Testing EVERYTHING In The New Helldivers 2 Update | HUGE Patch, Bug Fixes, Buffs, Nerfs & More
Вставка
- Опубліковано 30 тра 2024
- Thanks to Factor75 for sponsoring today's video. Go to strms.net/factor75_se1483672 and use DOMSMAR50 to get 50% OFF your first Factor75 box + Free Wellness Shots for Life! Two free wellness shots per order with an active subscription.
⚠️ I am aware it says ICBM instead of ICMB ⚠️
1. NEW Exosuit Showcase: • Video
2. Advanced Tips: • Video
3. COMPLETE Bugs Guide: • Video
Support me on Patreon: bit.ly/3LAZepB
Discord: / discord
VODs channel: / @domsroundtable.archives
Let's dive into this Helldivers II Video Game with its Helldivers 2 Gameplay and this Helldivers II Guide and Starfield video game tips tricks and Helldivers II location and RPG bosses and Helldivers 2 location Helldivers II HOW TO Helldivers II warbonds weapon Helldivers II build weapon guide Spiderman 2 best boss weapon guide Helldivers II Weapon Boss Weapon best weapon Armored Core 6 latest patch ! Update DLC Announcement Armour Knights DLC Expansion Action RPG Space Game
#helldivers2 #helldivers #action #gameplay #viral
Other incredible links to spice up your life;
Twitch ► twitch.tv/DomStrife
Twitter ► @DomsRoundtable
TikTok ► @DomsRoundtable
I'm Dom and I make educational, informational and entertaining videos on a plethora of Video Games, such as Marvel's Spiderman 2, Starfield, Payday 3, Lords of the Fallen, Elden Ring, Armored Core 6, Assassin's Creed Mirage and other big new video games! If you've made it this far down the description, you truly are an inquisitive soul, and I honour and salute your curious nature! Please join this channel and let us venture where few dare, as we make fantastically phenomenal and fantabulously flamboyant videos, whilst of course having a great time! Thank you so much for being here and joining in the channel with me, I hope you have an amazing day and let's speak soon.
Chapters:
00:00 Intro
00:31 Railgun
02:04 Flame Thrower
02:47 Laser Cannon
03:57 Factor Sponsored Ad
05:04 Breaker
06:02 Punisher
06:42 Breaker Spray and Pray
07:47 Shield Generator Pack
08:43 120/380mm HE Barrage
09:57 Eradicate Missions
11:50 ICBM
12:14 Armour Rating Values
12:58 Sand Rain Effect
13:49 Bug Holes
14:32 Bunker Buttons
15:06 Flashlight
15:32 Friendly Fire - Ігри
🎉Go to strms.net/factor75_se1483672 and use DOMSMAR50 to get 50% OFF your first Factor75 box + Free Wellness Shots for Life! Two free wellness shots per order with an active subscription #ad 🎉
Dom, does this work in the UK? Tried the link you gave but it's giving the price in dollars
@@andysutton2361 no it’s US only, bit daft to promote it and not say it’s US only 🙄 (it’s parent company is Hello Fresh so that’s for us in UK… not same meals though)
Maybe make the other guns not suck
The Spear now gets a missile with every ammo pickup, not just ammo drops. HUGE.
I lock all flashlight's off, they suck.
I’m glad that the final xp screen has been sped up 😂
The only really good change with the patch. The "buffs" barely made a difference.
@@Spectacular_Insanity l take
@@Spectacular_Insanityskill issue honestly. If you seriously don't feel the flamethrower 50% buff
Didn't even notice that they did that. Thank God.
@@Spectacular_Insanity the buff mostly make a differences are
spray & pray > it do feel better than before but nowhere need as stable, i think more ammo within the mag would be better to make up for lack of damage and wide spread
flamethrower > here is the kicker, u can feel the power...but due to short range and enemies doesnt feel the effect of burning so technically it a 2 edge-knife as burn melee enemies will constantly run toward you instead of panic run away
punisher brothers > 60 rounds...but fire rate is still biggest weakness
I cant see it mentioned anywhere in the patch notes and nobody is talking about it;
They increased the speed of the Reward Screen. All EXP/Credit is listed at once for all objectives on the map.
I just did one simple test and on in that it cut down the reward screen duration by 16 seconds.
Quite the nice QOL feature.
oh thank FUCK
I noticed, it is much appreciated.
these QOL changes are joel-sent
See, they need to include things like this in the patch notes, because that's a great upgrade.
absolutely, makes it such a clean experience
13:20 personally I liked it when the weather picked up and you couldnt see shit. Running towards an objective and just seeing the outline of a bile titan or a hulk 50 feet away was so nerve racking i loved it
Yeah it really added to the feeling of horror
However it should make the Helldivers more difficult to see as well.
I loved it as well! 3 chargers were hiding just outside of sight, and they popped up the very second i stopped to reload. Almost peed myself.
its a cool visual and all but seeing as it doesn't seem to apply to enemy sightlines i was never a fan
@@QW-lm1ie that's the appeal for me. They're natives to the landscape. Bugs evolved over millions of year to sense movement is such harsh environments.
My favorite change is the faster mission end screen showing all the objectives completed much faster. That little QoL change seriously made me so happy
Still seems too long. Honestly just needs a skip button
So nice - it seems to have affected the victory pose screen when riding up the elevator on your ship, though. The emotes used to play all at the same time, but now there seems to be a delay. Not sure if this is a result of them tweaking the XP tally screen or not, but if it is, i still think it's an acceptable trade-off
That shit still long as hell lmao
"Flashlight illumination has been buffed from 13 lumens (candle light) to 40 lumens (3 candles)!"
Triple candles, triple DEMOCRACY!
Two if by day, three if by night...
Great... Worst part.
Just glancing at the nerfs, they've took something I could live with and made it worse.
Flashlight should be on the armor not on weapons because unless you're aiming it just points at the ground or swings around as you run.
@@Morcorco turn it off then silly
That decreased spread on the barrages is a god send. I remember throwing it to an outpost from a distance and having the first shell killing me.
Ikr, you can be 100s of meters away and it still kill you or your teammates.
I've still died like that even with the reduced spread, but it still feels a lot better now than it used to.
I swear the game would troll you before and purposely send a shell to direct impact you if you got within range of the spread.
They literally could have just reduced the spread on the orbital barrages and I’d have been just as stoked
it felt like the first shell always landed on my feet 100% of the time with the 380mm barrage
I think they should bring back the dense sandstorms and make it function like the smoke bombs do. That way it balances the low visibility by causing the enemies to have a harder time locating you
This.
@@MetalGamer666 Agreed!
As someone else said it felt like a horror game when the sand rolled in, plus the visuals were amazing!
Yup. I was on Medridia during a massive monsoon and it went from a sunny starship troopers kind of day to a dark and rainy Aliens survival kind of day in less than 5 minute. I couldn’t see 15 feet in front of me. It was awesome. Same with the meteor showers. First time I got caught in one I just about shit my favorite pants.
The dense sandstorm with spore clouds were hectic lol
When you got to the bunker part, I was like "YES! SOLO BUNKERS FINALLY!"
Boy, let me tell ya, that was a curve ball.
I read somewhere that you can solo bunkers with an arc thrower
6 extra seconds in Helldive difficulty feels like an eternity lol
I agree, this patch made me believe the devs don't play the higher difficulties lol
There's almost no way to desal with shielded enemies, no buff to other weapons, which most of them need it, and those long ass delays, specially with the new random debuffs, are kinda meaningful for high difficulty
There were buffs....
