Here we are, the big Visual Guide to Season 4 of Guilty Gear Strive! Dropped today along with Queen Dizzy, every characteri n the game has new changes to go through. Some are really big and completely change what the characters about, some are just nice little changes but we got timestamps for you so feel free to skip around for whatever makes sense for you (leave a like though!). Season 4 is certainly a wacky patch in a lot of ways, so get to learning it! ***PLEASE NOTE*** Full Patch notes are in the video description. Not every tiny numerical change is mentioned in the video cause its already over an hour long. For everything check those notes
I started working on this video at 5 am, and now 11PM my time its finally done. I thought I was gonna do a queen dizzy impressions video too today but lol I obviously have no sense of scale. Unless theres breaking news no video tomorrow, its Metaphor day! PLAY METAPHOR ITS A GOOD GAME, potentially my GOTY im 50 hours in now.
Thanks so much for your dedication 🙏🏻 I was wondering if you'd be down on giving us a bit of a "behind the scenes" type of video sometime - a lot of time, thought and effort goes into these videos and I'm really curious what your process is, like how you prepare, how you go about videos like this one where there's probably a lot of testing and labbing to be done, how long editing takes compared to recording it, etc.
for Goldlewis, any Behemoth can be cancelled into another in the same direction. This means any circular motion that matches the direction of the current Behemoth, clockwise or counterclockwise. so you can cancel 862H into 248H into 624H, like they did in the Season 4 Balance Trailer.
Okay this is a little confusing to me, and the patch notes worded it a bit odd. Do they just have to have at least one of the same directional inputs as the previous? How exactly do those three you listed count as the same direction? I'm just trying to understand how this is set to work, I'll be trying stuff regardless
@@theyellowlurker5201 It's the direction you're "spinning" the input, clockwise or counterclockwise. You couldn't go, say, 624 into 268. It makes sense visually, GL can't make the BTs suddenly reverse momentum, it's a heavy goddamn coffin!
I do kinda wish these changes to Pot were made at the start of Strive. This is the first traditional 2D fighter I've played seriously and spent over 70 hours in training before I really played the game. Most of that time was spent getting consistent with Karas. Good for accessibility. Bad for those who loved the high execution barrier.
I feel that. I don’t play Potemkin, but it would be like if they made electrics in Tekken a 1/2 button input instead of the input and timing execution it currently has
The high execution barrier was one of the things they tried to mitigate with strive in the first place. I'm not saying you can't be disappointed that they've done so, but the entire game was basically reducing the difficulty and complexity of the franchise. It's funny to see this comment after I've been hearing GG boomers complain about Strive's simplification for years.
I literally cannot do my bnb with Chipp anymore, and I can't do funny slide stuff with Pot... But I was playing a brand new game and cackling the entire time so I think in the end this is all good. I will just learn how to do Kara stuff with whoever it still exists on and that'll be the new "haha execution" character lmao
i spent 100 hrs training in practise before going online with zato at the end of s2 when i started, for him to become complete Dogshit in s3. I lost all zeal after getting beat on with a high diff character. This really is just a baby game
Small note on Ram: Her returning swords also travel at a significantly lower speed. If you somehow able to bring her from one side of the wall to another, she basically loses ability to use a sword(or swords) for almost half a round
bro, i literally cant play ram. I can do like one combo and thats it. I use the self exploshsion with the sword throw a lot, and calvados as a wall break and know you need your swords that you cant pick up to use it??? There is only like 2 situations where you can use that overdrive now and its sad. Ram went from a high paced fighter to a heavy hitting rifle that takes 10years to load. Guess im a Baiken main now. 😭
@@rooflemonger I love you roofle but I ain't got time for no Sun Goodman nor Fair Kiss, I NEED TO SEE MY BOI POTEMKIN, ARE YOU OK MY BABY BOI? (and I watched it, would say largely a removal of a very high skill thing but replaced with more belligerent options. A shift in how he will play for sure, overall I don't think he's hurting)
I stopped playing the game in season 2. I tried axl out yesterday and was shocked about his rensenheki. Was like wait a minute. Is my muscle memory failing me
it also has an input conflict with the down followup, so doing multiple rensens with less-than-perfect timing results in u spinning the chain full screen for no reason. noone at the office plays axl dude, istg
A bit surprised you didn't mention improvements to Hammerfall break. It might not look flashy, but it's arguably one of the more important buffs to Pot this patch. Like giving him an advantageous situation post super wallbreak.
