-- English -- Guys, thank you very much for all the affection, praise, and especially the patience. The fan game "Super Mario Bros. Wonder for Classic Players" is here and also available on Gamejolt. Now there is only one fan game left inspired by Super Mario Bros. Wonder that will be released next year... "Super Mario Wonderland". (Not 87) -- Português -- Pessoal, muito obrigado por todo o carinho, elogios e principalmente pela paciência. O fan game "Super Mario Bros. Wonder for Classic Players" já está aqui e também está disponível no Gamejolt. Agora só tem um fan game inspirado em Super Mario Bros. Wonder que será lançado ano que vem... "Super Mario Wonderland". (Não é o 87) -- Español -- Muchachos, muchas gracias por todo el cariño, los cumplidos y sobre todo por vuestra paciencia. El fan game "Super Mario Bros. Wonder for Classic Players" ya está aquí y también está disponible en Gamejolt. Ahora solo hay un fan game inspirado en Super Mario Bros. Wonder que se lanzará el año que viene... "Super Mario Wonderland". (No es el 87) -- Russian -- Ребята, спасибо вам огромное за всю вашу любовь, комплименты и особенно за ваше терпение. Фан-игра "Super Mario Bros. Wonder for Classic Players" уже здесь, а также доступна на Gamejolt. Сейчас есть только одна фан-игра, вдохновленная Super Mario Bros. Wonder, которая выйдет в следующем году... "Super Mario Wonderland". (Это не 87) -- Japanese -- 皆さんの愛情、賛辞、そして特に忍耐に感謝します。ファン ゲーム「Super Mario Bros. Wonder for Classic Players」は、こちらと Gamejolt でも入手できます。現在、来年リリースされる Super Mario Bros. Wonder にインスパイアされたファン ゲームは 1 つだけです...「Super Mario Wonderland」(87 ではありません)。
I've gotten all these games ever since Microsoft stopped begging me to download stuff from their store all good games in their own unique way keep it up I can wait for the future of this channel! :D
Amazing! I'm So Excited That They Are Finally Out, I've Been Keeping Up With This Channel Ever Since The First Mario Wonder For Classic Players! I Can't Wait To Try These Games Out, Thank You For Your Hard Work ! (:
This is absolutely amazing! I'm downloading. Thank you so much for your hard work! I had a bug in SMA5 where I died a few times and on the world map, Mario kept moving to the right and played the tail spin sound from smb3 forever.
By the way, this movement should return to the previous level's location, but it doesn't always seem to happen. So far I haven't found the reason for this to be happening and it's never happened to me either. If it persists, I'll have to improvise a simpler way to just exit the level.
@@newsuperbowserworld Another person told me that when he lost several times, Mario also started flying off the map. So it's a mysterious case. Thank goodness the game is still in demo. The good thing about having a demo for people to test is that they will be able to tell me where other bugs are that I couldn't identify, since I myself am the beta tester, "composer" (apprentice), programmer, spriter and other things in the fan game. I was the only one working on it alone with SMB Wonder for Classic Players.
Que orgulho ser um fã raiz de Mario, Uma pena Nintendo não valorizar seus fans no mundo, Você Nimagitendo, Nos enche de felicidade, obrigado pelos conteúdos e fangames, isso tá fantástico, sintam-se todos honrados, Happy Birthday Mario 😍👏👏👏👏👏👏👏
Awesome! I love it! I have a three questions: Will there be more Mario games? Is it possible to convert Java Games into either GBA games? Is Super Mario Wonder finished like 90%?
I believe there might be some Java to GBA converter out there. But I don't know of any. Super Mario Wonderland is still on hold, (paused) but it's already well advanced. However, it will be released in 2025. And yes, there are many more Mario fan games coming!
@@nimaginendogames2293using some kind of converter would probably make the system chug and not very feasible for a Mario game. But, the gba uses an arm cpu and a bunch of games were written in C. So cross-referencing the Java code to C code that works on the gba wouldn’t be the most difficult thing in the world.
Eu gostei dos 2 jogos para o SMBW for classic Players, apesar de ser bem mais simples do que o wonderland, é um jogo divertido e eu sendo um "classic player", eu gosto de passar o tempo jogando o jogo agora para o mario advance 5, é basicamente o que poderia ter sido se a nintendo tivesse feito esse jogo real, os gráficos, as musicas e aventuras se encaixam perfeitamente de como poderia ter sido, ambos os jogos são bons e trazem vibe de nostalgia como sempre ótimo trabalho vini
O SMBW for Classic Players tem um detalhe curioso. Ele é o SMA5 totalmente editado novamente. Troquei sons, sprites, músicas, alguns códigos de física e tamanho da tela da câmera. Usando o SMA5 eu fiz aquele Super Mario Bros. 3 no estilo do SMB1, e usando este meu Super Mario Bros. 3 eu fiz o Wonder for Classic Players. Algumas coisas deste SMB3 estão presentes no jogo. E eu deixei ele como um projeto mais simples porque eu tinha um sonho em fazer minha versão de Super Mario Bros., porque a Hudson Soft já fez uma (Super Mario Bros. Special), e usando o primeiro jogo a Nintendo fez o segundo SMB japonês (Lost Levels), fez a versão de arcade (Vs. Super Mario Bros.) sem falar os ports de fãs como o Super Mario Bros. do Commodore 64, PC Engine, Sega Mega Drive (Genesis), sem falar as romhacks que os fãs criaram como Extra Mario Bros. Mario Unlimited... Como não sei mexer em ASM para fazer uma modificações, e como também não tenho chance de fazer um Super Mario Bros. igual a Hudson e outros, eu fiz o Wonder for Classic Players com esse pensamento, como se fosse uma romhack do SMB1, mas não é. Fiz como uma fã-continuação do SMB2 japonês (Lost Levels) e se passa em 1988. Também serve como um Super Mario Bros. reinventado. Super Mario Bros. Wonderland 87 e Super Mario Wonderland eu já pensava em jogos oficiais e com mais recursos, além de manter o balanço entre retratar a versão beta do Super Mario Wonderland, do Wonder do Switch e um jogo de 1987 da Nintendo. Foram 9 meses trabalhando no Wonder for Classic Players, e dentro desses 9 meses eu comecei e finalizei Super Mario Bros. Wonderland 87 (1 mês e alguns dias de desenvolvimento no total). Uma pena que até agora não tenha aparecido alguém jogando meu novo lançamento além do SMA5. XD Super Mario Advance 5 eu fiz pensando como a Nintendo R&D2, estúdio responsável por Super Mario Bros. Deluxe e todos da série Advance. Também fiz pesquisas, análises, tudo para oferecer uma experiência muito próxima do que seria. Coletei até mesmo o detalhe do Super Mario Advance ter usado coisas do jogo raro BS Super Mario USA pra Super Nintendo japonês. Os vegetais gigantes chegaram primeiro nesse jogo, antes do SMA. Para SMA5 eu peguei coisas do BS Mario Collection Part 1. Só existem poucos trechos dele na internet aonde mostram SMB1 com mapas do SMB3, mas com cenários bem diferentes. Se você pesquisar por aqui pelo UA-cam você irá encontrar. Muito obrigado por jogar!