@@NicholasMulvaneybuffs to weapons that make them sort of viable. Main concern for most is armor
@@FcoEnriquePerezI do agree that the armored enemies are too menacing in the higher difficulties. I do wish they changed how the railgun works on a fundamental level, instead of nerfing the only reason that people were using it in the first place. They need to fix hitboxes for stuff so that hitting the weak points actually does what it needs to do 100% of the time. I feel like the only reason the railgun was good was because it basically bypassed the shitty geometry around the hitboxes.
@@FcoEnriquePerezHigher difficulty is meant to be difficult, I feel like “suicide” difficulty should be appropriately hard and the devs did that
I kind of liked how much visibility was lost with the sand rain. It turned the battle into a horror scene. You never knew when a bug would just appear out of the fog. Got my heart racing.
Totally agree! Some of my most epic memories were running through sandstorms to the extract with just silhouettes and screeches behind me. I also liked how it could affect tactical decisions - you might switch objectives depending on the visibility.
yeah it was pretty scary stuff, and enjoyable because of that
I lived for that lol
I sort of agree, but it also made certain missions impossible on Difficulties Suicidal - Helldive, because it wasn't just one bug coming out of the sandstorm, but like 3 chargers who would insta-gib you without you being able to do anything about it because they were all covering different angles you couldn't dive to.
Yea I agree, I thought it was exactly as intended. I couldn't see shit and I loved it.
Devs are sick. They have a challenge to kill 100 enemies with the flamethrower, then buff it AFTER 😆
Wonder if it was for the sake of data collection. With more players using it they have a rich pool of data to work with.
They _BUFFED_ the Flamethrower.
*My inner Canadian screams to commit war crimes for Super Earth. I will **_not_** be sorry.*
Dewit! It's a super fun weapon now and it laughs at Chargers.
Seeing how Canadians declared war on rats I can imagine they like flamethrowers and other tools of mass eradication.
@@Svoorhout85If you think POWs are rats, sure.
I think helmets should have some passives too they need some love.
100% agree 👍🏼
Yeah like it cuts down cooldown on types of stratagems
They have said that it was on the table but was cut out, I hope, just for the meantime.
Only if it is a passive slot on said helmet where you can choose the passive.
I don't want to have to give up my favorite helmet because it has a garbage passive.
Apparently there's kind of buggy ones that occurs, and old code about it. I'm assuming it wasn't polished enough for release, good chance it'll come with the huge update
Sacasm aside
The shield regen delay basically doubled , from 6ish to 12ish
A 100% delay increase is ALOT
It’s a good change to me. It was such a crutch strat before this patch.
@@OneBiasedOpinionbad change to me
@@OneBiasedOpinionthen you didn't have to use it.....the rest of us enjoyed it
@@belowaveragegamer95 Learn to dodge. Take cover from automatons instead of relying on the shield.
@@FutaCatto2 thanks I do that already.
I launched an ICBM earlier today and even up by the terminal you get blasted on your rear. Definitely clear the area once the timer starts lol
common sense
5:30 You're happy about the breaker nerf because it makes other weapons "viable"? That's not how it works. The other weapons are either viable or they're not. Nerfing the breaker doesn't make the other guns suck less, it just makes the breaker suck too.
The breaker was too powerful on its own. It was a semi-auto shotgun with exceptional range, recoil control, ammo capacity, reload time, and dps. It was great at everything and literally had no downside other than trying to use it long range. Now it's harder to use, which if anything represents the raw power coming out of the thing because it still hits like a truck. The ammo capacity decrease reflects the still-fantastic reload time of swapping mags, especially with a shell in the chamber. Other weapons need work, especially the penetrator and the laser rifle, but what they've done with the breaker was necessary for the balance of the weapon itself, not just for the sake of the other weapons.
Other weapons were already viable
if other weapons were viable, people wont be only using the breaker. even now above diff 7 people mostly use breaker, breaker incendiary for a reason.
@@njung1990able They're not only using the breaker in 7+ lol
@@Razumenyep breaker is still meta. This wasn’t a balance patch, it was a nerf the meta, make the game more difficult patch.
Oddly enough, I liked not being able to see far on mission with really bad weather. It made it feel like I was actually in a sandstorm.
Right!? Realism and chaos are what make this game a diamond in the ruff. Not seeing whats 10 feet in front of you but hearing the noise really brought out the tension!
Agreed
Yeah same. This one was actually the biggest disappointment for me in the patch notes. Maybe find a middle ground because now it just looks like it's barely noticeable
Yeah, I totally thought it was intended for us to be practically blind on those missions.
Agree, but I did not enjoy being blinded by the sun during said sandstorms
I kinda loved how hard it was to see on Eratta Prime. It gave it a really cool, unique vibe. That low visibility made it feel like a horror game
Yeah, it was my favourite visual part=`[
I had to close the blinds in my livingroom to see on Eratta Prime. I thought it was cool.
The bad visibility sandstorm still happens but only at random intervals
I think the stock assualt rifle and diligence need a buff. It's weird that the smg does so much more damage than them
liberator penetrator needs the buff
@dabbster2574 that one too.
Marksman rifles always underperforming is a staple of shooters, not sure why
(Replying to original) So you're telling me that first gun, which should be the worst gun in the whole game by the way, needs a buff? I don't care how good you are, but if you're over level 5, you shouldn't be using that gun anymore, and you also shouldn't be on any difficulty harder than maybe Challenging or Hard.... MAYBE!!
@@LemonStir all guns should be viable. Planetside 2 did it very well. You need to get out of the old starter pistol trope
How railgun says "priorities on penetration " now it's not that 😂😂😂😂😂
I like how they didn't make anything as good as the railgun used to be. This patch was just a difficulty boost.
Titans/Tanks and Chargers/Hulks also have more health now on higher difficulty (7+) not covered in the patch but proveabled/demonstrable. Takes more hits with EAT or similar to kill than before.
diff 9 was a blast before. right now it's not too hard personally but it just isn't fun anymore :'D@@fallout1116
All I hear is "Cry cry cry I don't like unsafe mode. Cry cry cry don't know when the gun will explode. Cry cry don't know how to aim down the sights to tell when it's going to explode on you." Maybe just learn how to use unsafe mode, which has not been nerfed and is the true way to one shot even bile titans?
"we don't want players taking out chargers in seconds"
"then why are you spawning them every few seconds?"
Who said you're meant to kill everything as soon as it spawns..?
There is a reason that kills don’t give XP.
I wonder what the difficulty “helldive” is supposed to be like… hm maybe… hell? The game is supposed to be hard lol
@@wormer104, that's kind of dumb to say. Kills don't give XP, but they exert pressure and create openings. I won't start extraction when there are 6 chargers and 3 bile titans that aren't being dealt with.
@@natekim6495 But they don’t give XP to remove the incentive to kill everything.
You just don’t need to kill everything.
Nerfing the good weapons doesn’t fix the issue of the other guns being complete trash
This! there needs to be true balance not just assumed balance.
Balancing to the lowest common denominator of suck is not the way to make me want to play more.
@@kwakhopper4116 They've literally buffed twice as many weapons than they have nerfed. Making every weapon at least somewhat viable would be the true best outcome, rather than a hard meta forming around the 1-2 easily best weapons. It was to the point where at higher levels, meta slaves were literally kicking people who weren't running shield pack + railgun on any mission..
