CelesteNES (NES) Homebrew - V1.00 Demo
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- Опубліковано 7 лют 2025
- Game Released by: IProgramInCpp
romhackplaza.o...
Release date: January 25, 2025
"A demake of a game about climbing a mountain.
CelesteNES is an attempt to recreate Celeste for the Nintendo Entertainment System, led by iProgramInCpp.
This is the first public demo of CelesteNES. It includes the Prologue and the first two chapters."
Staff/Credits:
livvy94 - "Resurrections" rendition
zeta0134 - "First Steps" rendition
gumball2415/Persune - "Chapter Complete" rendition
buttersoap - Sound effects, postcard jingles
Maddy Makes Games - The original Celeste!
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it's like the pico-8 version and the retail version had a baby
Had a 40 year old baby*
Celeste would have absolutely blown people’s minds if it had come out during the NES era
I imagine micro mages would had done the same as well.
@@poleve5409 What current generation may not notice at first as to why there's no parallax is that the amount of processing power, storage, and lack of parallax technology would take a significant amount of time. I'm just impressed they're able to keep the musical instrument the same. I don't think musicians were expert enough to make excellent elegant game music as the intelligence of today. Pretty impressive id say most.
@@poleve5409 no
There isn't much that is mind blowing about it in the first place.
@@Wr41thgu4rd bait used to be believable
Dude, using up to climb on the later levels would be a massive headache. But this nes version is really cool
I never played Celeste. Why would it be a headache?
@Yousef77077 In Celeste, there is a dedicated button to grab a wall. In later stages, many challenges require you to grab a wall and do something else, like a timed wall jump, wait for some platform to move, or am intricate combination of actions. Due to the lack of buttons in the NES controller, they had to use the up button to grab and go up at the same time. In other words, when you grab a wall, there is no way to stay still. In this demo, you can already see some parts where the player must go up a little bit a let Madeline fall a little bit to more or less maintain her grabbed to a small platform
@Yousef77077 Maybe they could map the grab action to holding the jump button, but I don't know how well it would work
@@sandroconrado7417that suggestion would probably more comfortable ngl, but I feel like it could be the select button instead
You can plug in an SNES controller using an adapter (or, if playing on Mesen, from the settings), and then the L shoulder button maps to the climb button. The game automatically detects which controller you have plugged in.
@SomeRobloxDude - The select button is such a pain to actually press on a real controller, so that won't work. However, you can use the Select button to climb (press A or B on the title screen, then Select to change the control scheme). NES-A is the default scheme, NES-B is the scheme which maps select to the climb button. The latter is designed for emulators that don't support the SNES controller as a peripheral, but do allow key remapping.
I personally feel like a SNES demake would fit the game better, but doing a remake for the NES is a real show of skil! Good job and good luck with this demake!
There's a GBA demake of retail Celeste (not just Celeste Classic) as well.
@@mepblepthe GBA vers is fun
@@mepblepeh its more like a fan sequel
one of the composers and the sound designers here.
i like you play our making we making because when we make what can play we like making and making play and when we make play making and players make play making play i happiness
Youre so real for that
hell yeah
based
most coherent sentence from a sound engineer
...what?
Coolest shit I've seen, always had this in mind since that one mario romhack with celeste physics
The 8 bit version of this music is awesome! Also impressed with his the screens slide from stage to stage instead of what most NES games did where it just loaded the next screen without a transition
A lot of nes games do that. What's most impressive to me, is that it can do this *diagonally*
@@knatkniht SMB3 could do it diagonally iirc
Megaman
@Nikola_M Yes. Not only could it scroll without transition, which this game doesn't do, but it can scroll diagonally, which isn't supported by the hardware. This results in significant artifacting on the side of the screen, though.
The Legend of Zelda did that in 1985. I'm not saying this isn't impressive (diagonal transitions for instance), but they weren't working from nothing. I can see even larger hurdles they must have had to face...
I have no doubt in my mind that this game is pushing the NES to it’s absolute limits. NOW YOU’RE PLAYING WITH POWER!!!!!
16:35 casually pulling a perfect grab
This demake looks awesome! It's leagues better than what my wildest imagination could even lroduce as Celeste for the NES.
This clearly took a tremendous amount of work from very talenteded people, kudos!
EDIT: I want to highlight the music in the game. Often times it's overlooked, but the soundtrack sounds great and very faithful to the original, with some cool retro tweaks (That I also assume were mandatory because of the NES sound capabilities). Honestly incredible!
This is so incredibly detailed!!!! i love it, especially old site!
Omg there's simultaneous X and Y scrolling
I wonder how they got it working so smoothly? Not even Mario 3 could do that!
@@oasis9009 Because my game does not have a fixed part of the screen memory as a HUD, and I put the scroll seam above and below the screen instead of to the left and right. And also, this started as a purely horizontal scrolling engine that I later tacked vertical scrolling onto.
