Fun Things to think about while I sleep: 1. If you decide to buck conventional wisdom and go 300 Speed Harsetti that locks the game to 270 Speed if they are able to move at that speed...otherwise you outspeed with everything. Do people try to contest that? Or do they get mind gamed and die to it ala ML Ken cleave? 2. If two Harsetti meet in Arena, what happens? 3. Her passive is Leo from Summoner's War. She appears on the same banner as ML Leo. . .😅
Most Legend Players will have 2 Harsetti, one at 124 and one at 310. If you pick Harsetti and your opponent just starts picking Base Speed units, but its your 310 Harsetti and you pick other fast units you'll just win. Also note Harsetti disables (or well Limits, if they are below 90%) Border Coin, FMA Artifact, BBK passive, etc.
I think if your opponent drafts Harsetti along with cleave characters they'll kind of telegraph that they have a fast Harsetti. If that's the case you only need to draft like CLilly, sea phantom, or other 270-280 speed units that can completely disrupt their turn order. I don't think it'll be that good.
Coming from summoner's war, this isn't as big of a shock to me. Leo does the same thing there. I'm excited to have a unit to help fight against speed teams in gw and arena.
@bibbitay I need to sit down and chat with some of you SW players sometime. The stuff that game does is fascinating to me. It gets the designer in me thinking about thr possibilities.
@im_Tsu What's funny is people would even build Leo with speed sometimes. My friend had two different Leo's built depending on what kind of tomfoolery he was going to try. Admittedly, I don't really RTA though, so my input there is limited!
Leo is similar but the difference was people would use Nemesis Runes as a counter to him and then push everyone up Like Bastet or Megan on Nemesis Will Leo doesnt negate combat readiness push like Harsetti does Also we dont have Nemesis style gear on E7 anyways, closest is Revenge but thats still negated by her
@@im_Tsu Although it may seem like SW has crazy concepts, they're generally very tame kits compared to E7 Like a SW Skill description is like a sentence compared to E7s paragraph Also the actual effects of the kit is often like ⅓ as much going as E7 kits per character TLDR SW is more simplistic design E7 is more complex and intricate design
Not really since trick room lets the slower pokemon move first and the faster pokemon move second. Harsetti puts everyone around 90% CR, but yeah I do get your point.
@@4ngelicbeingcleave is the terminology used for the style of play that involves going first and doing extreme damage to take out the entire team in 1 turn. Maybe 2
I don't think she'll really change RTA much honestly, because anyone that doesn't want to deal with her will just permaban her, much like with Belian. If anything it takes up a ban slot and forces you to decide between letting out sea poli, moona, or belian which is itself a change but I feel like a lot of people won't even consider changing things beside their ban for her. But I can't lie I've never paid super close attention to the meta, I just hit Masters and move on with my life so I could be completely wrong.
Two weeks later... Yup, called it. There's actually a precedent to this, for people who played Summoners War. A unit called Leo had this same passive which changed the way teams are structured in RTA there.
This character is really going to bring extra value to units that can self CR push as part of their kits. Light Achates may not push on Harsetti's turn but I think she'll likely be one of the better picks vs her. I also think Alencia's buff makes her really nice vs Harsetti assuming you have a way to cleanse the unbuffable. Pushing 35% (with her artifact) every time she S1's will really matter in matches where everyone is in a speed tie.
Even characters like AOL ml tywin and elena on doctors bag are gonna be good to get your counters back online with their cleanse.(cause it should be the unable to counter debuff they would end up cleansing) and i also think that a "turn 3" meta will be a thing with her xD
It only took me a few brief moments to decide that she is a good unit. I don't need to even watch your well put together video and presentation on her. There are at least a couple of things that stand out which have influenced my decision to pull for her (provided I get permission from Luna to do so). Solid BBA score from what I can tell, and that is truly the only metric that matters. Take it from someone who is undefeated in RTA. Great content as always Tsu.
I've been stewing on this all day and you know what, I actually kind of like this. She entirely changes the landscape of the game and enables slower units to shine without having to race. And I'm viewing this as both a cleaver and turn-2.
One thing I noticed like you in epic 7 is how SG has basically introduced a counter to every mechanic (ALMOST ) and almost every stat, ER counters efficatiy but their relation is very inequal and in the end just add as much efficacity like 250/300 and no soul weaver will resist (almost), also ignore ER just invalidate your whole build, HP is countered by injury, Defense is countered by def pen and critical damage is countered by somehow anti crit (when anti crit is not on vacation), atk is somehow limited by things like immortality, I always wondered how they will tackle spd stat and it seems the answers are harsetti and zio, no matter how messy her kit design look it is the answer but I don't imagine her reaching protect ban honestly As a last note we have solutions to counter all those answer mechanics but for injury, it's weird in a way ...
One thing to note. Since she caps speed instead of changing it, you would still want to give her some average speed so you neutralize the fast ones but still keep the base speed one super slow. Not sure if it makes sense.
There's a bunch of units that completely invalidate a stat already. It's called "ignores effect resistance". Does it feel bad? Sure, but just gotta deal with it
Harsetti is a prove that its fine to have broken effect as long as both side get affected Imagine if the speed limit thing only apply to enemy just like bellian souls, that will be big yikes
I think harsetti will be ran at every speed, and the draft mindgame will be to figure out what speed she is at conditional to the supporting picks. Top players will need dupes of her. I also think, with these more 'winner take all' style drafts, its time for e7 to force bo3 for high level rta with stacking bans. Players need rounds to gain information and formulate counter plans.
