The animation of the cutscenes always did seem like there was too much attention given to the fluidity rather than details of the characters, but you're right, they are more the result of a style choice than the lack of talent. On the other hand, there are good reasons why this style isn't seen around much anymore.
@Orwellian Future Is Now It could be that they weren't given any reference material. I actually suspect they were mostly traditional animators struggling with transitioning to computers, hence why nothing stays on model. They got a bit better in I.M. Meen and then better still in Lord of the Clans.
Oh, hard disagree from me. Even if I'm being really, really generous and not criticizing the character design at all, a lot of the motion is very herky jerky and jumpy, with speed changing arbitrarily within a single motion.
@@AllardRT These were Russian animators (who had to make all the cutscenes in around 6 months) and yeah, as a Russian animator in the 90s you'd have only hand-drawing animation skills, since USSR didn't manage to get far enough in computer development to provide anything close to what USA and Japan produced. Even then, Soviet animation in its prime was always loose in terms of character models, so y'all correct, those are the deliberate stylistic choices. Also, IIRC, these animators later founded a studio by the name "Melnitsa" ("Windmill"), which is quite a big thing nowadays, but looking at their first product (Wizard of Oz animated series) you can kinda see the similarities. I miss a lot of details, but it's just kinda fun when people from your country are somewhat responcible for such an iconic internet-culture staple, and I wanted to share the info.
It reminds me a lot of films made in the early 2000s for the 3D gimmick. I figured they were just flexing how much motion was possible on the CD without taking into account how unnatural it looks.
It's even weirder than that, Philips only had the rights to the Nintendo characters, not the games themselves. Hence why the games are not set in Hyrule and Rupees are called Rubies (even though that would be public domain anyway as it's the currency of India) But they only had the rights to Zelda, Link and Ganon with The Legend of Zelda.
The man who remastered these games is not only a hero, but also a villain. A hero for taking the time to go through the games and remastering them, that must have been pain, he's a villian for doing it.
I dont see anything villainous about this, heroes go through pain and strugglestoo , otherwise theyre not really heroes. Maybe tragic hero? Pained hero?
The game's developers (or at least the animators) were a Russian studio called Animation Magic, and as a Russian myself I thought about the cartoons I watched as a kid the moment I saw the animations in the AVGN review. So yes, that is a kind of common style of animation here, at least back then it was.
I'm so glad these games got fan remakes because for all of their faults, these Zelda games are among the last to really carry an 80s fantasy vibe. The use of lush greens and browns as well as a certain reverence for strangeness are things the series slowly lost over time. Zelda isn't as light, rugged, and dirty as it once was. Put another way: Modern Zelda is to Jackson's Lord of the Rings as classic Zelda is to Willow.
The thing about people complaining about Rubies as the currency is that's what they were called in the first game and the cartoon and comic adaptations of them. The currency wasn't called Rupee in English until A Link to the Past and wasn't _consistently_ called that until Link's Awakening and going forward. So basically when this game was made there were more existing sources for calling the currency Rubies than Rupees.
The manual called them Rubies. The actual game showed them as “Rupy” or “Rupies”. The manual was incorrect (in 1986/1987) due to the official name being Rupy, but this was then changed and standardized in LttP as Rupee.
In other languages they're even straight up called rubies to this day. In French they're just called "rubies" which is written the same but sounds different
That whole part about throwing 10 bombs at the boulders reminds me of the red missile doors from the doors in the original Metroid. I remember being completely stuck in that game originally cause I just wrote the missiles off for not working after firing 3 at the door only for a reflecting sound to play. Took me a long time to figure out that I just had to spam it with 5 missiles in a row.
Another difference I've noticed between the two games (that COULD be another hint how The Wand of Gamelon was rushed more) is how The Faces of Evil give you most if not all the key items via a cutscene, while in The Wand of Gamelon you'll find quite a few of them in a room just sitting there. This includes the power sword, the lantern and others that I've forgotten.
From what I've seen, it is similar to the single screen arcade games of old (Bubble Bobble, Zupapa, Dig Dug). Sadly though, the game (Hotel Mario) doesn't look to control anywhere near as good.
@@RobertSeeJen I imagine a port or remaster could mitigate any of the issues of the original and could make it a perfectly fluid, fun arcade experience.
