Windowkill 2.0 update
Вставка
- Опубліковано 19 сер 2024
- Get the game here: torcado.itch.i...
This is a major update to the original game jam version, adding several new bosses, upgrades, perks, enemies, secrets, and more!
And also new music by my friend Keestak:
keestak.itch.i...
/ windowkiller
Join the discord server! / discord
Thanks everyone for the overwhelming response to the original game, I hope you enjoy the update :)
This game is awesome! I love the original gimmick. But maybe make more bosses have more interaction with the window borders, since smiley seems to be the only boss that really does anything other than needing to be in the window to be hit. This game has a lot of potential, and I'd love to see it get some more attention!
Found ya.
I found you.
newest update makes it so you can close the window 5 times to damage smiley
Agreed. Like force shutting down your pc and doxing your location & IP address
Emphisise something because this is something good at the beggining won't each time make it better. The game is already good on this state, but it is clear that if you want to expend your public it nead more. Perzonnaly i LOVE the game, i'll play it later !
There is an interaction with two Smileys where the hands can trap you at the edge of the screen, making it impossible to kill the face if it hides behind your window.
That is extremely rare, you can always use bellow to increase the window as it is a counter for smileys hands, move to the top where the hands are and shoot against them, you could probably get smiley to show itself that way
ok
it happened to me. bellow didn't help. rip run. @@curly9138
how'd you even find thiss
as others have mentioned, there are ways around this. you could also click on the smiley window from the taskbar or alt+tab to it to bring it to focus. you can also click the X button on the taskbar preview for that window to deal damage (these are all normal windows, after all)
But I don't necessarily expect people to interact with the game in that way, I added a failsafe to the last patch that makes it switch to another stage once enough time has passed.
this has to be the most creative project i have seen, and seeing it get expanded really makes me happy :)
The best simple best game
Check out random access mayhem
small update: sent this to my friend as a joke yesterday, he was so skeptical to the point where he was checking for virusses every few seconds, until he started it and then realized it's just a game. It was really funny though!
@@Slferon i mean how often a friend sends you something good except trolling of some sort
@@VTYSktuand the archive name is windowkiller
The fact that I just watched some random guy play some random game I’ve never heard of for 26 minutes is a testament to how well it was made
suggestion: heal from shop should scale to max health or start lower and have upgrades through perks
This update is actually WILD, And holy hell is it fun
early game very fun but ultra late game is obv repettetive
i can't believe they added breakcore into windowkill this is one of the moment of all time
Might be good to have visual cracks appear in the bosses you kill over and over to indicate that it’s not just infinitely respawning
I think they are infinitely spawning, they are some kind of draws, so maybe the actual boss just keeps drawing them over and over to kill you
Such a cool concept done well. Great job!
Just spouting off random ideas, but what if there was something that created pop-up windows that you couldn’t see behind, making temporary blind spots until either a certain time runs out or you click/move over an [X] on the window.
Very exited to see where this goes, great job.
Could be a boss mechanic, it seems a little frustrating if it’s just a random thing all the time
Maybe if you shoot something on the pop up it will go away
5:20 WOAH BRO THATS WILD
I TAKE MY WORDS BACK EVERY SINGLE BOSS IS WILD AND CREATIVE
so addicting... this is extremely fun. wish there was a main menu where you can switch difficulties or just have a sandbox mode
1:00
Mario has infiltrated WINDOWKILL
How?
@@Kabslantivity2000 listen to the sounds of the pickups
@@TerraKnight27 This does not sound like anything close to music from any game including Mario in it.
@@Kabslantivity2000 it sounds the 1-1 music from SMB1
@@Kabslantivity2000 you're deaf
Amazing game!
A small suggestion: the "drain" thing looks a bit counterintuitive, it requires complicated input but doesn't seem to deal too much damage. Maybe buff it a little?
