(2nd try) Idea for the next SM multiplayer monday: Fragile Race. There is a mod called "Collision Destruction Physics". It lets your creation fall apart on pieces if it hit hard. Check this mod out, it's mindblowing.
I would love see them implement sensors. You could make a sensor trap that has a spinning contraption like scrapmans maze had and the only way to get out of the trap is to jump out of it from the way you came.
This was quite amusing and very creative from all of you! Making mazes is quite a challenge and I love that you each did a unique variation. Idea for the future: I don't know if it is possible with Scrap Mechanic, but it would be neat if you could each make a type of man cannon, then you have to launch the other people to try to get closest to a target. The flyers can move until they hit the ground so they want to mess up the shot if they can. Another idea: 3 vastly different tasks, for example, one to launch an object, one to carry an awkward object and one to navigate an obstacle course. You each build a vehicle to specialize one of the tasks and then everyone has to use that vehicle for its intended task. To make it more interesting you could skip the show and tell part so everyone has to figure out the vehicles on the fly. Another other idea: Make a relatively flat and calm race track but have it blocked by walls with oddly shaped holes in them. You have to design a vehicle that can contort itself to fit through all of the different holes while still being stable enough to drive.
Those mazes felt SO characteristic for their creators: - Moonbo the Designer built a huge, regular, winding maze - kAN the Engineer built a logic based puzzle - Scrapman the Entertainer built a troll maze to trick people (The titles are just how I think about the different youtubers in my head)
@@nikkiofthevalley Yes, that's quite apparent ;) Scrapman: "I have no idea what I'm doing with these logic gates." kAN: "Let's remake the original Enigma machine with Scrapmechanic logic."
Seeing this makes me think whether the Backrooms are really infinite or just so confusing in layout that it feels infinite. I also got uncomfortably nauseous all of a sudden.
It’s not Infinite it just seems infinite because it’s about half the size of the universe. Just level 0, there are as many levels as there are the maximum integer limit for a computer.
Its probably possible to create an "infinite" maze with the large challenge mode pistons and 16 "maze parts" that would be fun to see your friends get lost
Thre's a foolproof way of solving simple connected mazes: The right-hand rule (or left hand if you choose). ALWAYS stick to the right or left wall, which one you do is totally preference. It will lead you to the end in a normal simple connected maze. I think of it this way: ALWAYS either take the most left or right turn at every junction. You might go through the whole maze, you might not, depending on the design. The thing is, you will never reach any spot twice from when you started and you can even start from anywhere in the maze. How a-mazing that is right? This works because a normal maze, which in this case is a maze where all walls are connected to the outer walls. This can be interpreted like a single string that is all tangled up and that following the rope from one end to the other will eventually lead to the other end or the start if it's a circle. That said, a maze with multiple unconnected walls is much harder, because those can't be "hacked" with the right-hand rule. That is, if you'd start on a random place it wouldn't. If you start at the entrance of the maze, no matter what type of maze you have, as long as it's not a moving maze like Scrapman's maze, then it will lead to the start. Not always will this lead to the exit, because you might go in circles around the perimeter while the exit is in the middle or somewhere else. You can always give it a try from the start on. It won't get you lost in the maze but remember to not rely on it too much because it might not always lead definitely to the exit.
@Jon - caveat to the right hand (or left hand) rule - if the maze has multiple floors, or if the walls of the maze are not static, then following the wall will not necessarily work. You alluded to it already, just wanted to make sure people saw that it doesn't always work.
Really cool idea! All three mazes were different and therefore interesting to watch. Moonbo's was a real MAZE were you just get lost! Scrapman's moving parts, but at same time just a straight way to finish was crazy and cool! kAN's puzzle was fun to watch, especially that at least Scrapman figured it out by himself, so it was not impossible! :D ... think if you guys do such Maze on MM, the mix of Ideas can lead to really cool Mazes! :)
Im glad i made this suggestion awhile back. Only difference is, i suggested welding all the mazes together like the explosive obstacle course... still, love the video
9:27 every single time he gord through the tunnel he goes left here, never right. Theres a trick to most mazes - if you follow one side (say right) and basically put your hand on the wall you will always find the exit. The only time this doesn't work is if the exit is in a center island. He was pretty much doing that until here, then he went left and skipped that right hand passage.
You should recreate the "Christmas Bullet Plane" also known as the "Cantilever Aero Bullet", was an American single-seat cantilever wing Biplane used during WW2 (?)
