CelesteNES (NES) Homebrew - V1.00 Demo

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  • Опубліковано 7 лют 2025
  • Game Released by: IProgramInCpp
    romhackplaza.o...
    Release date: January 25, 2025
    "A demake of a game about climbing a mountain.
    CelesteNES is an attempt to recreate Celeste for the Nintendo Entertainment System, led by iProgramInCpp.
    This is the first public demo of CelesteNES. It includes the Prologue and the first two chapters."
    Staff/Credits:
    livvy94 - "Resurrections" rendition
    zeta0134 - "First Steps" rendition
    gumball2415/Persune - "Chapter Complete" rendition
    buttersoap - Sound effects, postcard jingles
    Maddy Makes Games - The original Celeste!
    PLAYLISTS:
    ❖ • Zelda Rom Hacks
    ❖ • Metroid ROM Hacks & Fa...
    ❖ • Castlevania ROM Hacks ...
    ❖ • Mario ROM Hacks
    ❖ • Resident Evil Mods & F...
    ❖ • Homebrew Games
    ❖ • Streets of Rage Mods &...
    ❖ • Mega Man ROM Hacks & F...
    ❖ • OpenBor Games
    ❖ • Sonic ROM Hacks
    ❖ • Bootlegs Games

КОМЕНТАРІ • 176

  • @j0elyb3an
    @j0elyb3an 11 днів тому +395

    it's like the pico-8 version and the retail version had a baby

  • @bergamt
    @bergamt 9 днів тому +278

    Celeste would have absolutely blown people’s minds if it had come out during the NES era

    • @AlphaEnt2
      @AlphaEnt2 7 днів тому +34

      I imagine micro mages would had done the same as well.

    • @TavinFoster
      @TavinFoster 5 днів тому +4

      ​@@poleve5409 What current generation may not notice at first as to why there's no parallax is that the amount of processing power, storage, and lack of parallax technology would take a significant amount of time. I'm just impressed they're able to keep the musical instrument the same. I don't think musicians were expert enough to make excellent elegant game music as the intelligence of today. Pretty impressive id say most.

    • @Wr41thgu4rd
      @Wr41thgu4rd День тому

      @@poleve5409 no

    • @Wr41thgu4rd
      @Wr41thgu4rd День тому

      There isn't much that is mind blowing about it in the first place.

    • @poleve5409
      @poleve5409 День тому +2

      @@Wr41thgu4rd bait used to be believable

  • @sandroconrado7417
    @sandroconrado7417 12 днів тому +287

    Dude, using up to climb on the later levels would be a massive headache. But this nes version is really cool

    • @Yousef77077
      @Yousef77077 11 днів тому +7

      I never played Celeste. Why would it be a headache?

    • @sandroconrado7417
      @sandroconrado7417 11 днів тому +66

      @Yousef77077 In Celeste, there is a dedicated button to grab a wall. In later stages, many challenges require you to grab a wall and do something else, like a timed wall jump, wait for some platform to move, or am intricate combination of actions. Due to the lack of buttons in the NES controller, they had to use the up button to grab and go up at the same time. In other words, when you grab a wall, there is no way to stay still. In this demo, you can already see some parts where the player must go up a little bit a let Madeline fall a little bit to more or less maintain her grabbed to a small platform

    • @sandroconrado7417
      @sandroconrado7417 11 днів тому +14

      @Yousef77077 Maybe they could map the grab action to holding the jump button, but I don't know how well it would work

    • @Newibe
      @Newibe 11 днів тому +12

      @@sandroconrado7417that suggestion would probably more comfortable ngl, but I feel like it could be the select button instead

    • @iDontProgramInCpp
      @iDontProgramInCpp 11 днів тому +15

      You can plug in an SNES controller using an adapter (or, if playing on Mesen, from the settings), and then the L shoulder button maps to the climb button. The game automatically detects which controller you have plugged in.
      @SomeRobloxDude - The select button is such a pain to actually press on a real controller, so that won't work. However, you can use the Select button to climb (press A or B on the title screen, then Select to change the control scheme). NES-A is the default scheme, NES-B is the scheme which maps select to the climb button. The latter is designed for emulators that don't support the SNES controller as a peripheral, but do allow key remapping.

  • @Enlightenment0172
    @Enlightenment0172 8 днів тому +164

    I personally feel like a SNES demake would fit the game better, but doing a remake for the NES is a real show of skil! Good job and good luck with this demake!