Axl's motion change to Sickle Flash was actually taken from EX Axl in X2. Yes, I played EX Axl for a while since regular Axl didn't click with me. Also, there is ONE Pot change that you missed that would be VERY IMPORTANT!!!! Hammer Fall Break's reduce recovery. It went back to the day with AC+ and +R. 2S>HFB seemingly 0 on block. 2S>HFB on counter hit now GUARANTEED Pot bustour.
I just want to say you have such an immense strength of will to maintain a positive tone of voice going over pot. Solid work covering all the changes this quickly, it was a big patch.
Its cool how they made sin and ram more like other resource based characters. They get more powerful moves for using resource, but they are much more heavily punished for misusing it
Doing wonders for the fgc as always roofle! I remember being a complete newcomer watching your GGST "PICK YOUR MAIN" video and here we are. Much love ❤️
I always appreciate the time and commitment it must take you to learn every character and the patch change to every character. Keep up the amazing work! Love your content!!
So Elphelts bomb, since Roof didn't really explain that much at all, can be detonaited only by attacks from shots or other bombs. You can either use HS, Here you go and it's follow ups, S and HS shots, bomb chocolat or even a throw since it's placing a bomb on the opponent. Basically the moment you place bombnniere everything becomes a mix up for you. Another important note the enemy can block the explosion if you don't detonate it manually.
I wish they didn’t take away Kara’s on all of Pot’s specials, like ok Garuda, because it’s now a projectile, and buster, because of its longer range, but the megafists and flick and heat tackle and even heat knuckle all had such unique use cases, some being niche and others being quite pivotal to playing really well, that really could give Potemkin an extra mile outta their execution. I’m sad to see it go but I’m even more so now that Nago can Kara his bite, like why!?? That is such a slap in the face
Been waiting for this. Wasnt really expecting a visual guide for the tekken patch, but i knew this was coming so i been patient. Content been scarce lately. Needed this
These videos are always my favorite of yours. They are so much work, but they are also so helpful in understanding patch notes (because lets be real: fighting game patchnotes usually suck). Time to watch all of this.
Thank you for continuing to make these for the community. The game and its smell have been here for a while now, so it's nice to see Strive fans have new things to get excited about!
Chipps rope in the hands of a complete buffoon already looks ridiculous. It's me, by the way. I'm buffoons. Holy shit you can set up some goofy shit off of it and I'll find out this weekend if it's any good xD
Correction about Goldlewis: You can cancel behemoth typhoon into the same clockwise direction. So you can cancel 486h into 862h because they're both clockwise, but you can't cancel 486h into 426h because it would switch clockwise directions
Gotta see how the matches go for Pot before I can say anything. In theory, I can kind of understand why they removed the kara stuff. For optimal damage, Pot became an execution heavy combo character that just happened to have a command throw and everyone played him that way. It got to the point where everyone was using the threat of potbuster more than potbuster. I would guess Arcsys didn't want that.
I'd add that, to be honest, it's really bizarre how a character's entire gameplay for proper combo game, pressure, and even his grab game, was all gatekept behind an input trick. If it was just one extra option on top of an already functionnal character (think Ramlethal's rekka cancels), that'd all be fine and dandy. But when his gameplan and combo game is entirely kept behind it, while still not being that good of a character anyway? Yeah, it just makes sense for it to go, sadly.
Thanks for making this bro. 🤜🤛 I've seen minimal stuff on the update and was just going to jump in but seeing this it's like damn this stuff is actually important
Some things i additionaly found out about Sin: - DP follow up attack launches higher, meaning you can combo off it into say close S - crouching HS > 214S > dash cancel : close S doesnt combo after dash cancel, have to use crouch K - The solo dash cancel doesnt low profile (at least with Ky stun edge) Hope this info helps
I should note that they did stuff with Hawk Baker as well, 53:25 . It now launches significantly higher as long as it wasn’t the first move in the combo.
Video stupendo! Permette di dare uno spessore ed una profondità ai what if donando una chiave interpretativa che molti non hanno. Fatene altri per i vari what if degli altri personaggi, pls 🙏♥️
56:51 Eh... But Ensenga also got its damage nearly doubled (to 80 from 45) and now hits like a pre-patch Pilebunker. This not only makes Johnny's combos with it deal more damage but also makes baiting throws with it much scarier for the opponent improving Johnny's already crazy strike-throw mix-up. That's quite a buff, and I think it deserved a mention. Oh, well... Thanks for the guide, regardless.
