Complex Room Generation - Doors Game Tutorial #2

Поділитися
Вставка
  • Опубліковано 7 чер 2024
  • In this episode we improve our room generation to allow for corners, stairs, and control probability with extra rare rooms.
    DISCORD ► / discord
    TWITCH ► / gnomecode
    TWITTER ► / gnomecoderblx
    WEBSITE ► gnome.codes/
    TIMESTAMPS ►
    0:00 Intro
    01:45 Creating GetRandom function
    04:57 Creating RoomInfo Module
    08:07 Filtering Room Types
    14:49 Room Generation Probability
    22:00 Outro

КОМЕНТАРІ • 1,3 тис.

  • @man-f4ce
    @man-f4ce Рік тому +19

    I love how frequently you upload these new parts! It helps me alot with making this game while being short on time!

  • @IULITM
    @IULITM Рік тому +214

    Wow, that's great! Keep up the good work!

  • @disposablebody3379
    @disposablebody3379 Рік тому +8

    Bro this is exactly what I needed! I was worried I wouldn't be able to release my game before Halloween, but you got it here quick. Thanks!

  • @PonkoKnight
    @PonkoKnight Рік тому +15

    I can't wait to see how this game is going to be at the end. Enjoying the whole series so far.

  • @FreddyFazGlitch
    @FreddyFazGlitch Рік тому +5

    This series is great! Can't wait for the next part :)

  • @ExperimentedBacon
    @ExperimentedBacon Рік тому +8

    just setting a stamp to remind myself: 5:20
    Love your stuff! Keep up the great work!

  • @12Duckz
    @12Duckz Рік тому +8

    Love these videos gnome! Keep up the great work ❤

  • @monkeymanolaiba6117
    @monkeymanolaiba6117 Рік тому +15

    This is AWSOME and I can't wait for episode 3! I love your tutorials! ❤

  • @star_smells6451
    @star_smells6451 Рік тому +4

    Gnomecode, ever since I found you via the piggy stuff, You've been amazing! You've helped me understand so many things And I can't THANKYOU enough! I am so excited to see where the rest of these videos go, you have a amazing future ahead!

  • @Rizzzzzzzzzzzzzzzzzzzzzzzzzzzz
    @Rizzzzzzzzzzzzzzzzzzzzzzzzzzzz Рік тому +11

    I was really hoping he would design the rooms on camera too, kinda ruined my motivation but the tutorials have been incredible! Cant wait to see how this pans out

    • @BenGodot
      @BenGodot Рік тому

      What do you mean?

    • @Erolsaurus
      @Erolsaurus Рік тому +1

      @@BenGodot He means building the rooms on camera.

    • @andy-gamer
      @andy-gamer 3 місяці тому +1

      Do u lack creativity or something

    • @doomsdomain
      @doomsdomain 2 місяці тому

      @@andy-gamer Yes i do

  • @InvigoratedClones
    @InvigoratedClones Рік тому

    I have been waiting for this! Thanks gnomecode!

  • @WearWQLF
    @WearWQLF Рік тому +1

    Another great Video for my doors at home
    Thank you GnomeCode For your great Work !

  • @koainanis5840
    @koainanis5840 Рік тому +3

    You made so awesome tutorials, you have a clear voice and on the most videos i learned a lot of coding.
    Thank you for your work.
    Did you plan more tutorials on this series ? I love this game.

  • @TheRealKensterBoosteryt
    @TheRealKensterBoosteryt Рік тому +48

    When he says” hello my fellow gnomes!” That is the best part
    Edit: thx for 35 likes!

  • @forwhateverreason.
    @forwhateverreason. Рік тому

    Good tutorial! It gives me just enough information that if I make a mistake in the code or in orientation I can fix it with relative ease.

  • @GamingMakesFun
    @GamingMakesFun Рік тому

    I've been waiting for this!