There r counters to hp users, def users, atk users, cr users, and this is the first direct speed suppression. Com2us did the same in SW, i don’t think shes going to be as bad as people think she is. 💕
As an er gamer, I can't help but feel happy that for once it's not my stats that get completely invalidated. I understand the frustration that can be brought by seeing the stat you spent time and resources investing in simply get ignored... I understand it because I've lived through that quite a few times by now. I've mentionned er but def was getting ignored perhaps even more often before ml Ily became a thing, the various debuff immunities (most notably ml Vivian) are essentially eff ignores, there's even an argument to be made about the dps stats getting ignored by units with damage caps like Tsurin, and let's not forget counterattacks who also have seen plenty of things ignore them over the years. HPs and speed were the two stats to not get strictly "ignored", but HPs have a hard counter in the form of injury (and units like Straze or Gala who punish high hp chars). So yeah, while I'm not a fan of the "ignore x stats/mechanics" meta the game has followed for a while now, I do believe it's only fair that it applies to all stats, speed included.
whats funny about harsetti is cleavers that rely on turn orders and having more speed cant use harsetti since she speed cucks both sides. I dont think its a coincidence SG gave her this kit while new players are jumping into the game for the free stuff since she can be used to bridge the speed gap
Harsetti fixes the speed but for other characters they will always go by higher speed turn relatively. Harsetti will always be first, then we will get the rest by order of their speed before debuff. So if ur a turn 2 player, u can always build for speed just that it is not that mich more viable than before
@@adityaneer No, that is not how it works. Harsetti sets everyone's speed to a max of 90% of her speed. Each hero gets a random CR boost from 0% to 5%. The turn order after Harsetti is completely random, unless you have a very high speed Harsetti, then, you can speed tune.
@@Starxsword Wrong she doesn't set anyone speed to 90% of her speed. Read the skill again. The Maximum any hero can go is 90% which is the LIMIT. That only applies if you are a vegetable and build her with 0 speed and just want the game to be a casino. a 250 Speed Harsetti only sets heroes speed above 230ish. Stating what you just said confuses people into thinking she literally sets everyone else speed to 90% of her regardless of how slow or fast she is.
Personally as someone whos seen Summoners War and Leo Itll take getting used to but probably be fine Some people can play better into by building characters at 0 SPD as well so your stats arent wasted and have greedier stats like RES in place of SPD to resist S3 and Counterattack Also applying Seal would ruin her, like ML Roana when FL dies. Shes stuck slow and gets lapped horribly A future release with an S1 Oblivion with something for high Resistance or maybe ML Lunas unique effect can resist her S3 then counter her and ruin her kit and free everyone from the shackles of SPD she placed Also Immunity Set gives her a hard time because of more 15% checks, so more counterattack opportunities
I feel Lifesteal would be strong on her as well. Since she is always AoE, she'll get a lot of value out of lifesteal. And you can even go HP Boots as well, which makes her much easier to build now that you dont need to worry about speed at all.
It will all come down to how much damage she can deal. If her turn 1 doesn't pay off she gets sealed and doesn't get to move until she gets cleanse. Not to mention what ml ilynav does to her s3 dmg (I know what I'm talking about, I saw what it does to Lethe's dmg). Another thing is - how does the game deal with multiple heroes having the same speed or even combat readiness? Will every game with her be rng fest of who gets to move first(second)?
Duder - Both Light Achates and Eternus state their effects occur after an opponent’s turn “ends”. Harsetti’s S2 only occurs during her turn. So, I don’t understand your logic they won’t work, could you explain?
she is actually the one character for cleavers that will make sure, they get the first turn, no one can outspeed you, this is the perfect opener, and probably most toxic one in cleave, this is what JKise could have been with that anti counter debuff, she will remain a preban for many games.
Does she go before Zio? Because he passive makes sure goes first, but it looks like her kit can stop that. Also if speed increases don't work. Is it possible to slow her down? I've been thinking a lot since seeing her preview.
I play cleave, and I do so because I like winning with my opponent barely (if at all) taking a turn. I can't complain about a hero invalidating playstyles when that's what I already try to do. Harsetti looks super interesting to find ways to work around. I think she's a great shake-up to the game.
Sure... but she outspeeds everyone with Seal in the game. And the seal characters face RNG to see if they actually can even Seal her at all. It's very possible for Harsetti to press S3 since she's guaranteed first, reveal any stealthed unit like Nahkwol, pop any Skill Effect Nulls on Luna, etc. After that, if RNG makes Harsetti's team also get the second turn...they kill your Seal character. Zio currently appears to be your only option if you want to take turn 1 from her. Seal either doesn't work or is highly RNG dependent.
I never worry about this unit hitting RTA. It's the Guild wars and Arena defenses that's gonna change a lot. The same 4-6 units that is always prebanned in RTA is what's plaguing the game IMO.
Only GW matters to me, Arena defense kinda a joke with the whole inflated score stuff. As long as they don't fix the score thing I will just chill with my 900 SS per week Although GW is also quite a joke for the past few months, you will always win, the only time you lose as attacker is when your get gear gapped
Every single machanic in this game needs a counterplay or it will get abused to hell and back, that includes speed and injury. And if some1 is btching about harsetti because their 325 ran can't be used against her then tough luck. There is nothing players can do to stop your 325 ran currently. Same with injury, there is currently no answer to Injury machenic, and there needs to be 1, I submitted a suggestion to smilegate to consider giving ruel of light an ability to heal injury on her s2.
@burningpipe2627 ooh, and how the fk are you outspeeding ran if zio is prebanned genius? With your 330 peira? There is a reason the strat is called ran cleave. An actual ran cleaver is going to cleave you and there is nothing you can do to stop it.
