@@skelett0n It was great IMO, 20 hours of linear story tailing +15 hours if you play with each character of the campaign and better gameplay (sure ridiculous sometimes) aside from the QTE.
Resident Evil 6 is the Michael-Bay-fever-dream of the series and god damn it we love it for it. I just wish fans would stop pretending it’s campaigns were anything but laughable.
Played through RE6 with my best friend last year and it was genuinely like a bonding experience. Every time you think the game has peaked, something else even more insane, or stupid, or just completely broken happens. We were constantly laughing to the point of tears and by the end of it, it genuinely felt like we’d been through a major life experience or something together. When we hang out with friends, if something reminds us of something from RE6 we’ll usually start laughing to the confusion of literally everyone else there. Playing through that was genuinely the best co-op experience I’ve had and I’m honestly kind of bummed that I can’t experience it for the first time again because there was almost always something that was funny to us at any given moment.
Ironically the original was actually more coherent with its story. The way that game’s B scenario actually made sure to make sure everything lined up, and Claire and Leon did actually meet up throughout the game, such as when you first enter the S.T.A.R.S office, or when you go to the Hall after Sherry runs away, plus they talk to each other via radio in later areas. I really noticed this because I first played the original one day before this game came out. That said I loved this remake, if it wasn’t for DMC5 it would have been my game of the year.
Even when Leon fought the Aligator boss, you'd come across Claire or was it Ada in the OG? What we got in RE2R was great though. We can all be thankful for Capcom for listening to the fans.
Yeah I kind of disagree with him on Ada. I think her personality or lack of it fits her character given what you eventually learn about her. She is there to do a job not make friends. It's why she initially tries to just get rid of Leon. Then only changes her mind when she feels she might be able to manipulate him to her advantage.
@@residentgrigo4701 Ada got inspiration from the film La Femme Nikita, she has always been depicted as a sassy femme fatale. Not all characters need award winning personalities to be good. Also this is Resident Evil, hardly any characters have much of a personality to begin with. Go stick with the TLOU if that's something that's important to you.
There’s a segment I removed from this video, for I couldn’t manage to place it seamlessly. For those curious however, I’ve converted it into a quick piece on Patreon, freely and publicly. No subscription required, along with two previous articles about writing that hopefully prove useful, and insightful. www.patreon.com/raycevick
One of the things I've loved the most was how your perception of the danger posed by the zombies changed through the game In the first hours, you still don't know the mechanics and the zombies are a force to reckon with Then, as you're getting the hang of it, they turn into a slight inconvenience as you blaze trough the station without a single problem And then, Mr X is introduced, and use your confidence against you
The original RE2 had 2 scenarios: LeonA/ClaireB and ClaireA/LeonB, depending on the character you started the game with. The scenarios weren't consistent between each other, that's true, but each character's run was consistent with the other in the same scenario. You had different bosses, you explored different parts of the game, and the plot generally made sense, unlike Remake2 where Annette can die in different places in the same scenario. You could even leave some items to the other character and there was a room that could be opened only by the second character if the first had already tried opening it in his/her run.That's a major thing that really bothered me about what would be an almost perfect remake, but i guess it was done this way because of the cost of modern games.
It has absolutely nothing to do with the cost of modern games. A consistent plot is top priority and this simply cannot be achieved the way campaigns work. They simply ruined this game.
To be fair, there are rooms only claire and leon can access in their respective campaigns in the remake. But they definitely could have differentiated the routes a bit more. Route B starts out pretty different but once you leave the station it feels basically the same outside of the Ada/Sherry story stuff.
The game clearly needed complementing separat campaigns. A story about different characters experiencing different things cannot be told with campaigns handled like alternate timelines. It is absolutely beyond me how they could not see that.
The original didn't have continuity issues at all. Leon A went with Claire B and Leon B went with Claire A. Then later on we found out that Leon B and Claire A is canon.
@@shpladau maybe but not even close to as many. The RE2 remake has so many of them that you can't even really consider it canon. The original still is canon
I wanted to toss this in regarding later enemies "lacking" options. There ARE options there... They're just different. Take the plant monsters for example. Yes, they kill you in one hit and pretty much demand you have an item to use against them lest you master the juking metagame. However, they also have more built in nuances than the average enemy. For starters, you can't kill them FOR GOOD without burning them alive, usually with the flamethrower. When you know this, it makes saving Flamethrower ammunition for them specifically an easy task rather than wasting it on lesser enemies. Same goes for fire rounds with the grenade launcher. However, even supposing you've completely run out, Ivys are still ridiculously easy to circumvent due to built-in stun locations. Shooting even so much as ONE of their bulging orange bulbs randomly placed around their body activates an absurdly long stun state in which you can pass by them completely safe, and any round of ammunition will pop these in one shot. Supposing you, for whatever reason, just REALLY wanted to bring them down, though, you can shoot all available bulbs (3 total) to put them to the floor. They are more linear in terms of how you KILL them, but in terms of how you CIRCUMVENT them, they actually offer one of the best bullet economic options out of any enemy in the game. In terms of what you can actually do, these are you options ranked from safest and economical to most dangerous: 1. Shoot a bulb with the starter pistol and just run by them. 2. Burn them to death (This consumes dramatically more time than any other option but guarantees their death) 3. Bait and juke 4. Receive grab and use knife/grenade Compare this to optimal strategies with zombies: 1. Headpop with Shotgun or Lightning Hawk 2. Dismember to juke easier (Or juke entirely, depending on the zombies positioning) 3. Attempt random chance headpop with smaller arms 4. Receive grab and use knife/grenade or take hit And then the lickers: 1. Walk past 2. Kill with whatever you got (Best done only on necessary routes to prepare for Mr. X) 3. Take hit or break grab Oh, and regarding dogs: 1. Just fucking shoot them. They're pushovers.
Again it depends on how you played RE2. I as Leon save my flame thrower for the G3 fight. Much can be ran from but sometimes it is better to clear a room of zombies or knife G1 Berkin to death to save ammo for the rest of the game. Things you learn make sometimes it fun to die to a boss just to figure out what you did that isn't working for you and plan a new strategy. Or time something better. For example if you save up grenades on Claire" B" ( Second run) and have 200 MQ11 ammo you can drill G5 Berkin with machine gun fire till Claire speaks the line " like Chris always says show no mercy!" Then bomb him with grenades till he dies.
My favourite miniscule but large choice is when you find the first button for the RPD locker keypad. Of course, you find the second one later... but only having one makes it a real difficult decision on grabbing what items out of what lockers.
The original RE2 didnt have issues with continuity its because many people didn't realize the 2nd run of the original was the save game you get at the end of the 1st Run and would start a brand new game picking Claire which would give her a new unique 2nd run with Leon at the end. Which is why I consider RE2REMAKE unfinished a large portion of the 2nd runs are missing.
One my most memorable RE2 moment was when as Claire I fired a flame round into a group of zombies to take em all out. 1 died, another didn't get hit and the third which was Marvin caught on fire and was heavily burnt but didn't die, and for the rest of the game any time I passed the main hall I'd see his charred zombified body walking
IMO the level layout of RE2make is actually visual identification of their objectives. Being in the RPD building tells us that Leon/Claire doesn't know where to go and what to do hence the level is more "open" to explore and use as we see fit while trying to survive (and escape). mid-half the game we know that Umbrella is responsible for this AND that we need to GTFO from the city ASAP, which means we don't explore that much anymore as we focus on the objectives more hence the level layout is restricted and straightforward compared with the first half.
