I literally learned more about blender and 3d modeling from this one video than I have from watching tens of hours of tutorials. You showed off multiple ways of how to CORRECTLY model in such a short time. So many quick easy tips to absolutely launch someone's skill into a higher level in minutes. Bravo sir, bravo. 👏
Hello im a new learner in blender and this video helped me so much. Thank you. I was trying make pipes with cylinders and connecting faces but this method was so much more easier.❤
I frequently use the 4:09 pipe creation method because of the easy control it provides over the direction and location of the pipe's tip. I mainly employ it for creating car exhaust pipes. 🚙🚔
Question: how does crease actually function? I generally use bevel weight with a modifier to crisp edges, but that of course creates bevels if you apply the mods. Does the crease keep a sharp edge with no downsides?
Yeah you can set an edge to a crease limit of anywhere between 0-1, 1 of course being fully sharp. It comes in very useful when modeling, your basically just instructing blender what you want sharp and by how much. Works nicely with other modifiers like subdivision too, it's worth playing around with :D
Great tutorial! I'm having trouble sizing the tops of the rivets. When I press S and move the mouse, all the rivet tops move inward or outward from center of the cylinder which deforms the rivets without sizing the tops of the rivets. Any ideas as to what I'm doing wrong? Thanx
Change the pivot point at the top (next to the magnet looking thing) from median point to individual points and it should work fine. Glad you liked the tutorial!
after makingthe singular vertex i cannot edit it, i cannot extrude and i cannot move what magic are you doing? please could someone explain a little more in depth
I literally learned more about blender and 3d modeling from this one video than I have from watching tens of hours of tutorials. You showed off multiple ways of how to CORRECTLY model in such a short time. So many quick easy tips to absolutely launch someone's skill into a higher level in minutes. Bravo sir, bravo. 👏
I second that!
I third that
I really adore industrial decor and this is just right, thank you and good luck with your channel promotion!
Thanks! Glad I could help
Hello im a new learner in blender and this video helped me so much. Thank you. I was trying make pipes with cylinders and connecting faces but this method was so much more easier.❤
shut up
Nice tutorial and well thought out making it easy to understand! You got a new subscriber!
oh my god how much i needed this thank you
Very useful tuto bro.Thanks a lot
I frequently use the 4:09 pipe creation method because of the easy control it provides over the direction and location of the pipe's tip. I mainly employ it for creating car exhaust pipes. 🚙🚔
Thanks for the collection of straw/pipe creation methods.
6:00 you have the resolution of the curve to change on top of the properties panel. Don't need to convert to mesh to change the resolution.
Thanks! Great option to keep it as a curve and look clean!
Great, Hope you make more. I come from Vietnam
When doing the bevel on a curve, you can just increase the curve segments in the panel on the right. It makes it smoother.
Спасибо! Очень нужны такие подробные туториалы!
Thank you! Such detailed tutorials are much needed!
Thank you buddy that’s exactly what I need
Terimakasih banyakkkkk, sangat membantu saya jasamu kan selalu kukenang sir
nice tutorial
Thanks for the tutorial, it helps me a lot :)
Ty
Question: how does crease actually function? I generally use bevel weight with a modifier to crisp edges, but that of course creates bevels if you apply the mods. Does the crease keep a sharp edge with no downsides?
Yeah you can set an edge to a crease limit of anywhere between 0-1, 1 of course being fully sharp. It comes in very useful when modeling, your basically just instructing blender what you want sharp and by how much. Works nicely with other modifiers like subdivision too, it's worth playing around with :D
Great tutorial! I'm having trouble sizing the tops of the rivets. When I press S and move the mouse, all the rivet tops move inward or outward from center of the cylinder which deforms the rivets without sizing the tops of the rivets. Any ideas as to what I'm doing wrong? Thanx
Change the pivot point at the top (next to the magnet looking thing) from median point to individual points and it should work fine. Glad you liked the tutorial!
Thank you.
Might be a stupid question - is there a way to measure the length of the wire created, including the bends? 😯
after makingthe singular vertex i cannot edit it, i cannot extrude and i cannot move what magic are you doing?
please could someone explain a little more in depth
yes im on edit mode
Excelente. gracias.