Honestly the best part about harsetti is that even if you dont own her, everyone will start playing turn 2, which im glad about since its been years since my bruiser ever get used Hell i wont ban her at all, i will let her in so that both me and my opponent must play turn 2, if she never get drafted then i will just play regularly The fact that you cant cleave with her is what make this possible, if people find out a way to cleave with harsetti then everything goes out the window (the only possible way that i think of is using zio with harsetti + somebody like jacko that can kill + cr push everyone, or even frida or ml roana. But that kind of comp will end up lacking damage, especially with all the passive in this game, wrong move and the enemy can actually use your own hersetti passive Against you)
@@xiyen124that's not how you supposed to fight her 🤣 If your opponent play harsetti just bring your bruiser, keep your cleaver for different time, if no one use harsetti just play regularly. If your opponent try to trap you by picking harsetti last then don't commit too much on any playstyle until the 3rd pick. After that if you still on cleaver setup but your opponent bring harsetti on last pick, you can just ban her Basically just prepare a team for every playstyle that way you can play the most of this game in the end
I think ppl get too excited and hyped easily, its a double edged sword, you deny cr for everyone , your roana, jacko, ludwig also are dead weight she doesnt work as a bridge at all, layers of rng on s3 with no sb to ignore er, so you gauarnteed turn 1 then what, her aoe wont kill anything it can be resisted therefore it can be countered then a fast cleanser come after her ...i don't get the hype people are just jizzing their pants over taking turn 1
So how the turn order is chosen if everyone is at same speed? (Like if that elf has 124 speed and everyone else is capped to 112?) Is hero's speed still counting on turn order or not? Otherwise speed tuning will be weird when your Ran/Debuffer randomly goes after your damage dealer lol
@@wigiti I believe when 2 characters have the same CR, it picks one at random. So it basically shuffles the turn order since they all move up the CR Bar at the same rate. It totally ruins your team's Speed Tuning.
Injury gives no inherent stat bonus. I'm really not sure you want to go a build that doesn't capitalize on your initiative. And if your opponent is already slow/bruiser heavy... Harsetti isn't really the best tool for the job.
@@im_Tsu ah ok, i just thought since no speed, no use for counter or lifesteal, destruction set maybe? I was thinking if her multipliers are good injury might be a good option. Cause other than that i can't think of anything other than 6 piece health set. There's no point in trying to out speed her so injury bruisers might be peoples go to in order to deal with her. Unless she's just there to debuff. Also if she's not meant to counter bruisers the counter debuff makes little sense, attack down alone is enough to spoil any cleaver degenerate plans.
Canna's take was very hypocritical imo. How are you gonna be mad injury might get an anti injury mechanic, when injury in itself negates HP as a mechanic?
I have no issue with injury as a mechanic. It was meant as a response to the tankdown meta and was helpful for dealing with that as a set and on some units. However I do think ddr and ml rat took it too far
Every single mechanic in the game needs to have in-game counter play, otherwise the game is not balanced or fair. Injury needs counter play. Speed also needs counter play aside from "hurrr durrr roll speed pieces just be lucky durrr"
@@SIothapalooza If it weren't for ddr and ml rat, I'm not sure i would agree. Otherwise you would simply get people turtling and I don't believe that's healthy for the game. Injury itself was originally controlled due to the nature of how long it took to max out. However this was also back in a time without units like jenua. So, I'm not against an injury healer, but that's only because 1) Ddr and choux apply so much so fast that it make bruiser play feel bad and 2) the damage of units is higher than ever due to power creep, such that i dont know how effective wall comps are anymore
@@xhydrox See my response below for my thoughts on the matter. I agree with original comment that his take was a bit hypocritical, primarily because he is often gungho when a cleave unit disables turn two counterplay. But its as tsu states, people feel bad when your investment feels tossed aside.
Honestly she just ruins the game for me, I loathe playing the 10min RnG fest that is turn 2 so its whole reason I don't play turn 2 in the first place. I literally have 0 luck in this game at all (No ML5 from event, 150+ summons in ML summons and no ML5* etc) so my units never counter or dodge. Now its just "pick high HP nuke light tanks and see if you lost cause your opponent countered 5 times in a row and you didn't" I don't own DBS, Ilynav, BMH, and Zio etc and what I did have are now all redundant. GG 6 years worth of farming I guess. Though lets be honest vast majority of all new units in past 2 years are all Anti cleave/HP Scalers so pretty obvious they want to remove SPD and ATK units and would just delete them all if they could.
Yes the character is "broken" and we can just accept it and try to adapt/change our play style but, in my opinion, the biggest problem is that this character is releasing after another broken character(ml luna). I mean if they drop an op character that CHANGES the meta once every 6 months or year yha cool I can try to adapt/change but two nukes with almost no counters???
This passive has existed in summoner's war for a decade on Wind Dragon Knight and it is very love/hate there as well, but it hasn't ever broken the game. You gotta ban it if you wanna cleave, you can build a bruiser team with no speed and just play normally otherwise and the game is fun that way.
The difference is that summoner wars is more balanced than this game There are no speed RNG, meaning with Leo, whoever has faster gear will still move after him. With harsetti? Look at the demo, it's all over the place, it's happen because this game has speed RNG thing when the fight start, that what make everything messed up, you can't strategies with it, hell even the harsetti user can't strategies her own team The second part is the balance part, in summoner wars multiple meta can coexist together, so you never being forced to play that 1 unit all the time. In this game? There will always be 1 meta at a time, no more. When control became meta, everyone plays control, no bruiser, no cleaver, no aggro. When cleaver became meta everyone only play cleave and so forth. That's the problem with this game, it's because they never nerf unit that there will always only be 1 meta I do agree even with that harsetti will still be strong unit, not broken, she just force you to play turn 2, that's it. But it won't be the same as what happen to Leo in SW
@@abdulzaelani9954 I didn't realize that they wouldn't go in speed order after her, I played summoner's war for years but I've only played Epic 7 for about 6 months. If they all go in a random order then yeah this passive is FUBAR with the game's mechanics.