Eradicate missions is just slower on lower difficulties because the enemies spawn less often and in less quantity, meaning the 2 minutes prior to the patch was only achievable on 7 or up
I was about to say that for me it always seems like i'm waiting on the bugs to spawn for like the entire 10 min. But rarely play above challenging.
The 2 min mission was done on bots not bugs
nerfing a gun does not make other guns viable; it makes them even. the other guns' viability did not change at all, it's just that the breaker became less viable and therefore on par with everything else.
This. I wish more people got this. Buff the shit that sucks but don’t nerf things that people like and that work
Skill issue
@@thecornfieldiii2069 i'm waiting for a video of you clearing 8+ in either group, randos, solo - teach us inferior players how to play. Otherwise take this to where the sun doesn't shine.
@thecornfieldiii2069 you say that but I bet you're not even clearing hell dive. What a 🤡
@@Gjhfggdyyg I promise I am asking this in good faith, but do you think that difficulty 8+ is not clearable now that they nerfed two guns? I get the guy saying skill issue is an idiot, but It simply isn't the case. We've been running helldive difficulty in my friend group since the patch with no issues (well beyond killing eachother still lol). In fact, we were using the same weapons a lot of the time (breaker + railgun) and the nerfs didnt make them feel bad. Just have to play smarter.
All that to say that I do agree that they need to buff other stuff. It is super weird that the only weapon class worth running is shotguns, and we have 3 more shotguns coming out in the next warbond. They desperately need to buff the DMR style weapons for instance. The slugger is a better DMR than the actual DMR lol
13:11 I hope they keep that level of fog or smoke for quick events like a 2 minute dust storm, it was painful for long durations but did look amazing on the first few dives, would love this to stay as a storm effect.
is it just me or the stalker lairs are spawning more stalkers than usual?…like, a lot more…
I had a game about a week ago where me and a buddy could literally not even get close to the lair because of how many were spawning… if that sounds like your game it may just be a bug that happens
just you imo
And then when you get close, they just disappear unless you're right up on the hole.
It's possible to be within the aggro radius of more than one at once. They track you from very far of the nest, and if you're in the center of the ven diagram, it's horrifying.
@@thangluongviet6461 2 other people replied under my comment expressing similar issues buddy, u good?
I used to stack 120mm, 380mm and walking barrage to annihilate large outpost.
now I might need just one of them! nice!
The 120mm can now regularly clear medium and large size bug nests. It sometimes leaves a bug hole or two. I haven't tested it on the bot side, as I've always taken other stratagems for the teams I'm in, so I'm not sure if the 120mm shells can damage the bot fabricators or not. If they can, it would be a great pick for bot missions, too.
I have tested the 380mm in bot missions, and it's now great at clearing the big bases. It even injures and kills hulks, tanks, and turrets you find in the bigger bases on higher difficulties.
They still aren’t good. Just too random and inconsistent and the chance of team killing is still quite high.
@@martinholt7229 It helps if you don't run at it. The 380 owns now. You probably run mortars.
@@seanwalters1977 bro wtf are you talking about? I learned quickly to not run under a 380. It’s just very inconsistent.
@@martinholt7229 So then what's the issue? Just stay at least 50 m away from it. If someone is throwing it on top of a fight then yeah sure but it's not inconsistent. At least not after the patch. The 380 dominates now
I have not had a good patch so far. Spent pretty much all of it getting team killed, killed by meteors, and trying to figure out why the railgun wasn't OP. I just unlocked that thing too. Guess it's back to autocannon or maybe spear.
Personally I've even been running the spear even prenpatch. The spear actually got buffed, with better lock on and more ammo back on ammunition crates.
You didnt fall into the trap of crutching on railgun. Youre lucky.
@@hardboiled2987 I still occasionally run it on bot missions, being able to hit a hulks head is still super useful even if the gun isn't as good as before.
Chibi-Robo remaster when?
@@12gagegaming43I tried the spear post patch. I was able to get 1 lock on to work and fire...out of 30ish attempts. That weapon is still horrifically buggy, so much that I would recommend no one take it until they fix it.
@eamonnholland5343 That's really weird, I've been able to get it to pretty consistently lock on to the point I bring it on almost every mission. Tanks, Hulks, Chargers and Bile titans can all be one shot with it if you are able to land a direct shot. It can also target fabricators for easy base destruction.
I think we should all be upset not because the railgun is too strong but the other unused weapons are too weak. Like the buffs to the laser canon and flamethrower are great. Really could have just left the railgun as is and had three strong viable support weapons amongst those.
They shouldve just given the railgun a necessary support backpack. And yeah buff the other supports
Yeah, the nerfs are super disappointing cus the games way too crazy to be nerfing weapons, instead we should be buffing everything that needs it.
@@nade5557 That would have been an excellent idea. Railguns fire using elecro-magnets, so it'd make sense to have a backpack to power it.
There’s just no viable options other than the rail gun to deal with hordes of tanks and armoured enemies
@@afficiopedal4325 I run recoilless or anti-tank and I just need 1 shot per charger.
Devs need to livestream Joel doing Helldiver difficulty post update.
i mean, its not like its impossible to do now that you have to shoot the railgun an extra time. in fact, you can just run around with the anti-mat and be just as, if not more, effective. this would require people to actually play with options besides the railgun and breaker to know, though.
If they do, I’m gonna laugh my ass off if he handles it just fine.
The patch makes it seem like they don't play past difficulty 5 lol.
Honestly. I want to see him handle more than 3 chargers or bile titans at once with the new railgun changes. I get that it was strong, but its entirely useless in safe mode now, and the lesser damage even in unsafe makes it awful to use. Much as I like the Laser Cannon and Flamethrower they still aren't good options against armored targets on anything higher than difficulty 6. We're basically forced to use the Expendable launcher or nothing now.
You’re all forgetting have “Joel” whom I believe is an AI or at the very least not his real name… something it’s off about this person.. aaanyhow I digress look if he gon play no Dev advantages or secret menus or all that God mode mumbo jumbo 🤣🤣🤣🤣
it wasn't documented, but the Slugger also benefitted from the ammo increase buff. another one is that the Spear now regains 1 ammo from map supply boxes
The breaker spray and pray now has a higher damage per magazine than the breaker. Meaning it is now statistically better than the breaker.
Diligence Counter Sniper gets no love. You cannot track a moving enemy at 50m as if it were an AMR, yet the damage and penetration feels like a standard infantry rifle. Least versatile weapon with low power.
The regular diligence is far better but suffers from an atrocious scope/dot. And the poor AMR is outright misaligned and does not put the round where you point it.
It wrecks ALL automatons tho...and can be used as a pretty good clean UP Tool against terminids. Has good ammo, runs and reload + the most satisfying rip fire in the game. It could have a secondary fire mode that spends more bullers but breaks havier stuff? Yeah It would be cool. But its pretty good as It stands.
FFS It can two shot a Hulk and one shot every other unit but tanks.
Use the slugger, it's the true DMR of the game. Sucks because it handles like a shotgun so your sight jostle all over the place but when you crouch and learn the hitbox for things it a dream even at range. Satisfying one shots just no scope sadly.
@@TsunamiWombatwait the AMR scope is misaligned? I was wondering why i missed headshots on still targets while being dead-on. or does the AMR have spread?