  • @Azutreo
    @Azutreo Рік тому +22

    In my opinion, for tutorials like this, I feel like spreading the usage of Attributes would be extremely beneficial for teaching this new generation of developers as attributes help narrow down the divide between artists and programmers; it allows almost anyone on the team to declare HasStairs to true or Direction to Left or Right.

    • @TheRageCommenter
      @TheRageCommenter Рік тому +2

      100%

    • @Sevznxy
      @Sevznxy Рік тому

      LSPLASH used Attributes for rooms, for example ["Weight"].

  • @derplover4157
    @derplover4157 Рік тому +6

    won't it be impossible to get the art gallery in your code currently? if the random weight is between 1 - ? then how will the 0.1 weight of the gallery be < or = than the minimum in the randomizer (1)?

    • @GnomeCode
      @GnomeCode  Рік тому +7

      Lol! Somebody is actually paying attention. That is an excellent point...

    • @DropRBLXYoutube
      @DropRBLXYoutube Рік тому

      true

  • @redfire826
    @redfire826 Рік тому +1

    Keep them coming!! Thank you!!

  • @musztardagamer6974
    @musztardagamer6974 Рік тому +1

    Really Thanks bro. Im waiting for the 3part

  • @hcenhvtuisvtsrjvthnrkhvy9253
    @hcenhvtuisvtsrjvthnrkhvy9253 Рік тому +3

    Hi gnomecode! I like your videos a lot! You have taught me a lot of coding. For your next tutorial series can you do a game like specter 2? Please reply yes or no.

  • @stroyosh4670
    @stroyosh4670 Рік тому +4

    Episode twooooo!

  • @fire.maniac.
    @fire.maniac. Рік тому +1

    Been watching you since a long time. You make the best tutorials!!!

  • @realatlanas
    @realatlanas Рік тому +2

    Wow Great Work! Keep Making Tutorial Your AWESOME!

  • @ArabGamesDeveloper
    @ArabGamesDeveloper Рік тому +4

    is there a video of you making the rooms ? i want to see the stairs part

    • @user-nh9pl9zj6z
      @user-nh9pl9zj6z 11 місяців тому +1

      yeah same idk how to make those

    • @ArabGamesDeveloper
      @ArabGamesDeveloper 11 місяців тому

      @@user-nh9pl9zj6z i already finished and published my own doors version . just think about it for a little bit and you will be able to make them

  • @W0odCool
    @W0odCool Рік тому +3

    If you want something super rare to spawn, You might have a problem with putting the weight under 1, It cant go under 1 cuz gnomecode did something wrong so if you want it to be rarer, Make the other room value's higher.

  • @platnik2680
    @platnik2680 Рік тому +2

    Great work mate!

  • @artem-kt2gh
    @artem-kt2gh Рік тому

    TYSMMM, was waiting for this!

  • @OMGREALDUMMYFROMDVN
    @OMGREALDUMMYFROMDVN Рік тому +3

    Fun fact: You can make the room generation chances manually with duplicating the rooms, meaning they have more chance. The less duplicated the room is, the rarier it is.

    • @forwhateverreason.
      @forwhateverreason. Рік тому

      This can clutter the workspace which can get annoying quickly so sometimes it’s better to code it in for games like this with many many rooms.

    • @arandomartist4341
      @arandomartist4341 Рік тому

      this isn't generation tho, it's just a room, no changes basically. which defeats the point of making every run to be unique

    • @OMGREALDUMMYFROMDVN
      @OMGREALDUMMYFROMDVN Рік тому

      @@arandomartist4341 It's generation that picks which room not manually it's literally the same as coding in

  • @Pix_Ule
    @Pix_Ule Рік тому +6

    guys, the orientation of the exit and entrance is EXTREMELY IMPORTANT otherwise everything will just glitch out. to check it, just right click on the entrance or exit and select "show orientation indicator"

    • @thatdogewithvr
      @thatdogewithvr Рік тому

      Which way is the orientation supposed to face?

    • @Pix_Ule
      @Pix_Ule Рік тому

      i think it should be facing the same orientation as all the other models and parts

    • @HeldByStrings
      @HeldByStrings Рік тому

      what happens with rooms that change orientation; Nvm, I got all Figured out, just make parts face the WAY to the exit.