For Faust, you CAN interact the golf swing with Meteors, what he meant was you cannot angle the Meteors when summoning from the pocket as he said earlier in the video. Golf Swing even works with multiple items so using it after "W-w-what could this be?" will just chuck nearly everything that went up in the air at the opponent. It works on 100T to delay the "Slidehead" knockdown combined with the Scarecrow makes easy left/right and sometimes 4 way mixups. Especially with the afro being easier to launch at opponents. Golf Swing also works on Mini Fausts WHILE they're pacing back and forth but the Mini Faust does 1 less turnaround when they're walking on the ground.
11:26 the main application for the Rensen change is that in certain matchups like Happy Chaos he could reliably backdash out of his normals range and then whiff punish. The running rensen means he can't do that as reliably without respecting Axls options.
12:30 Axl player here the rainwater change is a very very hard nerf for Axl. Along with his super having more recovery frames. These are pretty bad nerfs and I hope they revert at least the rainwater back because a majority of his cool combos and damage took a major hit.
I had to quit Axl after this patch and it almost brought a tear to my eye. I even took him to tower in hopes of saying “Nah… these nerfs won’t get to me. I’m never leaving axl.” only to lose 2-1 against an ASUKA of all things and feel like I was playing an alien. Nothing about this patch makes me happy except for a few Jack-O changes and fafnir. It’s so sad, dude. They made the meta even WORSE (Nago doing 50% off 2 moves and Ramlethal being literally unbeatable as of this patch) Don’t even get me started with Goldlewis, Johnny, May and Slayer. This has quite possibly been the least fun I’ve had on strive in a long time.
Still wondering why it was Faust's theme in XX. Like, why does the title of his song reference the "father of magic" who disappeared long before Faust was even born? What's the connection, Daisuke?! We got both of them playable in the same game now, tell me what the connection is!
So, for Goldlewis, you can use the security meter to can Behemoth Typhoon into another Behemoth that's going in the same clockwise/counter-clockwise direction. Think of it as you using the momentum of the swing to do another one.
here for my main game, thank you for these visual guides! I hope the changes make us happier in the long run. My heart goes out to the potemkin players (but i’m taking it back once I get hit with the armored buster)
Missed a massively important change for I-no, there's more hit stop after H Sultry Performance (psycho crusher/dive). This allows for much easier and nearly guaranteed follow-ups in addition to likely becoming a main part of her best routes moving forward when tiger knee'd
Zato command grab buff is nice, it means the Eddie less strike throw pressure has more scary resummon consequences than before. But like you said, it may not be enough
Thanks for the visual guides, especially this one! I’m just getting back into the game after 2 years and this definitely helps me get back up to speed! Was on the lookout for this season 4 one because I used to watch these as my main form of learning patches.👀 Keep up the great work! Also are those “shadow” colors on the opposing characters a mod or a cosmetic I can acquire in game or dlc?
A small note on Nago that wasn’t fully mentioned: his Stand HS and Crouch HS with 2+ bars of Blood have been changed to deal a significant amount of damage and chip. There is now more incentive to work around and manage Blood.
Also, for Bedman?, the defense buff was pretty big. He now has the 2nd biggest effective health (without counting asuka with mana). The damage buff to his specials are pretty noticeable, specially when spamming needles and lasers (236p/214p), and combined with head explosion error, his neutral now isn't bad at all. With all this considered, this patch, Bedman?'s not a bad character anymore.
Gotta disagree on the Rin knockdown being a nerf because you run up Cs it now, extending your pressure. And if it connects in the air you can still rrc it and get a extended combo as the rc restriction only applies when they're grounded. Using butterfly into it isn't a great idea, but it really wasn't last patch either.
With Oki like his; a hard knockdown can mean a win. Making Nagiha more spacing dependent is a slap on the wrist for multiple improvements to his pressure game.
One thing you forgot to mention about Millia, the cancel window on her mirazh (214K) has been widened, so mirazh cancels are easier. There is a route where you launch and then mirazh cancel septem voices (214K236236S) which I had a very hard time doing before the patch, and pretty much resigned to never using it in a real match. Now, I've found myself doing them habitually, and landing it at timings that I know for a fact would not have worked previously. I'll be very privy to the extra uses for my tension once I'm tired of taking people to Dizzyland.