    • @mepblep
      @mepblep 7 днів тому +9

      There's a GBA demake of retail Celeste (not just Celeste Classic) as well.

    • @bloo_ya
      @bloo_ya 6 днів тому

      ​@@mepblepthe GBA vers is fun

    • @bitten2up
      @bitten2up 6 днів тому

      ​@@mepblepeh its more like a fan sequel

  • @iputsoapondabutter
    @iputsoapondabutter 9 днів тому +176

    one of the composers and the sound designers here.
    i like you play our making we making because when we make what can play we like making and making play and when we make play making and players make play making play i happiness

  • @Josuh
    @Josuh 11 днів тому +83

    Coolest shit I've seen, always had this in mind since that one mario romhack with celeste physics

  • @EvanShermanMusic
    @EvanShermanMusic 10 днів тому +90

    The 8 bit version of this music is awesome! Also impressed with his the screens slide from stage to stage instead of what most NES games did where it just loaded the next screen without a transition

    • @knatkniht
      @knatkniht 8 днів тому +7

      A lot of nes games do that. What's most impressive to me, is that it can do this *diagonally*

    • @Nikola_M
      @Nikola_M 7 днів тому +1

      @@knatkniht SMB3 could do it diagonally iirc

    • @avonzapper
      @avonzapper 6 днів тому +1

      Megaman

    • @knatkniht
      @knatkniht 6 днів тому +2

      @Nikola_M Yes. Not only could it scroll without transition, which this game doesn't do, but it can scroll diagonally, which isn't supported by the hardware. This results in significant artifacting on the side of the screen, though.

    • @Radien
      @Radien 4 дні тому

      The Legend of Zelda did that in 1985. I'm not saying this isn't impressive (diagonal transitions for instance), but they weren't working from nothing. I can see even larger hurdles they must have had to face...

  • @DavidLopez-ln2ch
    @DavidLopez-ln2ch 10 днів тому +28

    I have no doubt in my mind that this game is pushing the NES to it’s absolute limits. NOW YOU’RE PLAYING WITH POWER!!!!!

  • @osnolacampa
    @osnolacampa 4 дні тому +3

    16:35 casually pulling a perfect grab

  • @Sykale
    @Sykale 5 днів тому +4

    This demake looks awesome! It's leagues better than what my wildest imagination could even lroduce as Celeste for the NES.
    This clearly took a tremendous amount of work from very talenteded people, kudos!
    EDIT: I want to highlight the music in the game. Often times it's overlooked, but the soundtrack sounds great and very faithful to the original, with some cool retro tweaks (That I also assume were mandatory because of the NES sound capabilities). Honestly incredible!

  • @AmberSixtyFour
    @AmberSixtyFour 10 днів тому +14

    This is so incredibly detailed!!!! i love it, especially old site!

  • @a_d_z_y__
    @a_d_z_y__ 8 днів тому +25

    Omg there's simultaneous X and Y scrolling

    • @oasis9009
      @oasis9009 7 днів тому +3

      I wonder how they got it working so smoothly? Not even Mario 3 could do that!

    • @iDontProgramInCpp
      @iDontProgramInCpp 6 днів тому +8

      @@oasis9009 Because my game does not have a fixed part of the screen memory as a HUD, and I put the scroll seam above and below the screen instead of to the left and right. And also, this started as a purely horizontal scrolling engine that I later tacked vertical scrolling onto.

  • @FadkinsDiet
    @FadkinsDiet 3 дні тому +1

    Loved the falling stars inside the Old Site dream. Wish you had been able to use a mapper to get the dream blocks to scroll too. Also, I think the cutscene at the end of Old Site ended too soon. She's supposed to call her mom when she wakes up.

  • @MrMegaManFan
    @MrMegaManFan 11 днів тому +16

    I’m impressed! Can’t wait to see the full version. I hope it supports options to remap or merge controls for some of the difficult areas.

    • @LozioMann
      @LozioMann 10 днів тому +2

      I mean, there are only two buttons, but it's worth a shot

    • @iDontProgramInCpp
      @iDontProgramInCpp 10 днів тому

      Well, you can hook up an SNES controller using an adapter to real hardware (or select "SNES controller" in Mesen). The game will autodetect the SNES controller and switch to its control scheme. Note that if you aren't using either the official NES or SNES controllers, the game might autodetect wrongly. Press A on the title screen to verify that your control scheme is correct.

