Godot testing round based system and AI Navigation
Вставка
- Опубліковано 7 тра 2024
- Working on the game loop and its a bit rough around the edges and I need to actually implement the damaging effect currently nothing happens but the zombies just chase you.
- Ігри
It's always motivating to see others develop their own projects.
that's so smart having the red lines like that for testing.
thats actually a default functionality of godot, in the debug tab there should be a path option and that shows the navigation path for each npc.
how did you make them climb the stairs? is it a ramp?
The navigation region literally let it work, also I think there is a climb setting that you change incase it doesn't detect the stairs.
@@Dragon20C oh it was that easy? i was thinking about implementing valve-like stair climbing logic lol, glad it's easy
also my enemies stick the the edges of the navigation while yours go in the center of the nav mesh is there a parameter for that as well? how far they are from the edges
@@mr_sauce_cooks I haven't changed much on the nav mesh it's pretty default and also implementing the stair logic would definitely help, that's how the player moves up the stairs in my game
@@Dragon20C yeah, i already have the stairs logic for my player controller but i believe it will be a huge hit for frames if the same script gets applied to all of the enemies, im using the shapecast methods