Another issue is if you don't pre-ban her and she get's third pick, you cannot do anything about it. Well unless you pick her yourself first, but that's other conversation. But this is why Summoners War doesn't have a third pick unable to be banned.
@zombie_4life418 there is no discussion to be had. If you don't want to fight this unit, and you don't ban her or you allow your opponent to secure her for a third pick, then you deserve to lose.
I think it’s a great thing! Now to be fair, I don’t even go into RTA, but that’s because I hate how the entire game is based off 1 stat.. like, isn’t supposed to be health, crit chance, crit damage, attack… no.. the only stat that matters is speed.. apparently u don’t even need decent stats of u just have speed, cause u can still take 2-3 more turns than ur opponent.. that’s hella toxic .. to spend so much time trying to get 100% crit, cause I can’t even accomplish that, let alone trying to roll for Speed.. the competitive atmosphere in this game is just depressing and this could at least make it more viable for someone with more ‘entry level gear’
Tsu when a super strong turn 2 bruiser/anticleave unit gets revealed: *sips tea calmly* I understand if you're a cleaver and hate this, but you don't have to enjoy or like everything in e7, and you can just preban her. I'm not sure if she is broken but she will reshape the meta and the state of PvP for a long time. As for me, I will do what I've always done which is to adapt, and if I don't enjoy it, I will just not engage with the unit. Tsu when an above average cleave/aggro unit gets revealed: THIS UNIT IS BROKEN OP! THE GAME IS OVER AND LITERALLY UNPLAYABLE NOW WTF??!! THIS IS COMPLETE BS! REEEEEEEEEE!!!
Tell me you don't listen to a video, without telling me you don't listen to a video. He literally says that he has a bias toward turn 2, and you still find ways to be disrespectful and hateful. E7 players will never cease to amaze me with their filth lmao.
@@Sakookie Tell me you can't tell what a joke is, without telling me you can't tell what a joke is. There is some truth because of his turn 2 bias, but it's clear by the way I phrased and embellished everything that it's a joke. I'd be shocked if Tsu finds this "disrespectful and hateful" because he isn't such a snowflake like you. If anything, you are the disrespectful and hateful one for bashing me without any justifiable cause or personal provocation and because you can't see an obvious joke even if it hits you with a truck, and you took it too seriously when it isn't even directed at you. Now, are you amazed by your own filth? lol
Fun Things to think about while I sleep:
1. If you decide to buck conventional wisdom and go 300 Speed Harsetti that locks the game to 270 Speed if they are able to move at that speed...otherwise you outspeed with everything. Do people try to contest that? Or do they get mind gamed and die to it ala ML Ken cleave?
2. If two Harsetti meet in Arena, what happens?
3. Her passive is Leo from Summoner's War. She appears on the same banner as ML Leo. . .😅
Yea and speed will stay the dominant stat look at Leo from summoners war
I would assume the lowest speed take precedent
hersetti with higher speed will go first because s2 also has line her speed is fixed forward so they can't be effect by other hersetti passive.
Most Legend Players will have 2 Harsetti, one at 124 and one at 310. If you pick Harsetti and your opponent just starts picking Base Speed units, but its your 310 Harsetti and you pick other fast units you'll just win.
Also note Harsetti disables (or well Limits, if they are below 90%) Border Coin, FMA Artifact, BBK passive, etc.
I think if your opponent drafts Harsetti along with cleave characters they'll kind of telegraph that they have a fast Harsetti. If that's the case you only need to draft like CLilly, sea phantom, or other 270-280 speed units that can completely disrupt their turn order. I don't think it'll be that good.
*Domain expansion: Fk your gear*
@@richardthepastamancer6619 🤣🤣🤣🤣🤣
Priceless 😂😂😂😂
Funniest comment so far.
two metas: one with her banned and one without
Coming from summoner's war, this isn't as big of a shock to me. Leo does the same thing there. I'm excited to have a unit to help fight against speed teams in gw and arena.
@bibbitay I need to sit down and chat with some of you SW players sometime. The stuff that game does is fascinating to me. It gets the designer in me thinking about thr possibilities.
@im_Tsu What's funny is people would even build Leo with speed sometimes. My friend had two different Leo's built depending on what kind of tomfoolery he was going to try. Admittedly, I don't really RTA though, so my input there is limited!
Leo is similar but the difference was people would use Nemesis Runes as a counter to him and then push everyone up
Like Bastet or Megan on Nemesis Will
Leo doesnt negate combat readiness push like Harsetti does
Also we dont have Nemesis style gear on E7 anyways, closest is Revenge but thats still negated by her
@@im_Tsu Although it may seem like SW has crazy concepts, they're generally very tame kits compared to E7
Like a SW Skill description is like a sentence compared to E7s paragraph
Also the actual effects of the kit is often like ⅓ as much going as E7 kits per character
TLDR
SW is more simplistic design
E7 is more complex and intricate design
difference is Leo doesn’t have AoE. he’s single target and only has one source of nuke that can be reset by a lot of units.
damn they actually gave a unit trick room lol
Not really since trick room lets the slower pokemon move first and the faster pokemon move second. Harsetti puts everyone around 90% CR, but yeah I do get your point.
If there's one thing I learned from playing this game, it's that cleavers always find a way.
Good then. Bcuz That’s my favorite play style. And the one I spend time everyday trying to improve. I can’t wait to see how.
can u tell me what is cleave? i just started playing
So we're like the dinosaurs in jurassic park??
