How to Make a Custom Moveset Mod | DRAGON BALL XENOVERSE 2 PC
Вставка
- Опубліковано 10 вер 2024
- Character File IDs:
docs.google.co...
Blank Moveset Template:
docs.google.co...
ETERNITY TOOLS:
videogamemods....
YA MOVESET ORGANIZER:
videogamemods....
YA BAC ORGANIZER:
videogamemods....
YA EAN ORGANIZER:
videogamemods....
EAN AUTOMATA:
videogamemods....
CPK BROWSER:
videogamemods....
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As a moveset modder of 3 years, I have never been able to understand all this advanced stuff, thank you for breaking it down!
Sorry to bother, but I'm running out of places to ask this, do you happen to know a doc file or guide anywhere that lists the moveset IDs for eternity tools' skillcreat.exe's behaviour66? (The value on the transformation tab)
Because I'd like to edit lazybone's new transformations skills to have transformable movesets, which I find pretty cool.
Thanks in advance
@@thegames4565 Hello. Sadly I would not know any of that
Oh I am so going to utilize this tutorial for an upcoming mod pack! Huge thanks for making this tutorial dude!
Making another comment because I have to sincerely thank you for this video, it didn't teach me everything however it taught me enough to know what to look for and learn quite a bit over the past few days. More to read below...
My only current complaint with moveset guides is the lack of information on editing a move's VFX like Zamasu's light trail and hand blade in his combos. Using this guide and doing some digging through old mods I was able to learn how to edit the right XML file and eepk files to allow my CAC to have a unique colored VFX without effecting Zamasu's (instead of it looking like she's karate chopping the air she actually has a visible hand blade). Much appreciated, without this guide I would have never had a beginning spot to try learning these things.
Hey I'm just getting into modding in this game and that sounds really freaking cool. Do you mind elaborating on how you accomplished this and where you looked to conduct your own research?
I was literally looking for this today! Talk about coming in clutch
For you visual learners out there, like me for example, here are those entries listed out:
Light Combo
-
Light 1:BAC Entry 300
Light 2:BAC Entry 301
Light 3:BAC Entry 302
Light 4:BAC Entry 303
Light 5:BAC Entry 304
-
Light 6:BAC Entry 340
Light 7:BAC Entry 341
Light 8:BAC Entry 342
Light 9:BAC Entry 343
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Light Alt 6:BAC Entry 310
Light Alt 7:BAC Entry 311
Light Alt 8:BAC Entry 312
-
Light Charge [0%]:BAC Entry 320
Light Charge [75%]:BAC Entry 321
Light Charge [1000%]:BAC Entry 322
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Light Charge Followup:BAC Entry 325
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-
Heavy Combo
-
Heavy Charge [0%]:BAC Entry 330 (This is the first heavy hit, it is chargeable, and then combos into the rest of the heavys)
Heavy Charge [75%]:BAC Entry 331
Heavy Charge [100%]:BAC Entry 332
-
Heavy Input 2:BAC Entry 335
Heavy Input 3:BAC Entry 336
Heavy Input 4:BAC Entry 337
Heavy Input 5:BAC Entry 338
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Light Input 6: BAC Entry 340
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Heavy Alt Input 3:BAC Entry 350
Heavy Alt Input 4:BAC Entry 351
Heavy Alt Input 5:BAC Entry 352
-
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Backhit BAC Entries:
Backhit 1: 360-362
Backhit 2: 365-367
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Light Stamina Break Start: BAC Entry 460
Light Stamina Break End: BAC Entry 462
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Heavy Stamina Break Start: BAC Entry 461
Heavy Stamina Break End: BAC Entry 463
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Grab Opponent:BAC Entry 600
Grab Reaction 1:BAC Entry 601
Grab Reaction 2:BAC Entry 602
Grab Reaction 3:BAC Entry 603
Grab Reaction 4:BAC Entry 604
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Stance BAC Entries:
0, 1, 190, 191
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Intro BAC Entry
210
Moveset shown in the tutorial is peak. Me likey! (This opinion is not biased at all)
I just had a question, I have the revamp installed, and for whatever reason, around 60-70% of the time, custom movesets that I want to use don't work at all. I get stuck on a permanent loading screen. I read somewhere that this issue occurs when you have conflicting mods, but I didn't think that the revamp should conflict with any moveset mods? It's driving me crazy because I can't use any of the movesets that I see and love.
