Preach, I just wanted to take a moment and say thank you. Although I've been playing WOW for some time now, like 2004. I never fail to take away something from one of your videos. I started looking through your Tanking and Healing series and me just never realized how much not only do you Tanks and Healers have to deal with but, with the crap I personally must have caused as a DPS. Thank you again
Actually, DKs have a considerable amount of mobility. Sure, not much for movement speed, however, our grips and ranged interrupt are a part of our mobility, just not how often we can move faster.
They may be lacking in mobility, but they are good at manipulating enemy positon. I don't know if its just the Blood Dks, but their aoe grip can be super useful and quickly stacking trash or adds for aoe
Reasons such as these are why, not only do I love playing a Frost DK, but I love knowing how my class works. The add spamming storm on the cliff? I'll wait until it finishes the cast part and begins the channeling damage before gripping it into the deathball, not only interrupting the channel, but as the cast went off, preventing it from just restarting the cast. A high priority spell coming up with interrupt not going to be up fast enough? Grip them towards the end of their cast to force a reset, then use the bought time to finish off the CD in order to get a full interrupt. Oh what's this? A spell that can't be interrupted? Can the mob be CCed? If yes like the adds before opera in Kara, grip/CC them before the cast ends, or if it's a cast into channel, CC/grip them after the cast at the start of the channel, interrupting the channel and preventing a recast of an ability that's supposedly non-interruptable. Again, can abuse this with the Warrior Intimidating shout; fear is broken on damage, so can drop it quickly followed by a wide AoE to instantly break out of it as a quasi mini-stun. Just knowing the little details that your class can do with seemingly useless abilities can help save a raid. 1 tank dead and CR down for another 10 at least, with the only alive tank about to break from high stacks? Taunt the boss off them, taking the aggro and giving time for the CD to come up to ress the dead tank, let stacks drop, and save a pull. You die for it? You died to make the kill happen. Even if unacknowledged, you feel amazing for it.
I like this video as an introductory look at how to play a role for someone who is new (either to the game or the role). The longtime melee dps'ers I know understand the responsibility of melee (especially mobile melee) but it is tougher for newer players to pick up on.
This is the part of the game of why us "old school" players say this game got easier. Almost every old school player knows all this. I never played melee until this expansion and I knew this. I played a holy priest and shackles/silences were important. Shoot, even mindflaying to slow a mob (when shadow). I'm the exact dps you described in the beginning. I'm not the best with rotation (Just got WA last night tho which boosted my dps a lot), but I can nail mechanics. I heard someone say in the Gul'dan raid the other day that his fight was hard. I just thought to myself, it's one of the simplest I've done. Especially if you have raid leaders that call out, really simple.
Good to have target of target up. If you know there are two mobs who need to be interrupted and you know that the tank will get his target you can easily grab the off target. Lots of interrupts are wasted because everyone is using it on the same mob. MoS is a good example of that when you have a fear and 2 heals going off and everyone gets the fears but nobody gets the heals.
problem with being usefull at the cost of dps padding is: most of wow players are stupid. if your grp wipe, the lowest dps will be blamed, no matter how usefull he is.
There are 3 types of dps 1. Deal tonnes of damage but die a lot/ignore mechanics 2. Deal little damage but never die and always deal with mechanics correctly 3. Deal tonnes of damage and never die and always deal with mechanics correctly 1 and 2 are arguably just as bad as each other, you wont get far if you are in a serious raiding guild. You need to be like 3. Those are the ones that stand out from the rest.
Pretty much always been a melee class, mainly tank but I always found it easy to click the 'interrupt' button when prompted or not prompted. Also - died in 'the fire' once, never again. Totally mind blown at how many people find these two fundamentally logical things so hard to master.
It's the same with basic pvp. Things such as focus the healers, don't stand in damage effects that are avoidable, interrupt dangerous casts or maybe control someone who just popped his burst/support cooldowns. Many people are either unwilling or unable to apply the most basic of tactics, be it in pve or pvp and then probably wonder why their (or their groups') performance is rather weak.
"All you know is you'll have a better run!" said Preach. And then the mad skillz Druid says: "Mate, I totally carried you plebs through here. You should thank me, m'kay." We are the game's unsung heroes and those Johnny Awesomes get all the praise.
I have these same habits on my priest probably because I played rogue for many expansions and it is all true, even before we were good on trash and stuff prior 7.1.5 a lot of people asked me to m+ that knew me because of the utility that I brought: stunning at the right time, silencing casters into the group, mass dispelling debuffs, popping vamperic embrace and shadow mends if we needed it. I know my dps wasn't the best on the trash but our tank always said things went a million times smoother whenever I was in the group and I would rock the boss damage. I still do all that know but with 7.1.5 I am usually on top of the trash dps too and even though I am that doesn't mean that I am going to stop using my utility because it will still make the run a lot smoother.
