@@lagrangebees i feel like any wizard could fit the place for the Collab or perhaps a battle between the bull crap wizard and the one true weapon paring also known as sword and sheild
Just imagine buying swords ,axe, bow,arrows,bag of holding, a few poison vials and some holy water but what you always cast is spells. Oh yeah he wear armor. Plate armor.
i really dont get people who keep turning into a stealth archer. yes its a good build but still. sometimes it feels like im the only one who decides on a way to play and stick to it till the end XD
@@palmagius Its not even the best stealth build is the thing. Easily illusion magic and a dagger do way more dmg and you don't even have to sneak because you just cast calm on anyone that runs up to you, walk behind them and sneak attack and one shot them. Rinse repeat.
The line "you're too weak to understand, you puny barbarian!" now makes sense. He literally started there, he went down that road and recognized it didn't give him the strength he needed to destroy everyone. DAMN this is deep.
@@benn454 What rogues are you playing with? I'm normally the party wizard and I don't know how many times I've had to drop everything to save the rogue who realized too late that they'd gotten in over their head, and that the Cunning Action is better used to Disengage than to charge in most of the time.
For some reason I heard "He is going to cast: Teleport to the other side of the room" as if it was a specific spell made exclusively for the boss pulling that bullshit.
@@MrSoup-zs4rd Have two shoulders or medallions or something. Cast Contingency on both of them. Both Contingencies have the Wish spell inside. The first Wish is to declare all d20s rolled during the turn the Contingency spell was activated to be 20. The second is the same but for all d8s to be deemed 8. Both Contingencies activate when you cast a level 9 chaos bolt. When you see an enemy army marching in formation, you cast the chaos bolt at level 9 at one of the soldiers, rolling a nat 20 which results in the guy taking 16*2+9d6*2 = 95 thunder damage on average. Then the chaos bolt jumps to another soldier within formation because you rolled 2 8s while rolling for the damage of the chaos bolt, meaning that you rolled a double. And this process goes on until the enemy army, no matter how large, is at least ridden of all the fodder. You are welcome.
@@ardabaser1349 Right off the bat, that wouldn't work. You can only cast Contingency on yourself once and the spell effect cannot be above level 5 or affect anyone else but you. Also, the spell has to work instantly. Best use of Contingency in my opinion is keeping a Greater Restoration ready in the event of being petrified or getting hit with Feeblemind.
This really adds to the lore of the wizard. Either he's diagnosed himself among a normal group of DnD players as just the typical barbarian player or he's like a type of infection, worming it's way into the minds of an unsuspecting player
@@arturitogarrido1389 My Fighter/Barbarian Gestalt: (who's also a bugbear with a polearm) Move to within 15ft of you, rages and then stabs you four times with his halberd, action surges, stabs you four more times and if a crit or kill is in there stabs you again all with +10 damage from heavy weapon mastery (or whatever that feat is).
@@yggdra1477 Gestalt is a gamemode where you go down two classes' levelup tracks at the same time with no opportunities lost. There's variants called Tristalt and Quadstalt, heck there's probably a Dodecastalt out ther- oh wait that's just Abserd but with only 1 level of hit points
@@maxinesenior596 Oh yeah sorry now that you're saying it I remember that was a thing. Never saw it after reading it that one time in the books. My bad
Played a half-orc Barbarian once, for a Mines of Madness one-shot. We were fighting undead dwarves and the undead dwarf king. The king was standing on an exploding barrel, which one of our party members successfully blew up (don't remember, if it was a ranged attack or a spell), but the king was still alive. He got blasted and shot at several more times. By the time I got to him, I was roided up, raging, and pissed, that it took so long... I rolled a 20 on my two handed maul and did a total of 71 damage to him. He was on 2 HP.
@@jeremylackey6587 all fun and games till you fight a flesh golem. But I agree! I think both are really cool, but it's always one or the other. Never met a wizard to take both.
@@Broodling1 Little did you know this was his Origin Story. He became a Wizard with a "Wish" and he also became a normal man with the same action, many years later. A fitting tail for BiggestDickest69
@@DatRobot Lol it’s says it’s a prequel but also I’m sure anyone would be freaked out if someone started acting like this. He was driven over the edge and they saw that. This also just makes a lot of sense as an origin story.
For that teleportation part is exactly why I rarely dash immediately when playing melee classes, you may waist one or two turns but your prepared for if or when your gm changes the situation
I've definitely felt this playing my last campaign. Everyone else had increases to their movement through magic items or awesome ranged attacks or awesome spells except for my character who was mostly melee built. Bosses have died before I was even able to reach them.
I have always built very mobile characters, and generally felt it was often under utilized, but I think that's because we often have fight scenes in close spaces. Current character is an annoying Rogue Barbarian combo, and is... Extremely Mobile. Early on, before cunning action, if my movement wasn't enough to base an enemy it was a waste of an action to dash. Throwing javalins, the strength based ranged weapon, was the way to go. You block the path of the enemy hitter will need to take to your vulnerable pointy hat friends, and do at least some damage to the enemy caster, hoping to break concentration on their buffs. Then next round if no enemy has based you, you get to the caster and stab him to death. Also it gives your wizard friend a chance to AoE without worrying about hitting you, and stops you getting too far away from the dwarf cleric with their slower speed. That said... Along comes cunning action: dash, and the extra barbarian movement... Then I was everywhere and constantly in the wizards' lines of fire. Mwahahaha. Of course then the Umbermoles or whatever jerk minions beat the crap out of your soft wizardly friends. Turns out the barbarian's job is to stop your glass cannons getting smashed... those poor poor fragile bastards. Turns out when your battle cry is "kill the wizards first", sometimes the enemy thinks you're giving them advice.
Funnily enough I think that is more of a DM problem than a class problem. Like the video for example, you're fighting a lich, why haven't the barbarian got a single magical weapon that allows them to attack from far away? Most often than not I'm thinking of what my players need to feel special and that they are having fun than trying to save NPCs from dying too fast.
@@chrisflanagan7564 my wizard would regularly fireball me specifically because my tactic was to Wade directly into the middle of the group and he knew I could take the hit. Always apologized first. Good wizard
Im not even joking when i say, i havent laughed at a youtube video in years and this got me dude. Love these reenactments of classic d&d moments. Please keep making them!!