After the last testament changes, this just makes throw a real menace. Auto timed safe jumps and pressure without stain and better combos with. Plus, the teleport mixus and change to the succubus staying on screen mean it's very feasible to actually use all the tools now. Because it wasn't part of this patch, people don't notice as much that testament is a pretty substantial rework
Making gio faster is such a massive W. Apparently she also keeps more momentum when normal cancelling from dash so she skates even more which is what makes her so fun imo. Making the rekkas usable is also nice. Fuck guard crush we dont need that bs lol
I'm not against nailing buster to the ground. As it's true it was really short and the slightly hard Kara was too much for beginners. But removing the other Kara is too much. The rest is buffs.
Here we are, the big Visual Guide to Season 4 of Guilty Gear Strive! Dropped today along with Queen Dizzy, every characteri n the game has new changes to go through. Some are really big and completely change what the characters about, some are just nice little changes but we got timestamps for you so feel free to skip around for whatever makes sense for you (leave a like though!). Season 4 is certainly a wacky patch in a lot of ways, so get to learning it! ***PLEASE NOTE*** Full Patch notes are in the video description. Not every tiny numerical change is mentioned in the video cause its already over an hour long. For everything check those notes
Rage of the dragons neo coming to all systems November 15th bro!
ua-cam.com/video/k6mTMQfv7iY/v-deo.htmlsi=qiM5kwkblkZxhBwe
Dude, I don't even play GG Strive, and yet I watched the whole thing 😅. Yer good at this stuff
Arc System knew that they cannot change society... So, instead of balancing their game, they blame Potemkin
HEAVEN OR HELL!!
Duel 1
Lmao 🤣 good 1
@@TerranceDavis-lu3yrLets Rock!
g-*fcg+ln;===j=bnb=vjJijmkjlmmtO(;ki!g?
mmn//
m
😊
lmm
I started working on this video at 5 am, and now 11PM my time its finally done. I thought I was gonna do a queen dizzy impressions video too today but lol I obviously have no sense of scale. Unless theres breaking news no video tomorrow, its Metaphor day! PLAY METAPHOR ITS A GOOD GAME, potentially my GOTY im 50 hours in now.
Good on you, always good to make time for yourself. Have fun! 👍
Metaphor is the goat of atlas games for me. 110 hours of playtime
Is there dizzy impressions coming later or no dizzy video at all?
Either way thanks for Making this Great Video
Thank you for always being the one with the best videos !!
Thanks so much for your dedication 🙏🏻
I was wondering if you'd be down on giving us a bit of a "behind the scenes" type of video sometime - a lot of time, thought and effort goes into these videos and I'm really curious what your process is, like how you prepare, how you go about videos like this one where there's probably a lot of testing and labbing to be done, how long editing takes compared to recording it, etc.
for Goldlewis, any Behemoth can be cancelled into another in the same direction.
This means any circular motion that matches the direction of the current Behemoth, clockwise or counterclockwise.
so you can cancel 862H into 248H into 624H, like they did in the Season 4 Balance Trailer.
"In this behemoth typhoon"
it's crazy he never tried that once, even when the trailer literally showed it. now i'm wondering what else he got wrong/missed in this guide.
Okay this is a little confusing to me, and the patch notes worded it a bit odd. Do they just have to have at least one of the same directional inputs as the previous? How exactly do those three you listed count as the same direction? I'm just trying to understand how this is set to work, I'll be trying stuff regardless
@@theyellowlurker5201think of it like churning butter, you can keep canceling BH as you go in the same direction but you can’t swap churning direction
@@theyellowlurker5201 It's the direction you're "spinning" the input, clockwise or counterclockwise. You couldn't go, say, 624 into 268. It makes sense visually, GL can't make the BTs suddenly reverse momentum, it's a heavy goddamn coffin!
I have actually been waiting all day for this
Mannnn me too 😂
well ive been making it all day so were even
I do kinda wish these changes to Pot were made at the start of Strive. This is the first traditional 2D fighter I've played seriously and spent over 70 hours in training before I really played the game. Most of that time was spent getting consistent with Karas. Good for accessibility. Bad for those who loved the high execution barrier.