I've mained ranged classes for the vast majority of my time on wow and learned all this as ranged. I've only recently starting playing melee and loved the extra interrupt power, especially as an enhance shaman (30 yrd range, 12s CD fucking crisp). Now that I've switched back to maining my mage I just cri evry tiem I see some caster bro in the back and none of the melee doing their job D:. It's a little better as a blood elf but 2min is a long time. I just did a mythic zero arcway with the demon doors open, and man, was it rough. I was the only ranged there, and the only one massively overgeared for it and yet I was constantly yelling, "INTERRUPT THEM, DAMN IT!" to no avail. After that hell I immediately linked them to this video. Hopefully the horse will drink.
I've mained melee classes for most of the time that I have played wow, never really had a problem in raids, as most on going mechanics usually involve ranged player to do something while we just don't step in some shit on the ground. WOD's first raid was really nice as almost all mechanics involved ranged doing something while we just hit the boss
My main is a Frost Dk, so when my interrupt is on cd, I will grip the mob to stop it's cast so that maybe my interrupt will be back up when it tries to cast it again. And on my Demo Warlock I have my Felguard chuck his weapon at the face of a mob that is casting as a way of interrupting it since Warlock interrupts are based on if your demon has one or not.
My melee classes in WoW; Monk, Hunter, Paladin, Warrior, Demon Hunter, Druid, Shaman, and Rogue... Think about the specs before commenting please... And my range ones are only; Warlock and Mage
I know I can relate to much of this. Are you going to talk about using things like fear as an interrupt or charge? I know some people can't look at our abilities and see that they can be more than what they say it is.
BM hunter: Only truly mobile ranged caster now. But, pet pathing shenanigans. Still, I can see how I can improve myself as a hunter to supplement the melee utility roles to make runs smoother. It's sad that SV's plate spinning is so encompassing that to try to make use of utility comes at the sacrifice of its rotation.
loved the vid man , shame about some ranged vs melee salt in the comments from both sides . both are wholly needed for a well balanced raid team and a good one of either makes all the difference . Keep up the great work preach :D
from a frost dks pov who spams m+, i dont understand how people can prioritize some classes over dks for example in most instances. AMS, ranged interrupt, aoe stun, insane aoe burst every 5 min for crucial packs and the almighty grip. in arcway theres this mob who casts an uninterruptable spell that only knockbacks can cancel. if he casts it while enraged or bolstered its gg and thats when the dk saves the day
TIL apparently I'm a great melee dps player. I only just started playing any melee characters with any seriousness at the end of WoD (other than tanking on the druid and paladin), and all of this seemed obvious to me.
For real. You are actually describing the basics. Like interrupting and stuff. Well bad news: it does not matter for pug groups. Even at 12+ people are more likely to try and hurrdurr RUSH B CYKA BLYAT and throw in the damage (which wont change much really at that key level because mobs do not casually feign death while winking at you and whispering "who is the big boy here dishing out some pretty dps? you are") instead of interrupting or putting their CC abilities to use. And in a static people already know all the stuff you mentioned.
If I learned anything from this video, it was that I am playing casters wrong all along, since I am interrupting important casts .... so should I stop with it and let the meele do the job ? :P :D
How is melee not useful? They are the top performing specs by far in Nighthold. Most melee are considerably above most caster specs in Warcraft logs. What's more, melee have the best burst AOE in the game, on top of being the classes with the shortest cd on interrupts and having aoe stuns that are instant.
Love being a blood elf for this reason.. you see a cast and it's not your target in the group, pop that bitch. Especially on my holy paladin cos they took away my interrupt yet still expect me to be in melee (Why..WHY!?). I know I still have my stun, but why not my interrupt?! Obviously my resto druid (main) can't do much with this, sometimes you really miss it in bad groups. Mighty Bash is fine but I do prefer to be out of melee so I can not part of the cluster fuck and "looking at belly buttons". lol
What about targeting? That's the hardest for me when it comes to interrupts. Either I'm already on the mob or when I have to switch onto them I can either use Tab targeting which is akin to scraping my nuts against my heat-sink or clicking on the enemy. Both suck, both are slow and I miss interrupts even when I know they're coming.
Winter I heard they're improving tab targeting so that you'll only target something on your screen when you hit tab, so that won't be as much of a problem soon.
I was looking at your keybindings and was wondering, is rampage on your 8-key or is that another key, the 8-key above the u- and i-keys seem rather akward to press if your hand is by the w-a-s-d-keys. What's up with this.
Thanks for doing this vid preach. I'm a mage and I can tell you too many melee let adds cast. This is a big problem because Legion is WoM (World of Melee) l, so adds should never be casting by they do because too many melee don't know how to interrupt.