I would like to have the Zelda trilogy remastered for nintendo switch which includes zelda's adventure HD, Zelda the wand of gamolon HD and link the faces of evil HD because I love these lost Zelda games which as well as hotel Mario I will be getting for CD I in the near future
I have a Zelda wand of Gamelon promotional poster that I plan on proudly displaying some day. These are a fun footnote in gaming history. It would be hilarious if Nintendo remade these
There's an alternative explanation of how Philips was able to use Nintendo's IP that I think makes more sense: Philips owned Ralph Baer's "pioneer patents" from the early '70s, which they acquired via their purchase of Magnavox in 1974. Philips continued Magnavox's practice of shaking down virtually any large company making video games and most of them agreed to pay a licensing fee to avoid a lawsuit. Nintendo resisted and was apparently willing to fight it out in the legal system, but another company tried the same thing-Mediagenic, a.k.a. Activision-and was nearly reduced to ashes in the process. Nintendo decided to settle and (so the theory goes) part of the deal was that Philips would be able to use certain Nintendo IPs for CD-i games. I find this more plausible than the idea that it was part of the deal for the SNES CD, and Howard Lincoln-Nintendo of America's Senior Vice President at the time, and previously the lawyer who helped them win the Universal trademark infringement case against Donkey Kong-was recently asked about it and said it jibes with his admittedly fuzzy memory.
I love the YTP videos based on this game as the cut scenes are something to see to be believed. Though the stylistic level design was more of an art being put first but no communication to the GamePlay Programmer and this is clearly seen with some objects on screen not clear if they are meant to be jumped on or to be avoided. For example, the rocks in the waterfall scene, some you just fall straight through and it is not clear if this rock can be stood on or jumped to and others you fall down because the level designer just didn't make all the rocks as platforms.
Odd, I didn't have a problem when the resolution when I streamed it for my channel. I think there is a "Full screen" option in the options, but it opened that way for me with no issue, so I just played it as is. (Alt-Enter also should make it full screen) The biggest issue I had was trying to get it to capture, which took a couple tries.
I believe there is an unofficial patch that separated the door and inventory buttons that was also added to a later version officially. You can probably find them archived.
It's not a limitation of Game Maker Studio, just an oversight from the developer. One I've made a couple times myself, although I usually default to making the windowed mode at least 2x. It's laziness but happens. There is some funkiness with changing the window size in Game Maker Studio, I think the game might have to restart or something, can't remember since it's not something I've dealt with in a very long time.
“If you get this reference, shame on you.” I DIDN’T WANT TO LISTEN TO IT, MY FRIEND PLAYED IN A DISCORD VC AND I HATED IT. Why must you hurt me in this way? 2023 edit: it’s now at 8:25 now because i guess something was edited out? not sure
10:05 You just have to press ALT and ENTER. The biggest annoyance the remaster fixed was letting you just walk over the rupees to collect them. Before you had to stab them at just the right distance and height all while enemies endlessly respawn and the rupees despawn.
Don't know if you have your CD-I issues fixed but I have heard that the Internal Battery of the CD-I can cause a lot of problems once it dies so that may be something to look at if you have not done so. The larger issue with the battery though is that it is mounted inside one of the chips on the board so you have to carefully remove the top layer of the chip to attempt to replace the battery.
Some people say the Unholy Triforce of CD-i games is all 3 of the Zelda games. However, I say the Unholy Triforce is Link: The Faces Of Evil, Zelda: The Wand Of Gamalon and Hotel Mario. Why? All three have been memed to no end. I honestly hope the person/people behind the remasters of the Zelda games gets around Hotel Mario.
14:37 This is the first time I have ever seen this game’s cover. Kind of crazy honestly after knowing about these games for years. Also did they trace Mario’s art from Mario 2?? Come on, they could have tried a little harder
My takeaway from this is Passenger of Shit - Staple Tapeworms On My Penis is a good musical representation of these games even though it was only played for a second or two
0:51 Other awful places to start: Phantom Hourglass, Spirit Tracks (which is a distant sequel to Phantom), Skyward Sword, Breath of the Wild. Awesome places to start: Majora's Mask 3D, Twilight Princess, The Wind Waker, Link's Awakening, A Link Between Worlds, Ocarina of Time 3D (which was my start, personally).
@@AnAverageGoblin For a rundown of a pretty well known console and backstory online to get to the actual details of the remake? Yup, I dont mind it but people dont like their time wasted.
@@AnAverageGoblin Im not, never was. I posted a comment, you attempted a snappy retort and I just explained why I posted it. For someone with a RLM avatar, I figured youd have better comprehension.