Drain, well, drains - gives money from still-not-dead enemies, which is nice as in idea, but just horribly useless in late game.
with my experience with drain the slow mo really helps me when theres more bullets / enemies than pixels on myscreen
Can someone explain to me what the other power does
@@nedlmous yeah when I got late game, drain stopped lag (most of the time) and made it super easy to figure out what's going on and dodge stuff, but smiley guy exists :(
@@nedlmousBasically the Touhou slowdown, very handy
In my fifth playthrough, I survived for an hour and a half and defeated 48 bosses. I found that upgrading the multi-shot with your yellow stars (one star per upgrade) makes it much easier. Get it to around level 12, and you'll be able to easily take down both bosses and minions. It seems that the monsters' health increases less noticeably in the later stages, and sometimes it hardly increases at all. This is why I could play for such a long time. After playing for an hour, the game started lagging severely (fps: 10) due to the overwhelming number of monsters and bullets. Consequently, I had to commit suicide after an hour and a half, ending the game.
I think the best thing that I want to suggested is make the Window Logo turn it into a final boss, that will be cool and hilarious at the same time
The game is just the black window, the background is actually a regular background so that wouldn't work
@@xitcix8360 But what if they put it the window logo in the window tab.
I think the indicators for some of the bosses distract you from where the player is, and that is a big problem for games that require you to look everywhere to play the game.
Other than that, sick concept! I like the idea, and it is executed *perfectly*.
I always loved games that interact with your desktop and a game that moves windows and opens up windows around your desktop is just perfect
Forgot why i was subscirbed to this channel, this was a neat reminder!
I saw your original Game Jam video and was so impressed! Its such a cool concept and I'm really glad UA-cam recommended this update to me. I also just realised you're the guy behind ssspicy which is a puzzle game i've loved to go back and play for a while now. You have quite the future ahead of you dude.
This looks like so much fun! Keep up with the updates!
Amazing game but I would like a way to select a difficulty so the game isn’t to hard for some people and then too easy for other people but I really hope this gets more attention because it is so fun 10/10
The hardest difficulty must be a challenger to touhou players
@@teamok1025LOL, good point
what if 1 health on ly gamoemode?
@@stala9204 good idea
For a new star ability, add a new window which is a moveable turret with the same upgrades as the player, level 1 turret has players level 1 upgrades, level 2 turret has players level 2 and so on!
Great choice of breakcore as the music! I like the contrast between calm and crazy fast rhythms; it really adds to the game where you’re shooting things but there’s constantly a window shrinking on you, bosses, etc. Also I just love breakcore and to see it get recognized in a game that isn’t a rhythm game is great
this game is so cool and so fun.
suggestion: rather than a typical health bar, what if taking damage shrunk the window, and if it gets too small, you lose.
you could just shoot the wall and have infinite health
@@chaosonyoutube3551taking damage also makes you temporarily unable to expand the window, problem fixed
@@maxifire32Game is too chaotic late game, I was in a 52 minute game there now and it was impossible to NOT take damage. Endgame would lose a lot of potential
@chaosonyoutube3551 taking damage shrinks all walls such that constantly shooting the walls wont be enough to stay alive, and each time you take damage, it increases the shrink strength on subsequent hits until you heal
@curly9138 rather than the health increases and heal 20 shop items, you would have a defence buff that decreases the amount the border shrinks, and a border boost that makes the window slightly larger and makes it not shrink for a short period.
also, each subsequent hit would shrink it more than the last hit, and would hopefully balance with the defence buff as the game progresses.
this would however require the bellow ability be replaced or reworked, but having different right click abilities sounds like a fun addition anyway
I love this! There's some ideas:
- Maybe add more impact to game over screen, maybe an explosion or slow motion or both?
- Damage enemies when they hit the player.
- I don't know if you can but, maybe expand the window when player hits a wall too.
- A calmer version of the song (or something entirely new) for the shop. Kind of like in ULTRAKILL.
- Drink more milk.
- Maybe other primary weapons that you can scroll? I doubt if it would fit the simple style tho...
- Instead of a health counter, use a gradient on the player window. It is hard to track numbers sometimes. Or at least a bar would be great.
If you even see this, please let me know.