    • @Nicolas99998
      @Nicolas99998 9 місяців тому

      Man you saved my ass❤❤

    • @Treviolation
      @Treviolation Місяць тому

      @@Nicolas99998 💀

  • @grovast3167
    @grovast3167 Рік тому

    It's always a great day when you upload a vid!:)

  • @sebalby34
    @sebalby34 Рік тому

    cant wait for the new episode im alreadty excited!

  • @kaikai2887
    @kaikai2887 Рік тому +5

    Hey GnomeCode, loved this video but i have one problem. My turns and stair rooms are overlapping on each other. I checked the front orientation so many times but it still does not work. Please help me fix this error.

    • @Fulion222
      @Fulion222 Рік тому

      same

    • @MasterGX_YT
      @MasterGX_YT 4 місяці тому

      Same, I’ve even tried making a new game to restart and it keeps overlapping

  • @me_ghxst
    @me_ghxst Рік тому +16

    Idea: Instead of making it repeat the function until it finds a random room that obeys the rules (which could take a while depending on "luck"), it would be better if we just created an array and inserted all the rooms that follow the rules, and then select a random room of the ones inside the array.
    For example:
    Local possible_rooms = {};
    for _, room in pairs(workspace.Rooms:GetChildren()) do
    if room == obbey the rules and all that stuff then
    table.insert(possible_rooms, v)
    end;
    end;
    local selected_room = possible_rooms[math.random(1,#possible_rooms)];
    I hope this is understandable.

    • @syntaxicalecho8281
      @syntaxicalecho8281 Рік тому +1

      Makes sense.
      Might also help with speed.

    • @akiprox7
      @akiprox7 Рік тому

      what

    • @syntaxicalecho8281
      @syntaxicalecho8281 Рік тому

      @@akiprox7 Essentially, what he's saying is instead of repeatedly selecting a random room until you find a valid one, instead just select a random valid room by storing all the valid rooms in one array, then picking one from that array.

    • @jaydonNEWi
      @jaydonNEWi Рік тому

      1: lua does not need ";"
      2: i tried to convert it to my vars but it did not work.

    • @me_ghxst
      @me_ghxst Рік тому

      @@jaydonNEWi 1. It really doesn't, I just got used to it.
      2. That simply means you don't know what you're doing or how to insert that code to your script.

  • @somethingroblox631
    @somethingroblox631 Рік тому +1

    yay thanks for doing this! all i need now is to make rooms with multiple exits, hopefully you can show us how to do that next vid. Great work too!

    • @PsychoSigmaCat
      @PsychoSigmaCat Рік тому

      Just copy the exit part in ur room and put in a place

  • @C00LTYPER
    @C00LTYPER Рік тому

    ngl this is the best tutorial i have seen in years

  • @XtraContent
    @XtraContent Рік тому +4

    Hey Gnome Code, I have a problem. When I set the variables for the "direction", "hasStairs" and "prevHadStairs" (8:58 - 10:07) it stops the script and says there is none. Which is true because I didn't set the variables to some of the rooms (like you said to). This is preventing me form continuing, any help would be appreciated.
    ✂EDIT: I also have a problem where the prevRoom Becomes nil after a while

    • @XtraContent
      @XtraContent Рік тому

      @thekittenisonfire I fixed it too, i forgor the long room 💀

    • @PickleGobler
      @PickleGobler Рік тому

      @Figure the T poser WAIT you guys mean the "attempt to index nil with "Stairs" ?? pleas tell how to solve

    • @beandevv
      @beandevv Рік тому +2

      @@PickleGobler i have the same problem... 17:59:56.819 ServerScriptService.Server.RoomModule:17: attempt to index nil with 'Stairs' - Server - RoomModule:17

    • @PickleGobler
      @PickleGobler Рік тому +2

      @@beandevv I kinda found the problem it was becuase I didnt add the start room to the room info module script

    • @PickleGobler
      @PickleGobler Рік тому

      @@beandevv quick tip when watching gnomce code or other youtubers that eplain code, you dont wanna skip any part

  • @SchrubbiHD
    @SchrubbiHD Рік тому +3

    Could you also add X-Sections? so 4 different directions. So its more like a maze rather than a long path.