I honestly consider these two games still being better than both OoT and Majora's Mask. So it's nice to see PC ports... except if you have a 4k display.
It defaults fullscreen actually, but it's a lot more difficult to capture games that way. For the average person maybe this isn't an issue, but even when not recording I tend to prefer windowed mode.
The thing is these games have lovely animation and music. They're not terrible but just lack the budget of a Nintendo game. I do hope Zelda's Adventure gets done one day as well.
Got both the remastered Zelda game up and running but wand of Gamelon has control issues. I cant remap the keys or buttons therefore I can only get to the title screen. No inputs work. Anyone able to assist, please?
I beat the game on regular and hero mode, but it only seems to save the character select extra. All the other extras (god mode, infinite items) goes away every time I quit and go back to the game later - even if I save the game manually. Anyone have this issue? If I knew the value in savedata.ini, I would just change that.
The animation of the cutscenes always did seem like there was too much attention given to the fluidity rather than details of the characters, but you're right, they are more the result of a style choice than the lack of talent.
On the other hand, there are good reasons why this style isn't seen around much anymore.
@Orwellian Future Is Now It could be that they weren't given any reference material.
I actually suspect they were mostly traditional animators struggling with transitioning to computers, hence why nothing stays on model. They got a bit better in I.M. Meen and then better still in Lord of the Clans.
Oh, hard disagree from me. Even if I'm being really, really generous and not criticizing the character design at all, a lot of the motion is very herky jerky and jumpy, with speed changing arbitrarily within a single motion.
@@AllardRT These were Russian animators (who had to make all the cutscenes in around 6 months) and yeah, as a Russian animator in the 90s you'd have only hand-drawing animation skills, since USSR didn't manage to get far enough in computer development to provide anything close to what USA and Japan produced. Even then, Soviet animation in its prime was always loose in terms of character models, so y'all correct, those are the deliberate stylistic choices.
Also, IIRC, these animators later founded a studio by the name "Melnitsa" ("Windmill"), which is quite a big thing nowadays, but looking at their first product (Wizard of Oz animated series) you can kinda see the similarities.
I miss a lot of details, but it's just kinda fun when people from your country are somewhat responcible for such an iconic internet-culture staple, and I wanted to share the info.
@@goopi_eh Waitasec, THOSE guys were behind Melnitsa? Well I'll be.
It reminds me a lot of films made in the early 2000s for the 3D gimmick. I figured they were just flexing how much motion was possible on the CD without taking into account how unnatural it looks.
It's even weirder than that, Philips only had the rights to the Nintendo characters, not the games themselves. Hence why the games are not set in Hyrule and Rupees are called Rubies (even though that would be public domain anyway as it's the currency of India)
But they only had the rights to Zelda, Link and Ganon with The Legend of Zelda.
I know Nintendo are strict on their IP, but being that tight with restrictions seems a little silly for a zelda game.
Rubies were the original translation for them in the Zelda 1 manual. It was a translation flub.
I guess the original finder of the Nintendo Playstation died recently.
@@Mer.Saloon Correct!
How... what? How does that help someone make a good Zelda game?
The man who remastered these games is not only a hero, but also a villain. A hero for taking the time to go through the games and remastering them, that must have been pain, he's a villian for doing it.
Is there such a thing as a heroic villain?
@@VOAN megamind
You mean anti-hero, right?
I dont see anything villainous about this, heroes go through pain and strugglestoo , otherwise theyre not really heroes. Maybe tragic hero? Pained hero?
Sometimes heroes need not question their actions.
The game's developers (or at least the animators) were a Russian studio called Animation Magic, and as a Russian myself I thought about the cartoons I watched as a kid the moment I saw the animations in the AVGN review.
So yes, that is a kind of common style of animation here, at least back then it was.
Lovely sentence mixing for the intro. Brought me right back to the early UA-cam days I miss so dearly.
Hey Danominator! Taka taka chirp chirp!
I mean, *good* sentence mixing didn't come about for a few years
I'm so glad these games got fan remakes because for all of their faults, these Zelda games are among the last to really carry an 80s fantasy vibe. The use of lush greens and browns as well as a certain reverence for strangeness are things the series slowly lost over time. Zelda isn't as light, rugged, and dirty as it once was.
Put another way: Modern Zelda is to Jackson's Lord of the Rings as classic Zelda is to Willow.
That soundtrack does sound pretty nice, though.
MR MARIO?!?!?!?!?!?!?!?!?!?!? YOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!
