How many Rigidbodies can Unity support?

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  • Опубліковано 2 гру 2017
  • In this video we push Unity Physics to its limit. Will it crash?
    ● Test Spreadsheet: goo.gl/CEcRs7
    ● Mini Profiler: goo.gl/j8AENY
    ● Unity Perfomance: Editor vs. Standalone: goo.gl/cwKLsn
    ● Crysis Physics Test: goo.gl/sSDnrD
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КОМЕНТАРІ • 1,4 тис.

  • @Povilaz
    @Povilaz 4 роки тому +775

    0:41 "To no surprise this scene ran smoothly"
    My PC: Three FPS, take it or leave it.

  • @AncientEntity
    @AncientEntity 6 років тому +2870

    But can it run crysis?

    • @nax2337
      @nax2337 6 років тому +100

      Ancient Entity *Insert overused reply to overused comment here*

    • @maxisjoe
      @maxisjoe 6 років тому +79

      You need a military hardware PC to run crysis

    • @magnusm4
      @magnusm4 6 років тому +16

      "ba dum tss"

    • @esteveguineueta2328
      @esteveguineueta2328 6 років тому +33

      One does not simply run Crysis.

    • @Johnjohncar
      @Johnjohncar 6 років тому +14

      Ancient Entity HEY VSAUCE MICHAEL HERE

  • @samlovescoding
    @samlovescoding 6 років тому +2071

    Well your video says : "How many Rigidbodies can Unity support?". But the title is wrong. It should have been : "How many Rigidbodies can My Computer support?"

    • @insanitylol
      @insanitylol 4 роки тому +71

      Yep unity is a game engine and probably supports nearly inf.

    • @scscyou
      @scscyou 4 роки тому +13

      Also this video should be updated for new ECS feature :)

    • @krypton7900
      @krypton7900 4 роки тому +42

      @@insanitylol yeah run unity on a super computer and bam, 9.999E+9999999999999999999999999999 rigidbodies

    • @anonymoussource8705
      @anonymoussource8705 4 роки тому +1

      yeah

    • @kommandant.357
      @kommandant.357 4 роки тому +4

      I got a Intel i5 lats gen a Intel uhd 620 and 8gb ram so it definitely can't run it lol

  • @averageviewer5218
    @averageviewer5218 5 років тому +154

    Your pc: Handles 5000 cubes running smoothly
    My pc: Spawn 1 cube and dies

    • @jabobthegod
      @jabobthegod 3 роки тому +13

      my pc: *dies when starts up*

    • @FredWheatFill
      @FredWheatFill 3 роки тому +6

      SkyLimited my pc: dies when i think before my hand even touches the on button

    • @jabobthegod
      @jabobthegod 3 роки тому +4

      my pc: “dies”

    • @craftlofer9974
      @craftlofer9974 2 роки тому +2

      my laptop when i put a single light in 2D: OH NO THERE IS LIGHT DECREASE THE FPS DECREASE ITTT
      and then the game start glitching

    • @rusluck6620
      @rusluck6620 Рік тому

      bruh
      my pc died during the manufacturing phase

  • @AlexVoxel
    @AlexVoxel 6 років тому +871

    My pc is exploding with 10 😂

    • @Sagedurk
      @Sagedurk 6 років тому +161

      That's not a pc, that's a potato XD

    • @humoroushumor544
      @humoroushumor544 6 років тому +161

      PC (Potato Computer)

    • @TimSlee1
      @TimSlee1 6 років тому +72

      What type of calculator did you buy?

    • @hleghe810
      @hleghe810 6 років тому +6

      Alex Voxel I feel like something is wrong there then

    • @steez8337
      @steez8337 6 років тому +28

      Tim Slee some japan selled me tablet with "mirror function". Later i realized that was just mirror.

  • @cryawncrow
    @cryawncrow 5 років тому +57

    "It's a pretty standard setup."
    >Dual Intel Xeon processors

    • @psycleed8120
      @psycleed8120 3 роки тому +1

      ok. but why does he sound like derik zoolander

  • @YasserSedrati
    @YasserSedrati 6 років тому +1893

    the professionalism

    • @ironandthread
      @ironandthread 6 років тому +17

      IT'S OVER 9000!!!!

    • @Sacharias1
      @Sacharias1 6 років тому +1

      buzzkill

    • @Kioselis
      @Kioselis 6 років тому +3

      You're very stale for thinking that "dead" memes are not viable anymore.

    • @hleghe810
      @hleghe810 6 років тому

      Eimantas Zievys how do you know they were talking about that specifically?

    • @Kioselis
      @Kioselis 6 років тому +1

      He deleted his comment so....