@@FantasyDragon14_ the scope is misaligned and supposedly the shot goes down and to the right of the actual dot.
Thank you for being someone who actually tests the changes instead of just reading them off a list, posting a video, and calling it "content"
Managed democracy thanks you sir, o7
Seriously I just watched one of those before finding this one so worthless. Glad some people put in effort to their videos
Lemme guess, Cloud Plays? I like his content but yeah, looks like he's just spouting what he reads on Reddit.
PLAYER DISCLAIMER WARNING! Did I miss the part where he said he is "testing" these on level 3 & 4?!?!?! THIS IS WHY CONTEXT IS KING! The lowest level you have to play in order to progress your ship module is level 7. You need super rare samples. You will NOT see the same results in this video if you try to repeat what he is claiming in any level higher then 4. Please, when putting the word tested in you title... list the variables and parameters of your test. A charger will make you his doormat if you go into level 7 solo with a flamethrower or laser cannon thinking this will be easy. lol
@@HomercidelRage07yeah this guy’s “testing” was the most minimal I’ve ever seen in a video. Didn’t even do all the testing himself. made his wife show the numbers for the shield pack. If you’re gonna test balance changes. Show and talk numbers. Not adjectives. I want to see a charger go down in “around 7 seconds” with the flamethrower. I don’t wanna see bad gameplay of you missing shots on a charger while trying to say how many shots it takes to strip armor now
Also this guy literally says all buffs are great and all nerfs are great, where’s the critique? I personally don’t think making things worse than they were is a great way to balance a game
Its so game changing that I can't even get halfway through a match without getting booted out from an error now. 😂
Lots of new bugs with this patch (per Reddit).
@@fallout1116 Yea I've had some crazy bugs before, but the worst was suddenly only being able to switch between my pistol and my support and shortly after that changed from only being able to use my support, then halfway through I was useless because I couldn't have any of my weapons equipped and couldn't even call any stratagem down, no stratagem weapons or even call dead players back down. I told my team on the mic what was happening and said sorry and I'll just quit because I'm useless now but they were awesome about it and protected me all the way through to extraction. Still I never want to experience that again, running from swarms with no weapons was seriously scary. 😂. Still better than not being able to play at all from an error though.
@@clockworkNate That bug existed before this patch aswell.
They need to decrease the spawn of chargers and stalkers. It's insane from 7-9 difficulties.
I was running solo on 5 and had 4 chargers spawn on me at once after I'd just used stratagems to kill another two 😂
Yes, absolutely. Right before the patch happened, I was on a level 8 mission with two of my buddies. The only reason we were able to just about manage was the Railgun shooting down charger armor as quickly as it did. We were swarmed by something between 8 and 12 chargers, didn't have the time to count properly, and barely managed to get out of that with a few reinforces in tact.
With the Railgun nerfed to oblivion we did a level 7 mission today and wiped against 6 chargers. Three of which came from bug breaches and the other three were just from random patrols we were forced to engage in order to not die against the others.
nerfing the breaker doesn't make other weapons "viable" it just makes them less trash in comparison. I was really hoping we would get a buff to pretty much every primary weapon in HD2 without much of a nerf to the breaker but it seems, for the most part they are just going to nerf the one weapon that's actually viable in level 9 difficulty
It's like hiring an ugly girl to stand next to you so that you feel prettier.
Even with the nerf Breaker doesn't feel any different. The recoil is noticeable but not detrimental at all.
a lot of the weapons are viable in HD difficulty.
I'm pretty sure that 'viable' vs 'trash' is such a volatile and shitty take that whatever else you have to say doesn't matter! Nobody cares about ONLY LEVEL 9 plays. Everyone is just complaining to complain!
@@naeonixion and even then, going "muh helldive" makes no sense for horde clearing weapons because the only change is what makes up the hordes and how many of them there are. The hordes don't have more HP or anything.
The flashlight really needs to give us the option to point it forward without aiming. Otherwise it is more like a rave light.
i would love a universal helmet light toggle instead of gun mounted flashlights
@@CopperscaledWas just like that in Helldivers 1, dont know why they didnt keep it.
Weapon mounted lights, only point where the Weapon is pointed...
@@JRock3091Yeah and they're saying it shouldn't be like that, it should be on your chest or your head
(Replying to original) Team makes realistic game with realistic ammo counts and light fixtures and friendly fire, player asks for not real game. Just seems like this isn't your game. Play Halo Reach and play their Firefight mode.
Seems like I finally found a good channel covering Helldivers.
There are so many channels just reading out loud the patch notes, stretching out the video unnecessarily.
I can read these myself...
You on the other hand actually did the work and tested it out.
Thanks!
When I first launched an ICBM, I ran away, expecting the flames to take out anyone nearby, as real life rockets produce a lot of danger close up.
Tried out different combos on impossible, yeah it's not looking good. flamethrower takes too long to kill 6 chargers lol and it slows u down. Laser Cannon is more useful but not efficient enough. thing to note too is that heavy is still the worst armor due to how slow you are and how many adds are attacking you. id say this patch was a 4/10
from what I understand if you hit the chargers in the right spot with the laser it kills them faster than any weapon.
Even after the "buff" to the flamethrower, it often takes an entire canister to kill just 1 charger (sometimes more). You only get 3 when at max ammo. On higher difficulties, you're often facing 2, 3, upwards of 8 chargers all at the same time. While I appreciate the buff to the flamethrowers, the devs clearly aren't playing their game on higher difficulties. There was a reason people took the railgun on higher difficulties, and it was because they could reliably break the charger's leg armor, enabling them to kill them and keep the charger numbers manageable. That, and the other anti armor weapons can't reliably break the charger armor, except for the EAT and the spear (which isn't recommended, because it's lock-on often doesn't work, preventing you from even being able to fire the weapon).
Light armor is still going to be meta against terminids in higher difficulties. The reason is mobility = survivability when facing enemies that only engage you in melee. Against robots, where lots of little chip damage is inevitable from all of the ranged fire, higher armor becomes more viable.
Yep, been doing helldives since launch and without light armor on a helldive, it's pretty a quick death.
@@metarugia3981 and if you want all 5 stars (or something close) then you're probably gon run out of time
“The railgun was too OP so we decided to nerf it and make the laser cannon even stronger than the railgun ever was”
Me and my squad played on the hardest difficulty for the first time last night. Battled through blood, sweat and tears only to find that none of us could enter the ship to extract because of a god damn bug…
Tried the mission again and had the same thing happen. Really hope they get it fixed/patched because it was such an anti climax
Same thing happened to me lol second day on the game me and my squad and I clear the entire map do every automaton base every side quest all of it, extraction comes it kills me on the jet cause we are on this super narrow platform after that none of us to extract
That’s one of 13 games that’s dropped between yesterday and today where I did everytbing and didn’t get anything lol
The game is good though so I’ll cut em some slack
Why are so many people concerned about the extraction? IT'S NOT MANDATORY!! Yes it sucks, but guess what? You still get the medals!! You lose out on so little XP, and yes it may really suck not to get 9 super samples per mission if you can't extract, but if that's constantly happening to you, I would not play with those people until you find which one of them (could even be you) is having computer/internet problems. I play with randoms all the time on Suicide Mission and it has never happened to me, so it's not on the game's side of things. It's yours or a friend's. Probably whoever is hosting.
