The Dreadnaught Artificer: D&D Ep

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  • Опубліковано 14 січ 2025

КОМЕНТАРІ • 198

  • @DnDDeepDive
    @DnDDeepDive  15 годин тому +8

    Check out World Anvil here! worldanvil.com/?c=D4 - Use the promo code d4 at checkout to save 51%!

  • @graythebruceii
    @graythebruceii 11 годин тому +10

    "The dead condition is a powerful form of control"

  • @darksideofthesand
    @darksideofthesand 2 години тому +3

    Colby! Ive watched you for a long time and i rarely comment, but i wanted to thank you for this build.
    My son has autism and is non-verbal, while diagnosis was hard at first over time ive come to see it as super power he has, he will always see the world different from you or me. BLeeM had a neurodiverse NPC in Dimension 20 that inspired me to make an NPC modeled after my son. My son loves to run and jump and rough house (front line probably) and is incredibly smart for his age (high int) but can have difficulty with his motor skills and reading social ques or understanding social dynamics (low Wis and Dex). Naturally an artificer or EK was my first thought but i could never really find a build or a way to build it where i was happy with the builds function and power level as well as it feeling like it represents my little man.
    This build is the closest ive ever gotten to a build that i like for his character. PLEASE PLEASE PLEASE, do another build similar that goes into multiclass possibilities (fighter, maybe EK, maybe a different subclass). I would love to see you flesh out the new artificer/armorer even more, even if it is a member only reward (im not currently a member but ill buy top tier just for that vid).
    So thank you Colby for this video, and this is a reminder that we love what you do. Even if these builds become just numbers on a speadsheet at the end of the day, for someone else out there you've created someone who will become near and to them and spend hundreds of hours loving and bonding with. ❤

    • @DnDDeepDive
      @DnDDeepDive  Годину тому

      Aw thanks for sharing! And say hi to your son for me :)

  • @elhombredequeso
    @elhombredequeso 8 годин тому +7

    Haste on an Armorer Artificer seems like an awesome flavorful choice. You can amp up the power of your suit for a limited time, but it will eventually overheat and have to cool down for a round leaving you potentially exposed. Friggin cool.

  • @jessebrown4835
    @jessebrown4835 14 годин тому +17

    Woah, I’m EARLY on this one! Love you Colby! Your channel is one of my favorites. Moved to be closer to family after our son was born, and haven’t been able to find a group, so your videos have been scratching the D&D itch for me!

  • @RaisinCinnamon
    @RaisinCinnamon 13 годин тому +10

    Hey, I know this is off-topic, but I wanted to thank you for getting me into Stormlight. I got interested in it because of your Kaladin video and just finished The Way of Kings. Super excited to read the rest soon

    • @DnDDeepDive
      @DnDDeepDive  13 годин тому +5

      Nice! You're gonna love the rest!

  • @porakiyadraekojin3390
    @porakiyadraekojin3390 13 годин тому +24

    I said this in your short, but it really does sound like a good idea for Artificers to be able to add an infusion to an already magical item. It adds more versatility and useage for the infusions. Here's my example from the short: imagine javing a +1 spear of smiting that lets you smite when you throw it. Then the artificer adds the Returning Weapon infusion to it. Now, the spear returns to your hand after each throw!
    Also, I've thought on this more, and, at the risk of adding more complexity, Artificers should have an infusion system tied to their level. Not only will they get more more infusions at certain levels, they can also use more than one infusion on a piece of equipment, depending on artificer lvl and equipment rarity. As an example, 4 infusions for a common item, 3 for a rare item, 2 for an epic item, and 1 for a legendary item for a max level artificer.

    • @alexthomas5337
      @alexthomas5337 7 годин тому +3

      That would definitely make it feel more like the Artificers have a unique and exclusive class feature. With the new crafting rules, any class can be an artificer with gold and downtime. Most of the early class features are just doing things that other classes can do, just faster and cheaper

    • @williamporter5009
      @williamporter5009 7 годин тому +1

      This would also be good for other characters that were given unique weapons tied to their personal backstory or achievements, the artificer could help a friend's special weapon shine, rather than copying it and making it less special.

    • @estherclawson6876
      @estherclawson6876 3 години тому

      Cool, but I would reverse the infusions added to items. More for higher level artificers, make them powerful.