  • @LewisGaming99
    @LewisGaming99 6 років тому +651

    Unity pleb I personally use the far superior professional engine...
    Yes you guessed it Scratch.

    • @Ankko
      @Ankko 6 років тому +36

      pff, ur such a casual pleb, REAL pros use greenfoot

    • @praveensharma9893
      @praveensharma9893 6 років тому +10

      UNREAAAAAALL

    • @neptune2758
      @neptune2758 6 років тому +47

      Guybrush Threepwood how foolish. Hour of code games are far superior

    • @praveensharma9893
      @praveensharma9893 6 років тому

      Guybrush Threepwood lol Crytek beats Epic? Hoowwiieee

    • @Waff1e_
      @Waff1e_ 6 років тому +4

      Nah, the TRUE code language is Whitespace and Lolcat,

  • @leudiel
    @leudiel 6 років тому +96

    If you use a physics material and turn the bounciness all the way up it gets really crazy

    • @SocialOfficer
      @SocialOfficer 6 років тому +15

      Challenge accepted

    • @creationsmaxo
      @creationsmaxo 6 років тому +5

      While the effect is noticeable, the impact on performance isn't much different. That's because even if you don't "insert" a physic material to the colliders, it still has one by default even if set to "none".

  • @neociber24
    @neociber24 6 років тому +285

    Do you see the video on Unity channel called "Writing High Performance C# Scripts?"
    I don't remember if had Rigybodies but they handle 100,000 Gameobjects at 60 fps.

    • @RokabiumGames
      @RokabiumGames 6 років тому +2

      Yep, that was an awesome vid! :) I would have thought that using the new Entity Component System it must help tons.

    • @JimGiant
      @JimGiant 6 років тому +16

      Yeah brilliant video.
      I used the same technique of handling each object's movement in a single script in the game I'm working on:
      www.newgrounds.com/portal/view/699433

    • @Sixxx93
      @Sixxx93 6 років тому +5

      @jim at first I was: "3D snake? Wtf.... must be boring", I started playing and as the snake was getting bigger I was feeling like: "wow it's so cool to watch and play avoiding my own tail", noice! :D

    • @JimGiant
      @JimGiant 6 років тому

      Thanks bro. It was never meant to be more than a silly experiment but it got a lot more attention than I expected so I decided to try and actually make it fun. I wish I saw the writing high performance scripts video before I started though, I think I could have had it handle 10x more objects if I did.

    • @ZacharyHelm
      @ZacharyHelm 6 років тому

      Some of the features in that video aren't even released yet or even in Unity documentation (publicly) :P

  • @JohnLoops
    @JohnLoops 6 років тому +13

    That nostalgia in the beginning of the video brought me back to me messing up with cryengine 2, and the Crysis memes, of course... Thank you Brackeys ;)

  • @simon.in.motion
    @simon.in.motion 6 років тому +6

    This was an incredibly interesting video ! Thank you so much for all of these years of Unity, more than just helping me, you really have entertained me :) Cheers from France.

  • @grftaNitro
    @grftaNitro 6 років тому +7

    THERE IS SO MUCH TO LEARN ON YOUR CHANNEL ITS AMAZING

  • @jonyleo500
    @jonyleo500 6 років тому +453

    "Pretty standard"... has 32Gb of Ram -_-

    • @fixated8166
      @fixated8166 6 років тому +21

      i mean, its avg speed ram, and, pun unintended, size really doesn't matter

    • @Manny444a
      @Manny444a 6 років тому +3

      jonyleo500 He actually has 8gb

    • @Manny444a
      @Manny444a 5 років тому +6

      hahayesokay No he has 8gb of ram made up of 4 2gb sticks.

    • @magnustaarnberg3350
      @magnustaarnberg3350 5 років тому

      he has 32gb

    • @pohatunuva3771
      @pohatunuva3771 5 років тому

      >tfw both computers combined have 12 gigs of ram

  • @philiphanhurst2655
    @philiphanhurst2655 4 роки тому

    This was my first video of yours that I ever watched. After realizing you had tutorials your channel quickly became one of my favorite.
    Thank you so much for getting me into Unity!

  • @SixxFox
    @SixxFox 6 років тому +51

    Brackey's is back at it again! Very interesting test to watch to see what Unity can handle.

    • @magnusm4
      @magnusm4 6 років тому +1

      You can do better with some C# skill and some third party stuff

    • @SixxFox
      @SixxFox 6 років тому

      Interesting! :D

    • @albond
      @albond 6 років тому

      SixxFox *Brackeys

  • @Chizzoide
    @Chizzoide 6 років тому +159

    How many Rigid bodies can Sasha Grey support?