I feel that. I don’t play Potemkin, but it would be like if they made electrics in Tekken a 1/2 button input instead of the input and timing execution it currently has
The high execution barrier was one of the things they tried to mitigate with strive in the first place. I'm not saying you can't be disappointed that they've done so, but the entire game was basically reducing the difficulty and complexity of the franchise. It's funny to see this comment after I've been hearing GG boomers complain about Strive's simplification for years.
Yeah that kind of sums up my biggest problem with the patch. It feels like we have to throw out a lot of what we’ve spent time learning.
I literally cannot do my bnb with Chipp anymore, and I can't do funny slide stuff with Pot... But I was playing a brand new game and cackling the entire time so I think in the end this is all good.
I will just learn how to do Kara stuff with whoever it still exists on and that'll be the new "haha execution" character lmao
i spent 100 hrs training in practise before going online with zato at the end of s2 when i started, for him to become complete Dogshit in s3. I lost all zeal after getting beat on with a high diff character. This really is just a baby game
Can't believe we got 2 new characters dropped at the start of a season
😆
You mean Three new characters (Ramlethal, Pot and our Disney's queen)
Small note on Ram: Her returning swords also travel at a significantly lower speed. If you somehow able to bring her from one side of the wall to another, she basically loses ability to use a sword(or swords) for almost half a round
bro, i literally cant play ram. I can do like one combo and thats it. I use the self exploshsion with the sword throw a lot, and calvados as a wall break and know you need your swords that you cant pick up to use it??? There is only like 2 situations where you can use that overdrive now and its sad. Ram went from a high paced fighter to a heavy hitting rifle that takes 10years to load. Guess im a Baiken main now. 😭
who else skipped straight to their main?
HOPEFULLY NOBODY, WATCH THE WHOLE VID
@@rooflemonger I love you roofle but I ain't got time for no Sun Goodman nor Fair Kiss, I NEED TO SEE MY BOI POTEMKIN, ARE YOU OK MY BABY BOI? (and I watched it, would say largely a removal of a very high skill thing but replaced with more belligerent options. A shift in how he will play for sure, overall I don't think he's hurting)
@@rooflemongerI've got nothing better to do.
Tbh honest I wanted to see what they did to sin but I still watched the entire video
my main is johnny and his section is 20 seconds long
not much to watch lmao
Doing Axl's rensen/sickle flash with a motion almost feels like heresy, after all these years, especially after they already changed bomber.
The Emperor is dead. Embrace heresy. Embrace Chaos.
I stopped playing the game in season 2. I tried axl out yesterday and was shocked about his rensenheki. Was like wait a minute. Is my muscle memory failing me
Yeah I prefer him as a charge character. I always go to charge characters
it also has an input conflict with the down followup, so doing multiple rensens with less-than-perfect timing results in u spinning the chain full screen for no reason. noone at the office plays axl dude, istg
@@ckorp666 why didnt they make it a halfcircle, the motion that most resembles a Charge, what were they cooking 😓
A bit surprised you didn't mention improvements to Hammerfall break. It might not look flashy, but it's arguably one of the more important buffs to Pot this patch. Like giving him an advantageous situation post super wallbreak.
Break also has armor now. Makes it a lot better for call-outs.
Axl's motion change to Sickle Flash was actually taken from EX Axl in X2. Yes, I played EX Axl for a while since regular Axl didn't click with me.
Also, there is ONE Pot change that you missed that would be VERY IMPORTANT!!!! Hammer Fall Break's reduce recovery. It went back to the day with AC+ and +R. 2S>HFB seemingly 0 on block. 2S>HFB on counter hit now GUARANTEED Pot bustour.
I just want to say you have such an immense strength of will to maintain a positive tone of voice going over pot. Solid work covering all the changes this quickly, it was a big patch.
Its cool how they made sin and ram more like other resource based characters. They get more powerful moves for using resource, but they are much more heavily punished for misusing it
Doing wonders for the fgc as always roofle! I remember being a complete newcomer watching your GGST "PICK YOUR MAIN" video and here we are. Much love ❤️
Lmao at what’s front and center of the thumbnail 😂. Bravo
thumbnail creation is an art
@@rooflemonger Can relate.
@@-ITH I can confirm that. You guys have mastered the art of thumbnails. I see the vision
@@jimdino77mmmmh, but do you see the circle?
I always appreciate the time and commitment it must take you to learn every character and the patch change to every character. Keep up the amazing work! Love your content!!