Edit: I even uninstalled the revamp and every mod except the move set, and the same thing occurs
FINAL EDIT: I fixed it, I just had to reinstall the entire game. Must've had a corrupted file somewhere, but everything works fine now
I'm glad I found your UA-cam channel I can't wait to start following you on the mods cite as well 🤘 thanks for the awesome work
where's the google doc link with the character IDs? Only google doc on description is the blank template.
I'm having a problem understanding this part 10:09, how do I know what's the animation entry for the skill? Am I missing something?
I noticed there is not a .esk file for cacs. Is there anything I need to do differently when resizing the cacs movesets? Is there a way to find a .esk file? EDIT: I think the saiyan's and human's share skeletons, so the saiyan female's skeleton is inside the huf folder (?)
Hello friend, I have a problem that when I have a changed moveset of my character when using the new transfomations mod, the animations are bugged when using SSJ3 onwards. Is there a solution to fix that????( i change the moveset with CMSeditor)
I don't know if you learned how to fix this or not, I'm not an expert modder but I am aware of the problem. Transformations such as SSJ3 and Beast (And UI most likely as well) that change the stance animation of your CaC NEED to have to be supported within the YaMoveset Files. The Base CaC movesets have those entry numbers that make it compatible with them, but I don't remember the numbers, it's simple to look out for. I hope you found the solution though.
Think Imma attempt to make my own moveset..
This was so helpful!But what if i wanted to implementing a super move like the kamehameha in the combo?
anyone knows how to remove auto dodge from an moveset because i want to use Ui goku moveset but this one i have has auto dodge so maybe it is removable or anyone know a ui goku moveset without auto dodge
This is a very interesting custom moveset tutorial, Coffee.
I'm actually starting to make a custom moveset for a Vegito mod, but the inputs to each combo is kinda tricky.
For example, I'm using Baby's light combo 2 with Vegito Blue's heavy combos (2, 3 and 4). Then, I want to use MUI Goku's light alt combo 8 to push them back.
Which input should i do to make the moveset connect?
Hey! So I've been struggling with something for awhile now, and I was wondering if you could help :v
Basically, I'm trying to port the "Chaos Control Moveset" of SSaYnt into the actual Shadow the hedgehog mod, the problem is that the 5L+2H or Light Alt combo doesn't connect (specifcally after the fifth L), and it bugs the camera and leaves an effect on Shadow until he is hit with something, and I don't know how to fix it.
The moveset was ported in the first place using the EAM Automata tool, and renaming the respective PLAYER files of the moveset.
Would appreciatethe help pls :v?
I had the same problem and it's the main reason why I never put it, I didn't have time to see why it happens
@@ssayntg Well that's better than nothing I guess :v
@@ssayntg Actually... Question, If I were to change the attack that follows the 5L into the 2H, would that work out?
Quick Question since not all areeasy to understand for me so i ask for a quick FULL explanation
L1:
L2:
L3:
L4:
L5:
L6:
L7:
L8:
L9:
LA6:
LA7:
LA8:
LCC:
LCCF:
H1:
H2:
H3:
H4:
H5:
HA2(L6):
HA3:
HA4:
HA5:
Grab:
BoostL:
BoostH:
LSB:
HSB:
B-Hit:
Stance:
BCM:
Hey I tried joining your discord but it didn't work, did you disband it?
Can you please make one piece pirate warriors 4 movesets mod
can we create our own animations to add them in the moveset
How do I add the entire skill as part of the moveset and not just the animation?
What was that song in the background around 16:01
"Progression" from Raging Blast
Ya moveset organizer doesn't copy some entries. Just shows a blank box. Anyone else facing this?
Yeah have you ever found the solution?
Wtf does the extracted files go ffs
it's where you extracted them *from* in file explorer
Yoh can u please try to a tutorial for CAC
Its k