so there was a comment on my video about this game nd it said this: This should get Lost Levels as well, considering SMB isn’t the biggest game and both could definitely fit together on a GBA cartridge with how many assets are recycled between the two. Here’s some other things I’d change: • “World X-X” could become “WX-X” to fit on one line • The HUD could be rearranged to fit the Advance Coins in-line with everything else, or it could be changed to only appear for a short time after one is collected • The background of the “M” icon in the life counter could be changed to be red, and Luigi’s could get a green background • If screen crunch is an issue and no measures have been implemented to help, either limited backtracking should be added (like in SMB Deluxe on the GBC) or the L and R buttons could be used to scroll slightly
Cara como que vc faz pra prever as coisas da Nintendo antes mesmo dela revelar? O Kroshair Alarmos aquele robô vermelho do Kiddy Challenge e a Nintendo anunciou hoje o Nintendo Alarmo
Você já jogou meus outros fan games e se gostou, também irá gostar da surpresa. Mas me relataram sobre um bug que impede de prosseguir na fase 6-2. Eu já havia testado mas nada disso acontecia. Então eu troquei o local da saída e espero que agora dê para que as pessoas prossigam no jogo. Então recomendo baixar a versão mais recente que coloquei ontem no final da tarde.
Nimaginendogamer estos 4 Juego será una Obra maestra, ahora esta semana ya se que estaré jugando y Completando al 💯💪ʕ•ᴥ•ʔ Sin dudar el Temazo de la música 🎵🎧 que compusiste esta muy chidoฅ^•ﻌ•^ฅ, creó que intentare completarme ambos juegos y hacerle gameplay full quien sabe 😅... Felíz aniversario 39th a todos🤩🥳🎉🎊🎁
For some reason I keep getting stuck in the ending pipe of 6-2's underground section.' I have no idea why, but it pauses the timer, so I basically get softlocked.
I saw your bug report earlier when I was getting home. I've already updated it. I don't know what happened in 6-2, because I had already tested it and Mario was exiting normally through the pipe and going to the other scene. To prevent this bug with softlock from happening again, I pulled the exit of the room a little lower and closer to the entrance of the exit pipe. I hope you can move forward now. Thank you very much for reporting this bug! I tested it several times after updating and it continues to work normally for me.
I've played through SMA5 and here is what I noticed: - There is a chance that SMB3 card game is appearing, but accessing it has the cards invisible and getting out of it sends you to a SMB3 environment - I couldn't find the third A-Coin in 1-2, is it due to the inaccessible sub area? - I couldn't find the second and third A-Coin in 1-5, aren't they implemented yet? - 1-5 appears to only have the secret exit flag, which is weird because I was trying to search for the normal exit. I think levels with just one exit should always have a green flag exit - You can fall behind the wall at the 1-2 secret exit pipe - You can walk past the last pipe in the 1-5 level ending
Thank you very much for the bug reports! Regarding the bonuses, I hadn't finished them because of a bug involving the camera when leaving the pipe. It would move to the side of the checkpoint and then return to the pipe with Mario out of it. This problem is also present in Super Mario Wonderland (and the 87 version). I managed to find a way to solve it, so SMA5 is now updated with a total of 4 bonuses in general. The red flag case was also another bug that I was solving. Now the green flag is back on 1-5. And the SMB3 Card was also a bug, caused by the first source engine used to make the game (Hello Engine 4). I took advantage of the chance of this appearing to add an extra bonus. Super Mario Advance 5 demo has been updated since yesterday post release version.
"Super Mario Bros. Arcade Mania" will be a Super Mario Bros. made by me that will bring a new experience in a way. So maybe this is the closest thing to being an original Super Mario from me, that doesn't use another Mario game as a big inspiration, but keeps that essence of the classics. Development starts in 2025, but I've already made about 3 levels for the fan game.
It's impossible because the coding is different. I've explained a few times during my videos and mostly in comment replies. These are HD games simulating old games. The musics are in wav format which are not supported on the NES and GBA, the sprites even though they may be limited internally are still counting as something with more than 32 colors. To make real versions for consoles, would have to redo everything from scratch again. I have no plans to learn to program, at least not until some tool that is easy to understand appears.
Wait I have a question, 2 to be exact 1. If I have SMA5 already, will it still be hidden when the date passes? ( 2:07 ) 2. Can SMW: For Classic Players be converted to a .NES File? Or do I need to convert it? Thanks again Dude, these games are Awesome!
If you have the SMA5, it will stay with you, just for the period of time it will be available with Wonder for Classic Players, which will end in a while. In the coming weeks it will no longer be available, with a chance of becoming a closed beta. (Like Mario Multiverse) Unfortunately, neither game has a chance of being converted to consoles because they are games that simulate video games art style. They are HD games with more than 8-bits or 16-bits (like Shovel Knight, for example). You can transfer an object from one fan game to another more "easily" by copying and pasting. If I do the same (copy and pasting) for consoles, it will give an error, even if I am doing something respectful of the limitation. All because it is not the same code and it works differently. SMA5, by the way, started out as an animation, but I turned it into a fan game. Some things from the animation era are still there and have not been changed to this day (the sleep screen, for example). Wonder for Classic Players, came derived from my Super Mario Bros. 3 in the style of SMB1. I used the same source of this project to make it. Some items and things that are present are from there. And these last two projects mentioned were also made using Super Mario Advance 5. I edited all the sprites, sounds, some codes and changed the screen to look like the NES.
I think it depends on the problems. I'm sorry. And so far you're the only person to tell me about this. Unfortunately, I don't know how to solve it. It is possible that the emulator you chose to play on does not know how to emulate the game correctly.
