Galvanized Reflex works great on Excalibur and Baruuk exalted weapons, since kills made with the aoe attack don't increase your combo but counts towards building Galvanized stacks, granting you permanent 5x combo which you would hardly get without it.
except Excaliburs heavy attack does not produce energy wave iirc, and Blood Rush / Weeping Wounds can't be used, rendering the combo count kinda useless
I've created an excel sheet that lets you calculate the relative effect of the Steel mods! It's available on Warframe's subreddit, and lets you check which of these two is better for you based on your current setup :) I can guarantee that everything @TheKengineer said in this video is absolutely accurate. At the end of the day, the difference between both mods is tiny, but can be relevant depending on what you have available to you. For example, if you want to build a frame, but lack the Tauforged violet shards, then Galvanized Steel will almost certainly be the superior choice due to its crit damage bonus. Conversely, if you don't have access to Blood Rush yet (or are using a weapon that can't equip it), then odds are Sacrificial Steel would be better.
anyone remember how when they released the galvanized mods it was so guns had an advantage over OP melees? i mean im not complaining these mods are fun
@@DeezBaeNaeNae Manages to create complex equation regarding how much the Jade Eximus scales but reads "Chance" instead of "Damage" on their mods and accidentally builds a full CC build on their S tier weapon proceeding to do 25 damage on a red crit
I mean, even if it gave chance instead of damage it would be a strict upgrade to the sacrificial set because you can run it next to primed pressure point without losing value.
I don't know if this is the first time you're running around with a kavat named after Evie but it's the first time I noticed. Had to sit with the video paused about it for a moment (and also prod Rev to look while making big wet eyes at them), it's very sweet Thank you as always for the very clear and informative video! I will no doubt be back for a rewatch eventually when I've got these mods (and have more braincells online). The sober approach that at this level, 10% more or less really isn't all that important is also very appreciated (Also, the touch of shrinking down the image of a mod while talking about it being the weaker option was really nice for my foggy autumn brain to help follow along)
A neat little combo ive been playing with is galva steel and melee duplicate. If you have arcane avenger on your frame the average crit melee weapon will be somewhere in the 100-110% crit chance range which is perfect for the arcane. Essentially lets you get orange crit damage without having to build any combo which is very nice
Somewhat related for 12x builds: Melee Duplicate is still worth it for weapons under about 30% base CC. Assuming you use Galvanized Steel to replace Organ Shatter in those instances.
I have maxed melee duplicate and I don't really know why it gets all the hype. Hitting twice sure is good because other than double damage you also get double status effects, but is it better than orange crits? And most importantly, I feel like Melee Influence is still stronger even on single target damage because of how the status damage works
@@KhristianBolano i think it is better than orange since is a double hit with the bonus crit damage, but also is another status proc, that's one benefit that have over orange crits
@@Voldrim359 it's true but doesn't melee influence already basically deal double status to the enemy anyway? If you proc Electric while under influence buff you proc it again in 20 meters including the targeted enemy, and it benefits from the same things duplicate benefits from but it can orange and red crit. The influence damage triple dips into Roar because status damage double dips and then applies Roar again on the aoe effect. Status damage double dips for the same principle.. I guess the only theoric advantage of duplicate is being able to not build for combo or at least not for bloodrush, just run Galvanized steel and Arcane Avenger. You should save mod space because you technically don't need combo but nothing is going to give you weeping wounds' status chance which works well with duplicate anyway.. it's complicated
@@KhristianBolano that's when you are using bane mods that will thrice the damage procs, which, i didn't test it enough with duplicate to confirm since mine is rank 3,i know that melee duplicate is a second hit on yellow crits, i didn't test enough with bane mods if it every hit is also a double dip, and even less with Xata's whisper But i know that it works incredible well on Glaive Prime
@@Voldrim359 I just checked, and the faction bonus doesn't seem to have some sort of particular interaction with Duplicate. Without 1.3 faction bonus: 498 damage (duplicate). With 1.3 faction bonus: 647 damage, which is 498 x1.3 = 647. The damage is applied twice of course, it basically acts as melee multishot, but there's no double dip.