  • @ekuLpsaaH
    @ekuLpsaaH 14 годин тому +11

    He’s back folks!

  • @GamerTreeProductions
    @GamerTreeProductions 12 годин тому +5

    Artificers are such a cool concept that never really hits the mark mechanics wise (no pun intended). Especially with the new crafting rules, where basically anyone can be an artificer, they need to have their own set of properties or effects that only they can use, like your idea of infusions being unique and applicable to even magical items. Maybe not adding another +1 on a +3 weapon, but maybe adding a +1 to a flame tongue or weapon of warning.

    • @dwil0311
      @dwil0311 6 годин тому

      The class just needs to be removed.

  • @thomasonsi2198
    @thomasonsi2198 13 годин тому +7

    Love the build! Cannot wait for a future artillerist build!

  • @Fractured_Spring
    @Fractured_Spring 14 годин тому +6

    I really like the idea behind the dreadnaught armor. It sounds like it would be fun.

  • @the_clontz
    @the_clontz 12 годин тому +2

    Love me some Artificer content. Also, props on the second take! I didn't notice, and kudos jumping right back in. I'm pretty sure I would have just called it a wrap right then and there lol.

  • @Guybooo
    @Guybooo 8 годин тому +3

    16:41 you are right on the money, artificers needs some love... and a dm feel like they cant give a magic items to artificers because they cannot apply infusions to it.

  • @MrEuklides
    @MrEuklides 14 годин тому +5

    Loved the artificer(wizard, cleric) tank from dnd 2014. Excited for this one

    • @DnDDeepDive
      @DnDDeepDive  13 годин тому +3

      I think that was my first Artificer, right? Dang... that feels like a long time ago now ;)

  • @perlygatekeeper
    @perlygatekeeper 8 годин тому +1

    OH NO! 21:21. Colby building around his ball and chain? Kids! Save you mom!

  • @NateThePixie
    @NateThePixie 14 годин тому +4

    Woo new D4 video after a long day at work, just what I need to relax, Colby's silky voice 😁

  • @Xanderriggs
    @Xanderriggs 4 години тому

    "The dead condition is a powerful form of control." love it

  • @clarkkent163000
    @clarkkent163000 14 годин тому +11

    Last time I was this early I could've stopped the Lincoln assassination

  • @hamsmcham3238
    @hamsmcham3238 9 годин тому +1

    Artificer is probably my favorite class, and yeah I was a little disappointed with some of the changes so hopefully they iron it all out because if I ever am a PC I am fully playing an artificial

  • @markpekel4517
    @markpekel4517 11 годин тому +1

    ARTIFICER! Who beside Colby likes ARTIFICERs.

  • @BLynn
    @BLynn 7 годин тому

    The Dreadnaught Artificer: D&D Ep #198
    Level 01 (see above) [artificer 1, species, background & magical tinkering]
    Level 02 (see above) [artificer 2 & replicate magic item]
    Level 03 (@17:31) [artificer 3 & subclass]
    Level 04 (@24:43) [artificer 4 & feat]
    Level 05 (@26:22) [artificer 5]
    Level 06 (@28:52) [artificer 6 & magic item tinkerer]
    Level 07 (see above) [artificer 7]
    Level 08 (@35:04) [artificer 8 & feat]
    Level 09 (@35:59) [artificer 9]
    Level 10 (see above) [artificer 10 & magic item adept]
    Level 11 (@41:03) [artificer 11 & spell storing item]
    Level 12 (@43:35) [artificer 12 & feat]
    Level 13 (@43:44) [artificer 13]
    Level 14 (see above) [artificer 14 & magic item savant]
    Level 15 (@49:56) [artificer 15 & perfected armor]
    Level 16 (@51:29) [artificer 16 & feat]
    Level 17 (@53:08) [artificer 17]

  • @toddcline9343
    @toddcline9343 12 годин тому +1

    Excited for the new Artificer. I like some of the changes but think it still needs a few tweaks for the better.

  • @kclubok
    @kclubok 10 годин тому +1

    Regarding Animate Objects: With the 2024 rule change, you can no longer give them an initial command and leave them to their thing. They've taken out the language, "Once given an order, the creature continues to follow it until its task is complete." You now have to use your bonus action each round to command them, or they'll only take the Dodge action.