    • @TavinFoster
      @TavinFoster 5 днів тому

      Doubt it's legal for a full game, that would be plagiarism.

    • @LozioMann
      @LozioMann 5 днів тому +2

      @@TavinFoster if this was plagiarism, he would have ripped the rom off steam and put it into a snes decompiler (which I'm pretty sure doesn't exist) instead of rewriting all the code for the game.

  • @TobyJWalter
    @TobyJWalter 5 днів тому +2

    Oh my gosh this is absolutely beautiful

  • @samwell8581
    @samwell8581 8 днів тому +20

    I love hearing how the dash sounds cut out parts of the melody. There's gotta be some wizardry going on with the channel limit.

    • @Nikola_M
      @Nikola_M 7 днів тому +5

      same as how collecting coins cuts out part of the melody in SMB. take a listen if you watch a speedrun

    • @Radien
      @Radien 4 дні тому +2

      Yeah, it was common practice. It wasn't so much that they were borrowing the music channel for SFX; it's that NES devs eventually started borrowing the SFX channel for music. And that's what you see (hear) here.

  • @stavinke
    @stavinke 5 днів тому +2

    Wait what?! why does this have only 18k views? this is insane!

  • @AlfredPros
    @AlfredPros 4 дні тому +1

    This is truly magical!!! Thank you for sharing this!

  • @Rodzilla97
    @Rodzilla97 9 днів тому +2

    this was really fun. amazing port so far

  • @BolotnyGrzh
    @BolotnyGrzh 2 дні тому +1

    This is so cool! I wonder what would have happened if it had been released back then

  • @Mireneye
    @Mireneye 10 днів тому +3

    I can't overstate how amazing this is

  • @EuSouRCS
    @EuSouRCS 11 днів тому +38

    CeNESte

  • @HitsujiEmi
    @HitsujiEmi 11 днів тому +15

    Aww, Madeline looks cute when she's bitcrushed.

  • @Music_Boi_JBoy
    @Music_Boi_JBoy 5 днів тому +1

    Im surprised how good the music sounds with all of the sound limitation of the nes.
    this is a really cool project.

  • @Tihi92
    @Tihi92 5 днів тому +1

    This is awesome! 👏👏👏

  • @Rekejaum
    @Rekejaum 12 днів тому +5

    Nice! i wait só much for this demake❤❤❤

  • @hawthornrabbit
    @hawthornrabbit 9 днів тому +3

    Oh this is ridiculously cool!

  • @Gohandelfuturo975
    @Gohandelfuturo975 12 днів тому +6

    Buen video bro

  • @notgoyomee
    @notgoyomee 7 днів тому +4

    omg the old version of cleste i play when i was a kid :O

  • @retro_vovan3368
    @retro_vovan3368 10 днів тому +3

    Holy moly, i can’t believe that in real nes game! It so good and SMOOTH!

  • @A120AMIR12
    @A120AMIR12 8 днів тому +3

    This is impressive

  • @LihMeh
    @LihMeh 10 днів тому +2

    omg, that's awesome!

  • @TheNayamu
    @TheNayamu 9 днів тому +2

    Incroyable ! ❤

  • @0DRONZER
    @0DRONZER 7 днів тому

    this is so beautiful dude

  • @ClexYoshi
    @ClexYoshi 10 днів тому +8

    shout-outs to whoever was on this hack and went the DPCM route for the drums during resurrections

    • @livvy94
      @livvy94 9 днів тому +3

      That was me! Though I'm regretting putting the lead on the triangle channel for the chase theme. I might try to submit a different dash sound effect that just uses noise

    • @ClexYoshi
      @ClexYoshi 9 днів тому +1

      @@livvy94 yeah, i've never been the hugest fan of using Triangle for lead just because of the lack of duty cycle variation and how harsh it is with it's volume restraints.
      Like, it works in Maniac Mansion because it really embraces that harshness of the triangle when used at higher pitches, but... yeah.