I would strongly disagree with xoris build - if we are not runing any external crit chance, the galvanized steel setup will crit 60% of cases, while sacrificial steel makes it up to nice 100% on detonations. And since it's a xoris we are talking about, if it has enough enemies hit, to +- guaruantee procing crit enough times for higher overall dmg, it will be enough cross multiplication influence procs to kill them with "weaker" crit output of sacrifical build(for example with focus energy replaced with a dedicated crit dmg mod). Meanwhile guaranteeing crit on every enemy hit in 2-3 mob packs gona make a comfortable difference for everyone but the Koumei's player base x)
guaranteed crits are much more useful than stronger crits, there are some exceptions but it really feels like every warframe creator i see is overblowing how good galvanized steel is
@@SephDerg especially considering how many melee weapons can get orange crits with just the sacrificial mods, 120% crit damage bonus is not going to make up the difference of a 11x crit multiplier orange crit heavy
I'm embarrassed to admit that I didn't realize that the initial combo doesn't immediately regenerate after heavy attack lol (though Focus Energy essentially nullifies that issue for me now on my Glaive). I'd also add that using the Sacrificial set also works well for weapons that *don't* have access to Blood Rush (i.e. Exalted weapons, in my case I use Sevagoth's Shadow Claws for heavy attack spam, and Violet shards are too narrow of a use case for Sevagoth as a whole, I'd rather just use strength shards)
Some details that weren't mentioned in the video: While all the Galvanized mods do apply to pseudo exalted weapons (such as khora's whipclaw) they do not TRIGGER from pseudo exalted kills, meaning that unless you are killing with your melee weapon you do not want to use them on stat sticks Some weapons, such as as tonfas or dual swords (probably more those are just those that i remember) hit twice, meaning that with melee afflictions an existing proc (or one that you proc on the first hit) will get +12 procs, meaning that if you slap some blast on your favourite weapon with guaranteed slash you can cover both single target and aoe, since heavy attack builds generally lack room for status chance Galvanized Elementalist allows you to proc blast way more consistently, especially when hitting groups While Galv Steel is technically better that Sac Steel in most cases (supposing no outside buffs), do consider that typically in heavy attack builds it'll be the only crit chance mod you'll be running and in most cases, getting over or close to 100% crit chance is way more important than getting more powerful crits, a weapon with 20% base crit chance will have 108% final crit chance with sac steel but only 64% with galv steel, meaning that if you are using galv steel you'll have to hit 1/3 more than 1 time, likewise at 30% base crit chance you end up with 162% and 96% final crit chance respectively, in which case you want to use galv steel
Yes, but galvanized steel also allows you for mele duplicates if your crit chance doesn't go over 100% when you heavy attack, the best use of this is on Glaive Prime and Corufell as i tested it, you have more cases when you have heavy attacks builds, but not for fast attacks or Tennokai builds... I forgot the double dips, i don't know if melee duplicate double dips status procs
@@Voldrim359mostly correct but for Glaive Prime, Sac steel still come out a tad bit on top of Galv Steel if using Melee Duplicate. This is because the duplicate hits will reroll crit chance separately from main hit. Sac Steel put Glaive prime at 118% crit chance which is on a very sweet spot. it has 80% to proc double hit, with the dupe hit having 18% to be orange. where as Galv Steel only put GlaiveP at 70% chance to proc, and 30% chance of dupe hit to not crit at all. ofc if you have a crit chance riven, sac steel will fall out of favor. but if you don't, sac steel generally has a bit more dmg with far more consistency.
I think you're underselling Sacrificial Steel here. From my calculations, pure heavy attack builds, assuming you're using at least Amalgam Organ Shatter for crit damage and don't have significant extra sources of crit chance, Sacrificial Steel wins by like 10-20%, even without Sacrificial Pressure. You make it sound (intentionally or not) that it takes a full set of archon shards to barely push things in favor of Sacrificial, while in reality it only takes Amalgam Organ Shatter. Any *more* crit damage than that pushing things *strongly* in favor of Sacrificial Steel. I think you're also ignoring the strength of using Sacrificial Steel *without* Sacrificial Pressure, which allows you to use either Primed Pressure Point or Condition Overload at your discression, so availability of priming isn't really a point in favor of Galvanized Steel (at least not a strong one). Overall your conclusions pretty much line up with mine, it's just that the language you use makes it seem like Sacrificial is almost never worth it, when in actuality the bar isn't that high for heavy attack builds, *especially* if you're only pulling them out to e.g. smack down acolytes every 5 minutes and not getting kills consistently.
One thing ive foubd useful as someone who only ever uses melees on kullervo is slotting in his signature primary weapon rauta on modes with lots of enemies to get 12x combo in less then 10 seconds kickstarting bloodrush/weeping wounds near instantly which i love to do with my kronen and guandao melee influence builds, not an essential tip but something i found quite nice
The main time I'm seeing where sac steel is better than galvanized is for exalted melees, because you can buff them with a lot of crit damage but you don't have access to blood rush.
But you got access to gladiator set bonus, but only the crit chance, if you want their effects, say, gladiator vice, you need to equip the mod in the weapon, but you will still get the crit chance like blood rush
Could you do a video on the basis of melee modding? Aka what you tend to look for in the stats for indications of what to build towards, how each archetype tends to work (heavy attack, light attack, dot, etc), and other things for that? Melee to me is the most confusing to figure out what to mod towards because of how complicated those basics are...
Would it be fair to say these mods give a nice boost to exalted weapons which can't use Weeping Wounds/Blood Rush? Not a massive bump for most melee weapons but maybe closing the gap for those exalted ones?
For my experience and simple math, Galvanized Steel is to replace Gladiator Might in any builds with Blood Rush and 12x combo, bringing around 10% more damage in crit monster like Dual Keres Prime. For glaives, Sacrificial Steel still better because of averagely low base CR and lack of mod slot for Blood Rush and combo building.
@@noahedenborg4221 because when Iron staff is modded with Toxin, you get Corrosive procs for free. I just want to know if Galvanized Elementalist is worth it as opposed to other mods. Like more base status or crit.