MM co-op idea: You guys should do a challenge together where one person makes a vehicle that drives on land, one person makes one that drives on water, and one that makes a flyer and you all hook you vehicles together with trailer hitches and get through a course while each person does their designated job pulling the others and only they get to control their part
A 3d maze would have been too much... Still, why not try that next? lets say teams of 2 build one each, then compete to beat it the fastest. BOTH people have to find the exit for the team to win...
everytime i watch these i just think about how complicated the building music is like it used to be this nice guitar chord strumming with a synth sounding intrument as the melody, but now its litterally just metal with insane guitar solos and just hitting the drums really fast
What about this idea: Everybody builds a vehicle, but you race using the others vehicle. Each round you get the next vehicle. Each round you earn points based on your place: 1st - 3 points, 2nd - 2 points, 3th - 1 point. The creator of the winning vehicle gets an additional point. Most points after all rounds wins.
You should do the same principle as the trailer one, but with forklifts to organize a warehouse. There'd be 3 objectives, for example could be 1# to pick up cows and bring to a pen, 2# sort different colored/looking boxes to move them to their corresponding room, and 3# mark a point per basketball hoop, and have like 3/4 of them (I believe that's what you're supposed to do in a wharehouse right ?) To do those objectives, you'd have to use the forklifts, everyone is given all 3 forklifts made and they can use each one of them for only one of the objectives, but they can choose which one for which objective and do them in any order. The goal could either be to be done as fast as you can ; or to count points for each thing done within a limited time (so each cow could give 2 pt, each box sorted is 1 pt and each hoop is like 4 pt for example), the one with the most points wins. Tie-breaker is a knock-out of a ring using their own forklift
You have to make vehicles, that do very unexpected things, it could be appearance of a car bunt actually fly, etc. just anything that isn’t what you would expect, and you have to race them against each other. And the race could be very loose in rules so you can hit each other with hammers or something off of the track or similar. You can’t make a plane that can skip half the course but a hovercraft could go by.
only works for a maze where all walls are connected. for a complex maze, stick to going in 1 direction, and if you walk into a flat wall, go right until you can go straight again
While I was Seen scrapman trying to solve moonbo's maze I notice he ended up inside a corredor with tree new rouds, he check the left and the back rouds and then leave without checking the third one on the right, after a while, he reaches this corredor and only checks the left and back, again, and that's when I started screaming to myself (cause, you know, he won't be able to hear me) YOU HAVE TO CHECK THE RIGHT, THE DOOR COULD BE JUST THERE, CHECK THE RIGHT, I don't remenber how many more times he goes there and doesn't check but when he finaly does, he founds the green door.
Moonbo's maze was actually a really good and confusing maze. ScrapMan's was tricky, though a bit hard to tell from the view. Kan's was an interesting puzzle. If you all combined your mazes, it would probably take days for someone to get out. The size and confusion of Moonbo's, ScrapMan's moving walls, and Kan's sensor puzzles. Instead of just automatically moving walls, it would also be by sensor, and not just four walls like a swivel door, but one wall that shifts from one side to the other. Sometimes the moving wall is small. The concept becomes near-impossible if we give it layers. Even just a two-story tall maze would be difficult. Perhaps do a second one in the future, except give each other a whole week, even just a day, to build their maze.
Moonbo should get an extra point as his maze took longer for everyone to figure out. Multiplayer Monday Idea: Easter Egg surprise Each player builds and paints an 'egg' that, with the push of a button, opens up/unfolds to reveal a surprise. Winner would be voted on by community.
Tipp from a Firefighter, for searching rooms (or in this cas ethe exit) use the "one hand rule". Stick either to the left wall with your left hand or the right wall with your right hand. With that you will find the exit without getting lost :-)
You guys should try to add dapper/kosmo for a multiplayer Monday and you could have 4 or 5 players I think that would be awesome and a great video anyway have a good day everyone seeing this!
Idea for multiplayer Monday: so as ur building switch builds every 5 minutes and you have to actually try to make it good because after the 15 minutes you use a wheel to figure out who drives what vehicle
It would be cool if you could limit the space of these mazes, or create a minimum, or maybe even a different way to exit them. Limiting it to like, 10x10x10 so you had to really think about all the space that you use up Or create something truly massive by making something with a minimum of 50x50? Or even make one that you exit through the middle, or you start from the middle Another possibility is to make it vertical, some simple parkour to get through it. I'd be happy if you would just make a video like this again, this was really fun.
