The character of yoshimitsu is really parallel to Batman. I think because he is difficult to learn people find minimal success, I think advanced players can use him to his fullest potential.
Unless you are a pro level player, you can make any character great. There's too much talk over tierlists. If you are great with a weaker character or a supposedly weaker character, that only makes you a better player.
Ye, He my favorite too by far. Styin Mad in my White Suit. But winratio rather Low, Just Started the Game and the learning curve is quite hard, thats why Im Here xD
22:44 a little trick I learned from Tekken 5: When you hit the wall with that move, you can Indian Stance while being dazed (down + 3+ 4) which makes you disappear quickly after being stunned in a cloud of smoke and you reappear in the indian stance. Ruins most of your opponent's punishes they thought they would get.
Yeah that’s a decent option, but if you don’t know what you’re doing with Indian Stance you can still fuck yourself up. I usually try to go for the teleport, sweep, or overhead options, I think being that close to the wall can put you in risk of wall-splatting yourself off the Shark Attack, unless I’m remembering incorrectly.
Please include your button inputs in future videos, they're very helpful to learn timings and combo memorization is stronger visually than auditory for many of us including me. And also thank you! I learned a ton overall.
Eliza Combo Guide! - ua-cam.com/video/fcyf246XcRo/v-deo.html T-Shirts Here! - www.designbyhumans.com/shop/TrueUnderDawg/ Please Help this Video get 300 LIKES! Show your Love for Tekken & Yoshimitsu! Thanks for Watching! Please Give Advice on how to make the Tekken Guides Better! Tekken is a Very deep Fighting Game and it's Hard to Cover Everything in a Single Video.
TrueUnderDawgGaming well for starters to "become better Yoshimitsu players together"... it's pronounced "Yo-shee-meet-soo"... not "Yo-shee-miht-soo" that one part of the name pronunciation drives me CRAZY!!!
Thank you, playing Tekken 7 for 3 days now and that was a big help ! Specially the Punishment is a big issue at my side, with these two simple moves, I could improve my gaming
Awesome guide, Underdawg. I've been playing Yoshimitsu since my father let me play Tekken 5 with him in 2005 (I was 4). He was my favorite fighting game character for the longest time, but since he's a side character, I had to drop his top spot for Kuai Liang once I started getting into Mortal Kombat.
I like about Yoshimitsu that you can make mistakes in the execution of 10 combos and still be able to continue them. Just different. It is not necessarily canceled.
To be honest I kind of prefer long guides because I feel if it's that long then you covered everything about the character we need to know. Idk if you like making them and I don't blame you but that's just my two cents
There's something you forgot to mention about the Rage Art. The lower your health when your Rage Art hits, the more damage it does. This is true for raw Rage Arts as well as ending combos with it. Just a heads up.
As a complete and total newbie to the world of Tekken, could you do some sort of guide that's like... well: Tekken for Dummies? I'm a total noob, to be honest, and since Tekken 7 has no sort of New Player tutorial and many characters have 80+ moves, I'd just want a quick (or long, I know it's a complicated game, so as long as it needs to be) video that extols what I should be prioritizing: be it Juggles, Bounces, Long combos, Short combos, Defense, Movement... I mean, all that stuff is important to all fighting games, but I've only ever played 2D fighters like Mortal Kombat, Street Fighter and Guilty Gear, and I don't know where to start in order to become competent (IE: Not a total Scrub) in this game. It's just so foreign to me.
In my short experience in Tekken, I'd say that it's always a good idea to test every information you recieve, in the lab (as in every game really). If you play SFV, then the training mode should not be so overwhelming, it's pretty much the same. Also use a notebook for games. It's really common for these type of games to have a huge amount of mechanics, and having a quick source to look at is always helpful. As a final advice. Try to explore the movelist one move at a time. It may take some days to get used to a character, but by the end of it, you will have a wider gameplan than by just following a guide. Guides are great help, but they are not everything.