@@4ngelicbeingcleave is the terminology used for the style of play that involves going first and doing extreme damage to take out the entire team in 1 turn. Maybe 2
She changes the structure of the way E7 is played. I think shaking up RTA is a pretty good thing
I don't think she'll really change RTA much honestly, because anyone that doesn't want to deal with her will just permaban her, much like with Belian. If anything it takes up a ban slot and forces you to decide between letting out sea poli, moona, or belian which is itself a change but I feel like a lot of people won't even consider changing things beside their ban for her.
But I can't lie I've never paid super close attention to the meta, I just hit Masters and move on with my life so I could be completely wrong.
Two weeks later... Yup, called it. There's actually a precedent to this, for people who played Summoners War. A unit called Leo had this same passive which changed the way teams are structured in RTA there.
Everything will be okay. Just like it was okay with belian and candy and everything else
I mean we even got over ML Luna. Yeah those units are insanely strong but personally they don't break my fun for the game at all
cleavers can for sure have harsetti response cleave units, this is nothing more than a requirement to regear certain counters
This character is really going to bring extra value to units that can self CR push as part of their kits. Light Achates may not push on Harsetti's turn but I think she'll likely be one of the better picks vs her. I also think Alencia's buff makes her really nice vs Harsetti assuming you have a way to cleanse the unbuffable. Pushing 35% (with her artifact) every time she S1's will really matter in matches where everyone is in a speed tie.
Even characters like AOL ml tywin and elena on doctors bag are gonna be good to get your counters back online with their cleanse.(cause it should be the unable to counter debuff they would end up cleansing)
and i also think that a "turn 3" meta will be a thing with her xD
She seems like the Queen piece of a chessboard, very powerful and you must get her off the board if you wish to have a comfy play
ur the only e7 cc i know that clearly explains harsetti’s kit without any confusion, kudos to u 👏👏
Ok cool, I'm glad I'm not the only one that noticed that Ilynav's voice lines were in there for some reason lol.
She is sounding like hard-resetti the meta.
It only took me a few brief moments to decide that she is a good unit. I don't need to even watch your well put together video and presentation on her. There are at least a couple of things that stand out which have influenced my decision to pull for her (provided I get permission from Luna to do so). Solid BBA score from what I can tell, and that is truly the only metric that matters. Take it from someone who is undefeated in RTA. Great content as always Tsu.
The most anticipated hero review
This was an amazing video.
I've been stewing on this all day and you know what, I actually kind of like this. She entirely changes the landscape of the game and enables slower units to shine without having to race. And I'm viewing this as both a cleaver and turn-2.
I'm curious to see if designer lilibet will work against harsetti
I need her! Since she will force tank-down, injury set may cook with high health and effectivness
I fully welcome Tsu's villain arc.
One thing I noticed like you in epic 7 is how SG has basically introduced a counter to every mechanic (ALMOST ) and almost every stat, ER counters efficatiy but their relation is very inequal and in the end just add as much efficacity like 250/300 and no soul weaver will resist (almost), also ignore ER just invalidate your whole build,
HP is countered by injury, Defense is countered by def pen and critical damage is countered by somehow anti crit (when anti crit is not on vacation),
atk is somehow limited by things like immortality,
I always wondered how they will tackle spd stat and it seems the answers are harsetti and zio, no matter how messy her kit design look it is the answer but I don't imagine her reaching protect ban honestly
As a last note we have solutions to counter all those answer mechanics but for injury, it's weird in a way ...
One thing to note. Since she caps speed instead of changing it, you would still want to give her some average speed so you neutralize the fast ones but still keep the base speed one super slow. Not sure if it makes sense.
Nah, this passive is normal for gacha games, Leo from SW has this passive. AND all boss units in this game break something. This is not surprising.
There's a bunch of units that completely invalidate a stat already. It's called "ignores effect resistance". Does it feel bad? Sure, but just gotta deal with it
I can get Signora finally
this is basically LEO, wind dragon knight from summoners war
Kinda irony that you talked about adaptation but just recently refused to play with protection ban xD
Shake the Meta they said. WE ARE SHAKED TOO MUCH! LOL
Cr push outside of her turn will occur. So unit with a lot cr push will be the fast unit ( ml ilynav will be fast)
Tsu: Our day in the sun has finally arrived. Hail T2 players!
Harsetti is a prove that its fine to have broken effect as long as both side get affected
Imagine if the speed limit thing only apply to enemy just like bellian souls, that will be big yikes
so if i build momma elf with crit damage build with only overall 130 speed othe unit/rest will be 120 😁😁?
I think harsetti will be ran at every speed, and the draft mindgame will be to figure out what speed she is at conditional to the supporting picks. Top players will need dupes of her. I also think, with these more 'winner take all' style drafts, its time for e7 to force bo3 for high level rta with stacking bans. Players need rounds to gain information and formulate counter plans.
an interesting thing is if she dies, all the units speed return to normal. So it will be important to build her with at least some toughness.
We are getting to Dislyte levels of character strength
There r counters to hp users, def users, atk users, cr users, and this is the first direct speed suppression. Com2us did the same in SW, i don’t think shes going to be as bad as people think she is. 💕
As an er gamer, I can't help but feel happy that for once it's not my stats that get completely invalidated.
I understand the frustration that can be brought by seeing the stat you spent time and resources investing in simply get ignored... I understand it because I've lived through that quite a few times by now. I've mentionned er but def was getting ignored perhaps even more often before ml Ily became a thing, the various debuff immunities (most notably ml Vivian) are essentially eff ignores, there's even an argument to be made about the dps stats getting ignored by units with damage caps like Tsurin, and let's not forget counterattacks who also have seen plenty of things ignore them over the years.