I would have mixed Kan and your design; at the start a long corridor where you see the end, but as you get closer a sensor + door closes the path. When you need to reach certain dead end in the puzzle, as it would open/close a door to a second section to the puzzle with another secret door to the original exit. Maybe a sound when a door change state, or maybe some symbols like right and left arrow everywhere, but UP arrow on the secret door and on the dead end that trigger it.. just to give a hint
Watching Scrapman do Moonbo's hurt... He has a very very hard time with remembering where he has already gone. and continued to pass areas he never once touched.
One idea I had, which I doubt would be a thing, would be a Scrap Mechanic Airship battle. For sake of speed, each ship must; Be made of cardboard and glass, Only have a single spud gun, have one bomb in the body, [If possible] a Logic time block that disconnects the spot gun after 3 minutes to begin ramming. I know y'all are against areal combat but it was a suggestion
Each build a machine that the others recreate by visual with one demonstration and visual examinations through a glass window, but with a hidden mechanism/twist that is crucial to make it work the way it does.
hey scrapman these ideas aren't really for mm stuff but you don't have a section where you can just suggest specific video ideas just creations and mm so im just putting these here and the mm section on your server so yeah heres my ideas i hope you can do at least one of them. so idea #1 can you bring back some of the old multiplayer things you used to do with kan like "we searched :example here: or maybe some more ydib cuz you don't have that many vids on that. idea #2 maybe have some multiplayer vids with more than just you and kan but on other days like maybe more frequently. idea #3 maybe try doing some things you've done in scrap mechanic but in trailmakers cuz that seems cool. one last idea maybe bring back trailmakers multiplayer cuz you kinda just stopped doing that entirely and i would like to see it come back. so there's all the ideas i could come up with for now but im sure i have a few more floating around in my brain somewhere so when i think of some more i'll put them in your most recent vid and in the same server section i did with this one.
another amazing scrapman video as usual! I've been watching for a while now and i allways love the videos. thankyou scrapman, your video are a blessing
More maze challenges with more seriously crazy things like this. LOL!!! I was expecting Scrap to make a Logic Door that waits ten seconds for the runner to get far enough away and it closes so when they come back down the corridor it's a dead end instead of an open door, maybe even more walls that slide in place instead of rotating. Maybe a 2 floor maze where they have a secret floor panel sending them back to the beginning. Perhaps design something that they have to work together to get through which ends with them getting split apart and having to still work together only to end up racing each other to get out afterwards. I KNOW... COMPLICATED.
puzzle building challenge. Moonbo's will probably have at least 69 hidden secrets, kAN's will definitely be logic based, and scrapman's will be really creative in some crazy way
Scrapman, I got an idea. Make a beyblade and surround it with magnets facing outwards and use thrusters to rotate it. Use a swivel to cancel out the beys rotation and place another swivel on top of it and place some thrusters to use for changing directions (in instruments of destruction)
btw Scrapman, in Moonbo's maze I kept telling you in my mind to go in a specific hallway that you never went in on any of the clips and then you do go in it and its the way out.
😂😂for me....SM just turn the same side ever time like GIF....even he knew that there has a diff' path on diff' side, take a look but turn aside like"emm....that the way i go b4...this should b the right way...."😂😂😂😂
MultiPlayer Monday Idea: you each build 3 boat parts, and you have to combine the 3 boat parts into your own functioning boat. eexample: scrapman middle, kan bow, moonbo stern
Bị nghiện bài này từ thời Bảo Thy, ko ngờ lại có ngày được nghe idol mới trong lòng mình Đức Phúc cover lại. Cảm ơn em ĐP vì đã cover lại lắng đọng cảm xúc như vậy
It's cool how you call them your friends now. I remember in one of the 'searching myself' videos when you came across a description that said "for scrapman and his friends" You replied saying you don't have any friends. I know that was sarcastic but still though.
I saw that Scrap man kept avoiding a corner and going left, and it was indeed him falling for the loop. He was going through the door of the two further from the exit then through the one closest to the exit.
Multiplayer monday idea:its called "The AI Olympics" basicly try making a robot that can do tasks like transform into a house old object, walking and travel on water.
Damn, it would be fantastic if the rotating walls only rotated when the person wasn’t near them or looking at them. Then you could also not have a cross, but a three way, so it was occasionally straight or something.
Y’all should with the trailmakers zero g mod have Scrapman, Kan, Kosmo, and Moonbo, and have teams of 2, one driver and one gunner and try to defeat the other team with the one that they built.
