Not knowing much about this game specifically, it looks like you would have had an easier time with: 1) more production structures to keep units coming (with a specific focus on anti-infantry units) 2) getting that 2nd "MCV" online way sooner for a 2nd build queue 3) more consistent scouting & harvester harassment 4) developing secondary bases near those... Tempest?... fields with defenses and production (maybe even a 3rd "MCV") to draw the AIs attention from your main base It seems like you were getting there towards the last half of the video. The heavy artillery was the perfect counter to those infantry blobs and using your aircraft to hamper their resource extraction was solid (though who knows if the AI cheats with resources or not). The defensive lines at your expansion points did a really good job of drawing aggro from your main base. This game definitely looks like it could be a decent challenge in its current form, but I'm not sure if the difficulty is an inherent part of the game or if a lack of understanding of the game's mechanics is making it harder than it should be.
I saw an rts called The Last General. This is the scale C&C warfare and management should be at. Medium scale warfare. Units are still important and warfare is fast.
Shack both factions play differently the Tempest dynasty for example they produce units faster with their generators with the flip side it causes damage to your nearby buildings but the GDF on the other hand they buff Allies while debuffing enemies with comms rig comms officer and other units
While Shack makes mass waves of vehicles; I'm salivating over those guard towers, snipers, deployable artillery and high ridgelines. The artillery seems a bit too short range, however. The AOE is nice, but we already have grenade units/defenses for close/mid AOE splash. That will need to be fixed for me to fully commit to the game. However, only two RTSs have done artillery up to my standard: RUSE and C&C 3. Most others fall short (pun only slightly intended).
Lol classic shack sitting on a fat load of cash, being surprised the enemy has a larger army than he does. But this game looks amazing, as a red alert 3/tiberium wars player I WANT this game.
Try one of the old games, say X-Com Defence. THIS games are really hard. And we handled that. Games get easier over time, adjusting to capabilities of people that play them.
Game looks gorgeous, audio is awesome, music is epic. But you have to sweat to play vs AI on normal? Well that kills it for me. Sure, people can tell me to get gud. But I don't want to sweat when I'm just trying to relax and play the game, and sweat when playing on lower difficulties.
I am starting to think the AI's flipped. If easy made multiple bases and crushed you, but on normal you won because they never made a second base like that... Unless it's a GDF vs DYN AI situation.
would be nice if the game wasnt the over obvious Rock, paper, Scissors style for countering. i hated this ideology in RTS games with a passion. yes I am bickering but, i get that it has to exist and was always there in every rts. its when it goes over the top that you loose that RTS feel. this game for example, a tank or rocket truck blasting away at a single rifleman and or rocket trooper should be able to kill said infantryman/rocket trooper in 1 or 2 shots, but i seen on another video it took 6 or more, and in this case, the rocket trooper killed the tank in just a few shots (yes i know its "realistic") seems just a tad off balance. Tanks and armored vehicles should be able to mow over infantry more easily. its an issue that C&C had as well. just my 2 cents. will these light issues stop me from getting and playing? NOPE ive got it on my wishlist
I doubt it will gain any real traction. And I doubt it will be successful. Command and Conquer has been a dying RTS Subgenre for a while now and the only C&C that could potentially sell well, would be C&C itself, and only because of the brand name and Joseph D. Kucan aka Kane.
the problem always comes down to whats new? what is this game doing thats different? whats the 1 thing it has that other "C&C" games dont? cause if its just the faction names and engine, then yeah it might not "take off" like people think it might im waiting on ZeroSpace to experience the galaxy campaign. that one feature totally changes my hype for it
@@darkranger116 Looking at Petroglyph for example, I cannot help but wonder why they keep thinking the next C&C clone will rekindle the flame? They had gold in their hands with Empire at War, only to ignore all of it and go "back to their roots" when they made Universe at War, Grey Goo, etc. Unique ideas aren't enough to overcome the corpse that is C&C. I don't get it.
@@TurKlack Universe at War was actually pretty good in that it had the extreme asymmetry going. I wish they'd been given enough time to finish the fourth faction. (Humans.)
For the BROTHERHOOD!!! Wait… where am I???? Where’s the Tiberium!?!?
it developed Cthulu Radiation and is now a red plant, don't think too hard
it literally just looks like red tiberium, dope asf
First, Kain LIVES, secondly, the Tiberium is within us all.
Brotherhood: where am i
Man this brings me back to my Wrath of Kane days! im keeping a finger on the pulse of this game.
What you gotta do is build more than 1 Barracks and factories.
ALSO more launch pads for more bombers and other aircraft, ya silly goose.
It’s been a thousand years …… where the heck is the Brotherhood and GDI!?
I am down for this game. I appreciate the throwback
Not knowing much about this game specifically, it looks like you would have had an easier time with:
1) more production structures to keep units coming (with a specific focus on anti-infantry units)
2) getting that 2nd "MCV" online way sooner for a 2nd build queue
3) more consistent scouting & harvester harassment
4) developing secondary bases near those... Tempest?... fields with defenses and production (maybe even a 3rd "MCV") to draw the AIs attention from your main base
It seems like you were getting there towards the last half of the video. The heavy artillery was the perfect counter to those infantry blobs and using your aircraft to hamper their resource extraction was solid (though who knows if the AI cheats with resources or not). The defensive lines at your expansion points did a really good job of drawing aggro from your main base.
This game definitely looks like it could be a decent challenge in its current form, but I'm not sure if the difficulty is an inherent part of the game or if a lack of understanding of the game's mechanics is making it harder than it should be.