HPs and speed were the two stats to not get strictly "ignored", but HPs have a hard counter in the form of injury (and units like Straze or Gala who punish high hp chars). So yeah, while I'm not a fan of the "ignore x stats/mechanics" meta the game has followed for a while now, I do believe it's only fair that it applies to all stats, speed included.
Harsetti will defintely change the landscape of pvp just like Belian and Zio. Hope I get her lol.
whats funny about harsetti is cleavers that rely on turn orders and having more speed cant use harsetti since she speed cucks both sides. I dont think its a coincidence SG gave her this kit while new players are jumping into the game for the free stuff since she can be used to bridge the speed gap
Harsetti fixes the speed but for other characters they will always go by higher speed turn relatively. Harsetti will always be first, then we will get the rest by order of their speed before debuff. So if ur a turn 2 player, u can always build for speed just that it is not that mich more viable than before
@@adityaneer
No, that is not how it works. Harsetti sets everyone's speed to a max of 90% of her speed. Each hero gets a random CR boost from 0% to 5%. The turn order after Harsetti is completely random, unless you have a very high speed Harsetti, then, you can speed tune.
@@Starxsword Wrong she doesn't set anyone speed to 90% of her speed. Read the skill again. The Maximum any hero can go is 90% which is the LIMIT. That only applies if you are a vegetable and build her with 0 speed and just want the game to be a casino. a 250 Speed Harsetti only sets heroes speed above 230ish. Stating what you just said confuses people into thinking she literally sets everyone else speed to 90% of her regardless of how slow or fast she is.
Personally as someone whos seen Summoners War and Leo
Itll take getting used to but probably be fine
Some people can play better into by building characters at 0 SPD as well so your stats arent wasted and have greedier stats like RES in place of SPD to resist S3 and Counterattack
Also applying Seal would ruin her, like ML Roana when FL dies. Shes stuck slow and gets lapped horribly
A future release with an S1 Oblivion with something for high Resistance or maybe ML Lunas unique effect can resist her S3 then counter her and ruin her kit and free everyone from the shackles of SPD she placed
Also Immunity Set gives her a hard time because of more 15% checks, so more counterattack opportunities
8:40 and this is why we will never have nerfs. As much as the 5%who pvp want nerfs the 95% whi dont pvp dont want nerfs
Finally E7 got her Leo typy hero like Summoner Wars has 😀
I feel Lifesteal would be strong on her as well. Since she is always AoE, she'll get a lot of value out of lifesteal. And you can even go HP Boots as well, which makes her much easier to build now that you dont need to worry about speed at all.
It will all come down to how much damage she can deal. If her turn 1 doesn't pay off she gets sealed and doesn't get to move until she gets cleanse. Not to mention what ml ilynav does to her s3 dmg (I know what I'm talking about, I saw what it does to Lethe's dmg).
Another thing is - how does the game deal with multiple heroes having the same speed or even combat readiness? Will every game with her be rng fest of who gets to move first(second)?
*Landy Uzumaki counterattacks intensify*
Finaly my repeated Zio can be usuable
next ML summon: hero has a passive that ignore speed decrease.
Damnit! I just got my ml Luna over 300 speed lol
Oh! Same VA as Hasol. 👀
Good catch!
Damn as a Hasol simp I have to pull now
Duder - Both Light Achates and Eternus state their effects occur after an opponent’s turn “ends”.
Harsetti’s S2 only occurs during her turn.
So, I don’t understand your logic they won’t work, could you explain?
she is actually the one character for cleavers that will make sure, they get the first turn, no one can outspeed you, this is the perfect opener, and probably most toxic one in cleave, this is what JKise could have been with that anti counter debuff, she will remain a preban for many games.
Does she go before Zio? Because he passive makes sure goes first, but it looks like her kit can stop that. Also if
speed increases don't work. Is it possible to slow her down? I've been thinking a lot since seeing her preview.
no, the demonstration show zio still goes first because of his passive.
@@kingpet oh ok thank you
Savior if i get her, destroyer if i dont get her
Welp... guess I'm done buying leaf packs
Thanks for your commentary. It's more of an informational response than doomsday. I hope i pull her as i am not a speed demon.
I dont get why Achates and Eternus doesnt work since it happens at the end of her turn
As standard mid speed player im quite happu
I play cleave, and I do so because I like winning with my opponent barely (if at all) taking a turn. I can't complain about a hero invalidating playstyles when that's what I already try to do. Harsetti looks super interesting to find ways to work around. I think she's a great shake-up to the game.
Couldn't you just seal her passive and make it so everything (speedwise) goes back to normal?
Sure... but she outspeeds everyone with Seal in the game. And the seal characters face RNG to see if they actually can even Seal her at all. It's very possible for Harsetti to press S3 since she's guaranteed first, reveal any stealthed unit like Nahkwol, pop any Skill Effect Nulls on Luna, etc. After that, if RNG makes Harsetti's team also get the second turn...they kill your Seal character.
Zio currently appears to be your only option if you want to take turn 1 from her. Seal either doesn't work or is highly RNG dependent.
The ban button stays undefeated 🤷🏻
GJ netmarble guy
I never worry about this unit hitting RTA. It's the Guild wars and Arena defenses that's gonna change a lot. The same 4-6 units that is always prebanned in RTA is what's plaguing the game IMO.
Only GW matters to me, Arena defense kinda a joke with the whole inflated score stuff. As long as they don't fix the score thing I will just chill with my 900 SS per week
Although GW is also quite a joke for the past few months, you will always win, the only time you lose as attacker is when your get gear gapped
Great explanation of her kit! 👍👍👍
Should I pull for Harsetti or wait for ML Luna to come back?
I have enough Mystics to pity.