Create a shooting range for each other? Not exactly a challenge, but I suppose it could be done that way, just might be a lot to do in the time constraint.
idea: each makes their own vehicle and others has to sabotage each others vehicle without others to notice. if they notice it, they can remove it ( example: replacing corner blocks with heavier blocks )
Make a two player puzzle build where two people must work together to finish the puzzle If the two people fail to complete the puzzle the one that made the puzzle will get 1 point, but if the two people finished the puzzle each of them get 1 point Since it is april. It would be good to be easter themed
Great Video It Was Amazing 😁😁😁 Idea: Make A Car Then You Guys Trade It With Your Opponent But it Has Random Things Happened In That Car That Can Make Them Mess Up Racing The Course. Good Idea?
I watched you guys yeeears ago ( maybe 2 or 3 years ago) and I just stumbled upon this video on my for you page, and it made me so happy ☺️, thank you guys
Piston + Metal Block 3 = Expandable Shieldwall that can protect you from 10 blocks Explosive red tape radius. Multiplayer Race through the Red Tape bot.
I'm not sure about the scoring. Scrapman figured out the mazes best but kAN and Moonbo arguably made better mazes. I feel like scoring should take into account design as well as performance. Maybe the longer it takes for your opponents to complete your maze the higher the score you get. It adds more incentive to build better mazes.
i dont know if there is a mod for it, or if you could do it in vanilla, but i would like to see some sort of non-euclidian maze challenge, that you could maybe make work with moving/rotating walls
How do you not solve a Maze quickly? All you have to do is always turn Left or always turn Right, never turn the opposite direction and you WILL walk straight to the end. lol
MM suggestion - motor madness you've got to build a non standard motor be it piston power, wedge power, thruster power, glitch power etc once you've built a motor then you build your vehicle and you've got to race your vehicles one lap with each motor the only contraints are the motor must be turned on by a switch and the output must be a pipe gear to hook up to the vechicle and the motor base must be a set size with the pipe gear in a set location for easy engine swaps
How about a relay race over land, sea, and air. At each stage you switch vehicles and transfer your cargo to the new vehicle. And the cargo is an angry haybot with agro structures on. The finish line is a kill pit you drop the haybot in.
(2nd try) Idea for the next SM multiplayer monday: Fragile Race. There is a mod called "Collision Destruction Physics". It lets your creation fall apart on pieces if it hit hard. Check this mod out, it's mindblowing.
I like this idea
Lets see if the youtube community can get this to the top comment.
I love the idea
This sounds interesting
Replying so ScrapMan sees
More of this maze series please, it’s really fun and you guys can get even more creative, the more you build mazes.
I agree.
Agreed
I would love see them implement sensors. You could make a sensor trap that has a spinning contraption like scrapmans maze had and the only way to get out of the trap is to jump out of it from the way you came.
yeah
@@moonriseoversunset9611 Yea and after you trigger the sensors the wall behind you closes so the maze keeps changing
Moonbo's maze was actually insane.
"Just follow the arrows".
Yeah
With the way it was structured its like the backrooms
Why didn't they try the right or left wall strat?
I can't stand their complete lack of tactics.
This was quite amusing and very creative from all of you! Making mazes is quite a challenge and I love that you each did a unique variation.
Idea for the future: I don't know if it is possible with Scrap Mechanic, but it would be neat if you could each make a type of man cannon, then you have to launch the other people to try to get closest to a target. The flyers can move until they hit the ground so they want to mess up the shot if they can.
Another idea: 3 vastly different tasks, for example, one to launch an object, one to carry an awkward object and one to navigate an obstacle course. You each build a vehicle to specialize one of the tasks and then everyone has to use that vehicle for its intended task. To make it more interesting you could skip the show and tell part so everyone has to figure out the vehicles on the fly.
Another other idea: Make a relatively flat and calm race track but have it blocked by walls with oddly shaped holes in them. You have to design a vehicle that can contort itself to fit through all of the different holes while still being stable enough to drive.
Those mazes felt SO characteristic for their creators:
- Moonbo the Designer built a huge, regular, winding maze
- kAN the Engineer built a logic based puzzle
- Scrapman the Entertainer built a troll maze to trick people
(The titles are just how I think about the different youtubers in my head)
@@nikkiofthevalley Yes, that's quite apparent ;)
Scrapman: "I have no idea what I'm doing with these logic gates."
kAN: "Let's remake the original Enigma machine with Scrapmechanic logic."
Seeing this makes me think whether the Backrooms are really infinite or just so confusing in layout that it feels infinite. I also got uncomfortably nauseous all of a sudden.
That's the idea of the backrooms
They are both.
@@loganroman5306 as a person who loves backrooms lore I can confirm
It’s not Infinite it just seems infinite because it’s about half the size of the universe. Just level 0, there are as many levels as there are the maximum integer limit for a computer.