Thank you for the kind words and thank you very much for the support!
I love how when you scrolled through color 7 , we both thought that color looks awesome
So Elphelts bomb, since Roof didn't really explain that much at all, can be detonaited only by attacks from shots or other bombs. You can either use HS, Here you go and it's follow ups, S and HS shots, bomb chocolat or even a throw since it's placing a bomb on the opponent. Basically the moment you place bombnniere everything becomes a mix up for you. Another important note the enemy can block the explosion if you don't detonate it manually.
rest in peace rainwater loops 💔
Good
@Donobro 😂
"You can summon rope from just, you know, a basic string" word. lol
I wish they didn’t take away Kara’s on all of Pot’s specials, like ok Garuda, because it’s now a projectile, and buster, because of its longer range, but the megafists and flick and heat tackle and even heat knuckle all had such unique use cases, some being niche and others being quite pivotal to playing really well, that really could give Potemkin an extra mile outta
their execution. I’m sad to see it go but I’m even more so now that Nago can Kara his bite, like why!?? That is such a slap in the face
Been waiting for this. Wasnt really expecting a visual guide for the tekken patch, but i knew this was coming so i been patient. Content been scarce lately. Needed this
this patch a much bigger deal than the tekken patch so my time went here. Like oh no drag got nerfed from top 5 to top 5
😂😂@@rooflemonger
You are very skilled at producing these so fast.
These videos are always my favorite of yours. They are so much work, but they are also so helpful in understanding patch notes (because lets be real: fighting game patchnotes usually suck). Time to watch all of this.
Thank you for continuing to make these for the community. The game and its smell have been here for a while now, so it's nice to see Strive fans have new things to get excited about!
Such a fast video for a lot of changes! Good for helping me understand the new Patch!
Fantastic, I love listening to these long videos while working. Thanks Lord Rooflemonger!
Ok that Ky bug is hilarious people are gonna be raging 😂
I'm here for at least one video of someone trolling with it before it's patched xD
You’re the 🐐 man! Constant Comprehensive, no filler breakdowns in record time!
58:27 Also for ABA, she can NO LONGER auto block while constantly advancing forward, if you try to do it now it will dash once and then stop
Gonna be interesting to see Chipp's ninja rope in the hands of an expert player.
Also, my condolences to all Potemkin players. 😢
Chipps rope in the hands of a complete buffoon already looks ridiculous.
It's me, by the way. I'm buffoons. Holy shit you can set up some goofy shit off of it and I'll find out this weekend if it's any good xD
As a Ky and Baiken main,
😭👌👌👌🎉🎉🎉
13:08 the sound you hear just before you get grabbed
Correction about Goldlewis: You can cancel behemoth typhoon into the same clockwise direction. So you can cancel 486h into 862h because they're both clockwise, but you can't cancel 486h into 426h because it would switch clockwise directions
Gotta see how the matches go for Pot before I can say anything. In theory, I can kind of understand why they removed the kara stuff. For optimal damage, Pot became an execution heavy combo character that just happened to have a command throw and everyone played him that way. It got to the point where everyone was using the threat of potbuster more than potbuster. I would guess Arcsys didn't want that.
I'd add that, to be honest, it's really bizarre how a character's entire gameplay for proper combo game, pressure, and even his grab game, was all gatekept behind an input trick.
If it was just one extra option on top of an already functionnal character (think Ramlethal's rekka cancels), that'd all be fine and dandy. But when his gameplan and combo game is entirely kept behind it, while still not being that good of a character anyway?
Yeah, it just makes sense for it to go, sadly.
Very useful video. Always appreciate these videos especially when they are so timely
Thanks for making this bro. 🤜🤛
I've seen minimal stuff on the update and was just going to jump in but seeing this it's like damn this stuff is actually important
Some things i additionaly found out about Sin:
- DP follow up attack launches higher, meaning you can combo off it into say close S
- crouching HS > 214S > dash cancel : close S doesnt combo after dash cancel, have to use crouch K
- The solo dash cancel doesnt low profile (at least with Ky stun edge)
Hope this info helps
Idk if anyone needs this but you actually can hit the meteors as Faust even with Dust
13:06 sounds like Scooby doo at 1.75x speed.
Thanks for making these videos in record time.
Love watching them.
