 2). Hope this makes sense I know it’s kind of a bad explanation. Sorry. “Magic Bullet:” (I feel like this name has already been used but I’m not sure) Call this before you roll. Once you pick a column and roll a row, you can “point your gun” either to the right or the left. If you picked column 5-7, point it to the left. If you picked column 1-3, point it to the right. If you picked column 4, you can choose which direction to point it. Roll a number 1-3, and move that number of spaces over. You get the item originally landed on and the item that you “shot” with your magic bullet. NEW DEFENSIVE POWERUP: “New Number:” Once the other person has picked a column AND once they have rolled a row, you can call “New Number.” However, you MUST call this powerup before you see what item they landed on. The other person then must pick a NEW column AND roll a new row. For example, if they pick column 1 and roll your first row, you can call this powerup before you look at your inventory so they don’t get your 20xx. The same can be done if they roll any row that you already think has some good items in it.
Defensive power up: "No u" - You get the item on the spot where your opponent landed (Example: John lands on 5 - 17. Athena uses the power up and gets John's item in the spot 5 - 17)
All the power ups you have been giving us has kept this series FUN for me! Thank you for that. The new addition to defensive power ups is going to be really badass! PS - I messed up by rolling on the banger power up! I totally forgot you got to pick them....damn LOL,
Uh oh. Someone fucked up the banger powerup. Idk what it was supposed to be but Athena chose columns and Jon rolled them. Wouldn't have mattered in the long run anyway most likely, but it is worth mentioning.
I like how u posted this after he realized he messed up and commented that he made sure everyone knew he messed up, I know u want them worthless likes, but I mean it worked so good job ya f*********************k
Power up: counter attack Say before they roll and what ever rarity the get you get to roll in that category on there screen. So if Athena says row 3 and she lands on a exotic wheel then she puts exotics on the screen and you have to go from row 3
Power-up idea: "Flip a coin"or "Take your chances" Call before, roll a row then flip a coin or roll 1-2 and if it is head/1 get best item in row, if it is tails/2 get worst item in row.
(Defensive)powerup idea: *double that!* Call: After other person rolls a number, before counting. Effect: Doubles the number rolled. _(Say john rolls a 10, athena calls double that, then she needs to count to row 20. If the number goes over the total rowcount (48 / 81) it rolls over. So for example doubling a 30 with 48 row would give 60. Rolling it over will end up at row 12 (60-48).)_
I have to say, this is my favorite serie on UA-cam right now. It's not even getting boring, I love it! Thanks Athena and Jon :-) Love u so much guys ♥ Peace, Love and Happiness ♥
Defensive Power-up : Contrary (name sucks, I don't know what to come up with) When your opponent say "Deal" or "No Deal", you can force her/him to do the opposite For exemple, if your opponent says "no deal", you can force him/her to "deal", and vice-versa
New Meta For Blind Trading! I got this idea from last weeks episode with Athena. "Random Trading" You role the column and the row. When you no deal and rerole, its the column no the row. What do you think?
New power up idea Real Rng: jon has to start anywhere in his inventory and move it around without looking until josh/athena says stop and the item he stops on is josh's or athena's item
Power Up: Seatbelt Basically, you have a 3x3 item box ( the 8 boxes around the item you land on ) and when the power up is used, you can decide to get the three items from the top left corner to the bottom right, or you can get the top right corner to the bottom left. Example: You call out column 3 and roll 24. You can choose between the top left item ( 2-23 ) and the bottom left item ( 4-25 ) + the item you landed on. Or you could do the top right item ( 4-23 ) and the bottom right item ( 2-25 ) + the item landed on. I really put some thinking and some effort into this and if it was to be used in one of your videos it would make my day. If not, there are still many other chances I can have creating more! =)
You should do a pimp my ride where Jon picks a colour scheme and Mozz picks the decals wheels toppers etc. This would be funny and good fun to watch. Also I love your videos thanks for doing what you do
Hey Jon, I have something that I've wanted to mention for a while. I would really like to see some ranked gameplay in Rocket League again. Its been way too long since your channel has had any, and it would be nice to keep it going since it is one of the foundations of your channel. Its also kind of worthless (imho) if you're going to keep opening crates, playing blind trading, and make designs with Mozz if you're not going to do any actual gameplay. Now I'm going to keep supporting you all over, because I love you for being you and you're straight-up awesome, but I think its time for some more Rocket League gameplay. You could try playing with Mozz, hitting up Phantomace, or maybe even finding someone new. I'm just hoping to see some more gameplay in the future because I don't want to see some of your earliest content go away, let alone a large part of your community's favorites.
Powerup: Similar to one you've used before (lie detector I think it was called), once an item is landed on, the owner tells the roller 2 truths and 1 lie about the item. But instead of you creating the 3 facts, you are confined to these three: -is it a black market -is it painted -is it certified I really enjoyed the lie detector item before, but I think the 3 questions should've been a bit more honed in. :) Much love!