Cara to jogando o Wonder for Classic Players ta muito legal eu adoreo a piscada simulando limitação do nes e as corridinhas do Wiggler mas a segunda corrida é aquela se errou um passo e bateu na parede ja era 😂😂😂 Depois vou dar uma olhada no Advance 5 vou continuar jogando até a live do Corumbá
The codes for both games (Super Mario Bros. Wonder for Classic Players and SMA5) share the same code as if they were for the same video game. In fact, SMBW for Classic Players is a completely modified SMA5. They are HD games with more than 16-bits that "pretend" to be a game with fewer bits. So converting games is impossible, even if they respect the limitations. The NES, for example, would still consider SMA5 and SMBW for Classic Players as games with more than 8-bits. All the sprites in the games, even with limited colors, still count (internally) as a sprite with more than 30 colors. To make it work on the real hardware, someone would have to redo everything from scratch again. And I don't know how to use anything to create NES games. In fact, I do all these Mario projects alone without a team. I'm a beta tester, I'm the one who composes some of the music (I'm not a composer XD I'm a starter), I do the programming, sprites, ideas and levels. Sometimes I consult music from other people or someone offers to help. In the case of SMA5, the user "ladiesman" (responsible for SMW romhacks and many musics in the style of Super Mario All-Stars) made some musics for Super Mario Advance 5 and said that I could feel free to use them. One of his musics is present in SMA5 and the credits are in the fan game's F1.
Não sei sobre demos porque o desenvolvimento já está muito maior e mais avançado, então isso pode acabar tirando o entusiasmo do jogo, caso e lance alguma demo. Com o lançamento em 2025, planejo já lançar ele completo.
Yes! I've been testing save files only in Kiddy Kong's Challenge. I'm unsure about implementing it completely, as it doesn't always work. It's also a bit complicated to use. It works like a "save state" so every time it loads, it will read the state. And when this happens, it ends up losing the music that is playing at that moment in the game. In Kiddy Kong's Challenge I made this state load while the first splash screen of the game is happening, so that's why you need to restart the game to save by pressing backspace inside a level (when is paused). Implementing this in SMA5 will be very, very complex.
Played your mario wonderland before, and I have issues with it and maybe even most of your mario games. Mario's jumps feels very noticably floaty. iirc, Mario's starting jump moves at ease and takes more time to descend in the air.
Yeah, I think the issue is Mario's upward velocity is lerped when jumping upwards, instead of having a fixed upward speed until he reaches the peak of his jump. So you have a weird lerped upwards jump before falling.Does seem to affect both Advance 5 and Wonderland, so. Falling seems fine though. The only other thing is adjusting Mario's friction, alongside having increased friction when trying to turn around.
I've been getting a few warnings about Mario's jump speed, but that's something I still can't figure out. Another problem is the slipperiness. Someday I'll find a way to solve it. (Unfortunately I'm not a professional programmer)
I believe this is one of the rare bugs that happens. I tested again and did other tests, and this didn't happen at any time. I'm still trying to find out what's causing it. Thanks for letting us know!
@@nimaginendogames2293 1.I tried the updated version of SMA5 and noticed Mario no longer puts his arm down when he falls. 2.Can you nerf down Bowser in the final battle in Super Mario Bros. Wonder for Classic Players? He seems impossible to beat.
@@nimaginendogames2293 Oh cool! yknow its kinda funny idk when but at one point or another i kinda wanna get into game development and start doing the same kinda stuff you do so would you recommend gamemaker for doing stuff like this me? im kinda curious
yo what are the wonderland 87 codes i want to play bonus world(s)??????????????????????????????edit: also love the waterfall detail in SMA5 1-3 (i don't see anyone talk about this :0 )
Passando aqui de novo que antes de sair eu dei uma jogada no Advance 5 tá espetacular mas descobri que tem um negócio que talvez seja tecla de debug que dá acesso rápido ao reader e tá faltando uma moeda Advance e bonus no 1-2. Mas isso n estragou minhas experiências porque tá parecendo muito com coisa da Nintendo RD2 cara 👏🏻👏🏻👏🏻👏🏻
The codes for both games (Super Mario Bros. Wonder for Classic Players and SMA5) share the same code as if they were for the same video game. In fact, SMBW for Classic Players is a completely modified SMA5. They are HD games with more than 16-bits that "pretend" to be a game with fewer bits. So converting games is impossible, even if they respect the limitations. The NES or GBA, for example, would still consider SMA5 and SMBW for Classic Players as games with more than 8-bits and 16-bits. All the sprites in the games, even with limited colors, still count (internally) as a sprite with more than 30 colors. To make it work on the real hardware, someone would have to redo everything from scratch again. And I don't know how to use anything to create NES/GBA games. In fact, I do all these Mario projects alone without a team. I'm a beta tester, I'm the one who composes some of the music (I'm not a composer XD I'm a starter), I do the programming, sprites, ideas and levels. Sometimes I consult music from other people or someone offers to help. In the case of SMA5, the user "ladiesman" (responsible for SMW romhacks and many musics in the style of Super Mario All-Stars) made some musics for Super Mario Advance 5 and said that I could feel free to use them. One of his musics is present in SMA5 and the credits are in the fan game's F1 button.
I don't know how to program on the Game Boy Advance, and I don't intend to until there is a tool that is easy to understand. This is the only possibility. I really wanted to make SMA5 work on the GBA, but the programming is completely different. And yes, I recognize that I missed that possibility. The only one is this one for now.
E coitado do lançamento principal que é um jogão muito bom eu zerei o primeiro ato normal do jogo agora falta o especial. Esse seu novo Wonder Classic merecia ser mais reconhecido cara só tem gente falando do Advance 😂😂😂😂
Eu também gostaria de assistir ao público jogar SMBW for Classic Players e continuar recebendo feedback sobre a situação do fan game, se ele está okay, algum bug grave encontrado. Recebi alguns, mas já atualizei. Após a atualização não recebi mais algum. É um jogo mais simples, mas o final é bastante interessante. Foram 9 meses de desenvolvimento e dentro desses 9 meses, criei e finalizei Super Mario Bros. Wonderland 87. Ele começou primeiro que o Wonderland 87, ainda desde 2023. O '87' foi feito em apenas 1 mês e alguns dias. Talvez o jogo que eu tenha feito mais rápido até hoje. Mas SMA5 ter sido mais jogado que SMBW for Classic Players já era esperado, pois é o mais pedido no canal. Até ando pensando em abandonar meus projetos com estilo gráficos de 8-bits. Apenas finalizar os que estão em conceitos e desenvolvimento. Depois só começar a fazer projetos com gráficos 16-bits ou 32-bits. Obrigado por jogar, Lucas!