Oh this gives me such good C&C vibes. A mixture of everything I love from the classics
It's very like Tiberium Wars 3 ;-)
this game shows alot of promise
I would love to watch you do a playthrough of Aliens: Dark Descent. It is right up your alley and I think you would really enjoy it.
the GDF build in a similar way the soviets build in red alert 3
Yep!
I saw an rts called The Last General. This is the scale C&C warfare and management should be at. Medium scale warfare. Units are still important and warfare is fast.
Classic RTS style with a DOOM-like soundtrack? Say less! Take me back to the before times!
C&C also had music like it
@dicedoom7162 it's been so long. All I remember is Red Alerts 3 Soviet anthem and the menu music from Tiberium Wars
Red alert 2 had hell march 2 and grinder and another one I forgot. It was played during the installation process. And 3 had hell march 3 and grinder.
Now this takes me back to the olden days.. The days of glorious Westwood titles..
It's very like Tiberium Wars 3 ;-)
as a console rts enjoyer we are absolutely starving man especially after company of heroes said bye bye
Back to halo wars with another wart hog rush
If you like RTSes - get a PC!
Harsh but true ;-)
Consoles are not even close (number of games, mods and so on)
GDF feels like a mix of GDI from C&C and UNSC from Halo
And Adeptus Arbitres from W40k ;-)
Shack both factions play differently the Tempest dynasty for example they produce units faster with their generators with the flip side it causes damage to your nearby buildings but the GDF on the other hand they buff Allies while debuffing enemies with comms rig comms officer and other units
While Shack makes mass waves of vehicles; I'm salivating over those guard towers, snipers, deployable artillery and high ridgelines.
The artillery seems a bit too short range, however. The AOE is nice, but we already have grenade units/defenses for close/mid AOE splash. That will need to be fixed for me to fully commit to the game. However, only two RTSs have done artillery up to my standard: RUSE and C&C 3. Most others fall short (pun only slightly intended).
Love the soundtrack!
Lol classic shack sitting on a fat load of cash, being surprised the enemy has a larger army than he does.
But this game looks amazing, as a red alert 3/tiberium wars player I WANT this game.
This was a Lot of fun! hope to see Mwar!! 🙂
How do you rotate buildings before you place them?
Thanks for the video
i forgot about this game and i was interested in it alot, i might try to see if my pc can actually play it
This is just a copy of c&c but with a few changes but that's something we kinda need a new good version of c&c
you have to fly back to base to reload bombers??? thats so tedious...
mister shack man, speaking of rts u should check out stellar warfare is coop
I want this game to be good, but am very hesitant to commit to a pre-order.
imagine if empire at war 2 had skirmish simula to this
Do the red resources regen?
yes, but very slowly
you don't have enought infatry in your mix of tanks and such
Main issue is that the execs think these games never make enough munty. So triple A "games" studios won't touch the genre. I hope for it's comeback.
im wondering what these devs are going to do thats new? you know? like whats going to be the thing that makes me want to play this, over ZeroSpace?
Because it’s better I played both. But why not both
Try one of the old games, say X-Com Defence. THIS games are really hard. And we handled that.
Games get easier over time, adjusting to capabilities of people that play them.
Game looks gorgeous, audio is awesome, music is epic.
But you have to sweat to play vs AI on normal? Well that kills it for me.
Sure, people can tell me to get gud. But I don't want to sweat when I'm just trying to relax and play the game, and sweat when playing on lower difficulties.
I am starting to think the AI's flipped. If easy made multiple bases and crushed you, but on normal you won because they never made a second base like that... Unless it's a GDF vs DYN AI situation.
DOOM Dark Ages coming May 15 2025
Maybe
the soundtrack, cheesy unit responces yep RTS is coming back finally
No is just nostalgia
would be nice if the game wasnt the over obvious Rock, paper, Scissors style for countering. i hated this ideology in RTS games with a passion. yes I am bickering but, i get that it has to exist and was always there in every rts. its when it goes over the top that you loose that RTS feel.
this game for example, a tank or rocket truck blasting away at a single rifleman and or rocket trooper should be able to kill said infantryman/rocket trooper in 1 or 2 shots, but i seen on another video it took 6 or more, and in this case, the rocket trooper killed the tank in just a few shots (yes i know its "realistic") seems just a tad off balance. Tanks and armored vehicles should be able to mow over infantry more easily. its an issue that C&C had as well.
just my 2 cents.
will these light issues stop me from getting and playing? NOPE ive got it on my wishlist
probably won't be on console
Ok so it C&C meats StarCraft, fast passed game play. (Build, attack and always moving )
I doubt it will gain any real traction. And I doubt it will be successful. Command and Conquer has been a dying RTS Subgenre for a while now and the only C&C that could potentially sell well, would be C&C itself, and only because of the brand name and Joseph D. Kucan aka Kane.
the problem always comes down to whats new? what is this game doing thats different? whats the 1 thing it has that other "C&C" games dont?
cause if its just the faction names and engine, then yeah it might not "take off" like people think it might
im waiting on ZeroSpace to experience the galaxy campaign. that one feature totally changes my hype for it
@@darkranger116 Looking at Petroglyph for example, I cannot help but wonder why they keep thinking the next C&C clone will rekindle the flame?
They had gold in their hands with Empire at War, only to ignore all of it and go "back to their roots" when they made Universe at War, Grey Goo, etc.
Unique ideas aren't enough to overcome the corpse that is C&C.
I don't get it.
@@TurKlackthis is Way better than all the c&c kind of games they made by Miles, I even doing EA games Can create a better game if they try
@@TurKlack Universe at War was actually pretty good in that it had the extreme asymmetry going. I wish they'd been given enough time to finish the fourth faction. (Humans.)