There is apparently a secret weapon added to 2.0, seen it in the change log but dont know how to get it or exactly what it is
suggestion: playfield borders (in which player in) should be rendered (thin white stripline for example) in other tabs (like peer and drain) so it would be less confusing why you can't go further
Ooh, like a dotted line
Absolutely love it! Only suggestion I have is settings to accommodate for different screen resolutions (so the game can be played at a consistent scale) .
I have an idea for a boss, what if there was a boss that's only visible when the window is minimized? You have to minimize the game window in order to see the boss and then maximize the game window again to shoot where you last saw it when you minimized the window
*ahem* GOOD IDEA.
Thats fuckin good bro. Like this comment peeps
Very good idea
Problem, you can't do that when it's late game
Need a hotkey to minimize, not sure if that exists but it can def be added.
This game is awesome, so glad it got an update!
the game got more chaotic though and made it a bit hard to breathe for players so in implementation of waves might give the players more breathing room, also some cool power up ideas that would make this more forgiving would be:
shield that breaks
a slowmo ability that slows down everything beside yourself (and your bullets) for a brief period
and maybe more options for weapons like a lazer beam you can use one time just so you can quickly clear out a bunch of enemies
I love this game, love the idea of it and more than anything bro, your friends song is beyond a bop, thank you for all these great discoveries in one place, hyped to try version 2.0 when im back home
this popped up on my homepage, immediate download. ive already spent 2 hours on this game. the whole concept is super cool
just stumbled upon this, the game seems super fun, already got myself a nice little high score of 20 mins and 46 seconds. Love the idea, please continue to update the game!
Wow the windows line up beautifully now! Thanks for sharing.
Now that is amazing! Can't wait for the 3.0 update if you plan on releasing it!
the fact that the windows error noise on smiley is in key with the music is just reflecting the absolute quality of this masterpiece
This has to be the coolest thing I've ever seen, the bosses are super creative and fun, amazing job!
It’s awesome that you used Godot to make this! You should consider releasing the files as this would be a really cool project to look through.
New favorite game on itch, grinded a lot already.
High-score:
Coins Collected: 23,375
Stars Collected: 13
Time Survived: 0:26:51.25
Bullets Fired:15,998
Enemies Killed: 2,829
Bosses Killed:13
the sound design is so satisfying !!
okay the window-leviathan was not expected
I finished the game a month ago. Glad to see new content!
I LOVE THIS!!! Games that play with the very medium they're in are some of my favorites, AND its a rogue-like?? My mouth hung agape for a few minutes watching this, incredible!
I like that visual effect where u like drag and press ur finger on a laptop screen and it makes like a watery/puddlely effect that follows it
This is so cool! It's incredible the performance improvements you've managed to make since the previous version
praise youtube for showing me this video holy cow this looks insane. and the drain you have to move the window for it shooting the walls i can’t imagine the codeing for this.
I downloaded the game an hour or two ago and managed to get a run with 13 bosses killed in half an hour. To say the least, this is a very addicting game! One problem i found is that after a little while, the popups for bosses that show their location eventually stop showing all together. This is a huge inconvenience when it happens to the smiley boss as you wont be able to kill it for the rest of the game while it hinders your window size quite frequently. Other than that, the game runs surprisingly smoothly, even later when there are essentially hundreds of objects in a window at once! Im glad to have found this game!
Bro this is one of the coolest games I’ve ever seen! I gotta get back into game design it’s so much fun
I was amazed that this man was calmly playing at 3 am
NO WAY, I just discovered this game some weeks ago and now there is an update, so cool man
This is the most creative and amazing games I've ever played legit had me playing for 4 hours straight
Feels like the drain and the peer window doesn't give you anything to play with
Like how are you going to play with the drain window to make it do things for you
Maybe it could be a black hole that eats enemies, so you can dance around it to make enemies fall into it
The peer window could be more like a zone that blind enemies so they can't go for you and cannot attack you
+ you can hide in it and only enemies that are near can see you
Give the player more decision making more than "more attack speed, more health, multishot"
The right click skill could be something like: The big bang
You use it to expand the space around you
The window get bigger, the enemies get pushed out
Enemies far from you get pushed out no matter how big they are, but the closer they are the less they get pushed
Your bullets get pushed out too so that is kinda interesting tho, science people will love it
Or: You just play on slow-mo
But rn that skill just expand your window... but you really don't care if your window is smaller, you just buy wall punch and forget about it
What about buying little drones that support you / gives you utility
I mean its fine if they shoot enemies too... but that's boring
I'm thinking on a drone that taunts enemies to make them follow the drone and not you
Of course for X amount of time + a cooldown
You can chose a single drone for an entire game, etc etc
This sound design tickles my brain in the correct way
Honestly the most impressive concept and a technical feat I've seen in a while. Amazing, I look forward to what's gonna come next!
