Round Structures. Building WITHOUT the grid (Tutorial) Enshrouded

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  • Опубліковано 8 лют 2025

КОМЕНТАРІ • 30

  • @N3V3L
    @N3V3L 11 місяців тому +5

    wow, that is a crazy build man, Kudous!!!

  • @brimstone5931
    @brimstone5931 11 місяців тому +10

    To me, you've just opened up a whole new building style, I would have never have thought of using bookshelves to form a cylinder. Your tower looks great.
    Thanks for sharing BP 👍
    P.S. You should put your Twitch link in the subscription - no I have to search manually 😊

    • @BirchPlanks
      @BirchPlanks  11 місяців тому

      True, i should put the link there. thanks

  • @AnasKG2063
    @AnasKG2063 10 місяців тому +2

    Great work man! We need Triangular blocks though.. that will make the building system x100 better.

  • @davesunhammer4218
    @davesunhammer4218 2 місяці тому +1

    Thank you! Building is so clearly part of the game if you have to adventure to unlock blocks. I hope they will be improving building tools, etc. You should be able to rotate walls, roofs, at more angles. Stackability, etc.

    • @AszkalonOfVerra
      @AszkalonOfVerra 2 місяці тому

      The greatest Limitation in Enshrouded to this very Day - is the fact that right now -> Buildings /Blocks are limited to 90° Degree Angles. The Game already has immense Potential - but there is also still Room for so much more Improvement. 😎👍

  • @el_hunab_yt
    @el_hunab_yt Місяць тому

    round towers with bookshelfs, these dudes have one of the most amazing survivals launched with the most potential in the marked and they dont add circular and curved building structures or base raids to give a different purpose to bases aside from look pretty

  • @projectscheel
    @projectscheel 11 місяців тому +3

    this is AMAZING!

  • @honord8881
    @honord8881 9 місяців тому +1

    That’s awesome but soooo tedious ! Good on you man.

  • @OldMFer
    @OldMFer 11 місяців тому +2

    Sup dude, was watching your stream and talking with you yesterday. thought i would check you videos out.

  • @joshbise8141
    @joshbise8141 11 місяців тому +11

    I don't understand how or why they made decorations have free rotation and building pieces not. For a game this focused on building that should have been goal number one for the devs

    • @AlexFry-p4t
      @AlexFry-p4t 11 місяців тому +4

      The whole world is basically a voxel grid. Not saying that making rotating blocks of voxels is impossible, but it's a darn pain in the butt.

    • @joshbise8141
      @joshbise8141 11 місяців тому +1

      @@AlexFry-p4t what makes me think they could do it is the fact that all of the decorative items and such can already do it. And even if they can't make the blocks rotate more for some reason, they could add curved prefabs to build. I can't imagine a single reason they couldn't have curved prefabs to build. The roofs aren't perfect squares, they are angled. Which means they could make a prefab that was curved

    • @gloriouscat-fishLover
      @gloriouscat-fishLover 11 місяців тому

      The props are traditional polygon mesh probably. While build blocks are voxels. At least that is my understanding.

    • @sokingssddk
      @sokingssddk 11 місяців тому

      go and tweet that to the devs

  • @Weckacore
    @Weckacore 11 місяців тому +5

    But think of the resin and nail costs :( looks cool nice tip

  • @majorlazn
    @majorlazn 11 місяців тому +1

    how long does it take to get the materials? building takes hours for me and they are nothing compared to yours

    • @BirchPlanks
      @BirchPlanks  11 місяців тому

      I dont really think about it. Getting the materials is the fast part.
      When I need more of a material I go and farm one tool durability worth of that material. So if I need wood, I go chop wood until my axe breaks. Then I don’t need wood for a while.
      (With iron tools, and the skill that increases tool durability)
      The building can take hours and hours, but it’s the fun part. I’ve spent more than 120+ hours on this small town.
      Roughly estimated
      I’d say for every 8 hours of building I farm materials for 40 min.

  • @Blemmo
    @Blemmo 9 місяців тому

    I'd love if they make building much more like in valheim but also with voxel

  • @KopsiCS2
    @KopsiCS2 11 місяців тому +1

    12:55 how do you unsnap that prop ?

    • @BirchPlanks
      @BirchPlanks  11 місяців тому

      Controls are bottom right of your screen. The default keybind is X on keyboard and mouse.
      Happy building!

  • @HowieZhang-p1e
    @HowieZhang-p1e 11 місяців тому +1

    The building has a higher LOD rating than the decorations, so the bookshelves are not rendered when viewed from a distance, and the building as a whole becomes incomplete

    • @BirchPlanks
      @BirchPlanks  11 місяців тому

      Yes, this is mentioned in the description

    • @BirchPlanks
      @BirchPlanks  11 місяців тому

      If you have a unfortunate load distance and its very noticeable; you can place blocks inside the props so that it looks round and smooth up close, but switches to blocks when the prop is unloaded.
      Happy building!

  • @YanikiGaming-vu4fb
    @YanikiGaming-vu4fb 11 місяців тому +1

    For my mage tower I made the roof with wooden crates, a lot of works 😅
    ua-cam.com/video/cmEsN1gRL-A/v-deo.html

    • @BirchPlanks
      @BirchPlanks  11 місяців тому

      Holy shit 🤩🤣 must have taken a while

  • @calistin1
    @calistin1 11 місяців тому +1

    It's crappy we have to try these shenanigan work around to make something that isn't square or rectanguler...needs an update for this kind of thing asap.

    • @Jinxswift
      @Jinxswift 11 місяців тому +2

      So, as a guy with just a bit of dev experience let me try my best to explain why it's not possible. Props are just 3D objects that you can place down ON a grid. The location is RELATIVE to the grid....so you can place a bookshelf at X = 34.2 Y=45.1 and that's fine.... But the terrain, IS the grid itself. You can't place Y=5 on Y=5.3. There's no way of getting around having a grid of some kind. That said, they could MAYBE if the engine allows for it, let the meshes for the voxels sort of blend together...but you wouldn't want them to always do that otherwise every single structure would have soft mushy rounded edges and nothing would look sharp. So it would have to be togglable and would need new meshes made from every angle for every building block.... So if it even is possible it would take an enormous amount of time and effort... literally quadruple the time it took to make every single building material already in the game. I hope this kinda explains why it's the way it is and ease some frustrations. It's not the dev's fault really.

  • @joshbise8141
    @joshbise8141 11 місяців тому +1

    Not being able to freely rotate is the absolute worst part of this game