Hell yeah, happy to see you covering my boy Yoshimitsu, I really want to learn this character as in depth as I can and these 'free-form' guides are always very much appreciated, thank you :D
I really appreciate this guide. I wish everyone would be so detailed in describing how characters work. Most don't bother and just assume you're a master of the game already. I'd appreciate some of your thoughts on the uses of the various stances. His teleports especially seem to have a specific use that's difficult to not be punished on.
as a punish, they cannot crouch unless the move recovers crouching, Wich you will know about. the transfer to kin (2,2,1+2) is where this shines as a punish tool. 1,1 is plus 5 as well whoever said it is +1.(it also forces crouch) they are both very useful however I would never use 1,2 as suggested in the video as it is -3 on hit and has only they 1,2,1 follow up. NSS 121 is pretty good tho since it is true combo but 2,1 is better for dmg + knd on 10f
just remembered 2 D3 us also a tc that recovers full crouch at -1 Wich makes some mixup possible since most characters can only crouch jab to take advantage. and crouch jab can be hopkicked/lowparried they have to take your mixup or risk full combo.
one thing you should mention on b+2, 1 is that it's a mixup against b+2,2 because you can duck under the second hit. once you condition them to duck the second hit, you mix up with b+2,1 because it's a mid and get crazy damage. edit: note that you can only duck under the second hit of b+2,2 if you block the first hit.
So numbers in fighting fighting games refer to the button layout or in Tekken the arms and legs. So for example if u were on a ps4: 1= square (left arm) 2=triangle (right arm) 3= x (left leg) 4 = circle (right leg) And + means to press both buttons at the same time so for ex: 1+2 = pressing square and triangle at the same time
Can you do a Season 3 update and tutorial for him? I love your work so much bro! I learned so much from this and the season 2 update video too. Stay awesome!
Thanks for the guide. I was tired when I watched it, had to pause and rewind a few times to remember what buttons you were saying. Would have been easier to follow if you put the move on screen in type (both the in game command input and an overlay of the move you're talking about) and spoke slower and more deliberately. Some sort of script to follow so you're not improvising as you go. Appreciate it none the less as I haven't played any fighting games and the story mode is getting the best of me :P
Haha you are awesome, not overly serious like some Tekken veterans and just having fun :D I sat for hours with my new fight stick trying these moves out :D Yoshimitsu seems like a deep character to master but I wont give up simply because he just looks so cool
After a db+3,3...I go d+3+4/Indian stance or do a b+1,1.. to db+3,3 then Indian stance or to a db+1+2,1+2 if they are anticipating the ws+4 - this is unsafe if my opponent catches wind what I am doing so I use it sparingly just to mix things up. From the Indian stance, you can do a couple of things to keep the guessing game going. Just be mindful of your spacing. With b+2,2, I mix it up with b+2 then 1+2, b+1+2 which is unblockable. There's a short windup with the animation but most of the time it catches them just don't over do it as they can duck under it or just step out of the range of the unblockable.
I use to play takken without knowing anything when i was like 10 year old now i just started playing with my friends occasionally at game centre we play on ps4 and m bit confuse coz i just randomly press everything coz idk anything and here m also confuse whats 1 2 3 up down ?? Lol
1, 2, 3, and 4 are your buttons in the game. Each button represents a limb on your character. 1 (Square for PS, X for Xbox) is left hand punch, 2 (Triangle, Y) is right hand punch, 3 is left leg (X, A), 4 is right leg (circle, B)
Can you please explain me why yoshimitsu is (pretty much everywhere) marked as a hard to learn character. His combos seem pretty easy. The only thing i see because he is marked as a hard to learn character is because he has that much stances. But is that really all?
Hellkite cause alot of his moves are unsafe, they are fun to do tho, most of yoshi playstyle is making the opponent guess, and worst part of yoshi here is alot of his juggles arent damaging and hard to execute unless it already muscle memory for you, but that how i see it, you can watch kari and knee for a safer playstyle or watch eyemusician and shouchan for that crazy guessing playstyle.
I actually use Yoshi as my main. Though it's actually very fucking tricky. Though still awesome awesome character even though I'm not as good as others.
Superb guide man! It's the one of the only guides in the internet in which I've needed to have my notebook and take note of everything. Not a wasted piece of information. Also... Do the stance guitde pweease c:
I don't know if you're still playing Yoshimitsu, but wr1,2 offers a ton of damage on combos. wr1,2 -> 2, 2, 4 (Spin) -> f3+4, 2 That's 71 damage, for instance. There's more possibilities.
Its a guide, for you to know which moves can be applied to what situation and what are the risks. He cant tell you what to do exactly cause the tekken gameplay is mostly about reacting to the opponent and finding your own style.