  • @wesleybutcher3389
    @wesleybutcher3389 8 годин тому

    Comment for the algorithm! Would totally play this, love your builds. Keep em coming !

  • @romannadolishny2423
    @romannadolishny2423 13 годин тому +2

    The image of batting enemies around with a flail makes me think of the scene in LOTR when Sauron takes the field

  • @DojoBelok
    @DojoBelok 12 годин тому

    Great video! Hope you had a good holidays and able to read a lot of Wind and Truth!

  • @Helios-13-u3q
    @Helios-13-u3q 7 годин тому +1

    There is a joke that I only play artificers at my table it’s one of my favorites but yeah let them infuse already magic items and just polish some feature interactions with the armor weapons it’ll be really good.

  • @pederw4900
    @pederw4900 13 годин тому +9

    14:48 that’s it though, we are on paper here, we’re in a lab, and the artificer (as well as the paladin, ranger, and anyone else with access to the Magic Weapon spell) should have that benefit reflected in calculations. We can’t guarantee other builds will have a +1 weapon by X level, but we can guarantee it with these classes/builds, and I think it’s wrong to write that off in these cases.

    • @googloocraft12
      @googloocraft12 2 години тому

      Still really likely to have a +1 weapon at level 4/5 and 200 gold is enough to craft a uncommon magic item so yeah it’s easy

  • @richardrdotson
    @richardrdotson 4 години тому

    We know what you mean, Colby, and are very excited for you to see what we’re working on.

  • @vortigern7021
    @vortigern7021 13 годин тому +3

    Cool you have done a video using the UA but i hope WotC make bigger changes to the artificer.

  • @roninhare9615
    @roninhare9615 11 годин тому +1

    I think the Artificer could do with a feat like the druids/cleric, but instead they get either potent casting - adding their int to damage done with cantrips or a fighting style. I think this could fix a handful of issues for the mixed bag that is the artificer. Especially since we have 2 weapon combat subclasses and 2 spell casting focus subclasses.

  • @carlswan8005
    @carlswan8005 10 годин тому

    I fell in love with David Wilcox when I saw him at one of the many live music venues on 6th Street in Austin back in 92.

  • @WorldOfAcala
    @WorldOfAcala 14 годин тому +4

    15:45 You have to remember that you can only craft what the DM allows you to craft. It's not as easy as just spending the gold and time.

    • @DnDDeepDive
      @DnDDeepDive  13 годин тому +2

      truth!

    • @googloocraft12
      @googloocraft12 2 години тому

      Well yes and no. The DM rule the world so yes he have all the power so he can just say no you didn’t do it or limit you a lot with other ways, but then it’s just a bad DM.

  • @googloocraft12
    @googloocraft12 Годину тому +1

    Talking about the armorer I would say that the Guardian is the one that feel really weak right now. His temp hp is really weak compared to the Artillerist turret. There level 15 feature is comparable to the level 6 feature of the world tree barbarien but with limited use per day which is dumb since it’s 9 levels higher feature.

  • @biodude15
    @biodude15 13 годин тому +2

    _Technically_ you can dual wield in dnd. To my knowledge, there's no rule saying you can't have a weapon in each hand, just if they're both light you get a bonus action attack. You could dual wield a longsword and mace and use both with your attack action (given you have at least one extra attack).

    • @levianderson4439
      @levianderson4439 6 годин тому

      You couldn’t use Int for the sword attack though

  • @jtwinb6
    @jtwinb6 9 годин тому +2

    The wording for nick attack and the dual wielder feat should be able to be used in tandem. You do have to specify 1) pre extra attack but post dual wielder feat the main action attacks are with different light weapons to trigger nick, then the bonus action granted from dual wielder can be the artificer weapon (I imagine throwing 2 daggers, then a sucker punch, but Vex is more optimal for one of the hits) 2) once you get extra attack one of your main attacks still has to be a light weapon and the nick weapon has to be unique as well. So light (hex preferably), punch with advantage, nick, then bonus action punch. Since weapons can be drawn as part of the attack action thrown items (hammers or daggers) seem the best fit... for humanoids with only 2 arms... or we could play a thri-kreen.
    So thinking about a level 6 thri kreen fighter 1 artificer 5. Going armorer with the guardian model. Taking tough and the dual wielder feat +1 strength to benifit the light weapons. Set up is having two mini arms wielding the light weapons, one vex and one nick, one hand dedicated to a shield and the other main hand dedicated to the gauntlet attack. Getting 4 hits in a turn in the order Vex, Gauntlet, Nick, then Gauntlet.
    Sadly not what it used to be since it's still only 2 gauntlet attacks, but it is maximizing the dps with the additional 2 attacks. For the sake of anyone doubting wording look at the text below.
    Dual Wielder 24: Enhanced Dual Wielding: When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property.
    Nick: When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
    (notice the nick extra attack is from the light property and not the dual wielder enhanced dual wielding hence they work together)
    Light: When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage.