3:27 Finally someone appreciates REmake 2 soundtrack, mostly its just ambient but there are some real good ones like the ones towards the end and HUNK's theme. Oh and the dlc tracks. You have the results screen music playing at the background there, nice.
Damn I remember being a young teenager and thinking it was the coolest thing ever when my friend called my on our house phone to come over and play Resident Evil 2 on his PlayStation....the world was much simpler then, the internet existed but it was only for chat rooms that ended up being text based MMO RPGs where being a very fast typer meant you were OP.
Resident evil 2 remake was one of my favorite games last year, and I'm hyped for resident evil 3. The series has bounced back in my opinion with RE7 and RE2MAKE
I like Resident Evil 2 remake. But I wish they kept the fix camera angles. They could have had modern controls Mixed with traditional fix camera angles
Out of all RE games, I think the second/mid act was the best in RE4. The Castle Arc really a unique middleground act to the rural village arc & military island arc, when you feel you could take on this cultists enemies but you know it's not true at all 'cause you just step into a whole new different level of horror.
Cult village had the greatest atmosphere for me. Just so creepy, i think tomb raider 2 almost captured that same atmosphere, it certainly showed they were definitely inspired by RE4 in that, as for the feeling of pure dread in a survival horror game Silent Hill and Dead Space 1.
I think the biggest reason as to why re4 was so good was it's setting and the fact that ur alone. In re1 u were in the mansion which was isolated but it was like the typical haunted house, familiar setting and u had friends with you i.e the S.T.A.R.S unit. In re2 it was also a very familiar setting, the station was the equivalent of the Spencer mansion and it was in a city so u weren't that isolated. Re3 didn't help with the fact that there was a ton of assets taken from re2 and placed in the game so it felt a bit familiar. In re4 u were completely alone and in a setting where it was very unfamiliar and the fact that u knew no one could help u. The rural isolated village and the castle are the perfect examples, which is why the last level was disappointing (at least to me) but it had redeeming qualities, such as the HE boss fight and the regeneradores. Anothing thing was also how gruesome and brutal the deaths were, the fact that a veteran from the series who faced all the horrors from re2 could die so brutally and violently made the enemies seem so much stronger and much more threatening, even the idea that the villagers u were fighting were still technically human and not zombies added to the mystery and horror. Re4 had both action and horror, it's a shame Capcom learned all the wrong lessons from the game......also re4 had the merchant so its automatically the best.
I think my big problem with the bosses is that there's no "scale" to their health. It feels like Birkin when he's just a man with an eye takes as much damage as he does in the final real fight with him, while you have signifficantly weaker weapons. It legit feels llike they copy-pasted health values because I can end the last birkin fight pre-train much faster than his first one.
Yeah the first fight's earlier placement in the game might have been a mistake. Originally you were entirely done with the RPD before you fight him so you had more ammo. It makes a huge difference to realize after watching speed runners that you can just run up to him, and knife him for like ten seconds safely too. That probably cuts off half his health.
Except there is a scale - the game uses a difficulty adjust system based on what your DA rating is (how much ammo you have/what weapons you have/how much damage have you taken/how many times have you healed.) If you're cruising the game with high as heck accuracy, no heals/little damage, and amass heaps of ammo you don't ultimately use the fights will have higher HP to deal with. You can take out G1 with the knife (even on console w/o the framerate adjust) or handgun pretty easily if you've got not much else to fight him with. Likewise you can literally knife G3 and G4 if you keep your DA midline. The only exception to this is hardcore mode, where the DA is always at its highest and thus everything is going to be harder to kill/you will take a lot more damage if hit. tl;dr if you're good you're gonna deal with higher HP, but if you know how to jerk the DA around you can really mess with some values.
It would make sense, though. In the beginning he hasn't mutated as much, and your weapons aren't very strong; in the later areas, he's grown, but so has your arsenal.
@@cacodemum I know there's technically that. However it feels like the first/final Birkin fights have similar "Base" health values despite the fact you don't have access to powerful weapons early on. I know that's not exactly it but I'm pretty sure even with the adaptive difficutly he has a ton of health early on even if you're low on resources while I still took him down quickly at the end even though I had more health items/ammo than I could bring to the fight.
3:50 Actually, that room also contains ammo for the flamethrower/taser, it's hidden in a cabinet next to the spech-table-thing only avilable after you see a photo of it though. Also the Tyrant can come clean through the wall of that room right next to the interrogation room and make a nice shortcut for you... If you survive him
Huge fan of RE2 as it is my favorite game, the 2nd run for a Remark felt more like an "arrange" mode than a B-Scenario like in the old game. In the PS1 game, there were certain events in the A side that actually stemmed from the B side. One instance was the tram going into the Umbrella lab. On A, its there at the start and you use it, but on B, you have to actually recall the tram. And you end up taking a legit alternate route. Still, I love the remake.
The scenarios part wasn’t criticized correctly! Original RE2 had amazing scenarios, changing the bosses and some desiciones affecting the other run! Let’s get on depth, Mr X was an exclusive enemy for B scenario while A scenario puts G4 as the final boss. And at one point you find a locker with a bag for extra space and a machine-gun, you can take none, both or 1, then you can go in the second scenario and find the remains. Also you can block a section in one scenario and you’ll have to deal with it breaking on the next scenario. And the list keeps going!
That's not the only thing he glossed over that the demake got wrong (but what can you expect from someone who didn't even play the original game?) There's also: >ots perspective and industry standard controls because younger gamers are too dumb or impatient for tank controls and fixed cameras >mission objectives because thinking for yourself is too hard >casualized map system that tells you where everything is and if you've missed something in each room or area >slashed enemy variety in half for muh realism >character never shuts the fuck up (though this is sort of fitting since the game seems to do most of the thinking for you) >no music unless you buy dlc >added walking sim sections >dynamic difficulty (lol) >ink ribbons unnecessary unless on hardcore mode >nerfed inventory management due to having nearly twice item slots >cut content out the ass (zapping system, battle mode, Brad Easter egg, Marshalling yard, bow gun, most of Claire's and Leon's interactions) >intrusive item prompts everywhere >bullet sponge zombies make new mechanical depth given to aiming boring since youre incentived to aim for the knee and run past zombies >boss rooms have all of the ammo you'll need to take them out, so it's impossible to be underprepared
@@MRxPoundcakes You sound like someone who likes the OG game so much that the things sacrificed for the remake blind you on how good the game is... I'm the same with Titanfall, I loved TF1 so much and hated the features they removed and changed for TF2 that i hated the game for a year after release only now can i look back and go, yeah its upsetting they removed and changed things i loved about the game but at the end of the day its a extremely well made game and deserves the praise... I recently played every RE from REmake 1(GameCube) all through to REremake 3 ... I'd only played RE2 for the first time after REmake 2 and its become my second favorite RE behind REmake 2 and followed REmake 1, i guess I'm the 1 person you would disagree with but i think a lot of what you say (while i do agree with it) its still just a fact of the gaming industry... Games will never just drop you into a world anymore, leave you without a overly useful map/HUD/Objectives, or have tank controls because thats the industry standard now... I watched a modern take on Legacy of Kain: Soul Reaver [ps1] (My favorite series of all time) and the main complain he had with the game was the lack of direction and having to remember where he was going by memory alone which to people who have been heavy gamers since =
@@madcapmakov2 meh RE3 remake was disappointing, but stil it's a fun game and I've had great time playing it, although when I went back and played RE2 R it was clear how much that game is better
Ever since I played this game, I've been waiting for this video. I know Raycevick gonna be someone who can fully appreciate all the gameplay mechanics this game utilized. It's increasingly rare these days for big developers/publishers to deliver new experience and not relying on old formulas to make something of true quality. Really deserve as much credit as they should get.