Galvanized Reflex is SO good; having damage multiplier raise the damage of my heavy slams by basically 100% per combo tier is amazing for my Furax Wraith slam build. Just millions left and right and I can't help but guffaw when acolytes get absolutely SMASHED.
you should try a crescendo build with them, nothing more glorious than constant 12x slams dealing tens of millions of damage. i just pray that one day the little heat zones get buffed to scale properly.
I personally would vouch for xoris but better despite lower crit stats as not only as it flies faster (so you can slot in a tennokai mod if your preference), it has better homing and higher base damage on top of status chance. This is more once you get melee influence, but if crit% is necessary then we have other sources for crit chance (e.g. Avenger or Cat's Eye) to make up for it.
I’ve been using reflex on everything and refuse to give it up lol. It should be noted that I’m not a hardcore min-max guy. Reflex is pretty much instant incarnon and of course kick starts mods like weeping wounds and all that.
@noahedenborg4221 glaives are op but they're just one class of melees among many others I was wondering if the huge status chance increase from weeping wounds could be dropped in favor of something else if you run Galvanized Elementalist, given that massive status chance doesn't translate to damage as much as massive crit chance/damage It's a tricky field, because if you use duplicate then you deal double status effects per hit and that's great if you have tons of status
@@KhristianBolano if for example you use halikar with influence then yeah I guess the status chance would be good but I think weeping and galv reflex would give more then galv elemenalist It's really just depends on the melee
I play alot of baruuk and tried both crit mods. I think sacrificial is better because it gives consistent red crits without having to botch my build with gladiator sets aside from the stat stick melee
I feel like all this video did was show me how little I know about combo, initial combo, heavy multipliers, their role as stat sticks and the like. Do you have a guide for all this?
Yes, I have a heavy attack guide, stat stick guide, and more. You can either browse the channel, search youtube, or use the refined catalogue on my website: www.thekengineer.com/catalogue
Not particularly and for two different reasons. Glaive Prime *does not* do a guaranteed Blast Proc on Heavy Attack. It does deal Blast damage on Explosion so any Blast procs are purely through normal Status chance of which Glaive Prime has a kinda low Status for Galv Elem to be your only Status Chance source. However, it does a guaranteed Slash Proc though which does benefit form the Status Damage effect *but* because regular Elementalist has Windup Speed that is a much more appreciable feel in gameplay.
You could do some melee duplicate shenanigans with the new steel mod but IMO it looks like a direct upgrade from umbral steel which kinda peeves me off
I was wondering about these but mainly Galvanized Reflex. Figured if it would be any good with Kullervo, I've been really enjoying him a lot more recently especially now that I finally got broken war with the vengeful revenant stance. However after this vid I honestly don't know anymore. I've been using overframe for weapon builds and was wondering why none of the more recent ones have these mods.
Im lucky, i took a 3-4 year break from the game and started playing again 1 week before they added galvanized melee mods. By the time i finished grinding for the normal ones, the melee galv mods came out so i skipped the wait
Can you do builds for koumei's higasa and amanata please 🙏, im really curious to see how busted you can make em, also a vid on faction mods vs elemntalist mods (that stuff has me confused, i assume that for "hitting hard" go faction for "melting" statuses go elementalist) ❤❤❤
Should i use galvanized elementalist on a glaive prime build together with condition overload and volatile quick return? or is something else better? Im new (MR10, almost 2 months in) and would love some advice
Condition Overload doesn't work on explosions like the Glaive Prime heavy attack. Instead I recommend using mostly the same build as I've shown for Xoris. You could replace Focus Energy with either a faction mod, support (eg Life Strike), or keep it and have a slightly electric glaive.
Why can't we add multiple formas/ polarities to each slot??? It's my own fault, but I have one Umbra forma on like half of the melees I frequently use- It's vexing every time I open the moding screen and see an Umbra polarity only to think "Galv Steel would be really nice, BUT..." especially with so many new/ different ways to make melees really shine like Influence, Crescendo, Wrathful Advance, purple shards, and so on. Guess I need to start farming duplicates.
Thanks man! Every time after your videos my sales grow, I just look at what mods and arcanes you advertise in your videos and aggressively put them up for sale. I should be grateful to you, because you bring me tons of platinum)
I think Arbitraions needs a a rework, overhaul or a face lift or something. Idk if it's just me or anything but i find arbitrations to be boring sometimes and not as fun of a grind as my other grinds and i feel like arbitrations needs some help
I wish they had different tiers of arbitrations like they do with the index or at least a steel path variant with levels starting at 200+. Often i like to just shut my brain off and play, but the only available options are basically SP void cascade, murmur or conjunction survival. Really I just wish you didn't have to play VC for an hour to face high level enemies.
If you want a build i can recommend what im using Amalgam organ shatter for crit damage and wind up speed Power throw because that damage bonus is great if you can keep the throws up Volatile Quick return for blast radius Melee elementalist as you dont need the extra status chance from the galvanized version Sacrificial steel as it puts it in the sweetspot for melee duplicate which beats the galvanizeds crit damage increase Primed pressure point (or regular if you dont have primed) to increase base damage Primed smite mod (or regular if you dont have primed) to double dip on the forced slash procs Galvanized Reflex for the 5x damage multiplier and more wind up speed Melee duplicate arcane to double damage since you crit by default with sac steel Dispatch overdrive for the exilus because the movements speed is handy
@ don ‘ t use bane mods cause I don ‘ t have them … too expensive and ion think I ‘ ll be aiming for them in the foreseeable future when there are much more important mods for me to try and get . And since I don ‘ t have the melee duplicate arcane - I am going for galvanised steel . Other than that , I am absolutely using this build !!