I feel like it's worth pointing out Tasha's added the "feral pounce" which gets you half your movement as you rage. Considering that with their increased movement already and they're pretty mobile.
There are also builds using just the PHB that allow a barbarian to zip around the battlefield constantly. This includes the ability to dash as a bonus action, and gaining a flying speed equal to your walking speed for the duration of a round as an at-will ability.
I will point out that, even with that features, the abilities of Martials beyond "I attack" is woefully pathetic, and WotC really needs to do something about it.
Luckily the optional feature “Instinctive Pounce” really helps with this (although it’s at 7th level, which leaves early game kinda lacking). There’s also Path of Wild Magic, which not only adds some ranged attacks, but also some cool magic stuff to do in combat, and even some weird support for spellcasters.
This is why I love being a Monster Slayer. When an enemy casts a spell, you can use your reaction to make a ranged attack against them. If it hits, it cancels the spell.
Yeah, honestly the Barbarian’s Unarmored Defense is probably the biggest trap features in the game, you need to dedicate your limited Ability Score improvements to 3 separate attributes in order to maximize your classes, ability, and the fun and thematic attributes are left to atrophy.
@@MrDargorian that’s why it’s a trap - most players think the barbarian can’t use armor, or that it’s weaker or minmaxy. So they all go unarmored defense even though it’s terrible
@@4Shaman I go unarmored defense because I want my buff person with a big weapon to block spears and dragon claws with their abs. Sure you're safer with your "actual armor designed to keep you alive" but I don't NEED it!
I wouldn’t say it’s a trap per say. The feature actually gives greater bonuses to investing in con. It just kind of forces players away from mental stats as a consequence.
This one time I made a barbarian high elf, with higher than normal intelligence but lower charisma and wisdom She was a berserker barbarian, before raging she played cowardly shooting fire bolts and trying to not get hit, then after her hp gets to about 75% ish i play out that she sees her own blood making her insides burn with anger as she loses full control of herself and goes well berserk, the rest of the day thanks to her fatigue modifier she acts as a damsel in distress who overextended herself and needs some rest, thankfully getting 4 hours of trance sleep is a lot easier to do than getting 8 hours of actual sleep Funny thing is thanks to her ability to cast firebolts this situation wouldn't happen to my barbarian, and since firebolt increases power with levels and nothing else it will always be useful as a ranged attack for when I can't get in range
Honestly, a simple flavor description from the GM or Rogue can partially fix this "Lich's attention is focused on a Raging Barbarian charging at him, as immortal mage prepares to face his wrath.. But before he knows it, a devastating blow shattering his ages old bones lands from an unexcepted angle. Under cover of Barbarian's screams and thunderous steps, Rogue approaches unnoticed from the side, landing an attack otherwise easily avoidable". Make a simple act of Moving and Dashing feel as important as a Sneak Attack itself (and rightfully so in this case)
Monk: I use my movement and punch him like 3 and hit him with my staff to try to stunning strike him. And with my mobile feat, I move a bit out of the way, like 10 ft, so I can get out of the way of the druid/T-rex.
@@Aredel I wouldn't say it disfavors the barbarian. I mean the druid was only able to turn into a t-rex and would still take the next turn to actually get to the boss. If the barbarian had not move-dashed the rogue would not have moved up as far since there is no point attacking as a rogue in high level if you can't sneak attack because you will do like 8 damage on average. It is just the problem martials that can't dash as a bonus action face. Frankly there should be a feat that gives dash as a bonus action, as it stands the best you can do is get a +10 to your speed. Multiclassing rogue or monk is highly encouraged for martials that don't have a decent ranged option (monk is particularly good for dex barbarians since for 2 level dip you get the unarmored defense and +10 to speed with 2 bonus actions per short rest to either attack more or move more). Another option is to just have thrown weapon since you can hold at two handed weapon in one hand while you use your action to throw, drawing as part of the action and then put your hand back on you weapon which is a nonaction. I usually allow interact with object specifically for weapons a character is proficient in, basically I just include a bonus action with proficiency in weapons since by default players do not have bonus action in the first place without class abilities or feats. Being able to use the free object interaction to put away and then a bonus to draw just makes sense. Martials underperform as is, it doesn't change the balance much since realistically you could free sheathe and then next turn free draw but if you need you weapon out in-between why not?
He wasn't within 60 ft. You gotta be within 60ft to counterspell. he was behind the barbarian and the barbarian needed two movements to get to the boss so at minimum he was 65ft away which would honestly be tragic.
This is basicly gonna be me if i DM and he is in my game: "sensing his return the gods angels sounded their trumpets, and the devil comands his demons to forge their best cursed induced weapons. the demons and angels unite in a fragile alliance, the desperate fight for their existence has begun, for the great wizard has returned, this time not to conquer but to destroy."
All of which is but a grand diversion, as the forces of good and evil battle the wizards forces the party must undertake the crucial mission, and do the one thing that can actually kill the wizard...push him through a portal into Sigil, Fireball the lady of pain while invisible right behind the wizard, and then run screaming back through said portal, which you close behind you
It's rough sometimes but I think it's fun that by having such a simple set of abilities you're challenged to think outside the box. Nothing in the lore of barbarians in DnD intrinsically says they aren't smart so it's fun that play a barbarian as a tactful warrior
There's nothing wrong with playing a smart Barbarian (besides the fact they're quite the MAD class) but just because you can think does not mean you can overcome challanges built onto game mechanics.
True, but at the same time that would require you to actually level your INT, because if you're dumping that stat (as any barbarian will if they're playing optimally) then you SHOULDN'T be smart and therefore have good ideas, otherwise you're basically metagaming. It's no different than playing a Sorcerer as a cool Wizard, so you can use your stat CHA to impress everyone in the game while also metagaming so your 8-10 INT doesn't matter, when in reality, sorcs, warlocks and paladins are actually quite stupid (rangers, monks and clerics can pull a leg on WIS, so while they might lack intellect and education they shore up those with wisdom and intuition, the CHA casters will dump INT and won't have anything to stand back on), which also honestly makes sense. Having a smart paladin seems almost counter intuitive, same would go for anyone making pacts with devils, and sorc lack of intellect could be shored up to nepotism. They don't have to be drooling idiots that literally can't think of a simple plan, but unless you got INT higher than 12 you really ought not to be able to meticulously plan out events. There's a reason why Liches are most underrated and most commonly misused opponents, the DM should make them paranoid wizards with contingency plans upon contingency plans, but most guys just chug them at the party like they're a skeleton+ and suddenly Lich seems like a push over.
