Introducing 2D Geometry Library

Поділитися
Вставка
  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 219

  • @javidx9
    @javidx9  9 місяців тому +29

    Live Demo! community.onelonecoder.com/members/javidx9/Geometry2DDemo1/

    • @obinator9065
      @obinator9065 9 місяців тому

      bro, github has a dark mode
      light mode is gonna attract bugs :D

    • @zahash1045
      @zahash1045 9 місяців тому

      Why does the circle constructor take a reference to the point? Why not just take the value? That way, hidden allocations are avoided

    • @NEALMOHANSADSANXIETY
      @NEALMOHANSADSANXIETY 9 місяців тому

      Hey amazing demo, you can get some great matrix of reflections😊

    • @codework-vb6er
      @codework-vb6er 9 місяців тому

      ❤👍

    • @abdo01386
      @abdo01386 9 місяців тому

      I want pls the video how to create the orignal header file for the 3d engine ?

  • @GTGTRIK
    @GTGTRIK 9 місяців тому +77

    My favourite programming channel is alive! And with such a wonderful gift too!

  • @phutureproof
    @phutureproof 9 місяців тому +8

    Hey Javid
    Just wanted to drop by and say thanks to people like you, simondev, code monkey, sebastian lague.. I am slowly shifting my career from 25 years in web application programming and moving into solo game dev and I cannot thank you enough!
    Cheers man

  • @davidbale8495
    @davidbale8495 9 місяців тому +25

    Have to admit a good chuckle when you said "So far... so what?" Caught me off guard. Many thanx, and much respect to the work on this library!

    • @javidx9
      @javidx9  9 місяців тому +3

      Thanks David lol :D

  • @wevv-i7t
    @wevv-i7t 8 місяців тому +2

    This gives me an idea of what seemed impossible before I saw it. While watching, I feel nervous. After completing this, I feel empowered with new possibilities.

  • @zxuiji
    @zxuiji 9 місяців тому +5

    Just a note, I've found that the √c² can be calculated as roughly √0.5 * (a+b) (a & b from from a²+b²=c²). There will be a little bit of error when a != b but the results do tend to be close enough that it's worth storing the result of √0.5 just to do quick square roots for potential collision detection (whereby the more accurate math can then be used if the result happens to be in the outer radius of the shapes

  • @ristopaasivirta9770
    @ristopaasivirta9770 9 місяців тому +14

    This is very cool.
    I had actually used your game engine to quickly validate some 2D geometry calculations I was doing for Godot.
    Should probably join your community discord with the fine folks.

    • @javidx9
      @javidx9  9 місяців тому +2

      Sounds cood, thats exactly what PGE is for! Yeah join up and show-your-stuff

  • @richardbloemenkamp8532
    @richardbloemenkamp8532 9 місяців тому +9

    Good to see you back. I was just watching some of your older videos last week. The PGE is still my go-to library for hacking together a quick visual in C++.

    • @javidx9
      @javidx9  9 місяців тому +3

      Thanks Richard, its still my go-to as well :D

  • @IllumTheMessage
    @IllumTheMessage 9 місяців тому +1

    Wow, set up everything as stated and worked first shot. Looking forward to helping out.

  • @Nunya58294
    @Nunya58294 9 місяців тому +26

    Well hello good sir! It's good to see your going well!

    • @javidx9
      @javidx9  9 місяців тому +11

      Why thank you!

  • @petrihaikonen2528
    @petrihaikonen2528 9 місяців тому +2

    I'd like to see videos like this a bit more often, even short ones. Good content as always :)

  • @gustafbstrom
    @gustafbstrom 9 місяців тому +1

    Very impressive work everyone, looks gorgeous and promising!

  • @siriusleto3758
    @siriusleto3758 9 місяців тому +14

    He returned. I'm happy for that.

  • @jw200
    @jw200 9 місяців тому +5

    Good to see you back. Im in the mood of coding again after 1 year, so Its right on time.

  • @fuzzycat3651
    @fuzzycat3651 8 місяців тому

    Wow, I wish I knew about this project sooner! I was doing ray reflections recently and this would have made it a LOT easier. Wonderful job

  • @MagusArtStudios
    @MagusArtStudios 9 місяців тому

    Nice! I made something like this with a chat tool where you can ask it various questions about geometry and it used samples of constructors to decode the response and solve the problem. Thanks for the video!

  • @notSoAnonyymus
    @notSoAnonyymus 9 місяців тому +1

    I've watched a lot of your videos and a bunch other game dev channels. I have to say, listening and watch has convinced me to do some hobby projects!

