Ms.Ellsworth, I was actually thinking about that while watching the video and wondering if you had involvement in any of those particular prototypes. (edit: amazing work on the CastAR btw )
If you'll pardon the shameless self promotion, we actually have a huge collection of our electronics books on sale over at humblebundle! www.humblebundle.com/books/make-electronics-book-bundle
i've already pretty much replaced the foam padding with 3mm velcro receptive neoprene. less cushioning but much better fov. didn't know the nose gasket just comes out, thats useful to know since it now digs in a bit. now if they only sold the sensors in a way that is workable with arduino or something like that so people can make their own trackable devices that would be amazing.
This is so awesome. =D My thanks to the Make team: Caleb Kraft, Tyler Winegarner, Hep Svadja My thanks to the Valve team: Alan Yates, Monty Goodson, Scott Dalton, Christen Coomer, Jeremy Selan, Phil King, Yasser Malaika, Ben Krasnow, Jeff Keyzer, Jeri Ellsworth and more You should be proud
this mini-documentary shows there's literally a gulf between Valve/HTC and that other crowd regarding the openness of VR as a platform. I'm so glad i'm on the Vive side of the fence.
It's amazing how valve has allways been the good guys. Whenever they talk you can feel and see it. I hope everything keeps going well for valve. It shows that a company must not be assholes to be good!
Seeing that dog controller reminds me, I really wish they'd have made a game based on him. I imagine a lot of people would be interested in "the adventures of dog".
God damnit, of course it was Ben Krasnow. I swear to god Elon Musk is going to get to mars and Ben is going to be there recording some mundane video about how red the soul is and everyone is just going to say "BEN WHAT THE FUCK HOW ARE YOU HERE?!"
HEY those sensors at 8:00 minutes where can I get some? if they can detect pulses of light the lighthouses use and count clocks and tell me those clocks they are TOTALLY what i need! :D
Awesome. Of course it's the intellectual property laws which will limit the usefulness of an open plattform, but the attitude is commendable and inspiring! Given the price and marketing of the HTC Vive I still expected the Linux or at least the SteamOS-platform to be supported. From a consumer perspective there's a slight mismatch in expectation still which it seems, just didn't need to be there.
Dammmmn, they don't mind if the it is modded to hell and back. Cool beans. Really liked the episode. Took awhile to understand some of it. I think I got most of what they were talking of and what they accomplished along the way.
Mr. Yates, Mr. Goodson - thank you very much for your work. I love my Vive to death and has rejuvenated my interest in gaming. You guys rock. I hope you make tons and tons and tons of money.
Very fascinating. Great vid. I didn't understand some of it, but I get the general idea. I love the journey of how they got the final product. I just assumed they copied some of the tech from Oculus, but it's really quite independent.
Palmer Luckey with Carmack's help literally and figuratively kickstarted modern consumer VR (and inspired Valve's HMD lab to move from AR to VR), but when it comes to the actual tech inspirations in first consumer versions of both headsets this is the other way around. They are both actually based on the same prototype from Valve. First: Valve built their VR room at Oculus, which was the reason why Zuckebrerg decided to acquire Oculus. Back then both the CEO of Oculus and Plamer himself admitted that Valve created the best VR demo in the world and because of their cooperation they could use that. Second: the designer of the Crescent Bay (Rift's prototype) is Atman Binstock, one of the creators of Valve's VR room, who moved from Valve to Oculus and used his dual screen base design to re-make the Rift into something more similar ot what he built at Valve... On the other hand, Palmer's many-years-old idea (from his teenage work in a garage) to use single screen in the DK1 will be available this year in Sony's PSVR HMD... ;) TL;DR Sony's 20 years of low-FOV HMD work --> trash can (joking, but the base design looks this way) old-Rift made by teenager --> Sony Morpheus Morpheus + Valve's 90 Hz OLED low-persistence --> Sony's PSVR Valve's dual-screen prototype --> Rift CV1 / Vive V1 The tracking tech is all custom-made by each company, though.
Hahaha! I can see where Valve got the inspiration from for ATLAS and P-body (the coop characters from Portal 2) with those robotic humanoids at 0:44. Are you even real?!
This is why I think valve is better than Oculus. I like that Vive is taking a open stance on hardware and software development. You should not close down the doors to a new tech branch you should open them for innovation and experimentation so everybody can benefit!
It needs higher resolution and higher dpi, so it will allow bigger fov without seeing pixels.... Only way to beat Oculus at the hardware area, then people will choose the vive over the rift
if i want to listen a music i would go listen it and i would definitly listen sandstorm it is good but for gods sake i m here couse i m interested in this why is that bacground music so loud?
Sweet. See some of my handiwork and hot glue in there!
Ms.Ellsworth, I was actually thinking about that while watching the video and wondering if you had involvement in any of those particular prototypes. (edit: amazing work on the CastAR btw )
Hey it's Monty!
this was an awesome idea for a show, try to do more products in the future.
I agree! talking to the teams that make products and showing how they got there would be amazing.
i have news for you bud
This video actually made me interested in electronics. Cool stuff.