Are there any videos on UA-cam that explain how to do these moves with the d-pad? Can you make videos on fighting games and teaches how to use the d-pad instead of the analog sticks? No matter how much I try these moves are so much more harder to use whenever you're a player that uses the d-pad
When you do more Tekken guides, Can you do Jin, Hworang, Master Raven, Dragunov, Josie and Steve combos for future reference cause I need to learn enough about them?
UF1 isn't a special mid, thats just yoshimitsu's hit effect. A GREEN middle is a special mid. 2,3 scales horribly and can ruin the damage of combos. F3 is a way more damaging screw because it allows you to land 2 after the df1 and still connect the ender in its entirety. Dp motion 2 is better than d2,1 because of the same reasons f3 is better than 2,3. A good rule of thumb i've found is that if the second hit of a combo is the screw you can get df1>2>b2,1,1+2,f2. If the screw is the third hit, don't do the 2 after the df1. Overall however a great guide, though me being a fellow yoshimitsu main I felt the need to throw my 2 cents in the ring.
The Gehosen launcher input (f,d,df+1) is so similar to moonsault slayer (d,df,f+1). i keep flipping around like an idiot when i'm trying to get that launcher. any tips on that? Also having issues with that b+2, 1, 1+2>f+2 combo that is in everything. it only seems to want to come out 50% of the time when i'm sure i'm doing the combo right. is there some timing thing i'm missing or something?
this is my first Tekken game every, when I fist fought him online I yelled out loud "WHAT THE FUCK!?!" Also with his healing move I thought the guy was just taunting lol
Is B+1 worth mentioning? It goes into the low-sweep chain and recovers fast enough for Yoshi to throw a grab out, go for a launcher-read or just keep throwing out other pokes.
Also you can use F*D>DF+1 (Gehosha) as a launcher at range. It’s not the best option, but at max range you can minimize the damage taken on punish, and the range is notable. Plus (same as B2>1) if you input 1+2 you get a stance option.
I've depend my youth in arcades playing one of the first Tekken games. Yoshimitsu has always been my favorite. I'm debating on buying Tekken seven, I'm not sure. Since , in my opinion his best iteration was in 5. In six they changed some moves, I had to get used to those. Took me a while. Would you recommend it? Since I don't care for online, I prefer couch co op do fighters.
Then I don't recommend it. Fighting games today focus on online. Unless you know alot of people personally online who will come over and play with you you'll eventually get bored and drop the combat. Sorry man but if your into fighting games you kinda have to get into online.
First of all thank you for the guide I needed that I just started play tekken and i was looking for something like this Can you give me some advice on how to end combos with 1+2 > f 2? I just can't make it work
Andrea Guasta before the second hit of back 2,1 (triangle,square if ur on ps4) press 1+2 to cancel the end lag of the move into kincho stance and then hold foward and mash 2
thank u dude! Even for a french dude (me) i'm able to understand the essential. got a question here (ps4 controller): F + X(3) then X(3) again, is it too risky?
Do you have any tips on hitting the combo finisher 1+2>f+2 ? I never seem to pull it off, always ends up being too late while the opponent is on the ground.. Wonder if i'm missing anything, thanks!
The way I do it, is I input b+2, 1 right away, then I wait for the second hit (1), and I cancel it with 1+2. I then press f+2 immediately after the stance (1+2). I hope this helps :)
Never mind. Just realised there was a 1+2 combo button in the settings. Now I can get this combo 90% of the time (Y) I bound 1+2 to L2. So the last part of the combo [b+2,1* > 1+2 > f+2], where I put the * is exactly where I start holding L2. Once the b+2,1 animation ends, I immediately let go of L2 and press f+2. I have fat, slow fingers and this is now working comfortably for me.
Hi, I have a question on unsafe attack. :) If I do Back 2, 1, 2, 1 , step forward, down 2, 2, 1. And LAST LAST hit with "1" punches only air, opponent is above the sword, no last hit is happening. Any advice on that pleeeeeease? I've already gave up on practice mode on this. :))) ...And when opponent is standing on his legs , down 2, 2, 1 works fine - 3 hit combo is there.
Thanks a lot for a very quick reply, but I still don't get it. :( At moment 15:59 the opponent lays down on the ground and his legs are up. Then, there are two options what you can do: 1.The option which is seen clearly at 29:25, You do Back 2, 1, then 1+2 to get the stance cancelled and then forward +2. ( I can't make this move, my fingers aren't so fast. :)) ) 1.The one I've mentioned - Down 2, 2, 1. And "one" usually hits air. I've managed to get a full combo like that passing through few times, but I can't understand what I am doing differently in order to get those passed, and not hit the air. Regarding your reply, do you mean that at 15:59, when opponent lays down I have to run close and do 2, 2, d+1? ...I simulated it now, and it doesn't work. Am I to slow to do this? If yes - is there any moment on the video, where this hit can be seen? Again, thanks a lot for your time, and videos!