    • @daddydangerous20
      @daddydangerous20 6 років тому +8

      Over 9000.. (yearly :D)

    • @helphelpimbeingrepressed9347
      @helphelpimbeingrepressed9347 6 років тому +2

      Over 9000?! I bet she doesn't go outside wearing a skirt on windy days for fear of being asked whats that clapping noise?

  • @JustJunuh
    @JustJunuh 6 років тому +619

    I felt like I was watching 9/11 simulations for the first few minutes

    • @avi4767
      @avi4767 6 років тому +8

      Junuh 4:51

    • @beansncheese9127
      @beansncheese9127 6 років тому +4

      Junuh so your joking about a terrorist attack where people died? seems fitting you’d have a ugandan knuckles profile picture.

    • @JustJunuh
      @JustJunuh 6 років тому +2

      i hope you have a great day :D

    • @beansncheese9127
      @beansncheese9127 6 років тому

      Junuh Toché

    • @JackDLong
      @JackDLong 6 років тому +1

      Thicken Strip
      Fuck you

  • @Robin-bd2ox
    @Robin-bd2ox 6 років тому

    The video was low-key awesome, btw got a nice screenshot of your setup :)

  • @eyli
    @eyli 6 років тому

    This was a really awesome video idea, keep up the good work!

  • @luizzeroxis
    @luizzeroxis 6 років тому +254

    Did the video just ended abruptly and was cut short?

    • @oakherder17
      @oakherder17 6 років тому +71

      Omar Ch.

    • @Nobbie248
      @Nobbie248 6 років тому

      Nope it just your browser

    • @REDJ1
      @REDJ1 6 років тому +8

      no. your grammar ended abruptly and was cut short xD
      (jk btw)

    • @PersonManManManMan
      @PersonManManManMan 6 років тому +3

      2 Chainz's 2nd Chain nice one, I like how you cut short you're comme-

    • @RazerBlackShark
      @RazerBlackShark 6 років тому +4

      Wait wha-

  • @Nickgowans
    @Nickgowans 4 роки тому +6

    Never ceases to amaze me that such a powerful piece of software can be free

  • @xanny57
    @xanny57 6 років тому

    This video was awesome as always! I love your videos! And please do experiments more often! And maybe do a shader tutorial in the future? :)

  • @trippyy2767
    @trippyy2767 6 років тому

    Probably the most entertaining and learnable video I've seen on your channel.

  • @SunnyApples
    @SunnyApples 6 років тому +29

    Brackeys, do you know of any way to export unity animations as films, or is screen capture the only way?
    You could do so many cool physics based animations and it runs very fast, in real time actually, and is kind of easy to set up with scripts. Doing animations like those in a 3D software would be so slow to set up and render. Add some post processing in After Effects and you have an epic looking physics based animation.

    • @nochtans342
      @nochtans342 6 років тому +3

      PushMyCarr there is a recorder made by unity, saw it somewhere in their neon challenge announcement. Look there.

    • @MrFrostCA
      @MrFrostCA 6 років тому +3

      There is some recorders in the asset store. Also Unity have one to work with cinemachine and timelime, but its on beta. Here. github.com/Unity-Technologies/GenericFrameRecorder

    • @albond
      @albond 6 років тому

      MrFrostCA *there ARE

    • @LettuceBunnies
      @LettuceBunnies 6 років тому

      Albond STFU*

    • @albond
      @albond 6 років тому

      Skeleton Clique Why?

  • @Sponcered
    @Sponcered 6 років тому +31

    imagine doing this on the worlds fastest computer

    • @layouty5001
      @layouty5001 5 років тому +2

      5.000.000.000 = 100 FPS

    • @silly_lil_guy
      @silly_lil_guy 4 роки тому +2

      @@layouty5001 so 10 billion will be 50 FPS? still pretty good FPS, my pc runs roblox at 30 FPS

    • @synapse5791
      @synapse5791 4 роки тому

      1 cube is 1 fps

    • @SunilNmb
      @SunilNmb 4 роки тому

      @@silly_lil_guy ha, my pc cant even run Roblox

    • @sulfurpigeon41
      @sulfurpigeon41 4 роки тому

      @@SunilNmb i have laptop, and he can't support picture.

  • @saltyYagi_
    @saltyYagi_ 6 років тому

    I love the new look of the logo and thanks for the sick video!

  • @gobber121
    @gobber121 6 років тому

    I really liked this video. I would love to see some more benchmarking of unity if you get any ideas as a I learnt a lot from this one video as it is, thanks can't wait to see more!

