Here we are, the big Visual Guide to Season 4 of Guilty Gear Strive! Dropped today along with Queen Dizzy, every characteri n the game has new changes to go through. Some are really big and completely change what the characters about, some are just nice little changes but we got timestamps for you so feel free to skip around for whatever makes sense for you (leave a like though!). Season 4 is certainly a wacky patch in a lot of ways, so get to learning it! ***PLEASE NOTE*** Full Patch notes are in the video description. Not every tiny numerical change is mentioned in the video cause its already over an hour long. For everything check those notes
for Goldlewis, any Behemoth can be cancelled into another in the same direction. This means any circular motion that matches the direction of the current Behemoth, clockwise or counterclockwise. so you can cancel 862H into 248H into 624H, like they did in the Season 4 Balance Trailer.
@@rooflemonger I love you roofle but I ain't got time for no Sun Goodman nor Fair Kiss, I NEED TO SEE MY BOI POTEMKIN, ARE YOU OK MY BABY BOI? (and I watched it, would say largely a removal of a very high skill thing but replaced with more belligerent options. A shift in how he will play for sure, overall I don't think he's hurting)
I do kinda wish these changes to Pot were made at the start of Strive. This is the first traditional 2D fighter I've played seriously and spent over 70 hours in training before I really played the game. Most of that time was spent getting consistent with Karas. Good for accessibility. Bad for those who loved the high execution barrier.
I feel that. I don’t play Potemkin, but it would be like if they made electrics in Tekken a 1/2 button input instead of the input and timing execution it currently has
I started working on this video at 5 am, and now 11PM my time its finally done. I thought I was gonna do a queen dizzy impressions video too today but lol I obviously have no sense of scale. Unless theres breaking news no video tomorrow, its Metaphor day! PLAY METAPHOR ITS A GOOD GAME, potentially my GOTY im 50 hours in now.
Small note on Ram: Her returning swords also travel at a significantly lower speed. If you somehow able to bring her from one side of the wall to another, she basically loses ability to use a sword(or swords) for almost half a round
So Elphelts bomb, since Roof didn't really explain that much at all, can be detonaited only by attacks from shots or other bombs. You can either use HS, Here you go and it's follow ups, S and HS shots, bomb chocolat or even a throw since it's placing a bomb on the opponent. Basically the moment you place bombnniere everything becomes a mix up for you. Another important note the enemy can block the explosion if you don't detonate it manually.
Been waiting for this. Wasnt really expecting a visual guide for the tekken patch, but i knew this was coming so i been patient. Content been scarce lately. Needed this
Doing wonders for the fgc as always roofle! I remember being a complete newcomer watching your GGST "PICK YOUR MAIN" video and here we are. Much love ❤️
The rainwater nerf was one of the worst and most unnecessary thing they could have done. It removed his most fun routes, greatly reduced his damage and made his already mid offense even worse.
Some things i additionaly found out about Sin: - DP follow up attack launches higher, meaning you can combo off it into say close S - crouching HS > 214S > dash cancel : close S doesnt combo after dash cancel, have to use crouch K - The solo dash cancel doesnt low profile (at least with Ky stun edge) Hope this info helps
As a ram player on PC, I appreciate simplifying the rekka motion controls. And the dash cancel on the second hit was rarely used anyways and it was very difficult (for me at least) to do, I coundn't care less about that change. Now let's go out there and throw both swords in neutral and explode.
Thank you for continuing to make these for the community. The game and its smell have been here for a while now, so it's nice to see Strive fans have new things to get excited about!
I just want to say you have such an immense strength of will to maintain a positive tone of voice going over pot. Solid work covering all the changes this quickly, it was a big patch.
Man I may not like fighting Axl but that man was sauced out of his fucking mind and my heart goes out to you guys. Give him back his sauce. Getting hit by Axl bombos was sick.
Gotta see how the matches go for Pot before I can say anything. In theory, I can kind of understand why they removed the kara stuff. For optimal damage, Pot became an execution heavy combo character that just happened to have a command throw and everyone played him that way. It got to the point where everyone was using the threat of potbuster more than potbuster. I would guess Arcsys didn't want that.
This patch looks amazing. Testament got one thing but it's a very nice buff, Axl no longer being a charge character is VERY exciting for me since I can't play charge at all, Bridget and Anji got some interesting changes that I want to test and Dizzy is looking incredible. Considering my favorites, I see this new season as an absolute win. Thank you for the amazing video!
