@@eduardoandresdiazortega8943 Big bird ,with his many eyes watched over the forest to seek trespassers. For big birds eyes could see very far and things we cannot see. 🔥 🔥
@@eduardoandresdiazortega8943It used to be a sentinel of the Black Forest, where it lived with Big Bird and Punishing Bird. It was a fair judge and, after hearing a prophecy, used its golden scale to measure the sins of the creatures to protect the forest and keep the peace. But someone said, "What if the scales don't tip to any direction?". It became worried, so it changed the scale's balance so it would always tip in one direction, guaranteeing a result in any circumstance. It used to have sparkling eyes which it could use to see through everything, but it gave them to Big Bird to help it protect the forest. Long Bird covered its own eyes with ragged bandages, but still wanted to protect the increasingly dark forest. Long Bird began to lose its glossy feathers due to lack of sunlight. As time progressed, the Black Forest started to become saturated by darkness, bad rumors, and daily fights. The three birds merged their strengths to become a new bird to protect the forest, but it caused chaos instead, making all the creatures to leave in fear. It is unknown when the three decided to separate. At the end, it was left with just an unfair scale, which always tipped to one side. Probably because of the darkness and regret, it became Judgement Bird afterwards and never stopped judging. Where Judgement Bird was found and how it arrived at the facility is unknown. 🔥✍️
Continuing the trend of Binah and Hokma being foils to each other, having similarities but being completely different from one another, this also applies to their respective Core Suppressions. They are both a test of how well you can manage chaos, but they do so in different ways: While Hokma's is a test of stopping the fire from starting in the first place, Binah just sets everything in your house on fire and then says "get in there, tiger!"
Binah suppression is hard, like you already know, but there are some things you can do to make it easier. When the day opens up, start by immediately pausing. You are going to want to send an agent or 2 to each hallway that contains an abnormality. If there are 2 abnormalities in a hallway, put two agents there, if there is only 1, use only one agent. Your “strike team” should be in Disciplinary team or Central Command, and you will be bringing them to Disciplinary team hallway or elevator during this first pause. After all movement commands have been issued, you can unpairs and let Binah summon the meltdowns. Pause again immediately. Order a work on every meltdown of any color. In case you are wondering what each color does, I’ll explain it. If you deal with every Dark meltdown (the silver ones) Binah’s defense goes from 0.1 to 2.0 in all colors. This is essentially a x20 boost to damage, and is necessary to beat her. If you clear all Gold meltdowns, Binah collapses to the ground for a bit, so she cannot attack. After all works have been assigned, watch the agent that will take the longest to get to their destination. A few seconds before they get there, pause and order your “strike team” to suppress Binah. If you did everything right, she will still be in Extraction team main room. Your team for attacking should have ALEPH level weapons, preferably with High damage output (Mimicry, Paradise lost of you have it, DaCapo, but not Pinks, as its start up is very slow for hit and run). If she doesn’t go down to one cycle, repeat this until dead. That gets Phase 1 done, and now she created MORE MELTDOWNS and some new purple ones too. Well, you may also notice that she summoned the spikes that she makes at the start of each phase again, and that there are these weird black and gold “waves” traveling through my facility like abnormalities. Fear not, as pausing when this phase starts will give you time to deal with all this. The first thing you want to do after pausing is order your strike team back into an elevator. This allows you to heal them with bullets if need be, Shield them if need be, and gets you out of the way of her attack because she is no longer stunned. So those “waves” will deal black type damage to anyone they come in contact with, but not enough to kill Higher level employees. Those new purple meltdowns control the waves. So, when all purple meltdowns are worked on, the waves disappear. Other than that, the strategy is the same, Take out all meltdowns, attack Binah again. Keep in mind that your strike team is fragile compared to Binah’s attacks, so you will most likely need to weave in and out of the main room during this phase to not get killed by her energy blast attack. (Only attacking when she is stunned avoids having to micro manage this). Second phase is only really dangerous if you have clerk-lovers (abnormalities that have their counter decrease when a certain number of clerks die). If you have one of these, I recommend shooting as many clerks as possible during your pause times, so look for “double kill” opportunities. Phase 3, the scary phase. Now, you may think “Okay, time to pause,” but you would be wrong. Pausing is now disabled, and you have to deal with everything again! Well, actually no. Binah summons 8? (About 8 if not 8) Teal meltdowns called meltdown of pillars. These meltdowns work just like dark meltdowns and gold meltdowns mixed into one. You may notice that Binah has 0.0 damage in al categories. That is right, she is INVULNERABLE. The only way to stop her is to work on all teal meltdowns. This phase