Treated as either heavy attack Slam build with Galv Reflex and Sac Steel or as a 12x Combo "normal" Slam build with Bloodrush+Galv Steel. That said, most Slam builds are built around Heavy
@zahariusgallicchio Yea I use sacrificial steel and pressure + galvanized reflex and bloodrush + gladiator might with melee crescendo on my arca titron I'm wondering if going for galvanized steel is worth it or not. I have to test it out
Jokes on everyone who told me galvanized steel was a straight downgrade on release. I knew you can easily replace sac. Steel with blood rush, and still keep some more CC and a lot of Crit damage. The thing I found dissapointing is pseudo exalted weapons don't trigger the on-kill effects, so you can't reliably use them with atlas or khora without switching to your melee constantly, which would totally be bonkers
If i remember correctly when arbys dropped we were in a very melee focused meta. Had these mods existed then they would have been stupidly overpowered lol
You're mad about new mods cause they weren't released years ago? And buffing weaker weapons instead of meta weapons is bad practice? What is this thought process
i can't imagine how one would ever struggle with sustaining the buffs from galvanized mods unless you're literally playing on a comparatively ancient console
galvanized square steel meta
but mods are rectangular /s
Top tier comment, yes I am a glazer
@@PrismariLauraNo matter the shape is, even a thin rectangle it'll fit in? "That's right, the square hole!"
@@rollingspirit2586I do fancy seeing a fellow square hole supremacist myself.
don't forget to borrow screw bolts from lotus
Galvanized Reflex works great on Excalibur and Baruuk exalted weapons, since kills made with the aoe attack don't increase your combo but counts towards building Galvanized stacks, granting you permanent 5x combo which you would hardly get without it.
That's an amazing point
except Excaliburs heavy attack does not produce energy wave iirc, and Blood Rush / Weeping Wounds can't be used, rendering the combo count kinda useless
@@alexsherzhukov6747 the combo is not for his heavy attack.
@@alexsherzhukov6747 You can use Gladiator Set
@@alexsherzhukov6747
The gladiator set bonus affects them if you have them equipped on your regular melee.
I've created an excel sheet that lets you calculate the relative effect of the Steel mods! It's available on Warframe's subreddit, and lets you check which of these two is better for you based on your current setup :)
I can guarantee that everything @TheKengineer said in this video is absolutely accurate. At the end of the day, the difference between both mods is tiny, but can be relevant depending on what you have available to you.
For example, if you want to build a frame, but lack the Tauforged violet shards, then Galvanized Steel will almost certainly be the superior choice due to its crit damage bonus. Conversely, if you don't have access to Blood Rush yet (or are using a weapon that can't equip it), then odds are Sacrificial Steel would be better.
There are some exceptions like glaive prime where sacrificial steel puts it in the sweetspot for melee duplicate
Of course it’s accurate. He’s the Kengineer. He solves practical problems.
Thanks for the excel sheet! I still use it as reference
Galvanized Steel is ideal for replacing organ shatter on influence builds that had room for bloodrush and organ shatter but no additional crit mods
Or glad might in some cases
anyone remember how when they released the galvanized mods it was so guns had an advantage over OP melees?
i mean im not complaining these mods are fun
i mean guns are really strong " not every gun" but the same goes for "not every melee"
The wait was worth it imo. These mods have a better design than the original galv mods, that are basically their original version on steroids.
Honestly, didn't expect galvanized steel to be that good. My dumb brain misread it as giving extra critical chance instead of critical damage!
warframe players when they can math but cant read
@@DeezBaeNaeNae Manages to create complex equation regarding how much the Jade Eximus scales but reads "Chance" instead of "Damage" on their mods and accidentally builds a full CC build on their S tier weapon proceeding to do 25 damage on a red crit
@@DeezBaeNaeNae name me a single warframe player who can read?
I mean, even if it gave chance instead of damage it would be a strict upgrade to the sacrificial set because you can run it next to primed pressure point without losing value.
@@magic_cfwi'd do it but i can't read their names
Just the video I needed after trying to make a Serene Storm build!