    • @livvy94
      @livvy94 6 днів тому

      @@ClexYoshinormally I wouldn't have but I really wanted the bass to be big and beefy like in the original

  • @raphaelcristiano5257
    @raphaelcristiano5257 12 днів тому +8

    Esse jogo é lindo,boa sorte aos criadores em fazer esse demake

  • @Umbra920
    @Umbra920 6 днів тому +2

    I wanna to put the game through RTC (Real Time Corrupter) now just to see what happens. After what I did to the NES Geometry Dash, I think its just tradition for me now.

  • @Stymph.3
    @Stymph.3 8 днів тому +2

    this is so impressive what????

  • @havzp1802
    @havzp1802 7 днів тому

    I'm not crying, it's raining inside my room... And maybe my dream will come true... ACE in Celeste COPIUM , beautiful work

  • @gmrscase
    @gmrscase 9 днів тому +5

    I think maybe instead of using a button for dash. Give us the option to switch to having double tapping on the dpad to dash the direction we want to. This being added would probably solve the issue of climbing being annoying in future harder levels at the end of the game.

    • @infinityc2859
      @infinityc2859 3 дні тому

      Having played Axiom Verge I can safely say that dashing would then become extremely annoying instead.

    • @gmrscase
      @gmrscase 3 дні тому

      @infinityc2859 it would be but it would fix the climbing

    • @gmrscase
      @gmrscase 3 дні тому

      Or we could bind the select button to climb

  • @superi-nnovative67
    @superi-nnovative67 11 днів тому +2

    It is wonderful

  • @lisatroiani6119
    @lisatroiani6119 6 днів тому +1

    bro imagine if this game ALSO had the pico-8 version hidden inside it like the base game does!

  • @zenmarleymello7708
    @zenmarleymello7708 9 днів тому +2

    I wasn’t ready for orange Madeline but I’m not complaining

  • @presentfox1028
    @presentfox1028 8 днів тому +1

    this like Celeste Advance for the GBA, sick work!

  • @althyk
    @althyk 5 днів тому

    Fascinating

  • @crazboiigd
    @crazboiigd 5 днів тому +2

    Honestly i just wonder how madelines color palette has more than 3 colors

    • @FadkinsDiet
      @FadkinsDiet 3 дні тому +1

      Multiple overlaid sprites, just like Mario 2

  • @TheRealReallyBigToad
    @TheRealReallyBigToad 7 днів тому +2

    This looks great! The only thing I can say is that the dash looks a little awkward. Other than that, this looks amazing!

  • @SogaCeleste.-HanzoSantiago-
    @SogaCeleste.-HanzoSantiago- 9 днів тому

    Amazing!

  • @BROTHERDELEY
    @BROTHERDELEY День тому +1

    Que legal❤ parabéns

  • @zappy2000
    @zappy2000 9 днів тому +3

    Reminds me of the mario rom hack mario celeste nes

  • @itsybutsy
    @itsybutsy 6 днів тому +1

    Chiptune lover here.
    Chapter End theme needs bass.
    Otherwise, the OST is fine gold.

  • @arudanagalleta7837
    @arudanagalleta7837 8 днів тому +3

    Parece un punto medio entre la versión de pico y la versión final

  • @X-3181
    @X-3181 4 дні тому +1

    To good to be in NES, maybe something between NES and SNES

  • @HEYimHeroic
    @HEYimHeroic 7 днів тому +1

    this is genuinely so awesome! is this playable on real NES hardware? would be sooo cool if so

  • @RealSDM2
    @RealSDM2 8 днів тому +3

    from creator of Gamma64

  • @souptaels
    @souptaels 12 днів тому +25

    This looks really good! It could use some more polish tho. Firstly, there's no backgrounds, just pitch black. Not a lot of objects have particles or sounds when they do things(like the crushers, for example), secondly. Thirdly, that map, as a pixel artist, looks REALLY bad. Looks like the recreation didn't go so well. Overall, a great recreation! Glad we're seeing more homebrew and romhacks attempting to be more ambitious. This and that Jump and Dash Mario romhack are so cool.

    • @TheMAniaXXX
      @TheMAniaXXX 12 днів тому +1

      It's an actual nes game, not a pc game trying to look like a 8bit demake.

    • @jclkaytwo
      @jclkaytwo 11 днів тому +15

      I also think the music could be touched up a bit. give it a bit of that tim follin energy. the arrangements tend to sound a bit shrill or generically-NES. it's fine, but it could use some more 'punch'. other than those things, yeah, this looks super ambitious and well done!