  • @GRAHAMAUS
    @GRAHAMAUS 9 місяців тому +1

    This looks enormously promising! I'd suggest you add polygons (closed shapes made from line segments) and bezier paths (closed shapes made from concatenated bezier curves). If this then had the ability to find the intersecting points between overlapped paths, lines, circles, rects..., that in turn can extend to boolean/set operations between arbitrary shapes (union, intersection, difference, etc). This is HARD, but fantastically useful for doing all sorts of vector-based 2D drawing. I've never been entirely satisfied with existing libraries for doing this, they all suck in one way or another.

    • @javidx9
      @javidx9  9 місяців тому

      Thanks Graham, yeah polygons are on the roadmap, and some prototype implementations have already started to appear.

  • @JADE-iteGames
    @JADE-iteGames 9 місяців тому +2

    Your channel is such a wonderful resource! I have learned so much watching your videos. It has helped me grow a lot as a programmer. Thank you for your hard work!

    • @javidx9
      @javidx9  9 місяців тому +1

      I appreciate that Jade(?) - always good to hear the videos have been useful.

  • @juror12
    @juror12 9 місяців тому +1

    I've been following the channel for some years now, but only now I started learning c++ and I am using the PGE, I'm glad to see a new video from the guy that got me hooked up into game dev

    • @javidx9
      @javidx9  9 місяців тому

      Well Juror12, you're more than welcome to jump in the Discord and show-your-stuff!

  • @VRchitecture
    @VRchitecture 9 місяців тому

    OLC repos are great for learning modern C++ (and the way things can be done of course) 👏🏻

  • @DavidBauer38
    @DavidBauer38 9 місяців тому +2

    Awesome project! Hope the family is doing well!

    • @javidx9
      @javidx9  9 місяців тому +1

      Thanks David, we're all doing fine!

  • @circuitgamer7759
    @circuitgamer7759 9 місяців тому +2

    I find it somewhat amusing that the "one lone coder geometry library" is a community project :)

    • @javidx9
      @javidx9  9 місяців тому +1

      I think its great there's so many lone coders out there :D

  • @leewei9117
    @leewei9117 9 місяців тому +1

    It's finally updated. I've been looking forward to it for a long time

  • @TheOnlySWilliams
    @TheOnlySWilliams 9 місяців тому +1

    This is really well done. Thanks OLC crew!

  • @4F6D
    @4F6D 9 місяців тому +9

    Hell yeah, finally another video for motivation!

  • @uuu12343
    @uuu12343 9 місяців тому +1

    Welcome back Javid! Its also been awhile since I last watched your videos due to university

    • @javidx9
      @javidx9  9 місяців тому

      Thank you! Hopefully uni went well for you!

  • @LunarcomplexMain
    @LunarcomplexMain 9 місяців тому +1

    I love the layout of that Function Matrix

  • @sanjivjadhav7789
    @sanjivjadhav7789 3 місяці тому

    dear sir all of your session have provided best knowledge & i loved.

  • @colin_actually
    @colin_actually 9 місяців тому +1

    Very cool. Might find a use for this some day!

  • @protasov-by
    @protasov-by 9 місяців тому +1

    Heh, I implement almost same few months ago, architectural is same looking library except not making it open source yet, ideas is almost same but methods slightly differs, i do closest/contains/distance/intersects. Where first is closest point on surface not matter do u inside or not, seconds - is bool only for full containment and (signed distance float choosable), intersection is more advanced stuff, I test first for containment depending of what shape is contains or contained or coincident, then do find intersection points and intersection times if there rays/lines/segments ( segment is finite line or ray) normals to surface or vertex so you can even test line segment vs point or vice versa, penetration depth if shapes partially overlaps and it’s stored in returning structure with type of interaction to know what to obtain from it. I also add rotation for both shapes in tests and ellipses, and plan to implement sweep (in your u call projection) except do two sweep ellipse shapes also if they rotated cause lots of quartic equations etc. 😅 and same problem for convex and concave polygons not implemented yet.

  • @tgd2096
    @tgd2096 9 місяців тому +1

    Great video, and well done to all involved 🎉

  • @VictorHernandez-qt2xx
    @VictorHernandez-qt2xx 9 місяців тому +2

    Thank you for the content. It's been sorely missed.

    • @javidx9
      @javidx9  9 місяців тому

      I appreciate that Victor, thanks!

  • @gwentarinokripperinolkjdsf683
    @gwentarinokripperinolkjdsf683 9 місяців тому

    Bless your heart for making it work stand alone

  • @burntt999
    @burntt999 9 місяців тому +1

    so cool.. such a simple thing but man, so gosh darn wonderful

    • @javidx9
      @javidx9  9 місяців тому

      Yeah, I hope others find it useful, thanks!