Such a cool video. I grew up playing the game back in the 90's and I still remember being 15, 8th grade and playing Resident Evil 2 for the Nintendo 64 for the 1st time. Coming back and playing this remake was something I really enjoyed. Watching this video and see other people enjoying this story even though it's not the original is still something cool to see and listen to.
I’ve never played a Resident Evil in my like until RE2R. And I can say for sure that Capcom has done an amazing job in many aspects that I’ve become a fan and excited to play their older titles.
RE2 remake was such a amazing remake and it really brought me back to the franchise and with RE3 remake around the corner (my favorite RE game is 3) I am hyped and proud of capcom.
@@sacredorphan6073 fr. Re4 gets way more love(which is deserved but personally not my favorite) and i love 3. It show cases Racoons end perfectly from the POV of Jill. Of course my favorite RE games are the Raccoon incident ones so everything story wise from Zero to Outbreak. I just wish outbreak would get remade :/. I loved it as well. But i am happy 3 is finally being done justice instead of being "remade" as a arcade shooter
You really summed up my own feelings about RE2R. I was very impressed by the Police Station, but almost everything outside of it felt like it was a bit lacking in something, especially Scenario B. I can see how much the team cared and how much love they put into it. But at the same time, I just didn't enjoy RE2R as much as I hoped I would. I feel like people get caught up in the excitement that RE2R was actually finished and launched, and didn't suck. As well as trying to express to Capcom that, even if RE2R had shortcomings, this is still the direction people want the RE series to take.
When you replay this one enough and aim for that S+ rank, it begins to feel like a frantic action game like 4. But better, because the game is action due to your skill and mastery.
I live the re series and I was so happy when I was playing this game And it makes me so happy knowing that capcom is turning in this direction with re 7 and re 2 remake
My first introduction to Resident Evil was RE4 on PS2 when I was 11 years old, I remembered the art box of the game and I bought because of it, after I booted it up then suddenly the spooky "RESIDENT EEEEEEEEEEEVIL 4" main menu, I couldn't passed the first 20 mins of the game because of the scary brown forest
...it is kinda sad when a side-character has more personality than your Primary Cast. Yes i mean HUNK, damn it...! man needs a game, and his Extraction Point!!!
The problem with this is the "adaptive" difficulty. If you save your resources, you just know you won't be picking up as many, had you blown through them. It's a really frustrating feeling.
If anything it was fascinating to hear the perspective of someone who wasn't attached to the nostalgia of what Resident Evil 2 felt like. And your points about design dissonance between the latter half of the game opposing the ideas of preserving resources in the first half was a great point. Loved this take on the game well done.
I'm recently playing it again a year later and I found myself contorted and taught after a mad scramble through a zombie infested corridor with Mr X hot on my tail.. Its masterful at throwing a spanner in the works when you're sure you had a flawless run in you
I just finished the game with my brother. Agreed the game is amazing. And agreed, the bosses are... Eh. The biggest problem is the lack of timeline logic. Ok they're split, so why do they have to do exactly the same thing ? Does the first put the keys back so the second goes to the puzzles as well ? Does the boss comes back to face the player in the exact same place ? And to get "killed" the exact same maner ? Yeah. It was a turn off
The 1st and 2nd runs basically take place in alternate universes in the RE2make (similar to RE1/REmake with Chris and Jill), and I would've been fine with that if they had at least put the final train boss at the end of the 1st run. As it is it feels a bit like a cop-out having to play through basically the same campaign again to get the full ending.
One of the most disappointing things for me from this game is the second run. I didn't play the original RE2 but I knew that Route B was very different from A, so when I booted up the second run and it was the same thing all over again but with increased difficulty, I couldn't help but to feel that the game was close to half-baked.
there was a reason why it was like that. You have to experience working as a game developer at capcom to learn that. It has a reason of time constraints, less budget (nowadays the cost of making modern games are way more). The original re2 game was far easier to make back then because it did not use any engine, it had static backgrounds, it did not use that much resources and takes less hardware space. It was also mentioned at the re2 remake roundtable final part.
I knew me and Raycevick would get along great cause he put None Shall Pass by Aesop Rock in the background when talking about Mister X. Excellent choice.
And the enemies, and the cut locations, and the lack of what inspired the devs of the original which was pizza, Cameron's Aliens, Terminator 1 and Romero movies. It was this kind of unashamed attitude that was the reason why a giant alligator fight ended up in the original. Because some dev thought that belief of new york sewers having alligators would be funny to have. The developers behind the remake however were overly concerned with how "ridiculous and absurd" it was and wanted to outright remove it. Same for how they thought the plant monsters looked "too silly" and they wanted a believable, grounded tone. There's your lack of soul.
Funny thing is, the adaptive difficulty system in this game tricks you into thinking you need to save ammo, when it's specifically designed so that you'll never run out unless you're just emptying magazines into the wall. As long as you're not missing half of every mag, you can down and finish every enemy in the game and never completely runn out of bullets with the resources the game gives you.
Re: John Wick, that's probably a matter of context. As someone who's into shooting sports and the practical side of owning and using guns, I like the way the firefights in John Wick are laid out. Generally speaking, a gunfight is going to be a quick and violent affair, you engage a target as quickly as possible because the moment one of you gets a good hit, that's that fight done most likely. I won't say John Wick is realistic or anything, I mean... it's about a Romani super assassin who's affiliated with what is essentially the Gucci Mafia, but the gunfights are clearly choreographed with some of the three gun sensibilities Keanu and company have, and three gun tends to be one of the more practically-oriented shooting sports. Watch Way of the Gun for more stuff like that, as well. A bit less of a modern three gun emphasis, but the gunfights in it are similarly brief and violent, though things are helped a bit by the protagonists not being near-immortal demigod assassins and instead just some sleazeballs trying to make a buck.
"You have to use resources on a boss even when there is a lot more game to go." (Paraphrase) Isnt that the whole point? You save resources to deal with tough encounters? Bosses are tough encounters, so by logic you would then use your saved resources on them....
Would love to see you do a “years later” or “so I finally played” video for the F.E.A.R. franchise. Even if you only cover the first game and it’s 2 expansions I would be happy. Love your content man, keep up the phenomenal work!
Why would you withhold ammo when facing the first boss? This is what you've been saving for. Boss battles come in between acts, and when you know you still have hours of gameplay left, you know you'll stock up again.
Ammo is too precious to waste it on boss battles. Kniving them is more efficiant and it doesn't need that much training. You take 2 knives with you to knive G1 Birkin's right arm until his eye appears. You then throw a granade and do it again until he gets back up or grabs you, to which you can both throw a flashbang. Continue kniving him until you defeat him and congratulations, you just saved yourself 10 - 20 shotgun shells that you can now use on dogs and zombie heads.