  • @pascallohscheidt7281
    @pascallohscheidt7281 6 років тому +6

    Hey Brackeys, Maybe GPU instancing is another thing which helps when it comes to rendering multiple rendering. :) Maybe you could make a scene manager tutorial. To Save Scenes or additive loading of scenes. I really love your work since you are on youtube :) Therefore I´m supporting you on Patreon :)(not much but all i can afford at the moment)

    • @creationsmaxo
      @creationsmaxo 6 років тому

      GPU instancing only helps if you want multiple instances of the same mesh & materials, but with slight alteration to said material. Otherwise, activating it or not doesn't change much from the static or dynamic batching already in Unity.
      In the case of what is displayed in this video, GPU Instancing would be good if, for example, he was to randomize the colors of the cubes when instantiated. GPU Instancing makes it possible for batched assets to still have "unique attributes" stored onto their unique ID.

  • @roko567
    @roko567 6 років тому +49

    you went 3kliksphilip on this one

    • @andris1337
      @andris1337 5 років тому

      To much 3kliksphilip

    • @sakiskid
      @sakiskid 5 років тому +1

      @@andris1337 NEVER enough kliksphilip

  • @westingtyler2
    @westingtyler2 5 років тому

    this is one of the best tutorials ever. the format is great.

  • @ShahzaibKhan-nm9kx
    @ShahzaibKhan-nm9kx 6 років тому

    sir you're helping a lot!
    expecting more useful stuff coming in the future❤

  • @GoldenD60
    @GoldenD60 4 роки тому +3

    5:18 "Omar"
    **video ended before he could finish what he was saying**

  • @MichaelDowns
    @MichaelDowns 6 років тому +52

    Not only 2 CPUs but 2 Intel Xeons! That's got to be pricey :D
    Keep up the awesome videos Asbjørn! (I hope I spelled that right)

    • @DecalGuy77
      @DecalGuy77 6 років тому

      yea youtube views pays for it, these people dont have real jobs

    • @channelofstuff6662
      @channelofstuff6662 6 років тому +6

      ebay $200

    • @Sparrow420
      @Sparrow420 6 років тому +15

      +Thug Nme, yeah, all that sweet youtube money.
      btw, running a youtube channel is a real and legit job, name one reason it ain't.

    • @MichaelDowns
      @MichaelDowns 6 років тому +8

      Sparrow I agree that it is a real job, especially what Brackeys is all about, teaching! What's the difference between someone on Udemy and Asbjørn teaching us to program? I know I'm extremely grateful that he's sharing his knowledge with everyone free of charge.

    • @Thulnar
      @Thulnar 6 років тому +13

      How the heck do you know he doesn't have a "real" job? And btw, good for him if he can pay the bills without doing a daily job he hates, what's the matter with that? I really don't get people... and the more I age the more I don't wish to.

  • @CtrlAltPhreak
    @CtrlAltPhreak 6 років тому

    Very satisfying to watch. I've been into game development as a hobby for around 20 years. Glad I found your channel. Subbed and liked :)

  • @MaeveFirstborn
    @MaeveFirstborn 6 років тому +2

    I hope to see more videos like this.
    Just screwing around and finding some data.

  • @al1ve704
    @al1ve704 6 років тому +37

    its not how many unity can handle its about how many your computer can handle

    • @remixtheidiot5771
      @remixtheidiot5771 6 років тому +11

      Jolan Espinal sometimes its the program that has the built in limit, where no matter how muscular and beefy and manly your computer gets it will never go past that programs limit, I've seen programs do this but I don't remember their names anymore.
      Don't use them.

    • @aaronalfer2615
      @aaronalfer2615 6 років тому +2

      You can write a horrible algorithm that does everything 100x slower than it should, no matter what hardware you're using. So yeah, it's very much about the engine. Compare different engines on the same hardware and you'll get different results.

    • @Argoon1981
      @Argoon1981 6 років тому +2

      No physics engine that i know has a built in limit, at lest not any professional physics engine, PhysX, Bullet and Newton Physics Engine all use to the max the CPU/cores power of your PC, they behave differently tho, for example Newton Physics Engine uses more physical accurate calculations (there the name) that makes it more CPU heavy but also much more accurate and stable, is the physics engine used on all Frictional Games, games for example. Is the game developers or the Unity engine developers that implement limits on how many physics calculations you can do in a particular game, remember a game also uses the CPU, for AI, Sound, gameplay logic and some graphic effects, you need to save CPU power for the rest of the game, not everyone has 800+€ CPU's. Also people don't think just because you have a Nvidia GPU and the game has PhysX that is the GPU calculating the physics.