No, no, lots of confusion happening here lol. d+2, 2, 1 is different from d+2, 2, d+1 The second string does less damage, but combos consistently. The first string is for specific combos.
Correct, now we are almost there. :))) What are those "specific combos"? Because when I was doing that combo d+2, 2, 1 as a finisher of the "unsafe attack", few times last hit goes through, and sometimes not. The question is - why? I managed it few times, but not sure why, and I want to know. :) Any ideas are welcomed. Thanks again!
I’m having trouble using his rage drive and flashing steel moves. Does anyone know a simpler input to execute these two? I can’t seem to do them consistently enough, no matter how quickly I do them
I love yoshimitsu, everyone tell me to change saying he is a bad character but no, i am never gonna change, lol
Go Mr
I relate to you personally buddy keep it up i mean thats how lil majin got really good with king
The character of yoshimitsu is really parallel to Batman. I think because he is difficult to learn people find minimal success, I think advanced players can use him to his fullest potential.
Unless you are a pro level player, you can make any character great. There's too much talk over tierlists.
If you are great with a weaker character or a supposedly weaker character, that only makes you a better player.
Ye, He my favorite too by far. Styin Mad in my White Suit. But winratio rather Low, Just Started the Game and the learning curve is quite hard, thats why Im Here xD
22:44 a little trick I learned from Tekken 5: When you hit the wall with that move, you can Indian Stance while being dazed (down + 3+ 4) which makes you disappear quickly after being stunned in a cloud of smoke and you reappear in the indian stance. Ruins most of your opponent's punishes they thought they would get.
he's talking about the stun from running into the wall.
too many unsafe moves compared to tournament-ready characters
Yeah that’s a decent option, but if you don’t know what you’re doing with Indian Stance you can still fuck yourself up. I usually try to go for the teleport, sweep, or overhead options, I think being that close to the wall can put you in risk of wall-splatting yourself off the Shark Attack, unless I’m remembering incorrectly.
Good guide. I had to stop playing Smash Brothers because they still haven't added Yoshimitsu
Please include your button inputs in future videos, they're very helpful to learn timings and combo memorization is stronger visually than auditory for many of us including me. And also thank you! I learned a ton overall.
This channel sucks for Tekken 7 Tutorials
23:20
*Editing 101*
*cough*
He did that just to get past the 10 minute mark smh
@@sawlsberrysteak nigga what this video without that would be more than 10 min
@@Lockeabout r/wooosh
make a video covering his stances the strategy behind them and some explanation on them
do it !!!
Δίκιο έχεις
Eliza Combo Guide! - ua-cam.com/video/fcyf246XcRo/v-deo.html
T-Shirts Here! - www.designbyhumans.com/shop/TrueUnderDawg/
Please Help this Video get 300 LIKES! Show your Love for Tekken & Yoshimitsu!
Thanks for Watching! Please Give Advice on how to make the Tekken Guides Better!
Tekken is a Very deep Fighting Game and it's Hard to Cover Everything in a Single Video.
TrueUnderDawgGaming well for starters to "become better Yoshimitsu players together"... it's pronounced
"Yo-shee-meet-soo"...
not "Yo-shee-miht-soo" that one part of the name pronunciation drives me CRAZY!!!
TrueUnderDawgGaming BTW, I'm a Lars/Yoshimitsu main... so... can you please do Lars next?
Either this Sunday or Tomorrow Monday we will get Tekken 8 Yoshimitsu trailer!
This vid was really informative! Looking forward to more character guides in the future :D
Thank you, playing Tekken 7 for 3 days now and that was a big help ! Specially the Punishment is a big issue at my side, with these two simple moves, I could improve my gaming
Awesome guide, Underdawg. I've been playing Yoshimitsu since my father let me play Tekken 5 with him in 2005 (I was 4).
He was my favorite fighting game character for the longest time, but since he's a side character, I had to drop his top spot for Kuai Liang once I started getting into Mortal Kombat.
I like about Yoshimitsu that you can make mistakes in the execution of 10 combos and still be able to continue them. Just different. It is not necessarily canceled.