Yeah the time i have been asked to interupt as hunter is kinda silly, i mean i can and will when i can, but so many classes have better interupts that are simply forgotten and/or unused it a bit silly.
preach guide =" in the top guild only sometimes blah blah blah" but i bet all the shit people couldn't carry the weight of melee in the melee unfriendly fight so they just get dropped and its just easier to keep a ranged guy.
"superstition that people don't want melee dps" Tell that to any guild currently recruiting right now. Its nothing but "LF Warlocks/Mage/Mage/MAGE" Some of the top dps right now are melee specs yet everyone still just wants ranged because they can stand 3 miles away from a fight
except there a way more melee classes than ranged lol and alot of people melee, they are probably already over stacked on melee and need ranged. My guild had like 5 ranged for all of EN and TOV so 4 of us rerolled because it made it 10x harder when ranged mechanics kicked in
what good is a ranged standing 3 miles away if there max casting range is 40yards? and i agree with blacksnakey that legion made melee more fun/cool to play melee so alot of people went with a melee mainspecc and some guilds are in dire need of ranged . my casual guild had 3-4 ranged when going with a 20-25 man group before 7.1.5 hit
except thats just a flat out lie. Mage's are bottom of the ranks right now and certainly not overly desired. Demon Hunters and Rogues are way ahead of desireability compared to warlocks and mage. Stop perpetuating silly myths
Mages are below SV hunters in the ranks now? Are they below hunters as a whole also? That sounds pretty dire m8, feels bad. Does that mean that some high-end progression guilds will 'have' to drop mages from their raiding roster?
Pretty much any guild looking for members in trade chat on Silvermoon (one of the biggest servers in EU) wants ranged, but that's because most people play melee and there are a lot more melee classes than ranged (not because ranged are inherently better though).
I have been playing wow for 8 years and I've played everything except a melee dps. In 7.1.5 I decided to reroll from mage to dk. What i am wondering is: should i move away from the boss and lose some dps to bring mobs together as you said, seeing how the dk lacks in mobility and I might lose 2 or 3 seconds of dps?
it depends on the situation, if you know no one else will do it or that it is a high risk target then yes. If you are in a grp of good ppl with like a DH or WW, then they are better suited for it. Also death grip is extremely useful for raiding and M+'s and should be used often when appropriate.
Hayden Tarver Thanks for the help. I''m already using death grip but it has a pretty long cd, so there are many times it isn't available. I'll just have to see what kind of people i group up with then.
It's honestly painful seeing how few melee are willing to use taunts to help out in dungeons/raids. A ret can hold onto priority adds for a good bit of time with shield and eye for an eye.
Funny thing is, there was NEVER a fight where ranges were not needed vs w8 at least 10 fights with no melee DPS in the first kill .... hmmmmm. And you only talked about dungeons..... because in raids its enough to have maybe 2 Melees to interrupt. So 2 from /14 DPS ..... when will I have higher chances to get into the content I want.
melee just make bads and pros stand out reallly clearly. it becomes reallllllly obvious. not sucking> 10% more dps for the 30s before they die doesnt help that normal fights let you ignore mechanics like its lfr
I do interrupts and all this yet I'm still in the pug world how come I'm litteraly the onlyone moving interrupting I mean last time I managed to soul stone the healer just before the wipe and on my rogue I'm silencing kicking and more I just can't find a guild or am afraid to ask but how come people like me are this rare in pugs?
Its because you are 870 not because you are melee. Pugs are a buyers market, why would you take an 870 when you could wait around for an 890-900 dps that will do 2x as much damage
i have a couple of friends who raided on the top end in wotlk days, who just came back to the game now, and literally do none of this. the thought process, the things that are taken for granted in high M+, or speed clears. yes it is news.
Dean Spence I guess that's why it's in a basics video isn't it. I think the point isn't so much that people don't know things like interrupts exist, it's just that the leveling process is so easy it's almost never needed so new players don't give interrupts priority and it must be made clear to new players that these things are important.
I agree with Nuclear. It's more of the fact that outside of Mythic+, the game never asks you to interrupt or stun or use utility abilities. Sure, the artifact quest may have a moment where it wants you to use a class ability, but overall, no. Therefore, any new players to the game might not even know what interrupting is. Why would they? The game isn't difficult enough to need it.
Preach, HOW THE HELL am I supposed to gear Outlaw Rogue? Every single website disagrees! Icy Veins says gem/enchant Versatility. AskMrRobot says NO, go Mastery! ShadowCraft says gem/enchant Haste! AskMrRobot Advanced says CRIT! Every single one of them does their "sim", and the results are always HUGELY different! I am *TRYING* to play this game right, but any time I get a piece of gear, one site says "better", while THREE OTHER SITES say It's worse! It was never like this with Combat. I was a mythic raider with Combat, but with Outlaw I HAVE NO IDEA IF A DROP IS GOOD OR NOT! None of the sites agree! None! Any gear I put on, I have a 75% chance it's worse than what I have! All I want to know is what enchant I should put on my rings. Four websites say four different things. Every "sim" disagrees. This isn't fun, this is frustrating. IT SHOULDN'T BE THIS HARD TO KNOW WHAT MY BEST STAT IS.