    • @leomdk939
      @leomdk939 6 років тому

      It's both. It's *always* both. The more efficient the code, the less taxing it is on the cpu.

    • @shaunclarke04
      @shaunclarke04 6 років тому

      its still limited by unity though

  • @Linkard
    @Linkard 6 років тому +89

    Damn, you only have a GTX 780...
    That's humbling. Keep up the good work man. It shows that you don't need the latest of the latest to make amazing content

    • @off_pudding443
      @off_pudding443 6 років тому +10

      I doubt you understand the actual differences between a 780 and a newer gpu. There aren't many. The returns on processing power of newer generation video cards are getting smaller and smaller and design has started moving towards increasing memory size and support for newer tech like 4k screens. I have a 660 ti ftw+ that has absolutely no problem running newer games at max settings(1920x1080). Also, the physics calculations have nothing to do with the gpu.

    • @Linkard
      @Linkard 6 років тому +42

      Congratulations sir, you are very smart. Completely misunderstood what my comment was going for, but who cares, you displayed that you were very smart

    • @off_pudding443
      @off_pudding443 6 років тому +1

      Ok well then how exactly is it "humbling" to get stuff done with a 780? That's not very smart material btw.

    • @asnaeb2
      @asnaeb2 6 років тому +31

      A 1080ti is like 3x faster than a 780. Get your head out of your ass.

    • @off_pudding443
      @off_pudding443 6 років тому +2

      They are most definitely slightly faster and can handle a greater workload. 3x though? That's just stupid. They're not THAT much better that I feel I need to run out and buy the newest and greatest. especially when my current card has no problem running the newest games or making content. You want to spend $700 on a video card? That's great, go waste your money. Tell everyone it's "like 3x faster than a 780" till you start to believe it.

  • @arvin7334
    @arvin7334 6 років тому

    Awesome!! Thanks for this video. this would be a really great help.

  • @magnusm4
    @magnusm4 6 років тому

    Wonderful tutorial as always. I love learning about new ways to optimize and use the engine itself. Knowing it runs smoother when making the game really helps when making a final product, so you can expect better performance when your game is running decent in the editor.
    Ever gonna do a tutorial on optimization like the LODgroup and Occlusion Culling features. Learning small things about lighting and particles helps larger games to get off the ground and at least ensure a steady framerate and gameplay instead of lagging the hell out when not staring at the ground, especially object pooling that stuff is hard a fuck

  • @mickeypeters502
    @mickeypeters502 6 років тому +42

    Brackeys, I'm trying to make a android game in Unity but the apk always fail to make.. Could you make a tuturial? Always get the same error (to long to enter here)

    • @Owen3H
      @Owen3H 6 років тому +3

      mickey peters Post the error as a pastebin link? I maybe able to help you as I had problems with this too but I fixed it

    • @mickeypeters502
      @mickeypeters502 6 років тому +2

      There are a 2 things that pop up very long errors:
      1ste:
      CommandInvokationFailure: Failed to build apk.
      C:/Program Files (x86)/Java/jdk-9.0.1\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Program Files (x86)/Java/Sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
      stderr[
      Exception in thread "main" java.lang.reflect.InvocationTargetException
      at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
      at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
      at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
      at java.base/java.lang.reflect.Method.invoke(Method.java:564)
      at SDKMain.main(SDKMain.java:130)
      Caused by: java.lang.NoClassDefFoundError: sun/misc/BASE64Encoder
      at com.android.sdklib.internal.build.SignedJarBuilder.(SignedJarBuilder.java:177)
      at com.android.sdklib.build.ApkBuilder.init(ApkBuilder.java:446)
      at com.android.sdklib.build.ApkBuilder.(ApkBuilder.java:422)
      at com.android.sdklib.build.ApkBuilder.(ApkBuilder.java:362)
      at UnityApkBuilder.(UnityApkBuilder.java:214)
      at UnityApkBuilder.main(UnityApkBuilder.java:34)
      ... 5 more
      Caused by: java.lang.ClassNotFoundException: sun.misc.BASE64Encoder
      at java.base/java.net.URLClassLoader.findClass(URLClassLoader.java:466)
      at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:563)
      at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:496)
      ... 11 more
      ]
      stdout[
      ]
      exit code: 1
      UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
      UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
      UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
      UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
      UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
      2e:
      UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
      at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172
      at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
      UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
      (all help is welcome I'm searching and asking on forums how to but not a single answer worked for me.)

    • @Owen3H
      @Owen3H 6 років тому +1

      Have you tried downgrading to JDK 8 instead of 9?

    • @mickeypeters502
      @mickeypeters502 6 років тому +1

      Codey Didn't tried that yet doing it tomoro I will let you know if it worked!! Thanks for the help btw !!