12:22 Just look at whats near the Power-shot, then watch this 33:47. This was so painful LOL, Jon chose collumn 2 which wouldve been the Sniper Poly Pop
Hey, I have two cool power-up suggestions. My power up suggestions are slightly op if used correctly. Here are the two power-ups : Power-Up No.1 : Power-Up Type = Attack Name = Range Ability = Pick a row and then divide it by two. You then can pick any row within the space of the first row and the second row. You then have to choose two columns in that row and you get the items shown. Power-Up No.2 : Power-Up Type = Defense Name = Karma Ability = After the attacker has picked a row/column and landed on an item the defender can use this ability. The ability means that you get the exact item that the attacker has in place of they have picked but this can be prevented if the attacker guesses the rarity of the item they have picked. Here is an example : Jon (Attacker) picks row 81 column 2, these are white zombas. Athena (Defender) decides to use the power-up and therefore gets the item that Jon has in row 81 column 2 but Jon gets the chance to redeem it by guessing the rarity of the item in row 81 column 2. If he gets this correct then the game resumes as normal but if he does not Athena would proceed to receive the item that Jon has in row 81 column 2. If the defender uses this ability and the attacker doesn't have that many items in his inventory then you would go to the last row and use the same column picked or to be picked. I would love to see this implemented thanks.
Defensive Power Up: "Divergence" Very similar to the guardian you are using in this episode but instead of just re-rolling the person that rolled decides in which direction they want to go by one space (up, down, left, right). So you could protect the item they landed on with the risk of them getting something possibly better, the same, or worse points. Could also use RNG app for deciding which direction the new item should go in. Example: Player A rolls 5-21 and its lets say party time and then around it is a import, exotic, painted import, or certified black market so if player B said "Divergence" then player A decides which direction they want to go in which could result in the import or something better than the landed on item. Basically there is a risk/reward element to it. Hopefully that makes sense! keep up the great videos!
Power up : Low Baller so you call before the other person rolls (cannot be used when other person uses a power up) when you call lowballer the defending changes there inventory to rares ,very rares and imports
An idea for a power up. I would like to see a power up during redemption. You predict the number before the random roll, if you are correct in your prediction you remove that item and repeat. Making it possible to remove up to 3 items if you are lucky enough to guess correctly on the rolls.
I love blind trading,amazing! I got a cool defencive power up,i don't have a name but it takes 3 points out of the item the other person gets,for example,if athena gets a 6 pointer ,you use the power up and it takes 3 points away from the 6 pointer,it is good for mystery decals
Defensive power up: Merry go round When your opponent hits a item you don’t want to give you can use this power up, your opponent then has to roll 1 till 8, 1 being the item above and go clockwise, the item the opponent lands on will be the item the opponent gets Any questions just reply Like so Jon sees this
A defensive power up could be "odds" you have to call it before they roll and if they land on a odd number you still the other person's roll,but if they land on a even number they can take it. Example:if they roll 17 you get whatever they have on 17. Hope that makes sense:)
Defensive Blind Trading Powerup The Tide: Call after opponent lands Can push the opponent 1 - 3 spaces left or right. Choose which way (if on row 1 or 7 then can only go right[1] and left[7]) For rows 2,3 and 5,6 then whichever way you choose, change the number from 1 - 3 to 1-2 Pretty self explanatory for if going one way or another
Another power-up for blind trading (especially you Jon ;) ) "Epic Save" Item must be called before the roll, this power-up allows you to keep the item and points of the item the person lands on and you get 1 point added to your total score (example, if they land on a BMD, they do not claim the item 7 points and you get 1 point) however, the coast of this power-up is you have to get rid of one power-up (such as firework from the 4th of July episode, one of my favorites tbh)
Power up: No Sir Effect: Before then tell veiwers ur gonna use it, then they dont get the trade on that item, or after turn, you can call the power up, which can be very op.
New defensive power up (Wrong turn) If you call wrong turn the opponent must role 1-10. If they get 6-10 they can deal. If they get 1-5 they must pick a direction (up down left right) an they get that item instead. An my name is john so ypu should use this
Power-up: Detective Call this before you roll. So you roll 3 times and every time the other player tells you what those three items were. You dont get any of the items, but it helps for figuring out where their items are
Power up: Happy Bunny You have to call before roll You get that item, 2 up and that item, 2 to the right and that item, 2 to the left and that item and 2 down and that item
Defensive Power-Up: Used before the roller says deal or no deal. Thief's Wit - Say Athena lands on your white zomba's, and she hasn't said deal or no deal, you can call Thief's Wit, you randomise your numbers 1 - 7 to change the coloumn she landed on. so your zombas in row 3, you roll 1 - 7 to change her spot in that row, then she can deal or no deal as normal :D
Power up "Double The Points" Just like in crate wars Very simple, use before Whatever item you land on you get double the points So if you get regular exotics it's 8 points
Try this new power up the deflector: When u use it you reflect the spot that they randomized back at them. So if they randomized and get 15,6 you reflect back at them and you get there 15,6 item
Power-up: Opposite day You call this before you roll. The way that it works is that you choose a column and roll 1-7 to get your item instead of doing it the other way around
Devil's Dice - Item you land on is the top left of the grid (3×3). Change numbers to 1 through 6 and roll. What ever number you get use the format of a dice and you get them items from the grid. For example rolling a 4 would mean you get the 4 corners of the grid. Must be called before the turn
Power-up: Risk it for the biscuit You can call this at any time. The way that it works is that you first have to guess if the item is stacked. If isn't you don't get anything that turn. If it is, you roll for how many of that item you get. Example: P1 Lands on Wonderments (33) P1 guesses that it's a stacked item P1 generates a random number between 1 and 33 Thats how many wonderments P1 gets
Begining of the episode, Athena and Jon - "We are not going to make silly mistakes like last week." End of episode, Comments "Oh lord what happened to that promise."