LiterallyPuni You could experiment and come to the conclusion yourself. There's also the point that how you play the class can have an effect on what stat is most important for you.
General rules of thumb. 1. Icy veins typically give general stat weights that may not be accurate for your character 2. AMRs APLs are terrible: don't trust the results they provide 3. Simulationcraft is your friend, the rogue APLs are well maintained and accurate. Make sure to sim multiple target scenarios though to get a more accurate picture of you stat distributions.
Tell that to a paladin healer. Full melee group gogogogogogogo! Every time I'm in a group as my holy paladin and I see the one ranged dps in the group standing away from everybody. :( So hard to heal that bro, wish he would join the party.
melee are in most fights not as "good" as ranged dps. melee always has to stack at a boss were as range can spread. blizz added only melee, tank and one heal specc to the game since release either blizz is to stupid to create , develope new ranged speccs or they think melee is way easier to create.. to me that sucks since in melee dps there is a way to big difference in each specc.
While you aren't wrong, the real reason melee aren't invited isn't because those mechanics exist, its because there are tons of melee in the PUG world of raiding. We're talking a ratio of 5:1 or higher melee to ranged. Those mechanics amplify that problem when you are working with 3 ranged and 8 melee on those fights.
So you say, but what happens when to fire adds spawn next to each other on Spellblade and there are no dk's to grip one away? All the pulsing fire damage must hurt, but I'm sure you'll be fine Kappa
Probably worth noting it high m+ probably want to leave that caster mob alive inless your group got crazy high deeps....this week leave it up lol you don't want get bitch slapping by the spear on 15 tyrannical :p
This series should be called 'Get Gud M8!'
Preach, I just wanted to take a moment and say thank you. Although I've been playing WOW for some time now, like 2004.
I never fail to take away something from one of your videos. I started looking through your Tanking and Healing series and me just never realized how much not only do you Tanks and Healers have to deal with but, with the crap I personally must have caused as a DPS. Thank you again
i'm a resto healer... I love melee, they're nearly always clumped together.
These videos are great preach, keep them going. :)
"we are melee, we are mobile"
*dk main*: you were saying?
"cc the adds"
unholy: "you what now?"
Actually, DKs have a considerable amount of mobility. Sure, not much for movement speed, however, our grips and ranged interrupt are a part of our mobility, just not how often we can move faster.
They may be lacking in mobility, but they are good at manipulating enemy positon. I don't know if its just the Blood Dks, but their aoe grip can be super useful and quickly stacking trash or adds for aoe
Mass grip is exclusive to Blood only
Getting stuck on terrain with wraith walk, brb.
lots of guilds today are not recruiting mdps actually. we have massive melee bloat from all dps specs that have been added since launch being melee.
my guild's main raid team has 6 melee, it gives our gm ulcers
I think it's more the case that melee specs on average seem more polished than ranged which causes the melee bloat.
L e g a c y v i d e o , m a t e
wow, chill, it's coming, he said this sunday or next one
give the bro a break
While entertaining, legacy videos don't really help people play better. In my opinion something like this is far more important.
or the next one
Reasons such as these are why, not only do I love playing a Frost DK, but I love knowing how my class works. The add spamming storm on the cliff? I'll wait until it finishes the cast part and begins the channeling damage before gripping it into the deathball, not only interrupting the channel, but as the cast went off, preventing it from just restarting the cast. A high priority spell coming up with interrupt not going to be up fast enough? Grip them towards the end of their cast to force a reset, then use the bought time to finish off the CD in order to get a full interrupt. Oh what's this? A spell that can't be interrupted? Can the mob be CCed? If yes like the adds before opera in Kara, grip/CC them before the cast ends, or if it's a cast into channel, CC/grip them after the cast at the start of the channel, interrupting the channel and preventing a recast of an ability that's supposedly non-interruptable. Again, can abuse this with the Warrior Intimidating shout; fear is broken on damage, so can drop it quickly followed by a wide AoE to instantly break out of it as a quasi mini-stun.
Just knowing the little details that your class can do with seemingly useless abilities can help save a raid. 1 tank dead and CR down for another 10 at least, with the only alive tank about to break from high stacks? Taunt the boss off them, taking the aggro and giving time for the CD to come up to ress the dead tank, let stacks drop, and save a pull. You die for it? You died to make the kill happen. Even if unacknowledged, you feel amazing for it.
I like this video as an introductory look at how to play a role for someone who is new (either to the game or the role). The longtime melee dps'ers I know understand the responsibility of melee (especially mobile melee) but it is tougher for newer players to pick up on.