  • @GNARGNARHEAD
    @GNARGNARHEAD 9 місяців тому +1

    ahh! I can almost taste an application, great job guys! 🎉

  • @Larioteo
    @Larioteo 9 місяців тому

    Amazing, respect to all of you guys...

  • @maix52
    @maix52 9 місяців тому

    Thanks !
    this seems genuinly useful (even for non-cpp dev because I find your code very readable and translatable to other language!)
    Hope you are doing well and do find some sleep with mini-javid being around haha
    keep going and keep this amazing channel because you are truly doing great work :D

  • @wizardy6267
    @wizardy6267 9 місяців тому +2

    Glad to see you back. Thanks for your nice video :)

  • @dalskiBo
    @dalskiBo 9 місяців тому

    I cannot wait to try this - thank you

  • @grapefruit256-wu5ml
    @grapefruit256-wu5ml 9 місяців тому +1

    Thanks for the retro C++ gameengine content. Now on pygame but saved the video for later

  • @leoreleases
    @leoreleases 9 місяців тому +1

    Hey guys, how are you?
    It's great to see that Javid is back
    Regarding the video: knowing 2D and its details well in addition to developing your skills as a game dev will make your games with much more incredible details, making easier and speeder to learn more complex subjects in 3D and will increase game quality
    Great job! 🤟🏼🚀

  • @barellevy6030
    @barellevy6030 9 місяців тому +1

    This type of things is why I love coding, great stuff 🎉

    • @javidx9
      @javidx9  9 місяців тому +1

      Cheers!

  • @keithrobinson2016
    @keithrobinson2016 9 місяців тому

    Excellent! Can use SFML for graphics and this library for C++ collision detection.

  • @山田ちゃん
    @山田ちゃん 9 місяців тому +3

    This same technology is used in the metro UI rendering in windows. That way shapes can be clipped and filled by the GPU without the off screen parts. Very interesting that there is an open source library too now!

  • @valet_noir
    @valet_noir 9 місяців тому +1

    Really nice lib ! Good work everyone !!

  • @utuberrocks-q5j
    @utuberrocks-q5j 9 місяців тому

    I think your web demo should change the colour of the line, every time that it bounces :) Or have a gradient, so we can follow it. Good work! Thanks for sharing, and the community!

  • @PaulOvery001
    @PaulOvery001 9 місяців тому +1

    Absolutely fantastic Library!

  • @septimsniffer4104
    @septimsniffer4104 9 місяців тому +1

    So glad you're back, love your content

  • @camorimd
    @camorimd 9 місяців тому +1

    Amazing library! And good to see another video ^^

    • @javidx9
      @javidx9  9 місяців тому

      Thanks! Yeah, finding some video making time again now.

  • @arcadus
    @arcadus 9 місяців тому +2

    the bob ross of programming. thanks for getting me into game dev

    • @javidx9
      @javidx9  9 місяців тому +1

      lol, thanks Arcadus

  • @saucybossYT
    @saucybossYT 9 місяців тому +3

    So glad you’re back dude!!

  • @presidentcrab
    @presidentcrab 9 місяців тому +2

    Thanks! your videos are always so helpful!

    • @javidx9
      @javidx9  9 місяців тому

      Cheers, my pleasure!

  • @centdemeern1
    @centdemeern1 9 місяців тому +1

    This library seems quite nice! Good job Javid and the community!
    I’m more of a Rust person than a C++ person but if I ever have a good excuse to use this I probably will! (As soon as the repo gets a license… I’d prefer to stay in the legal green zone 😅)
    Maybe I could put this on my list of possible libraries to port or make bindings for…

    • @javidx9
      @javidx9  9 місяців тому

      Thanks, its OLC-3 for the time being, so quite liberal

    • @centdemeern1
      @centdemeern1 9 місяців тому

      @@javidx9 Ah, glad to hear it!

  • @sabriZekkour
    @sabriZekkour 9 місяців тому

    Sir, very wonderful content. I hope you will make videos for us in which you talk about creating the two- and three-dimensional world from scratch, and we were founded in it.
    It means creating a library that includes tools from A to Z

  • @user-pw5do6tu7i
    @user-pw5do6tu7i 9 місяців тому +1

    Also looks great, good work!

  • @Troyxxt
    @Troyxxt 9 місяців тому +3

    Good to see you back

  • @okawo80085
    @okawo80085 9 місяців тому +1

    This is literally a perfect c++ graphics engine for teaching gamedev basics now, from the bottom of my heart thank you, you all rock!!!