Hey, I've been playing SMBW For Classic Players, and it's pretty good, apart from two things: One, when levels start with going into a pipe, like 1-2, there's no invisible wall at the edge of the screen, so it's possible to just run off the screen and fall into a pit Two, in 6-2, when I reached the end of the level and entered the pipe before getting to the flagpole, the game locked up. It was just frozen on the screen where I entered a pipe, and I couldn't do anything. I had to restart the app, and since there's no save feature I had to restart from the beginning of the game Just thought I'd tell you this, so maybe you can fix these bugs in the future
When I got home a few hours ago, I checked the comments (outside my account) and they reported the 6-2 bug, which caught me off guard because the last time I tested it, nothing went wrong. So I updated the game, placing the exit a little further forward from the pipe entrance. I tested it 5 times and nothing happened. As for the 1-2 bug, I tested it before updating the game, but nothing happened. Everything continues normally and the invisible wall is there. Only if you are referring to the top of the invisible wall for the 1-2 exit pipe, which can be reached when you jump. If that is the case, I will solve it. Thank you very much for letting me know!
I believe that it would be easier to do it on a console, but in the programming language I use it is practically impossible unless I create a new sprite one by one for each form of Mario and Luigi again. When he picks up the fire flower, this only happens because it is an animation programmed within a single sprite. For example, "sprite Mario collecting the fire flower" and there is frame 1 with him in the normal color, frame 2 with him in the alternate color, and so on. I would have to do this for each sprite with a different pose, it would be very complicated and would use up a lot more memory.
I remember sharing your art on Twitter. (I can't access it anymore because Twitter is banned in Brazil) but I remember well what the art looked like. I loved it! But your art contains a logo that is very different from the version I use in the fan game. If you have it without the details of the Game Boy Advance cover or at least without the game's logo, I might be able to adapt it to use on the fan game.
@@nimaginendogames2293 Yes! I had all those elements as separate png's and just added them all together in photoshop. If needed I could also changed the color from red to yellow to better fit the one you made! would you happen to have another way of communicating with you aside from UA-cam comments?
-- English -- What about a full version of Super Mario Advance 5 Super Mario Bros.? -- Russian -- А какже полная версия Super Mario Advance 5 Super Mario Bros.?
Testei sua Demo, e não consegui achar a segunda moeda A na fase 1-5. Isso já é na versão depois lançamento com algumas correções. ua-cam.com/video/LsE1VcaL0Z8/v-deo.html
Pretendo corrigi-lo na próxima atualização que será lançada hoje, nas próximas horas. Como a sala de bônus da 1-5 não existia na primeira versão demo, esqueci de adicionar uma terceira moeda Advance.
-- English --
Guys, thank you very much for all the affection, praise, and especially the patience. The fan game "Super Mario Bros. Wonder for Classic Players" is here and also available on Gamejolt. Now there is only one fan game left inspired by Super Mario Bros. Wonder that will be released next year... "Super Mario Wonderland". (Not 87)
-- Português --
Pessoal, muito obrigado por todo o carinho, elogios e principalmente pela paciência. O fan game "Super Mario Bros. Wonder for Classic Players" já está aqui e também está disponível no Gamejolt. Agora só tem um fan game inspirado em Super Mario Bros. Wonder que será lançado ano que vem... "Super Mario Wonderland". (Não é o 87)
-- Español --
Muchachos, muchas gracias por todo el cariño, los cumplidos y sobre todo por vuestra paciencia. El fan game "Super Mario Bros. Wonder for Classic Players" ya está aquí y también está disponible en Gamejolt. Ahora solo hay un fan game inspirado en Super Mario Bros. Wonder que se lanzará el año que viene... "Super Mario Wonderland". (No es el 87)
-- Russian --
Ребята, спасибо вам огромное за всю вашу любовь, комплименты и особенно за ваше терпение. Фан-игра "Super Mario Bros. Wonder for Classic Players" уже здесь, а также доступна на Gamejolt. Сейчас есть только одна фан-игра, вдохновленная Super Mario Bros. Wonder, которая выйдет в следующем году... "Super Mario Wonderland". (Это не 87)
-- Japanese --
皆さんの愛情、賛辞、そして特に忍耐に感謝します。ファン ゲーム「Super Mario Bros. Wonder for Classic Players」は、こちらと Gamejolt でも入手できます。現在、来年リリースされる Super Mario Bros. Wonder にインスパイアされたファン ゲームは 1 つだけです...「Super Mario Wonderland」(87 ではありません)。
Я всё пропустил
were did I find the download link of SMB Advance 5???
日本語あるの助かる
I'm so excited to play this game
@@ALONSO_YT246 you find it at the description
I've gotten all these games ever since Microsoft stopped begging me to download stuff from their store all good games in their own unique way keep it up I can wait for the future of this channel! :D
I just played some of SMA5 and I loved it
I especially loved how real it feels and looks, like you even added a fake auto sleep option
Still from the time when this fan game was an animation. It's intact there. XD
Wow. This looks INCREDIBLE! I'm definitely gonna have to check this one out.
thank you nimagintendo
Amazing! I'm So Excited That They Are Finally Out, I've Been Keeping Up With This Channel Ever Since The First Mario Wonder For Classic Players! I Can't Wait To Try These Games Out, Thank You For Your Hard Work ! (:
muuito obrigado nimagiendo,estou emocionado pelo SMA5 lançar obrigado pela demo
0:34 Perfection
Nimaginendo direct, look awesome!
I'm very excited to play these!
This is absolutely amazing! I'm downloading. Thank you so much for your hard work! I had a bug in SMA5 where I died a few times and on the world map, Mario kept moving to the right and played the tail spin sound from smb3 forever.
By the way, this movement should return to the previous level's location, but it doesn't always seem to happen. So far I haven't found the reason for this to be happening and it's never happened to me either. If it persists, I'll have to improvise a simpler way to just exit the level.
@@nimaginendogames2293 it was when I died on 1-1. Maybe he was trying to go to the level he was previously on but that was the first level so idk.
@@newsuperbowserworld Another person told me that when he lost several times, Mario also started flying off the map. So it's a mysterious case. Thank goodness the game is still in demo.