    • @paopaothemaocow
      @paopaothemaocow Рік тому

      just make your own and change the property in the table to "XSection" or something

    • @GreenDragonGaming
      @GreenDragonGaming Рік тому

      An 'x' or a '+' because a '+' is way easier.

    • @dallor714
      @dallor714 Рік тому

      @@GreenDragonGaming essentially the same thing

  • @ilhamfirdaus3981
    @ilhamfirdaus3981 Рік тому

    Thank you for explaining this thoroughly!

  • @boschhotpointfan8354
    @boschhotpointfan8354 Рік тому +1

    Your room design looks beautiful.

  • @NotBlazeRBLX
    @NotBlazeRBLX Рік тому +10

    I have a suggestion you should do: Make the Rooms a model so people can use them, the reason i needed this is for people who are bad at building and a easy start off to do, so if you could make it a model for people to use, that would be great!

    • @RandomStickGuy
      @RandomStickGuy Рік тому +1

      yeah

    • @5d4a5
      @5d4a5 Рік тому +1

      @@RandomStickGuy yes please

    • @alessandrom.662
      @alessandrom.662 Рік тому

      yes please!

    • @KoalaOnYT_
      @KoalaOnYT_ Рік тому

      i was able to make them with the basic long and short room ive never done model making but iv done coding and it was simple

    • @RandomStickGuy
      @RandomStickGuy Рік тому

      @@KoalaOnYT_ plz make a model

  • @Colognn
    @Colognn Рік тому +3

    for people with issues in the script that says "Index nil with stairs" or "index nil with direction".... Just add StartRoom into the Rooms folder, But In the roominfo Put the StartRoom with 0 weight, soo it won't spawn! it fixed my script, idk if it will work for you guys

    • @corrupie
      @corrupie Рік тому

      what does weight even mean

    • @Colognn
      @Colognn Рік тому +1

      @@corrupie bruh didn't you saw the video?

    • @corrupie
      @corrupie Рік тому

      @@Colognn nvm one of my friends helped me

    • @Colognn
      @Colognn Рік тому +1

      @@corrupie bro "Weigth" is what gnomecode used to make a "Chance" to the rooms, you just got straight into the comment you didn't even watched the video dammy

  • @JustinC74
    @JustinC74 Рік тому

    Yess ive been waiting for this

  • @meew1
    @meew1 Рік тому

    Yes! Part #2!!!! I love you

  • @Kaizentry
    @Kaizentry Рік тому +10

    After generating a bunch of rooms they still cross through eachother, just a lot less often. I was thinking of doing something like deleting the 6th oldest room.
    I also need to make my stairs a bit higher since they barley graze the floors and ceilings or straight up covers the entire room. 💀

    • @GreenDragonGaming
      @GreenDragonGaming Рік тому

      Are your start positions and end positions lined up if not then that might be causing the issue because I had an issue like this aswell?

    • @Kaizentry
      @Kaizentry Рік тому +1

      @@GreenDragonGaming mine line up perfectly fine, it's just the rooms that turn right and left cause it to generate in a full circle.

    • @fire.maniac.
      @fire.maniac. Рік тому

      @@Kaizentry you scripted something wrong then

    • @Kaizentry
      @Kaizentry Рік тому +1

      @@fire.maniac. nope I did everything exactly as said, I'm just saying some of these things are inevitable with the right and left snakes.

