Your "Exaltation of Wind-Sped Steps" idea would also greatly improve Teeth. There were many times where I had to give my Teeth player Wind-Sped even though I wanted it on myself and like you said, it hurt. For 1 energy it felt weak. But Exaltation, it would really encourage Horizons to have spirits play off each other, ike you said some of the best spirits can do in SI.
Devouring Teeth Lurk Underfoot is a fun play, especially with Shifting Memory of Ages. My generous partner gives teeth a few elements early and then teeth gives a lot of damage (+3) late. For anyone who loves element management, teeth is a 'gem' .
Very similar feelings after looking at the boards and uniques. Teeth and Vital were a comparison I made immediately, a little clunky, but less awkward support, a more fun innate and support but not easy to hit the innate. A more fun special rule, but not a banger. I’m gonna play them today. I was worried whirlwind would be super awkward, glad they feel like they flow very well! Eyes just so clearly a fun powerhouse.
I hope you like Teeth. I have a friend in my group who loves the spirit, but the spirit isn't for me. I think the devs did a great job making these spirits feel unique. I'm sure people will like each one!
Being based in the UK and not having access to Target, I have being toying with the idea of getting this version of Spirit Island (SI) as part of the Nature incarnate (NI) Backerkit campaign (as an addon). However, I've decided against it, even though the spirits look interesting. Instead I'm hoping that >G will release them in a revised form (after the 2 year target exclusivity period ends), to bring them in line with the current spirits (i.e. boards with thick card stock and al the JE tokens). I know this is meant to be an intro to SI, similar to how Jaws of the Lion is an introduction to Gloomhaven, but I just don't like the idea of owning spirits that don't have all the required pieces to play the full game/don't match. In the meantime there is still plenty of variety with the base game, JE, B&C and F&F and of course there is the upcoming NI expansion. Anyway nice video and thanks for your insights :)
Some of the innate powers you listed as being too underpowered say underneath "Innate Powers perform all thresholds reached, in order, on same target land." does this not mean that for example if you were to collect enough elements for the third threshold, you would also be permitted to do all of the actions on the first and second threshold as well?
That is correct! You get all thresholds at max level. My concern about Mud was because the jump from threshold 3 to threshold 4 is a large increase in elements, but the payoff is pretty minimal. If you look at Eyes, I believe the increase is only a few and you double the defend and almost double the fear. Mud was last minute nerfed because a playtester wrote feedback that it was too strong. That same playtester played more games (after changes were finalized) and regretted his thoughts. He said he got a little lucky.
I know im commenting on this video like a year late but im just so curious about a comment you made regarding River's Innate being unbalanced, what do you consider to be unbalanced about it?
Only the final tier is unbalanced and that's because it can be hit on 4 plays without needing to draft any cards. It also completely solves a land (well almost always), which pushes the spirit towards a reclaim loop style. If the innate had a finite damage, or was more challenging to hit, I think it would be pretty fair.
nice analysis. but very annoying presentation. not your drawing or written comments. but how you constantly click cards an release them again before the viewer has a chance to look at the card. click the card so i can read it while you discuss it and release it when you are done plz
Thanks for letting me know. I move quick when I play and when I make videos. It’s a flaw but unfortunately this is how my videos are made at this time.
Fathomless mud DOES deal 4 damage and generate 2 fear at the highest level of its Innate. Or did you mean 4 more damage and 2 more fear, for a total of 6 damage and 4 fear?
I mean the final tier should be 4 damage and 2 fear for a total of 6 damage and 4 fear. This was one of those last minute nerfs that occurred due to someone claiming they thought it was too strong. I think this was a mistake by the devs!
"I love teeth in real life" lol that got me
Your "Exaltation of Wind-Sped Steps" idea would also greatly improve Teeth. There were many times where I had to give my Teeth player Wind-Sped even though I wanted it on myself and like you said, it hurt. For 1 energy it felt weak. But Exaltation, it would really encourage Horizons to have spirits play off each other, ike you said some of the best spirits can do in SI.
