I found two Zhuxin bugs [Mobile Legends]

Поділитися
Вставка
  • Опубліковано 11 вер 2024
  • I found two zhuxin bugs
    Edit: They said it'll be fixed in 1 or 2 upcoming update
    #zhuxin #zhuxinmlbb #zhuxinmobilelegends #mobilelegends #mobilelegendsbangbang #mlbb

КОМЕНТАРІ • 3

  • @jefri-icon-illustration
    @jefri-icon-illustration 28 днів тому +1

    I think the state where the enemy starts lifted should have some sort of priority. Is it stunned, is it airborne? But at the same time, it's not suppressed so it might get overwritten by other cc.
    That's why with ling, it should've reset it's position and enter stunned position (outside of the wall) as soon as zhuxin mark is full.

    • @linearch9424
      @linearch9424  17 днів тому

      True. Previously, Suppress has been the only channeling/continuous CC in mobile legends. That is, CC which duration is tied to the caster. Franco ult gets cancelled when he's stunned. Kaja and Barats doesn't, but it does when they die. But Zhuxin's CC is more continuous than them, because there is a follow up, that is to throw the enemy.
      Knockup is already considered strong CC, only second to suppress, but what exactly does having priority mean here? Normally, priority only applies *against* CC immunity or purify, not another ally's CC. Suppress cannot be overridden, but I think suppressed enemies can still be knocked back, frozen, etc, while the suppression continue as it should. However, when you push someone with Valir's skill 2, but the guy got bound by Diggie's skill 2, the guy would snap back. So, aside from displacement, CC shouldn't cancel each other, and instead they should overlap and continue. It'd suck too if an enemy lifted by Zhuxin cannot be kicked by Chou.
      The middle ground that I can accept is for it to behave like Zilong's lift. You may push or do whatever to the enemy Zilong is lifting, but at the end, the enemy still gets to where Zilong would drop him.

  • @Sugoicooks
    @Sugoicooks 18 днів тому

    Nice