@@MrMrtvozornik I don't know, I'd argue that you could have a pretty low int and still be a smart fighter. Probably can't read to save your soul, but if one of the things you're best at is hitting things really hard I can't imagine you wouldn't be good at figuring how how to hit things very hard in a clever way.
No sorry, what you're conflating is experience and intelligence. It's a subtle but existing difference. An 8 INT fighter SHOULD have solid ideas based on experience on how to ambush, make formations, execute simple plan that pertains the combat stuff. For pure combat stuff, the experience would work something like every 5 years in the craft is +2 in INT to make plans/execute them. "pretty low int and still be a smart fighter" This part I fully agree with, but I'd still stay away from the word "smart". Better supplements would be shrewd, cunning, experienced, seasoned, reliable etc. That's a type of person that knows where not to stand in tavern when a tavern brawl erupts, but to make battle plans on the level of battle of Agincourt you need 18-20 INT (which is why generals are old if you start with 8 INT but practice war for 25 years I'd consider it as you leveling your INT in that profession), and that's a hill I'm satisfied dying on (unless you're trying to recreate the battle you've been in and you weren't the one who made the plans, in which case I'd allow even a 14 INT fighter to execute it). But lets not forget majority of people like to start from ages 18-20 and play the "rags to riches" campaign, rare are people that come to the table with a character that has 45-50 years, unless they're being annoying with the joke characters. tl:dr People have issues with not metagaming and properly playing 8 INT characters. And I totally get them, I do too, but at least I'm honest in it so I play characters that don't dump INT 90% of the times. @@if7723
@@spiceyicey Rogues are just better than fighters and barbarians. They're just the best non-magical class, period. And I just think the archetype is annoying, so I was already biased against them. Fucking dex builds...
@@monsieurdorgat6864 I have long been a supporter of the argument that Dex is OP in D&D 5e. For just about every class EXCEPT the Barb, you literally cannot go wrong with a high Dex and your primary stat (Charisma, etc). Dex can determine your AC, your Initiative, most of your Saving Throws, your to-hit AND damage for Finesse weapons. I was so happy when the Artificer came out because finally, someone OTHER than the Wizard had a reason to have a high Int!
@@Comicsluvr Even for Barb, you want as much Dex as possible. Honestly the big oversight with Str is that they thought people would be strict with carry weight. People start wanting to dump Str as soon as it means they can't carry stuff... As for Artificer... Even that wants Dex. I guess another Int class is nice, but I just don't like the specifics of its design - the spellcasting in particular was badly designed.
Honestly by being aware of his rouge friend he could do some sick roleplay like saying to him "follow me, nimble friend, i'll destract him!" and dashing forward like he did, shouting. That way he would look like actually contributing to the fight, doing cool actions while wasting a turn to movement.
I've always found barbarians to be total beasts though. Once drank a potion of enlarge person and wrestled a river troll out of the water so that the sorcerer could blast it with firespells. Damage reduction really helped.
Playing the Baldur's Gate 3 game as a dwarven barbarian, I am having both experiences. In close range, I am a table-breaking greatsword-whirling unstoppable ragemonster. At far range, I am taking long walks while the rest of the party does all the actual work. That is sort of driving me more towards stealthy planning, so I can jump out of the shadows full of an incoherent fury only the short of stature truly know.
@@jonathanrose5490 Fair point, but it is how Barbarian distinguishes itself from Fighters in Pf2e. Fighters are almost purely martial, whereas Barbarians archetypes are mostly all mystical and supernatural in nature.
@@jonathanrose5490 That's not a balance thing anyway. A Barbarian can only turn into a dragon if they pick a specific subclass and then take the feat to turn into a dragon. There's an entire Barbarian subclass that HATES magic and loses its abilities if it ever willingly subjects itself to magic, and it's still pretty balanced I only called out the Pf2e Barbarian turning into a dragon to emphasize how another system gives players/character interesting choices to approach this situation
@@Whitby_Abbeys_Ghost Instead of ignoring it i gave my barbarian a ring that lets him recover from 2 exhaustions per long rest. Designed it like a brass ring covered with metallic leaves colored from green to red, the ring would drain the exhaustion to itself causing leaves on it to wilt and fall of at times. Felt much more managable for him and since the damage output while berserking was insane it felt more balanced that way.
I feel your pain, barbarian. I've been dipping my toes into playing the martial classes lately, but I keep spending most of my turns having to dash and I've rolled nothing above an 8 for five sessions of dungeon-crawling in a row. I miss my spells, at least most of those still deal half damage on a save. It's nice to like... contribute anything to a combat at all.
Eagle totem might be the answer for you. You can't use it to dash the turn you enter rage, but with Tasha's optional feature of Feral Pounce you probably won't have to. Elk totem is also a good alternative if you have a consistent use for your bonus action. Elk also gives extra speed to Feral Pounce.
Have a few solutions for you, the first one is pretty obvious, Eldritch Knight for fighters, the other is pact of the blade Warlock, third is my personal fave Githyanki Sorcerer who gets medium armor and all blade proficiency's. Or if the DM won't let you play that race then multi class one or two lvl's of fighter and the rest in sorcerer, why I'm banging on Sorcerer? You get the metamagic swift cast that lets you use bonus action to cast a cantrip, so you can cast either Booming blade or Green Flame blade and that gives you an extra melee attack, and once you get haste spell you get 3 melee attacks per round with that by lvl6.
couple of easy feat options can help fix this. Charger lets you get a bonus action attack with +5 to damage if you use your action to dash Mobile gives an extra ten feet of movement. and mage slayer is perfect for those pesky teleports. Hope this helps!
The voice slowly coming out of the barbarian was hilarious
"fuuaaahhyerbwhuaaaaal"
Dude it was more creepy than funny
When I started to hear it I lost it 😂
This comment also makes no sense until the end.
@@moppermop5287 the comments are usually filled with spoilers
"It's not even your turn- Whyyy am I rolling the dex save?" Perfection.
When a wizard is flying over me... I throw a rock at it 1d4 rock damage wizard dead...
I love the idea of a barbarian raging so hard he ages a few decades and finds enlightenment to the point where he can manifest his rage mystically.
hahahahaha that's a class in Pathfinder
Bloodrager. They spell cast, but only while raging. it's literally anger magic.