Damn I wish they buffed the jetpack, i find it more engaging to use than the shield gen backpack
Agreed. Les cooldown time
I really want to like the jetpack (it should really be called a jump pack), but it just does not perform as well as I hope every time I bring it out. The opportunity cost is simply too high when so many other backpacks and/or strategems perform so much better.
@@Barl3000 It is called a Jump Pack in the game, people just say jetpack because that's the term everybody's used to
imagine how cool itd be if you could fly up, stay in the air and rain hell from above for 3-5 seconds instead of what the current... "jet pack" is
@@Barl3000 It's somewhat useful for moving quickly through blitz missions and that's about it, even then you'd probably be better off with shield just to shrug off attacks that'll slow you down, kind of a shame considering how powerful the backpack slot can be that the jump pack feels so weak.
I do not find the armor that much more effective considering the speed and stamina you lose for them. It's just not enough damage mitigation.
Im going to wear heavy during missions where you hunker down and survive waves. I just did one and was surviving one explosion after another. (There were 4 mortar turrets)
For big map missions the light gunner armor is my new favorite. 100 armor and the stamina of a light set.
I’m still running speed + stamina on large maps, especially when bots are involved. It’s just too important to keep moving. But yeah, as the guy above me said, I’m gonna be looking at more armor for missions where either the objective or my inherent team role requires more “withstand” tactics.
Absolutely, it's still completely nonviable on high difficulty levels
It's pretty wild how much quicker you run and how quickly your stamina regens in light armor compared to medium and heavy armor. The difference in armor rating just doesn't warrant the loss in movement speed.
There's already been tests, and 50 armor rating lets you get hit 4 times in melee from the smallest bug before dying, whereas heavy armor lets you get hit 9 times. That seems like a lot, but, the bigger bugs still deal massive chunks of health regardless, and there's random crits, which largely negates the effectiveness of higher armor rating. It's almost always better to be able to run faster, so you can kite enemies, or get away from them. This becomes even more apparent on higher difficulty settings where movement is king.
This patch makes me think that the devs don't play their own game on anything higher than medium or challenging difficulty, and their weapon nerfs and armor implementation (as it's currently working), have a profoundly noticeable impact/nerf even on the mid range difficulty settings.
@@eamonnholland5343 Eh, they are just starting out in the big leagues (player count, finances, maintenace), so I wouldn't be too hard on them. Regardless, every success must still meet challenges.
Quick thing to note about the flamethrower is that ground fire damage and target fire damage stack to do even more DPS. So it's good practice to set the ground alight and then torch your enemies. Just like firebug from Killing Floor 2, feels good.
id like to see the gaming industry move from nerfing a few items to buffing the rest of the items making everything viable, instead of making the experience painful
Unga bunga why do one thing and save time and instead make thing harder and longer and do hundred thing? If my grammar sounds awful it's because I'm imitating you.
You did a piss poor job.@@LemonStir
I feel like saying other weapons, including those that were not buffed, became "more viable" is just because the weapons that were "viable" got nerfed, by a large amount, is not logical. The enemies stayed the same so the inviable weapons are still so (excluding those that got buffed). This only served to make the game more difficult as the overall viability of a primary has been reduced. Or what do you other players feel?
I agree; that was the dumbest shit I ever heard. "nerfing the most viable weapons creates more variety. The variety was already there. The other weapons were shit, now all the weapons are shit.
Agreed, I can’t follow that logic. It just means that overall there are less viable weapons than before. Other weapons might be comparatively more effective now but that’s a useless comparison. What matters is how effective they are in combat.
Especially since he’s playing on difficulty 4 is hilarious. I want him to try difficulty 8 or 9 when he’s got 5+ chargers, 4+ Bile Titans and a horde of other bugs chasing him and see how “viable” the other weapons are
Now that all the weapons are shit they shouldn't cost medals, or everything should unlock at the same time. You shouldn't have to spend medals on stuff you don't want to get the stuff that you want now that all the weapons are shit
I feel like while that is true, people need to realize that some of these weapons were just...too well rounded I guess. A big way they are balancing weapons is that you have to have a backpack with them or have long reloads and the railgun has neither. It makes no sense that it would be the best weapon to kill bile titans and chargers in its current iteration. Same goes with breaker shotgun, I swear that thing had near infinite range and just preformed better than most primaries which creates the illusion of customization. If something is so clearly better and you choose something else its because you want the flavor of the other gun, not because you can find a better use for it which creates a toxic community where you get kicked if you dont have the breaker shotgun (happened to me like three times). Buffing the laser cannon and buffing the other shotguns seem like a step in the right direction for overall game health as it allows different niche builds to come into effect. Now that being said as someone who plays on Helldive I am going to have to use a stratagem slot just to deal with bile titans and chargers now instead of using railgun if I want to dispatch them quickly which might piss some people off especially on higher difficulties where larger enemies are much more common and oppressive.
In short. I like the update. We as helldivers are weaker and therefore the game is harder (for now) but I think it is a required step in order to keep different builds and strategies alive while keeping the game balanced and fun. No longer are we going to see only breaker shotguns and railguns. The diversity has likely doubled now that those are nerfed.
I don’t want to be a downer, but are we really not getting any buffs to other AT weapons? Cause the railgun was the only thing keeping the hordes of chargers and bile titans in check. Most of my games have an average of 1-2 titans per breach amd between 2-4 chargers per breach, so not buffing anything else basically just makes me use more railgun shots for the same job, which I find really unfun. Is anyone getting any success with other options than the railgun ? I’d love to hear it.
I run other AT weapons like recoilless or anti-tank expendable and they are fine, pop armour off of chargers and drop them with the primary.
titans are better to deal with strategems but you can still shoot them with the AT weapons and kill them in 2-3 shots.
@@Ais-pd6yl so what do you do once or expendable at is used once? just die to the other 5 chargers?
@@mryellow6918 they obviously play at low difficulties. When there are 4 chargers, 10 hunters, 15 scavengers, and 2 titans coming for you those 6 rockets with 4.5 second reload times are not "fine".
I really want the stinger and RL rifle to get ammo buffs. Getting half a pack's worth of ordnance per resupply would be just the right balance, I believe
@@dholl17 Depends if your whole team is stacked with them. I can’t really talk the highest missions I play atm is suicide and I’m a level 25. Me and my buddies always have 2 people with spears and 2 people with recoilless and if we play our cards right and know when to engage it’s works out well
Awesomly processed video. Grat job! And huge thank for it.
13:07 Sand Rain: I'm actually bummed it's so visible now. I liked it pre-patch.
Okay maybe a 100% increase in shield down time is a little harsh
11 sec lol bkt that much still
They made the shield charge almost instant
Its basically an entire extra health bar so honestly, its fair
Ikr, 11 seconds without being almost completely invincible? Insane. All jokes aside, i do think its a little long
ballistic shield doesn't have down time, just fyi.
Today, I experimented with the latest patch for a few hours. I've found that the most effective combinations are Slugger paired with the Arc Thrower, and Shield with light armor. I've been focusing primarily on Terminidis missions, as Automatins on Helldive difficulty are incredibly challenging. I opt for light armor exclusively because survival is tough regardless of armor type. With light armor, at least I can attempt to outrun enemies when in dire situations.
The arc thrower? Everytime im on a mission and someone uses that they kill all of us repeatedly with it at nearly 90° angles to them. I call it the friendly fire gun.
