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As soon as you said Wetland would be the absolute worst initial explore I knew you were gonna pull it first 😆
a green plus wounded waters would be interesting. it would still take 5 turns to activate but you’d be ripping energy and card play
At 3:58, wouldn't No Bravery prevent the ravage in E8? Which ends up immediately mattering after since the explore is in wetlands which would escalate one of the Dahan?
There's 2 invaders there and Terror level 1. So it does ravage.
@@RedReVenge007 Ah yea you're right, the explorer blended into the town on my screen; my bad.
I get why you don't like the spirit, but damn is it fun when you are unlocked!
Indom to survive and seamonsters to clean up!
It doesn’t seem like you enjoy playing this spirit much.
As soon as you said Wetland would be the absolute worst initial explore I knew you were gonna pull it first 😆
a green plus wounded waters would be interesting. it would still take 5 turns to activate but you’d be ripping energy and card play
At 3:58, wouldn't No Bravery prevent the ravage in E8? Which ends up immediately mattering after since the explore is in wetlands which would escalate one of the Dahan?
There's 2 invaders there and Terror level 1. So it does ravage.
@@RedReVenge007 Ah yea you're right, the explorer blended into the town on my screen; my bad.
I get why you don't like the spirit, but damn is it fun when you are unlocked!
Indom to survive and seamonsters to clean up!
It doesn’t seem like you enjoy playing this spirit much.