    • @iDontProgramInCpp
      @iDontProgramInCpp 11 днів тому +28

      The NES doesn't have an easy way to do parallax scrolling, and the room system I designed would make fixed background graphics look bad.
      The world map is meant to be an adaptation of the 3D model. If I had more time on my hands I would have drawn the mountain by hand as a scrolling graphic, but I didn't have time to refactor the overworld in such a way so here we are.

    • @Elrinth
      @Elrinth 9 днів тому +1

      @@jclkaytwo agree, or if daring, use namco chip for even more goodness. Kawashin or RRThiel would totally do the soundtrack amazing. Though these music versions of the Celeste soundtrack are still pretty impressive! Still absolutely amazed at all the nice scrolling between the rooms and how the physics are recreated so nicely. I remember playing Celeste Mario's Zap & Dash! last new years eve with a friend and we had so much fun. Already having finished Celeste I don't see myself playing this since it seems to be 1 to 1 with the original. If there was like a different world, maybe I'd play it. With that said, I am still so impressed with what the developer here has accomplished! Had this released on the NES back in 90s, I would have played the shit outta this.

  • @MatttNguyen2
    @MatttNguyen2 8 днів тому +1

    damn this is cool wtf

  • @nekitgamdna5092
    @nekitgamdna5092 6 днів тому

    Воу, это круто мужик)

  • @trampolinegamer8296
    @trampolinegamer8296 8 днів тому +1

    7:51
    My fav room in the game
    Pls make it so only the piano part of the song playes here :)

  • @64_three
    @64_three 10 днів тому +1

    shoot man i wanna see someone play this on real hardware via an ever drive

  • @SegaMD2
    @SegaMD2 12 днів тому +2

    New game 🆕

  • @M4N14C4L
    @M4N14C4L 10 днів тому +3

    Now make a snes one (please 16 bit plzzzz)

  • @juliofioretto
    @juliofioretto 9 днів тому

    Sensacional! Eu amo esses demakes pra nes. Ansioso pra saber se vão fazer efeitos paralax de fundo 🤩

  • @bebo0622
    @bebo0622 2 дні тому

    16:34 holy

  • @De_an
    @De_an 8 днів тому +3

    Casually remaking one of the best modern games ever made on hardware that only had like 3 really good games in its lifetime.

  • @Dwedit
    @Dwedit 12 днів тому +9

    Holy crap, a variable width font?

    • @doublex85
      @doublex85 10 днів тому +3

      Presumably the cartridge has CHR RAM so the text is drawn directly onto CHR tiles. I think some commercial games have done this too. Personally I'd have been fine with the usual monospace text.

    • @Dwedit
      @Dwedit 10 днів тому +1

      I cannot think of a single NES game which uses a variable width font and did not pre-draw all the text. Variable width fonts were much more common on the SNES.

    • @iDontProgramInCpp
      @iDontProgramInCpp 10 днів тому +3

      ​@@doublex85Nope! This game uses CHR ROM. I've detailed exactly how I did it on my website. It's actually quite prone to glitches, so you need a reasonably competent emulator to see the dialogs properly.

    • @iDontProgramInCpp
      @iDontProgramInCpp 10 днів тому +2

      ​@@Dwedit The game uses baked VWF for the postcards and overworld, and synthesized VWF for the dialogs themselves. I thought that splitting dialogs into multiple pages (and some dialogs within Celeste have over 100 characters!) was hard to accept, so I came up with this solution.

    • @Dwedit
      @Dwedit 10 днів тому +2

      I just peeked at the game to see what it did. It uses all 256 possible 8x1 patterns, then vertically shrinks the second nametable down by a factor of 8 using scrolling (for a max height of 30 pixels). It's genius!

  • @amem31
    @amem31 10 днів тому +3

    El modo pico de esta versión será para la atari 2600?

    • @iDontProgramInCpp
      @iDontProgramInCpp 10 днів тому +2

      I don't think it's possible. You only have one button on the 2600, so there's no way to dash or jump. An atari 2600 port of Celeste (PICO-8) is out of the question purely due to the controls.
      Maybe if you used other controllers though... But anyways I wouldn't think it's possible. But, you know, people on the internet are crazy so maybe?