Because RE games spend the whole time drilling down the idea that you should conserve ammo because being wasteful can come back to bite you when you need it later on. You're obviously going to use _something_ against bosses but it feels like you're doing it wrong when you're dumping large amounts of your arsenal just to drop one guy, especially when it's very possible that you actually _are_ doing it wrong and there's some kind of puzzle that needs to be solved instead.
@@Walamonga1313 not true, it works better on PC yes, but it's not "only" on PC, because i've managed to do this multiple times on Xbox and all I did was use an extra healing item
Never seen your videos before, but a great analysis. I hadn't really thought about it before, but I 100% agree that the key tension is that you're always second-guessing yourself with the question, "Fight or flee?" Even when you're successful, you're still always wondering. It's great.
RE2R needed more time. There's a lot of footage of cut content that on top what the game already offers would have been the undisputed game of the year. They broke down the crocodile fight to a 1 minute segment, they had a first person mode that looked sweet but didn't use it even as an option, they had Leon and Claire being together much more often but nope, etc, etc, etc. This game deserved better. I hope RE3 doesn't have this issue, because unlike half life 2 where beta content is good but the final product is just as good, this isn't the case. This game has a lot more to offer and what it had to offer was greater than what it's on the final product. I still love it though, 146 hours on steam should indicate that.
I'm really looking forward to RE3, I have 120 hours in RE2R and I still go back to it. I'm more excited for RE3R than DOOM Eternal and even Cyebrpunk. Hopefully 3 is just as dope and re playable.
I don't play horror or survival games but I picked up the Resident Evil bundle when it was on sale and gave this game a shot. Really glad I did. The gameplay may look slow but the player is constantly thinking about pathing, threats, resources and puzzles which was refreshing.
- “Something that certain entries were seriously lacking” * Leon watches Helena being blendered in ventilation system*
That was a meat grinder.
re6 is honestly a fever dream but i still love it lmfao
@@skelett0n It was great IMO, 20 hours of linear story tailing +15 hours if you play with each character of the campaign and better gameplay (sure ridiculous sometimes) aside from the QTE.
Resident Evil 6 is the Michael-Bay-fever-dream of the series and god damn it we love it for it.
I just wish fans would stop pretending it’s campaigns were anything but laughable.
Played through RE6 with my best friend last year and it was genuinely like a bonding experience.
Every time you think the game has peaked, something else even more insane, or stupid, or just completely broken happens. We were constantly laughing to the point of tears and by the end of it, it genuinely felt like we’d been through a major life experience or something together.
When we hang out with friends, if something reminds us of something from RE6 we’ll usually start laughing to the confusion of literally everyone else there.
Playing through that was genuinely the best co-op experience I’ve had and I’m honestly kind of bummed that I can’t experience it for the first time again because there was almost always something that was funny to us at any given moment.
Ironically the original was actually more coherent with its story. The way that game’s B scenario actually made sure to make sure everything lined up, and Claire and Leon did actually meet up throughout the game, such as when you first enter the S.T.A.R.S office, or when you go to the Hall after Sherry runs away, plus they talk to each other via radio in later areas. I really noticed this because I first played the original one day before this game came out.
That said I loved this remake, if it wasn’t for DMC5 it would have been my game of the year.
I love DMC5 but it's story aside from Dante's parts didn't impress me like 3. It was a tie for me
RaginDXDemon DMC3’s story was better but DMC5 did next to everything else far better for me.
@@SaberRexZealot it's gameplay made up for it's rather abysmal story.
RE2 remake is not bad but could and should have been better. And it has less content that the original which is ridiculous. RE3 remake was trash.
Even when Leon fought the Aligator boss, you'd come across Claire or was it Ada in the OG? What we got in RE2R was great though. We can all be thankful for Capcom for listening to the fans.
Man I really enjoyed Aesop’s “none shall pass” in the back ground it went well with the commentary. Now I will go listen him.
Was so happy to see him sync up to the song by saying None Shall Pass, lol
Yes I know it’s soo good!!! Love ace!
Yes, the song is truly great and fitting! But how can it be used in a youtube video without being demonetized I wonder.
nice, i was like hey, i recognize this beat... its one of my favorite song ever man
Lupe and Jay Electronica are better
"Ada's dress has more personality than her"
lol
She was better in the 1998 original. She actually had a motivation that connected back to the original 1996 PS1 game.
@CreedOfHeresy Because she's a spy, a mysterious character who isn't supposed to have one.
Yeah I kind of disagree with him on Ada. I think her personality or lack of it fits her character given what you eventually learn about her. She is there to do a job not make friends. It's why she initially tries to just get rid of Leon. Then only changes her mind when she feels she might be able to manipulate him to her advantage.
@@evil1989pl Bond has a personality. Snake has one. What are you on about? Ada is just blah. Always was.
@@residentgrigo4701 Ada got inspiration from the film La Femme Nikita, she has always been depicted as a sassy femme fatale. Not all characters need award winning personalities to be good. Also this is Resident Evil, hardly any characters have much of a personality to begin with. Go stick with the TLOU if that's something that's important to you.
There’s a segment I removed from this video, for I couldn’t manage to place it seamlessly.
For those curious however, I’ve converted it into a quick piece on Patreon, freely and publicly.
No subscription required, along with two previous articles about writing that hopefully prove useful, and insightful.
www.patreon.com/raycevick
Hijacking your comment just to thank you for the video!
Just to let you know, the ) is being included in the link for some reason. Just thought I would let you know. Now to watch the video!
@@TheBarlow32 Corrected; thanks for the heads up!
So I've f̶i̶n̶a̶l̶l̶y̶ played... Doom Eternal
At 8:03 I cannot catch what you said. You do not have English captions. So I'm trying to learn what that is by definition.
Nothing makes me harder than when a new raycevick video drops.
YOU HAVE NO IDEA HOW WET I AM
Only one thing compares: when Ahoy drops a new video.
you people need Help.
@@ljessecusterl same here bro
@@Punisher6791 sounds good, doesn't work.
One of the things I've loved the most was how your perception of the danger posed by the zombies changed through the game
In the first hours, you still don't know the mechanics and the zombies are a force to reckon with
Then, as you're getting the hang of it, they turn into a slight inconvenience as you blaze trough the station without a single problem
And then, Mr X is introduced, and use your confidence against you
Alessandro Bonino is mr x supposed to be hard? So far when he pops up I just hide in a room and he’s gone after a while
@@thepope2412 just shoot once or twice and he’ll come storming towards you
The original RE2 had 2 scenarios: LeonA/ClaireB and ClaireA/LeonB, depending on the character you started the game with. The scenarios weren't consistent between each other, that's true, but each character's run was consistent with the other in the same scenario. You had different bosses, you explored different parts of the game, and the plot generally made sense, unlike Remake2 where Annette can die in different places in the same scenario. You could even leave some items to the other character and there was a room that could be opened only by the second character if the first had already tried opening it in his/her run.That's a major thing that really bothered me about what would be an almost perfect remake, but i guess it was done this way because of the cost of modern games.
It has absolutely nothing to do with the cost of modern games. A consistent plot is top priority and this simply cannot be achieved the way campaigns work. They simply ruined this game.