Never played Guilty Gear before, good idea to begin now with this dlc 👌🏽
22:27 you can golfclub a falling meteor
Just a reminder: Slayer can still use his super as reversal if cancelled out of backdash. Slower and not fully invincible, but F1 invul this way.
Haven't watched a GG video in two years...until this, watching aaaaall the way thru
I thought I was just playing worse today 😅
Thank you for the patch explanation 👍
"You wanna learn an infinite?" on Ky is so funny to me.
I should note that they did stuff with Hawk Baker as well, 53:25 . It now launches significantly higher as long as it wasn’t the first move in the combo.
Should also note that “still growing” is still a meme lol
Holy shi- that charged stun edge is hilarious 😂
yeah the somewhat infinite I dont know if thats gonna stay
Thanks man these videos are always appreciated, great stuff with the helpful content!
Video stupendo! Permette di dare uno spessore ed una profondità ai what if donando una chiave interpretativa che molti non hanno. Fatene altri per i vari what if degli altri personaggi, pls 🙏♥️
56:51 Eh... But Ensenga also got its damage nearly doubled (to 80 from 45) and now hits like a pre-patch Pilebunker. This not only makes Johnny's combos with it deal more damage but also makes baiting throws with it much scarier for the opponent improving Johnny's already crazy strike-throw mix-up. That's quite a buff, and I think it deserved a mention. Oh, well... Thanks for the guide, regardless.
For Faust, you CAN interact the golf swing with Meteors, what he meant was you cannot angle the Meteors when summoning from the pocket as he said earlier in the video.
Golf Swing even works with multiple items so using it after "W-w-what could this be?" will just chuck nearly everything that went up in the air at the opponent. It works on 100T to delay the "Slidehead" knockdown combined with the Scarecrow makes easy left/right and sometimes 4 way mixups. Especially with the afro being easier to launch at opponents.
Golf Swing also works on Mini Fausts WHILE they're pacing back and forth but the Mini Faust does 1 less turnaround when they're walking on the ground.
11:26 the main application for the Rensen change is that in certain matchups like Happy Chaos he could reliably backdash out of his normals range and then whiff punish. The running rensen means he can't do that as reliably without respecting Axls options.
13:08 savor the jolly cacklings of the Rooflewitch on the unholy night
12:30 Axl player here the rainwater change is a very very hard nerf for Axl. Along with his super having more recovery frames. These are pretty bad nerfs and I hope they revert at least the rainwater back because a majority of his cool combos and damage took a major hit.
I had to quit Axl after this patch and it almost brought a tear to my eye. I even took him to tower in hopes of saying “Nah… these nerfs won’t get to me. I’m never leaving axl.” only to lose 2-1 against an ASUKA of all things and feel like I was playing an alien. Nothing about this patch makes me happy except for a few Jack-O changes and fafnir. It’s so sad, dude. They made the meta even WORSE (Nago doing 50% off 2 moves and Ramlethal being literally unbeatable as of this patch) Don’t even get me started with Goldlewis, Johnny, May and Slayer. This has quite possibly been the least fun I’ve had on strive in a long time.
@ same brother same now I’m just waiting until venom comes to the game unless they change Axl
The uniqueness of the characters in this game is really cool
8:01 balanced, he needs it (i am contractually obligated to DI whenever I can even if it is super unoptimal)
The vid I've been looking forward to see!!! Thank you so much for all your hardwork.
Nice choice using The Original for the music. Good taste
i usually have it for GG vids, always loved that track
Still wondering why it was Faust's theme in XX. Like, why does the title of his song reference the "father of magic" who disappeared long before Faust was even born? What's the connection, Daisuke?! We got both of them playable in the same game now, tell me what the connection is!
God I love when rooflemonger makes long videos
Helps me understand characters I don’t play
Exactly the video I was waiting for, I knew rooflemonger wasn't going to disappoint
So, for Goldlewis, you can use the security meter to can Behemoth Typhoon into another Behemoth that's going in the same clockwise/counter-clockwise direction. Think of it as you using the momentum of the swing to do another one.
here for my main game, thank you for these visual guides! I hope the changes make us happier in the long run. My heart goes out to the potemkin players (but i’m taking it back once I get hit with the armored buster)
Still the best patch overview format around
Thank you mister patchguy
Missed a massively important change for I-no, there's more hit stop after H Sultry Performance (psycho crusher/dive). This allows for much easier and nearly guaranteed follow-ups in addition to likely becoming a main part of her best routes moving forward when tiger knee'd
Zato command grab buff is nice, it means the Eddie less strike throw pressure has more scary resummon consequences than before. But like you said, it may not be enough
Thanks for the visual guides, especially this one! I’m just getting back into the game after 2 years and this definitely helps me get back up to speed! Was on the lookout for this season 4 one because I used to watch these as my main form of learning patches.👀 Keep up the great work! Also are those “shadow” colors on the opposing characters a mod or a cosmetic I can acquire in game or dlc?