LOOKS really scary, but is IMO easier than phase 2. You do have to be fast however, so consider training yourself to work on abnormalities without pausing. An important thing to note, is that the pillar attack she is charging will stop charging of all meltdowns are fixed, meaning that you don’t even have to pull out your strike team. They can whail on her invulnerable body for as long as it takes for you to make her vulnerable. Overall, the strategy is not to panic. Seeing so many meltdowns happen quickly is daunting, but always remember that phase 2 is easy as long as you remember to pause OFTEN and pull your strike team OUTTA THERE as soon as it starts. Nothing is worse than starting all of those works, then seeing the death message of your 7 strongest employees as they all die to a PALE pillar attack. I would recommend having at a MINIMUM 3 agents per department at 4/4/4/4 stats and WAW o higher gear with 1.0 or lower Black defense just to keep everyone alive through those waves and spikes. If you can’t get this before day 46, I would suggest a restart. Pick easier abnormalities and breeze through those days to get back here, that way you can keep your agents alive and train them up better. If you don’t have the proper weapons or armor to afford a strike team and a work team, focus on the work team. Rabbits can be used as an expendable strike team during phase 1, and if you are fast, can suppress her for the whole day. They also have the added bonus of keeping her in Extraction team even if she tries to leave. Keep in mind that 2 PALE pillars kills all rabbits in the direction she fired in, so it is possible to get an unlucky pillar attack that weakens your attack force if you use rabbits, which may lengthen your suppression. Use all of this info to your advantage, and if you don't get it done the first time, try again. Trying again is never bad, as the next run is nearly always refined. Good luck, and thank you for serving the corporation to your best abilities from this point.
Never in my life have I ever seen such a horrible facility to attempt Binah in bruh she’s hard enough without having to worry about the train, singing machine, danger meatball, the birds, magical girl, army in pink, and POTENTIALLY Melting Love
"ah man i finaly defeated binah, sure hopes i wont have bo beat her again" *sees that the core supressions from the upper and middle layer are being re done on day 47-48 "f u c k"
Good luck manager! Your facility will make day 49 absolute ultrahell! Seriously get the Twilight EGO set. ApocaBird isn't hard at all if yk what you're doing and you will need it
i literally only eat her with sheer, umbridled luck. she was in her final phase, EVERY abnormality had escaped, i had already utilized the rabbit's service and i only had one agent left (they had the mimicry ego set), and so as a sick joke of sorts i sent them to solo binah. little did i know, the meltdowns somehow cleared themselves, leaving binah to be vulnerable. my agent got her down to a quarter of her hp when she did that one room wide attack. luckily, it was red, so my agent tanked it and continued attacking. a near full, nerve wracking minute later, my agent finally took her down, being the ONLY survivor of the incident. (aside from my pc, because OH BOY the memory leakage is no joke) i had to use the memory repository to bring everyone else back, and i had lost a decent amount of ego that i had obtained from previous repositories, including the mosb set, which i was somewhat upset about, as it was 1 of 3 aleph egos i had. i love you joy, please dont die on me ;-;
Ok so hear me out this fight is stupidly easy Pause at the start of the day send one agent for EACH containment cell and kill time trying to keep Binah in one place (if need be let her roam up to dis team) as soon as she activates her abilities send people the correct people to the correct cells to do the meltdowns and then call rabbit team :) As long as she gets stunned and she gets put into a vulnerable state the rabbits either solo her or get her super low
"welp this is bad-"
" *Once upon a time, three happy birds lived in a warm and lush forest.* "
"welp."
How am I the only person who noticed that red mist
@@DJTHE0NE-p5tno, we all noticed.
"little Bird decided to punish Bad creatures with his beak" 🔥✍️🔥
@@eduardoandresdiazortega8943 Big bird ,with his many eyes watched over the forest to seek trespassers. For big birds eyes could see very far and things we cannot see. 🔥 🔥
@@eduardoandresdiazortega8943It used to be a sentinel of the Black Forest, where it lived with Big Bird and Punishing Bird. It was a fair judge and, after hearing a prophecy, used its golden scale to measure the sins of the creatures to protect the forest and keep the peace. But someone said, "What if the scales don't tip to any direction?". It became worried, so it changed the scale's balance so it would always tip in one direction, guaranteeing a result in any circumstance.
It used to have sparkling eyes which it could use to see through everything, but it gave them to Big Bird to help it protect the forest. Long Bird covered its own eyes with ragged bandages, but still wanted to protect the increasingly dark forest. Long Bird began to lose its glossy feathers due to lack of sunlight. As time progressed, the Black Forest started to become saturated by darkness, bad rumors, and daily fights. The three birds merged their strengths to become a new bird to protect the forest, but it caused chaos instead, making all the creatures to leave in fear. It is unknown when the three decided to separate.