Testament's throw buff is a VERY mixed bag. Sounds great on paper until you realize that just one normal into Grave Reaper into crow is enough to make stained throw wall stick, forcing you to reset to neutral when you previously had a very advantageous position for Testament. It basically forces you to not use throw during stained corner pressure unless the wall break will kill, or you have super to HKD them. Giving us an option to control the special effect of our throw like Baiken would be ideal.
32:13 when u thought u was going to see the example, but realized roof might’ve been too tired at the time to do it 😂😂 it’s ok Roof, we understand brutha lol
Big nerf to asuka is that Continous mana refill spell now stops recharging mana on block or hit for some seconds, so if asuka gets comboed or is on a long blockstring that spell is effectively useless
12:30 Axl player here the rainwater change is a very very hard nerf for Axl. Along with his super having more recovery frames. These are pretty bad nerfs and I hope they revert at least the rainwater back because a majority of his cool combos and damage took a major hit.
@@btrymusic New pot is just dashes of +R and Rev2, while not getting to enjoy the rest of the goods from each of those games. From rev2 side, no stun mechanic so no IK combo. From +R side, no 2S vacuum, or HFB pressure reset, or air Busters. So what's left in Strive without Karatemkin? The worst of everything packaged in.
Even as a pot hater I can't help but feel taking away karas was just too much. I guess I can't judge until people refigure him out but this feels like a REALLY poorly thought out rework
Went on twitter and saw a lot of the pros dooming due to them having to relearn how a lot of characters function. Me personally I stopped playing strive when they cooked my boy Zato, but now that I’m getting back into it I’m happy all these characters are damn near reworked cause I get to learn with everyone else 😂
I just saw crazy combos work Lewis on x and shenanigans with the new update let's see if after season 4 comwoth season 5 maybe another new guest character who knows 🤷♂️
22:40 on the faust's new move, you should have mentioned it's hitvoxes and frame data. It is insanely slow and unsafe at -20 when block It cannot combo from CH in the corner because it's that slow but hey there's a single new item set-up you can do (Except it uses 5D because 214H is so shit)
im really struggling to find any use for the changes given to millia, jd air dash height is nearly identical and jd airdash is a weak string in pressure, and the air backdash early cancel is so niche for mix and just not threatening in neutral at all. kapel needed to be shot but it got shot so hard that it’s minus on hit with spacings that don’t allow you to land an air normal (so in cases like turbofall kapel cross up in the corner which is a 30f mixup that’s throwable on block, millia just loses even if the opponent fails to react to 30 frames). All that millia got from this patch is nerfed too hard kapel and with how the health changes panned out she now has the lowest hp in the game
You completely over and underestimate Jackos changes. Her 2D nerf is huge. No longer can she get a real okizeme out of a simple 2D. I legit cannot play Jacko properly anymore. I think im dropping jacko and all it took was nerfing her 2D like this. Her dash cancel can work but can also get her into getting hit. So it needs to be used well. She actually could do this before. If she held a minion, soccer kick into drop minion lets you do a very similar if not a better dash than this new one. The new playstyle that I created with this new Jacko is a very exhausting zoner play style where I use the kick dashes to move under someones jump and stay mobile. I was zone jacko before but now Im always zoning. More rarely do I get confident CQC moment. I used to have consistent Bomb setups but those are gone now due to the 2D nerf. For me, Jack-O got butchered. And Im trying to figure out how exactly they want jacko to be played. Looking at past changes, this new nerf does not make much sense to me. Its as if shes not allowed to get a setup after a knockdown, she is now about creating approaches and infinite blockstrings when she can, and those 2 things are not easy to do (or learn) especially in comparison to other characters and their approaches and "infinites".
Now it's been a very long while since I played Stive, but it feels like Bridget got kicked in the balls with this update if that's all that's interesting to show
Here we are, the big Visual Guide to Season 4 of Guilty Gear Strive! Dropped today along with Queen Dizzy, every characteri n the game has new changes to go through. Some are really big and completely change what the characters about, some are just nice little changes but we got timestamps for you so feel free to skip around for whatever makes sense for you (leave a like though!). Season 4 is certainly a wacky patch in a lot of ways, so get to learning it! ***PLEASE NOTE*** Full Patch notes are in the video description. Not every tiny numerical change is mentioned in the video cause its already over an hour long. For everything check those notes
for Goldlewis, any Behemoth can be cancelled into another in the same direction.
This means any circular motion that matches the direction of the current Behemoth, clockwise or counterclockwise.
so you can cancel 862H into 248H into 624H, like they did in the Season 4 Balance Trailer.
who else skipped straight to their main?