Power up idea called "fishing in the dark" Change the filter to import only, roll according, instant deal. change filters back to normal and find the item you just got, you go directly down from that import (like dropping a fishing lure from your boat (Import item)) If you hit a mystery decal under that import item you get the mystery but if there is no mystery item under the import than you get nothing because just like fishing sometimes you don't catch any fish **Additional you could instead after you get the import item, throw on the most recent filter just to scramble things up a bit. Keep up the great videos!
That play by Athena was lit. Also those people talking abt the 4 in a row thing, Jon LITERALLY said a few seconds before he rolled that they should choose the columns AFTER the roll so it was (and I quote) ‘more fun’. This wasn’t messing up, this was simply adapting. Anyway it didn’t affect the odds whats the diff.
Power-up: Refusal You can call this at any time. Whenever the other player rolls and lands on an item you DONT want them to get (i.e. mystery decal), you tell them what that item was, but they dont get it.
power up: Even dime you say before you roll and whatever you land on u get up to 3 items that are even numbers down from what you land on so ten rows down from it. also you get the knowledge of where stuff is cuz u cant take all the even number row stuff u can only take 3 but u get the knowledge of all the items Example: u roll column 2 row 5, then you have row 5 to row 15 and u get the knowledge of row 5,7,9,11,13 and you get to pick 3 of them. Love the Vids bro
I have a new defensive/offensive power up for blind trading- Reflect: the user could use at anytime. If the opponent uses a power up, the defensive player can reflect it and that power up now does the opposite of what it wouldve. For example best in row would become worst in row
Just putting these here for future reference, and I always add new ones that I think of out of the blue. (thanks for using a couple of mine) Dig Dug - After you roll, roll again and the tens number is how far you can go left or right, and the one row is how far you can go up and down. I.E. you roll 34 you can go 3 left or right and 4 up or down Alphabet - Pick 5 letters and change the random number generator to that range. You then roll in those items. (Offensive) Robin Hood - Take one the opponents next item they roll and give it to their community. They keep the points but their community gets the item (Generous) Build a Wall! - Make it to where the random number generator can't pass a certain number for one round. Has to have at least 5 rows. (Defensive) (stolen) Repeal - Change the random number generator to 1/5. Pick a random number from 1/5 and if you land on it you get the item back. (Defensive) Crybaby - Gets one extra reroll for one turn (Offensive) Earthquake - Can change column once (RNG) after you roll. (Offensive) Sprinkles - Take the item and make it a certified version or painted version, or both/which ever is best. You choose which one you get (Offensive) (used) X marks the spot - Get the item to the top right, top left, bottom left, and bottom right (Offensive) Math - You choose you get either items in a + formation or an x formation (Offensive) (stolen) Poet - The other person has to tell a riddle about what item you just rolled to help you figure it out (Offensive) (used) Tetris - Choose a 2x2 square, up one right one up one (or any direction) or straight 4 any direction. (Offensive) ALSO: Edit: Redemption has one more number than you have items for a chance to redeem nothing. I.E. 16 items = 1-17one more number than you have items for a chance to redeem nothing. I.E. 16 items = 1-17
Here's a power up,Copy-Call out copy before your rival rolls,whatever that person rolls,you also do when it's your turn. (When you roll the copy that is your turn)
Power up: Name the stack Say before you roll You have to roll a normal roll and if you land on an item that is stacked you have to guess it's letter if you guess it you get the whole stack if not you get the worst item in the row. Like so Jon can see!
Power up: doubler you get to choose 2 power ups including doubler to double up on so if say you use knight and doubler the actual doubler power up doubles the price amount of one item with in the shape depending on how many squares the power up uses is what you will roll out of so say I use knight and doubler I would roll out of four depending on what you land on that doubles if the opposing gets the number of points from that item including certification and paint.