Harsetti, ml Luna won’t be back for another year
anti cleavers are just cleavers with extra steps
Every single machanic in this game needs a counterplay or it will get abused to hell and back, that includes speed and injury. And if some1 is btching about harsetti because their 325 ran can't be used against her then tough luck. There is nothing players can do to stop your 325 ran currently.
Same with injury, there is currently no answer to Injury machenic, and there needs to be 1, I submitted a suggestion to smilegate to consider giving ruel of light an ability to heal injury on her s2.
Nothing to do to stop a 325 ran? Someone has been comatose for years.
@burningpipe2627 ooh, and how the fk are you outspeeding ran if zio is prebanned genius? With your 330 peira? There is a reason the strat is called ran cleave.
An actual ran cleaver is going to cleave you and there is nothing you can do to stop it.
And i just got my first 300 spd character 😢
Hello there pat ❤
Honestly the best part about harsetti is that even if you dont own her, everyone will start playing turn 2, which im glad about since its been years since my bruiser ever get used
Hell i wont ban her at all, i will let her in so that both me and my opponent must play turn 2, if she never get drafted then i will just play regularly
The fact that you cant cleave with her is what make this possible, if people find out a way to cleave with harsetti then everything goes out the window (the only possible way that i think of is using zio with harsetti + somebody like jacko that can kill + cr push everyone, or even frida or ml roana. But that kind of comp will end up lacking damage, especially with all the passive in this game, wrong move and the enemy can actually use your own hersetti passive Against you)
man i should have saved for harsetti 😔
@xiyen124 Like Belian, you'll notice her influence even if you don't have her so at least take solace in that.
@@im_Tsu ill build all my chars base speed and let her pass to see what happens
@@xiyen124that's not how you supposed to fight her 🤣
If your opponent play harsetti just bring your bruiser, keep your cleaver for different time, if no one use harsetti just play regularly. If your opponent try to trap you by picking harsetti last then don't commit too much on any playstyle until the 3rd pick. After that if you still on cleaver setup but your opponent bring harsetti on last pick, you can just ban her
Basically just prepare a team for every playstyle that way you can play the most of this game in the end
Yeah ill shell out money for perma turn 2
Is her passive really a full cap on speed and not just a turn one and everyone returns back to normal speed?
Full cap.
S1: Strike A Pose
Its gonna be hard to not engage with her when shes on every arena defense and 50% of gw teams.
Soo happy that i did not use my pitty on last new unit ,im ready for her
I love these new changes lets keep moving forward..... And adapt....
I think ppl get too excited and hyped easily, its a double edged sword, you deny cr for everyone , your roana, jacko, ludwig also are dead weight she doesnt work as a bridge at all, layers of rng on s3 with no sb to ignore er, so you gauarnteed turn 1 then what, her aoe wont kill anything it can be resisted therefore it can be countered then a fast cleanser come after her ...i don't get the hype people are just jizzing their pants over taking turn 1
Why did she block cr at the end of her turn?
End of turn is still her turn.
Yeahhh this unit is too much. I'm not even a cleaver.
so if im correct only Zio can outspeed her?
That's correct.
It’s not a big deal speed is not invalidated just ban the character if its to scary
Neither. She's going to be permabanned.
So how the turn order is chosen if everyone is at same speed? (Like if that elf has 124 speed and everyone else is capped to 112?) Is hero's speed still counting on turn order or not? Otherwise speed tuning will be weird when your Ran/Debuffer randomly goes after your damage dealer lol
@@wigiti I believe when 2 characters have the same CR, it picks one at random. So it basically shuffles the turn order since they all move up the CR Bar at the same rate. It totally ruins your team's Speed Tuning.
ML Illynav and ML Kawerick stocks just went through the roof……
what is this unit
this character wants injury set, she already counters counter attacking bruisers. Might as well capitalize
Injury gives no inherent stat bonus. I'm really not sure you want to go a build that doesn't capitalize on your initiative. And if your opponent is already slow/bruiser heavy... Harsetti isn't really the best tool for the job.
@@im_Tsu ah ok, i just thought since no speed, no use for counter or lifesteal, destruction set maybe? I was thinking if her multipliers are good injury might be a good option. Cause other than that i can't think of anything other than 6 piece health set. There's no point in trying to out speed her so injury bruisers might be peoples go to in order to deal with her. Unless she's just there to debuff.
Also if she's not meant to counter bruisers the counter debuff makes little sense, attack down alone is enough to spoil any cleaver degenerate plans.
The savior of my crap boots with high gear score that I could never use 😂
I fucking love this unit. I was hoping her kit would reverse turn order for all units but this isn’t bad either. Fuck cleavers!
Canna's take was very hypocritical imo. How are you gonna be mad injury might get an anti injury mechanic, when injury in itself negates HP as a mechanic?
I have no issue with injury as a mechanic. It was meant as a response to the tankdown meta and was helpful for dealing with that as a set and on some units. However I do think ddr and ml rat took it too far
@@jpelekin I mean that's fair, but then don't go complaining if they eventually make an injury 'counter', that's all I'm trying to say.
Every single mechanic in the game needs to have in-game counter play, otherwise the game is not balanced or fair. Injury needs counter play. Speed also needs counter play aside from "hurrr durrr roll speed pieces just be lucky durrr"
@@SIothapalooza If it weren't for ddr and ml rat, I'm not sure i would agree. Otherwise you would simply get people turtling and I don't believe that's healthy for the game. Injury itself was originally controlled due to the nature of how long it took to max out. However this was also back in a time without units like jenua. So, I'm not against an injury healer, but that's only because 1) Ddr and choux apply so much so fast that it make bruiser play feel bad and 2) the damage of units is higher than ever due to power creep, such that i dont know how effective wall comps are anymore
@@xhydrox See my response below for my thoughts on the matter. I agree with original comment that his take was a bit hypocritical, primarily because he is often gungho when a cleave unit disables turn two counterplay. But its as tsu states, people feel bad when your investment feels tossed aside.
they turned leo [from summoners war] into a waifu xd
Honestly she just ruins the game for me, I loathe playing the 10min RnG fest that is turn 2 so its whole reason I don't play turn 2 in the first place. I literally have 0 luck in this game at all (No ML5 from event, 150+ summons in ML summons and no ML5* etc) so my units never counter or dodge.