To be fair, there are rooms only claire and leon can access in their respective campaigns in the remake. But they definitely could have differentiated the routes a bit more. Route B starts out pretty different but once you leave the station it feels basically the same outside of the Ada/Sherry story stuff.
The game clearly needed complementing separat campaigns. A story about different characters experiencing different things cannot be told with campaigns handled like alternate timelines. It is absolutely beyond me how they could not see that.
@@TheCvl25 yeah it's not that huge difference lol
@@pretenderxxx2385 100% agree
The original didn't have continuity issues at all. Leon A went with Claire B and Leon B went with Claire A. Then later on we found out that Leon B and Claire A is canon.
True
It did have continuity issues, just not as many as the remake.
@@shpladau maybe but not even close to as many. The RE2 remake has so many of them that you can't even really consider it canon. The original still is canon
@@shpladau yep, but it was due to the technical limitations of the era, with the remake they could and should have fixed that
@@ocdman3910 exactly
I wanted to toss this in regarding later enemies "lacking" options.
There ARE options there... They're just different.
Take the plant monsters for example. Yes, they kill you in one hit and pretty much demand you have an item to use against them lest you master the juking metagame. However, they also have more built in nuances than the average enemy. For starters, you can't kill them FOR GOOD without burning them alive, usually with the flamethrower. When you know this, it makes saving Flamethrower ammunition for them specifically an easy task rather than wasting it on lesser enemies. Same goes for fire rounds with the grenade launcher. However, even supposing you've completely run out, Ivys are still ridiculously easy to circumvent due to built-in stun locations. Shooting even so much as ONE of their bulging orange bulbs randomly placed around their body activates an absurdly long stun state in which you can pass by them completely safe, and any round of ammunition will pop these in one shot. Supposing you, for whatever reason, just REALLY wanted to bring them down, though, you can shoot all available bulbs (3 total) to put them to the floor. They are more linear in terms of how you KILL them, but in terms of how you CIRCUMVENT them, they actually offer one of the best bullet economic options out of any enemy in the game.
In terms of what you can actually do, these are you options ranked from safest and economical to most dangerous:
1. Shoot a bulb with the starter pistol and just run by them.
2. Burn them to death (This consumes dramatically more time than any other option but guarantees their death)
3. Bait and juke
4. Receive grab and use knife/grenade
Compare this to optimal strategies with zombies:
1. Headpop with Shotgun or Lightning Hawk
2. Dismember to juke easier (Or juke entirely, depending on the zombies positioning)
3. Attempt random chance headpop with smaller arms
4. Receive grab and use knife/grenade or take hit
And then the lickers:
1. Walk past
2. Kill with whatever you got (Best done only on necessary routes to prepare for Mr. X)
3. Take hit or break grab
Oh, and regarding dogs:
1. Just fucking shoot them. They're pushovers.
Thank you for the info.! Highly appreciate this kind of comments!
@Christopher Marlowe The thing is how to set yourself to not get hit by it.
you can easily dodge the dog attacks
Again it depends on how you played RE2. I as Leon save my flame thrower for the G3 fight. Much can be ran from but sometimes it is better to clear a room of zombies or knife G1 Berkin to death to save ammo for the rest of the game. Things you learn make sometimes it fun to die to a boss just to figure out what you did that isn't working for you and plan a new strategy. Or time something better. For example if you save up grenades on Claire" B" ( Second run) and have 200 MQ11 ammo you can drill G5 Berkin with machine gun fire till Claire speaks the line " like Chris always says show no mercy!" Then bomb him with grenades till he dies.
>Lickers
*laughs in knife*
My favourite miniscule but large choice is when you find the first button for the RPD locker keypad. Of course, you find the second one later... but only having one makes it a real difficult decision on grabbing what items out of what lockers.
Lmao playing the instrumental to "none shall pass" while talking about "the impenetrable" Mr. X. Super clever.
Great song
Listen to the video at 6:50, he says it with the beat
Right? Started jamming out in the middle of a video game review 😂 that's a first
Beautiful
Fallout New vegas 10 years later
THIS NEEDS TO BE
Why not the whole series?
Yes please
I need this.
Everyone like this comment so Rayce will see it.
Leon can't roundhouse, Claire can't takedown, and Ada can't fly. LMAO
The original RE2 didnt have issues with continuity its because many people didn't realize the 2nd run of the original was the save game you get at the end of the 1st Run and would start a brand new game picking Claire which would give her a new unique 2nd run with Leon at the end.
Which is why I consider RE2REMAKE unfinished a large portion of the 2nd runs are missing.
I think they perhaps took for granted how a modern audience would appreciate alternative routes through different playthroughs.
One my most memorable RE2 moment was when as Claire I fired a flame round into a group of zombies to take em all out. 1 died, another didn't get hit and the third which was Marvin caught on fire and was heavily burnt but didn't die, and for the rest of the game any time I passed the main hall I'd see his charred zombified body walking
IMO the level layout of RE2make is actually visual identification of their objectives. Being in the RPD building tells us that Leon/Claire doesn't know where to go and what to do hence the level is more "open" to explore and use as we see fit while trying to survive (and escape). mid-half the game we know that Umbrella is responsible for this AND that we need to GTFO from the city ASAP, which means we don't explore that much anymore as we focus on the objectives more hence the level layout is restricted and straightforward compared with the first half.
6:48 As a fellow Aesop Rock fan, you have no idea how much I appreciate this.
This is why I love Raycevick vids. He just don't miss. . .
I just love how Aesop Rock's None Shall Pass starts playing when mr. X lifts the helicopter. 6:11
3:27 Finally someone appreciates REmake 2 soundtrack, mostly its just ambient but there are some real good ones like the ones towards the end and HUNK's theme. Oh and the dlc tracks.
You have the results screen music playing at the background there, nice.
Damn I remember being a young teenager and thinking it was the coolest thing ever when my friend called my on our house phone to come over and play Resident Evil 2 on his PlayStation....the world was much simpler then, the internet existed but it was only for chat rooms that ended up being text based MMO RPGs where being a very fast typer meant you were OP.
Hearing Suzi's voice made me very happy
CB96 why? I’m not even sure that’s her.
@@moonmoon2479 listen to it again. It's definitely her
CB96 I am. It kinda sounds like her I guess. It just sounds weird. Either way, it’s not that big of a deal to me. Was never a huge fan of her.
Resident evil 2 remake was one of my favorite games last year, and I'm hyped for resident evil 3. The series has bounced back in my opinion with RE7 and RE2MAKE
It's not a remake: ua-cam.com/video/QCG5UkJ1hgw/v-deo.html
Hard agree.
I like Resident Evil 2 remake. But I wish they kept the fix camera angles. They could have had modern controls Mixed with traditional fix camera angles
RED SEA GAMING or make it a option because the fixed angles sucked
@@jagtech490 Yes they did
Out of all RE games, I think the second/mid act was the best in RE4. The Castle Arc really a unique middleground act to the rural village arc & military island arc, when you feel you could take on this cultists enemies but you know it's not true at all 'cause you just step into a whole new different level of horror.
Still prefer the first part of RE4, the village
Cult village had the greatest atmosphere for me. Just so creepy, i think tomb raider 2 almost captured that same atmosphere, it certainly showed they were definitely inspired by RE4 in that, as for the feeling of pure dread in a survival horror game Silent Hill and Dead Space 1.
