My liquid created on the center of the world grid and not around my emitter for some reason. Any idea why this might be happening? I've tried multiple new scenes and I'm still having the same issue.
I have the same problem (Windows 10 with Maya 2023). Does anybody know how to set the bifrost liquid spawning point to the wide cube? (Sorry I am completely new to bifrost & liquids in Maya) Otherwise great tutorial!
Great tutorial. I want to know if there is any way in which the container size remain constant and fluid is either collided or deleted when it touches the boundry. I didn't find any option for that, is there any way to do this?
Thanks for the helpful tutorial!
Glad it was helpful!
Easy & to the point
thanks
My liquid created on the center of the world grid and not around my emitter for some reason. Any idea why this might be happening? I've tried multiple new scenes and I'm still having the same issue.
What kind of device you use?
I have the same problem (Windows 10 with Maya 2023). Does anybody know how to set the bifrost liquid spawning point to the wide cube? (Sorry I am completely new to bifrost & liquids in Maya) Otherwise great tutorial!
Supper
Thanks
Great tutorial. I want to know if there is any way in which the container size remain constant and fluid is either collided or deleted when it touches the boundry. I didn't find any option for that, is there any way to do this?
Both
@@DrMydulIslam please make tutorial on this.
@@stubblestudios9446 ok bro
can we export this to unity?
You can try
How to export this file i want to import it to unity ?
Fbx or obj format.