@@xplorerman105I've been running the arc thrower and was surprised at how little teamkills it gets me, I can fire at stuff with a teammate standing closer than the enemy at like 45° from my crosshair with no problem
@@xplorerman105 Certainly, caution is essential. Personally, I opt for the slugger when near other players as it provides more direct impact. The arc thrower serves as my go-to for crowd control when I'm defending alone. It´s better than the flamethrower because of the range...
Fun fact - only people on par with railgun nerf so far are people playing challenging difficulty. We were sweating blood before with 4 people on diff 8. Suffice to say even diff 7 is now unplayable. This is certainly not what I imagined when I said "Hmm, railgun is too powerful compared to other weapons, it makes them useless". This nerf certainly "balanced" things up. Now everything is uselsess on diff 7+. Well done.
They didnt need to nerf the weapons they needed to buff the others. Holy shit how hard is that to get through your fucking heads.
100% This ^. Its a PvE game nerfs are rarely needed.
It’s an industry-wide problem.
Yeah just keep buffing the weapons. In fact, why not make it so every single gun one shots every enemy. Why even have difficulty? If you want to play like that, play on trivial, and get out of my matchmaking on Suicide Mission.
I would like heavy armor to have an additional passive. As it stands, its still not a viable pick with its stats and drawbacks of being heavier.
I like this idea, light armour with 1 perk, medium with 2, heavy with 3. That would be incentive!!
Edit: Also sorry light armour but we need a reason. Even though I love you so.
I personally like the idea of medium armor being resistant to stagger and slow effects and heavy being straight up immune to them. Like do you prefer not getting hit and being all nimbly bimbly, or just not caring that you're being hit. Both would be viable and would just come down to preference imo.
No that's an awful idea. Having a different passive, fine.
How game breaking would you think that would be? "Oh, my heavy armor has a 50% chance to resist death, resistant to injury and carries an extra 2 stims and increases it's duration by 2 seconds"
@@lukeashe8313 you're worse than the devs and all the people who cry 'NERF' to begin with.
It wouldn't be game breaking. It would create options and make builds around the armour perks more nuanced. Especially if their perks can be expanded upon.
It is PVE you know that. I'd LIKE to be able to solo the game. That just died as many times as I did trying to do 2 helldive bug missions effectively without the hassle of tardbuckets that would kill you for samples that are shared at the end of a mission.
At least they buffed the sluggers ammo pool. It's no longer a slog to wait around for resupplies every engagement
@@taxa1569Definitely not. All armor should only have one passive. The benefit of the heavy armor is being able to tank more hits.
Why does it matter what weapons aren’t being used because of the railgun’s power? That’s personal preference and there shouldn’t be nerfs based on that.
You sound like a baby
All I hear is someone who follows metas. Maybe you should start thinking for yourself now that the meta is different xD
Here come the PVE care bears that insist "buff no nerf" is the only tool in a developer's toolbox to consider. The only thing softer than that mindset are the breaker spray and pray pre buff pellets.
I really noticed a difference from flashlights, before it felt like "isn't that cute there's a fun lighting effect" but now at night it is a massively wide visible light, should see old pre patch light an then check out the new one, you'll see it quickly in comparison.
Of the few people I've talked to, the issue is less to do with the guns and more to do with the insane spawn rates.
I feel like the chaos is what makes it fun though. We just want our kit to match the challenge at hand.
Have 2 people running crowd clear build and 2 running single target build
Lower the difficulty if it's too hard
@@user-xv9kb2vs5f you can't go lower than 7 if you want to progress so it's not the best mindset
@@collinsmith5134 Not when respawns are limited kid
PLAYER DISCLAIMER WARNING! Did I miss the part where he said he is "testing" these on level 3 & 4?!?!?! THIS IS WHY CONTEXT IS KING! The lowest level you have to play in order to progress your ship module is level 7. You need super rare samples. You will NOT see the same results in this video if you try to repeat what he is claiming in any level higher then 4. Please, when putting the word tested in you title... list the variables and parameters of your test. A charger will make you his doormat if you go into level 7+ solo with a flamethrower or laser cannon thinking this will (take, "seven seconds or mere seconds") be easy. lol
That's what people don't understand!
You aren't just fighting one charger on higher difficulties.
You are fight him and his many, MANY brothers and big brothers.
And I dare you to fight 3 bile titans while 4 chargers are attacking you at the same time.
@@The_Raspy_Badger While 3 or more Stalkers and a large group of hunters mixed with defenders and others are in front of you.
Gotta be honest I had more fun playing the game yesterday than I did today. So now my go to strategy for killing chargers is the flamethrower, and I absolutely hate it. I greatly preferred having to aim and hit the same leg twice and switch to my primary and unload a clip method of dealing with chargers instead of just switching to the flamethrower and holding down left mouse for 5-10 seconds. We're playing a shooter can we be rewarded for aiming and shooting? And yes I'm aware the railgun can still be used in unsafe mode, but it's taken me 4-5 shots at times to strip their leg armor, you can't just sit there and idly charge up your railgun when playing on helldive difficulty so you rarely get to full charge your shots - and by your 4th or 5th railgun shot you might as well have just switched to a flamethrower and burned the bug.
tldr balance patch bad
I don't appreciate the excuse that some things had to be nerfed to make other weapons/strategems more viable. Just look at the 380mm orbital barrage. That became more viable by just reducing the spread. This could have been the approach for the rest and not just "yeah everybody used it because it was good so we made it worse"
I think they could increase the armor break on the railgun by at lease 1 tbh, make it more in-line with the other buffs and keep it as a strong viable skill ceiling.
INCREASE THE RAILGUN?? It's not nerfed on unsafe mode!! It's still the dangerous gun it was pre-patch!! You just don't know how to use it right if you keep it on safe mode 100% of the time.
@@LemonStir I meant in unsafe mode. I’m aware safe mode doesn’t have armor break and it shouldn’t tbh, and unsafe mode is still nerfed where they increased armor on certain enemies which was an indirect nerf to the railgun. I’m saying they should increase the armor break on the railgun so it would take 2-3 shots to break armor instead of 3-4, in the heat of the battle it’s hard to focus on one charger leg while 2 biles are also on you.
I absolutely despise the mentality of "nerfing x makes y better".
Nerfing the railgun didnt make the laser cannon or the flamethrower better for example. The buffs to them did!
Nerfing the breaker doesnt make other primary weapons better either!
Its an absolutely STUPID point of view and the fact that people support this is INSANITY.
other weapons arent bad tho, breaker and railgun just are easier to use
and its not even that those weapons are now unviable
now stop whinging and do a team reload
@@ThunterFP other primarys are bad though...
@@TheRadioDemon0101no???
like arguably only bad primaries are the Diligence DRMs and thats mostly because the use case is very niche
The breaker wasn't too powerful. It was just the only primary in the game that you didn't have to reload four time to take out six enemies
@@josephturrentine4617yeah but if you are struggling with mediums you really should just bring a MG or Arc Thrower
I'll kinda miss the Erata sand rain, for me it added more to the feeling of fighting in an alien world and was reminicent of the arrival of the clones in the bugs planet in Star Wars lol
Amazing video man. Well executed.