This is the part of the game of why us "old school" players say this game got easier. Almost every old school player knows all this. I never played melee until this expansion and I knew this. I played a holy priest and shackles/silences were important. Shoot, even mindflaying to slow a mob (when shadow). I'm the exact dps you described in the beginning. I'm not the best with rotation (Just got WA last night tho which boosted my dps a lot), but I can nail mechanics. I heard someone say in the Gul'dan raid the other day that his fight was hard. I just thought to myself, it's one of the simplest I've done. Especially if you have raid leaders that call out, really simple.
Good to have target of target up. If you know there are two mobs who need to be interrupted and you know that the tank will get his target you can easily grab the off target. Lots of interrupts are wasted because everyone is using it on the same mob. MoS is a good example of that when you have a fear and 2 heals going off and everyone gets the fears but nobody gets the heals.
problem with being usefull at the cost of dps padding is:
most of wow players are stupid.
if your grp wipe, the lowest dps will be blamed, no matter how usefull he is.
There are 3 types of dps
1. Deal tonnes of damage but die a lot/ignore mechanics
2. Deal little damage but never die and always deal with mechanics correctly
3. Deal tonnes of damage and never die and always deal with mechanics correctly
1 and 2 are arguably just as bad as each other, you wont get far if you are in a serious raiding guild. You need to be like 3. Those are the ones that stand out from the rest.
Pretty much always been a melee class, mainly tank but I always found it easy to click the 'interrupt' button when prompted or not prompted. Also - died in 'the fire' once, never again. Totally mind blown at how many people find these two fundamentally logical things so hard to master.
It's the same with basic pvp. Things such as focus the healers, don't stand in damage effects that are avoidable, interrupt dangerous casts or maybe control someone who just popped his burst/support cooldowns. Many people are either unwilling or unable to apply the most basic of tactics, be it in pve or pvp and then probably wonder why their (or their groups') performance is rather weak.
"All you know is you'll have a better run!" said Preach.
And then the mad skillz Druid says:
"Mate, I totally carried you plebs through here. You should thank me, m'kay."
We are the game's unsung heroes and those Johnny Awesomes get all the praise.
I have these same habits on my priest probably because I played rogue for many expansions and it is all true, even before we were good on trash and stuff prior 7.1.5 a lot of people asked me to m+ that knew me because of the utility that I brought: stunning at the right time, silencing casters into the group, mass dispelling debuffs, popping vamperic embrace and shadow mends if we needed it. I know my dps wasn't the best on the trash but our tank always said things went a million times smoother whenever I was in the group and I would rock the boss damage. I still do all that know but with 7.1.5 I am usually on top of the trash dps too and even though I am that doesn't mean that I am going to stop using my utility because it will still make the run a lot smoother.
I just waited for the "only melee should interrupt" thing. Was not disappointed
I'm going to name my next toon Intettupt.
As someone who raids as a mate all the time it's nice to see other classes. Something refreshing about it
Raiding as mate sounds fun, should try that as well :P
Awesome video! As a tank, these are the exact reasons I want at least 1 melee in my mythic+ group
Preach, while I was listening to your soothing voice I got Invincible
The 7:15 should be shared by Blizz. for everyone playing as DPS (either RDPS or MDPS).
Good video as always Mike. Keep up the hard work.
I've mained ranged classes for the vast majority of my time on wow and learned all this as ranged. I've only recently starting playing melee and loved the extra interrupt power, especially as an enhance shaman (30 yrd range, 12s CD fucking crisp). Now that I've switched back to maining my mage I just cri evry tiem I see some caster bro in the back and none of the melee doing their job D:. It's a little better as a blood elf but 2min is a long time. I just did a mythic zero arcway with the demon doors open, and man, was it rough. I was the only ranged there, and the only one massively overgeared for it and yet I was constantly yelling, "INTERRUPT THEM, DAMN IT!" to no avail. After that hell I immediately linked them to this video. Hopefully the horse will drink.
Be useful by rerolling range nah'wot'i'mean maaaaaaaaaaaaaaaaate
I've mained melee classes for most of the time that I have played wow, never really had a problem in raids, as most on going mechanics usually involve ranged player to do something while we just don't step in some shit on the ground. WOD's first raid was really nice as almost all mechanics involved ranged doing something while we just hit the boss
My main is a Frost Dk, so when my interrupt is on cd, I will grip the mob to stop it's cast so that maybe my interrupt will be back up when it tries to cast it again. And on my Demo Warlock I have my Felguard chuck his weapon at the face of a mob that is casting as a way of interrupting it since Warlock interrupts are based on if your demon has one or not.
My melee classes in WoW;
Monk, Hunter, Paladin, Warrior, Demon Hunter, Druid, Shaman, and Rogue...
Think about the specs before commenting please...
And my range ones are only;
Warlock and Mage
I know I can relate to much of this. Are you going to talk about using things like fear as an interrupt or charge? I know some people can't look at our abilities and see that they can be more than what they say it is.