The King: My boy, this *piece* is what all true warriors strive for.
*Pulls out Uzi*
It's 'the peace is what all true warriors strive for"
@@HemmTBM the joke is that the word piece is used for a gun
The thing about people complaining about Rubies as the currency is that's what they were called in the first game and the cartoon and comic adaptations of them. The currency wasn't called Rupee in English until A Link to the Past and wasn't _consistently_ called that until Link's Awakening and going forward. So basically when this game was made there were more existing sources for calling the currency Rubies than Rupees.
The manual called them Rubies. The actual game showed them as “Rupy” or “Rupies”. The manual was incorrect (in 1986/1987) due to the official name being Rupy, but this was then changed and standardized in LttP as Rupee.
In other languages they're even straight up called rubies to this day. In French they're just called "rubies" which is written the same but sounds different
The proper zelda playing order
Faces of evil
Wand of Gamelon
Breath of the Wild
I mean, the final final boss of the last one is less insulting than the other two.
That whole part about throwing 10 bombs at the boulders reminds me of the red missile doors from the doors in the original Metroid.
I remember being completely stuck in that game originally cause I just wrote the missiles off for not working after firing 3 at the door only for a reflecting sound to play. Took me a long time to figure out that I just had to spam it with 5 missiles in a row.
Is a good thing nowadays this kinda obtuse bs is pretty much dead... For the most part...
Not even obtuse, bad design
Another difference I've noticed between the two games (that COULD be another hint how The Wand of Gamelon was rushed more) is how The Faces of Evil give you most if not all the key items via a cutscene, while in The Wand of Gamelon you'll find quite a few of them in a room just sitting there. This includes the power sword, the lantern and others that I've forgotten.
I would love if Hotel Mario got the same remaster treatment, as I hear that game is actually kinda fun and doesn't look half bad.
From what I've seen, it is similar to the single screen arcade games of old (Bubble Bobble, Zupapa, Dig Dug). Sadly though, the game (Hotel Mario) doesn't look to control anywhere near as good.
@@RobertSeeJen I imagine a port or remaster could mitigate any of the issues of the original and could make it a perfectly fluid, fun arcade experience.
@@TackyRackyComixNEO I'd be down!
9:45 Wasn't expecting a Passenger of Shit reference in a Zelda CDI video of all places lol
Jimmy davis did the sentence mixing for the king
For Windows, there's a tool called "Sizer" that can be used for GameMaker or RPGMaker games that won't resize its windows.
The PTSD kicked in hard at 9:46. Thank you very much Frame.
I want to know but I also don't, but... what is the reference?
So glad i wasnt the only one
@@Malueion search "Passenger of Shit"
Honestly speaking, the Zelda CDi YTPs were my introduction to anything Zelda related! 🤣
I would like to have the Zelda trilogy remastered for nintendo switch which includes zelda's adventure HD, Zelda the wand of gamolon HD and link the faces of evil HD because I love these lost Zelda games which as well as hotel Mario I will be getting for CD I in the near future
did not expect a """staple tapeworms""" reference in this video
its so they can drink brain juice from their fetus!
Dont know how I feel about guru larry getting that joke
I forgot this song existed...
Long live passenger of shit.
good album
So that’s what the weird fish lady was saying
By the fact I recognised all the YTPs you included, I can say I had a weird yet fun childhood.
I really think the background/level art in these games is just phenomenal. I'd love for more games to use that whole digitized painting art style.
Whenever somebody asks me how it feels to have trust issues I just say: "We decided to go with Philips"
I can't believe you forgot the greatest part about the CDI remasters: King Harkinian being playable after beating hero mode
That outro is legit. Loved the video, thanks dude!
Cool to see this video come out. Saw the livestream, and it was fascinating!
4:52 Actually, fun fact: ironically enough, “rupees” were called “rubies” in the very first Zelda game’s manual!
And in German they have always been called Rubine = rubies!
I believe in the remaster there is an option for full screen, at least that how I played it...
I have a Zelda wand of Gamelon promotional poster that I plan on proudly displaying some day. These are a fun footnote in gaming history. It would be hilarious if Nintendo remade these
10:10 There is an old app called "Full Screen 2003" by Fanix that allows to stretch any graphical window to fullscreen.
