No Ghostrunners were hurt in the making of this video. Come watch me fail at speedrunning this game :) / altskop ▶▶ MUSIC Offenback - Can Can #ghostrunner
As someone who 100%-d the game on Epic Games (including: all collectibles, all achievememts, campaign completed on normal and hard, getting master on every killrun and reaching lvl 20 in wavemode) I feel all of the pain in this video. Great game though.
I played the 2nd one recently, and I was like "Damn, this one is easier" Then thought about it, and realized that MAYBE grinding the hard mode of the first one, is the reason why it felt like it. The moment when the game "clicks" and you finally are an unstoppable machine is amazing.....(then you die because you misjudged a jump and you were desperately spamming the hook in the small hope to save yourself)
Yeah, that's why I'm not even trying the game tbh xD I'll watch a speeedrun if I want to see a cool cyber ninja, but dying over and over is most likely not going to fullfill that fantasy =p
But its still so f***** fun. Dying is not tedious like in other games, its a vital part of the process of learning this game. That's why you instantly respawn
@@Karak-_- Something can be easy and still cool, like, I dunno, I played journey recently and it's very easy surfing on the sand but it also feels very cool. But it's also a margin of error thing I think, for exemple I also played sekiro recently and it fullfills the ninja fantasy really well, you do die a lot sure but you also have some margin of error so your mistakes are part of the rythm of combat, instead of asking you to try again at the slightest mistake. And you even got resurrection or a lot of mobility that let you flee against normal ennemies when things don't go well, which doesn't negate the danger but it lets you feeling smart for outwitting your opponent as opposed to just feeling bad cause you can't go through a section, the running away part is still part of the fantasy. So, having no real fail state can still let you feel cool but even if there are fail states you can make it so failure to be perfect is part of the experience. My impression of ghostrunner is that the game just tells you to try again until you can do it perfectly, and that'd take me out of it pretty fast For the record sekiro can have the same issue at times especially against bosses, just took that exemple to say that it's not necessarily about the game being easy,
AFTER 5 PLAYTHROUGHS, IM OFFICIALLY A PRO IN THIS GAME HAHA, beat the tower mission with the billion fucking lasers in less than 7 deaths with a record of 2 mins 57 seconds
"Welcome to Amida Elevator Station. Have a safe trip."
haunts me to this day lol
WHY DOES AN ELEVATOR STATION NEED SO MANY LASERS?!!
That laser mf just obliterated my peace of mind bruh who installs a fucking laser disco dance setup as a security system
for me it could have been way more laser and wall wave deaths. That level took about 280 lives from me when i did it the first time XD
96 for me...
458 FOR ME
It took me 8
*sounds of bitter sobs and hysterical laughter*
And now we wait till the author will see Tower in Hardmode...
As someone who started on controller, this is too relatable
The train level killed me
had to share this to a friend because he didn't know what ghostrunner was
honestly, i laughed really hard at TOM :D very nice video
Train and Tom fucked me up too good. Rest was ok
As someone who 100%-d the game on Epic Games (including: all collectibles, all achievememts, campaign completed on normal and hard, getting master on every killrun and reaching lvl 20 in wavemode) I feel all of the pain in this video. Great game though.
I'm in this video and I don't like it
until u put in 20h and become unstoppable
relatable
I played the 2nd one recently, and I was like "Damn, this one is easier"
Then thought about it, and realized that MAYBE grinding the hard mode of the first one, is the reason why it felt like it.
The moment when the game "clicks" and you finally are an unstoppable machine is amazing.....(then you die because you misjudged a jump and you were desperately spamming the hook in the small hope to save yourself)
Yeah, that's why I'm not even trying the game tbh xD I'll watch a speeedrun if I want to see a cool cyber ninja, but dying over and over is most likely not going to fullfill that fantasy =p
But its still so f***** fun. Dying is not tedious like in other games, its a vital part of the process of learning this game. That's why you instantly respawn
@@Jack_War I just want to be a cool cyber ninja though, dying all the time kinda detracts from that ^^'
@@Laezar1 Yea, but how could it be cool if you wouldn't be on edge of death all the time?
Without risk there is no reward.
@@Karak-_- Something can be easy and still cool, like, I dunno, I played journey recently and it's very easy surfing on the sand but it also feels very cool.
But it's also a margin of error thing I think, for exemple I also played sekiro recently and it fullfills the ninja fantasy really well, you do die a lot sure but you also have some margin of error so your mistakes are part of the rythm of combat, instead of asking you to try again at the slightest mistake.
And you even got resurrection or a lot of mobility that let you flee against normal ennemies when things don't go well, which doesn't negate the danger but it lets you feeling smart for outwitting your opponent as opposed to just feeling bad cause you can't go through a section, the running away part is still part of the fantasy.
So, having no real fail state can still let you feel cool but even if there are fail states you can make it so failure to be perfect is part of the experience. My impression of ghostrunner is that the game just tells you to try again until you can do it perfectly, and that'd take me out of it pretty fast
For the record sekiro can have the same issue at times especially against bosses, just took that exemple to say that it's not necessarily about the game being easy,
Somehow the mechs make angrier than TOM ever did. TOM was challenging fun, the mechs' attack just feels unfun
i recently completed both games and thought I must be so good at it by now and started GR1 again
but nope game still beats the crap out of me
Surprisingly the first game wasn't so bad. GR2, on the other hand...
AFTER 5 PLAYTHROUGHS, IM OFFICIALLY A PRO IN THIS GAME HAHA, beat the tower mission with the billion fucking lasers in less than 7 deaths with a record of 2 mins 57 seconds
TOM is a hardcore sugger
Man, I'm 9 hours into the game and I've died 1000 times
Beautiful
I did the laser level surprisingly fast💀 the first time
I also like to make such cuts
believe it or not, it took me 5 mins to beat T-073-M 😎😎😎😎
relatable
Now make a vid on hardcore mode, that's even better😅
Base
i have to say: it's really normally from a game that tagged "hardcore".
i died 600 times versus hel i hate this game
bruh
Ngl the game was way easier than i thought but it was fun