this is an insane game project! i would love to see the progress on this game
Really good bro! Keep doing this!
I wasn't that facinated in a very long time!
You made me say "what?!" to many times.
This games comes very close to something that was in my mind since a long time, but I never realised it, except of one very lazy attempt.
You made what I wished for and it is very fun to play.
You sir deserve a huge.
Keep the good work up ♥
PS: I really like the music.
Reminds me of Sewercore
This game looks really cool and creative!
I'm not sure if this was mentioned before but I feel like it would be good if some of enemies/projectiles had different colors.
mainly anything white since the player is already white, but also maybe the blue, yellow, gray and light green non boss enemies since they don't look very threatening compared to red, purple and poison/slimy green.
Other than that, looks like an amazing game and I can't wait to see where it goes from here!!
Some ideas:
1) Once you defeat a boss a mini-version of the boss starts appearing as a new enemy
2) Some boss that u have to use the minimize windows feature, something like a Sauron Eye that you have to make him blind by minimizing it so you can damage it
3) At the end screen show points so players can measure better
those sounds are so satisfying ngl
WOW is this amazing I saw the first version and did not expect this
I remember seeing the original video, and not even having seen the whole video, I can already tell that a lot of polish was added and many little things changed, such as a drop for special abilities. It also seems way smoother, which was a big problem in V1. Bravo, keep doing what you're doing man!
The music, the intensity, the simple style. I really love this game!
i always had an idea for a game like this, but more of a puzzle solving game, THANK YOU FOR BRINGING AT LEAST SOME PART OF MY IDEA TO LIFE!!!!
This is a super cool concept!
no way
the smiley boss is cool because i like it how you damage the boss by clicking the close button
I didn't think it was possible to make me fall in love with a game.
Damn that has to be the most GENIUS idea for a game I've ever seen!
Awesome idea for the game! I as well give you incredible respect for the bg music. Ik it's not part of the game, but still.
the music is part of the game! it was made to be included in the game :)
I love this game, I think more bosses/items and maybe even a multiplayer mode with friends would really do it for me
Congratulations, I'm following the development, I loved every new feature
I will continue following
I hope all the best
1) make the character stand oout more imo
2) allow risky plays by CLICKING OFF AND DRAGGING THE WINDOWS MANUALLY AS WELL
that'd be sick
3)incorporate other parts of the desktop/ui, like for example having pickups be desktop icons
if they made desktop icons pickups, what if you're playing with a tab open in the background so you can't see your desktop?
@thebacongodfather777 darn your PC has a lot of ram 😂. Fr tho, tabs lag games bad, I would close them.
@thebacongodfather777 darn your PC has a lot of ram 😂. Fr tho, tabs lag games bad, I would close them.
Really love it!
Maybe adding a tech tree in terms of upgrades like nova drift would be cool!
omg this is so enjoyable to watch! I feel how much work had been done to create this game. I wonder how it looks with 2 monitors. Gonna check it out
Wow looks really cool and fun! Also the soundtrack is so good I love dnb sm
What about a secondary rechargeable perk, such as a bomb that deals damage to all enemies on the main window? It could also slow down bosses too. But man, this game look so fun, unique, and well-executed! Great job man!
This is so innovative and cool. Hoping to see more development as time goes on!