I just watched film theorys newest video on it
Its probably possible to create an "infinite" maze with the large challenge mode pistons and 16 "maze parts" that would be fun to see your friends get lost
My man u just made the Backrooms good job
Flying Pancake moment
@@Winkle_TV might try to do that idk
@@Winkle_TV or mazerunner
Thre's a foolproof way of solving simple connected mazes: The right-hand rule (or left hand if you choose). ALWAYS stick to the right or left wall, which one you do is totally preference. It will lead you to the end in a normal simple connected maze.
I think of it this way: ALWAYS either take the most left or right turn at every junction. You might go through the whole maze, you might not, depending on the design. The thing is, you will never reach any spot twice from when you started and you can even start from anywhere in the maze. How a-mazing that is right?
This works because a normal maze, which in this case is a maze where all walls are connected to the outer walls. This can be interpreted like a single string that is all tangled up and that following the rope from one end to the other will eventually lead to the other end or the start if it's a circle.
That said, a maze with multiple unconnected walls is much harder, because those can't be "hacked" with the right-hand rule. That is, if you'd start on a random place it wouldn't. If you start at the entrance of the maze, no matter what type of maze you have, as long as it's not a moving maze like Scrapman's maze, then it will lead to the start. Not always will this lead to the exit, because you might go in circles around the perimeter while the exit is in the middle or somewhere else.
You can always give it a try from the start on. It won't get you lost in the maze but remember to not rely on it too much because it might not always lead definitely to the exit.
@Jon - caveat to the right hand (or left hand) rule - if the maze has multiple floors, or if the walls of the maze are not static, then following the wall will not necessarily work.
You alluded to it already, just wanted to make sure people saw that it doesn't always work.
I think these are my favorite Multiplayer Mondays. As much as I enjoy the race or competition ones I like when you guys mix it up like this.
Trailmakers Tuesday Idea: Can you build the Rutan Boomerang?
Really cool idea! All three mazes were different and therefore interesting to watch. Moonbo's was a real MAZE were you just get lost! Scrapman's moving parts, but at same time just a straight way to finish was crazy and cool! kAN's puzzle was fun to watch, especially that at least Scrapman figured it out by himself, so it was not impossible! :D ... think if you guys do such Maze on MM, the mix of Ideas can lead to really cool Mazes! :)
Im glad i made this suggestion awhile back. Only difference is, i suggested welding all the mazes together like the explosive obstacle course... still, love the video
Moonbo probably would have won if it was like that, because then it would have been time based
9:27 every single time he gord through the tunnel he goes left here, never right.
Theres a trick to most mazes - if you follow one side (say right) and basically put your hand on the wall you will always find the exit. The only time this doesn't work is if the exit is in a center island.
He was pretty much doing that until here, then he went left and skipped that right hand passage.
You should recreate the "Christmas Bullet Plane" also known as the "Cantilever Aero Bullet", was an American single-seat cantilever wing Biplane used during WW2 (?)
Maybe the quickest intro I’ve ever seen ! 50 sec that’s insane
MM co-op idea:
You guys should do a challenge together where one person makes a vehicle that drives on land, one person makes one that drives on water, and one that makes a flyer and you all hook you vehicles together with trailer hitches and get through a course while each person does their designated job pulling the others and only they get to control their part
Hmmm Very intersting
It would have been funnier if he had direct control over the changing walls, making it way harder to notice
Sensor + delay 😁
A 3d maze would have been too much... Still, why not try that next? lets say teams of 2 build one each, then compete to beat it the fastest. BOTH people have to find the exit for the team to win...
everytime i watch these i just think about how complicated the building music is like it used to be this nice guitar chord strumming with a synth sounding intrument as the melody, but now its litterally just metal with insane guitar solos and just hitting the drums really fast
anyway the music is really good
it’s happening, he’s becoming a trolling UA-camr,
dangit!
What about this idea: Everybody builds a vehicle, but you race using the others vehicle.
Each round you get the next vehicle.
Each round you earn points based on your place: 1st - 3 points, 2nd - 2 points, 3th - 1 point.
The creator of the winning vehicle gets an additional point.
Most points after all rounds wins.
This was moonbo's revenge for all the MMM episodes y'all busted on him, mad genius maze design, and kan literally made Laura Croft level
You should do the same principle as the trailer one, but with forklifts to organize a warehouse.
There'd be 3 objectives, for example could be 1# to pick up cows and bring to a pen, 2# sort different colored/looking boxes to move them to their corresponding room, and 3# mark a point per basketball hoop, and have like 3/4 of them (I believe that's what you're supposed to do in a wharehouse right ?)