    • @TheLuigiGrimaldi
      @TheLuigiGrimaldi 6 років тому

      mickey peters downgrading should solve the problem like codey said. Had the same issue 2h ago :)

  • @leoingson
    @leoingson 6 років тому +29

    Thanks for the Dragonball reference :)

    • @dxb8086
      @dxb8086 6 років тому

      You are an idiot if you feel the need to be thankful for such a nonsense...

    • @thousandsofclowns
      @thousandsofclowns 5 років тому +3

      You are an idiot if you feel the need to insult a random person on the internet for no apparent reason.

    • @michaeldragon4844
      @michaeldragon4844 5 років тому

      @@thousandsofclowns lol

  • @gonzalovittori661
    @gonzalovittori661 6 років тому

    You madman!!! Loved this video (as always)

  • @thomaspribitzer5373
    @thomaspribitzer5373 6 років тому

    That was awesome, thanks for putting in the effort! Funny enough, you're running the exact same setup as mine.

  • @xenqor5438
    @xenqor5438 3 роки тому +4

    I wonder how many people are lying about their pc breaking lol

  • @corsaircarl9582
    @corsaircarl9582 6 років тому +75

    Jaysus I need to know this kind of complicated math just to program in Unity?

    • @albertocalle7006
      @albertocalle7006 6 років тому +98

      Corsair Carl i see no math in this video

    • @LureThosePixels
      @LureThosePixels 6 років тому +16

      Alberto Calle only math is the fractions

    • @salvadorkda5758
      @salvadorkda5758 6 років тому +19

      Well... is like saying : "I need to learn painting to make a House" ?
      Depend on what type of house you gonna build.
      If your game has physics, this si definitively a good video explaining how things works or you can do optimization
      Is simply understanding on the physics engine and her limits.

    • @stevveLP
      @stevveLP 6 років тому

      No you dont have to know it. Well, you only have to know which button does what, but you dont have to understand how it works. Understanding it would help you obv, but it's not necessary.

    • @The28studio
      @The28studio 6 років тому +1

      Wtf?

  • @robwiz9
    @robwiz9 4 роки тому

    A new era of Satisfying videos on youtube? There clearly has to be more of this stuff! 😄

  • @Demkeys
    @Demkeys 6 років тому

    Great video man!

  • @hanifisahin4098
    @hanifisahin4098 5 років тому +3

    rigidbody.exe has stoped working. :)

  • @Ballacha
    @Ballacha 6 років тому +11

    Very misleading title. This video is about how to optimise performance, not how many rigidbodies the engine supports. If the content matches the title, this video would be 2 seconds long with the number 2^32 displaying on screen.

    • @olbluelips
      @olbluelips 6 років тому +1

      A lesson on powers of 2 wouldn't be as interesting.

    • @Ballacha
      @Ballacha 6 років тому +1

      human interaction 101: you don't lie because the truth is not "as interesting".

    • @olbluelips
      @olbluelips 6 років тому

      Peida Li Yeah that's true

    • @Slow_d0ge
      @Slow_d0ge 5 років тому

      I learnt how to optimize from this video, human interaction 101: constructive criticism works and destructive criticism hurts. All in all I rate this video rocked.

  • @RaijdanProductions
    @RaijdanProductions 3 роки тому

    1:16 that fold in rigid bodies that looks like cloth is so satisfying

  • @Fkelly21
    @Fkelly21 6 років тому

    That vertex to cube snippet is now my favourite thing to do in Unity

  • @slayer4810
    @slayer4810 6 років тому +6

    My GPU fried watching this 👌🏿

  • @ruiccc100
    @ruiccc100 6 років тому +12

    Going to try with my gtx 1080ti and i7 7700k

    • @green.5268
      @green.5268 6 років тому +1

      Obvious Troll. Yet you still got baited. Congrats You got me there man. xD

    • @arkyun
      @arkyun 6 років тому +2

      Kombi if you written this comment then you do care

    • @pi5272
      @pi5272 6 років тому +1

      temmie shopkeeper Hell the fuck no? xD What kind of thinking is that.

    • @somnia3423
      @somnia3423 6 років тому +1

      temmie wtf xD

  • @Endar0
    @Endar0 6 років тому

    Very informative. Thank you!

  • @4icefire96
    @4icefire96 6 років тому

    The brackeys exploding was really cool at the end!

  • @SlantedVFX
    @SlantedVFX 6 років тому +4

    3kliksbrackeys

  • @AhmadImtiaz320
    @AhmadImtiaz320 6 років тому +35

    *Make a comprehensive video on "How to implement google play services in a unity project" please. Please*
    (like to bring this comment on top)

    • @kilooneworld
      @kilooneworld 6 років тому

      yes.