Trust me baruuk heavy attack spamming goes CRAZY consistent millions of damage, watch brozime’s updated video on hime
woah i just searched for this video and you just posted one about it. unreal timing
The biggest exception where sacrificial seems to be better is on exalted melees, as they don't have blood rush
Of course, but you can still have Gladiator mods on a stat stick and get additional crit chance
i use wrathful advance on excal, so naturally the extra crit dmg is better
I don't know if this is the first time you're running around with a kavat named after Evie but it's the first time I noticed. Had to sit with the video paused about it for a moment (and also prod Rev to look while making big wet eyes at them), it's very sweet
Thank you as always for the very clear and informative video! I will no doubt be back for a rewatch eventually when I've got these mods (and have more braincells online). The sober approach that at this level, 10% more or less really isn't all that important is also very appreciated
(Also, the touch of shrinking down the image of a mod while talking about it being the weaker option was really nice for my foggy autumn brain to help follow along)
babe wake up the kengineer just posted
A neat little combo ive been playing with is galva steel and melee duplicate. If you have arcane avenger on your frame the average crit melee weapon will be somewhere in the 100-110% crit chance range which is perfect for the arcane. Essentially lets you get orange crit damage without having to build any combo which is very nice
Wasn't melee duplicate procs only on yellow crits?
And 100% would yield you yellow crits like 99.9% of the time@@Voldrim359
Holy shit... Redeemer Prime is gonna be absolutely bonkers again with galvanized reflexes.
Reflex is bassicly a corrupt charge replacement
Somewhat related for 12x builds: Melee Duplicate is still worth it for weapons under about 30% base CC. Assuming you use Galvanized Steel to replace Organ Shatter in those instances.
I have maxed melee duplicate and I don't really know why it gets all the hype. Hitting twice sure is good because other than double damage you also get double status effects, but is it better than orange crits?
And most importantly, I feel like Melee Influence is still stronger even on single target damage because of how the status damage works
@@KhristianBolano i think it is better than orange since is a double hit with the bonus crit damage, but also is another status proc, that's one benefit that have over orange crits
@@Voldrim359 it's true but doesn't melee influence already basically deal double status to the enemy anyway?
If you proc Electric while under influence buff you proc it again in 20 meters including the targeted enemy, and it benefits from the same things duplicate benefits from but it can orange and red crit. The influence damage triple dips into Roar because status damage double dips and then applies Roar again on the aoe effect. Status damage double dips for the same principle..
I guess the only theoric advantage of duplicate is being able to not build for combo or at least not for bloodrush, just run Galvanized steel and Arcane Avenger. You should save mod space because you technically don't need combo but nothing is going to give you weeping wounds' status chance which works well with duplicate anyway.. it's complicated
@@KhristianBolano that's when you are using bane mods that will thrice the damage procs, which, i didn't test it enough with duplicate to confirm since mine is rank 3,i know that melee duplicate is a second hit on yellow crits, i didn't test enough with bane mods if it every hit is also a double dip, and even less with Xata's whisper
But i know that it works incredible well on Glaive Prime
@@Voldrim359 I just checked, and the faction bonus doesn't seem to have some sort of particular interaction with Duplicate. Without 1.3 faction bonus: 498 damage (duplicate). With 1.3 faction bonus: 647 damage, which is 498 x1.3 = 647.
The damage is applied twice of course, it basically acts as melee multishot, but there's no double dip.
I would strongly disagree with xoris build - if we are not runing any external crit chance, the galvanized steel setup will crit 60% of cases, while sacrificial steel makes it up to nice 100% on detonations.
And since it's a xoris we are talking about, if it has enough enemies hit, to +- guaruantee procing crit enough times for higher overall dmg, it will be enough cross multiplication influence procs to kill them with "weaker" crit output of sacrifical build(for example with focus energy replaced with a dedicated crit dmg mod).
Meanwhile guaranteeing crit on every enemy hit in 2-3 mob packs gona make a comfortable difference for everyone but the Koumei's player base x)
guaranteed crits are much more useful than stronger crits, there are some exceptions but it really feels like every warframe creator i see is overblowing how good galvanized steel is
@@SephDerg especially considering how many melee weapons can get orange crits with just the sacrificial mods, 120% crit damage bonus is not going to make up the difference of a 11x crit multiplier orange crit heavy
I'm embarrassed to admit that I didn't realize that the initial combo doesn't immediately regenerate after heavy attack lol (though Focus Energy essentially nullifies that issue for me now on my Glaive).
I'd also add that using the Sacrificial set also works well for weapons that *don't* have access to Blood Rush (i.e. Exalted weapons, in my case I use Sevagoth's Shadow Claws for heavy attack spam, and Violet shards are too narrow of a use case for Sevagoth as a whole, I'd rather just use strength shards)
Galvanized steel is my reason
Galvanized Steel
Galvanized Steel
Galvanized Steel
Galvanized Steel
Galvanized Steel
Galvanized Steel
Some details that weren't mentioned in the video:
While all the Galvanized mods do apply to pseudo exalted weapons (such as khora's whipclaw) they do not TRIGGER from pseudo exalted kills, meaning that unless you are killing with your melee weapon you do not want to use them on stat sticks
Some weapons, such as as tonfas or dual swords (probably more those are just those that i remember) hit twice, meaning that with melee afflictions an existing proc (or one that you proc on the first hit) will get +12 procs, meaning that if you slap some blast on your favourite weapon with guaranteed slash you can cover both single target and aoe, since heavy attack builds generally lack room for status chance Galvanized Elementalist allows you to proc blast way more consistently, especially when hitting groups
While Galv Steel is technically better that Sac Steel in most cases (supposing no outside buffs), do consider that typically in heavy attack builds it'll be the only crit chance mod you'll be running and in most cases, getting over or close to 100% crit chance is way more important than getting more powerful crits, a weapon with 20% base crit chance will have 108% final crit chance with sac steel but only 64% with galv steel, meaning that if you are using galv steel you'll have to hit 1/3 more than 1 time, likewise at 30% base crit chance you end up with 162% and 96% final crit chance respectively, in which case you want to use galv steel
Yes, but galvanized steel also allows you for mele duplicates if your crit chance doesn't go over 100% when you heavy attack, the best use of this is on Glaive Prime and Corufell as i tested it, you have more cases when you have heavy attacks builds, but not for fast attacks or Tennokai builds...