    • @PumpyGT
      @PumpyGT Рік тому

      @@Kaizentry I'm going to bet that these have something to do with your builds

  • @jtcrafty9204
    @jtcrafty9204 Рік тому +6

    Can you make a part in the series where it has rooms that only generate once at the same number doors? (Room 50 for example)

    • @kthulu2
      @kthulu2 Рік тому +1

      he definitely will since that’s a core part of the game

    • @jtcrafty9204
      @jtcrafty9204 Рік тому

      @@kthulu2 ya

    • @rosamariamaldonado6397
      @rosamariamaldonado6397 Рік тому

      Yeah

    • @ImReallyLemoBloxROFL
      @ImReallyLemoBloxROFL Рік тому

      Just create that room, put it in a folder, give the info in the info script, add a room counter, and add an if statement. Should be able to do that

    • @jtcrafty9204
      @jtcrafty9204 Рік тому +1

      @@ImReallyLemoBloxROFL Have you done it before?

  • @jsnotlout3312
    @jsnotlout3312 Рік тому

    I once made a random Road generator, These kind of systems are super fun to make!

  • @rosamariamaldonado6397
    @rosamariamaldonado6397 Рік тому

    Amazing tutorial ❤

  • @robloxgrayson2460
    @robloxgrayson2460 Рік тому +4

    well, you don't have to eliminate all of the generation bugs, just make it super rare. when it happens, you could just add an entity that teleports you to the next room
    (referring to glitch)

  • @Astral_OfficialYT
    @Astral_OfficialYT Рік тому +3

    everything works, but sometimes at like the first few rooms, they tend to spawn inside of eachother. Please help
    Edit: i figured it out! apparently in the server script i put prevRoom= room.Generate(prevRoom) twice

    • @DarkTheDeveloper
      @DarkTheDeveloper 8 місяців тому

      Oh, I forgot to remove that line of code too
      Thanks!

    • @cokomishi
      @cokomishi 5 місяців тому

      lol this was my issue as well, youre a godsend, was about to give up

  • @zenamorphosis2852
    @zenamorphosis2852 9 місяців тому

    Thank you so much! I’m doing very well, your tutorials are amazing!

    • @ruslansmirnov9006
      @ruslansmirnov9006 4 місяці тому

      lua scripts are not the best suitable tool for generating anything that large

  • @vohhain
    @vohhain Рік тому

    thank you so much gnomecode!

  • @a60_hotelplus
    @a60_hotelplus Рік тому +3

    Bruh. I need the models but I can't create it. But I'll attempt! :3

  • @ballchange11
    @ballchange11 Рік тому +5

    I had some trouble with rooms spawning on top of eachother, and stairs hardly generated correctly. If you could do a quick bit on how you made each of the off-camera rooms that would be p cool 👍

    • @GnomeCode
      @GnomeCode  Рік тому +1

      Same rules apply as the rooms I created in ep 1. Just make sure you have the entrance/exit parts all facing the same way using the OrientationIndicator

    • @TarokaWaste
      @TarokaWaste Рік тому +1

      @@GnomeCode Hello my fellow gnome is it normal that when i take the weight value on one of my rooms under 1 it dosent spawn?

    • @name-fr8rx
      @name-fr8rx Рік тому +2

      @@GnomeCode I did this, but some rooms keep spawning in the center of the exit parts and sort of overlapping. It's a bit like a corner of the door takes up the corner of the exit and it keeps doing that sometimes. Also two rooms keep spawning at the starter room. Any idea what I should do?

    • @RealDippy
      @RealDippy Рік тому

      @@name-fr8rx same I’m confused on what to do

    • @name-fr8rx
      @name-fr8rx Рік тому +1

      ​@@RealDippy Ok so I found a solution but you may not necessarily like it. I decided to just get rid of the left & right turns entirely because everything is lined up on the indicator so I just got rid of them, and also got rid of the stairs. So it kind of just relies on the snakes and my imagination to make it interesting.
      As for two spawning at the starter room, you wanna get rid of the room.Generate(prevRoom) on the second line in the script.
      Hope I helped! If you need any more help, just send me your script and I'll see what's wrong.