  • @insanesuperstar
    @insanesuperstar 36 хвилин тому

    The Earth Gensai Armor Artificer with a three level Eldritch Knight Fighter dip is easily in the top three characters I've ever played. His name is Pebble and we was amazing. I can't wait to play him with the new rules with the Dreadnaught armor, and a third level Spell Storing Item!

  • @darrenromanko2414
    @darrenromanko2414 11 годин тому

    Much love. Hope we all have an amazing 2025

  • @seanconner634
    @seanconner634 13 годин тому +3

    WHAT! A STRAIGHT CLASS BUILD?!?! RAGE QUIT! 😂😂😂

  • @seanconner634
    @seanconner634 8 годин тому

    Sniff cut, FTW! Love ya Son of Colby!

  • @Notsogoodguitarguy
    @Notsogoodguitarguy 14 годин тому +3

    Colby, you missed the opportunity to put on a Sabaton song as the intro xD

  • @chrisg8989
    @chrisg8989 14 годин тому +3

    D4 4 the Win!

  • @gustavomedeiros8384
    @gustavomedeiros8384 8 годин тому

    I love the idea of pure builds, you should try and do those more, like a base for the class, and everything else should be better in a particular style of play

  • @theresnoracelikegnome
    @theresnoracelikegnome 14 годин тому +2

    Been waiting for this one!

  • @myspacebarisbroken1245
    @myspacebarisbroken1245 7 годин тому +1

    So, has anyone else noticed that they actually left out any mention of using only mundane items as a base for Replicate Magic Item? As written, you in fact CAN just apply a new layer on your existing magical item.
    I'm pretty sure it was just an unintentional omission, but it IS official WotC Unearthed Arcana, so...

    • @googloocraft12
      @googloocraft12 2 години тому

      No, you no longer infuse a item. You creat a new one out of tine air.

  • @hadeszero4526
    @hadeszero4526 6 годин тому

    Unofficial content? Colby you rebel 😍

  • @chrisg8989
    @chrisg8989 14 годин тому +5

    I really hope they bring back Infusions. I was never a fan of the Replicate Magic Item option in the infusion list. Always felt like a lazy approach. Now seeing them double down on it makes me extra disappointed.
    Especially now with the new Crafting rules, everyone can craft items. So if the Artificers whole shtick is making magic items... it feels underwhelming...

  • @electronsympathy
    @electronsympathy 12 годин тому

    I think with Infusions, if you want to layer the effect on top of already existing magic items, you can just take the +1 enchants off the infusion list if WotC sees it as an issue for bonded accuracy. Just let the infusions be cool active effects you can add onto the items and it'll be so much more flavorful than the +1/+2 stuff, since then your battle smith isn't just making a +1 sword, they're making a lightning damage sword they and adding a blinding flash infusion onto it. Now they have a neat magic item, but moreover a unique item in their arsenal that means something to the character for roleplay. Most characters have their Glamdrings and Stings and whatnot, but here comes Johnny Clankenpants with his THUNDERSTABBER 5000!

  • @richardgilson4704
    @richardgilson4704 12 годин тому

    Get well soon!

  • @laszloszikorszky9866
    @laszloszikorszky9866 13 годин тому +1

    So glad you are back! I wanted to ask, would you make an Illrigger build anytime in the future? You have dabbled with third party content before, and it's on DnD beyond just like Bloodhunters are! I would be very curious to see what you can do with them, especially the Architecht of Ruin, being similar to your beloved bladesinger :)

  • @stevenbowett
    @stevenbowett 9 годин тому

    Fingers crossed the release version takes on some of your observations

  • @wendypendy84
    @wendypendy84 4 години тому

    What are your thoughts on using Booming Blade instead of the Extra Attack? With 15 foot reach and the ability to push 10 feet towards or away, it should be pretty easy to activate Booming Blade on melee enemies. So assuming INT modifier of 4, it would be 23 average damage on one target compared to 19 without Booming Blade and using extra attack. Is the miniscule damage increase not worth the conditional nature of Booming Blade?
    Edit: I forgot to include Crusher and pushing people diagonally in the air. We don't normally do that at our table. So with the extra D6 fall damage, it would be better and you can hit multiple people.