I forgot the double dips, i don't know if melee duplicate double dips status procs
@@Voldrim359mostly correct but for Glaive Prime, Sac steel still come out a tad bit on top of Galv Steel if using Melee Duplicate. This is because the duplicate hits will reroll crit chance separately from main hit.
Sac Steel put Glaive prime at 118% crit chance which is on a very sweet spot. it has 80% to proc double hit, with the dupe hit having 18% to be orange. where as Galv Steel only put GlaiveP at 70% chance to proc, and 30% chance of dupe hit to not crit at all.
ofc if you have a crit chance riven, sac steel will fall out of favor. but if you don't, sac steel generally has a bit more dmg with far more consistency.
Not to mention that Galv Steel can give you access to melee duplicate, especially for heavy attack builds
You just saved me a lot of testing time! Good vid!
I think you're underselling Sacrificial Steel here. From my calculations, pure heavy attack builds, assuming you're using at least Amalgam Organ Shatter for crit damage and don't have significant extra sources of crit chance, Sacrificial Steel wins by like 10-20%, even without Sacrificial Pressure. You make it sound (intentionally or not) that it takes a full set of archon shards to barely push things in favor of Sacrificial, while in reality it only takes Amalgam Organ Shatter. Any *more* crit damage than that pushing things *strongly* in favor of Sacrificial Steel. I think you're also ignoring the strength of using Sacrificial Steel *without* Sacrificial Pressure, which allows you to use either Primed Pressure Point or Condition Overload at your discression, so availability of priming isn't really a point in favor of Galvanized Steel (at least not a strong one). Overall your conclusions pretty much line up with mine, it's just that the language you use makes it seem like Sacrificial is almost never worth it, when in actuality the bar isn't that high for heavy attack builds, *especially* if you're only pulling them out to e.g. smack down acolytes every 5 minutes and not getting kills consistently.
yeah galvanized steel is being overblown as a massive improvement when its really just another option
One thing ive foubd useful as someone who only ever uses melees on kullervo is slotting in his signature primary weapon rauta on modes with lots of enemies to get 12x combo in less then 10 seconds kickstarting bloodrush/weeping wounds near instantly which i love to do with my kronen and guandao melee influence builds, not an essential tip but something i found quite nice
The main time I'm seeing where sac steel is better than galvanized is for exalted melees, because you can buff them with a lot of crit damage but you don't have access to blood rush.
But you got access to gladiator set bonus, but only the crit chance, if you want their effects, say, gladiator vice, you need to equip the mod in the weapon, but you will still get the crit chance like blood rush
Can we get a video some time about the Archon mods and exceptional use cases for them, as well as what does and doesn't benefit?
I think my goal now is an initial combo riven + galvanized reflex for my precious Arca Titron.
Could you do a video on the basis of melee modding? Aka what you tend to look for in the stats for indications of what to build towards, how each archetype tends to work (heavy attack, light attack, dot, etc), and other things for that? Melee to me is the most confusing to figure out what to mod towards because of how complicated those basics are...
I'd love to see your Mesa builds!
Would it be fair to say these mods give a nice boost to exalted weapons which can't use Weeping Wounds/Blood Rush? Not a massive bump for most melee weapons but maybe closing the gap for those exalted ones?
It's still so stupid that exalted weapons can't weeping wounds and blood rush
@@insertedgynamehere___969 can't weeping wounds, but you can get the gladiator bonus, for the status chance, galvanized elementalist is really good
For my experience and simple math, Galvanized Steel is to replace Gladiator Might in any builds with Blood Rush and 12x combo, bringing around 10% more damage in crit monster like Dual Keres Prime. For glaives, Sacrificial Steel still better because of averagely low base CR and lack of mod slot for Blood Rush and combo building.
Question: which Galvanized melee mods should I put on Wukong’s Iron Staff?
(Note that I have Archon Continuity, and Toxic mods on it)
Sigh
But why archon continuity
@@noahedenborg4221 because when Iron staff is modded with Toxin, you get Corrosive procs for free.
I just want to know if Galvanized Elementalist is worth it as opposed to other mods. Like more base status or crit.
@@ethanemerson4862 yeah i know what archon cont does
its jsut
its worthless
even for exalteds
@@noahedenborg4221 not really. Works fine.
Toxic for corpus. Corrosive for things with armor. Paired with Condition overload, it works wonders.