Teeth is my favorite to play so far haha, havent tried eyes tho
Devouring Teeth Lurk Underfoot is a fun play, especially with Shifting Memory of Ages. My generous partner gives teeth a few elements early and then teeth gives a lot of damage (+3) late. For anyone who loves element management, teeth is a 'gem' .
Very helpful. Can't wait until I can play these in person!
Very similar feelings after looking at the boards and uniques. Teeth and Vital were a comparison I made immediately, a little clunky, but less awkward support, a more fun innate and support but not easy to hit the innate. A more fun special rule, but not a banger. I’m gonna play them today. I was worried whirlwind would be super awkward, glad they feel like they flow very well! Eyes just so clearly a fun powerhouse.
I hope you like Teeth. I have a friend in my group who loves the spirit, but the spirit isn't for me. I think the devs did a great job making these spirits feel unique. I'm sure people will like each one!
Being based in the UK and not having access to Target, I have being toying with the idea of getting this version of Spirit Island (SI) as part of the Nature incarnate (NI) Backerkit campaign (as an addon). However, I've decided against it, even though the spirits look interesting. Instead I'm hoping that >G will release them in a revised form (after the 2 year target exclusivity period ends), to bring them in line with the current spirits (i.e. boards with thick card stock and al the JE tokens). I know this is meant to be an intro to SI, similar to how Jaws of the Lion is an introduction to Gloomhaven, but I just don't like the idea of owning spirits that don't have all the required pieces to play the full game/don't match. In the meantime there is still plenty of variety with the base game, JE, B&C and F&F and of course there is the upcoming NI expansion. Anyway nice video and thanks for your insights :)
Some of the innate powers you listed as being too underpowered say underneath "Innate Powers perform all thresholds reached, in order, on same target land." does this not mean that for example if you were to collect enough elements for the third threshold, you would also be permitted to do all of the actions on the first and second threshold as well?
That is correct! You get all thresholds at max level.
My concern about Mud was because the jump from threshold 3 to threshold 4 is a large increase in elements, but the payoff is pretty minimal. If you look at Eyes, I believe the increase is only a few and you double the defend and almost double the fear.
Mud was last minute nerfed because a playtester wrote feedback that it was too strong. That same playtester played more games (after changes were finalized) and regretted his thoughts. He said he got a little lucky.
How can I add these to the TTS mod, or am I just using the wrong one?
The Mod owner said he won't add them into it :[.
I am a playtester so I'm using the playtest versions!
@@RedReVenge007 aww shame. It's such a good mod that I was hoping it would get Horizon and NI support down the line.
@@Roufus55 Both will come to the mod but in a few years!
I know im commenting on this video like a year late but im just so curious about a comment you made regarding River's Innate being unbalanced, what do you consider to be unbalanced about it?
Only the final tier is unbalanced and that's because it can be hit on 4 plays without needing to draft any cards. It also completely solves a land (well almost always), which pushes the spirit towards a reclaim loop style.
If the innate had a finite damage, or was more challenging to hit, I think it would be pretty fair.
nice analysis. but very annoying presentation. not your drawing or written comments. but how you constantly click cards an release them again before the viewer has a chance to look at the card. click the card so i can read it while you discuss it and release it when you are done plz
Thanks for letting me know. I move quick when I play and when I make videos. It’s a flaw but unfortunately this is how my videos are made at this time.
agreed
Thanks for the video!
Fathomless mud DOES deal 4 damage and generate 2 fear at the highest level of its Innate.
Or did you mean 4 more damage and 2 more fear, for a total of 6 damage and 4 fear?
I mean the final tier should be 4 damage and 2 fear for a total of 6 damage and 4 fear.
This was one of those last minute nerfs that occurred due to someone claiming they thought it was too strong. I think this was a mistake by the devs!
@@RedReVenge007 Thanks for clarifying.
I can't really hear you very well even when the volume is at max. :(
I'll address this issue in my future videos.
Thanks for the feedback!
top de mais ajudou muito
Sound??? SOOO quitly
Increase the volume???? Lol