A literal Mad Man.
perfect idea for wild magic barbarian
The rage wizard shall always be a thing. "I CAST FIST!"
@@SanguinaryGuard Or the Southern Wizard, they Cast Iron
The third part of the LOTR series is here, because this is THE RETURN OF THE KING!
Edit: It's been two years and I am still so proud of this joke
Perhaps the greatest joke/comment about LotR ever on UA-cam
How long have you been waiting for this xD actually so well played
Aragorn: You have my sword...
Legolas: And you have my bow.
Gimli: And my axe!
The Wizard: I cast fireball...
Technically the Silmarillion/Hobbit, looking at the description.
Does this not rather remind you of a certain scaled nemesis from a certain prequel? Known for his ability to use fire as a tool of mass destruction?
FIREBALL: Origins
coming soon to theaters near you
OK... Its Official... This calls for a collab between XP to Level 3 and JoCat.... BECAUSE FIREBALL! 💥
@@lagrangebees i feel like any wizard could fit the place for the Collab or perhaps a battle between the bull crap wizard and the one true weapon paring also known as sword and sheild
Just imagine buying swords ,axe, bow,arrows,bag of holding, a few poison vials and some holy water but what you always cast is spells. Oh yeah he wear armor. Plate armor.
My good sir, it’s always such a nice surprise to see you skulking in comments. I love your work.
BarbaRAID: Shadow Legends.
It's just like that time I started Skyrim as a barbarian and ended up playing a stealth archer....
i really dont get people who keep turning into a stealth archer. yes its a good build but still. sometimes it feels like im the only one who decides on a way to play and stick to it till the end XD
@@palmagius Its not even the best stealth build is the thing. Easily illusion magic and a dagger do way more dmg and you don't even have to sneak because you just cast calm on anyone that runs up to you, walk behind them and sneak attack and one shot them. Rinse repeat.
yo, i remember your channel, good to see you not dead.
Oh hey man! Didn't see You there!
Thats why i hate that skirim dosent have mayor and minir skills...
Dude actually argues with himself and is convincing.
Yeah, he and Seth Skorkowsky both have the best presence.
Golem would be proud
This is a skill DMs need when 2 NPCs need to converse
Check out Ryan George
It's the succubi, they make life really easy
TBH, this makes for a great back story for the wizard.
Him originally being a barbarian, makes his madness and blood lust make so much more sense.
@@DatRobot Why did you choose to be wrong in so many replies?
Wizard? More like a warlock
In Pathfinder could be a Bloodrager
The line "you're too weak to understand, you puny barbarian!" now makes sense.
He literally started there, he went down that road and recognized it didn't give him the strength he needed to destroy everyone.
DAMN this is deep.
what video is this line from?
@@itscznben8728 Fireball solves everything
I fucking love this dramatic reveal
Holy crap, you play dnd?
BEEP!
Was not expecting the Shiba from VR chat in this comment section lol.
It's an M Night Shaymalan twist
That the wizards name is Biggus Dickus ^^
Soon as i heard the wizard's voice coming from the barbarian, I went " Oh no, he's back"
Ikr!
Soon as i heard the wizard's voice coming from the barbarian, I went " Oh yes, he's back"
LOOK WHO'S BACK
BACK AGAIN
I was legitimately _terrified_ when I realised what was about to happen.
that or this is his origin story
I love how he goes from "I would like to cast fireball" to "I cast fireball". He doesn't want to cast fireball, he WILL cast fireball
He is no longer asking
Want ---> Will ---> *Did.*
I wasn't expecting this to turn into the most recent episode of The Wizard Saga. Nice twist and well played.
Don't talk to me! I am famous! Don't dislike my good good GOOD videos! Don't talk to me, dear mi
I actually saw it coming pretty early.
lmao I made a playlist of these and titled it "Wizard Saga" - great minds think alike!
@@AxxLAfriku Screw you, pal!
I love how the Rogue just goes out of the room when shit's about to go down
Typical.
@@benn454 What rogues are you playing with? I'm normally the party wizard and I don't know how many times I've had to drop everything to save the rogue who realized too late that they'd gotten in over their head, and that the Cunning Action is better used to Disengage than to charge in most of the time.
Open field? Broad daylight? Ok cool. I'm gonna hide.
He’s just “nope…I’m out…this won’t end well”
@@BeinIan lmao i hate DnD logic
That explains the Wizard's power! He's no wizard, he's a barbarian that got so angry he became a wizard!
Path of the Rage Mage from Valda’s Spire of Secrets. Lol
My bard / red dragon disciple / weapon master casting numerous spells while also chopping up undeads with a fucking greataxe:
Basically a Sorcerer of the Wild Rage subclass
A were-wizard. Bitten by a wizard.
This is what I aspire to in real life.
For some reason I heard "He is going to cast: Teleport to the other side of the room" as if it was a specific spell made exclusively for the boss pulling that bullshit.
Whenever I have a wizard enemy their entire catalogue of spells have names like that, because I am very aware of the reason I am giving them the spell
Contingency: when shits all fucked up.
@@MrSoup-zs4rd Have two shoulders or medallions or something. Cast Contingency on both of them. Both Contingencies have the Wish spell inside. The first Wish is to declare all d20s rolled during the turn the Contingency spell was activated to be 20. The second is the same but for all d8s to be deemed 8. Both Contingencies activate when you cast a level 9 chaos bolt. When you see an enemy army marching in formation, you cast the chaos bolt at level 9 at one of the soldiers, rolling a nat 20 which results in the guy taking 16*2+9d6*2 = 95 thunder damage on average. Then the chaos bolt jumps to another soldier within formation because you rolled 2 8s while rolling for the damage of the chaos bolt, meaning that you rolled a double. And this process goes on until the enemy army, no matter how large, is at least ridden of all the fodder.
You are welcome.
@@ardabaser1349 Right off the bat, that wouldn't work. You can only cast Contingency on yourself once and the spell effect cannot be above level 5 or affect anyone else but you. Also, the spell has to work instantly.
Best use of Contingency in my opinion is keeping a Greater Restoration ready in the event of being petrified or getting hit with Feeblemind.
@@MrSoup-zs4rd That only doesn't work if you can't convince your gm. I know for sure that I would be convinced.