Blind trading defensive powerup idea: Mindgames You call it before the other person says deal or no deal You give the other person the choice to go up, down or stay. With this you could bait the other person to pick a worse item or make them stay on something shitty
New power up called tic tac toe three in a row. You can call this power up whenever. Basically you get the item you land on and 2 items to the left, right, up, down and all the diagonals. Luv u Jon I hope this can bring back your luck
R u kidding me I was so happy cause of the title and i’ve been commenting defensive power ups every episode and when im it wasnt me my heart just dropped
2 NEW AWESOME POWER-UPS "Risk It For The Buiscuit" You call this before your roll,and you cannot no deal,it is and automatic deal.Then you do the standard blind trading.Then the item that you land on points will be doubled. "Right Or Left" Or You Can Call It "Parallel Destinies" You have to choose 2 columns then roll the 2 items that you land on will be on the left or right side,then the other person has to say left or right,then you choose left or right and then the item on then left or the right will be the item that you have to take P.S You have to do it before you roll and also you no deal it if you want to
Power up: I'll take that! When the other person rolls a column and row, you get their item that is in that position instead. For example if John rolled column 3 row 20, then Athena could use the powerup and she automatically takes column 3 row 20 from john's inventory
How come for the banger power up Jon rolled them but Athena just said which four she wanted out of the row.
Troy Crawford I noticed that as well. Little bit unfair
Troy Crawford Yeah i noticed that aswell
Troy Crawford Exactly what I was about to say. Do over.
well as much as it is "unfair" it wouldnt matter since neither jon/athena nor the rng know/can influence what numbers they need/want
rng either way tho
38:00 athena chooses 4 pointer instead of 3 point bats explosion
They man items touching it as the items sharing a border, so not items touching at the corners
Nom Nom Snake Jon chose from the surrounding 8 even when they were connecting in the corners at 25:50
yup she made a mistake :S :D or they didnt talk about it :thinking: maybe Jon made a mistake before lol :D
Yekuay but for Jon’s item picking it wouldn’t have mattered it would have been 4 point either way
@@alexanderray6118 corners did count
Blind trading power-ups:
“Helpful Pointer:”
Call this after you roll. The other person has to tell you the number of points that the item you landed on is worth. You can then choose to deal or to no deal.
“Hotter or Colder:”
Call this before you roll. Once you land on an item, imagine that item is the center of a 3x3 grid. Locate the best item within that grid. The person who called the powerup and rolled the number gets to pick a direction (up, down, left, or right) and you have to tell them whether they got warmer or colder (closer or further) to the best item. They then move again (up, down, left, or right) from their new position and you tell them whether they’re hotter or colder than the first time they moved. They then have to pick one of the 9 positions in the grid and they get the item in that spot.
“Rainbow Roulette:”
Call this before you roll and turn on the painted only filter. Don’t pick a column, just roll a row. The person who called the powerup then must guess the color of each item in that row, starting in column 1 and going to column 7. If they don’t get any of the colors right, they get the worst item from that row. If they get 1 color right, they get the item which they guessed the color correctly for. If they get more than 1 color right, they get the best item from that row.
“Zig-Zag:”
Call this after you roll. Pick a direction (up, down, left, or right) and roll a number 1-3. Move that number of items in the direction that they chose and give them that item. Now they pick a different, perpendicular direction (if they picked left, now they must pick up or down). Roll a number 1-4 and move that number of items in the direction that they chose and give them that item. Now, roll a number 1-5, move that number of spaces in the same direction they chose the first time, and they get that item. If they’re in column 6, pick right, and roll a 3, the spaces carry over, so they would end up in column 2 (6... 7... 1... 2). Hope this makes sense I know it’s kind of a bad explanation. Sorry.
“Magic Bullet:” (I feel like this name has already been used but I’m not sure)
Call this before you roll. Once you pick a column and roll a row, you can “point your gun” either to the right or the left. If you picked column 5-7, point it to the left. If you picked column 1-3, point it to the right. If you picked column 4, you can choose which direction to point it. Roll a number 1-3, and move that number of spaces over. You get the item originally landed on and the item that you “shot” with your magic bullet.
NEW DEFENSIVE POWERUP:
“New Number:”
Once the other person has picked a column AND once they have rolled a row, you can call “New Number.” However, you MUST call this powerup before you see what item they landed on. The other person then must pick a NEW column AND roll a new row. For example, if they pick column 1 and roll your first row, you can call this powerup before you look at your inventory so they don’t get your 20xx. The same can be done if they roll any row that you already think has some good items in it.
EpicMinerNK just for the time you spend for the Comment I hope that he will choose one Power Up from you
Wow i hope that to
I hope he choses you
rvhq91 thanks so much! I did spend quite a while thinking of these so I agree.
Alan Mackiewicz thanks 😊
Defensive power up: "No u" - You get the item on the spot where your opponent landed (Example: John lands on 5 - 17. Athena uses the power up and gets John's item in the spot 5 - 17)
but what is with the 31 rows athena has more
Counter power up?
SkyNexus YOU SAID JOHN, HIS NAME IS JON
I would make it a Before power up, like before the roll
But the problem with that is a Athena has way more rows so what if Jon lands on a row he doesn't have
All the power ups you have been giving us has kept this series FUN for me! Thank you for that. The new addition to defensive power ups is going to be really badass!
PS - I messed up by rolling on the banger power up! I totally forgot you got to pick them....damn LOL,
Jon Sandman are rizzo and Athena confirmed in a relationship?
love the videos!