E M Dead Space 1 is an action shooter my guy 💀
I think the biggest reason as to why re4 was so good was it's setting and the fact that ur alone. In re1 u were in the mansion which was isolated but it was like the typical haunted house, familiar setting and u had friends with you i.e the S.T.A.R.S unit. In re2 it was also a very familiar setting, the station was the equivalent of the Spencer mansion and it was in a city so u weren't that isolated. Re3 didn't help with the fact that there was a ton of assets taken from re2 and placed in the game so it felt a bit familiar. In re4 u were completely alone and in a setting where it was very unfamiliar and the fact that u knew no one could help u. The rural isolated village and the castle are the perfect examples, which is why the last level was disappointing (at least to me) but it had redeeming qualities, such as the HE boss fight and the regeneradores. Anothing thing was also how gruesome and brutal the deaths were, the fact that a veteran from the series who faced all the horrors from re2 could die so brutally and violently made the enemies seem so much stronger and much more threatening, even the idea that the villagers u were fighting were still technically human and not zombies added to the mystery and horror. Re4 had both action and horror, it's a shame Capcom learned all the wrong lessons from the game......also re4 had the merchant so its automatically the best.
Ardeshir Javid TL;DR
Alternate video title: Ray explains the basic fundamentals of classic survival horror for twenty minutes.
Not true.
I also made an Aesop Rock pun.
randomfox get succed
@@Raycevick bro I was 100% sure you said "Gunshot Boner" instead of *"Gun Shop Owner"* until I rewound it 5 times. Lol.
@@narcspector Lamo
@@narcspector 2 years later and you're not the only one
Lucas “Those God Damn Footsteps” Raycevick
Can you say: "After the end of world war 2, the world was split into two, east and west. This marked the beginning of an era called the cold war"
the OG re2 actually did something nice with the B scenarios by making certain actions in the first run affect the second
I think my big problem with the bosses is that there's no "scale" to their health.
It feels like Birkin when he's just a man with an eye takes as much damage as he does in the final real fight with him, while you have signifficantly weaker weapons.
It legit feels llike they copy-pasted health values because I can end the last birkin fight pre-train much faster than his first one.
Yeah the first fight's earlier placement in the game might have been a mistake. Originally you were entirely done with the RPD before you fight him so you had more ammo. It makes a huge difference to realize after watching speed runners that you can just run up to him, and knife him for like ten seconds safely too. That probably cuts off half his health.
6 Magnum bullets & the Flamethrower destroys G3 even on Hardcore.
Edit: Still a fun fight next to the Super Tyrant.
Except there is a scale - the game uses a difficulty adjust system based on what your DA rating is (how much ammo you have/what weapons you have/how much damage have you taken/how many times have you healed.) If you're cruising the game with high as heck accuracy, no heals/little damage, and amass heaps of ammo you don't ultimately use the fights will have higher HP to deal with. You can take out G1 with the knife (even on console w/o the framerate adjust) or handgun pretty easily if you've got not much else to fight him with. Likewise you can literally knife G3 and G4 if you keep your DA midline. The only exception to this is hardcore mode, where the DA is always at its highest and thus everything is going to be harder to kill/you will take a lot more damage if hit.
tl;dr if you're good you're gonna deal with higher HP, but if you know how to jerk the DA around you can really mess with some values.
It would make sense, though. In the beginning he hasn't mutated as much, and your weapons aren't very strong; in the later areas, he's grown, but so has your arsenal.
@@cacodemum I know there's technically that.
However it feels like the first/final Birkin fights have similar "Base" health values despite the fact you don't have access to powerful weapons early on.
I know that's not exactly it but I'm pretty sure even with the adaptive difficutly he has a ton of health early on even if you're low on resources while I still took him down quickly at the end even though I had more health items/ammo than I could bring to the fight.
Hearing raycevick's voice in these trying times, is the solace i didn't know i needed. Thank you!!
This was an amazing game i wish i could replay it for the first time again. Such a sweet taste
3:50
Actually, that room also contains ammo for the flamethrower/taser, it's hidden in a cabinet next to the spech-table-thing
only avilable after you see a photo of it though.
Also the Tyrant can come clean through the wall of that room right next to the interrogation room and make a nice shortcut for you... If you survive him
4:40
This mindset right here is why I hold the idea of horror games with weaponry being more tense and even scarier a thing.
RE2 remake is one of the best games ever made, and I grew up playing the original RE2 on PS1
Huge fan of RE2 as it is my favorite game, the 2nd run for a Remark felt more like an "arrange" mode than a B-Scenario like in the old game. In the PS1 game, there were certain events in the A side that actually stemmed from the B side. One instance was the tram going into the Umbrella lab. On A, its there at the start and you use it, but on B, you have to actually recall the tram. And you end up taking a legit alternate route.
Still, I love the remake.
The scenarios part wasn’t criticized correctly! Original RE2 had amazing scenarios, changing the bosses and some desiciones affecting the other run! Let’s get on depth, Mr X was an exclusive enemy for B scenario while A scenario puts G4 as the final boss. And at one point you find a locker with a bag for extra space and a machine-gun, you can take none, both or 1, then you can go in the second scenario and find the remains. Also you can block a section in one scenario and you’ll have to deal with it breaking on the next scenario. And the list keeps going!
That's not the only thing he glossed over that the demake got wrong (but what can you expect from someone who didn't even play the original game?) There's also:
>ots perspective and industry standard controls because younger gamers are too dumb or impatient for tank controls and fixed cameras
>mission objectives because thinking for yourself is too hard
>casualized map system that tells you where everything is and if you've missed something in each room or area
>slashed enemy variety in half for muh realism
>character never shuts the fuck up (though this is sort of fitting since the game seems to do most of the thinking for you)
>no music unless you buy dlc
>added walking sim sections
>dynamic difficulty (lol)
>ink ribbons unnecessary unless on hardcore mode
>nerfed inventory management due to having nearly twice item slots
>cut content out the ass (zapping system, battle mode, Brad Easter egg, Marshalling yard, bow gun, most of Claire's and Leon's interactions)
>intrusive item prompts everywhere
>bullet sponge zombies make new mechanical depth given to aiming boring since youre incentived to aim for the knee and run past zombies
>boss rooms have all of the ammo you'll need to take them out, so it's impossible to be underprepared
I totally agree with you, Jose
@@MRxPoundcakes You sound like someone who likes the OG game so much that the things sacrificed for the remake blind you on how good the game is...
I'm the same with Titanfall, I loved TF1 so much and hated the features they removed and changed for TF2 that i hated the game for a year after release only now can i look back and go, yeah its upsetting they removed and changed things i loved about the game but at the end of the day its a extremely well made game and deserves the praise...
I recently played every RE from REmake 1(GameCube) all through to REremake 3 ... I'd only played RE2 for the first time after REmake 2 and its become my second favorite RE behind REmake 2 and followed REmake 1, i guess I'm the 1 person you would disagree with but i think a lot of what you say (while i do agree with it) its still just a fact of the gaming industry... Games will never just drop you into a world anymore, leave you without a overly useful map/HUD/Objectives, or have tank controls because thats the industry standard now...
I watched a modern take on Legacy of Kain: Soul Reaver [ps1] (My favorite series of all time) and the main complain he had with the game was the lack of direction and having to remember where he was going by memory alone which to people who have been heavy gamers since =
@@xproflipscarab
How old are you?