To be honest I kind of prefer long guides because I feel if it's that long then you covered everything about the character we need to know. Idk if you like making them and I don't blame you but that's just my two cents
Lovely. Your charisma makes it even easier to go through
There's something you forgot to mention about the Rage Art. The lower your health when your Rage Art hits, the more damage it does. This is true for raw Rage Arts as well as ending combos with it. Just a heads up.
Coming back to Tekken from Tekken 6 this was a nice refresher.
I think 2, down 3 is a really good 10f punish because the full crouch mixup it leaves you in is so good for Yoshimitsu.
Yes finally someone else other than me who loves yoshimitsu
VERY wonderful guide! Fav.'ing to hold on to if I get serious with my Yoshimitsu learning!
this is nice guide. other guides are crap. they just do the moves and dont teach. pls do more for this. especially kazuya, subbed!!!
As a complete and total newbie to the world of Tekken, could you do some sort of guide that's like... well: Tekken for Dummies? I'm a total noob, to be honest, and since Tekken 7 has no sort of New Player tutorial and many characters have 80+ moves, I'd just want a quick (or long, I know it's a complicated game, so as long as it needs to be) video that extols what I should be prioritizing: be it Juggles, Bounces, Long combos, Short combos, Defense, Movement... I mean, all that stuff is important to all fighting games, but I've only ever played 2D fighters like Mortal Kombat, Street Fighter and Guilty Gear, and I don't know where to start in order to become competent (IE: Not a total Scrub) in this game. It's just so foreign to me.
In my short experience in Tekken, I'd say that it's always a good idea to test every information you recieve, in the lab (as in every game really).
If you play SFV, then the training mode should not be so overwhelming, it's pretty much the same.
Also use a notebook for games. It's really common for these type of games to have a huge amount of mechanics, and having a quick source to look at is always helpful.
As a final advice. Try to explore the movelist one move at a time. It may take some days to get used to a character, but by the end of it, you will have a wider gameplan than by just following a guide. Guides are great help, but they are not everything.
Lester Paredes you xbox
Thanks! Training mode has been helpful, though the incredibly loooooong list of moves is daunting.
Way to help. Keep it up
Lester Paredes I've only played MK and Injustice, so are the combo inputs like those games??
Hell yeah, happy to see you covering my boy Yoshimitsu, I really want to learn this character as in depth as I can and these 'free-form' guides are always very much appreciated, thank you :D
The stance guide would be greatly appreciated.
I really appreciate this guide. I wish everyone would be so detailed in describing how characters work. Most don't bother and just assume you're a master of the game already. I'd appreciate some of your thoughts on the uses of the various stances. His teleports especially seem to have a specific use that's difficult to not be punished on.
Okay :)
I will look into his stances
i personally DON'T recommend 2,2 as a punish, since a ducking enemy can launch you as a punish.
but i'm with ya 100% Yoshi is best waifu
Adi Yair yoshi has been my main since Tekken 3.
Adi Yair and I also agree with what you say.
but u can go into kincho stance now and its +5 where 1,1 is +1~0 so its sometyms better unless u r going for kill then use 1,1
as a punish, they cannot crouch unless the move recovers crouching, Wich you will know about. the transfer to kin (2,2,1+2) is where this shines as a punish tool.
1,1 is plus 5 as well whoever said it is +1.(it also forces crouch) they are both very useful however I would never use 1,2 as suggested in the video as it is -3 on hit and has only they 1,2,1 follow up.
NSS 121 is pretty good tho since it is true combo but 2,1 is better for dmg + knd on 10f
just remembered 2 D3 us also a tc that recovers full crouch at -1 Wich makes some mixup possible since most characters can only crouch jab to take advantage. and crouch jab can be hopkicked/lowparried they have to take your mixup or risk full combo.
Great video! i know there's a lot more to Yoshi, but this is a good starting point. love that you put the combos at the end,
one thing you should mention on b+2, 1 is that it's a mixup against b+2,2 because you can duck under the second hit. once you condition them to duck the second hit, you mix up with b+2,1 because it's a mid and get crazy damage.
edit: note that you can only duck under the second hit of b+2,2 if you block the first hit.
Beginners guide but what does 3 down 2 up 1 +3 even mean lol
So numbers in fighting fighting games refer to the button layout or in Tekken the arms and legs.