This really adds to the lore of the wizard. Either he's diagnosed himself among a normal group of DnD players as just the typical barbarian player or he's like a type of infection, worming it's way into the minds of an unsuspecting player
That Rogue somehow maxed out it's Wisdom, it knew that retreating was the wisest move he could do after that Teleport.
He's got half a dozen class features to avoid damage. He'll be fine
Slippery mind
He used his bonus action to hide
That fuckin twist was absolutely top tier. Bravo
Love how everyone flips out at the rogue when all they did was attack without even having spells or universe bending abilities.
I got actual chills when his voice started to change, this is a golden universe.
When you don't let the barbarian do their dream move: attack twice
My druid barbarian build: Rages and wild-shapes into a war bear
@@arturitogarrido1389 My Fighter/Barbarian Gestalt: (who's also a bugbear with a polearm) Move to within 15ft of you, rages and then stabs you four times with his halberd, action surges, stabs you four more times and if a crit or kill is in there stabs you again all with +10 damage from heavy weapon mastery (or whatever that feat is).
@@HaldorZX for 4 attacks you'd need 20 levels of fighter tho. So no Barbarian
@@yggdra1477 Gestalt is a gamemode where you go down two classes' levelup tracks at the same time with no opportunities lost. There's variants called Tristalt and Quadstalt, heck there's probably a Dodecastalt out ther- oh wait that's just Abserd but with only 1 level of hit points
@@maxinesenior596 Oh yeah sorry now that you're saying it I remember that was a thing. Never saw it after reading it that one time in the books. My bad
Played a half-orc Barbarian once, for a Mines of Madness one-shot. We were fighting undead dwarves and the undead dwarf king. The king was standing on an exploding barrel, which one of our party members successfully blew up (don't remember, if it was a ranged attack or a spell), but the king was still alive. He got blasted and shot at several more times. By the time I got to him, I was roided up, raging, and pissed, that it took so long... I rolled a 20 on my two handed maul and did a total of 71 damage to him.
He was on 2 HP.
The cool little detail that the wizard cast lightning bolt, which is the other popular damage dealing evocation 3rd level spell is just funny to me.
He reminded me of the cool version of The Wizard (the one with sunglasses), who prefered Lightning Bolt.
Lightning is the Fireball of tunnels.
I prefer lightning bolt just for the aesthetic of crackling energy. Also fire is more frequently resisted.
@@jeremylackey6587 all fun and games till you fight a flesh golem. But I agree! I think both are really cool, but it's always one or the other. Never met a wizard to take both.
@@jeremylackey6587 Yeah, with Lighting Bolt you really feel the Unlimited Power joke in your veins.
“I want…to cast…fireball.”
*Huh I wonder if the DM will pity him*
“I…cast… *fireball* “
*OH S-*
I had that same moment. I thought this evil was gone, I thought he was destroyed.
@@Broodling1 Little did you know this was his Origin Story.
He became a Wizard with a "Wish" and he also became a normal man with the same action, many years later.
A fitting tail for BiggestDickest69
"I. Am. The Wizard."
Straight chills.
His backstory is more terrifying then i could possibly imagine
@@DatRobot check the description
@@DatRobot Prequel.
@@DatRobot Lol it’s says it’s a prequel but also I’m sure anyone would be freaked out if someone started acting like this. He was driven over the edge and they saw that. This also just makes a lot of sense as an origin story.
"I wish for eternal power."
Congratulations, you have been turned into an everlasting triple-A battery.
👍
More like - Congracts, you have been transformed into the energizer bunny.
Congrats, you've become the DM. Time to let the now former DM be a player!
Congrats, you can't think of any way to handle wish spells in your campaign exept monkey paws
The equivalent to being the sole owner of Disney.
😂😂😂
For that teleportation part is exactly why I rarely dash immediately when playing melee classes, you may waist one or two turns but your prepared for if or when your gm changes the situation
It genuinely feels like there are multiple people in the room
The Power of the barbarian: intimidate the GM into changing your class
3:30 lmao nooooo lol that buildup was PERFECT
Fun Fact: This is the Origin story for the "Fireball Wizard" who started out as a Barbarian, but later became the greatest wizard of all time.
Prove me wrong.
@@KaeganThornhillTheCyberRaven So he's your average Skyrim player.
@@joshday4933 Correct.
Talk about a great origin story for the most powerful wizard in all dnd and the king of the murder hobos.
canon.
I've definitely felt this playing my last campaign. Everyone else had increases to their movement through magic items or awesome ranged attacks or awesome spells except for my character who was mostly melee built. Bosses have died before I was even able to reach them.
I have always built very mobile characters, and generally felt it was often under utilized, but I think that's because we often have fight scenes in close spaces. Current character is an annoying Rogue Barbarian combo, and is... Extremely Mobile.
Early on, before cunning action, if my movement wasn't enough to base an enemy it was a waste of an action to dash. Throwing javalins, the strength based ranged weapon, was the way to go. You block the path of the enemy hitter will need to take to your vulnerable pointy hat friends, and do at least some damage to the enemy caster, hoping to break concentration on their buffs. Then next round if no enemy has based you, you get to the caster and stab him to death.
Also it gives your wizard friend a chance to AoE without worrying about hitting you, and stops you getting too far away from the dwarf cleric with their slower speed.
That said... Along comes cunning action: dash, and the extra barbarian movement... Then I was everywhere and constantly in the wizards' lines of fire. Mwahahaha.
Of course then the Umbermoles or whatever jerk minions beat the crap out of your soft wizardly friends.
Turns out the barbarian's job is to stop your glass cannons getting smashed... those poor poor fragile bastards. Turns out when your battle cry is "kill the wizards first", sometimes the enemy thinks you're giving them advice.
Yeh then the fights weren't tough enough :)
Funnily enough I think that is more of a DM problem than a class problem. Like the video for example, you're fighting a lich, why haven't the barbarian got a single magical weapon that allows them to attack from far away? Most often than not I'm thinking of what my players need to feel special and that they are having fun than trying to save NPCs from dying too fast.
Then it's not designed right. Most good bosses don't go down before you can even get there.
@@chrisflanagan7564 my wizard would regularly fireball me specifically because my tactic was to Wade directly into the middle of the group and he knew I could take the hit. Always apologized first. Good wizard
Im not even joking when i say, i havent laughed at a youtube video in years and this got me dude. Love these reenactments of classic d&d moments. Please keep making them!!