  • @forumquangtrung3017
    @forumquangtrung3017 Рік тому

    Nice tutorial.... Very helpful

  • @Fenoxian
    @Fenoxian Рік тому

    Amazing Work!
    I Am Definitely Subscribing! :)

  • @mythosarchive
    @mythosarchive Рік тому +7

    bruh i literally followed the script and the script just died it stopped generating rooms 😭 literally it is just the startroom

    • @zaydtruck3496
      @zaydtruck3496 6 місяців тому +2

      Me too

    • @Rob3rt_YT
      @Rob3rt_YT 5 місяців тому +1

      Same

    • @Gumworm
      @Gumworm 5 місяців тому +1

      Go to view and press output and then run it to see the error

    • @MrocznyOpiekun
      @MrocznyOpiekun 3 місяці тому

      Did you fix it?

    • @mythosarchive
      @mythosarchive 3 місяці тому +1

      @@MrocznyOpiekun i remember i just modified it and since i suck then thats why, anyways i canceled that game already lol please dont feel like offended by my comment tho with the "bruh"

  • @TimeboxAnimations
    @TimeboxAnimations 2 місяці тому

    This is useful! you've earned a sub fr fr

  • @w1ld_dude
    @w1ld_dude Рік тому

    I am making a game with random gen. THANK YOU MAN I NEED THIS

  • @kauesun-roblox4265
    @kauesun-roblox4265 Рік тому +3

    incase if this script on the video doesnt work as expected (if it works then ill delete this comment)
    room(module):
    local room = {}
    room.random = Random.new()
    function room.Generate(prevRoom)
    local possibleRooms = workspace.Rooms:GetChildren()
    local randomRoom = possibleRooms[room.random:NextInteger(1, #possibleRooms)]
    local newRoom = randomRoom:Clone()

    newRoom.PrimaryPart = newRoom.Entrance
    newRoom:PivotTo(prevRoom.Exit.CFrame)

    newRoom.Parent = workspace.GeneratedRooms

    return newRoom
    end
    return room
    Server:
    local room = require(script.Room)
    local prevRoom = workspace.StartRoom
    for i= 1, 15 do
    prevRoom = room.Generate(prevRoom)
    end

  • @5d4a5
    @5d4a5 Рік тому +3

    GnomeCode can you add a model in creator marketplace for the rooms so people that are bad at building/beginners can use them please?

    • @christinepak
      @christinepak Рік тому

      yeah

    • @HeldByStrings
      @HeldByStrings Рік тому

      also making doors style rooms is very easy (We do not talk about the stairs)

  • @AkaObbies
    @AkaObbies Рік тому

    thanks this is helping me make my own doors spinoff i wanted and i am learning too

  • @SKGaming-mx1sw
    @SKGaming-mx1sw Рік тому

    Thank you, it works perfect!

  • @realatlanas
    @realatlanas Рік тому

    Thanks for the monster tutorial i got it and made my gam e looks cool !

  • @RobluxDev
    @RobluxDev Рік тому

    amazing im gonna rewrite my entire code for room generation cuz this is way more optimised and configurable

  • @JustLittenXD
    @JustLittenXD Рік тому

    this is a GOD tutorial, it really is something hard but nothing impossible

  • @CheesleyStudios
    @CheesleyStudios Рік тому

    This is rlly talented 😮

  • @rundro4808
    @rundro4808 Рік тому

    I remember watching your first teddy tutorial when it came out I enjoy your vids Gnome

  • @blobstudio
    @blobstudio Рік тому

    Finally, its out!

  • @gabrygabby7738
    @gabrygabby7738 Рік тому

    Best yt channel

  • @mr.gameter7488
    @mr.gameter7488 Рік тому

    great video!

  • @gustavomarques3908
    @gustavomarques3908 Рік тому

    That was great. Thank you.

  • @ShinySub2Me
    @ShinySub2Me Рік тому

    This is pretty cool I like it. (:

  • @PumpyGT
    @PumpyGT Рік тому

    I was so happy when I saw this

  • @iGuiii_
    @iGuiii_ Рік тому

    No WAIT you are doing toturial doors game, bro you're very good at what you do I'm inspired by you !!!