Now its just "pick high HP nuke light tanks and see if you lost cause your opponent countered 5 times in a row and you didn't" I don't own DBS, Ilynav, BMH, and Zio etc and what I did have are now all redundant.
GG 6 years worth of farming I guess.
Though lets be honest vast majority of all new units in past 2 years are all Anti cleave/HP Scalers so pretty obvious they want to remove SPD and ATK units and would just delete them all if they could.
Tsu, I think you should take accountability now and issue a formal apology to the "sAvInG FoR HaRsETtI" gang
/s
Here we go again another whale bug to break the RTA, instead of fixing speed issue they bring this shit
Yes the character is "broken" and we can just accept it and try to adapt/change our play style but, in my opinion, the biggest problem is that this character is releasing after another broken character(ml luna).
I mean if they drop an op character that CHANGES the meta once every 6 months or year yha cool I can try to adapt/change but two nukes with almost no counters???
so couldn't you seal the passive?
@mbizzle4952 How?
There's 3 Seals in the game. She outspeeds all of them and can kill all 3 if you have good RNG.
thanks cleave was able to play for 3 weeks and now its back to t2 being the only way to play this game
This passive has existed in summoner's war for a decade on Wind Dragon Knight and it is very love/hate there as well, but it hasn't ever broken the game. You gotta ban it if you wanna cleave, you can build a bruiser team with no speed and just play normally otherwise and the game is fun that way.
The difference is that summoner wars is more balanced than this game
There are no speed RNG, meaning with Leo, whoever has faster gear will still move after him. With harsetti? Look at the demo, it's all over the place, it's happen because this game has speed RNG thing when the fight start, that what make everything messed up, you can't strategies with it, hell even the harsetti user can't strategies her own team
The second part is the balance part, in summoner wars multiple meta can coexist together, so you never being forced to play that 1 unit all the time. In this game? There will always be 1 meta at a time, no more. When control became meta, everyone plays control, no bruiser, no cleaver, no aggro. When cleaver became meta everyone only play cleave and so forth. That's the problem with this game, it's because they never nerf unit that there will always only be 1 meta
I do agree even with that harsetti will still be strong unit, not broken, she just force you to play turn 2, that's it. But it won't be the same as what happen to Leo in SW
@@abdulzaelani9954 I didn't realize that they wouldn't go in speed order after her, I played summoner's war for years but I've only played Epic 7 for about 6 months. If they all go in a random order then yeah this passive is FUBAR with the game's mechanics.
Another issue is if you don't pre-ban her and she get's third pick, you cannot do anything about it. Well unless you pick her yourself first, but that's other conversation. But this is why Summoners War doesn't have a third pick unable to be banned.
@zombie_4life418 there is no discussion to be had. If you don't want to fight this unit, and you don't ban her or you allow your opponent to secure her for a third pick, then you deserve to lose.
@@-8h-and what about normal arena. I don't have zio so that is out
I think it’s a great thing! Now to be fair, I don’t even go into RTA, but that’s because I hate how the entire game is based off 1 stat.. like, isn’t supposed to be health, crit chance, crit damage, attack… no.. the only stat that matters is speed.. apparently u don’t even need decent stats of u just have speed, cause u can still take 2-3 more turns than ur opponent.. that’s hella toxic .. to spend so much time trying to get 100% crit, cause I can’t even accomplish that, let alone trying to roll for
Speed..
the competitive atmosphere in this game is just depressing and this could at least make it more viable for someone with more ‘entry level gear’
A lot of what you said is very untrue ngl
If speed was all that matters, Zio would be the strongest unit in the game. This unit isn't fun regardless of what stats are on your units.
no speed is not evrything, thats only what low rank players think lmao.
Tsu when a super strong turn 2 bruiser/anticleave unit gets revealed: *sips tea calmly* I understand if you're a cleaver and hate this, but you don't have to enjoy or like everything in e7, and you can just preban her. I'm not sure if she is broken but she will reshape the meta and the state of PvP for a long time. As for me, I will do what I've always done which is to adapt, and if I don't enjoy it, I will just not engage with the unit.
Tsu when an above average cleave/aggro unit gets revealed: THIS UNIT IS BROKEN OP! THE GAME IS OVER AND LITERALLY UNPLAYABLE NOW WTF??!! THIS IS COMPLETE BS! REEEEEEEEEE!!!
🤣
Very true
Very sad
I've said this before
Tell me you don't listen to a video, without telling me you don't listen to a video. He literally says that he has a bias toward turn 2, and you still find ways to be disrespectful and hateful. E7 players will never cease to amaze me with their filth lmao.
@@Sakookie Tell me you can't tell what a joke is, without telling me you can't tell what a joke is. There is some truth because of his turn 2 bias, but it's clear by the way I phrased and embellished everything that it's a joke. I'd be shocked if Tsu finds this "disrespectful and hateful" because he isn't such a snowflake like you. If anything, you are the disrespectful and hateful one for bashing me without any justifiable cause or personal provocation and because you can't see an obvious joke even if it hits you with a truck, and you took it too seriously when it isn't even directed at you. Now, are you amazed by your own filth? lol
Yet another new preban unit for me 😢