Just got the notification that the best youtuber made a blind trading!
Someone Someone yep
Get me to 1000 subs plz been watching you since 50000 subs jon
Uh oh. Someone fucked up the banger powerup. Idk what it was supposed to be but Athena chose columns and Jon rolled them. Wouldn't have mattered in the long run anyway most likely, but it is worth mentioning.
Price is right was messed up 2
John King please don’t curse
John King for real she got two mystery form it
I was about to comment the same thing
I like how u posted this after he realized he messed up and commented that he made sure everyone knew he messed up, I know u want them worthless likes, but I mean it worked so good job ya f*********************k
29:55 LOLLLLL NICE ONNEEE HAHAHA! poor Jon cuz he was hyping sooo muchh
Bit of a messup here
Athena just said the rows she wanted 16:41
Jon rolled the rows(less in control of what he gets) 41:25
Wait didn’t Athena get to choose her numbers in the most recent filter power up and jon rolled for his numbers?
Yup she did please like so Jon can see !!!
I was wondering the same. That's pretty messed up.
Read Jon's pin comment. He messed up by doing that.
28:57 Athena doing that "mind games" gesture. Soooo well played
I’m a simple man. I see blind trading, I click.
22:25 "I gotta I gotta big boy right now " Jon 😂😂
45 minutes?!?
*HECK YEAAAAAH*
It just means they took longer to count no big deal
HECK YEAH 😃 LOL
aestaethicc more like heck nooo since they are going to waste a bunch of time
It's 45:05 long TRIGGERD!
You'll are triggered we aren't we actually enjoy it
Power up: counter attack
Say before they roll
and what ever rarity the get you get to roll in that category on there screen.
So if Athena says row 3 and she lands on a exotic wheel then she puts exotics on the screen and you have to go from row 3
Why did Jon roll his numbers on the last roll? When Athena used the same power up she said the number she wanted without rolling randomly on the app.
22:29 Mozz is Mad
Video starts at 5:15
Thanks u are a life saver
Thanks
Thanks man idk if I would say ur a life saver but yeah chill
Ly dad
Poise Abradus, the video starts on 0:00. Obviously
Power-up idea: "Flip a coin"or "Take your chances"
Call before, roll a row then flip a coin or roll 1-2 and if it is head/1 get best item in row, if it is tails/2 get worst item in row.
(Defensive)powerup idea:
*double that!*
Call: After other person rolls a number, before counting.
Effect: Doubles the number rolled.
_(Say john rolls a 10, athena calls double that, then she needs to count to row 20. If the number goes over the total rowcount (48 / 81) it rolls over. So for example doubling a 30 with 48 row would give 60. Rolling it over will end up at row 12 (60-48).)_
That good but getting the numbers to pass end point confused me but good job
I have to say, this is my favorite serie on UA-cam right now. It's not even getting boring, I love it! Thanks Athena and Jon :-) Love u so much guys ♥ Peace, Love and Happiness ♥
Defensive Power-up : Contrary (name sucks, I don't know what to come up with)
When your opponent say "Deal" or "No Deal", you can force her/him to do the opposite
For exemple, if your opponent says "no deal", you can force him/her to "deal", and vice-versa
Jon pulls off a black market at 45:05
At 18:39 jon said "crap", and then my internet went out! XD
Congrats!!!! 777,777 Subs that is a awesome number can't wait when you get. 7,777,777 subs.
New Meta For Blind Trading!
I got this idea from last weeks episode with Athena.
"Random Trading" You role the column and the row. When you no deal and rerole, its the column no the row. What do you think?
New power up idea
Real Rng: jon has to start anywhere in his inventory and move it around without looking until josh/athena says stop and the item he stops on is josh's or athena's item
bobby shmurda this wouldn’t work because he would avoid good items and just switch between a bunch of low point items.
No he would do RNG and move around a lot in one column
EpicMinerNK he has to look away though
bobby shmurda I guess it could work. Still doesn’t seem like something they would use, but it sounds interesting
Power Up: Seatbelt
Basically, you have a 3x3 item box ( the 8 boxes around the item you land on ) and when the power up is used, you can decide to get the three items from the top left corner to the bottom right, or you can get the top right corner to the bottom left.
Example: You call out column 3 and roll 24. You can choose between the top left item ( 2-23 ) and the bottom left item ( 4-25 ) + the item you landed on. Or you could do the top right item ( 4-23 ) and the bottom right item ( 2-25 ) + the item landed on.
I really put some thinking and some effort into this and if it was to be used in one of your videos it would make my day. If not, there are still many other chances I can have creating more! =)
Defensive Power-Up idea: Red Raid
Set filters to only imports
I think it’d be dope
Yeah because them you have a chance at the White octane
How is that defensive?