The thing above the enemy stating what it's casting (i.e. Rejuvinating waters @10:21). What is that? I don't have it by default.
BM hunter: Only truly mobile ranged caster now. But, pet pathing shenanigans. Still, I can see how I can improve myself as a hunter to supplement the melee utility roles to make runs smoother.
It's sad that SV's plate spinning is so encompassing that to try to make use of utility comes at the sacrifice of its rotation.
loved the vid man , shame about some ranged vs melee salt in the comments from both sides . both are wholly needed for a well balanced raid team and a good one of either makes all the difference . Keep up the great work preach :D
Wish the class guides came back
from a frost dks pov who spams m+, i dont understand how people can prioritize some classes over dks for example in most instances. AMS, ranged interrupt, aoe stun, insane aoe burst every 5 min for crucial packs and the almighty grip. in arcway theres this mob who casts an uninterruptable spell that only knockbacks can cancel. if he casts it while enraged or bolstered its gg and thats when the dk saves the day
TIL apparently I'm a great melee dps player. I only just started playing any melee characters with any seriousness at the end of WoD (other than tanking on the druid and paladin), and all of this seemed obvious to me.
Happy to see fury. I would love to see a fury 7.1.5/7.2 guide
For real. You are actually describing the basics. Like interrupting and stuff.
Well bad news: it does not matter for pug groups. Even at 12+ people are more likely to try and hurrdurr RUSH B CYKA BLYAT and throw in the damage (which wont change much really at that key level because mobs do not casually feign death while winking at you and whispering "who is the big boy here dishing out some pretty dps? you are") instead of interrupting or putting their CC abilities to use. And in a static people already know all the stuff you mentioned.
Ketiseb I mean, there's a reason it's labeled as a basics guide
If I learned anything from this video, it was that I am playing casters wrong all along, since I am interrupting important casts .... so should I stop with it and let the meele do the job ? :P :D
Have fun as a healer if all dds are melee... You have to play every range ability of the bosses by yourself.
You have an aoe slow aswell that is useful sometimes in dungeons if the tank has to kite etc :)
How is melee not useful? They are the top performing specs by far in Nighthold. Most melee are considerably above most caster specs in Warcraft logs.
What's more, melee have the best burst AOE in the game, on top of being the classes with the shortest cd on interrupts and having aoe stuns that are instant.
ele shaman contests that
Necrostrike they're not useful because they're taking a spot that could be another spriest!
+RushNPhysics Hahhahaha so true m8
Love being a blood elf for this reason.. you see a cast and it's not your target in the group, pop that bitch. Especially on my holy paladin cos they took away my interrupt yet still expect me to be in melee (Why..WHY!?). I know I still have my stun, but why not my interrupt?!
Obviously my resto druid (main) can't do much with this, sometimes you really miss it in bad groups. Mighty Bash is fine but I do prefer to be out of melee so I can not part of the cluster fuck and "looking at belly buttons". lol
Preach is there any specific Rogue guide or YT channel you can recommend me to look at to help me with these things more specific to my class ?
I wish more people watched your videos. I tank, I'm only 840 ilvl so I just pug heroics. and almost every run none of my dps has a single interrupt
I now feel less bad about not topping the damage meters.
So basicly what you are saying is : stay away from unholy DK and survival hunter so you can be usefull to your group
thing is ppl in pugs wont know that so it doesnt help you at all with the problem that groups only have limited melee spots
when do class guides come out?
Preacher! What happend to the last part of the healing series???
What about targeting? That's the hardest for me when it comes to interrupts. Either I'm already on the mob or when I have to switch onto them I can either use Tab targeting which is akin to scraping my nuts against my heat-sink or clicking on the enemy. Both suck, both are slow and I miss interrupts even when I know they're coming.
Winter I heard they're improving tab targeting so that you'll only target something on your screen when you hit tab, so that won't be as much of a problem soon.
Yeah I know they are, I'm assuming it's more on my part than tab targeting.
what is the name of the addon that dislays if your skills are up or not in the middle of the screen ? Thanks in advance
Great vid! that "Intettupt" tho
Don't die to mechanics + don't be shit
2 things I am not particularly good at :P
I was looking at your keybindings and was wondering, is rampage on your 8-key or is that another key, the 8-key above the u- and i-keys seem rather akward to press if your hand is by the w-a-s-d-keys. What's up with this.
Carl-Victor.L98 he maybe has a mmo mouse. (one with tons of extra buttons like the Razer naga)
all I got from this video is as a mage I shouldn't Interrupt
"Unbind your interrupt" -Preach 2017
Thanks for doing this vid preach. I'm a mage and I can tell you too many melee let adds cast. This is a big problem because Legion is WoM (World of Melee) l, so adds should never be casting by they do because too many melee don't know how to interrupt.