I feel like it's worth pointing out Tasha's added the "feral pounce" which gets you half your movement as you rage. Considering that with their increased movement already and they're pretty mobile.
This is a prequel tho, before tashas
There are also builds using just the PHB that allow a barbarian to zip around the battlefield constantly. This includes the ability to dash as a bonus action, and gaining a flying speed equal to your walking speed for the duration of a round as an at-will ability.
@@dontmisunderstand6041 not to mention that you can just pack some handaxes or javelins
I will point out that, even with that features, the abilities of Martials beyond "I attack" is woefully pathetic, and WotC really needs to do something about it.
@@IAmDaedem Tome of Battle 5e?
The "STOP" right before the Teleport killed me, you can hear the pain in his voice leading up to it.
Luckily the optional feature “Instinctive Pounce” really helps with this (although it’s at 7th level, which leaves early game kinda lacking). There’s also Path of Wild Magic, which not only adds some ranged attacks, but also some cool magic stuff to do in combat, and even some weird support for spellcasters.
This is why I love being a Monster Slayer. When an enemy casts a spell, you can use your reaction to make a ranged attack against them. If it hits, it cancels the spell.
Saddest part is, out of combat they also probably dumped charisma and intelligence. Lol
Yeah, honestly the Barbarian’s Unarmored Defense is probably the biggest trap features in the game, you need to dedicate your limited Ability Score improvements to 3 separate attributes in order to maximize your classes, ability, and the fun and thematic attributes are left to atrophy.
@@InquisitorThomas or wear a freaking medium armor and have a +2 dex? Duh
@@MrDargorian that’s why it’s a trap - most players think the barbarian can’t use armor, or that it’s weaker or minmaxy. So they all go unarmored defense even though it’s terrible
@@4Shaman I go unarmored defense because I want my buff person with a big weapon to block spears and dragon claws with their abs.
Sure you're safer with your "actual armor designed to keep you alive" but I don't NEED it!
I wouldn’t say it’s a trap per say. The feature actually gives greater bonuses to investing in con. It just kind of forces players away from mental stats as a consequence.
The origin story of THE wizard sounds really promising. I cant wait for more origin stories in the XL3CU
Oh man. That was probably the best video I've seen in weeks.
The Wizard truly is the best character he plays. Love the insanity and his presence.
10/Fireball, would cast again.
When the barbarion rages so hard he cast fireball and becomes an immortal wizard
We've all been there
This one time I made a barbarian high elf, with higher than normal intelligence but lower charisma and wisdom
She was a berserker barbarian, before raging she played cowardly shooting fire bolts and trying to not get hit, then after her hp gets to about 75% ish i play out that she sees her own blood making her insides burn with anger as she loses full control of herself and goes well berserk, the rest of the day thanks to her fatigue modifier she acts as a damsel in distress who overextended herself and needs some rest, thankfully getting 4 hours of trance sleep is a lot easier to do than getting 8 hours of actual sleep
Funny thing is thanks to her ability to cast firebolts this situation wouldn't happen to my barbarian, and since firebolt increases power with levels and nothing else it will always be useful as a ranged attack for when I can't get in range
Sounds like you were playing a Wizard, but with extra steps
Sounds like a great character.
omg this is so good it's giving me a lot of ideas thank you so much for sharing
AYYYYY! High elf ZerkBarb comrade! Excellent tactic!😁
I just charge in there, firebolts blazing, then rage and decimate EVERYONE. 😈
@@cloaking111 because they have a can trip? lol
You really out here writing everyone’s new BBEG backstory
“I wish for eternal power”
Me: is this a G fuel commercial?
No, this connonically takes place before he knew about G-fuel.
The wish for unlimited power have him the G-Fuel
@@Treble453 What is "connonically"? It's CANONICALLY.
The editing to have them
talking over each other is on point man! This was hilarious
I'm confused as much as I am scared after that ending
Are you familiar with the Wizard Saga?
Yeah but I think this is the strangest one lol
@@SebastianDreams it’s the origin story
Oh I understand now. Thanks 👍
He raged so hard he intimidated the fabric of reality itself
This was way more of a banger than a short dnd skit about barbarians should be. Im PUMPED for the wizard return
"I cast fireball, he takes 48 damage."
"That means you rolled all 6s *calebcity death sound*"
Dungeon Wars: The Wizard strikes back is my favorite movie
3:20 its the Wizard origin story!
The greatest comeback in history
It's a prequel
@@mrsalmon3791 to the sequel
😉
Yes
The Wizard is the best bit I've ever seen, his story is ever evolving and I'm on the edge to know what comes next.
The origin story of wizard is so sad, makes his villainy remorseful
he was a victim of the system
oh boy, just another silly XP to Level 3 video I can't wait to see-
*OH SHIT*
its been too long since I've actually went "Holy shit" to a youtube video
that was the last thing I expected, great job.
The way he says Fireball as Wizard makes me smile every time lol
Eat your heart out M. Night, this is how you pull off a twist ending
Shamamallama would be proud
I love that you're doing what you love man! Keep doing you bro.
Honestly, a simple flavor description from the GM or Rogue can partially fix this "Lich's attention is focused on a Raging Barbarian charging at him, as immortal mage prepares to face his wrath.. But before he knows it, a devastating blow shattering his ages old bones lands from an unexcepted angle. Under cover of Barbarian's screams and thunderous steps, Rogue approaches unnoticed from the side, landing an attack otherwise easily avoidable". Make a simple act of Moving and Dashing feel as important as a Sneak Attack itself (and rightfully so in this case)
"restrictions breeds creativity". man, i am really enjoying the solo videos.
Monk: I use my movement and punch him like 3 and hit him with my staff to try to stunning strike him. And with my mobile feat, I move a bit out of the way, like 10 ft, so I can get out of the way of the druid/T-rex.
Moral of the story: Don't make a barbarian angry.
That was really the Wizard's fault for not using his reaction to counterspell the teleport xD
It's the barbarian's problem from not having a ranged weapon.
@@orlock20 he totally had one though. The rogue was standing right next to him.
It’s the DM’s fault for designing an encounter that so heavily disfavors the barbarian. At least give the poor guy some fodder to chop up.