  • @MadnessNull
    @MadnessNull Рік тому

    Can't wait to the next episode where we get introduced to doors!!!!! :D

  • @notcardi
    @notcardi Рік тому

    i knew this would be uploaded

  • @nowshathali3300
    @nowshathali3300 Рік тому

    Pretty nice,thank you soooo much

  • @adam_bobo4704
    @adam_bobo4704 Рік тому

    Yo this is so helpful I’m gonna make a doors game soon thanks :)

  • @mior5882
    @mior5882 Рік тому

    ITS REALLY WORKED LOL THANK YOU DUDE

  • @Morktin_Roblox
    @Morktin_Roblox Рік тому

    Let's say the truth: GnomeCode is the best delevoper!

  • @probeardgames
    @probeardgames Рік тому +1

    Very cool, thank you for your work)
    By the way, i made a spiral-like generation (like tower, you know) based on your tutorial!)

  • @borotoni736gd4
    @borotoni736gd4 Рік тому

    I am sad that i cant make the Weight part but i will just copy rooms inside of Rooms folder lol. Also i am happy you made this episode insted of doors that will be ep3 cuz sometimes i generate only 10 rooms and i got blockades lol. GREAT work, continue working

  • @CrazyNoobb
    @CrazyNoobb Рік тому

    Good job!

    • @CrazyNoobb
      @CrazyNoobb Рік тому

      Also I’m wondering how do I make a game like rainbow friends?

  • @shurthecrack3645
    @shurthecrack3645 Рік тому +2

    Thanks Gnome Thanks

  • @Wertyhappy27
    @Wertyhappy27 Рік тому +1

    Are you going to be doing an load/unload, as having a ton of rooms loaded can het a bit laggy

  • @senn1l6387
    @senn1l6387 Рік тому +1

    at 17:30 I think it's best not to use float number because what you get from randomWeight (19:00) is always an integer

  • @hoodratthizzkid4316
    @hoodratthizzkid4316 Рік тому

    Gnomecode uploading is the best thing ever! Will next episode have monsters btw?

    • @GamingMakesFun
      @GamingMakesFun Рік тому

      No, the next episode will have doors, he said it at the end of the video. although I'm also looking forward to the "adding monsters" episode!

  • @NanonplayZ
    @NanonplayZ Рік тому

    Gnome i have a question that if i make model in blender and rig it when i put the model in is it still rig? or if it still will it work?

  • @EirPlen
    @EirPlen Рік тому

    Wow
    Ima make this tomorrow
    Im using these tutorials as a baseline for a horror game im making involving an abandoned house and like a monstror or something
    Ive got room generation (no compleks) and woeking on a note system to expand the L O R E

  • @royaleegg7362
    @royaleegg7362 Рік тому

    Thank you gnomecode you really good at coding, I belive I will become pro like you

  • @coolbro4162
    @coolbro4162 Рік тому

    Thank you so much

  • @TechnicallyLua
    @TechnicallyLua Рік тому

    YAY I WAITED AGES OMGOMG😄😄😄😄

  • @kokagaming69
    @kokagaming69 Рік тому

    Man, when I saw this I was like “He made another one!?!” And clicked on it immediately. Lol

  • @Ilike_brains
    @Ilike_brains Рік тому

    I love how the comments are generating... Well done

  • @CodeAirRhymeOfficial
    @CodeAirRhymeOfficial Рік тому

    I dont want (or have the time) to build the rooms, is there some sort of model that I can use, is what you used on your profile?

  • @cris_sym
    @cris_sym Рік тому

    Hey, ik its a different topic but do you know how to make a button that makes you slide, i can't seem to find anywhere how to do it

  • @templars44
    @templars44 Рік тому

    cool dungeon generator!

  • @creeperplayzz
    @creeperplayzz Рік тому

    Looking foward for when u add rush, screech etc

  • @Noob-ry3gw
    @Noob-ry3gw Рік тому +2

    can u tell me how u made the new rooms?