So for example if u were on a ps4:
1= square (left arm)
2=triangle (right arm)
3= x (left leg)
4 = circle (right leg)
And + means to press both buttons at the same time so for ex:
1+2 = pressing square and triangle at the same time
Yoshi and Kuni are my tags in TTT2 because I love how extra and flashy they are
Can you do a Season 3 update and tutorial for him? I love your work so much bro! I learned so much from this and the season 2 update video too.
Stay awesome!
Thanks for the guide. I was tired when I watched it, had to pause and rewind a few times to remember what buttons you were saying. Would have been easier to follow if you put the move on screen in type (both the in game command input and an overlay of the move you're talking about) and spoke slower and more deliberately. Some sort of script to follow so you're not improvising as you go. Appreciate it none the less as I haven't played any fighting games and the story mode is getting the best of me :P
Haha you are awesome, not overly serious like some Tekken veterans and just having fun :D I sat for hours with my new fight stick trying these moves out :D Yoshimitsu seems like a deep character to master but I wont give up simply because he just looks so cool
Thank you so much you deserve more subscribers yoshimitsu tips helped a ton
At 20:10 you can buffer in the 1+2 while completing back 2-1
You should turn on hit recovery for a visual display of the frames and move list display so we can see the commands.
After a db+3,3...I go d+3+4/Indian stance or do a b+1,1.. to db+3,3 then Indian stance or to a db+1+2,1+2 if they are anticipating the ws+4 - this is unsafe if my opponent catches wind what I am doing so I use it sparingly just to mix things up. From the Indian stance, you can do a couple of things to keep the guessing game going. Just be mindful of your spacing.
With b+2,2, I mix it up with b+2 then 1+2, b+1+2 which is unblockable. There's a short windup with the animation but most of the time it catches them just don't over do it as they can duck under it or just step out of the range of the unblockable.
I use to play takken without knowing anything when i was like 10 year old now i just started playing with my friends occasionally at game centre we play on ps4 and m bit confuse coz i just randomly press everything coz idk anything and here m also confuse whats 1 2 3 up down ?? Lol
1, 2, 3, and 4 are your buttons in the game. Each button represents a limb on your character. 1 (Square for PS, X for Xbox) is left hand punch, 2 (Triangle, Y) is right hand punch, 3 is left leg (X, A), 4 is right leg (circle, B)
Great vid man, for sure subbed
Down Forward 1 Can lead into a kick or high with a followup of 2/4, Down forward 1+2 is also a good wall splat and a bound
Intrested on the full youshimutsu stances!
As you said “please bear with me” My next battle on screen was Kuma the Bear 🙂 in treasure battle
Can you please explain me why yoshimitsu is (pretty much everywhere) marked as a hard to learn character.
His combos seem pretty easy. The only thing i see because he is marked as a hard to learn character is because he has that much stances.
But is that really all?
Hellkite cause alot of his moves are unsafe, they are fun to do tho, most of yoshi playstyle is making the opponent guess, and worst part of yoshi here is alot of his juggles arent damaging and hard to execute unless it already muscle memory for you, but that how i see it, you can watch kari and knee for a safer playstyle or watch eyemusician and shouchan for that crazy guessing playstyle.
Oh i see so the shitty frames on fun moves make him hard to learn.
Thank you for the answer :)
@@Kokuto_Cinoten that so true. Most of his moves are quite risky.
I actually use Yoshi as my main.
Though it's actually very fucking tricky. Though still awesome awesome character even though I'm not as good as others.
I wanna make it my second main after hwoarang ,should I go for it?
@@knightking2744 Hwoarang is pretty complex, too. Yoshi is more fun. Try him :)
“Though”
Please do Steve Fox.
ABigBowlOfChips I second this!
yoshi my man(my favorite character as well)
booii you gae
Also d/f+3 ends in a while standing state so that can help you in your mixups
Please do the stance video when you get the chance. This video helped me alot
uf3 is -13 which is quite punishable. especially against Kayuza or Law which can punish anything -12 or -13 quite hard.
I remember watching your ttt2 tutorial with Yoshi and Kuni... that was horrible lol hopefully you've gotten better since then!!
We need the stance video guide !!
Superb guide man! It's the one of the only guides in the internet in which I've needed to have my notebook and take note of everything. Not a wasted piece of information.
Also... Do the stance guitde pweease c:
Tekken 4 yoshimitsu is my fav fighting character.