Loved the falling stars inside the Old Site dream. Wish you had been able to use a mapper to get the dream blocks to scroll too. Also, I think the cutscene at the end of Old Site ended too soon. She's supposed to call her mom when she wakes up.
I’m impressed! Can’t wait to see the full version. I hope it supports options to remap or merge controls for some of the difficult areas.
I mean, there are only two buttons, but it's worth a shot
Well, you can hook up an SNES controller using an adapter to real hardware (or select "SNES controller" in Mesen). The game will autodetect the SNES controller and switch to its control scheme. Note that if you aren't using either the official NES or SNES controllers, the game might autodetect wrongly. Press A on the title screen to verify that your control scheme is correct.
Doubt it's legal for a full game, that would be plagiarism.
@@TavinFoster if this was plagiarism, he would have ripped the rom off steam and put it into a snes decompiler (which I'm pretty sure doesn't exist) instead of rewriting all the code for the game.
Oh my gosh this is absolutely beautiful
I love hearing how the dash sounds cut out parts of the melody. There's gotta be some wizardry going on with the channel limit.
same as how collecting coins cuts out part of the melody in SMB. take a listen if you watch a speedrun
Yeah, it was common practice. It wasn't so much that they were borrowing the music channel for SFX; it's that NES devs eventually started borrowing the SFX channel for music. And that's what you see (hear) here.
Wait what?! why does this have only 18k views? this is insane!
This is truly magical!!! Thank you for sharing this!
this was really fun. amazing port so far
This is so cool! I wonder what would have happened if it had been released back then
I can't overstate how amazing this is
CeNESte
Aww, Madeline looks cute when she's bitcrushed.
Im surprised how good the music sounds with all of the sound limitation of the nes.
this is a really cool project.
This is awesome! 👏👏👏
Nice! i wait só much for this demake❤❤❤
Oh this is ridiculously cool!
Buen video bro
omg the old version of cleste i play when i was a kid :O
Holy moly, i can’t believe that in real nes game! It so good and SMOOTH!
This is impressive
omg, that's awesome!
Incroyable ! ❤
this is so beautiful dude
shout-outs to whoever was on this hack and went the DPCM route for the drums during resurrections
That was me! Though I'm regretting putting the lead on the triangle channel for the chase theme. I might try to submit a different dash sound effect that just uses noise
@@livvy94 yeah, i've never been the hugest fan of using Triangle for lead just because of the lack of duty cycle variation and how harsh it is with it's volume restraints.
Like, it works in Maniac Mansion because it really embraces that harshness of the triangle when used at higher pitches, but... yeah.
@@ClexYoshinormally I wouldn't have but I really wanted the bass to be big and beefy like in the original
Esse jogo é lindo,boa sorte aos criadores em fazer esse demake
I wanna to put the game through RTC (Real Time Corrupter) now just to see what happens. After what I did to the NES Geometry Dash, I think its just tradition for me now.
this is so impressive what????
I'm not crying, it's raining inside my room... And maybe my dream will come true... ACE in Celeste COPIUM , beautiful work
I think maybe instead of using a button for dash. Give us the option to switch to having double tapping on the dpad to dash the direction we want to. This being added would probably solve the issue of climbing being annoying in future harder levels at the end of the game.
Having played Axiom Verge I can safely say that dashing would then become extremely annoying instead.
@infinityc2859 it would be but it would fix the climbing
Or we could bind the select button to climb
It is wonderful
bro imagine if this game ALSO had the pico-8 version hidden inside it like the base game does!
I wasn’t ready for orange Madeline but I’m not complaining
this like Celeste Advance for the GBA, sick work!
Fascinating
Honestly i just wonder how madelines color palette has more than 3 colors
Multiple overlaid sprites, just like Mario 2
This looks great! The only thing I can say is that the dash looks a little awkward. Other than that, this looks amazing!
Amazing!
Que legal❤ parabéns
Reminds me of the mario rom hack mario celeste nes
Chiptune lover here.
Chapter End theme needs bass.
Otherwise, the OST is fine gold.
Parece un punto medio entre la versión de pico y la versión final
To good to be in NES, maybe something between NES and SNES
this is genuinely so awesome! is this playable on real NES hardware? would be sooo cool if so
from creator of Gamma64
This looks really good! It could use some more polish tho. Firstly, there's no backgrounds, just pitch black. Not a lot of objects have particles or sounds when they do things(like the crushers, for example), secondly. Thirdly, that map, as a pixel artist, looks REALLY bad. Looks like the recreation didn't go so well. Overall, a great recreation! Glad we're seeing more homebrew and romhacks attempting to be more ambitious. This and that Jump and Dash Mario romhack are so cool.
It's an actual nes game, not a pc game trying to look like a 8bit demake.
I also think the music could be touched up a bit. give it a bit of that tim follin energy. the arrangements tend to sound a bit shrill or generically-NES. it's fine, but it could use some more 'punch'. other than those things, yeah, this looks super ambitious and well done!
The NES doesn't have an easy way to do parallax scrolling, and the room system I designed would make fixed background graphics look bad.