9:46 "If you get this reference, Shame on you"
Dude I blurted out the lyrics when I heard it
same
There's an alternative explanation of how Philips was able to use Nintendo's IP that I think makes more sense: Philips owned Ralph Baer's "pioneer patents" from the early '70s, which they acquired via their purchase of Magnavox in 1974. Philips continued Magnavox's practice of shaking down virtually any large company making video games and most of them agreed to pay a licensing fee to avoid a lawsuit. Nintendo resisted and was apparently willing to fight it out in the legal system, but another company tried the same thing-Mediagenic, a.k.a. Activision-and was nearly reduced to ashes in the process. Nintendo decided to settle and (so the theory goes) part of the deal was that Philips would be able to use certain Nintendo IPs for CD-i games. I find this more plausible than the idea that it was part of the deal for the SNES CD, and Howard Lincoln-Nintendo of America's Senior Vice President at the time, and previously the lawyer who helped them win the Universal trademark infringement case against Donkey Kong-was recently asked about it and said it jibes with his admittedly fuzzy memory.
I love the YTP videos based on this game as the cut scenes are something to see to be believed.
Though the stylistic level design was more of an art being put first but no communication to the GamePlay Programmer and this is clearly seen with some objects on screen not clear if they are meant to be jumped on or to be avoided.
For example, the rocks in the waterfall scene, some you just fall straight through and it is not clear if this rock can be stood on or jumped to and others you fall down because the level designer just didn't make all the rocks as platforms.
> Sees new Framerater video
*GREAT! I'LL GRAB MY STUFF!*
Frame:"there is no time your chair is enough"
Odd, I didn't have a problem when the resolution when I streamed it for my channel.
I think there is a "Full screen" option in the options, but it opened that way for me with no issue, so I just played it as is.
(Alt-Enter also should make it full screen)
The biggest issue I had was trying to get it to capture, which took a couple tries.
I believe there is an unofficial patch that separated the door and inventory buttons that was also added to a later version officially. You can probably find them archived.
I love how you used that dancing animation of King Harkinian that Jimmy Davis made.
I love that you used that Jimmy Davis animation.
I like the usage of the King doing that one Snoop Dogg dance.
0:58 *THE SACRED TEXTS!*
I love that these are your only Zelda experiences
It's not a limitation of Game Maker Studio, just an oversight from the developer. One I've made a couple times myself, although I usually default to making the windowed mode at least 2x. It's laziness but happens. There is some funkiness with changing the window size in Game Maker Studio, I think the game might have to restart or something, can't remember since it's not something I've dealt with in a very long time.
I’m still playing these on my CDi’s 😎
Hoping we get Hotel Mario remastered soon to complete the holy trilogy
“If you get this reference, shame on you.”
I DIDN’T WANT TO LISTEN TO IT, MY FRIEND PLAYED IN A DISCORD VC AND I HATED IT. Why must you hurt me in this way?
2023 edit: it’s now at 8:25 now because i guess something was edited out? not sure
Only true chads know of the Stapled Tapeworms reference.
No shame.
Didn't knew... Now i know, it's... A journey
what's the reference ? i don't get it
10:05 You just have to press ALT and ENTER. The biggest annoyance the remaster fixed was letting you just walk over the rupees to collect them. Before you had to stab them at just the right distance and height all while enemies endlessly respawn and the rupees despawn.
I don't know why everyone thinks because the windowed mode is small, suddenly fullscreen is the solution.
@@FrameRater Understandable frustration, it's just usually an issue with Game Maker games and usually works for GameMaker.
It's more like a Falcom soundtrack. Which is a compliment, it just doesn't sound like a Zelda game.
Umm.. you can make it fullscreen. I think its Alt+Enter but it might actually have just been a setting in game.
I wonder if there is a museum with all of the CDI Zelda levels
I honestly really want to try out both games...
The soundtrack feels like the halfway point between a Zelda game and an Ys game.
Just subbed you! 100k HYPE!
Don't know if you have your CD-I issues fixed but I have heard that the Internal Battery of the CD-I can cause a lot of problems once it dies so that may be something to look at if you have not done so. The larger issue with the battery though is that it is mounted inside one of the chips on the board so you have to carefully remove the top layer of the chip to attempt to replace the battery.
Wait wait wait, there are remasters?
It’s free too
underrated channel - thanks for uploading!
5:07 careful, the second commandment might have been breached here
One of the trade ads seems to imply that Donkey Kong would've gotten a game on the CD-i if all hell broke loose.
If Nintendo re-released these for the Switch, I'd probably buy it still
Some people say the Unholy Triforce of CD-i games is all 3 of the Zelda games.