The good thing about having a demo for people to test is that they will be able to tell me where other bugs are that I couldn't identify, since I myself am the beta tester, "composer" (apprentice), programmer, spriter and other things in the fan game. I was the only one working on it alone with SMB Wonder for Classic Players.
That's great!
I will play SMB. Wonder for Classic Players.
Take your time on SMA5 and other projects.
you made a game, I've always wanted to play it, thank you
This is awesome 🤩
Que orgulho ser um fã raiz de Mario, Uma pena Nintendo não valorizar seus fans no mundo, Você Nimagitendo, Nos enche de felicidade, obrigado pelos conteúdos e fangames, isso tá fantástico, sintam-se todos honrados, Happy Birthday Mario 😍👏👏👏👏👏👏👏
Gracias nimaginendo por regalarnos esto ❤
Thanks for the demo for these Mario games!
Definitivamente hicieron un trabajo MARAVILLOSO!!!!
Can't wait to try these two very excited. 🎉
Thank you
Oh yeah baby!! I was so excited for it. I will for sure play it someday
Wow I waited so much for sma5 wonderful games
THIS IS AWESOME!!!!!!
This...this is so freakin'beautiful.😍
Awesome! I love it! I have a three questions:
Will there be more Mario games?
Is it possible to convert Java Games into either GBA games?
Is Super Mario Wonder finished like 90%?
I believe there might be some Java to GBA converter out there. But I don't know of any. Super Mario Wonderland is still on hold, (paused) but it's already well advanced. However, it will be released in 2025. And yes, there are many more Mario fan games coming!
@@nimaginendogames2293using some kind of converter would probably make the system chug and not very feasible for a Mario game. But, the gba uses an arm cpu and a bunch of games were written in C. So cross-referencing the Java code to C code that works on the gba wouldn’t be the most difficult thing in the world.
Eu gostei dos 2 jogos
para o SMBW for classic Players, apesar de ser bem mais simples do que o wonderland, é um jogo divertido e eu sendo um "classic player", eu gosto de passar o tempo jogando o jogo
agora para o mario advance 5, é basicamente o que poderia ter sido se a nintendo tivesse feito esse jogo real, os gráficos, as musicas e aventuras se encaixam perfeitamente de como poderia ter sido, ambos os jogos são bons e trazem vibe de nostalgia como sempre
ótimo trabalho vini
O SMBW for Classic Players tem um detalhe curioso. Ele é o SMA5 totalmente editado novamente. Troquei sons, sprites, músicas, alguns códigos de física e tamanho da tela da câmera. Usando o SMA5 eu fiz aquele Super Mario Bros. 3 no estilo do SMB1, e usando este meu Super Mario Bros. 3 eu fiz o Wonder for Classic Players. Algumas coisas deste SMB3 estão presentes no jogo. E eu deixei ele como um projeto mais simples porque eu tinha um sonho em fazer minha versão de Super Mario Bros., porque a Hudson Soft já fez uma (Super Mario Bros. Special), e usando o primeiro jogo a Nintendo fez o segundo SMB japonês (Lost Levels), fez a versão de arcade (Vs. Super Mario Bros.) sem falar os ports de fãs como o Super Mario Bros. do Commodore 64, PC Engine, Sega Mega Drive (Genesis), sem falar as romhacks que os fãs criaram como Extra Mario Bros. Mario Unlimited...
Como não sei mexer em ASM para fazer uma modificações, e como também não tenho chance de fazer um Super Mario Bros. igual a Hudson e outros, eu fiz o Wonder for Classic Players com esse pensamento, como se fosse uma romhack do SMB1, mas não é. Fiz como uma fã-continuação do SMB2 japonês (Lost Levels) e se passa em 1988. Também serve como um Super Mario Bros. reinventado. Super Mario Bros. Wonderland 87 e Super Mario Wonderland eu já pensava em jogos oficiais e com mais recursos, além de manter o balanço entre retratar a versão beta do Super Mario Wonderland, do Wonder do Switch e um jogo de 1987 da Nintendo. Foram 9 meses trabalhando no Wonder for Classic Players, e dentro desses 9 meses eu comecei e finalizei Super Mario Bros. Wonderland 87 (1 mês e alguns dias de desenvolvimento no total). Uma pena que até agora não tenha aparecido alguém jogando meu novo lançamento além do SMA5. XD
Super Mario Advance 5 eu fiz pensando como a Nintendo R&D2, estúdio responsável por Super Mario Bros. Deluxe e todos da série Advance. Também fiz pesquisas, análises, tudo para oferecer uma experiência muito próxima do que seria. Coletei até mesmo o detalhe do Super Mario Advance ter usado coisas do jogo raro BS Super Mario USA pra Super Nintendo japonês. Os vegetais gigantes chegaram primeiro nesse jogo, antes do SMA. Para SMA5 eu peguei coisas do BS Mario Collection Part 1. Só existem poucos trechos dele na internet aonde mostram SMB1 com mapas do SMB3, mas com cenários bem diferentes. Se você pesquisar por aqui pelo UA-cam você irá encontrar. Muito obrigado por jogar!
bro i love this so much
I used my dell laptop windows 11 to play super mario advance 5 i can't wait to play this game.
Looks awesome! :D
so there was a comment on my video about this game nd it said this: This should get Lost Levels as well, considering SMB isn’t the biggest game and both could definitely fit together on a GBA cartridge with how many assets are recycled between the two.
Here’s some other things I’d change:
• “World X-X” could become “WX-X” to fit on one line
• The HUD could be rearranged to fit the Advance Coins in-line with everything else, or it could be changed to only appear for a short time after one is collected
• The background of the “M” icon in the life counter could be changed to be red, and Luigi’s could get a green background
• If screen crunch is an issue and no measures have been implemented to help, either limited backtracking should be added (like in SMB Deluxe on the GBC) or the L and R buttons could be used to scroll slightly
It has been confirmed before that there would be SMB Lost Levels on SMA5.
But let's take it easy, I'm not a professional programmer. lol XD
Cara como que vc faz pra prever as coisas da Nintendo antes mesmo dela revelar? O Kroshair Alarmos aquele robô vermelho do Kiddy Challenge e a Nintendo anunciou hoje o Nintendo Alarmo
São coincidências! XD
Thanks Nimagintendo.
Definitivamente eu irei jogar esses jogos.
Tô curioso em ver a surpresa.