Thanks for continuing to cover Guilty Gear Strive
I love Rooflemonger 🤧
hooray
*We love you Rooflemonger
22:30 naw its actually insane you can Hit meteor with the club as it comes down and it looks so funny bcus it travels across the whole screen
Great job as always. Really helpful to have.
Watched the full video
Some of these are pretty funny good ol Arc Sys
A small note on Nago that wasn’t fully mentioned: his Stand HS and Crouch HS with 2+ bars of Blood have been changed to deal a significant amount of damage and chip. There is now more incentive to work around and manage Blood.
46:43 I heard "Baiken more bounces" and didn't need to listen from there. Sounds great. Arcsys are geniuses.
"Speaking of more bounces.."
Proceeds to strut forward.
Also, for Bedman?, the defense buff was pretty big. He now has the 2nd biggest effective health (without counting asuka with mana). The damage buff to his specials are pretty noticeable, specially when spamming needles and lasers (236p/214p), and combined with head explosion error, his neutral now isn't bad at all. With all this considered, this patch, Bedman?'s not a bad character anymore.
Gotta disagree on the Rin knockdown being a nerf because you run up Cs it now, extending your pressure. And if it connects in the air you can still rrc it and get a extended combo as the rc restriction only applies when they're grounded. Using butterfly into it isn't a great idea, but it really wasn't last patch either.
With Oki like his; a hard knockdown can mean a win. Making Nagiha more spacing dependent is a slap on the wrist for multiple improvements to his pressure game.
You miss understood the gold Lewis changes. You can do any typhoon in the same sense of rotation. Not just the same typhoon.
7:50
Thanks for showing this 😁
This is a nice buff to his Stun Edge, intentional or not
Thanks for your hard work brother
Thanks as always, boss.
Thank you very much for the support!
One thing you forgot to mention about Millia, the cancel window on her mirazh (214K) has been widened, so mirazh cancels are easier.
There is a route where you launch and then mirazh cancel septem voices (214K236236S) which I had a very hard time doing before the patch, and pretty much resigned to never using it in a real match. Now, I've found myself doing them habitually, and landing it at timings that I know for a fact would not have worked previously. I'll be very privy to the extra uses for my tension once I'm tired of taking people to Dizzyland.
Thank you for the knowledge sir 🙏
13:10 ZHIPPLINE!!
After the last testament changes, this just makes throw a real menace. Auto timed safe jumps and pressure without stain and better combos with. Plus, the teleport mixus and change to the succubus staying on screen mean it's very feasible to actually use all the tools now. Because it wasn't part of this patch, people don't notice as much that testament is a pretty substantial rework
Getting Deja Vu from DBFZ days and I’m not sure how I feel about it?…
The pure glee of at 13:08 😂😂😂😂😂😂😂😂😂😂
I love repeatedly clicking this timestamp. It's magic ✨💖
The absolute goat has dun it again!!…we appreciate u Roof!
Thank you for your hard work.
huge props roofle!
Lewiscopter has me laughing so hard every time I see it, it's so funny
I like how GGST is taking an approach to make the game easier by simplifying inputs and changing complex mechanics. LFG.
Making gio faster is such a massive W. Apparently she also keeps more momentum when normal cancelling from dash so she skates even more which is what makes her so fun imo. Making the rekkas usable is also nice. Fuck guard crush we dont need that bs lol
I was looking more for a video like Eddventure did where he actually showed on screen the differences. But thank you anyways.
I'm not against nailing buster to the ground. As it's true it was really short and the slightly hard Kara was too much for beginners.
But removing the other Kara is too much.
The rest is buffs.
Great job as usual 👍🏾
Just got the game with season pass 2 and 3, who should I play. Planing on either slayer, Sin or Nago
13:08 the laugh killed me 🤣
Great Vid