  • @douglaspope-gz1eq
    @douglaspope-gz1eq 13 годин тому +1

    I love this idea

  • @ryanscanlon2151
    @ryanscanlon2151 9 годин тому

    With Artificer back in the menu I think the obvious multi class combo people are going to want to figure out is what combination of thief rogue and artificer works best. 3 level dip into thief gets fast hands which combos insanely with the spell storing item among the many other options the artificer has.

    • @googloocraft12
      @googloocraft12 Годину тому

      The problem with that is that you delayed way too much your replicate magic item feature if you do that.

  • @Stevensenegal222
    @Stevensenegal222 13 годин тому +3

    Yes. The first 2025 build :D. Here we go.

  • @jonathanhaynes9914
    @jonathanhaynes9914 3 години тому

    Thanks Colby

  • @bodhimofo
    @bodhimofo 2 години тому

    Good soapbox!

  • @danwebber9494
    @danwebber9494 12 годин тому

    I’d like to see the dreadnaught be a true frontline tank with ability to wield large weapons, a damage reduction feature and a bonus action shove.

  • @chrisjones6002
    @chrisjones6002 4 години тому

    I'd be curious to hear how the Artillerist compares damage wise. I always thought of them as the blaster option.

  • @Rhyssish
    @Rhyssish 4 години тому

    "The dead condition is a powerful form of control." I mean, you're not wrong... Lmao

  • @ericrbacher9371
    @ericrbacher9371 9 годин тому

    level 1
    keep in mind, ALL artificer spells have a material component that can only be met with a tool as a focus. whatever cantrips you select from magic initiate: wizard wont have this restriction. so true strike should be taken as a wizard spell if you want to use a shield. choose wisely.

  • @theclassypineapple
    @theclassypineapple 11 годин тому

    25:20 i feel you may be missing a thought in the process here, in order to push them away we must be larger than them so likely we are using that become large ability which means we are large size, taking up an area that is around 10 feet tall, meanwhile we push them only 5 feet up, so therefore what is "directly away from ourselves"?
    If its " a direction following along on a ray that originates from anywhere on our body and intersects a similarly defined point on their body" then sure if you choose the right point, any where along an edge closest to the creature's direction in relation to you and along the ground(for example, if the creature is north of you, you choose a point on your northward facing side of essentially your hitbox, along the bottom edge by your feet), and then the creatures respective point(if using the northern bottom edge example it would be on the creatures northern facing edge of their hitbox and along its bottom edge) yeah it would move in a perfectly diagonal, 45 degrees in relation to the ground, way as to go from your point and intersect their point, you would move 5 feet forward, 5 feet up. but i dont believe thats a common interpretation.
    However if you assume its instead along a ray originating from your center of volume, that intersects the creatures center of volume(which i believe is a much more common interpretation), its not going to be perfectly 45 degrees. This is because their center of volume only ever moves 5 feet up to start with(oh and this problem is exemplified the further the creature is away from you, so the fact that you have reach also makes this worse, even if you werent large, and even were using the choose a point method, but extra worse in the center of volume method because that takes into account the size of each creature as the center of volume of a larger sized being would be further than the other beings center of volume if both were smaller as then you could smush you body much closer to them initially, which on a tangential note means if the two beings were both as tiny as possible(so in dnd thats would only be tiny), crusher and similar movement features that only care that they are as big as you, not what size you are just the relations of your sizes, one being could push the other even more directly upwards which is funny but irrelevant because once you get past >45° and are using grid based movement the height would be the same because screw pythagoras) so therfore if you are large and they are medium and your not using reach, your center of volumes start as so(A. being you and B. being the creature C. Being the horizontal difference between them): A. 5 feet above the ground B. 2.5 feet above the ground C. 7.5 feet apart
    And then after moving the creature five feet up, the only data point that changes is B., which is now 7.5 feet above the ground. Now if you subtract the smaller of the two heights from both heights, the height thats not 0 is the difference between the heights and if the difference is >than the distance between the points, the degree is >45°, diff