Brady Matlock the opponent will get a guaranteed import item
19:56 that moment when you realize that Athena has 25 original Santa Fe’s 😂
You should do a pimp my ride where Jon picks a colour scheme and Mozz picks the decals wheels toppers etc. This would be funny and good fun to watch. Also I love your videos thanks for doing what you do
Jack Macfarlane Nah i mean mozx will be doing most of thecwirk/ thinking
It would make more sense if jon made a setup for mozz
Grass man yeah I know Jon picks the colour scheme I mad a typo I’ll edit
31:02
"When the teaching becomes the teacher"😂😂
To bad jon doesnt learn
Nice vid jon
Drunk Uncle Siz: call before
Your opponent picks a column and rows a number. And then they get the worst item that surrounds the item they landed on
Hey Jon, I have something that I've wanted to mention for a while. I would really like to see some ranked gameplay in Rocket League again. Its been way too long since your channel has had any, and it would be nice to keep it going since it is one of the foundations of your channel. Its also kind of worthless (imho) if you're going to keep opening crates, playing blind trading, and make designs with Mozz if you're not going to do any actual gameplay.
Now I'm going to keep supporting you all over, because I love you for being you and you're straight-up awesome, but I think its time for some more Rocket League gameplay. You could try playing with Mozz, hitting up Phantomace, or maybe even finding someone new. I'm just hoping to see some more gameplay in the future because I don't want to see some of your earliest content go away, let alone a large part of your community's favorites.
OR start playing with sizz, and Rizzo again. Also he could play with Athena
But I do agree
You guys should make a blind trading when 24 items each so its you will see what it is if you give someone else 24 items in trade
But where my house flipper
28:26 like wtf Athena’s screen, like wtf Athena’s screen, like wtf Athena’s screen 😂
Crate Wars >>>>>>> Least points win
Powerup:
Similar to one you've used before (lie detector I think it was called), once an item is landed on, the owner tells the roller 2 truths and 1 lie about the item. But instead of you creating the 3 facts, you are confined to these three:
-is it a black market
-is it painted
-is it certified
I really enjoyed the lie detector item before, but I think the 3 questions should've been a bit more honed in. :)
Much love!
Why the hell did you Roll columns but Athens just picked?
12:22 Just look at whats near the Power-shot, then watch this 33:47.
This was so painful LOL, Jon chose collumn 2 which wouldve been the Sniper Poly Pop
Nice hair cut 👍🏻
Hey, I have two cool power-up suggestions.
My power up suggestions are slightly op if used correctly.
Here are the two power-ups :
Power-Up No.1 :
Power-Up Type = Attack
Name = Range
Ability = Pick a row and then divide it by two. You then can pick any row within the space of the first row and the second row. You then have to choose two columns in that row and you get the items shown.
Power-Up No.2 :
Power-Up Type = Defense
Name = Karma
Ability = After the attacker has picked a row/column and landed on an item the defender can use this ability. The ability means that you get the exact item that the attacker has in place of they have picked but this can be prevented if the attacker guesses the rarity of the item they have picked. Here is an example :
Jon (Attacker) picks row 81 column 2, these are white zombas. Athena (Defender) decides to use the power-up and therefore gets the item that Jon has in row 81 column 2 but Jon gets the chance to redeem it by guessing the rarity of the item in row 81 column 2. If he gets this correct then the game resumes as normal but if he does not Athena would proceed to receive the item that Jon has in row 81 column 2. If the defender uses this ability and the attacker doesn't have that many items in his inventory then you would go to the last row and use the same column picked or to be picked.
I would love to see this implemented thanks.
Power up
Read more
Defensive Power Up:
"Divergence"
Very similar to the guardian you are using in this episode but instead of just re-rolling the person that rolled decides in which direction they want to go by one space (up, down, left, right). So you could protect the item they landed on with the risk of them getting something possibly better, the same, or worse points. Could also use RNG app for deciding which direction the new item should go in.
Example: Player A rolls 5-21 and its lets say party time and then around it is a import, exotic, painted import, or certified black market so if player B said "Divergence" then player A decides which direction they want to go in which could result in the import or something better than the landed on item. Basically there is a risk/reward element to it.
Hopefully that makes sense! keep up the great videos!
__FIRESTARTER__
Best 3 items in the whole visible box (can be less if you believe this is overpowered)
Power up : Low Baller so you call before the other person rolls (cannot be used when other person uses a power up) when you call lowballer the defending changes there inventory to rares ,very rares and imports
"When the teaching becomes the teacher." - Jon Sandman, 2018.
You got played hard, homie. You've turned Athena into a super villain lol.
An idea for a power up. I would like to see a power up during redemption. You predict the number before the random roll, if you are correct in your prediction you remove that item and repeat. Making it possible to remove up to 3 items if you are lucky enough to guess correctly on the rolls.
I love blind trading,amazing!