Você já jogou meus outros fan games e se gostou, também irá gostar da surpresa. Mas me relataram sobre um bug que impede de prosseguir na fase 6-2. Eu já havia testado mas nada disso acontecia. Então eu troquei o local da saída e espero que agora dê para que as pessoas prossigam no jogo. Então recomendo baixar a versão mais recente que coloquei ontem no final da tarde.
Nimaginendogamer estos 4 Juego será una Obra maestra, ahora esta semana ya se que estaré jugando y Completando al 💯💪ʕ•ᴥ•ʔ
Sin dudar el Temazo de la música 🎵🎧 que compusiste esta muy chidoฅ^•ﻌ•^ฅ, creó que intentare completarme ambos juegos y hacerle gameplay full quien sabe 😅...
Felíz aniversario 39th a todos🤩🥳🎉🎊🎁
Muchas gracias Wolfmaik
@@nimaginendogames2293 No hay de que ʕっ•ᴥ•ʔっNimaginendogamer🌟
Link is game please install???
For some reason I keep getting stuck in the ending pipe of 6-2's underground section.'
I have no idea why, but it pauses the timer, so I basically get softlocked.
It is strange because it did not happened to me
I saw your bug report earlier when I was getting home. I've already updated it. I don't know what happened in 6-2, because I had already tested it and Mario was exiting normally through the pipe and going to the other scene. To prevent this bug with softlock from happening again, I pulled the exit of the room a little lower and closer to the entrance of the exit pipe. I hope you can move forward now. Thank you very much for reporting this bug!
I tested it several times after updating and it continues to work normally for me.
Yes!
I've played through SMA5 and here is what I noticed:
- There is a chance that SMB3 card game is appearing, but accessing it has the cards invisible and getting out of it sends you to a SMB3 environment
- I couldn't find the third A-Coin in 1-2, is it due to the inaccessible sub area?
- I couldn't find the second and third A-Coin in 1-5, aren't they implemented yet?
- 1-5 appears to only have the secret exit flag, which is weird because I was trying to search for the normal exit. I think levels with just one exit should always have a green flag exit
- You can fall behind the wall at the 1-2 secret exit pipe
- You can walk past the last pipe in the 1-5 level ending
Thank you very much for the bug reports! Regarding the bonuses, I hadn't finished them because of a bug involving the camera when leaving the pipe. It would move to the side of the checkpoint and then return to the pipe with Mario out of it. This problem is also present in Super Mario Wonderland (and the 87 version). I managed to find a way to solve it, so SMA5 is now updated with a total of 4 bonuses in general.
The red flag case was also another bug that I was solving. Now the green flag is back on 1-5. And the SMB3 Card was also a bug, caused by the first source engine used to make the game (Hello Engine 4). I took advantage of the chance of this appearing to add an extra bonus.
Super Mario Advance 5 demo has been updated since yesterday post release version.
Would love to see an all original Mario fan game from you at some point
"Super Mario Bros. Arcade Mania" will be a Super Mario Bros. made by me that will bring a new experience in a way. So maybe this is the closest thing to being an original Super Mario from me, that doesn't use another Mario game as a big inspiration, but keeps that essence of the classics. Development starts in 2025, but I've already made about 3 levels for the fan game.
English:
I Did Play Super Mario Advance 5 In My School Computer Room!
한국어:
저는 제 학교 컴퓨터실에서 슈퍼 마리오 어드밴스 5를 했어요!
How i play in a emulator?
You will need a Windows emulator for mobile with an on-screen keyboard to play.
Super Mario Advance 6🗿
Gracias nimaginendo
Esos juegos son fantásticos 🤯🤯🤯
Isn't Work My Android You need Android version please
Can you learn how to put this on a .nes file and a .gba file instade of making us use Windows?
It's impossible because the coding is different. I've explained a few times during my videos and mostly in comment replies. These are HD games simulating old games. The musics are in wav format which are not supported on the NES and GBA, the sprites even though they may be limited internally are still counting as something with more than 32 colors. To make real versions for consoles, would have to redo everything from scratch again.
I have no plans to learn to program, at least not until some tool that is easy to understand appears.
I look forward to play the Super mario advance 5 demo! Is the link in the description?
Its a celebration pack for the 39 Anniversary of Mario Bros the Mario Advance 5 is inside in The same link as the Wonder for Classic Players.
Is super mario bros Wonderland avalible in nintendo emulator?????
No because it's a fan-made non-profit free PC game.
ok so question: do you use the nestopia palette or is it your own custom palette, because i like it very much and i eanna use it please
Sometimes I create the palette myself and also reuse it from screenshots.
Happy 7k subs! You deserve the praise!
Wuzzat Wario from Wario Land on the Virtual Boy, ultimate classic system I saw at the end? You hintin at somethin?
It's not Wario there, it's Mario in his plane. But I'm preparing something for the future! Stay tuned and you'll find out.
Wait I have a question, 2 to be exact
1. If I have SMA5 already, will it still be hidden when the date passes? ( 2:07 )
2. Can SMW: For Classic Players be converted to a .NES File? Or do I need to convert it?
Thanks again Dude, these games are Awesome!
If you have the SMA5, it will stay with you, just for the period of time it will be available with Wonder for Classic Players, which will end in a while. In the coming weeks it will no longer be available, with a chance of becoming a closed beta. (Like Mario Multiverse)
Unfortunately, neither game has a chance of being converted to consoles because they are games that simulate video games art style. They are HD games with more than 8-bits or 16-bits (like Shovel Knight, for example). You can transfer an object from one fan game to another more "easily" by copying and pasting. If I do the same (copy and pasting) for consoles, it will give an error, even if I am doing something respectful of the limitation. All because it is not the same code and it works differently. SMA5, by the way, started out as an animation, but I turned it into a fan game. Some things from the animation era are still there and have not been changed to this day (the sleep screen, for example).
Wonder for Classic Players, came derived from my Super Mario Bros. 3 in the style of SMB1. I used the same source of this project to make it. Some items and things that are present are from there. And these last two projects mentioned were also made using Super Mario Advance 5. I edited all the sprites, sounds, some codes and changed the screen to look like the NES.
Oye nimaginendo games puedes hacer el SMA5 Para android Por Favor Please
Es posible jugar con un emulador de Windows.
Nimamginendo When I was playing in the windows emulator the game paused at the intro
I think it depends on the problems. I'm sorry. And so far you're the only person to tell me about this. Unfortunately, I don't know how to solve it. It is possible that the emulator you chose to play on does not know how to emulate the game correctly.
cadê um download sma5??