  • @huseyinkucuk3909
    @huseyinkucuk3909 9 місяців тому

    Welcome back Mr Javid. We missed you.

  • @songersoft
    @songersoft 9 місяців тому +1

    This was great man. Thanks!

    • @javidx9
      @javidx9  9 місяців тому +1

      Cheers!

  • @gsestream
    @gsestream 9 місяців тому +1

    2d ray traced lighting demo would be nice (top-down wall floor lighting)

    • @javidx9
      @javidx9  9 місяців тому +1

      Check out my "shadow casting" video, it does it without rays - but yeah a fully ray traced 2D lighting demo would be a neat project.

  • @nosuchthing8
    @nosuchthing8 9 місяців тому

    Looks like a good jumping off for ray caster games

  • @magikworx3748
    @magikworx3748 9 місяців тому +1

    That's a neat library

  • @dazaizer0
    @dazaizer0 9 місяців тому +1

    insane i will definitely try it

  • @84giampiero
    @84giampiero 3 місяці тому

    Unbeliveable work!!

  • @AlexanderBukh
    @AlexanderBukh 9 місяців тому +1

    Never really harnessed C, but this is a good video, thanks!

    • @javidx9
      @javidx9  9 місяців тому +1

      Hopefully the maths is still transferable, Cheers!

  • @Blackoutfor10days
    @Blackoutfor10days 9 місяців тому +1

    Can you work on the artificial tree generation.

  • @alexeyyurov845
    @alexeyyurov845 9 місяців тому +1

    Gread job, One Lone Coder.

    • @javidx9
      @javidx9  9 місяців тому

      Thanks Alexey!

  • @mworld
    @mworld 9 місяців тому +1

    Very nice work.

    • @javidx9
      @javidx9  9 місяців тому

      Thank you!

  • @gedaliakoehler6992
    @gedaliakoehler6992 9 місяців тому +2

    The return of the king 👑

  • @realdotty5356
    @realdotty5356 9 місяців тому +1

    He came back

  • @Bastanaft
    @Bastanaft 9 місяців тому +1

    Oh!!!! Mate you haven't changed a bit....ahhh... nevermind. Glad to see you back! Ive loved your channel since... well ever!

    • @javidx9
      @javidx9  9 місяців тому +1

      Ive got precisely 17 more grey hairs thank you very much

  • @lel7531
    @lel7531 9 місяців тому +1

    That is really cool !

  • @sorek__
    @sorek__ 9 місяців тому +1

    This is very cool!
    Is it possible to use project on a customized ray?
    Basically I want to check collisions along a path that is (for example) effect of further calculations of trajectory of a object (affected by gravity of other objects).
    Super cool project, thank you for sharing all of that with us! I love how you approach your code in simple, yet genius ways!

  • @littlenewton6
    @littlenewton6 9 місяців тому +1

    Oh my God! You come back!

  • @MrSandshadow
    @MrSandshadow 9 місяців тому +2

    he is alive! :o

  • @gigigigiotto1673
    @gigigigiotto1673 9 місяців тому +1

    amazing

  • @vincentcleaver1925
    @vincentcleaver1925 9 місяців тому +2

    Javid is baaaaack!

  • @darkwinter7395
    @darkwinter7395 9 місяців тому

    Well, this is going to be handy...

  • @darkfrei2
    @darkfrei2 9 місяців тому +1

    Thanks for the video!
    Can you please make a video about boids with multiple behaviors? Where you can one or multiple of them for the same boid.

    • @javidx9
      @javidx9  9 місяців тому

      Boids is the sort of thing this channel would play with. I'll add it to the list!

    • @darkfrei2
      @darkfrei2 9 місяців тому

      @@javidx9 also I am stuck in the Voronoi diagram, not every diagram is solvable: when xn = xm (vertical directrix) in the point event or yn = ym in the circle event the program cannot solve it right (Furtune's algorithm)

  • @wChris_
    @wChris_ 9 місяців тому +6

    It would be nice of the Pixel Game Engine would interact seamlessly with the shapes defined by this library. Im thinking mainly on the Draw methods, they should also accept the shapes from this library if it is present.

    • @javidx9
      @javidx9  9 місяців тому +3

      This could be included in the library itself, switched on only if PGE is being used.

