THIS is the type of Unity content I want. Excellent. I'm always a little unsure how to incorporate external C# libraries. This encourages me to try it out! Thanks!
It could be useful if you could mark a word that was detected as a misspelling as a real word and add it to the dictionary, since video games very often use made up words for thing like enemy/weapon names or abbreviations for example.
Skillshare start support so many creators last 20 videos I watched all sponsored by Skillshare... btw another interesting video, never even think about tool like this have inside Unity as a non-english speaker this would be 100% usefull for me ;)
I get an error message popup whenever I access the plugin via script. "Could not register the window class, win32 error 0". However when I hit "ok" on the popup, it allows me to continue and it works fine in the editor. The plugin doesn't work at all in builds of the project. It seems to happen only the first time I call NetSpell.SpellChecker.Spelling.TestWord(stringName) Any ideas?
Update if anyone in the future has the same problem. It seemed like it was trying to open a window that didn't exist or something, so in Start() call: NetSpell.SpellChecker.Spelling.ShowDialog = false; and that solved the problem!
Hey Matt, I've been searching the web on how to make a 'News' Tab (something like the News tab in Brawl Stars or Clash Royale for example) in-game in Unity, but can't seem to find anything. Could you maybe do a tutorial on something like this?
Make it possible, in the editor, to use the curve in real time and the timeline to move the object. That is, we built a route using a curve, and in the timeline we could move the character along this curve. This will greatly simplify the animation of movement, for example, when a character needs to turn in any direction, we do not have to manually set key frames for rotation.
I'm very new to unity, so I don't quite how to get the SpellChecker as part of the first class you made. It's just telling me "The type or namespace 'Spelling' could not be found (are you missing a using directive or an assembly reference?)"
This is probably way too late but the header you need to type in is "using NetSpell.SpellChecker". He also failed to show that you need the "using UnityEditor" header too
The first 1,000 people to use this link will get a 1 month free trial of Skillshare: skl.sh/gamedevguide09211
This vidyo is so passive-aggrsssive, I lvoe ti.
THIS is the type of Unity content I want. Excellent. I'm always a little unsure how to incorporate external C# libraries. This encourages me to try it out! Thanks!
your are one of the most professional game dev tutorial maker. Thanks for making these content.
It could be useful if you could mark a word that was detected as a misspelling as a real word and add it to the dictionary, since video games very often use made up words for thing like enemy/weapon names or abbreviations for example.
You can! The NetSpell library supports adding words to the dictionary like this!
Great video mate. Always enjoy watching the things you come up with
PLEASE ADD YOUR UNITY FILE TO GITHUB SO WE CAN LOOK THOUGH THE SCRIPTS
Skillshare start support so many creators last 20 videos I watched all sponsored by Skillshare... btw another interesting video, never even think about tool like this have inside Unity as a non-english speaker this would be 100% usefull for me ;)
Haven't watched it yet, but I'm liking it anyways because I know the quality of your videos are always top notch
Haven't read your comment yet, but I'm assuming it is like worthy
This is really awesome stuff. Well done.
NuGet to Zip
I LOVE That😍😍😍
I get an error message popup whenever I access the plugin via script. "Could not register the window class, win32 error 0". However when I hit "ok" on the popup, it allows me to continue and it works fine in the editor. The plugin doesn't work at all in builds of the project.
It seems to happen only the first time I call NetSpell.SpellChecker.Spelling.TestWord(stringName)
Any ideas?
Update if anyone in the future has the same problem. It seemed like it was trying to open a window that didn't exist or something, so in Start() call:
NetSpell.SpellChecker.Spelling.ShowDialog = false;
and that solved the problem!
Source code pls
cool!
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Exurbia?
spel
Like before watch hhhhhhh
Claim your "here within an hour" ticket.
Roses are Red. Violets are blue.
I was first. But in my heart, so are you.
Hey Matt, I've been searching the web on how to make a 'News' Tab (something like the News tab in Brawl Stars or Clash Royale for example) in-game in Unity, but can't seem to find anything. Could you maybe do a tutorial on something like this?
Arigato gdg
keep up the great work, you are one of the top youtubers when it comes to unity tutorials 👍
Make it possible, in the editor, to use the curve in real time and the timeline to move the object.
That is, we built a route using a curve, and in the timeline we could move the character along this curve. This will greatly simplify the animation of movement, for example, when a character needs to turn in any direction, we do not have to manually set key frames for rotation.
Ok yes I admit that I read the “splell checer” till the very end..
Anyway thx for the “tull” !
I'm very new to unity, so I don't quite how to get the SpellChecker as part of the first class you made. It's just telling me "The type or namespace 'Spelling' could not be found (are you missing a using directive or an assembly reference?)"
This is probably way too late but the header you need to type in is "using NetSpell.SpellChecker". He also failed to show that you need the "using UnityEditor" header too
Hahaha I loved the passive aggressiveness in this one!
Nice really cool.
Awesome content! Could you make a video about managing audio? Cheers!
this is a MASSIVELY underrated channel! 👏
Love this!
for all person who named Frankly, get out of here and fix the world already.
I need this! 😉
Blupp 👍