To do those objectives, you'd have to use the forklifts, everyone is given all 3 forklifts made and they can use each one of them for only one of the objectives, but they can choose which one for which objective and do them in any order.
The goal could either be to be done as fast as you can ; or to count points for each thing done within a limited time (so each cow could give 2 pt, each box sorted is 1 pt and each hoop is like 4 pt for example), the one with the most points wins.
Tie-breaker is a knock-out of a ring using their own forklift
You have to make vehicles, that do very unexpected things, it could be appearance of a car bunt actually fly, etc. just anything that isn’t what you would expect, and you have to race them against each other. And the race could be very loose in rules so you can hit each other with hammers or something off of the track or similar. You can’t make a plane that can skip half the course but a hovercraft could go by.
Rule of thumb while in a maze: stick to the right wall. It will eventually lead you out.
only works for a maze where all walls are connected. for a complex maze, stick to going in 1 direction, and if you walk into a flat wall, go right until you can go straight again
@@Hlebuw3k and count the angles your going so you don't end up doing a curve example : 90° , -90° still straight
That only works in euclidean World.
no one understood the joke of it being the correct wall
For the longest maze run possible
While I was Seen scrapman trying to solve moonbo's maze I notice he ended up inside a corredor with tree new rouds, he check the left and the back rouds and then leave without checking the third one on the right, after a while, he reaches this corredor and only checks the left and back, again, and that's when I started screaming to myself (cause, you know, he won't be able to hear me) YOU HAVE TO CHECK THE RIGHT, THE DOOR COULD BE JUST THERE, CHECK THE RIGHT, I don't remenber how many more times he goes there and doesn't check but when he finaly does, he founds the green door.
Moonbo's maze was actually a really good and confusing maze. ScrapMan's was tricky, though a bit hard to tell from the view. Kan's was an interesting puzzle. If you all combined your mazes, it would probably take days for someone to get out.
The size and confusion of Moonbo's, ScrapMan's moving walls, and Kan's sensor puzzles. Instead of just automatically moving walls, it would also be by sensor, and not just four walls like a swivel door, but one wall that shifts from one side to the other. Sometimes the moving wall is small.
The concept becomes near-impossible if we give it layers. Even just a two-story tall maze would be difficult.
Perhaps do a second one in the future, except give each other a whole week, even just a day, to build their maze.
Moonbo should get an extra point as his maze took longer for everyone to figure out.
Multiplayer Monday Idea: Easter Egg surprise
Each player builds and paints an 'egg' that, with the push of a button, opens up/unfolds to reveal a surprise.
Winner would be voted on by community.
more mazes. That was actually quite entertaining. You could solve also solve mazes submitted by viewers.
Tipp from a Firefighter, for searching rooms (or in this cas ethe exit) use the "one hand rule". Stick either to the left wall with your left hand or the right wall with your right hand. With that you will find the exit without getting lost :-)
You guys should try to add dapper/kosmo for a multiplayer Monday and you could have 4 or 5 players I think that would be awesome and a great video anyway have a good day everyone seeing this!
Idea for multiplayer Monday: so as ur building switch builds every 5 minutes and you have to actually try to make it good because after the 15 minutes you use a wheel to figure out who drives what vehicle
It would be cool if you could limit the space of these mazes, or create a minimum, or maybe even a different way to exit them.
Limiting it to like, 10x10x10 so you had to really think about all the space that you use up
Or create something truly massive by making something with a minimum of 50x50?
Or even make one that you exit through the middle, or you start from the middle
Another possibility is to make it vertical, some simple parkour to get through it.
I'd be happy if you would just make a video like this again, this was really fun.
I feel like you, Kan, Moonbo, and Kosmo should all play TerraTech! It seems like it’s a game that is right up your alley!
Great job Moonbo. You really went the extra mile with your design. Very impressive.
Moonbo should have gotten bonus points for how long it took you and Kan to solve his maze. :-D GGs, that was fun to watch.
I would have mixed Kan and your design; at the start a long corridor where you see the end, but as you get closer a sensor + door closes the path.
When you need to reach certain dead end in the puzzle, as it would open/close a door to a second section to the puzzle with another secret door to the original exit.
Maybe a sound when a door change state, or maybe some symbols like right and left arrow everywhere, but UP arrow on the secret door and on the dead end that trigger it.. just to give a hint
Watching Scrapman do Moonbo's hurt... He has a very very hard time with remembering where he has already gone. and continued to pass areas he never once touched.