Definitely worth noting that while it wasn't in the patch notes, the slugger also got the ammo buffs the punisher received. For sure worth trying against bots if you haven't
You don't wear armor on your head though... you wear a helmet
This update just killed it for me on solo runs. The update for the increased number of kills is insane for the difficulties where heavy units start appearing. 400 kills is just dumb. I wish they would adjust it to the number of people running that mission.
Scaling would be good
They should just do scaling, like Monster Hunter does. It's an easy fix, but go figure...
I'm ok with the nerf and buffs that will come, there will always viable builds. But I play solo must of the time and right now I'm not able to complete my set of missions when everything has exterminate, blitz (hate it) or hatcheries. It's very much a skill issue and I never ran the "meta", but at least it was doable and fun. Right now it's just rage-inducing for me.
I've gone through and tested the new railgun. When using un-safe mode you can strip charger armor with 3 full shots. Don't bother using safe mode though it does nothing.
Yeah even before this update i just stopped using safe mode altogether, just need to get the timing (and your positioning) right and you’ll barely ever self destruct. Hope the nerf doesn’t apply to unsafe though
Can confirm on unsafe it's 2 (if you really edge both shots) or 3 shots to break the leg, still useable but definetely nowhere near as good as it used to be. I think they should have slightly increased the charge rate on unsafe mode to compensate for that
What about the bile titan?
@@nicknayl0r that was a dumb comment. people aren’t purely upset because the railgun alone was nerfed, it’s that it was nerfed when it didn’t need to be. obviously the devs weren’t just gonna be like “people like it. let’s make it obsolete in every situation”.
the issue people have is that it didn’t need to be nerfed, it seemed overpowered because most other support weapons were just underpowered. buffing everything else and not touching the railgun would’ve been so much better because it would allow for a wide variety of viable support weapons. they’re support weapons, they’re supposed to be powerful. i absolutely love the arc thrower. i would love to main the arc thrower, but if i don’t have a full squad on helldive, clearing out a group of chargers with it is painful. for those reasons, people used the railgun. if the railgun would’ve remained untouched and the arc thrower would’ve been buffed just a tad, i’d never look at the railgun.
You need about 9sec to strip the leg now instead of 4sec. The game simply isnt as much fun any longer. On helldive, you already had to run alot, but you could actually kill the enemies. now theres no gunplay left, you are running only. The balance is lost.
Thats why i think buffing other weapons and spawning slightly more mobs out of breaches (not more breaches) would have been the better way to make things more interesting
Thanks for the info bro
Man thank you for this video!!!
They really arent suggesting you play in a full squad, they basically forcing u too in higher difficulties
...and??
It's a team game.
I keep hearing people saying all other guns are now viable but I'm finding the increased enamy spawn rate and the majority of the guns are still weak. I only used the breaker because it killed the adds I needed it for it wasn't overpowered and the recoil is fine it's ammo economy was already bad the assault rifles are still not helping when there're multiple stalkers on you. The game is still hard regardless of any meta...
The stalkers are rarely discussed, but are a major indicator that the majority of primary weapons are incredibly weak. Bumping into more than one stalker without the breaker, punisher or scorcher and it's call-in time for you again.
@@christianzilla Slugger can two shot stalkers pretty easily.
@@Daxramas allow me to add it to the list then.
@@Daxramas it will be interesting to see how the new spraynpray will perform against stalkers.
Right on. Thanks for sharing.
1:28 That's not true, you can still two shot leg armor of a charger but only in unsafe mode and only at highest peek of charging nearly to blow up and now it just requires some skill to be good with railgun which is nice.
i agree i like that change personally. I dont like that they removed the stagger from such a charged shot tbh.
Is this really true. Have you tested it yourself? Because I’ve seen others say it takes a lot longer even with a high charge. The patch notes are misleading and omit a lot of information.
@@martinholt7229 Yes i did test that. It requires some skill tho and its hard to repeat like all the time but I'm consistant to break his leg with 2/3 shots depends on the situation, and to be clear you have to shot two times perfectly in the highest peak of charging. If you high charge it takes about 4/5 shots but if you shoot ideally in highest peak you got it in just two shots as before but its tricky.
@@zazukee8589I just ran it in a game and I’m having trouble taking out bile spewers with it. Were you able to one shot those before? I just unlocked the railgun right before the nerf so I didn’t get a lot of time with it. I managed to take down two bile titans with headshot pre nerf and that felt awesome.
Oh shit really? Maaaan I thought everyone was complaining about it not being able to do that in unsafe mode to
the nerfs were unnecessary for me but the buffs we a good thing
Personally I don’t think anything should have been nerfed; weak weapons should have been buffed instead
Hopefully they add gun customizations
How do you avoid power creep, in that situation?
@@Mantonization imagine being concerned about power creep only 1 week after they fixed connectivity issues in a pve game, that provides nothing viable for stealth past the point when you moved from point A to point B. Fucking give tools to have fun, or gtfo. Old strat was viable and fun. Currently there is nothing that's both. I would even argue that there is nothing that is at least fun.
Power creep situation can be avoided in multiple ways tho: get all of the things to be as viable and fun as "braindead" strat that required actual skill; then bring new exciting and not over-powered tools that perform on the same level, SO FUCKING PEOPLE CAN CHOOSE FOR THEMSELVES WHAT TO FUCKING DO.
Don't make decision for others. Fuck. I just wrote a review how this game never talked down to the customers like they are clueless maggots. Literally the day before patch. Now here we fucking go.
@@GjhfggdyygBro is genuinely tweaking (I agree with hum)
@@melanciapistola1068 i mean, I’m not gonna lie. I’m impressed how well devs pinpointed the reasons why those 3 things performed well. After countless failed nerfs and buffs in other games, I admit they nailed it. However, this is no way to go. Even as a setup for mechs and vehicles, this patch behaviour is scary. When we get used to mechs, they’ll shit out their swords and what then? Mechs become overpowered “brainless” strat or what? Please, don’t slippery slope me, because we’ve seen this in many other games.
Also, if you could explain what you mean by “bro is tweaking”, I’d love to hear it
I really love the change for the punisher, thinking back to it now I realise how much I used the Breaker as a Punisher bc my playstyle is always the ammo reserved. Love it
Great video, thanks
Honestly I am level 48 and for the first time I do not feel like playing it after work. Kinda took a bit of the fun away for me all these nerfs. Nothing was even broken and the game was challenging enough how it was.
Yeah today is the first day I'm specifically just not wanting to play. The tools we had they took away. Instead of only buffing us to have new tools.
Exactly, played 4 rounds after update and just logged out, not sure IF I ever will log back in, loved the game prior, but now its just not fun.
Nah the Laser cannon is still not even close to how good the arc thrower is.
You know this was perfect timing for me for all these changes to happen most of the stuff I just now unlocked because I haven’t had a chance to play as much so I’m not missing out on anything.
Oh good. I noticed the 380 didn’t kill me after pinging it off a stalker and then running for my life.
Also nice to know the stalker nest thing was a bug. 2 days ago lobbed in 3 grenades, got the shits, stood on the nest and dropped the last grenade while waiting for the sweet embrace of death.
I don’t mind the Railgun nerf, as it only applies to Safe Mode, though granted even in Unsafe Mode it does definetly lack the former “oomph” it had against armour.
The Breaker shotguns increased recoil does mess with its usefulness during gameplay but it’s not too bad of a nerf, but the other weapons need buffs desperately to be as viable as the Breaker is/was
The armor penetration is only coupled with safe mode, the overall damage reduction applies to both.