If you'll pardon the shameless self promotion, we actually have a huge collection of our electronics books on sale over at humblebundle! www.humblebundle.com/books/make-electronics-book-bundle
Just bought the humble bundle, thank you for making this wonderful video.
Dang, I'm a week late. Hello darkness my old friend...
10:31 "it could be something that anyone could put together" ahhhh yea sure. This guy is too humble.
Though it is cool to see the prototypes look like junk from The Ben Heck Show. He does have a point.
That attitude of not locking firmware and letting anyone hack their hardware is what makes Valve so great
Just when I thought I couldn't love Valve more than I already do, I watch a video like this. This is just phenomenal.
i've already pretty much replaced the foam padding with 3mm velcro receptive neoprene. less cushioning but much better fov.
didn't know the nose gasket just comes out, thats useful to know since it now digs in a bit.
now if they only sold the sensors in a way that is workable with arduino or something like that so people can make their own trackable devices that would be amazing.
yup, yank that sucker out!
Monty Goodson has the longest neck in human history :D
he should have been a F1 driver... his neck is wider than his legs
Lol
lol
if he gained some muscle, it probably wouldn't look so disproportionate.
His work on VR is pretty amazing though.
Seeing those two guys sitting next to each other remind me of Atlas and P-body from Portal 2. I wonder if they were based off of them.
This is so awesome. =D
My thanks to the Make team: Caleb Kraft, Tyler Winegarner, Hep Svadja
My thanks to the Valve team: Alan Yates, Monty Goodson, Scott Dalton, Christen Coomer, Jeremy Selan, Phil King, Yasser Malaika, Ben Krasnow, Jeff Keyzer, Jeri Ellsworth and more
You should be proud
Great video. It's nice to see the geniuses that provide so much entertainment.
Love this, fascinating work, and encouraging to see the emphasis on what you can do to make complex projects seem approachable
I assume that's a blowup drawing of the base stations on their t-shirts
are those t-shirts available to buy?
These guys are so smart. Thank God there are people like this. I enjoy using the technology.
Awesome! Love the attitude. Great to see behind the scenes...!
What an incredible video. Props to Valve for being willing to share this kind of info. I love my Vive, and its cool to see how it was developed!
0:44 The dude on the right is a majestic giraffe!
doesn't he also kinda have a robotic, computerized voice as well or is it just me?
+Khalid Hussain Just you
5:36 by the time the coffee reaches his stomach is cold
+Khalid Hussain it's probably his mic.
It's great to see the guys at Valve actively supporting hacking on their platforms and the enthusiasm they have for their hard work is heartwarming.
seeing this makes you appreciate the final version even more....
Great video. Thanks for making it and sharing it with the public!
Truly amazing work.
you can almost feel the chemistry between these two
Great episode *Make:* ...thanks for _making_ and sharing it with the world 😀
Could we get a new one of these for the Valve Index?
this mini-documentary shows there's literally a gulf between Valve/HTC and that other crowd regarding the openness of VR as a platform. I'm so glad i'm on the Vive side of the fence.
"we build this thing, well this was all by morty"
fucking love how those guys take credit as a team but never forget who did the work
seems like a nice company :)
Great video! I would love more of these! :)
Such a cool insight into the development process :D
These guys are now legends
one more point for the vive
Thank you Valve/Make. Awesome and super interesting vid.
Damn. Look far we've come. We did it!
It's amazing how valve has allways been the good guys. Whenever they talk you can feel and see it. I hope everything keeps going well for valve. It shows that a company must not be assholes to be good!
I love you guys. Thanks is all i have left to say.
thank was a great documentary! make you appreciate more the VR technology :) the future is bright !
Wow, very interesting.
Really enjoyed this.
You guys are my hero's.
This is pure hacker brilliance. Thanks for sharing that insight!
Those HHD's contained the only copy of hl3.
Song name: nervous_testpilot - Details. soundcloud.com/nervous_testpilot/details
Valve hires magicians. So awesome.
awesome....please show us some current research going on in the VR industry
Seeing that dog controller reminds me, I really wish they'd have made a game based on him. I imagine a lot of people would be interested in "the adventures of dog".
My mind was blown when he dis-assembled the vive so quickly.
God damnit, of course it was Ben Krasnow. I swear to god Elon Musk is going to get to mars and Ben is going to be there recording some mundane video about how red the soul is and everyone is just going to say "BEN WHAT THE FUCK HOW ARE YOU HERE?!"
haha! I can see this.
Wait I must have missed it, what did Ben Krasnow do in the context of this video?
Somewhere in the middle they talk about how he helped with some of the prototypes and initial hacking.
His channel is fucking awesome.
Hehe. Thanks!
they are so aweasome i would realy like to work with those guys
Valve is such an awesome company, their like the Lockheed Skunk Works of the gaming industry.
This is dope to see
Really awesome interesting stuff though, thanks!
Very interesting video! Thanks a lot!
Very intriguing stuff
opensource is what make technology thrive forward!
HEY those sensors at 8:00 minutes where can I get some? if they can detect pulses of light the lighthouses use and count clocks and tell me those clocks they are TOTALLY what i need! :D
Great Video these guys really are amazing, I know ,I own a Vive.
mad props to valve. they know what's up.