    • @theclassypineapple
      @theclassypineapple 11 годин тому

      Although I will say, I'm unsure RN if it would be 22.5°, and if you're a bit funky with grid movement >5 feet, technically they would move 5 feet up and 10 feet forward because of the wrecking ball movement, which would still mean they reach a total of 10 feet up rather than 15 feet as you claim, which since fall damage increases in increments of 10, it works out mechanically nearly identically(as long as your only using that 10 feet away from you mechanic), but again that's only if the "away from you" angle is >22.5°

  • @bodhimofo
    @bodhimofo 2 години тому

    When you rework this, focus on the golfer concept of "getting big" and punting things far (to get fall damage); with Shillelagh for comedic effect.

  • @ExploringtheBuild
    @ExploringtheBuild 11 годин тому

    Goliath Artificer? Ah yes, the big brain build!

  • @ryanscanlon2151
    @ryanscanlon2151 9 годин тому

    Dragon wrath weapons are outstanding, but the fact they start as uncommon items if you suspect you're gonna fight at least 1 young dragon in the campaign it's 100% one of my first crafts. But in a dragon less campaign being able to craft one at rare quality is a great option.

  • @williamtaylor6886
    @williamtaylor6886 6 годин тому

    To do more with this build, I think you’ve got to get specific with the magic items made. Is there an item you could give the homunculus that would make a difference if the familiar used the spell storing ring? Wielding magic weapons is problematic because of the low DEX and STR unless you can make a STR-boosting item too.

  • @penabler
    @penabler 10 годин тому

    I think artificer is the best all-rounder in the game, even without the 2024 adjustments. Since they can easily fill whatever gaps in the party’s capabilities, it lets the other players specialize in ways they normally wouldn’t feel free to do.

    • @googloocraft12
      @googloocraft12 Годину тому +2

      I love artificer but two out of four subclass are really weak (alchemist and armorer). I love the concept but it’s a pain in the ass felling this weak/fragile when I am suppose to play a tank (guardian armorer).

  • @B.J.Camire
    @B.J.Camire 2 години тому

    I can't believe you'd take flak for that "hot take". It seems pretty obvious that's a great method. Then "give +1 to a weapon" would be useful from level 2 through level 20, and it wouldn't even need to scale to +2 at level 10 if you could add it to a magic weapon. Just having a +4 weapon in a group where everyone else has +3 weapons (which let's face it, at the end of the day is worse than grabbing the archery fighting style) isn't broken, and still feels like a good use of one of your limited infusions. Not to mention being able to "repeating" the +2 hand crossbow you found or "returning" the +2 handaxe. These're good ideas, WotC. LISTEN TO THIS MAN
    Honestly, since you're averaging over a 4-round combat encounter, I'm surprised you didn't just go "Artificer casts lightning bolt, gives gem to homunculus. Homunculus casts lightning bolt, gives gem to familiar. Familiar casts lightning bolt, gives back to Artificer. (And for rounds 3 and 4, the artificer uses spell slots and the 2 pets just swap the spell-storing item.") Especially for level 14+ when you can make Wand of Lightning Bolt (or Fireball), then just go ham!

  • @Adam_First
    @Adam_First 6 годин тому

    Great video

  • @TheJpnsf
    @TheJpnsf 7 годин тому

    1:03:20 damn 🤣 I felt that

  • @richardmann8816
    @richardmann8816 8 годин тому

    Sword and board.
    Ball and wall.
    Flail and… mail?

  • @ElCheepa
    @ElCheepa 13 годин тому +1

    Welcome back

  • @grendl74
    @grendl74 12 годин тому +1

    Question. Why are we assuming that we have Advantage from our familiar n in the first round? My familiar has NEVER gone before me on initiative in order to perform the Help action.

  • @WitchAlice
    @WitchAlice 10 годин тому

    I wonder if it’d be worth taking Shadow Touched to get Wrathful Smite on this build. It’s definitely on the lower side for smite damage, but maybe it’d be a good way to use up some more spell slots.