At the end, it was left with just an unfair scale, which always tipped to one side. Probably because of the darkness and regret, it became Judgement Bird afterwards and never stopped judging.
Where Judgement Bird was found and how it arrived at the facility is unknown. 🔥✍️
Continuing the trend of Binah and Hokma being foils to each other, having similarities but being completely different from one another, this also applies to their respective Core Suppressions. They are both a test of how well you can manage chaos, but they do so in different ways: While Hokma's is a test of stopping the fire from starting in the first place, Binah just sets everything in your house on fire and then says "get in there, tiger!"
Binah suppression is hard, like you already know, but there are some things you can do to make it easier. When the day opens up, start by immediately pausing. You are going to want to send an agent or 2 to each hallway that contains an abnormality. If there are 2 abnormalities in a hallway, put two agents there, if there is only 1, use only one agent. Your “strike team” should be in Disciplinary team or Central Command, and you will be bringing them to Disciplinary team hallway or elevator during this first pause. After all movement commands have been issued, you can unpairs and let Binah summon the meltdowns. Pause again immediately. Order a work on every meltdown of any color. In case you are wondering what each color does, I’ll explain it. If you deal with every Dark meltdown (the silver ones) Binah’s defense goes from 0.1 to 2.0 in all colors. This is essentially a x20 boost to damage, and is necessary to beat her. If you clear all Gold meltdowns, Binah collapses to the ground for a bit, so she cannot attack. After all works have been assigned, watch the agent that will take the longest to get to their destination. A few seconds before they get there, pause and order your “strike team” to suppress Binah. If you did everything right, she will still be in Extraction team main room. Your team for attacking should have ALEPH level weapons, preferably with High damage output (Mimicry, Paradise lost of you have it, DaCapo, but not Pinks, as its start up is very slow for hit and run). If she doesn’t go down to one cycle, repeat this until dead. That gets Phase 1 done, and now she created MORE MELTDOWNS and some new purple ones too. Well, you may also notice that she summoned the spikes that she makes at the start of each phase again, and that there are these weird black and gold “waves” traveling through my facility like abnormalities. Fear not, as pausing when this phase starts will give you time to deal with all this. The first thing you want to do after pausing is order your strike team back into an elevator. This allows you to heal them with bullets if need be, Shield them if need be, and gets you out of the way of her attack because she is no longer stunned. So those “waves” will deal black type damage to anyone they come in contact with, but not enough to kill Higher level employees. Those new purple meltdowns control the waves. So, when all purple meltdowns are worked on, the waves disappear. Other than that, the strategy is the same, Take out all meltdowns, attack Binah again. Keep in mind that your strike team is fragile compared to Binah’s attacks, so you will most likely need to weave in and out of the main room during this phase to not get killed by her energy blast attack. (Only attacking when she is stunned avoids having to micro manage this). Second phase is only really dangerous if you have clerk-lovers (abnormalities that have their counter decrease when a certain number of clerks die). If you have one of these, I recommend shooting as many clerks as possible during your pause times, so look for “double kill” opportunities. Phase 3, the scary phase. Now, you may think “Okay, time to pause,” but you would be wrong. Pausing is now disabled, and you have to deal with everything again! Well, actually no. Binah summons 8? (About 8 if not 8) Teal meltdowns called meltdown of pillars. These meltdowns work just like dark meltdowns and gold meltdowns mixed into one. You may notice that Binah has 0.0 damage in al categories. That is right, she is INVULNERABLE. The only way to stop her is to work on all teal meltdowns. This phase LOOKS really scary, but is IMO easier than phase 2. You do have to be fast however, so consider training yourself to work on abnormalities without pausing. An important thing to note, is that the pillar attack she is charging will stop charging of all meltdowns are fixed, meaning that you don’t even have to pull out your strike team. They can whail on her invulnerable body for as long as it takes for you to make her vulnerable. Overall, the strategy is not to panic. Seeing so many meltdowns happen quickly is daunting, but always remember that phase 2 is easy as long as you remember to pause OFTEN and pull your strike team OUTTA THERE as soon as it starts. Nothing is worse than starting all of those works, then seeing the death message of your 7 strongest employees as they all die to a PALE pillar attack. I would recommend having at a MINIMUM 3 agents per department at 4/4/4/4 stats and WAW o higher gear with 1.0 or lower Black defense just to keep everyone alive through those waves and spikes. If you can’t get this before day 46, I would suggest a restart. Pick easier abnormalities and breeze through those days to get back here, that way you can keep your agents alive and train them up better. If you don’t have the proper weapons or armor to afford a strike team and a work team, focus on the work team. Rabbits can be used as an expendable strike team during phase 1, and if you are fast, can suppress her for the whole day. They also have the added bonus of keeping her in Extraction team even if she tries to leave. Keep in mind that 2 PALE pillars kills all rabbits in the direction she fired in, so it is possible to get an unlucky pillar attack that weakens your attack force if you use rabbits, which may lengthen your suppression. Use all of this info to your advantage, and if you don't get it done the first time, try again. Trying again is never bad, as the next run is nearly always refined. Good luck, and thank you for serving the corporation to your best abilities from this point.