    • @imanolgon
      @imanolgon 6 років тому +1

      Just search for it, I already added it to my game

    • @randomtube2476
      @randomtube2476 6 років тому +1

      I have a tutorial on my channel if you want to check it out

    • @AhmadImtiaz320
      @AhmadImtiaz320 6 років тому

      Thanks. I will check

    • @noshit1128
      @noshit1128 6 років тому

      Unity script kiddies

  • @jason4mc764
    @jason4mc764 6 років тому +2

    @Brackeys, I was looking at your turtorial for the FPS shooter but now Unity's JointDriveMode is disable so what should I do to replace or fix it???
    You taught this in Ep.5 of the FPS shooter
    Many people need help with this since I have already searched on the forum but I still don't understand so please make a video about it if necessary
    I really need your help because I'm still learning unty and I have no idea what should I do
    So please help me, Brackeys
    PS: Your video is very helpful, please make more!!

  • @LaCreArthur
    @LaCreArthur 6 років тому

    Very funny and informative, well done !

  • @squally9149
    @squally9149 3 роки тому +3

    RIP Brackeys

  • @davidkoffi985
    @davidkoffi985 6 років тому +30

    Two Xeon CPUs : then GTX 780.... 8Gbs of DDR3 RAM...HMMMMMMMM something doesn't add upppppppp!!!!!!

    • @hugojeller
      @hugojeller 6 років тому +6

      hmmm why? it's 4x 8gb = 32gb of RAM, seems about right

    • @Lillu700
      @Lillu700 6 років тому +4

      True, a 780 in 2017?!? Goodness grace...

    • @flint2368
      @flint2368 6 років тому +3

      its outdated

    • @ambersharpe8804
      @ambersharpe8804 6 років тому +1

      So is my 770. Still runs games fine though.

    • @Lillu700
      @Lillu700 6 років тому

      "Fine" is a rather subjective concept. I'm sure it might run games at 60fps with medium settings at 1920x1080, but can it do 144fps at 2560x1440? Doubt it.

  • @1988ferry
    @1988ferry 5 років тому

    The last simple script is awesome, love it :D

  • @jimmysgameclips
    @jimmysgameclips 6 років тому

    I admire your dedication, great vid

  • @unbreakablefootage
    @unbreakablefootage 6 років тому +4

    0:58 "glorious 160 frames per second"
    haha mate thats awful, especially if you consider that you just knocked over a bunch of cubes

  • @MeshalDagriri-sk4hf
    @MeshalDagriri-sk4hf 6 років тому +43

    Fking math and calculations I'm quitting making games

    • @FdPros
      @FdPros 6 років тому +58

      nice motivation

    • @Alex_Dul
      @Alex_Dul 6 років тому +72

      lol. Spoilers, math is everywhere in every facet of life. Don't quit life please.

    • @thinkfast8662
      @thinkfast8662 6 років тому +5

      Importance of mathematics in game development (and programming in general) is usually highly overestimated.

    • @qwargly
      @qwargly 6 років тому +1

      Since youre saying that, did you even start?

    • @DamanD
      @DamanD 6 років тому +8

      im not the best at math but i still like programming and making games..you need more logic than math in programming :)

  • @ronnywhispers
    @ronnywhispers 6 років тому

    Thanks! very useful. I was wondering if you were going to try the particle route and then you did it last. Cheers!

  • @GamingMessiahTV
    @GamingMessiahTV 6 років тому

    @ 4:38 were you using Post Processing along with a shader? If so what shader?

  • @lukasbakke6878
    @lukasbakke6878 6 років тому

    I dont know anything about this but, its still insteresting. Great job

  • @elisson357
    @elisson357 5 років тому

    Thanks for Sharing This. So Awesome !

  • @PolishGigaChad180
    @PolishGigaChad180 5 років тому

    Hey i have Just Started Unity and you have Been a Great Help for me!

  • @TheBeLuvdTRex
    @TheBeLuvdTRex 6 років тому

    Great information as always!

  • @marcojoao
    @marcojoao 6 років тому

    Hey @Brackeys I love your videos, Do you mind to share your skybox that you are using in minute 4:40? Thz!

  • @llama-berry
    @llama-berry 6 років тому

    4:10 LOVE THAT!! ”But Why stop there”

  • @NappyWayz
    @NappyWayz 6 років тому

    Thanks for putting the CPU info, I was thinking of this through the entire video. Please consider presenting that information at the beginning.