HOPEFULLY NOBODY, WATCH THE WHOLE VID
@@rooflemonger I love you roofle but I ain't got time for no Sun Goodman nor Fair Kiss, I NEED TO SEE MY BOI POTEMKIN, ARE YOU OK MY BABY BOI? (and I watched it, would say largely a removal of a very high skill thing but replaced with more belligerent options. A shift in how he will play for sure, overall I don't think he's hurting)
@@rooflemongerI've got nothing better to do.
Tbh honest I wanted to see what they did to sin but I still watched the entire video
my main is johnny and his section is 20 seconds long
not much to watch lmao
I do kinda wish these changes to Pot were made at the start of Strive. This is the first traditional 2D fighter I've played seriously and spent over 70 hours in training before I really played the game. Most of that time was spent getting consistent with Karas. Good for accessibility. Bad for those who loved the high execution barrier.
I feel that. I don’t play Potemkin, but it would be like if they made electrics in Tekken a 1/2 button input instead of the input and timing execution it currently has
I started working on this video at 5 am, and now 11PM my time its finally done. I thought I was gonna do a queen dizzy impressions video too today but lol I obviously have no sense of scale. Unless theres breaking news no video tomorrow, its Metaphor day! PLAY METAPHOR ITS A GOOD GAME, potentially my GOTY im 50 hours in now.
Good on you, always good to make time for yourself. Have fun! 👍
Metaphor is the goat of atlas games for me. 110 hours of playtime
Is there dizzy impressions coming later or no dizzy video at all?
Either way thanks for Making this Great Video
Thank you for always being the one with the best videos !!
I have actually been waiting all day for this
Mannnn me too 😂
well ive been making it all day so were even
Small note on Ram: Her returning swords also travel at a significantly lower speed. If you somehow able to bring her from one side of the wall to another, she basically loses ability to use a sword(or swords) for almost half a round
Doing Axl's rensen/sickle flash with a motion almost feels like heresy, after all these years, especially after they already changed bomber.
Arc System knew that they cannot change society... So, instead of balancing their game, they blame Potemkin
HEAVEN OR HELL!!
Can't believe we got 2 new characters dropped at the start of a season
So Elphelts bomb, since Roof didn't really explain that much at all, can be detonaited only by attacks from shots or other bombs. You can either use HS, Here you go and it's follow ups, S and HS shots, bomb chocolat or even a throw since it's placing a bomb on the opponent. Basically the moment you place bombnniere everything becomes a mix up for you. Another important note the enemy can block the explosion if you don't detonate it manually.
You are very skilled at producing these so fast.
13:06 sounds like Scooby doo at 1.75x speed.
Thanks for making these videos in record time.
Love watching them.
rest in peace rainwater loops 💔
Good
Lmao at what’s front and center of the thumbnail 😂. Bravo
thumbnail creation is an art
@@rooflemonger Can relate.
@@-ITH I can confirm that. You guys have mastered the art of thumbnails. I see the vision
Been waiting for this. Wasnt really expecting a visual guide for the tekken patch, but i knew this was coming so i been patient. Content been scarce lately. Needed this
this patch a much bigger deal than the tekken patch so my time went here. Like oh no drag got nerfed from top 5 to top 5
😂😂@@rooflemonger
Holy shi- that charged stun edge is hilarious 😂
yeah the somewhat infinite I dont know if thats gonna stay
Such a fast video for a lot of changes! Good for helping me understand the new Patch!
Doing wonders for the fgc as always roofle! I remember being a complete newcomer watching your GGST "PICK YOUR MAIN" video and here we are. Much love ❤️
The rainwater nerf was one of the worst and most unnecessary thing they could have done. It removed his most fun routes, greatly reduced his damage and made his already mid offense even worse.
:( i'm gonna miss Rainwater so much man
Very useful video. Always appreciate these videos especially when they are so timely
You’re the 🐐 man! Constant Comprehensive, no filler breakdowns in record time!
Some things i additionaly found out about Sin:
- DP follow up attack launches higher, meaning you can combo off it into say close S
- crouching HS > 214S > dash cancel : close S doesnt combo after dash cancel, have to use crouch K
- The solo dash cancel doesnt low profile (at least with Ky stun edge)
Hope this info helps
As a ram player on PC, I appreciate simplifying the rekka motion controls. And the dash cancel on the second hit was rarely used anyways and it was very difficult (for me at least) to do, I coundn't care less about that change. Now let's go out there and throw both swords in neutral and explode.
Thank you for continuing to make these for the community. The game and its smell have been here for a while now, so it's nice to see Strive fans have new things to get excited about!
Gonna be interesting to see Chipp's ninja rope in the hands of an expert player.