Ele botou junto do Wonder Classic Players porque é comemoração de aniversário do Mario Bros
@@LucasEduardo-fg1hf a tá...
00:03:41 mano rachei de rir ashdahsdhadhasdhahsdahsd. Valeu demais irmão abraço TMJ
Cara quando eu vi eu rachei nessa hora Vini é demais 😂😂😂😂
Hahahaha fiz isso 3 horas antes de agendar o vídeo. Fico bastante feliz por ter gostado. XD
VOCÊ É DEMAIS!!!
Looks cool
Cara to jogando o Wonder for Classic Players ta muito legal eu adoreo a piscada simulando limitação do nes e as corridinhas do Wiggler mas a segunda corrida é aquela se errou um passo e bateu na parede ja era 😂😂😂
Depois vou dar uma olhada no Advance 5 vou continuar jogando até a live do Corumbá
When SMA5 is finished, would you allow anyone to port it to real hardware like on an actual GBA?
The codes for both games (Super Mario Bros. Wonder for Classic Players and SMA5) share the same code as if they were for the same video game. In fact, SMBW for Classic Players is a completely modified SMA5. They are HD games with more than 16-bits that "pretend" to be a game with fewer bits.
So converting games is impossible, even if they respect the limitations. The NES, for example, would still consider SMA5 and SMBW for Classic Players as games with more than 8-bits. All the sprites in the games, even with limited colors, still count (internally) as a sprite with more than 30 colors. To make it work on the real hardware, someone would have to redo everything from scratch again. And I don't know how to use anything to create NES games.
In fact, I do all these Mario projects alone without a team. I'm a beta tester, I'm the one who composes some of the music (I'm not a composer XD I'm a starter), I do the programming, sprites, ideas and levels. Sometimes I consult music from other people or someone offers to help. In the case of SMA5, the user "ladiesman" (responsible for SMW romhacks and many musics in the style of Super Mario All-Stars) made some musics for Super Mario Advance 5 and said that I could feel free to use them. One of his musics is present in SMA5 and the credits are in the fan game's F1.
@@nimaginendogames2293 Oh ok
o wonderland vai receber mais updates?
Não sei sobre demos porque o desenvolvimento já está muito maior e mais avançado, então isso pode acabar tirando o entusiasmo do jogo, caso e lance alguma demo. Com o lançamento em 2025, planejo já lançar ele completo.
Will this game have save files on the future (I mean SMA5)?
Yes! I've been testing save files only in Kiddy Kong's Challenge. I'm unsure about implementing it completely, as it doesn't always work. It's also a bit complicated to use. It works like a "save state" so every time it loads, it will read the state. And when this happens, it ends up losing the music that is playing at that moment in the game. In Kiddy Kong's Challenge I made this state load while the first splash screen of the game is happening, so that's why you need to restart the game to save by pressing backspace inside a level (when is paused). Implementing this in SMA5 will be very, very complex.
@@nimaginendogames2293 in my opinion, you can imagine of SMB3 - GBA version. That game has 3 save files, not only “save state” in emulator.
when will you expand?
I'm slowly getting there. It's quite complicated to develop. Some bugs that are hard to find have already been found. I hope to solve them soon.
impress
Played your mario wonderland before, and I have issues with it and maybe even most of your mario games.
Mario's jumps feels very noticably floaty. iirc, Mario's starting jump moves at ease and takes more time to descend in the air.
Yeah, I think the issue is Mario's upward velocity is lerped when jumping upwards, instead of having a fixed upward speed until he reaches the peak of his jump. So you have a weird lerped upwards jump before falling.Does seem to affect both Advance 5 and Wonderland, so. Falling seems fine though. The only other thing is adjusting Mario's friction, alongside having increased friction when trying to turn around.
I've been getting a few warnings about Mario's jump speed, but that's something I still can't figure out. Another problem is the slipperiness. Someday I'll find a way to solve it. (Unfortunately I'm not a professional programmer)
I played the SMA5 Demo and died in 1-5 after that Mario flew off the map.
I believe this is one of the rare bugs that happens. I tested again and did other tests, and this didn't happen at any time. I'm still trying to find out what's causing it. Thanks for letting us know!
@@nimaginendogames2293
1.I tried the updated version of SMA5 and noticed Mario no longer puts his arm down when he falls.
2.Can you nerf down Bowser in the final battle in Super Mario Bros. Wonder for Classic Players? He seems impossible to beat.
i used Windows 7 for SMBWfCP, it worked, but for SMA5 it doesn't.
I have the impression that it is because Super Mario Advance 5 is heavier than the other project.
kinda curious about what game engine u use to make this kinda stuff is it game maker? or clickteam fusion 2.5?
Game Maker
@@nimaginendogames2293 Oh cool! yknow its kinda funny idk when but at one point or another i kinda wanna get into game development and start doing the same kinda stuff you do so would you recommend gamemaker for doing stuff like this me? im kinda curious
yo what are the wonderland 87 codes i want to play bonus world(s)??????????????????????????????edit: also love the waterfall detail in SMA5 1-3 (i don't see anyone talk about this :0 )
Amazing
太棒了!
YEEEEEAAAAAH!
Topp demais mano
Passando aqui de novo que antes de sair eu dei uma jogada no Advance 5 tá espetacular mas descobri que tem um negócio que talvez seja tecla de debug que dá acesso rápido ao reader e tá faltando uma moeda Advance e bonus no 1-2. Mas isso n estragou minhas experiências porque tá parecendo muito com coisa da Nintendo RD2 cara 👏🏻👏🏻👏🏻👏🏻
Antes mesmo de ler seu aviso, eu já havia corrigido. Muito obrigado!
Please can you make a GBA port of SMA5?
The codes for both games (Super Mario Bros. Wonder for Classic Players and SMA5) share the same code as if they were for the same video game. In fact, SMBW for Classic Players is a completely modified SMA5. They are HD games with more than 16-bits that "pretend" to be a game with fewer bits.
So converting games is impossible, even if they respect the limitations. The NES or GBA, for example, would still consider SMA5 and SMBW for Classic Players as games with more than 8-bits and 16-bits. All the sprites in the games, even with limited colors, still count (internally) as a sprite with more than 30 colors. To make it work on the real hardware, someone would have to redo everything from scratch again. And I don't know how to use anything to create NES/GBA games.