@@abstractdaddy1384 24...?
One of the best remakes ever imo. Can't wait for RE3 Nemesis
Guess what!? It disappoints worse than 2MAKE’s second run.
@@madcapmakov2 meh RE3 remake was disappointing, but stil it's a fun game and I've had great time playing it, although when I went back and played RE2 R it was clear how much that game is better
Ever since I played this game, I've been waiting for this video. I know Raycevick gonna be someone who can fully appreciate all the gameplay mechanics this game utilized. It's increasingly rare these days for big developers/publishers to deliver new experience and not relying on old formulas to make something of true quality. Really deserve as much credit as they should get.
Resident Evil 3 coming next month...
Thanks for notifying
Is e3 really cancelled this time?
@@laffycade3151 Yes. It's done. Hopefully, it'll be cancelled forever.😂😆🤣
@Greig91 I know. I'm looking forward to trying it out.😉👍
Really? I'm going to have to adjust my calendar cuz Resident Evil 3 Is coming.
I needed a Raycevick video about now! 😤😤🙏🙏
Hey, it's Paddeh copycat!
❤️
was that Suzi (sphere hunter)'s voice in the beginning? : D
I think it is
Pretty sure it's her!
She is the n°1 Resi fan after all
@@aleksandrmikhail3803 It is, I know that sexy voice anywhere.
@@radpunk5144 her and Pat
Just finished the game! Omg I absolutely loved loved it !!! Can’t wait for RE3!
Thanks I really needed this, a hello from the quarantine of Raccoon City-Err I mean Italy
Resident Evil, Death Stranding...
Stay healthy, fellow gamer!
stay safe my g!
I read the description before I started the video, and seeing "None Shall Pass" by Aesop Rock got an instant like from me.
I love how None Shall Pass was used as a reference. Never struck me as a hip hop fan Raycevick.
Smooth mention of "stomping none shall pass" while playing none shall pass in the background. Appreciate it.
And on rhythym with the beat
I’ve played this game for over 100 hours I love it.
i agree. re2 remake feels alive like the way dead space does. its dripping with atmosphere.
RE7 brought the franchise back on track, but RE2 remake reminded me why I love Resident Evil so much, and how genuinely terrifying it can be.
So happy with what Capcom was able to accomplish with Re2 remake. They still got it, thank goodness.
RE2 remake is my favorite game from 2019. Can wholeheartedly recommend to everyone.
Not a remake: ua-cam.com/video/QCG5UkJ1hgw/v-deo.html
If it came out in 2018 or 2020(so far) then easily it's the best, but 2019 had Sekiro... Hard to tell what's better.
im stuck
In 2020 we have RE3 the demo has just gone live 19/3/20
go play project zomboid
Such a cool video. I grew up playing the game back in the 90's and I still remember being 15, 8th grade and playing Resident Evil 2 for the Nintendo 64 for the 1st time. Coming back and playing this remake was something I really enjoyed. Watching this video and see other people enjoying this story even though it's not the original is still something cool to see and listen to.
Corona virus outbreak:
Raycevick: drops a video of the first outbreak that we survive.
I’ve never played a Resident Evil in my like until RE2R. And I can say for sure that Capcom has done an amazing job in many aspects that I’ve become a fan and excited to play their older titles.
Love the Aesop Rock instrumental at 6:13. He's my favorite rapper
He says none shall pass with the beat at 6:50
@@sirshackleford5308 HOLY FUCK! no shit, I was looking for this comment and he said that AS I READ THIS. Just flipped my shit
wow that intro . nicely made
Edit: Ray knowing None Shall Pass is cool. Such an underrated song.
Damn how is there a dislike? How can someone dislike a Raycevick video???
Ya know for how crazy re5 can be it really did help get new people into the series. It did that for me after all.
RE2 remake was such a amazing remake and it really brought me back to the franchise and with RE3 remake around the corner (my favorite RE game is 3) I am hyped and proud of capcom.
Finally another person whose favorite is 3! I feel like there is only dozens of us sometimes lol
@@sacredorphan6073 My favorite is 3 as well! That was my first RE game and I love it more than any Resident Evil game.
@@sacredorphan6073 fr. Re4 gets way more love(which is deserved but personally not my favorite) and i love 3. It show cases Racoons end perfectly from the POV of Jill. Of course my favorite RE games are the Raccoon incident ones so everything story wise from Zero to Outbreak. I just wish outbreak would get remade :/. I loved it as well. But i am happy 3 is finally being done justice instead of being "remade" as a arcade shooter
Haha too bad, RE3 Remake is a complete garbage 😂
You really summed up my own feelings about RE2R. I was very impressed by the Police Station, but almost everything outside of it felt like it was a bit lacking in something, especially Scenario B. I can see how much the team cared and how much love they put into it. But at the same time, I just didn't enjoy RE2R as much as I hoped I would. I feel like people get caught up in the excitement that RE2R was actually finished and launched, and didn't suck. As well as trying to express to Capcom that, even if RE2R had shortcomings, this is still the direction people want the RE series to take.
When you replay this one enough and aim for that S+ rank, it begins to feel like a frantic action game like 4. But better, because the game is action due to your skill and mastery.
can confirm, but holy shit is it fun
re 4 is 999999999 times better the this garbo...so please...stop...
Emulation is this low tier bait supposed to achieve something?
FlatOut re4 is indeed better game than remake 2 but whatever..
Amarson 232 could validate that by explaining why but whatever..
I'm just happy to see a clip from Random Madness appear on this video.
i love resident evil 2 remake it was really awesome and badass
I live the re series and I was so happy when I was playing this game
And it makes me so happy knowing that capcom is turning in this direction with re 7 and re 2 remake
I got RE2 Remake a year after it came out, so very recently. It was my first real experience with RE and I'm a huge fan of the series now.
Not a remake: ua-cam.com/video/QCG5UkJ1hgw/v-deo.html
I lost it when you said "None Shall Pass" at 6:50 with the beat. Overall dope video, truly god tier stuff.
My first introduction to Resident Evil was RE4 on PS2 when I was 11 years old, I remembered the art box of the game and I bought because of it, after I booted it up then suddenly the spooky "RESIDENT EEEEEEEEEEEVIL 4" main menu, I couldn't passed the first 20 mins of the game because of the scary brown forest
I mean…this game definitely set a new benchmark
So many games are getting remade now in the same style as this remake
...it is kinda sad when a side-character has more personality than your Primary Cast.
Yes i mean HUNK, damn it...!
man needs a game, and his Extraction Point!!!
it is amazing how you describe the games you review, almost poetic
The problem with this is the "adaptive" difficulty. If you save your resources, you just know you won't be picking up as many, had you blown through them. It's a really frustrating feeling.
If anything it was fascinating to hear the perspective of someone who wasn't attached to the nostalgia of what Resident Evil 2 felt like. And your points about design dissonance between the latter half of the game opposing the ideas of preserving resources in the first half was a great point. Loved this take on the game well done.
nice touch choosing "none shall pass" as background music during the mr. x segment, real cool shit
I'm recently playing it again a year later and I found myself contorted and taught after a mad scramble through a zombie infested corridor with Mr X hot on my tail.. Its masterful at throwing a spanner in the works when you're sure you had a flawless run in you
I just finished the game with my brother.