Also, my condolences to all Potemkin players. 😢
I just want to say you have such an immense strength of will to maintain a positive tone of voice going over pot. Solid work covering all the changes this quickly, it was a big patch.
I love how when you scrolled through color 7 , we both thought that color looks awesome
Nice choice using The Original for the music. Good taste
i usually have it for GG vids, always loved that track
God I love when rooflemonger makes long videos
Helps me understand characters I don’t play
58:27 Also for ABA, she can NO LONGER auto block while constantly advancing forward, if you try to do it now it will dash once and then stop
Idk if anyone needs this but you actually can hit the meteors as Faust even with Dust
Never played Guilty Gear before, good idea to begin now with this dlc 👌🏽
Man I may not like fighting Axl but that man was sauced out of his fucking mind and my heart goes out to you guys.
Give him back his sauce. Getting hit by Axl bombos was sick.
The vid I've been looking forward to see!!! Thank you so much for all your hardwork.
Thanks man these videos are always appreciated, great stuff with the helpful content!
Gotta see how the matches go for Pot before I can say anything. In theory, I can kind of understand why they removed the kara stuff. For optimal damage, Pot became an execution heavy combo character that just happened to have a command throw and everyone played him that way. It got to the point where everyone was using the threat of potbuster more than potbuster. I would guess Arcsys didn't want that.
Ok that Ky bug is hilarious people are gonna be raging 😂
I love Rooflemonger 🤧
hooray
*We love you Rooflemonger
Exactly the video I was waiting for, I knew rooflemonger wasn't going to disappoint
As a Ky and Baiken main,
😭👌👌👌🎉🎉🎉
Just a reminder: Slayer can still use his super as reversal if cancelled out of backdash. Slower and not fully invincible, but F1 invul this way.
Thanks for continuing to cover Guilty Gear Strive
This patch looks amazing. Testament got one thing but it's a very nice buff, Axl no longer being a charge character is VERY exciting for me since I can't play charge at all, Bridget and Anji got some interesting changes that I want to test and Dizzy is looking incredible. Considering my favorites, I see this new season as an absolute win. Thank you for the amazing video!
Testament's throw buff is a VERY mixed bag. Sounds great on paper until you realize that just one normal into Grave Reaper into crow is enough to make stained throw wall stick, forcing you to reset to neutral when you previously had a very advantageous position for Testament.
It basically forces you to not use throw during stained corner pressure unless the wall break will kill, or you have super to HKD them. Giving us an option to control the special effect of our throw like Baiken would be ideal.
They did not learn their lesson from Izanami float, the Chipp rope will end in disaster and tragedy mark my words.
At least he doesn't have ribcage... Now THAT would go past belligerent and straight into "legitimately asinine" territory.
Getting Deja Vu from DBFZ days and I’m not sure how I feel about it?…
important to note that nago can kara with 6k now, useful if you’re high on blood
32:13 when u thought u was going to see the example, but realized roof might’ve been too tired at the time to do it 😂😂 it’s ok Roof, we understand brutha lol
I like how GGST is taking an approach to make the game easier by simplifying inputs and changing complex mechanics. LFG.
Axl....why?.....ill get used to it sure but all that work to learn the charge timing....gone😢
Big nerf to asuka is that Continous mana refill spell now stops recharging mana on block or hit for some seconds, so if asuka gets comboed or is on a long blockstring that spell is effectively useless
The absolute goat has dun it again!!…we appreciate u Roof!
Axl's rainwater is sooo bad now :(
Thanks ROOFLEMONGER FOR THIS AMAZING VIDEO!!! (Also appreciate the hard work and dedication that went into creating this video!!🔥🔥
Those I-no changes are like the first real good ones I've seen her get in the entire games life
12:30 Axl player here the rainwater change is a very very hard nerf for Axl. Along with his super having more recovery frames. These are pretty bad nerfs and I hope they revert at least the rainwater back because a majority of his cool combos and damage took a major hit.
Holy shit, this came out fast
Something you didnt mention about leo, zweiht is now much slower, and goes much less distance as a result.
Thank you for the knowledge sir 🙏
This is a whole-ass different videogame
This patch is insanely fun and more accessible for newcomers. Thanks lord Daisuke and his team !
faust actually can hit the meteors on the way down with his new move
Thank you for your hard work.
Great job as usual 👍🏾
"You can summon rope from just, you know, a basic string" word. lol
rip potemkin
😞
Time to adapt fellas, new pot is fun
@@btrymusic New pot is just dashes of +R and Rev2, while not getting to enjoy the rest of the goods from each of those games. From rev2 side, no stun mechanic so no IK combo. From +R side, no 2S vacuum, or HFB pressure reset, or air Busters. So what's left in Strive without Karatemkin? The worst of everything packaged in.
