Many thanks to these tips and tricks. Since I always get eaten by these Seraphons, I was looking for what else I can do and here I found something. Thank you. I personally would love to see some nice tactics for the Gossamid Archers. I personally love the models but with their short range and their fragility, they do not last long and are most of the time not even able to do anything before they get crushed.
Thank you for those nice words, Sasha! I wish I could bring up enough arguments to bring gossamids, but I share your feelings... It's just too risky to gamble 250p on one dice roll.
can you pls do some sylvaneth spells tactics?. why is the treesong revanent so heavily played? isnt lady of vines better? which beatsticks are the best in the army. can you give some example lists and playstyles?
Thanks for creating these videos - Great to see the channel is growing too. This vid has given me some good ideas on how to quickly get around the knoblars to those pesky Iron blasters - Maybe not specifically with Tree-Revs, but walking the spirit paths with blob of Hunters or Spites with the extra charge abilities from the Ghur mage and spiteswarm. Can you set up trees behind enemy lines?
Not in the pre-game set-up obviously but afterwards with spells and items? For sure! You could use Alarielle to turn all the terrain into overgrown terrain for one turn. Might be all you need to get your hunters out there and dole out some punishment! Thanks a lot for the support by the way, Carlo. Always happy to see you pop up on my notifications.
We'll get to them eventually. I'll have to get some more experience with them first though. I aim to deliver content that's been tried and tested first. Good suggestion though!
Hi, just want you to know about this. You can't use AoA or AoD on two units the same fase even if one is the Martial Memories. From the core rules FAQ: Q: If an ability allows a unit to receive a command without the command being issued and without a command point being spent, does the restriction that you cannot use the same command ability more than once in the same phase still apply? A: Yes.
@@strategoi a lot of people misunderstand what is meant by “without being issued”. It purely just means the scion doesnt have to be in the unit for it to issue the command to itself
@@TheRealOfficialGator That makes a lot of sense. I feel there were ways to make that abundantly clear without wording it that way, but maybe that's simply because I'm not a native speaker.
Do you have any tips regarding securing that 9 inch charge to even make use of that? Is it worthwhile to teleport even if you can't boost your means of making that charge?
There's two ways Sylvaneth boost their charges these days and that's via Spiteswarm Hive and the Ghur battlemage ally. Both happen before the teleport, so you could go up to a +5" on your charge, which is pretty good. With a CP to re-roll your charges, that's pretty easy to do.
@@strategoi There is a 3rd way that most people have not realized: bringing back a model with the Revenant Seekers. It only works if you have lost a model of course but since this happens at the end of the move phase, you can teleport 9" and then bring back a model closer to the enemy unit (you can reduce the charge by 3" if you do it with Kurnoth Hunters or Seekers/Lancers)
You're becoming my favourite aos channel!
Thank you so much, Eden!
Many thanks to these tips and tricks. Since I always get eaten by these Seraphons, I was looking for what else I can do and here I found something. Thank you.
I personally would love to see some nice tactics for the Gossamid Archers. I personally love the models but with their short range and their fragility, they do not last long and are most of the time not even able to do anything before they get crushed.
Thank you for those nice words, Sasha!
I wish I could bring up enough arguments to bring gossamids, but I share your feelings... It's just too risky to gamble 250p on one dice roll.
Thanks for the video! I wish you a good school year!
Thanks, Eric!
Excellent stuff, thanks for making these!
Very happy to do so!
can you pls do some sylvaneth spells tactics?. why is the treesong revanent so heavily played? isnt lady of vines better?
which beatsticks are the best in the army. can you give some example lists and playstyles?
Great questions. I could definitely make that a video down the line. I'll have a think on it and I'll get back to you!
@@strategoi thank you very much!
Looking forward!!
Thanks for creating these videos - Great to see the channel is growing too. This vid has given me some good ideas on how to quickly get around the knoblars to those pesky Iron blasters - Maybe not specifically with Tree-Revs, but walking the spirit paths with blob of Hunters or Spites with the extra charge abilities from the Ghur mage and spiteswarm. Can you set up trees behind enemy lines?
Not in the pre-game set-up obviously but afterwards with spells and items? For sure! You could use Alarielle to turn all the terrain into overgrown terrain for one turn. Might be all you need to get your hunters out there and dole out some punishment!
Thanks a lot for the support by the way, Carlo. Always happy to see you pop up on my notifications.
Can you do a video on Spite
Revenants? Because I have them in my army and want to be able to get the most out of them
We'll get to them eventually. I'll have to get some more experience with them first though. I aim to deliver content that's been tried and tested first. Good suggestion though!
Ok
Hi, just want you to know about this. You can't use AoA or AoD on two units the same fase even if one is the Martial Memories.
From the core rules FAQ:
Q: If an ability allows a unit to receive a command without the
command being issued and without a command point being spent,
does the restriction that you cannot use the same command ability
more than once in the same phase still apply?
A: Yes.
That's a bummer. Thanks, Thomas!
@@strategoi a lot of people misunderstand what is meant by “without being issued”. It purely just means the scion doesnt have to be in the unit for it to issue the command to itself
@@TheRealOfficialGator That makes a lot of sense. I feel there were ways to make that abundantly clear without wording it that way, but maybe that's simply because I'm not a native speaker.
@@strategoi unfortunately GW is notorious for that issue 😂whoever writes the rules is awful at making them clear and concise
@@TheRealOfficialGator Haha yeah, it's a bit of a struggle!
great video. thank you
Thank you! Stay tuned for more. It's Lumineth o' clock for a bit now, but we'll be back with more Sylvaneth content soon.
Do you have any tips regarding securing that 9 inch charge to even make use of that? Is it worthwhile to teleport even if you can't boost your means of making that charge?
There's two ways Sylvaneth boost their charges these days and that's via Spiteswarm Hive and the Ghur battlemage ally. Both happen before the teleport, so you could go up to a +5" on your charge, which is pretty good. With a CP to re-roll your charges, that's pretty easy to do.
@@strategoi There is a 3rd way that most people have not realized: bringing back a model with the Revenant Seekers. It only works if you have lost a model of course but since this happens at the end of the move phase, you can teleport 9" and then bring back a model closer to the enemy unit (you can reduce the charge by 3" if you do it with Kurnoth Hunters or Seekers/Lancers)
@@_Fabien_B Ooh, that's sneaky. Nice catch!