In fact, I do all these Mario projects alone without a team. I'm a beta tester, I'm the one who composes some of the music (I'm not a composer XD I'm a starter), I do the programming, sprites, ideas and levels. Sometimes I consult music from other people or someone offers to help. In the case of SMA5, the user "ladiesman" (responsible for SMW romhacks and many musics in the style of Super Mario All-Stars) made some musics for Super Mario Advance 5 and said that I could feel free to use them. One of his musics is present in SMA5 and the credits are in the fan game's F1 button.
Yes... YES!!!
I love How you make games ther just like nintendo's game But when i was playing SMA5 SMB i came to level 1-3 There was an Athelic Ost????
Exactly! This version of Super Mario All-Stars was made by the user "LadiesMan217".
Miss opportunity to make super Mario advance five a game boy advance ROM
Exactly. The only shame.
I don't know how to program on the Game Boy Advance, and I don't intend to until there is a tool that is easy to understand. This is the only possibility. I really wanted to make SMA5 work on the GBA, but the programming is completely different. And yes, I recognize that I missed that possibility. The only one is this one for now.
E coitado do lançamento principal que é um jogão muito bom eu zerei o primeiro ato normal do jogo agora falta o especial. Esse seu novo Wonder Classic merecia ser mais reconhecido cara só tem gente falando do Advance 😂😂😂😂
Eu também gostaria de assistir ao público jogar SMBW for Classic Players e continuar recebendo feedback sobre a situação do fan game, se ele está okay, algum bug grave encontrado. Recebi alguns, mas já atualizei. Após a atualização não recebi mais algum. É um jogo mais simples, mas o final é bastante interessante. Foram 9 meses de desenvolvimento e dentro desses 9 meses, criei e finalizei Super Mario Bros. Wonderland 87. Ele começou primeiro que o Wonderland 87, ainda desde 2023. O '87' foi feito em apenas 1 mês e alguns dias. Talvez o jogo que eu tenha feito mais rápido até hoje.
Mas SMA5 ter sido mais jogado que SMBW for Classic Players já era esperado, pois é o mais pedido no canal. Até ando pensando em abandonar meus projetos com estilo gráficos de 8-bits. Apenas finalizar os que estão em conceitos e desenvolvimento. Depois só começar a fazer projetos com gráficos 16-bits ou 32-bits.
Obrigado por jogar, Lucas!
Woooooooooooooohoooooooooooooooo finallly!!
As the guy who shouts in the proto version of Super Mario Bros. Wonder said... "Wondeeeerr!!"-full!! Happy gaming!
@@nimaginendogames2293WONDERFUL!
Yay!
Hey, I've been playing SMBW For Classic Players, and it's pretty good, apart from two things:
One, when levels start with going into a pipe, like 1-2, there's no invisible wall at the edge of the screen, so it's possible to just run off the screen and fall into a pit
Two, in 6-2, when I reached the end of the level and entered the pipe before getting to the flagpole, the game locked up. It was just frozen on the screen where I entered a pipe, and I couldn't do anything. I had to restart the app, and since there's no save feature I had to restart from the beginning of the game
Just thought I'd tell you this, so maybe you can fix these bugs in the future
When I got home a few hours ago, I checked the comments (outside my account) and they reported the 6-2 bug, which caught me off guard because the last time I tested it, nothing went wrong. So I updated the game, placing the exit a little further forward from the pipe entrance. I tested it 5 times and nothing happened. As for the 1-2 bug, I tested it before updating the game, but nothing happened. Everything continues normally and the invisible wall is there. Only if you are referring to the top of the invisible wall for the 1-2 exit pipe, which can be reached when you jump. If that is the case, I will solve it.
Thank you very much for letting me know!
You should give SMA5 the Starman colors.
I believe that it would be easier to do it on a console, but in the programming language I use it is practically impossible unless I create a new sprite one by one for each form of Mario and Luigi again. When he picks up the fire flower, this only happens because it is an animation programmed within a single sprite. For example, "sprite Mario collecting the fire flower" and there is frame 1 with him in the normal color, frame 2 with him in the alternate color, and so on. I would have to do this for each sprite with a different pose, it would be very complicated and would use up a lot more memory.
Me encantan tus juegos. Ojalá fueran de nes y gba para llevarlos emulados a todos lados. El PC es muy restrictivo cuando sueles moverte.
This is incredible! I was wondering if you'd like to use my logo for SMA5 I made for my own artwork if you'd like.
I remember sharing your art on Twitter. (I can't access it anymore because Twitter is banned in Brazil) but I remember well what the art looked like. I loved it! But your art contains a logo that is very different from the version I use in the fan game. If you have it without the details of the Game Boy Advance cover or at least without the game's logo, I might be able to adapt it to use on the fan game.
@@nimaginendogames2293 Yes! I had all those elements as separate png's and just added them all together in photoshop. If needed I could also changed the color from red to yellow to better fit the one you made! would you happen to have another way of communicating with you aside from UA-cam comments?
Will these two fangames be for android someday? ❤
They literally are. You just need a Windows emulator. Many Sonic fans usually use "Exagear" to play the PC fan game on mobile.
Gostei
There’s a world 9 in super Mario wonderland…. I only though there was a secret world a…
Also yay you fixed the stretched 4:3 glitch in Mario wonder for classic players
What’s the secret
The secret is a secret! XD
I'm waiting for more gameplays to make my own and show them.
-- English --
What about a full version of Super Mario Advance 5 Super Mario Bros.?
-- Russian --
А какже полная версия Super Mario Advance 5 Super Mario Bros.?
One day!
O sea que el Super Mario advance 5 en realidad es un fan game y no un hack de Super Mario advance 4
OMG XD
Testei sua Demo, e não consegui achar a segunda moeda A na fase 1-5.
Isso já é na versão depois lançamento com algumas correções.
ua-cam.com/video/LsE1VcaL0Z8/v-deo.html
Pretendo corrigi-lo na próxima atualização que será lançada hoje, nas próximas horas. Como a sala de bônus da 1-5 não existia na primeira versão demo, esqueci de adicionar uma terceira moeda Advance.
Where is Super Wario Land?
It was an animation.
Shame it's on PC not GBA.
I did a video on SMA5, Chick it out, bro! 🎮🎮🎮❤❤❤
Mobile port
It is possible to use an emulator to play. Many people mention "Exagear" to have the possibility of playing on mobile.