  • @ifurkend
    @ifurkend 6 років тому +1

    Also Shuriken Particle System only uses the cheapest sphere collider for performance sake. Anyway nice video dude.

  • @TheOnlineGamesTroll
    @TheOnlineGamesTroll 6 років тому +1

    Useful Video, keep it up! :)

  • @TheRelaxationStation
    @TheRelaxationStation 6 років тому

    Does the 2 CPU or Xeon CPU speed up the time from when you press play to when the game actually loads in the Unity Editor? I'm looking to build a PC for Unity but I want to know what (CPU or GPU) I should put more money into to make Unity run smoother and quicker.

  • @MrGoatsy
    @MrGoatsy 6 років тому

    I remember those videos, they where so fun to watch.

  • @Kaiimei
    @Kaiimei 5 років тому

    I love how my most satisfying day in Unity and Blender was the day I set up a wrecking ball that smashed through a wall and looked glorious. I now feel inadequate after looking at some of these videos.

  • @maerklinistkaize4460
    @maerklinistkaize4460 5 років тому +1

    The braking Brackeys could be a cool intro

  • @asmodeoloyalvillacorta508
    @asmodeoloyalvillacorta508 5 років тому

    I've been watching most of your vids and I just have to ask, how did you get this smart with code and accretive with it?

  • @AlexeyFilippenkoPlummet
    @AlexeyFilippenkoPlummet 6 років тому

    Air full of floating cubes looks dope. Seriously, you can make a music video / game hit with just this.

  • @Alexander-dc4kf
    @Alexander-dc4kf 6 років тому

    For example for a video you could show us how to create a save system for one of your games like CubeThon, so that even if you quit the game and reopen it you still start at your saved loc. I have learnt how to code a game in less than 4 days thanks to you, you are a literal God!

  • @VeNoM0619
    @VeNoM0619 6 років тому

    Great video, very interesting.

  • @Singularitor
    @Singularitor 6 років тому

    did you include in your spreadsheet the data for when you built the game, and the fps that provides? I bet you could have fully playable FPS at 4000 with a built game and no adaptive force right? since its such a huge jump?

  • @lewisbirkett4428
    @lewisbirkett4428 6 років тому

    What was the script that spawned cubes on the meshes vertexes seems really cool

  • @iinRez
    @iinRez 6 років тому

    This helped clarify the difference between Frames Per Second and Simulation speed. Often times it's easy to conflate degradation in Simulation Speed with lower FPS.

  • @MrRJReynolds
    @MrRJReynolds 6 років тому +1

    Hey Brackeys. In source engine they use a work around where they simulate the physics in advance, at low framerates, record it, and play it back at 60fps. If you would like, I can set up a system to do this in unity! I can integrate it with that "vertex" based support you mentioned with blender.

  • @josephstalin9194
    @josephstalin9194 5 років тому

    My VRChat world (a shooting range) has a large brick wall that I assembled by making each individual brick a rigidbody with a very high friction physic material. It sure is a beautiful sight ingame to shoot it with the RPG I added and watch thousands of bricks spray in all directions. And still have 90FPS WHILE IN VR mind you...

  • @muratkul7377
    @muratkul7377 5 років тому +1

    You have to do this test again with the new ECS, that would be interesting to see.

  • @turbulentt297
    @turbulentt297 6 років тому

    This has been in my recommended off and on for like 5 months

  • @castlewsc
    @castlewsc 4 роки тому

    I have a question, how to modeling the monkey model (at 4:55 in video) ? can you explain your work flow, like using Magicavoxel -> 3D Max -> Unity. Thanks you

  • @izyljubai1760
    @izyljubai1760 6 років тому

    Bravo ! You should inverse the last scene so that the cubes rebuild Brackeys ;)

  • @MrNamesNoMore
    @MrNamesNoMore 6 років тому

    Wow, didn't knew we can spawn on vertex. Thanks! This may come in handy someday.

  • @styxrakash4639
    @styxrakash4639 2 роки тому

    Does increasing fixed time step allow for situations where the outcome of a physical interaction is different than if you just let it lag out and calculate everything thru all at once?

  • @VallabhRao123
    @VallabhRao123 5 років тому

    why don't you use that "Brackeys" collider as your video into?
    love your videos man, great work!

  • @MoukhaSR
    @MoukhaSR 6 років тому +1

    4:54 do you use Blender too?

  • @TSOWCrew
    @TSOWCrew 6 років тому

    My Mini Profiler doesnt show up when i drag it in the scene.. what am i doing wrong??

  • @marknefedov
    @marknefedov 6 років тому

    Did you check "prebake mesh collision" in build settings?