@@Aredel I wouldn't say it disfavors the barbarian. I mean the druid was only able to turn into a t-rex and would still take the next turn to actually get to the boss. If the barbarian had not move-dashed the rogue would not have moved up as far since there is no point attacking as a rogue in high level if you can't sneak attack because you will do like 8 damage on average. It is just the problem martials that can't dash as a bonus action face. Frankly there should be a feat that gives dash as a bonus action, as it stands the best you can do is get a +10 to your speed.
Multiclassing rogue or monk is highly encouraged for martials that don't have a decent ranged option (monk is particularly good for dex barbarians since for 2 level dip you get the unarmored defense and +10 to speed with 2 bonus actions per short rest to either attack more or move more). Another option is to just have thrown weapon since you can hold at two handed weapon in one hand while you use your action to throw, drawing as part of the action and then put your hand back on you weapon which is a nonaction.
I usually allow interact with object specifically for weapons a character is proficient in, basically I just include a bonus action with proficiency in weapons since by default players do not have bonus action in the first place without class abilities or feats. Being able to use the free object interaction to put away and then a bonus to draw just makes sense. Martials underperform as is, it doesn't change the balance much since realistically you could free sheathe and then next turn free draw but if you need you weapon out in-between why not?
He wasn't within 60 ft. You gotta be within 60ft to counterspell. he was behind the barbarian and the barbarian needed two movements to get to the boss so at minimum he was 65ft away which would honestly be tragic.
not gonna lie, when he changed his voice. I got a little scared
2:32 - This is why you take Mageslayer as any melee class.
OH GOD, the wizard is back, with a patreon of gfuel
I never left. :)
@@BigDickWizard6969 At this point aren't you a cleric of the G-Fuel domain instead of a Wizard?
@@BigDickWizard6969 whu...... what...... HOW.... i thought you left, yo- you..... you are something to fear
Playing Barbarian is the perfect way to release all your inner rages and become evil as crap.
Or you know, smashy smashy fun.
I like your funny words, magic man!
What’s the difference?
This is why barbarian's got a buff in Pathfinder 2nd edition
And when the world needed him most, he returned.
@@DatRobot what did WOTC do?
This is basicly gonna be me if i DM and he is in my game: "sensing his return the gods angels sounded their trumpets, and the devil comands his demons to forge their best cursed induced weapons. the demons and angels unite in a fragile alliance, the desperate fight for their existence has begun, for the great wizard has returned, this time not to conquer but to destroy."
Plot Twist: This was the Wizard's Origin story.
Devils and demons are different and actually at war with each other, but that’s still a pretty cool description.
@@xanderpearson731 triple alliance
All of which is but a grand diversion, as the forces of good and evil battle the wizards forces the party must undertake the crucial mission, and do the one thing that can actually kill the wizard...push him through a portal into Sigil, Fireball the lady of pain while invisible right behind the wizard, and then run screaming back through said portal, which you close behind you
It's rough sometimes but I think it's fun that by having such a simple set of abilities you're challenged to think outside the box. Nothing in the lore of barbarians in DnD intrinsically says they aren't smart so it's fun that play a barbarian as a tactful warrior
There's nothing wrong with playing a smart Barbarian (besides the fact they're quite the MAD class) but just because you can think does not mean you can overcome challanges built onto game mechanics.
True, but at the same time that would require you to actually level your INT, because if you're dumping that stat (as any barbarian will if they're playing optimally) then you SHOULDN'T be smart and therefore have good ideas, otherwise you're basically metagaming. It's no different than playing a Sorcerer as a cool Wizard, so you can use your stat CHA to impress everyone in the game while also metagaming so your 8-10 INT doesn't matter, when in reality, sorcs, warlocks and paladins are actually quite stupid (rangers, monks and clerics can pull a leg on WIS, so while they might lack intellect and education they shore up those with wisdom and intuition, the CHA casters will dump INT and won't have anything to stand back on), which also honestly makes sense. Having a smart paladin seems almost counter intuitive, same would go for anyone making pacts with devils, and sorc lack of intellect could be shored up to nepotism. They don't have to be drooling idiots that literally can't think of a simple plan, but unless you got INT higher than 12 you really ought not to be able to meticulously plan out events. There's a reason why Liches are most underrated and most commonly misused opponents, the DM should make them paranoid wizards with contingency plans upon contingency plans, but most guys just chug them at the party like they're a skeleton+ and suddenly Lich seems like a push over.
Elf Barbarian unironically goes hard.
@@MrMrtvozornik I don't know, I'd argue that you could have a pretty low int and still be a smart fighter. Probably can't read to save your soul, but if one of the things you're best at is hitting things really hard I can't imagine you wouldn't be good at figuring how how to hit things very hard in a clever way.
No sorry, what you're conflating is experience and intelligence. It's a subtle but existing difference. An 8 INT fighter SHOULD have solid ideas based on experience on how to ambush, make formations, execute simple plan that pertains the combat stuff. For pure combat stuff, the experience would work something like every 5 years in the craft is +2 in INT to make plans/execute them.
"pretty low int and still be a smart fighter" This part I fully agree with, but I'd still stay away from the word "smart". Better supplements would be shrewd, cunning, experienced, seasoned, reliable etc. That's a type of person that knows where not to stand in tavern when a tavern brawl erupts, but to make battle plans on the level of battle of Agincourt you need 18-20 INT (which is why generals are old if you start with 8 INT but practice war for 25 years I'd consider it as you leveling your INT in that profession), and that's a hill I'm satisfied dying on (unless you're trying to recreate the battle you've been in and you weren't the one who made the plans, in which case I'd allow even a 14 INT fighter to execute it). But lets not forget majority of people like to start from ages 18-20 and play the "rags to riches" campaign, rare are people that come to the table with a character that has 45-50 years, unless they're being annoying with the joke characters.
tl:dr People have issues with not metagaming and properly playing 8 INT characters. And I totally get them, I do too, but at least I'm honest in it so I play characters that don't dump INT 90% of the times. @@if7723
Just play a wild magic barbarian and become the anime protagonist you were always meant to be.
I knew it. The Wizard was just a raging Barbarian who lost his mind all along.
he channels his rage into fireball
Even through he's the only actor. Theirs so much drama and emotion!! It beatiful
When the barbarian didn't throw his javelin, I knew something was up.
@@DatRobot Was it even really a Barbarian character if you had that many Monk levels and such?
As much as I love the joke, this is also definitely how Barbarian feels at high levels. Game is not balanced well for non-spellcasters at high level.