I got a cool defencive power up,i don't have a name but it takes 3 points out of the item the other person gets,for example,if athena gets a 6 pointer ,you use the power up and it takes 3 points away from the 6 pointer,it is good for mystery decals
32:53 Jons laugh😂😂😂😂
“It’s called a thermal, and its sucks weenier!”- John Sandman 😂😂😂😂😂
6:56 can we just appreciate how many dynamo wheels she has all ready
Defense power up
The House always wins: when your opponent either deals or no deals on a regular roll, you can reroll it in a column of your choice
Defensive power up:
Merry go round
When your opponent hits a item you don’t want to give you can use this power up, your opponent then has to roll 1 till 8, 1 being the item above and go clockwise, the item the opponent lands on will be the item the opponent gets
Any questions just reply
Like so Jon sees this
A defensive power up could be "odds" you have to call it before they roll and if they land on a odd number you still the other person's roll,but if they land on a even number they can take it.
Example:if they roll 17 you get whatever they have on 17.
Hope that makes sense:)
Defensive Blind Trading Powerup
The Tide: Call after opponent lands
Can push the opponent 1 - 3 spaces left or right.
Choose which way (if on row 1 or 7 then can only go right[1] and left[7])
For rows 2,3 and 5,6 then whichever way you choose, change the number from 1 - 3 to 1-2
Pretty self explanatory for if going one way or another
Bro at 33:54 their mousse moved perfectly. That was lit
Another power-up for blind trading (especially you Jon ;) )
"Epic Save"
Item must be called before the roll, this power-up allows you to keep the item and points of the item the person lands on and you get 1 point added to your total score (example, if they land on a BMD, they do not claim the item 7 points and you get 1 point) however, the coast of this power-up is you have to get rid of one power-up (such as firework from the 4th of July episode, one of my favorites tbh)
38:38 Athena didn’t know the top left of that item is worse...unless she can’t grab that item
Athena's mic is really quite, whilst Jon is blasting my ears off
Power up: No Sir
Effect: Before then tell veiwers ur gonna use it, then they dont get the trade on that item,
or after turn, you can call the power up, which can be very op.
For Moz: call before
Role a number and pick a column and you get that item and 1 painted item that surrounds that item
New defensive power up
(Wrong turn)
If you call wrong turn the opponent must role 1-10. If they get 6-10 they can deal. If they get 1-5 they must pick a direction (up down left right) an they get that item instead. An my name is john so ypu should use this
Power-up: Detective
Call this before you roll. So you roll 3 times and every time the other player tells you what those three items were. You dont get any of the items, but it helps for figuring out where their items are
Power up: Happy Bunny
You have to call before roll
You get that item, 2 up and that item, 2 to the right and that item, 2 to the left and that item and 2 down and that item
Defensive Power-Up:
Used before the roller says deal or no deal.
Thief's Wit - Say Athena lands on your white zomba's, and she hasn't said deal or no deal, you can call Thief's Wit, you randomise your numbers 1 - 7 to change the coloumn she landed on. so your zombas in row 3, you roll 1 - 7 to change her spot in that row, then she can deal or no deal as normal :D
Power up "Double The Points"
Just like in crate wars
Very simple, use before
Whatever item you land on you get double the points
So if you get regular exotics it's 8 points
Try this new power up the deflector:
When u use it you reflect the spot that they randomized back at them. So if they randomized and get 15,6 you reflect back at them and you get there 15,6 item
Power-up: Opposite day
You call this before you roll. The way that it works is that you choose a column and roll 1-7 to get your item instead of doing it the other way around
I liked how Athena got to choose her columns but Jon rolled for them on his most recent power-up
Devil's Dice - Item you land on is the top left of the grid (3×3). Change numbers to 1 through 6 and roll. What ever number you get use the format of a dice and you get them items from the grid. For example rolling a 4 would mean you get the 4 corners of the grid. Must be called before the turn
Power-up: Risk it for the biscuit
You can call this at any time. The way that it works is that you first have to guess if the item is stacked. If isn't you don't get anything that turn. If it is, you roll for how many of that item you get.
Example:
P1 Lands on Wonderments (33)
P1 guesses that it's a stacked item
P1 generates a random number between 1 and 33
Thats how many wonderments P1 gets
Begining of the episode, Athena and Jon - "We are not going to make silly mistakes like last week." End of episode, Comments "Oh lord what happened to that promise."
Power up idea called "fishing in the dark"
Change the filter to import only, roll according, instant deal.
change filters back to normal and find the item you just got,
you go directly down from that import (like dropping a fishing lure from your boat (Import item))
If you hit a mystery decal under that import item you get the mystery but if there is no mystery item under the import than you get nothing because just like fishing sometimes you don't catch any fish
**Additional you could instead after you get the import item, throw on the most recent filter just to scramble things up a bit.
Keep up the great videos!
28:41
What a play!
What a play!
What a play!
Chat disabled for 3 seconds
That play by Athena was lit. Also those people talking abt the 4 in a row thing, Jon LITERALLY said a few seconds before he rolled that they should choose the columns AFTER the roll so it was (and I quote) ‘more fun’. This wasn’t messing up, this was simply adapting. Anyway it didn’t affect the odds whats the diff.
Power-up: Refusal
You can call this at any time. Whenever the other player rolls and lands on an item you DONT want them to get (i.e. mystery decal), you tell them what that item was, but they dont get it.