  • @trampolinegamer8296
    @trampolinegamer8296 8 днів тому +3

    I wish this was made for the SNES
    The extra buttons would make it such a viable demake
    The COLOUR SPACE TOO :chefs_kiss:
    Plus if someone actually nade it on a physical drive i could play it without emulation

    • @FadkinsDiet
      @FadkinsDiet 3 дні тому

      It already supports the snes controller on emulator, or on real hardware with an adapter.

  • @jojojoestar8682
    @jojojoestar8682 3 дні тому

    Awesome, okay?

  • @ClaudioBalbin
    @ClaudioBalbin 7 днів тому +2

    Is it playable on actual hardware?
    I would totally buy this one.

  • @zeusdeegoose
    @zeusdeegoose 6 днів тому +1

    what are the controls like?

  • @samserius01
    @samserius01 7 днів тому +1

    It will be very difficult on a nes gamepad, a modern, working gamepad from consoles partially solves, but does not guarantee success, and the cross of the old controller will make the passage impossible.

  • @sppspharmdude
    @sppspharmdude 12 днів тому +3

    Man this might be better than the OG for me

  • @protogen-posting
    @protogen-posting 9 днів тому +1

    Can you ultra tho

  • @Wahooski
    @Wahooski 9 днів тому +1

    Doing a corner boost with up as the climb button 😩 but where can I try this? Does it have all the movement tech of the og?

    • @Wahooski
      @Wahooski 9 днів тому +3

      Answered my own question, yes and no. Some work some don’t.
      Supers: works
      Hypers: works
      Wavedashes: works
      Reverse hypers/supers/wavedashes: works
      Hyper bunnyhop: works
      Wallbounces: doesn’t work
      Cornerboost: doesn’t work
      Ultra dash: doesn’t work
      Demo dash: doesn’t work
      Dream jump: works
      Dream hyper: doesn’t work
      Dream super: doesn’t work
      This is incredible tho! As a proud nes owner and a huge Celeste fan this is a dream come true. I do wonder if these other techs are possible to get working tho

    • @iDontProgramInCpp
      @iDontProgramInCpp 6 днів тому

      corner boosts don't work yet. btw, you can connect an SNES controller using an adapter to get the separate climb button!

  • @emiliocespedes3685
    @emiliocespedes3685 8 днів тому +1

    ... your sh****ng me this is running on an NES 😐
    🤯

  • @liaberigan1037
    @liaberigan1037 10 днів тому +7

    I kept on watching this and thinking what if Celeste was released to the NES in like 1987. How much of an impact would it have on the industry at that time. What would it mean for trans rep in media moving forward. idk it's fun to think about

  • @JoannaBlackhart
    @JoannaBlackhart 21 годину тому

    is this playable on original hardware?

  • @chickensandwich9977
    @chickensandwich9977 День тому

    Too many falling sprites in one screen though

  • @ImperatorZed
    @ImperatorZed 6 днів тому

    Scarf tho :(

  • @WolfyRed
    @WolfyRed 8 днів тому +2

    Do this to Deltarune too

  • @SeventeenRustyLeaves
    @SeventeenRustyLeaves 8 днів тому

    Just use the mega drive man

  • @chukozkorrea
    @chukozkorrea 11 днів тому +4

    Meh all these homebrews are starting to look the same

    • @leandrothy
      @leandrothy 11 днів тому +19

      Missed the point of a homebrew award

    • @NathanDaws825
      @NathanDaws825 11 днів тому +25

      L take. Holy shit.
      I can't tell if this is rage bait.

  • @fishactivation5087
    @fishactivation5087 8 днів тому +1

    I loved Celeste Mario because it had all the fun parts of Celeste without the trans crap. You put Madeline back in and, like, what's the point? It's not like it's a technical achievement when Zap and Dash already did it.

    • @doodoo2065
      @doodoo2065 8 днів тому +3

      Stop whining lol

    • @kouko6677
      @kouko6677 8 днів тому +6

      the "trans crap" the commenter is referring to is one tiny flag in a dlc cutscene. he is getting worked up over almost nothing

    • @fishactivation5087
      @fishactivation5087 8 днів тому

      @@kouko6677 Madeline is canonically AGP.

    • @kouko6677
      @kouko6677 8 днів тому +2

      @ trans =/= AGP. those are two separate things.

    • @fishactivation5087
      @fishactivation5087 8 днів тому +1

      @@kouko6677 Not every AGP is trans (I'm an AGP), but every trans "woman" is an AGP.