  • @HybridDom
    @HybridDom 8 годин тому

    When it comes to damage focused characters, I yet to think about, "how fast can this character finish this fight by themselves?" Like that, I measure damage output but also time. Different fights have different goals and require different strategies.

  • @TheRealGraylocke
    @TheRealGraylocke Годину тому

    Dreadnought Armor - Tony Stark's Hulkbuster Armor. This UA is OP, though got to admit the Alchemist is possibly worth playing now.

  • @MattNeisinger
    @MattNeisinger 13 годин тому

    I hear so many builds that go out of their way to get Find Familiar that it's starting to leave a sour taste in my mouth, and I like the idea of familiars! I really feel like they should go back to being a class feature rather than a spell.

  • @ynedd
    @ynedd 9 годин тому

    Love it!

  • @ogod5985
    @ogod5985 7 годин тому

    Great Vid.

  • @pederw4900
    @pederw4900 11 годин тому

    Omg that song is beautiful

  • @Artharazon
    @Artharazon 5 годин тому

    I think the lack of feat support and weapon mastery really hurts Armorer and Battlesmith. Consider that other half-casters get mastery and can choose feats that boost their primary stats (Pally, Ranger). I think Armorer and Battlesmith need a feature at 3rd that says “When you select a feat that improves your Strength or Dexterity score, you may choose to improve your Intelligence instead.” Then also assign weapon mastery properties to arcane armor special weapons so they can use them if they get access to mastery from multiclassing or a feat. Those would go a long way toward making this feel like a 2024 class.
    Also, Spell Storing Item needs to be smoothed out instead of coming on full blast at 11th. I’d say scale it in at 5th, 9th, 13th. Artificers need a boost in tier 2 and less of a jump in tier 3.

  • @GödekeMichels_72
    @GödekeMichels_72 6 годин тому

    I have to say though if any pet concentrates on a spell they had to visibly use the item and cast it first. That ends any discussion on whether that pet is a legitimate target. Esspecially when I can put them within an AoE.

  • @SortKaffe
    @SortKaffe 11 годин тому +2

    Thanks for pointing out that *Replicate Magic Item* can be used to create a magic weapon that can be used as the *Armorer's special weapon.*
    I guess that I didn't read the new *DMG* properly (p. 217):
    _"A magic weapon is _*_typically_*_ a magical version of a weapon from the Player's Handbook. (...) If no weapon type is specified, you may _*_choose the type_*_ or determine it randomly."_

  • @Mozumin
    @Mozumin 13 годин тому +47

    eeeeeyikes. I don't know about yall, but when I hear "Dreadnaught" I don't think "decent damage"... I expected at least "good damage". Yknow, of course I wasn't expecting it to blow martials out of the water, but... why does a hulking mech deal less damage than a subclassless Rogue? Yeesh...

    • @DnDDeepDive
      @DnDDeepDive  13 годин тому +18

      Yeah. Bruiser with solid durability and solid damage feels about right. Sadly this just falls a little short in the early tiers, I think, but then again, that's compared to builds designed for high damage...

    • @SleeplessSycophant
      @SleeplessSycophant 13 годин тому +11

      I mean, with a 22 AC by level 6, the survivability on this build contributes to its value. Hard to say it should be in the Tank Build group, since it doesn't have any source of resistance and a relatively low hit dice for health, but Flash of Genius plus 20+AC might make it pan out better while dealing decent damage.

    • @jakewarman7277
      @jakewarman7277 13 годин тому +4

      ​@@SleeplessSycophantif you're flat on your face begging for healing you usually do 0 dpr survivability+ decent damage will always be better than just damage in my opinion.

    • @davidbilich1708
      @davidbilich1708 12 годин тому +1

      ​@SleeplessSycophant 22ac doesn't mean much when the human guard pushes you over every round, giving everyone advantage to hit you.

    • @EmilyMemily-it3xp
      @EmilyMemily-it3xp 10 годин тому +1

      Spoilers :(.

  • @nickm9102
    @nickm9102 5 годин тому

    I find the lvl 1 feature is more useful in tashas a 10 ft light source, the ability to leave messages or create distraction sounds or leave a message for someone either as a mislead or a legit message then make it disappear to separate someone from a larger group or conceal someone's path. I prefer this to a fre gold worth of items that as an artificer I could make overnight or team up with a forge Cleric.
    As for replicate magic item you might have that +1 weapon and shield but I like things like the +1-3 All purpose tool you can choose to have a cantrip for 8 hours from any spell list and it is a + item for artificer spells. Later on your can do things like make amulet of health, Headband of intellect, amd a belt of hill giant strength so 19 CON, 19 INT, 21 STR. then you still have slots for theee other attunement Items. And this is without being given magic items.