This guy has the longest neck possible! thats even more impressive than the HTC VIVE
Awesome. Of course it's the intellectual property laws which will limit the usefulness of an open plattform, but the attitude is commendable and inspiring! Given the price and marketing of the HTC Vive I still expected the Linux or at least the SteamOS-platform to be supported. From a consumer perspective there's a slight mismatch in expectation still which it seems, just didn't need to be there.
Interesting to see how many 3d printed parts they used for their prototypes.
Fantastic video!
Dammmmn, they don't mind if the it is modded to hell and back. Cool beans.
Really liked the episode. Took awhile to understand some of it. I think I got most of what they were talking of and what they accomplished along the way.
Whoa, super interesting!
That last part about hacking the device was a Nut shot at Oculus lol.
This was great!
4:20 "galvo system" lol, so aussie.
Really interesting thanks!
I'm glad I purchased the Vive. I wanted to wait on the Oculus SOOO bad, not sure why now.
great video, thank you
Kind of sorry, but anyone open there controller/lighthouse and got the software maybe? or know if there is a way to find it?
hey, it's monty and alan
yes it is!
Mr. Yates, Mr. Goodson - thank you very much for your work. I love my Vive to death and has rejuvenated my interest in gaming. You guys rock. I hope you make tons and tons and tons of money.
thank you for that video
Prototype OASIS headset.
Very fascinating. Great vid. I didn't understand some of it, but I get the general idea. I love the journey of how they got the final product. I just assumed they copied some of the tech from Oculus, but it's really quite independent.
Palmer Luckey with Carmack's help literally and figuratively kickstarted modern consumer VR (and inspired Valve's HMD lab to move from AR to VR), but when it comes to the actual tech inspirations in first consumer versions of both headsets this is the other way around. They are both actually based on the same prototype from Valve. First: Valve built their VR room at Oculus, which was the reason why Zuckebrerg decided to acquire Oculus. Back then both the CEO of Oculus and Plamer himself admitted that Valve created the best VR demo in the world and because of their cooperation they could use that. Second: the designer of the Crescent Bay (Rift's prototype) is Atman Binstock, one of the creators of Valve's VR room, who moved from Valve to Oculus and used his dual screen base design to re-make the Rift into something more similar ot what he built at Valve...
On the other hand, Palmer's many-years-old idea (from his teenage work in a garage) to use single screen in the DK1 will be available this year in Sony's PSVR HMD... ;)
TL;DR
Sony's 20 years of low-FOV HMD work --> trash can (joking, but the base design looks this way)
old-Rift made by teenager --> Sony Morpheus
Morpheus + Valve's 90 Hz OLED low-persistence --> Sony's PSVR
Valve's dual-screen prototype --> Rift CV1 / Vive V1
The tracking tech is all custom-made by each company, though.
Kaz
Thanks for taking the time in writing this. I hope more people see this. Really interesting backstory.
Cool video, Monty sounds like he's talking from inside a cardboard box tho!
pure awesomeness
Incredible
awesome. I love it
guy on the right looks like he's taken hostage D:
Brilliant!!!
Nice guys!
Why is HTC vive so expensive if its made out of old circuit boards?
Come on Make, the audio from Monty is not clear. Otherwise, this would have been an awesome documentary.
Applied Science! : D
wow......so clever. awesome.
Steam / Valve was secretly developing the Basics of Virtual Reality while learning electronics and Gaming
Hahaha! I can see where Valve got the inspiration from for ATLAS and P-body (the coop characters from Portal 2) with those robotic humanoids at 0:44. Are you even real?!
Fascinating stuff!!! - I noticed a few pancake gamers have downvoted which is a shame as they don't know what they are missing in VR!
This is why I think valve is better than Oculus. I like that Vive is taking a open stance on hardware and software development.
You should not close down the doors to a new tech branch you should open them for innovation and experimentation so everybody can benefit!
good stuff
Wow these guys are smart
Oh man the harddrives chopped up to get to the motors. LOL
Still waiting for Half-life 3
Every time you mention Half-Life 3, Gabe Newell sets it back 6 months.
+TrueLeonPriest sir. Gaben is a lie
When I asked about hl3, they said they add a year every time someone asks.
How about now?
that neeeeckkkkkk
3 years later and it turn out to be the index headset
After watching this, I now know anyone can do it in their room!
It needs higher resolution and higher dpi, so it will allow bigger fov without seeing pixels.... Only way to beat Oculus at the hardware area, then people will choose the vive over the rift
Nervous Testpilot! Knew it!
What the hell happens to all the stuff on the table at 09:40? o_O
Annoying background music.
Thank you for your opinion. I am sure it will be filed with other, similar, opinions, and disposed of in the same manner.
We thought we'd give you a break from Darude - Sandstorm
Make: zigmaex OUCH. I think the kids have a word for that these days - REKT
+Make: lol yesssss
if i want to listen a music i would go listen it and i would definitly listen sandstorm it is good but for gods sake i m here couse i m interested in this why is that bacground music so loud?
Brought to you by, -the number 3- *2.*