Video starts at 5:24 if anyone was wondering
power up: Even dime
you say before you roll and whatever you land on u get up to 3 items that are even numbers down from what you land on so ten rows down from it. also you get the knowledge of where stuff is cuz u cant take all the even number row stuff u can only take 3 but u get the knowledge of all the items
Example: u roll column 2 row 5, then you have row 5 to row 15 and u get the knowledge of row 5,7,9,11,13 and you get to pick 3 of them.
Love the Vids bro
THE FRESH HAIRCUT IS LIKE THE POWER UPS FREAKING AMAZING
I have a new defensive/offensive power up for blind trading- Reflect: the user could use at anytime. If the opponent uses a power up, the defensive player can reflect it and that power up now does the opposite of what it wouldve. For example best in row would become worst in row
30:04 Jon’s face 😂
I love these. Watch them before I go to bed along with eating some honey peanut butter toast
Just putting these here for future reference, and I always add new ones that I think of out of the blue. (thanks for using a couple of mine)
Dig Dug - After you roll, roll again and the tens number is how far you can go left or right, and the one row is how far you can go up and down. I.E. you roll 34 you can go 3 left or right and 4 up or down
Alphabet - Pick 5 letters and change the random number generator to that range. You then roll in those items. (Offensive)
Robin Hood - Take one the opponents next item they roll and give it to their community. They keep the points but their community gets the item (Generous)
Build a Wall! - Make it to where the random number generator can't pass a certain number for one round. Has to have at least 5 rows. (Defensive) (stolen)
Repeal - Change the random number generator to 1/5. Pick a random number from 1/5 and if you land on it you get the item back. (Defensive)
Crybaby - Gets one extra reroll for one turn (Offensive)
Earthquake - Can change column once (RNG) after you roll. (Offensive)
Sprinkles - Take the item and make it a certified version or painted version, or both/which ever is best. You choose which one you get (Offensive)
(used) X marks the spot - Get the item to the top right, top left, bottom left, and bottom right (Offensive)
Math - You choose you get either items in a + formation or an x formation (Offensive) (stolen)
Poet - The other person has to tell a riddle about what item you just rolled to help you figure it out (Offensive)
(used) Tetris - Choose a 2x2 square, up one right one up one (or any direction) or straight 4 any direction. (Offensive)
ALSO:
Edit: Redemption has one more number than you have items for a chance to redeem nothing. I.E. 16 items = 1-17one more number than you have items for a chance to redeem nothing. I.E. 16 items = 1-17
“when the teaching becomes the teacher”-jonsandman 2018
Here's a power up,Copy-Call out copy before your rival rolls,whatever that person rolls,you also do when it's your turn. (When you roll the copy that is your turn)
Power up: Name the stack
Say before you roll
You have to roll a normal roll and if you land on an item that is stacked you have to guess it's letter if you guess it you get the whole stack if not you get the worst item in the row.
Like so Jon can see!
Literally paused the episode,made a twitter account, and followed Jon and Athena, just so I could see the picture😂
Hex: Call this powerup then remove one item that your opponent got from you, and pick the worst item for them
When trading comes out in Fortnite, you NEED to do blind trading!!!
Power up: doubler you get to choose 2 power ups including doubler to double up on so if say you use knight and doubler the actual doubler power up doubles the price amount of one item with in the shape depending on how many squares the power up uses is what you will roll out of so say I use knight and doubler I would roll out of four depending on what you land on that doubles if the opposing gets the number of points from that item including certification and paint.
Jon, Phantom and Athena need to make a group blinding trading video! I don't know how right off the top of my head but that would be amazing!
Blind trading defensive powerup idea: Mindgames
You call it before the other person says deal or no deal
You give the other person the choice to go up, down or stay. With this you could bait the other person to pick a worse item or make them stay on something shitty
New power up called tic tac toe three in a row.
You can call this power up whenever.
Basically you get the item you land on and 2 items to the left, right, up, down and all the diagonals. Luv u Jon I hope this can bring back your luck
My heart skipped a beat when Jon "won" against Athena's defensive powerup. like honestly the dynamic irony was AMAZING!!!!!!!
R u kidding me I was so happy cause of the title and i’ve been commenting defensive power ups every episode and when im it wasnt me my heart just dropped
2 NEW AWESOME POWER-UPS
"Risk It For The Buiscuit"
You call this before your roll,and you cannot no deal,it is and automatic deal.Then you do the standard blind trading.Then the item that you land on points will be doubled.
"Right Or Left" Or You Can Call It "Parallel Destinies"
You have to choose 2 columns then roll the 2 items that you land on will be on the left or right side,then the other person has to say left or right,then you choose left or right and then the item on then left or the right will be the item that you have to take
P.S You have to do it before you roll and also you no deal it if you want to
Power up: I'll take that!
When the other person rolls a column and row, you get their item that is in that position instead. For example if John rolled column 3 row 20, then Athena could use the powerup and she automatically takes column 3 row 20 from john's inventory
12:56 I'm with Athena on this one. I say shoot.
*edit Holy crap! That power-up broke Jons blind trading ankles.