If only there was a mage spell that could interrupt.
mage interupt has 24 sec cd, vs melees more common 15 ( or something close) and shamans 12
Yeah the time i have been asked to interupt as hunter is kinda silly, i mean i can and will when i can, but so many classes have better interupts that are simply forgotten and/or unused it a bit silly.
Mage... Interrupt... Nah, never seen a mage interrupt, must not be a thing
is it possible to have your UI profile, im really sux at making my UI look clean lol
preach guide =" in the top guild only sometimes blah blah blah" but i bet all the shit people couldn't carry the weight of melee in the melee unfriendly fight so they just get dropped and its just easier to keep a ranged guy.
keep it up. great videos
"superstition that people don't want melee dps"
Tell that to any guild currently recruiting right now. Its nothing but "LF Warlocks/Mage/Mage/MAGE"
Some of the top dps right now are melee specs yet everyone still just wants ranged because they can stand 3 miles away from a fight
except there a way more melee classes than ranged lol and alot of people melee, they are probably already over stacked on melee and need ranged. My guild had like 5 ranged for all of EN and TOV so 4 of us rerolled because it made it 10x harder when ranged mechanics kicked in
what good is a ranged standing 3 miles away if there max casting range is 40yards? and i agree with blacksnakey that legion made melee more fun/cool to play melee so alot of people went with a melee mainspecc and some guilds are in dire need of ranged . my casual guild had 3-4 ranged when going with a 20-25 man group before 7.1.5 hit
except thats just a flat out lie. Mage's are bottom of the ranks right now and certainly not overly desired. Demon Hunters and Rogues are way ahead of desireability compared to warlocks and mage. Stop perpetuating silly myths
Mages are below SV hunters in the ranks now? Are they below hunters as a whole also? That sounds pretty dire m8, feels bad. Does that mean that some high-end progression guilds will 'have' to drop mages from their raiding roster?
Pretty much any guild looking for members in trade chat on Silvermoon (one of the biggest servers in EU) wants ranged, but that's because most people play melee and there are a lot more melee classes than ranged (not because ranged are inherently better though).
I have been playing wow for 8 years and I've played everything except a melee dps. In 7.1.5 I decided to reroll from mage to dk. What i am wondering is: should i move away from the boss and lose some dps to bring mobs together as you said, seeing how the dk lacks in mobility and I might lose 2 or 3 seconds of dps?
it depends on the situation, if you know no one else will do it or that it is a high risk target then yes. If you are in a grp of good ppl with like a DH or WW, then they are better suited for it. Also death grip is extremely useful for raiding and M+'s and should be used often when appropriate.
Hayden Tarver Thanks for the help. I''m already using death grip but it has a pretty long cd, so there are many times it isn't available. I'll just have to see what kind of people i group up with then.
the trashman melting face there
It's honestly painful seeing how few melee are willing to use taunts to help out in dungeons/raids. A ret can hold onto priority adds for a good bit of time with shield and eye for an eye.
ikr no one pops defensive use utility ability's like lay on hands taunt interrupts taunt
etc people are to tunnel visioned on there rotation
i love my arms warrior for that reason. 8 secs of pseudo tank immunity.
Funny thing is, there was NEVER a fight where ranges were not needed vs w8 at least 10 fights with no melee DPS in the first kill .... hmmmmm. And you only talked about dungeons..... because in raids its enough to have maybe 2 Melees to interrupt. So 2 from /14 DPS ..... when will I have higher chances to get into the content I want.
melee just make bads and pros stand out reallly clearly. it becomes reallllllly obvious.
not sucking> 10% more dps for the 30s before they die
doesnt help that normal fights let you ignore mechanics like its lfr
I do interrupts and all this yet I'm still in the pug world how come I'm litteraly the onlyone moving interrupting I mean last time I managed to soul stone the healer just before the wipe and on my rogue I'm silencing kicking and more
I just can't find a guild or am afraid to ask but how come people like me are this rare in pugs?
Many guilds have websites where you can apply to them.
What if the guild goes by the damage only?
Then it's a bad guild
Guild is retarded m8, move on
5 minutes to say 'interrupt adds the tank can't to add to the deathball". Jesus, M80.
dude people dont inv melee to M+ as much as ranged though, like 870 get constantly insta declined like wtf man
and im a DH with 2 best legendaries. like ill solo the dungeon.
Its because you are 870 not because you are melee. Pugs are a buyers market, why would you take an 870 when you could wait around for an 890-900 dps that will do 2x as much damage
Now I see why you couldn't use SV hunter for this series.. Stun. Yeah, SV can only "stun" one mob.
what Ui is that?
whats the UI addon called? is it Elvui?
Yep, highly costumizable. He has put his ui up somewhere but I can't remember where. I do know that it is also available on his twitch channel.
as always, great video =) i'll keep up the great work on my frost DK along side trying to pull big !@#$ deeps =)
dem paint skills tho ;D
How is this news to some people? Using spells in your spell book, is this something people need to be told now?