@@ethanemerson4862 yes but raw dmg would do better
like you CAN do it but theres no reason to
Galvanized Reflex is SO good; having damage multiplier raise the damage of my heavy slams by basically 100% per combo tier is amazing for my Furax Wraith slam build. Just millions left and right and I can't help but guffaw when acolytes get absolutely SMASHED.
you should try a crescendo build with them, nothing more glorious than constant 12x slams dealing tens of millions of damage. i just pray that one day the little heat zones get buffed to scale properly.
I personally would vouch for xoris but better despite lower crit stats as not only as it flies faster (so you can slot in a tennokai mod if your preference), it has better homing and higher base damage on top of status chance. This is more once you get melee influence, but if crit% is necessary then we have other sources for crit chance (e.g. Avenger or Cat's Eye) to make up for it.
I’ve been using reflex on everything and refuse to give it up lol.
It should be noted that I’m not a hardcore min-max guy. Reflex is pretty much instant incarnon and of course kick starts mods like weeping wounds and all that.
I would have liked some insight on Galvanized Elementalist vs Weeping Wounds in different builds
I mean
You can use both
Unless it's on a glaive the normal elementalist wind up is really good
@noahedenborg4221 glaives are op but they're just one class of melees among many others
I was wondering if the huge status chance increase from weeping wounds could be dropped in favor of something else if you run Galvanized Elementalist, given that massive status chance doesn't translate to damage as much as massive crit chance/damage
It's a tricky field, because if you use duplicate then you deal double status effects per hit and that's great if you have tons of status
@@KhristianBolano if for example you use halikar with influence then yeah I guess the status chance would be good but I think weeping and galv reflex would give more then galv elemenalist
It's really just depends on the melee
I play alot of baruuk and tried both crit mods. I think sacrificial is better because it gives consistent red crits without having to botch my build with gladiator sets aside from the stat stick melee
as far as i tested if u have arcane avenger then gal steel > sac steel
so shattering storm Gara would get a bit more benefit from the funny galvanized mod.
I feel like all this video did was show me how little I know about combo, initial combo, heavy multipliers, their role as stat sticks and the like. Do you have a guide for all this?
Yes, I have a heavy attack guide, stat stick guide, and more. You can either browse the channel, search youtube, or use the refined catalogue on my website: www.thekengineer.com/catalogue
Galv Steel works best if you have a breakpoint with it for a Melee Duplicate build that Sac Steel or Blood Rush would break
Glaive prime can also use galvanized elementalist since the explosion is blast, and we all know how good blast is
Not particularly and for two different reasons. Glaive Prime *does not* do a guaranteed Blast Proc on Heavy Attack. It does deal Blast damage on Explosion so any Blast procs are purely through normal Status chance of which Glaive Prime has a kinda low Status for Galv Elem to be your only Status Chance source. However, it does a guaranteed Slash Proc though which does benefit form the Status Damage effect *but* because regular Elementalist has Windup Speed that is a much more appreciable feel in gameplay.
Ok really important Mr. Kengineer, would they help Valkyr sperg out at all?
No
I always just use galvanised steel as crit damage mod in blood rush builds, replacing organ shatter 😂
You could do some melee duplicate shenanigans with the new steel mod but IMO it looks like a direct upgrade from umbral steel which kinda peeves me off
I was wondering about these but mainly Galvanized Reflex. Figured if it would be any good with Kullervo, I've been really enjoying him a lot more recently especially now that I finally got broken war with the vengeful revenant stance. However after this vid I honestly don't know anymore.
I've been using overframe for weapon builds and was wondering why none of the more recent ones have these mods.
Take bassicly any corrupt charge builds and replace it with galv reflex
Love the galv mods
Im lucky, i took a 3-4 year break from the game and started playing again 1 week before they added galvanized melee mods. By the time i finished grinding for the normal ones, the melee galv mods came out so i skipped the wait
Can you do builds for koumei's higasa and amanata please 🙏, im really curious to see how busted you can make em, also a vid on faction mods vs elemntalist mods (that stuff has me confused, i assume that for "hitting hard" go faction for "melting" statuses go elementalist) ❤❤❤
Why dont use galv steel over gladiator might? With blood rush and organ shatter
I've been using melee elementalist on xoris but ig now it's time to change it... which frame so you suggest i should use for xoris?
So, Galvanized Steel is outright better than Sac Steel if you have Blood Rush? What about when you're want to use Elementalist?
If you want the wind up use base if you don't need it galv or if you need the extra status chance
Should i use galvanized elementalist on a glaive prime build together with condition overload and volatile quick return? or is something else better? Im new (MR10, almost 2 months in) and would love some advice
Condition Overload doesn't work on explosions like the Glaive Prime heavy attack. Instead I recommend using mostly the same build as I've shown for Xoris. You could replace Focus Energy with either a faction mod, support (eg Life Strike), or keep it and have a slightly electric glaive.
@TheKengineer Great! Thank you for your reply, and I love your content, keep up the good work 😁😁 Have a good one!!
Is anyone else here because they literally only play mesa?
ok so i have maybe a dumb question, what if i'm using blood rush and violet archon shards, is that the "same" advice as using neither?
If you use Blood Rush on a full combo build, use Galvanized Steel, not Sacrificial Steel. The bonus of Blood Rush is just that high.