The world map is meant to be an adaptation of the 3D model. If I had more time on my hands I would have drawn the mountain by hand as a scrolling graphic, but I didn't have time to refactor the overworld in such a way so here we are.
@@jclkaytwo agree, or if daring, use namco chip for even more goodness. Kawashin or RRThiel would totally do the soundtrack amazing. Though these music versions of the Celeste soundtrack are still pretty impressive! Still absolutely amazed at all the nice scrolling between the rooms and how the physics are recreated so nicely. I remember playing Celeste Mario's Zap & Dash! last new years eve with a friend and we had so much fun. Already having finished Celeste I don't see myself playing this since it seems to be 1 to 1 with the original. If there was like a different world, maybe I'd play it. With that said, I am still so impressed with what the developer here has accomplished! Had this released on the NES back in 90s, I would have played the shit outta this.
damn this is cool wtf
Воу, это круто мужик)
7:51
My fav room in the game
Pls make it so only the piano part of the song playes here :)
shoot man i wanna see someone play this on real hardware via an ever drive
New game 🆕
Now make a snes one (please 16 bit plzzzz)
Sensacional! Eu amo esses demakes pra nes. Ansioso pra saber se vão fazer efeitos paralax de fundo 🤩
16:34 holy
Casually remaking one of the best modern games ever made on hardware that only had like 3 really good games in its lifetime.
Holy crap, a variable width font?
Presumably the cartridge has CHR RAM so the text is drawn directly onto CHR tiles. I think some commercial games have done this too. Personally I'd have been fine with the usual monospace text.
I cannot think of a single NES game which uses a variable width font and did not pre-draw all the text. Variable width fonts were much more common on the SNES.
@@doublex85Nope! This game uses CHR ROM. I've detailed exactly how I did it on my website. It's actually quite prone to glitches, so you need a reasonably competent emulator to see the dialogs properly.
@@Dwedit The game uses baked VWF for the postcards and overworld, and synthesized VWF for the dialogs themselves. I thought that splitting dialogs into multiple pages (and some dialogs within Celeste have over 100 characters!) was hard to accept, so I came up with this solution.
I just peeked at the game to see what it did. It uses all 256 possible 8x1 patterns, then vertically shrinks the second nametable down by a factor of 8 using scrolling (for a max height of 30 pixels). It's genius!
El modo pico de esta versión será para la atari 2600?
I don't think it's possible. You only have one button on the 2600, so there's no way to dash or jump. An atari 2600 port of Celeste (PICO-8) is out of the question purely due to the controls.
Maybe if you used other controllers though... But anyways I wouldn't think it's possible. But, you know, people on the internet are crazy so maybe?
I wish this was made for the SNES
The extra buttons would make it such a viable demake
The COLOUR SPACE TOO :chefs_kiss:
Plus if someone actually nade it on a physical drive i could play it without emulation
It already supports the snes controller on emulator, or on real hardware with an adapter.
Awesome, okay?
Is it playable on actual hardware?
I would totally buy this one.
what are the controls like?
It will be very difficult on a nes gamepad, a modern, working gamepad from consoles partially solves, but does not guarantee success, and the cross of the old controller will make the passage impossible.
Man this might be better than the OG for me
Can you ultra tho
Doing a corner boost with up as the climb button 😩 but where can I try this? Does it have all the movement tech of the og?
Answered my own question, yes and no. Some work some don’t.
Supers: works
Hypers: works
Wavedashes: works
Reverse hypers/supers/wavedashes: works
Hyper bunnyhop: works
Wallbounces: doesn’t work
Cornerboost: doesn’t work
Ultra dash: doesn’t work
Demo dash: doesn’t work
Dream jump: works
Dream hyper: doesn’t work
Dream super: doesn’t work
This is incredible tho! As a proud nes owner and a huge Celeste fan this is a dream come true. I do wonder if these other techs are possible to get working tho
corner boosts don't work yet. btw, you can connect an SNES controller using an adapter to get the separate climb button!
... your sh****ng me this is running on an NES 😐
🤯
I kept on watching this and thinking what if Celeste was released to the NES in like 1987. How much of an impact would it have on the industry at that time. What would it mean for trans rep in media moving forward. idk it's fun to think about
is this playable on original hardware?
Too many falling sprites in one screen though
Scarf tho :(
Do this to Deltarune too
Just use the mega drive man
Meh all these homebrews are starting to look the same
Missed the point of a homebrew award
L take. Holy shit.
I can't tell if this is rage bait.
I loved Celeste Mario because it had all the fun parts of Celeste without the trans crap. You put Madeline back in and, like, what's the point? It's not like it's a technical achievement when Zap and Dash already did it.
Stop whining lol
the "trans crap" the commenter is referring to is one tiny flag in a dlc cutscene. he is getting worked up over almost nothing
@@kouko6677 Madeline is canonically AGP.
@ trans =/= AGP. those are two separate things.
@@kouko6677 Not every AGP is trans (I'm an AGP), but every trans "woman" is an AGP.