Yes. No joke or irony. People really need to be told this. :)
i have a couple of friends who raided on the top end in wotlk days, who just came back to the game now, and literally do none of this. the thought process, the things that are taken for granted in high M+, or speed clears. yes it is news.
Zoggosh I mean it's just basics, interrupting and controlling mobs
Dean Spence I guess that's why it's in a basics video isn't it. I think the point isn't so much that people don't know things like interrupts exist, it's just that the leveling process is so easy it's almost never needed so new players don't give interrupts priority and it must be made clear to new players that these things are important.
I agree with Nuclear. It's more of the fact that outside of Mythic+, the game never asks you to interrupt or stun or use utility abilities. Sure, the artifact quest may have a moment where it wants you to use a class ability, but overall, no.
Therefore, any new players to the game might not even know what interrupting is. Why would they? The game isn't difficult enough to need it.
15:42 how to not be a usefull melee and LoS so the wyrms group up ^^
Have rogue in party @ don't sap witch in first pack
Melee 4 Life!!!! Bröx.
Preach, HOW THE HELL am I supposed to gear Outlaw Rogue? Every single website disagrees!
Icy Veins says gem/enchant Versatility. AskMrRobot says NO, go Mastery! ShadowCraft says gem/enchant Haste! AskMrRobot Advanced says CRIT! Every single one of them does their "sim", and the results are always HUGELY different!
I am *TRYING* to play this game right, but any time I get a piece of gear, one site says "better", while THREE OTHER SITES say It's worse!
It was never like this with Combat. I was a mythic raider with Combat, but with Outlaw I HAVE NO IDEA IF A DROP IS GOOD OR NOT! None of the sites agree! None! Any gear I put on, I have a 75% chance it's worse than what I have!
All I want to know is what enchant I should put on my rings. Four websites say four different things. Every "sim" disagrees. This isn't fun, this is frustrating. IT SHOULDN'T BE THIS HARD TO KNOW WHAT MY BEST STAT IS.
LiterallyPuni You could experiment and come to the conclusion yourself. There's also the point that how you play the class can have an effect on what stat is most important for you.
LiterallyPuni you could just ... you know... sim yourself?
General rules of thumb.
1. Icy veins typically give general stat weights that may not be accurate for your character
2. AMRs APLs are terrible: don't trust the results they provide
3. Simulationcraft is your friend, the rogue APLs are well maintained and accurate. Make sure to sim multiple target scenarios though to get a more accurate picture of you stat distributions.
ranged>melle (specialy for the healer)
Tell that to a paladin healer. Full melee group gogogogogogogo!
Every time I'm in a group as my holy paladin and I see the one ranged dps in the group standing away from everybody. :( So hard to heal that bro, wish he would join the party.
melee are in most fights not as "good" as ranged dps.
melee always has to stack at a boss were as range can spread.
blizz added only melee, tank and one heal specc to the game since release
either blizz is to stupid to create , develope new ranged speccs or they think melee is way easier to create..
to me that sucks since in melee dps there is a way to big difference in each specc.
While you aren't wrong, the real reason melee aren't invited isn't because those mechanics exist, its because there are tons of melee in the PUG world of raiding. We're talking a ratio of 5:1 or higher melee to ranged. Those mechanics amplify that problem when you are working with 3 ranged and 8 melee on those fights.
Holy shit Preach, did you proof-read this before uploading?
8:40 :Spelling not clear, P@!#s stuck in microwave
you didnt take any loot tho....
2:10 I am one of those lol
2:00 me xD
rogues will always be nice lol
melee in NH, you see dps meter? ye, nice facehuggin of boss... with regards ranged who actualy defeat the boss
So you say, but what happens when to fire adds spawn next to each other on Spellblade and there are no dk's to grip one away? All the pulsing fire damage must hurt, but I'm sure you'll be fine Kappa
LoL. DK mobility.
We make up for it with a range interrupt, death grip and 2 range attacks(howling blast and frost strike with the trait)
Clawing Shadows for unholy as well.
fish guy :D storm bro :D lol !!
sorry, assasination rogues are only useful for boss damage, lel
spellcheck bro
Probably worth noting it high m+ probably want to leave that caster mob alive inless your group got crazy high deeps....this week leave it up lol you don't want get bitch slapping by the spear on 15 tyrannical :p
Dude preach get your furry guide out there bro I want to learn how to not be bad 😅
intettupt = triggered
noticed that too lol
Dragging out a five minute video for 17 minutes yet again.
HeisenDunc ... And wasting another 2 mins to type up a dickish comment.... Your time must be so valuable.
melee useful - lel. this video useful - lol
They do significantly more damage than range. They do all the interrupting. They have more CC. But yeah, not useful.