However, I say the Unholy Triforce is Link: The Faces Of Evil, Zelda: The Wand Of Gamalon and Hotel Mario.
Why? All three have been memed to no end.
I honestly hope the person/people behind the remasters of the Zelda games gets around Hotel Mario.
14:37
This is the first time I have ever seen this game’s cover. Kind of crazy honestly after knowing about these games for years. Also did they trace Mario’s art from Mario 2?? Come on, they could have tried a little harder
It’s a game about opening doors. I don’t think “trying” was even considered when making it.
Frame Rater, you're the absolute best for using the Scrub Scrub remix as an example.
This game is truly the face of evil
Without these games ytp would have never existed and for that i am greatful that they exist
My takeaway from this is Passenger of Shit - Staple Tapeworms On My Penis is a good musical representation of these games even though it was only played for a second or two
0:51 Other awful places to start: Phantom Hourglass, Spirit Tracks (which is a distant sequel to Phantom), Skyward Sword, Breath of the Wild.
Awesome places to start: Majora's Mask 3D, Twilight Princess, The Wind Waker, Link's Awakening, A Link Between Worlds, Ocarina of Time 3D (which was my start, personally).
Okay, he gets into the games at 3:05
it wouldn't be a framerater vid without a great introduction (not being facetious/sarcastic)
imagine being so impatient you can't wait 3 minutes.
@@AnAverageGoblin For a rundown of a pretty well known console and backstory online to get to the actual details of the remake? Yup, I dont mind it but people dont like their time wasted.
@@InaudibleSlinky Which just seems to be you. no one is complaining about 3 minutes but you
@@AnAverageGoblin Im not, never was. I posted a comment, you attempted a snappy retort and I just explained why I posted it. For someone with a RLM avatar, I figured youd have better comprehension.
Was that music part of the intro to duck tales
Well boys, gotta get our pitchforks ready, he never played Zelda.
You can enter full screen with a key combination for every pc application ever made.
So?
Oh! You can collect rupees without swinging a sword at it in remastered version.
King: ... M’boy!!
King in the hood: Mah’boiiiiiii!!
9:45 FrameRater why, just why
I'd be willing to bet that if a half-way decent original ip game came out with that animation, it'd be praised to hell and back.
It's like if someone said,
"What if Legend of Zelda but Wizards & Warriors?"
It goes fullscreen for me automatically. Huh
the staple tapeworms reference.... no way....
I wish Nintendo would make a Zelda parody game, using this as influence.
I honestly consider these two games still being better than both OoT and Majora's Mask.
So it's nice to see PC ports... except if you have a 4k display.
Did you try pressing alt+enter to make the window fullscreen?
It defaults fullscreen actually, but it's a lot more difficult to capture games that way. For the average person maybe this isn't an issue, but even when not recording I tend to prefer windowed mode.
The thing is these games have lovely animation and music. They're not terrible but just lack the budget of a Nintendo game. I do hope Zelda's Adventure gets done one day as well.
Really hope they do this for hotel mario
Does anyone remember a ytp with a cover of Eiffel 65's move your body sung by Link? I can't find it anywhere
7:41 Are you saying that the Zelda CD-I games are represented in Smash Bros.?
Theres a configuration tool to set window size. Or you can do it in the options file.
A little late, but it's you drop your desktop resolution it'll probably make the window larger.
Got both the remastered Zelda game up and running but wand of Gamelon has control issues. I cant remap the keys or buttons therefore I can only get to the title screen. No inputs work. Anyone able to assist, please?
That intro killed me lol
I love this stuff...please more...pioneer interactive???
At that price noooooo way
Never having playing this game, the actual game play is great in looks, but holy hell the ms paint drawn cut scenes kill me.
GoodBadFlicks has a really good video about how these games got made.
You are able to make it full screen with alt enter
Im about to pinch so many toasters!!!!
Cant wait for the hotel mario video
4:19 well damn, that’s actually good!
Consider this comment a petition for this version of the outro to be the permanent replacement, it's just too good.
So its a fan remaster or an *actual* remaster?
7:35 I was wondering where Link got standing still shield thing in Smash Bros.
Nah, that was from Zelda II. The shield not working while moving, yeah, it's from this
Not this fucking game I hope
I beat the game on regular and hero mode, but it only seems to save the character select extra. All the other extras (god mode, infinite items) goes away every time I quit and go back to the game later - even if I save the game manually. Anyone have this issue? If I knew the value in savedata.ini, I would just change that.
My sorry ass got the reference with the worms