I really like the fact that the octagon enemies can also take damage from you shooting the walls they cling to, provides an incentive to shoot the walls
Oh my god I forgot about this game! Super excited to see it again and with a new update :O
Oh my god i absolutely adore the music
This is an extremely visually and thought out concept thus far. I'm extremely excited to see what comes next. The current aesthetic and considerations for visual design incredible and not lost on me. Just as well the gameplay loop and rising intensity that is still challenging and engaging while still being forgiving and small ways is satisfying as is, but maybe a few tweaks would be nice. I'd also love to mention that the boss design and the very original concept or at least implementation is kinda amazing. There are so many great ideas here its hard to list them all. I'd like to suggest that there some kind of additional focus on 2 aspects however, one being a sense of progression between runs through some kind of story or exploration system if you're still feeling ambitious. On the other hand if you just want to nail down what's here with a tweak that will sit well with most everyone, I suggest adding variants of enemies, especially bosses. Also implement as many cool new and interesting ways for the system to be interacted with. Maybe make a sort of mega enemy that tries to break the window, maybe its could be part of the "story" that they're a sorta anti-villian that is "helping". I guess just do you, you seem pretty original anyways, best of luck!
OSの機能を楽しめる形でゲームに組み込めてるの本当に凄い
3:25
これとか印象的
i really love it, i would even pay for a game like this, its really clever and i didnt even know you could do something like this in godot, small problem tho is that the windows sometimes get hidden behind the main window for example the emoji boss being hidden under the main window (windows 11)
This is giving me early 2000s ransomware vibes in the best way possible.
Absolutely amazing what people can make, i absolutely love the gimmick
I love this, idea for an attack for some boss is tons of windows fill the entire outer edges of the screen, but they are all slightly different to what the boss actually looks like and there is only one real one that needs to be x’d out of. Perhaps you can even introduce the attack with something easy to spot and and with later attacks increase the similarities/amount of windows
I admire the originality of your game!
one of the most creative game concepts I've ever seen, amazing!!
This looks so fire. Imma play this forever istg
Add an end game boss where you empty the recycle bin and you have to fight a kraken or something that gives you full screen window but the window randomly resizes into smaller sizes that you can traverse and you have to lets say get keys or destroy cores or something to drop the bosses shield to damage his HP directly. Obviously having an HP bar at the top of the screen too. Could be sweet.
And maybe the only way to get to final boss is by collecting keys from each boss before and spending your credits to enter the boss stage.
Even something like changing the background of the windows to progress to harder stages could be cool. 5000 per level change maybe. And itll increase the amount of enemies or maybe increase their overall HP.
Just some ideas for you. Game looks amazing and addictive as is. Much love ❤
I forgot that I watch all videos on 2x speed while watching this. I was convinced you were slowing the in-game time down to be able to survive at some parts. Now that everything is normal speed, it definitely looks like something I could play too lol
Imagine an enemy “player” that learns from your movements and has its own window for the final boss and you have to outsmart yourself to win
Wow, this is very literally outside the box, really cool in a unique way.
This game is so fkn cool, from a dev perspective and gameplay wise it is really good!
Love the style
jesus, so much new content! thank you buddy, this game is reallyu awesome and uniqe.
You're a very creative gamedev! I've never seen window properties get pushed to their limits as much as this game does that!
I hope this game gets really popular, because it seems like a game that genuinely deserves it for this good of an execution of such mechanic :)
4th Question: What does the Slime that the Slimes produce do?
Also here's a suggestion: What about making an upgrade called "Minimum Window Size"? Pretty self expanatory, it increases the minimum window size that it can shrink to.
why would you want a smaller window size? would rather have bigger maximum window so I can sit in center and spin beam of death
@@stala9204increasing the minimum would make the smallest window bigger
@@spok_real I misread it
Reminds me of diep io, the window concept is so cool!
This game is so good. The worm boss reminds me a bit of nova drift, or maybe jsab. The main mechanic of the game makes it so fun, since it’s so unique. Love it. My best after a couple tries is like 16 mins.
I don't like constant stress and anxiety created by shrinking window ( available space ) i have something like this every day
Might be one of my favorite small and fun games
Such a good concept and an amazing execution!