Kunimitsu UF3 Combos | +Max Damage
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- Опубліковано 3 лют 2025
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Alternate Title:
Kunimitsu UF+3 Combos
Kunimitsu Rising Knee Combos
Track:
Dead or Alive 5 - Serpent Dance
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Waifumitsu, Tekken developers know what they're doing, can't wait to see her new design for TK8
Well hopefully she is going to be in tekken 8, we don’t know for sure yet
@@Ookinachinchinyes
@@OokinachinchinI really hope she comes back in Tekken 8, I like her a lot, it's okay that she's annoying to face but it's really fun to play with her
Welp…
Hello, I come from the future with bad news, she won't be on T8
Been loving the DOA music choices recently in your vids. Those games never get enough credit for actually being very solid fighters if you can look past some of the obnoxious, fan service stuff. And the characters have always been super cool.
All combos that has dash > F4 > 1 in it, can combo into rage art
any tipps on how to land dash > F4 > 1 more consistent?
edit: most of the time it either doesnt hit or it resets the combo meter
I kinda wish her f4 moves into a different imput. Right now we can just hold forward for the entire combo. It would be more fun to play imo
👌💥
How did you get the outfits
With power of in game customisation
1/16 of a single braincell IQ character
1:07
I do like 120+ damage with her
that' because you're not a doing a real combo lmao
@@TK_TheFURY wym
@@YaBoiBobbi I mean I need the proof, whenever someone makes a comment like this, I always find a 10hit string or a wall combo with a reset being called highest damage.
if you want to know your combo is a continuous or not, you can see the health bar, if it resets during your combo that means its not a continuous and a real player can either side roll or backward stand up in the midst of it
i have a combo that deals 117 dmg (without rage) but when i display the recovery animation, i saw the dummy becomes neutral during my combo, then i set it to repeat action and record my combo to see if i can recover myself during that combo and find out that i can sideroll it at some point
Que significa BT, DASH, S! ?? No logro encajar el redondo a pesar de ir corriendo nunca llego a el es muy frustrante
Hope you understand English: BT=backturned, with your back to the opponent (different moveset), DASH=the quick approach you get by tapping forward and then immediately tapping or holding forward again (tapping: just a dash, holding: either a deep dash or a run), S!=screw attack, or corkscrew, it's a state where your opponent turns around in the air in a forward motion. This has no impact on your input, it's just a notation to let people know that the screw has been used for the combo (as each combo only gets one screw, further scrrw attacks produce a different hit reaction) and helps as orientation for when you attempt the combo yourself.
Noob 🙂