Agreed the game is amazing. And agreed, the bosses are... Eh.
The biggest problem is the lack of timeline logic. Ok they're split, so why do they have to do exactly the same thing ? Does the first put the keys back so the second goes to the puzzles as well ? Does the boss comes back to face the player in the exact same place ? And to get "killed" the exact same maner ?
Yeah. It was a turn off
The 1st and 2nd runs basically take place in alternate universes in the RE2make (similar to RE1/REmake with Chris and Jill), and I would've been fine with that if they had at least put the final train boss at the end of the 1st run. As it is it feels a bit like a cop-out having to play through basically the same campaign again to get the full ending.
6:15 i did NOT expect to hear Aesop Rock here
I know that instrumental! Aesop Rock - None Shall Pass. You've got killer taste in hip hop, Ray
Agreed on many of your points, this was one of my favorite games last year despite its flaws.
Watching this review made me realize why I really despised RE3:s linearity.
An awesome evaluation as per usual! 😁 👌
Please do your utmost to stay safe out there. 🙏
Cheers! 🍻
One of the most disappointing things for me from this game is the second run. I didn't play the original RE2 but I knew that Route B was very different from A, so when I booted up the second run and it was the same thing all over again but with increased difficulty, I couldn't help but to feel that the game was close to half-baked.
there was a reason why it was like that. You have to experience working as a game developer at capcom to learn that. It has a reason of time constraints, less budget (nowadays the cost of making modern games are way more). The original re2 game was far easier to make back then because it did not use any engine, it had static backgrounds, it did not use that much resources and takes less hardware space. It was also mentioned at the re2 remake roundtable final part.
Lol are you serious? Route B is quite different, tf are you on about?
Love the none shall pass Instrumental. I love Aesop Rock
Dredd kills random guys who come from nowhere.
Raycevick : What a great movie.
John Wick kills random guys who come from nowhere.
Raycevick : BOOOOOO!
I knew me and Raycevick would get along great cause he put None Shall Pass by Aesop Rock in the background when talking about Mister X. Excellent choice.
RE2R - A great game that lacks a certain amount of soul/identify the original had mostly because of the half-assed AB scenarios
And the enemies, and the cut locations, and the lack of what inspired the devs of the original which was pizza, Cameron's Aliens, Terminator 1 and Romero movies. It was this kind of unashamed attitude that was the reason why a giant alligator fight ended up in the original. Because some dev thought that belief of new york sewers having alligators would be funny to have. The developers behind the remake however were overly concerned with how "ridiculous and absurd" it was and wanted to outright remove it. Same for how they thought the plant monsters looked "too silly" and they wanted a believable, grounded tone. There's your lack of soul.
Funny thing is, the adaptive difficulty system in this game tricks you into thinking you need to save ammo, when it's specifically designed so that you'll never run out unless you're just emptying magazines into the wall. As long as you're not missing half of every mag, you can down and finish every enemy in the game and never completely runn out of bullets with the resources the game gives you.
Re: John Wick, that's probably a matter of context. As someone who's into shooting sports and the practical side of owning and using guns, I like the way the firefights in John Wick are laid out. Generally speaking, a gunfight is going to be a quick and violent affair, you engage a target as quickly as possible because the moment one of you gets a good hit, that's that fight done most likely. I won't say John Wick is realistic or anything, I mean... it's about a Romani super assassin who's affiliated with what is essentially the Gucci Mafia, but the gunfights are clearly choreographed with some of the three gun sensibilities Keanu and company have, and three gun tends to be one of the more practically-oriented shooting sports.
Watch Way of the Gun for more stuff like that, as well. A bit less of a modern three gun emphasis, but the gunfights in it are similarly brief and violent, though things are helped a bit by the protagonists not being near-immortal demigod assassins and instead just some sleazeballs trying to make a buck.
That "None Shall Pass" right on cue with the instrumental, you sir are a man of taste.
Thank you kindly!
"You have to use resources on a boss even when there is a lot more game to go." (Paraphrase)
Isnt that the whole point? You save resources to deal with tough encounters? Bosses are tough encounters, so by logic you would then use your saved resources on them....
Yeah. What's even funnier is that people played like that 20+ years ago with the classics so it's not even like it's a new concept.
Would love to see you do a “years later” or “so I finally played” video for the F.E.A.R. franchise. Even if you only cover the first game and it’s 2 expansions I would be happy. Love your content man, keep up the phenomenal work!
Why would you withhold ammo when facing the first boss? This is what you've been saving for. Boss battles come in between acts, and when you know you still have hours of gameplay left, you know you'll stock up again.
Ammo is too precious to waste it on boss battles. Kniving them is more efficiant and it doesn't need that much training. You take 2 knives with you to knive G1 Birkin's right arm until his eye appears. You then throw a granade and do it again until he gets back up or grabs you, to which you can both throw a flashbang. Continue kniving him until you defeat him and congratulations, you just saved yourself 10 - 20 shotgun shells that you can now use on dogs and zombie heads.
Because RE games spend the whole time drilling down the idea that you should conserve ammo because being wasteful can come back to bite you when you need it later on. You're obviously going to use _something_ against bosses but it feels like you're doing it wrong when you're dumping large amounts of your arsenal just to drop one guy, especially when it's very possible that you actually _are_ doing it wrong and there's some kind of puzzle that needs to be solved instead.
Bosses in RE2 are meant to be ammo dumbs.
@@mynameisharry8739 Only on PC cause fps bug
@@Walamonga1313 not true, it works better on PC yes, but it's not "only" on PC, because i've managed to do this multiple times on Xbox and all I did was use an extra healing item
Love the "none shall pass" song in the background.
Aesop rock is probably one of my favorite artists!
6:50... tyrant... 'none shall pass'... aesop rock. i see what you did.
Never seen your videos before, but a great analysis. I hadn't really thought about it before, but I 100% agree that the key tension is that you're always second-guessing yourself with the question, "Fight or flee?" Even when you're successful, you're still always wondering. It's great.
I'm a simple man. I see a Raycevick video, I like.
Your use of Aesop rocks bone shall pass is used beautifully in this. Thank you.
RE2R needed more time. There's a lot of footage of cut content that on top what the game already offers would have been the undisputed game of the year. They broke down the crocodile fight to a 1 minute segment, they had a first person mode that looked sweet but didn't use it even as an option, they had Leon and Claire being together much more often but nope, etc, etc, etc.
This game deserved better. I hope RE3 doesn't have this issue, because unlike half life 2 where beta content is good but the final product is just as good, this isn't the case. This game has a lot more to offer and what it had to offer was greater than what it's on the final product. I still love it though, 146 hours on steam should indicate that.
"I hope RE3 doesn't have this issue. . ." - oh, I'm guessing that statement didn't age well for you. REmake3 was such an abortion. :(
What're your thoughts on RE3R?
Big props on the Aesop Rock None Shall Pass reference. Instantly made me sub.
I'm really looking forward to RE3, I have 120 hours in RE2R and I still go back to it. I'm more excited for RE3R than DOOM Eternal and even Cyebrpunk. Hopefully 3 is just as dope and re playable.
I don't play horror or survival games but I picked up the Resident Evil bundle when it was on sale and gave this game a shot. Really glad I did. The gameplay may look slow but the player is constantly thinking about pathing, threats, resources and puzzles which was refreshing.