Asuka next pls!
i second this
I don't know if you're still playing Yoshimitsu, but wr1,2 offers a ton of damage on combos.
wr1,2 -> 2, 2, 4 (Spin) -> f3+4, 2
That's 71 damage, for instance. There's more possibilities.
Demi nice one
The highest damage combo that i've found off of ws 2,1 is 2,2,wait2,2,wait4> dash, f 3+4 2
0:55
Oh my god me too
This video is like teaching someone to ride a bike by explaining what pedals do.
Its a guide, for you to know which moves can be applied to what situation and what are the risks. He cant tell you what to do exactly cause the tekken gameplay is mostly about reacting to the opponent and finding your own style.
Good job! Would love to see one for Master Raven.
Displaying input data would've been nice. The frame data would've been nice to but that sounds like it could be a bit tougher
I just realized if u hold the d/f + 3, 1 long enough u get a one hit ability
Yoshimitsu and free form goes hand in hand
Great video!
You should somehow add the pictures... or enable the action bars... its too much too listen so fast. But it gives a nice idea of playing Yoshimitsu
Also for back 2, 2 you can delay the second hit
uf+1 isn't a special mid, special mids are green not purple, you're seeing the purple hit spark coming out of his sword.
Are there any videos on UA-cam that explain how to do these moves with the d-pad? Can you make videos on fighting games and teaches how to use the d-pad instead of the analog sticks? No matter how much I try these moves are so much more harder to use whenever you're a player that uses the d-pad
Using the dpad is easier when you don’t do like half circles but inputs on dpad is easier
When you do more Tekken guides, Can you do Jin, Hworang, Master Raven, Dragunov, Josie and Steve combos for future reference cause I need to learn enough about them?
yoshimitsu have been in the intro for years
A guide for King or Claudio would be appreciated :)
You should do Dragunov next, he is the most versatile character IMO.
And 25;30
You can use the f2 while in dragonfly and then do the 3+4 throw
Good Guide !🤙🏽Can you do a Miguel Guide? gonna Main him when i get the Game.
There’s one thing that bothers me on this video, it’s that there’s no button records appearing on the screen.
Eliza next! She's awesome but there aren't any decent guides for her
Good Stuff!
UF1 isn't a special mid, thats just yoshimitsu's hit effect. A GREEN middle is a special mid. 2,3 scales horribly and can ruin the damage of combos. F3 is a way more damaging screw because it allows you to land 2 after the df1 and still connect the ender in its entirety. Dp motion 2 is better than d2,1 because of the same reasons f3 is better than 2,3. A good rule of thumb i've found is that if the second hit of a combo is the screw you can get df1>2>b2,1,1+2,f2. If the screw is the third hit, don't do the 2 after the df1. Overall however a great guide, though me being a fellow yoshimitsu main I felt the need to throw my 2 cents in the ring.
The Gehosen launcher input (f,d,df+1) is so similar to moonsault slayer (d,df,f+1). i keep flipping around like an idiot when i'm trying to get that launcher. any tips on that?
Also having issues with that b+2, 1, 1+2>f+2 combo that is in everything. it only seems to want to come out 50% of the time when i'm sure i'm doing the combo right. is there some timing thing i'm missing or something?
Kain Motthasmews you can cancel the 2,1 end lag by inputting 1+2 (kincho stance) before the second hit, and then hold foward and spam 2
Triangle/ crouch forward x/ forward x + square/Triangle
this is my first Tekken game every, when I fist fought him online I yelled out loud "WHAT THE FUCK!?!" Also with his healing move I thought the guy was just taunting lol
So that's where Aris got AvoidingThePuddle!
give us guide on Kazuya please
AotearoaTekkenDooD check out themainmanswe's kazuya guide, its older but still very relevant
I think i saw that over 2 years ago. Iv seen all his Guides bro there amazing
I just want to see UnderDawg have a crack at it
But thank you also
Is B+1 worth mentioning? It goes into the low-sweep chain and recovers fast enough for Yoshi to throw a grab out, go for a launcher-read or just keep throwing out other pokes.
Also you can use F*D>DF+1 (Gehosha) as a launcher at range. It’s not the best option, but at max range you can minimize the damage taken on punish, and the range is notable. Plus (same as B2>1) if you input 1+2 you get a stance option.
Good stuff!
I've depend my youth in arcades playing one of the first Tekken games. Yoshimitsu has always been my favorite. I'm debating on buying Tekken seven, I'm not sure. Since , in my opinion his best iteration was in 5. In six they changed some moves, I had to get used to those. Took me a while. Would you recommend it? Since I don't care for online, I prefer couch co op do fighters.