I should read allat
When i play l corp again i will read this guide again...thanks
Don Quixote spotted @@luna231
Idk i just sent the rabbits
Rabbit is far better strat to use than create a strike team
rip to that random clerk that came in when binah was in discipline hallway
hiring one agent to deal w/ singing machine:
Never in my life have I ever seen such a horrible facility to attempt Binah in bruh she’s hard enough without having to worry about the train, singing machine, danger meatball, the birds, magical girl, army in pink, and POTENTIALLY Melting Love
Just add in WN. Y'know, for shits and giggles
Safe to say Binah's suppression is near endgame and you need to have a facility with the right abnormalities to deal with it effectively
Dang. I feel like getting l corp even more now. Even if it’s 6 years too late.
Its more like 4 years ago since the translation update makes it feel like a totally different game
@@Puffman728 I would agree with that lol
no time is too late to get into anything, so take your time
There is no such thing as "too late" for Pmoon games. You will become one of us eventually
its never too late (unless you kick the bucket)
7:51 I think I know what went wrong
"ah man i finaly defeated binah, sure hopes i wont have bo beat her again"
*sees that the core supressions from the upper and middle layer are being re done on day 47-48
"f u c k"
Day 49: Do it again but you can't pause now
Mfw clouded monk, mosb, aib and silent orchestra all breaches during binah suppresion:
That one guy at the shelter do be chilling huh~ :)
Good luck manager! Your facility will make day 49 absolute ultrahell!
Seriously get the Twilight EGO set. ApocaBird isn't hard at all if yk what you're doing and you will need it
So this all happened because someone took her antidepressants?
Actually no, she is the only naturally sane sephirot in the cast, and this is just her giving you a test.
@@StuHol-jb1hh so the others are mentally unwell for some reason
@@DJTHE0NE-p5t "some reason"
Just play the game and you'll understand why they aee like that
@@DJTHE0NE-p5tYeah, they all have traumas and stuff, look at the wiki if you want more info about why they are insane, cuz, I aint posting all that
@@DJTHE0NE-p5tnetzach netzach netzach nutsack
Those are some funny abnos combinations you have in your facility there buddy
guess we makin another video
why you have so many alephs while doing literally the hardest boss fight in the game not counting day 49 ofc
i literally only eat her with sheer, umbridled luck. she was in her final phase, EVERY abnormality had escaped, i had already utilized the rabbit's service and i only had one agent left (they had the mimicry ego set), and so as a sick joke of sorts i sent them to solo binah. little did i know, the meltdowns somehow cleared themselves, leaving binah to be vulnerable. my agent got her down to a quarter of her hp when she did that one room wide attack. luckily, it was red, so my agent tanked it and continued attacking. a near full, nerve wracking minute later, my agent finally took her down, being the ONLY survivor of the incident. (aside from my pc, because OH BOY the memory leakage is no joke) i had to use the memory repository to bring everyone else back, and i had lost a decent amount of ego that i had obtained from previous repositories, including the mosb set, which i was somewhat upset about, as it was 1 of 3 aleph egos i had. i love you joy, please dont die on me ;-;
bro is the main character after the main antagonist launched a nuclear bomb
Binah is not that hard for me, the thing that’s hard is the game crashing after a while
Ok so hear me out this fight is stupidly easy
Pause at the start of the day send one agent for EACH containment cell and kill time trying to keep Binah in one place (if need be let her roam up to dis team) as soon as she activates her abilities send people the correct people to the correct cells to do the meltdowns and then call rabbit team :)
As long as she gets stunned and she gets put into a vulnerable state the rabbits either solo her or get her super low
Cool video now make more
Dear God why would you bring THIS facility to Binah Suppression?!
EDIT: I JUST SAW THE TRAIN WHAT IS WRONG WITH YOU
the agent you left in the shelter: 🫥
Shelter From Bad Managerial Decisions
ruh roh
@@AyinTheManageroh my god is that the person who made the hot robots then died?
@@DJTHE0NE-p5t what the
@@AyinTheManager what?