One idea I had, which I doubt would be a thing, would be a Scrap Mechanic Airship battle.
For sake of speed, each ship must;
Be made of cardboard and glass,
Only have a single spud gun,
have one bomb in the body,
[If possible] a Logic time block that disconnects the spot gun after 3 minutes to begin ramming.
I know y'all are against areal combat but it was a suggestion
Each build a machine that the others recreate by visual with one demonstration and visual examinations through a glass window, but with a hidden mechanism/twist that is crucial to make it work the way it does.
hey scrapman these ideas aren't really for mm stuff but you don't have a section where you can just suggest specific video ideas just creations and mm so im just putting these here and the mm section on your server so yeah heres my ideas i hope you can do at least one of them. so idea #1 can you bring back some of the old multiplayer things you used to do with kan like "we searched :example here: or maybe some more ydib cuz you don't have that many vids on that. idea #2 maybe have some multiplayer vids with more than just you and kan but on other days like maybe more frequently. idea #3 maybe try doing some things you've done in scrap mechanic but in trailmakers cuz that seems cool. one last idea maybe bring back trailmakers multiplayer cuz you kinda just stopped doing that entirely and i would like to see it come back. so there's all the ideas i could come up with for now but im sure i have a few more floating around in my brain somewhere so when i think of some more i'll put them in your most recent vid and in the same server section i did with this one.
another amazing scrapman video as usual!
I've been watching for a while now and i allways love the videos.
thankyou scrapman, your video are a blessing
More maze challenges with more seriously crazy things like this. LOL!!! I was expecting Scrap to make a Logic Door that waits ten seconds for the runner to get far enough away and it closes so when they come back down the corridor it's a dead end instead of an open door, maybe even more walls that slide in place instead of rotating. Maybe a 2 floor maze where they have a secret floor panel sending them back to the beginning. Perhaps design something that they have to work together to get through which ends with them getting split apart and having to still work together only to end up racing each other to get out afterwards. I KNOW... COMPLICATED.
Scrapman: never trust the walls
Kan: loophole
Moonbo: pure psychological warfare
for next Multiplayer Monday, you could play sudoku using light instead of numbers :))
puzzle building challenge. Moonbo's will probably have at least 69 hidden secrets, kAN's will definitely be logic based, and scrapman's will be really creative in some crazy way
Scrapman, I got an idea. Make a beyblade and surround it with magnets facing outwards and use thrusters to rotate it. Use a swivel to cancel out the beys rotation and place another swivel on top of it and place some thrusters to use for changing directions (in instruments of destruction)
0:16 he should have said “I cant help myself I’m in a labyrinth of puns”
it's funny how scrapman's maze, all you had to do was go straight which looked about as much of a mind game as the arrows in moonbo's
I think this is the best multiplayer monday episode by far
btw Scrapman, in Moonbo's maze I kept telling you in my mind to go in a specific hallway that you never went in on any of the clips and then you do go in it and its the way out.
😂😂for me....SM just turn the same side ever time like GIF....even he knew that there has a diff' path on diff' side, take a look but turn aside like"emm....that the way i go b4...this should b the right way...."😂😂😂😂
ScrapMan: Normal level
kAN: Hard level
Moonbo: Megalovaina plays
I think it’s interesting that Scrapman said “this isn’t Zelda” then Kan’s maze was the type of puzzle you’d see in a zelda game
Awesome video. Really funny! Want a second part
MultiPlayer Monday Idea:
you each build 3 boat parts, and you have to combine the 3 boat parts into your own functioning boat. eexample: scrapman middle, kan bow, moonbo stern
Bị nghiện bài này từ thời Bảo Thy, ko ngờ lại có ngày được nghe idol mới trong lòng mình Đức Phúc cover lại. Cảm ơn em ĐP vì đã cover lại lắng đọng cảm xúc như vậy
It's cool how you call them your friends now. I remember in one of the 'searching myself' videos when you came across a description that said "for scrapman and his friends" You replied saying you don't have any friends. I know that was sarcastic but still though.
The logic inside Kan's Maze is so huge !
I saw that Scrap man kept avoiding a corner and going left, and it was indeed him falling for the loop. He was going through the door of the two further from the exit then through the one closest to the exit.
Multiplayer monday idea:its called "The AI Olympics" basicly try making a robot that can do tasks like transform into a house old object, walking and travel on water.
Damn, it would be fantastic if the rotating walls only rotated when the person wasn’t near them or looking at them. Then you could also not have a cross, but a three way, so it was occasionally straight or something.