Then I don't recommend it. Fighting games today focus on online. Unless you know alot of people personally online who will come over and play with you you'll eventually get bored and drop the combat.
Sorry man but if your into fighting games you kinda have to get into online.
Would love a Jin/Devil Jin one!
First of all thank you for the guide
I needed that
I just started play tekken and i was looking for something like this
Can you give me some advice on how to end combos with 1+2 > f 2? I just can't make it work
Andrea Guasta before the second hit of back 2,1 (triangle,square if ur on ps4) press 1+2 to cancel the end lag of the move into kincho stance and then hold foward and mash 2
Cool. Always liked Yoshi but his moveset seems complicated as heck.
great vid. the lag from online is killing my timing vs offline.
thank u dude! Even for a french dude (me) i'm able to understand the essential.
got a question here (ps4 controller): F + X(3) then X(3) again, is it too risky?
AubergInn they can block the low
It's not really worth it anyways because you can't combo off of the sweep
Can you make a Master Rave guide?
can you do Feng Wei?
Does that mean 10 hit combos are not as powerful anymore? Since you mentioned the scaling
Do you have any tips on hitting the combo finisher 1+2>f+2 ? I never seem to pull it off, always ends up being too late while the opponent is on the ground.. Wonder if i'm missing anything, thanks!
The way I do it, is I input b+2, 1 right away, then I wait for the second hit (1), and I cancel it with 1+2. I then press f+2 immediately after the stance (1+2). I hope this helps :)
I can't do this at all. His speed is insane. And in the video he's talking about waiting?? Waiting..!!?? Even at 0.25speed there is hardly a pause
Never mind. Just realised there was a 1+2 combo button in the settings. Now I can get this combo 90% of the time (Y)
I bound 1+2 to L2. So the last part of the combo [b+2,1* > 1+2 > f+2], where I put the * is exactly where I start holding L2. Once the b+2,1 animation ends, I immediately let go of L2 and press f+2. I have fat, slow fingers and this is now working comfortably for me.
12:40 What does wall rising mean? what input is that
I am interested in Alisa, so if you can make anything like this about her, I'd be happy.
Does Underdog gaming come with Underdog training to help scrubs like me personally
very usefull guide
OMG you should do All you need to know vidos like like this more often. For Injustice 2
Hi, I have a question on unsafe attack. :) If I do Back 2, 1, 2, 1 , step forward, down 2, 2, 1. And LAST LAST hit with "1" punches only air, opponent is above the sword, no last hit is happening. Any advice on that pleeeeeease? I've already gave up on practice mode on this. :))) ...And when opponent is standing on his legs , down 2, 2, 1 works fine - 3 hit combo is there.
You have to do 2, 2, d+1 (that's a different string)
Thanks a lot for a very quick reply, but I still don't get it. :( At moment 15:59 the opponent lays down on the ground and his legs are up. Then, there are two options what you can do:
1.The option which is seen clearly at 29:25, You do Back 2, 1, then 1+2 to get the stance cancelled and then forward +2. ( I can't make this move, my fingers aren't so fast. :)) )
1.The one I've mentioned - Down 2, 2, 1. And "one" usually hits air. I've managed to get a full combo like that passing through few times, but I can't understand what I am doing differently in order to get those passed, and not hit the air.
Regarding your reply, do you mean that at 15:59, when opponent lays down I have to run close and do 2, 2, d+1? ...I simulated it now, and it doesn't work. Am I to slow to do this? If yes - is there any moment on the video, where this hit can be seen?
Again, thanks a lot for your time, and videos!
No, no, lots of confusion happening here lol. d+2, 2, 1 is different from d+2, 2, d+1
The second string does less damage, but combos consistently. The first string is for specific combos.
Correct, now we are almost there. :))) What are those "specific combos"? Because when I was doing that combo d+2, 2, 1 as a finisher of the "unsafe attack", few times last hit goes through, and sometimes not. The question is - why? I managed it few times, but not sure why, and I want to know. :) Any ideas are welcomed.
Thanks again!
I’m having trouble using his rage drive and flashing steel moves. Does anyone know a simpler input to execute these two? I can’t seem to do them consistently enough, no matter how quickly I do them
15:05: Down, Forward, 1? Or Down, 4, 1? Won't work for me :/