Yup
some classes are just more balanced than other, just look how balanced the rouge is for high levels!
@@spiceyicey Rogues are just better than fighters and barbarians. They're just the best non-magical class, period.
And I just think the archetype is annoying, so I was already biased against them. Fucking dex builds...
@@monsieurdorgat6864 I have long been a supporter of the argument that Dex is OP in D&D 5e. For just about every class EXCEPT the Barb, you literally cannot go wrong with a high Dex and your primary stat (Charisma, etc). Dex can determine your AC, your Initiative, most of your Saving Throws, your to-hit AND damage for Finesse weapons. I was so happy when the Artificer came out because finally, someone OTHER than the Wizard had a reason to have a high Int!
@@Comicsluvr Even for Barb, you want as much Dex as possible.
Honestly the big oversight with Str is that they thought people would be strict with carry weight. People start wanting to dump Str as soon as it means they can't carry stuff...
As for Artificer... Even that wants Dex. I guess another Int class is nice, but I just don't like the specifics of its design - the spellcasting in particular was badly designed.
Honestly by being aware of his rouge friend he could do some sick roleplay like saying to him "follow me, nimble friend, i'll destract him!" and dashing forward like he did, shouting. That way he would look like actually contributing to the fight, doing cool actions while wasting a turn to movement.
it's like trying a cute ribbon on a turd lol
@@nolader28 well there's always a better systems
If this is a prequel, does this make the video a prequel meme?
I used to be a barbarian like you, until I took an ANGERY to the brain.
It's a prequel of the SEQUEL coming up
Me: The wizard is back!?!
Description: "prequel"
Me: Oh, ok
It did, didn't it?
Same thing.
Pleaaaseeeee!!!!! Continue the wizard series, I loved this series and I want more. Congrats, this videos are so good!!!
I love how the description of the video is just, “it’s a prequel”
I've always found barbarians to be total beasts though. Once drank a potion of enlarge person and wrestled a river troll out of the water so that the sorcerer could blast it with firespells. Damage reduction really helped.
Playing the Baldur's Gate 3 game as a dwarven barbarian, I am having both experiences. In close range, I am a table-breaking greatsword-whirling unstoppable ragemonster. At far range, I am taking long walks while the rest of the party does all the actual work. That is sort of driving me more towards stealthy planning, so I can jump out of the shadows full of an incoherent fury only the short of stature truly know.
Cast fireball and only fireball
Just fireball
JUST FIREBALL
Wait. It was the wizard the whole time?!?
Jacob: Always has been.
Pathfinder 2e Barbarian: "Oh, you're turning into a T-Rex? Good idea! I'll turn into a dragon!"
Yeah, Pf2e really fucking nailed some things.
Ewwww Pathfinder
I'm sorry, if the solution to fixing balance to a martial class is to give them magic then it's not fixing anything.
@@jonathanrose5490 Fair point, but it is how Barbarian distinguishes itself from Fighters in Pf2e. Fighters are almost purely martial, whereas Barbarians archetypes are mostly all mystical and supernatural in nature.
@@jonathanrose5490 That's not a balance thing anyway. A Barbarian can only turn into a dragon if they pick a specific subclass and then take the feat to turn into a dragon. There's an entire Barbarian subclass that HATES magic and loses its abilities if it ever willingly subjects itself to magic, and it's still pretty balanced
I only called out the Pf2e Barbarian turning into a dragon to emphasize how another system gives players/character interesting choices to approach this situation
We finally have the backstory of the crazed wizard and the tragic event that set him on this dark path
Laughing in Berserker being able to attack with Bonus action…
Then crying in Berserker because that subclass sucks
as a former berserker I feel that T_T
My group just ignored the exhaustion thing, making my Berserker Barbarian completely op. It was awesome.
@@Whitby_Abbeys_Ghost As it should be. Fuck that exhaustion mechanic
@@redrum47 Right? What were the developers thinking?!
@@Whitby_Abbeys_Ghost Instead of ignoring it i gave my barbarian a ring that lets him recover from 2 exhaustions per long rest. Designed it like a brass ring covered with metallic leaves colored from green to red, the ring would drain the exhaustion to itself causing leaves on it to wilt and fall of at times.
Felt much more managable for him and since the damage output while berserking was insane it felt more balanced that way.
Damn that plot twist was better than most of the ones I put in my games
Nice self-promoting
I knew something was off when everyone was getting along
I feel your pain, barbarian. I've been dipping my toes into playing the martial classes lately, but I keep spending most of my turns having to dash and I've rolled nothing above an 8 for five sessions of dungeon-crawling in a row. I miss my spells, at least most of those still deal half damage on a save. It's nice to like... contribute anything to a combat at all.
Eagle totem might be the answer for you.
You can't use it to dash the turn you enter rage, but with Tasha's optional feature of Feral Pounce you probably won't have to. Elk totem is also a good alternative if you have a consistent use for your bonus action. Elk also gives extra speed to Feral Pounce.
Could always just play ranged martial.
Could even go for the classic fighter with crossbow expert + sharpshooter feats using the hand crossbow build.
Yeah but magic users can run out of spell slots.
Have a few solutions for you, the first one is pretty obvious, Eldritch Knight for fighters, the other is pact of the blade Warlock, third is my personal fave Githyanki Sorcerer who gets medium armor and all blade proficiency's. Or if the DM won't let you play that race then multi class one or two lvl's of fighter and the rest in sorcerer, why I'm banging on Sorcerer? You get the metamagic swift cast that lets you use bonus action to cast a cantrip, so you can cast either Booming blade or Green Flame blade and that gives you an extra melee attack, and once you get haste spell you get 3 melee attacks per round with that by lvl6.
couple of easy feat options can help fix this. Charger lets you get a bonus action attack with +5 to damage if you use your action to dash
Mobile gives an extra ten feet of movement.
and mage slayer is perfect for those pesky teleports.
Hope this helps!
It was hillarious how he started to slowly turn into the Wizzard xD
now we know His dark past soon His fireballs shall rain form the sky
Love your content man
thats actually an interesting use of wish, changing your class with wish? it would depend on the DM but kinda interesting
*in a hushed, ominous whisper*: “He’s back.”
This is just the origin of Bloodragers, Jacob, c'mon
He did wish for eternal power, not immortality.
The laughter at the end legit sent a shiver down my spine....Amazing!