Wait when did these come out?!
Why can't we add multiple formas/ polarities to each slot???
It's my own fault, but I have one Umbra forma on like half of the melees I frequently use- It's vexing every time I open the moding screen and see an Umbra polarity only to think "Galv Steel would be really nice, BUT..." especially with so many new/ different ways to make melees really shine like Influence, Crescendo, Wrathful Advance, purple shards, and so on. Guess I need to start farming duplicates.
Thanks man! Every time after your videos my sales grow, I just look at what mods and arcanes you advertise in your videos and aggressively put them up for sale. I should be grateful to you, because you bring me tons of platinum)
Isn't falcor the glaive with guaranteed electricity? I thought Xoris was blast
Xoris has force electric from the heavy detonate
Falcor on the other hand has forced on charged throw AND heavy detonate
I think Arbitraions needs a a rework, overhaul or a face lift or something. Idk if it's just me or anything but i find arbitrations to be boring sometimes and not as fun of a grind as my other grinds and i feel like arbitrations needs some help
Just bring back raids
I wish they had different tiers of arbitrations like they do with the index or at least a steel path variant with levels starting at 200+. Often i like to just shut my brain off and play, but the only available options are basically SP void cascade, murmur or conjunction survival. Really I just wish you didn't have to play VC for an hour to face high level enemies.
cause they nerfed all forms of boosting your vitus essence input
I do them when i also need to farm cells and its on a cell planet
@@DeezBaeNaeNae yes
You sound so much like Auspex Tactics
Can I get a glaive prime build with these .. please - thekengineer and my soul shall be yours !!!
If you want a build i can recommend what im using
Amalgam organ shatter for crit damage and wind up speed
Power throw because that damage bonus is great if you can keep the throws up
Volatile Quick return for blast radius
Melee elementalist as you dont need the extra status chance from the galvanized version
Sacrificial steel as it puts it in the sweetspot for melee duplicate which beats the galvanizeds crit damage increase
Primed pressure point (or regular if you dont have primed) to increase base damage
Primed smite mod (or regular if you dont have primed) to double dip on the forced slash procs
Galvanized Reflex for the 5x damage multiplier and more wind up speed
Melee duplicate arcane to double damage since you crit by default with sac steel
Dispatch overdrive for the exilus because the movements speed is handy
@ don ‘ t use bane mods cause I don ‘ t have them … too expensive and ion think I ‘ ll be aiming for them in the foreseeable future when there are much more important mods for me to try and get .
And since I don ‘ t have the melee duplicate arcane - I am going for galvanised steel .
Other than that , I am absolutely using this build !!
EXCUSE ME?!?!?! GALVANIZED MELEE?!?!?!
Damn never been this early
Same.
What about slam builds?
Treated as either heavy attack Slam build with Galv Reflex and Sac Steel or as a 12x Combo "normal" Slam build with Bloodrush+Galv Steel. That said, most Slam builds are built around Heavy
@zahariusgallicchio Yea I use sacrificial steel and pressure + galvanized reflex and bloodrush + gladiator might with melee crescendo on my arca titron I'm wondering if going for galvanized steel is worth it or not. I have to test it out
I use Kullervo so meh. galvanized elementalist is fine. the other two is just meh
One hour meta
Early for once :)
Putting the galvanized reflex on the okani incarnate works very well.
Galvanized Reflex is surprisingly good for Sancti Magistar since building combo on that thing is already kind of a pain
So you're telling me the 40k endo to max sac steel was wasted...
no galv steel is getting super overhyped. they're sidegrades in most situations, sacrificial steel is still king of heavy attack builds.
@@ghosthero0806 not on Kullervo tho, galv is much better
What now? When did these come out? Swear you step away for a couple months & come back to a different game
You intentionally posted a sub-optimal Xoris build so that anyone can use it?
Jokes on everyone who told me galvanized steel was a straight downgrade on release. I knew you can easily replace sac. Steel with blood rush, and still keep some more CC and a lot of Crit damage.
The thing I found dissapointing is pseudo exalted weapons don't trigger the on-kill effects, so you can't reliably use them with atlas or khora without switching to your melee constantly, which would totally be bonkers
39s late to the upload smh
Ok
What a joke these shouldve existed back when aribitration dropped im fed up with de having such short sight with “new” mods
If i remember correctly when arbys dropped we were in a very melee focused meta. Had these mods existed then they would have been stupidly overpowered lol
@ yeah cause inverting the meta every 2 updates is a good practice
Write your local politician. Surely he cares about pixels in your video game.
@@dontassociate
good job on figuring out how live service games get developed!
You're mad about new mods cause they weren't released years ago? And buffing weaker weapons instead of meta weapons is bad practice? What is this thought process
thanks for reading 3mod descriptions for 11 minutes.
I'm disappointed they are all triggered on kill. enemies spawns so slow getting stacks is boring. are the devs just really uncreative?
i can't imagine how one would ever struggle with sustaining the buffs from galvanized mods unless you're literally playing on a comparatively ancient console
@@ari-mariberry or you suck at killing?
Oh yeah mean
EXACTLY like on the gun galv mods