  • @djbslectures
    @djbslectures 14 годин тому +1

    Yay, artificer!

  • @relhaz4326
    @relhaz4326 42 хвилини тому

    I just use the craftman from Valda's Spire of Secrets :)

  • @johngleeman8347
    @johngleeman8347 11 годин тому

    "Ball and board!" XD

  • @xiongray
    @xiongray 12 годин тому

    What're your thoughts on giving all Artificers Extra Attack as a core feature rather than a subclass feature?

  • @theblindbuildergrandminuti5648
    @theblindbuildergrandminuti5648 12 годин тому

    A flail and fence character

  • @UncannyPally
    @UncannyPally 2 години тому

    Sword and Board -> Ball and Wall

  • @Superdonko
    @Superdonko 5 годин тому

    I would take instant fortress.

  • @jeremyleyland1047
    @jeremyleyland1047 9 годин тому

    I still wish subclasses gave artificers unique infusions/magic items like an auto injector for the alchemist

  • @Camo1177
    @Camo1177 10 годин тому

    I do think Artificers should be able to add some effect to already Magical weapons, maybe not the full infusion list, but some sort of bonus to weapons they are attuned to. I think the Infusion system should be around, but give them a series of properties they can use to customise a weapon they have. So give them a list of stuff like Returning Weapon, Radiant Weapon, but also let them infuse effects from Cantrips like Vicious Mockery or Chill Touch into the attacks as well. As they level up they can add effects from low level spells as well. If it gets to be too powerful, make it that you can add a single effect to a weapon used by another player, but when you attune to them you can use 2-3 effects that you choose when you hit the attack. I don’t know, something about how they changed it with 5.24 UA just doesn’t sit right with me.

  • @GrayCooperCoaching
    @GrayCooperCoaching 9 годин тому

    Lol, the dead condition is a powerful form of control - should be on a damned Tee

  • @googloocraft12
    @googloocraft12 2 години тому +1

    Currently this is not working. You cannot have armorer special weapon +1 or +2 since they are not listed items. If you could this would mean that anyone could craft them, which is obviously not the case.

    • @DnDDeepDive
      @DnDDeepDive  Годину тому

      I'm not really sure why it wouldn't. We're told that we can craft a +1 weapon - no restriction is given on what that weapon can be. And we're told that, in our case, the dreadnaught weapon is a simple melee weapon. I have a hard time imagining a DM saying that they couldn't make it a +1 weapon with one of their replicate slots. I suppose it's possible though, and yeah, I can see a non-artificer trying to make the argument that they should be allowed to craft one with the gold and the time. I also can't really imagine any DM allowing it :). But maybe we'll get some additional clarification post-UA.

    • @googloocraft12
      @googloocraft12 Годину тому

      ⁠@@DnDDeepDiveIn my opinion I think the Armorer shouldn’t have to spend a infusion to have a decent weapon when other martial don’t have to spend there core feature class to have a +1/2 weapon (which with there weapon mastery push is really similar to dreadnaught weapon but can be better since they can have Push property on a magic weapon that also have a special feature).
      Or even the Battle smith can use a +1 weapon that he craft to avoid using a replicate magic item slot
      Also I hope that we will have a clarification.

  • @theputspreadguy272
    @theputspreadguy272 13 годин тому +3

    Engagement

  • @Typical7
    @Typical7 12 годин тому

    we are getting close to ep 200, bets on what it will be?

  • @ariashkenazi9211
    @ariashkenazi9211 11 годин тому

    I am very worried by the sheer number of spell slots this new artificer gets, especially once you hit 11th level.
    Up to 32 fireballs per long rest, many of which can be passed around for more casts per round, invalidates just about anything that isn't immune to fire damage.

  • @ΣτελιοςΛουκοπουλος
    @ΣτελιοςΛουκοπουλος 13 годин тому

    Nice video, but just a correction. Animate objects now deal force damage, so we don't care about resistance to weapon damage.