Command Point Wins ACO!
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- Опубліковано 21 сер 2024
- In this episode of the Command Point Podcast Shane and Ryan recount their experience playing in the ACO 2024 Kill Team Tournament where Shane won going 5-0 and Ryan went 3-2 and winning Best Painted Kill Team!
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Shout out to the Atlantic City open. My favorite local event. 🎉
In Ryan's game vs Komandos, i dont think the sneaky git + dynamite throw play works anymore as the sneaky git must be on conceal and cant change order TP1
Congrats on the wins
Slight clarification - the NemClaw TacOp to kill models with seven wounds specifies an UNMODIFIED characteristic of 7, which means it would work against Breachers
Great catch!!!
Just heard you talking about kasrkin was thing to fix them get rid of elite points and let them hit on 3s and rifles have lethal 5. I think that would help them alot more and wouldn't be as broken if they had elite points and hitting o 3s
Ryan, no hard feelings about you oppressing my chaos marines with passed activations, and I'm sorry if any in-game salt may have surfaced. You played that match well and I think your analysis here is spot on. In retrospect I should have just taken that exposed midboard point on T2, eaten the incoming fire and trusted the chaos gods to curse your dice. :)
congratulations!
Thanks for the report and discussion. Felgores, even after a year, are still not dialed in. It's a shame the design studio will likely have to spend more of their limited bandwidth doing so, when so many other teams desperately need their attention. (Kasrkin, Warpcoven, etc)
10 sisters wrecks Kasrkin
I think Recon fits for Warpcoven just as well as it fits for Nemesis Claw. But apart from how well it fits, are we really talking about taking away an archetype from a team that you yourself said has a big problem with scoring secondaries?
I agree that adding Seek & Destroy would help, and for what it's worth, Warpcoven's tac op archetypes have already changed so it isn't totally out of the question.
I also think they could do other stuff to this team that would help immelsely. Giving Rubrics and/or Sorcerers some way to ignore Injured, for example. My biggest ask is taking boons and disciplines off the roster. Part of Warpcoven's problem is that even after all the buffs we still have unfavorable matchups into the majority of the field. Removing boons and disciplines from the roster would vastly improve our matchup spread, but would still be an opportunity to "pick wrong" so the team would become stronger in the hands of skilled pilots without changing much in the hands of less-experienced pilots.
Idk, just my thoughts on the matter.