Even as a pot hater I can't help but feel taking away karas was just too much. I guess I can't judge until people refigure him out but this feels like a REALLY poorly thought out rework
@@btrymusic No way he's fun LOL! they butchered him!
WHY DID THEY TAKE OFF RAMS 2ND REKKA CANCEL!!! Those were so fun to do man :(
Went on twitter and saw a lot of the pros dooming due to them having to relearn how a lot of characters function. Me personally I stopped playing strive when they cooked my boy Zato, but now that I’m getting back into it I’m happy all these characters are damn near reworked cause I get to learn with everyone else 😂
Great Vid
My boi. They cut his legs to give him rocket thruster wheelchair.
I just saw crazy combos work Lewis on x and shenanigans with the new update let's see if after season 4 comwoth season 5 maybe another new guest character who knows 🤷♂️
Baiken Players: Look at lil Potemkin Jr. You gonna cry?😈
22:40 on the faust's new move, you should have mentioned it's hitvoxes and frame data. It is insanely slow and unsafe at -20 when block
It cannot combo from CH in the corner because it's that slow but hey there's a single new item set-up you can do
(Except it uses 5D because 214H is so shit)
God dangit. Now I'm having to learn a new character. Potemkin season 4 guide when?
1:01:08 i never could do his kara cancels, so i barely used his grab before. With this change i might use it much more easily.
im really struggling to find any use for the changes given to millia, jd air dash height is nearly identical and jd airdash is a weak string in pressure, and the air backdash early cancel is so niche for mix and just not threatening in neutral at all. kapel needed to be shot but it got shot so hard that it’s minus on hit with spacings that don’t allow you to land an air normal (so in cases like turbofall kapel cross up in the corner which is a 30f mixup that’s throwable on block, millia just loses even if the opponent fails to react to 30 frames). All that millia got from this patch is nerfed too hard kapel and with how the health changes panned out she now has the lowest hp in the game
Finally baiken gets some love
I hope SF6 Season 3 changes up the game this drastically (but actually be really good).
It’s finally time to play the hero
Zato’s literally dead and Arcsys still finds a way to kill him again
13:10 ZHIPPLINE!!
Elphelt's head so BIG compared to the rest of the cast!
You completely over and underestimate Jackos changes.
Her 2D nerf is huge. No longer can she get a real okizeme out of a simple 2D. I legit cannot play Jacko properly anymore. I think im dropping jacko and all it took was nerfing her 2D like this.
Her dash cancel can work but can also get her into getting hit. So it needs to be used well. She actually could do this before. If she held a minion, soccer kick into drop minion lets you do a very similar if not a better dash than this new one.
The new playstyle that I created with this new Jacko is a very exhausting zoner play style where I use the kick dashes to move under someones jump and stay mobile. I was zone jacko before but now Im always zoning. More rarely do I get confident CQC moment. I used to have consistent Bomb setups but those are gone now due to the 2D nerf.
For me, Jack-O got butchered. And Im trying to figure out how exactly they want jacko to be played. Looking at past changes, this new nerf does not make much sense to me. Its as if shes not allowed to get a setup after a knockdown, she is now about creating approaches and infinite blockstrings when she can, and those 2 things are not easy to do (or learn) especially in comparison to other characters and their approaches and "infinites".
They killed Potemkin. Rest in peace, Lil buddy...
I am very sure that Faust can golf club the meteor
SO they somehow thought Strive of all games were too complicated because a lot of changes turn off some of the brain on a lot of characters
Now it's been a very long while since I played Stive, but it feels like Bridget got kicked in the balls with this update if that's all that's interesting to show
This is what MK 1 needs.
Now I have to relearn axel? Who thought changing his inputs was needed?
Oh my goodness, WHAT HAVE THEY DONE TO RAM?
GOOD LORD GOLDDICK IS EVEN MORE FUN NOW!!!!
Will you make goldlewis guide for 4th season?
I might make an S4 guide or two, need to see if theres enough interest
r.i.p. kara potemkin
Thanks patchmonger!
I really dont understand the nerf for chaos body double. The move is pretty much usless now. They shouldve just nerfed it by increasing health lost.
Watched the whole video
You forgot to mention one of abas biggest nerfs which was removing dash blocking.
As a Pot, I uninstalled. Pray for karas back.
Damn they hella changed Ram. Man I don't wanna re-learn her. Might have to drop her and solo main
Goat