@@mutenroshie I’ve not tested it out extensively but main thing I’ve noticed the AP is definetly reduced now compared to how it used to be wheter it was in Safe mode or not, but it can still punch through armour quite well, just not as good as it used to
Shadow nerf to unsafe mode as well. Takes usually 3 shots to strip charger leg armor, 2 if you really have your charge timings down.
They were meta weapons not because they were op, simply they were just better than the other crap options. Nerfing fun and useful weapons instead of buffing the useless ones is definitely not the way to make the game more fun to play.
To be fair, the Railgun was so good that, even if you buffed everything else, it'd still be the best option.
Also, if one had to choose between the derpy Railgun with no cool animation or recoil or force.....vs THE FLAMETHROWER, yeah i think the flamethrower is far more fun.
"They were meta weapons not because they were op, simply they were just better than the other crap options." This is literally the definition of overpowered in comparison to the other options.
They buffed other heavies and the railgun still 3 shots charger legs on safe and works the exact same on unsafe. The breaker changes only affect its ammo capacity and ability to spray and pray- other weapons were close to viable but completely outmatched in ammo capacity compared to the breaker. These changes are very good and it doesn’t effect their overall viability at all
Learn how to play the game and that won’t be a problem.
Try level 9 bug with random 😂
Man,lot of work went into this vid. Earned a subscriber!
Unfortunately armour still doesn't quite work as intended because armour rating does not affect damage to your head, so Bots will generally just negate your armour by shooting you in the face or causing you to ragdoll and hit your head, and Stalkers almost exclusively aim for your head when attacking.
What fun!
So you're telling me your "BODY ARMOR" does not protect the "HEAD?" Maybe there should be a "HEAD ARMOR" that protects your "HEAD!" Oh wait, what's this thing called a "HELMET?" Does that protect the "HEAD?" Oh and look at that, they're all at 100 "ARMOR RATING." Maybe that's why the "BODY ARMOR" protects the "BODY" and not the "HEAD!" OMG WHAT AN AMAZING CONCLUSION!!
@@LemonStirYou realize the helmet also doesn't protect your head right smartass? They dummied out the effects of the helmet because they didn't have time to finish implement either.
Tried the game after the update yesterday. My premade 3-man team regularly clears lv 9 missions with less than 3 deaths each, all side missions, and almost full samples every run. We absolutely got murked since railgun, shield generator, and breaker are our bread and butter, and since the nerf it took half a mag from the railgun to just destroy one charger's leg armour. Now we're grateful to even extract alive. It was honestly fun as hell, but by god if it isn't stressful. This huge(lmao) nerf to casual accessible weapons might hint at new addition to the game which makes fighting armored enemies less stressfu 🤞
You should mix it up and try other stuff. My group ran 4 flamethrowers last night and we had a blast. Getting under the bile titans to kill them is stressful though lol
So what you're telling me is that you meta'd the game and had no backup plan. It's like you went to college on a baseball scholarship, tried as hard as you could for baseball, did no studying other than the bare minimum for your classes so you could keep doing baseball for free, and then you never got drafted and then quit baseball. Like seriously, what was the whole point if plan A failed and you didn't try on plan B? You're just like your mom. She didn't use Plan B either. Difference being is that she probably made the right choice in not using it since you get to play Helldivers 2 all day.
@@LemonStir Yeah yeah lv 50 something yadda yadda. You're the reason genuine conversation for the betterment of this game isn't possible. Nothing can goes through your kind's brain without injecting how great you are at a game, meanwhile devs themselves admitted to stealth buffing enemies and messing up the spawn rate in that patch. But to each their own, keep doing whatever makes you feel better about yourself mate
Are you just hopping through comments bragging about how you're good at the game where you couldn't prove it & thus don't have to? Undemocratic behavior. Shameful☣@@LemonStir
How do we play the good version of the game before they patched it? Is there any private server available atm?
well done video! please keep making content like this so i can keep up with the meta without too much effort XD
Flashlights help to see when the cadet is aiming at me.
Nerfing 2 things is a lot easier than buffing everything. Im not gonna complain when im sure its just the devs pacing themselves. Coming from halo infinite to Helldivers is such an improvement
To be honest I also think it’s because of the new shit that’s coming out. The new shit will be as good as the railgun used to be. Sad that it has to be this way but it’s what it is and the game is less fun for multiple people because of it.
Most weapons are already viable though, it's just simply that most gear was intended to not feel great against the big guys in general, because they're meant to be huge threats.@@jcdenton4110
Nerfing 2 things isnt all they did though. They buffed the laser cannon which is supposed to be much better than the railgun, buffed the flamethrower so the breaker could be swapped out for it as the good horde killer, and buffed some of the stratagems and armor too. I hate that everyone jumps on the "poor me the over tuned weapon I was using is now not as good" when many more options open up. The railgun is still good! It doesnt require a backpack so use that shield generator or jump pack or supply pack that the others cant use! Thats what it was intended for. (Also I am not saying you are whining about the changes I just wanted to explain my thoughts. I agree that the devs are pacing themselves and if they nerf too much without buffing the game is going to be in a worse state than it currently is)
@@brennanoshaughnessy3950What difficulty were you playing on before? There is literally no viable way to fight armoured enemies.
@@brennanoshaughnessy3950 like it all sounds good on paper and the flame thrower is in a good place, but the railgun just feels bad. I no longer use it and just use the arc thrower. Chargers appear, use an orbital railgun or something otherwise ignore it. When waiting for drop ship I can no longer defend myself and just have to run around until it lands.
Maybe that’s how they want it played but it just feels bad. For everyone who says skill issue or get good, well I’ve already cleared everything and was just farming super samples with 50+ hours in the game. Why would I keep playing to get good at a game that’s less fun for me?
Wasted alot of time with this update. Most missions get disconnected or just go blank black screen and put back into ship with nothing said. Was having fun at first but might end up putting this game down very soon.
awesome, the cannon barrages are like the thunderer barrages from the first game; they were basically artillery walls used to stop enemies from coming through an area for a certain amount of time. Better than mines if you wanna go back that way at some point
Subbed. I’m countin’ on you brotha! Bring that sweet content 😩🫡😎
Why is everyone so focused on nerfs instead of buffs
Wdym? The majority of the changes were buffs
Cause ppl are bitch babies that can't handle when a game actually forces you to use a variety of tools. It's like gamers decry Cod but then when something better comes along they shit on it.
Bye bye Helldiver 2 time for new game
A lot of veterans including myself from the First Game don't understsand the logic behind the nerfs for the Railgun and the Breaker.
We didn't use them because they were overpowered, we used them because they were the only ones that did what they were supposed to do - consistently.
The Railgun had high armor penetration and the breaker had superior crowd control - both weapons that get unlocked at higher tiers, MEANT to bring some level of ease to higher tier missions. It doesn't make helldive missions super easy.
The 100% time nerf to the Shield is also something that makes no sense.
If their objectives were to - "Reduce people being kicked for not having meta builds" and "Increase use of other weapons" then this fix is a lazy one.
They needed to add match-making filters and FIX THE OTHER WEAPONS to achieve that.
Additionally, a lot of what you're saying seems to feel like you work (in some manner or form) for AH. Repeating the same supposed plus points, benefits, pros, etc. I really hope not, but would officially like to know if that's true or not if you could, with a response to this comment.