  • @ARTIFAYT
    @ARTIFAYT 9 місяців тому +1

    im happy:)

  • @nocluebruh3792
    @nocluebruh3792 9 місяців тому

    this is really good what

  • @reguitarded
    @reguitarded 9 місяців тому

    Return of the King! 🎉🎉

  • @FreedomAirguns
    @FreedomAirguns 9 місяців тому

    I see that the library really is getting big as you noted and the following may turn/raise some eyebrows, but, have you guys considered opting toward arbitrary precision? I might try to rewrite it but, as you said, it's getting big. 😂
    I barely had a look but I was wondering if I could easily use the bignum library for that, converting everything to use that as the base for operations. Any help or suggestion would be really useful.😊
    I love to play with hundreds of thousands of digits long numbers from time to time and such a library would be the cherry on top of it all. ❤

  • @yikaiguo4177
    @yikaiguo4177 9 місяців тому +1

    Welcome back!

  • @j.tann1970
    @j.tann1970 9 місяців тому

    Hehe, you could have expanded on that yes at the end and said "this video is"! 😂

  • @shugyosha7924
    @shugyosha7924 26 днів тому

    Very cool!!

  • @user-pw5do6tu7i
    @user-pw5do6tu7i 9 місяців тому

    11:20 does the library strive to be pure mathematically accurate or is it accurate to the units provided? Would a overlapping boolean check of 2 circles ever change based on floats vs doubles?

  • @jhonrodriguez213
    @jhonrodriguez213 9 місяців тому +2

    Ohhhh hello there javid, how is the family?

    • @javidx9
      @javidx9  9 місяців тому +1

      We're all good thanks!

  • @abhilekhgautam5963
    @abhilekhgautam5963 8 місяців тому

    Just WOW

  • @nightwintertooth9502
    @nightwintertooth9502 9 місяців тому

    This is INCREDIBLY useful as a standalone library of ninute size for collision detection using primitive geometry which is much faster than per pixel algorithms and really adds value to your library. Do you plan to support gcc? I have been moving away from msvc as of late.

    • @javidx9
      @javidx9  9 місяців тому +1

      All OLC code over last 5 years is cross platform. So yes!

    • @nightwintertooth9502
      @nightwintertooth9502 9 місяців тому

      @@javidx9 I'll be on the repo :)

  • @ArnaudMEURET
    @ArnaudMEURET 9 місяців тому +1

    Fantastic project! I wish I could become blind to C++’s ugliness again though. But as they say, once you’ve realized it, you can’t unsee it… 😢 I’ll check if there are Rust or even C ports…

  • @emmadkareem5247
    @emmadkareem5247 9 днів тому

    Thank you for your work. I have a question for you not related to this video, but you know js well, so may have an answer. I work with Google sheets scripting, and need to be able to draw lines and axis inside the Google sheet. Is there any way I can do this? Thanks.

  • @oscarderby4825
    @oscarderby4825 9 місяців тому +1

    Welcome back

  • @ZERR0R
    @ZERR0R 9 місяців тому +1

    What happens if you want to find the intersection points of two same circles? There are infinite number of them, since they consist of the same points...

    • @javidx9
      @javidx9  9 місяців тому

      This is a great question. There has been some discussion about how to represent infinite solutions. The general assumption for now is that the user of the library would be aware of why they are calling the functions they are, and would hopefully have an understanding of the answers. As for your specific example, I think, and I may be wrong as I cant quite recall, that the number of intersections between circle and circle is restricted to a maximum of two. Which those would be however is anyone's guess lol

  • @musthavechannel5262
    @musthavechannel5262 9 місяців тому +1

    Are there any videos this year javed 🤣🤣

  • @jwallace6913
    @jwallace6913 9 місяців тому

    I wonder, does the ray march off screen? does the user have control here, over length and bounces? really cool stuff :)

    • @javidx9
      @javidx9  9 місяців тому

      Rays are infinitely long. There is no marching, stepping or nibbling here, contacts are resolved as line Vs shape equations.

  • @dominiccasts
    @dominiccasts 9 місяців тому

    How well does this scale for number of objects? For example, if you had 10,000 shapes and were trying to make sure that as you moved some around they'd snap to the edges of nearby objects, or didn't intersect them at all (and just stayed on one side or the other depending on mouse position), would that still run reasonably fast?

    • @javidx9
      @javidx9  9 місяців тому +1

      The library core functions assume only 2 shapes exist. How you use that interaction for many shapes is up to you. It's always context dependent, but either you can batch and accumulate, or do some broad phase reduction first to reduce the number of comparisons.

  • @Raix03
    @Raix03 9 місяців тому

    UTIL part from the name could be removed olcUTIL_Geometry2D -> olc_Geometry2D. Great content!

    • @javidx9
      @javidx9  9 місяців тому +1

      Thanks! This is legacy because the file actually is a PGE Utility, and is served by the PGE repo, though it works entirely standalone as well.