Y’all should with the trailmakers zero g mod have Scrapman, Kan, Kosmo, and Moonbo, and have teams of 2, one driver and one gunner and try to defeat the other team with the one that they built.
These mazes have some amazing features
:)
17:41 my first instinct try to turn on all the lights
Moonbo's maze:hi the backrooms! Is it just .e,or do we look the same? The backrooms:its not just you you are me, Moonbo's maze:and I'm you!
ngl. it drove me insane seeing you consistently take the same turns every time in moonbo's maze and then wonder why you couldnt find anything new
Create a shooting range for each other? Not exactly a challenge, but I suppose it could be done that way, just might be a lot to do in the time constraint.
More of this!! Teams and brackets would be AWESOME!
In Main Assembly-Steam Workshop, There Is Probably An "Ace Combat" Plane Called The ADF-11.
Idk If It Exists, But If It Does, I'm Happy.
Idea for multiplayer Monday, box forts, with spud guns and a nuclear bomb somewhere, if your bomb gets shot you lose
idea: each makes their own vehicle and others has to sabotage each others vehicle without others to notice. if they notice it, they can remove it ( example: replacing corner blocks with heavier blocks )
Moonbo's maze actually looks baffling, straight up Minotaurs labyrinth.
Make a two player puzzle build where two people must work together to finish the puzzle
If the two people fail to complete the puzzle the one that made the puzzle will get 1 point, but if the two people finished the puzzle each of them get 1 point
Since it is april. It would be good to be easter themed
I like that they changed to seemingly easier each time, but actually went up in complexity.
Great Video It Was Amazing 😁😁😁
Idea:
Make A Car Then You Guys Trade It With Your Opponent But it Has Random Things Happened In That Car That Can Make Them Mess Up Racing The Course. Good Idea?
Idea: "Try Again Tuesdays"
Same game and rules as the prior Multiplayer Monday, but this time you all have all night to build your creation.
You inspired me to make a maze challenge pack.
It is going to be 2 levels, one easy, and one is going to be super hard. These wont be "noob" quality.
I watched you guys yeeears ago ( maybe 2 or 3 years ago) and I just stumbled upon this video on my for you page, and it made me so happy ☺️, thank you guys
you should do more mazes to be honest. this idea was great and can totally be expanded upon with more ideas.
Piston + Metal Block 3 = Expandable Shieldwall that can protect you from 10 blocks Explosive red tape radius.
Multiplayer Race through the Red Tape bot.
I'm not sure about the scoring. Scrapman figured out the mazes best but kAN and Moonbo arguably made better mazes. I feel like scoring should take into account design as well as performance. Maybe the longer it takes for your opponents to complete your maze the higher the score you get. It adds more incentive to build better mazes.
IDEA: should do an escape room but you can sabotage the opponent as well
i dont know if there is a mod for it, or if you could do it in vanilla, but i would like to see some sort of non-euclidian maze challenge, that you could maybe make work with moving/rotating walls
How do you not solve a Maze quickly? All you have to do is always turn Left or always turn Right, never turn the opposite direction and you WILL walk straight to the end. lol
You guys should try making trap courses for each other or make boobietrapped bombs u guys have to "defuse".
that is a good tricky maze that 1st one. love it.
Moonbo's maze feels like the backrooms.
It just needed a little yellow and pronto.
LOVED this episode!
My man just tricked his friends with an aMAZEing maze
After these mazes you could build a kinda total wipeout obstacle course.. thing. I guess that would be cool.
Each person should make each other a board game such as (connect 4, checkers, chess, trouble) or make up your own
MM suggestion - motor madness you've got to build a non standard motor be it piston power, wedge power, thruster power, glitch power etc once you've built a motor then you build your vehicle and you've got to race your vehicles one lap with each motor the only contraints are the motor must be turned on by a switch and the output must be a pipe gear to hook up to the vechicle and the motor base must be a set size with the pipe gear in a set location for easy engine swaps
Do a boat race but your friend builds a trailer ski thing and you have to drive the course with that on your boat.
Great tip for mazes, FOLLOW THE RIGHT WALL
Or the left they both work
How about a relay race over land, sea, and air. At each stage you switch vehicles and transfer your cargo to the new vehicle.
And the cargo is an angry haybot with agro structures on. The finish line is a kill pit you drop the haybot in.
No matter what happens in life I always have multiplayer Monday to look Forward to
"The most indirect path." Guess that is part of the definition of a maze.
Multiplayer MONDAY! YEAH!🔥
0:46 Is that you playing? The pinch harmonics were sounding great if u were playing but idk lol