List review of Gordon's make-germany-great-again list

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  • Опубліковано 19 гру 2024

КОМЕНТАРІ • 4

  • @ChrisS-fh7zt
    @ChrisS-fh7zt 2 роки тому +1

    Yes getting ready for our local game group tournament and deciding on either Soviets or Germans. Tried my Soviets twice and now thinking of doing Germans with a 1000 points and a max of 12 order dice for the tournament. The 2 units I am thinking of for the Germans is my SD Kfz 251/21 Drilling and then the Panzer- Zestorer Truppen (Road to Berlin pg 110) For 137 points veteran with 7 men and adding 3 Panzerschreck teams for another 60 points is a very big threat to any vehicle that thinks of showing itself and in range to them. But my loadout is going to be 2 Schrek teams a single man with a Panzerfaust/SMG and the NCO and last with SMG's with AT grenades. And when you compare that a vet Panzerschrek team is 104 points it is almost getting 3 teams for the price of 2. And having a few men with SMG's sort of makes a soft anti assault and infantry ability that the AT teams lack. I'm going to ask if I can use it if not then I got other options that I can use.
    The only thing I am not sure of for them is split firing as I only seen this unit used twice on UA-cam and both times I seen the player open up with hellfire on the poor Sherman and M-3 halftrack with all shots going into them. ( 1 Schrek team and 2 Faust) and the other was just 2 Schrek teams. The Drilling really is a cheap mans Wirbelwind with the only thing it gives up is a fourth light Autocannon and bow MG but it is 100 points cheaper and a DV of 7 for the 251 over the DV 9 for the Wirbelwind.
    The major hang up for me is do I want a 2nd LT or 1st LT as snap to might prove the deciding factor on a few games.

    • @arkenhemnall6224
      @arkenhemnall6224 2 роки тому +1

      I love using 'snap to', when I see that I can tip part of the field in my favour or really nerf that key enemy unit in one go. Having 3 units jump one enemy squad or spread pins to ensure minimum 2 pins on enemy units near by is just great. I have been using a 3 man inexperienced 1st Lieutenant in my games and using terrain and friendly units to block or disrupt LOS the lack of them being a small team ( so no -1 to hit them) doesn't bother me, and I've a nice little combat unit with the officer which makes 'Snap to' more effective (all 3 minis have an SMG)

    • @arkenhemnall6224
      @arkenhemnall6224 2 роки тому +1

      And with Germans having the extra order dice for Snap to its even more fun, although yes you cant take an inexperienced officer

  • @bazza1carter
    @bazza1carter 2 роки тому +1

    Good point about the ARs is the assault squad, 4 points saved if using smgs instead. I'm wondering if they were points fillers - damn! one point short of a faust, I know upgrade the smgs :) and boom 1k points on the nose! :) The grenadier squads are the same as my go-to load out and they are OK. I have tinkered with all rifle squads teamed the classic twin lmg vet squad. I now know about the lmg team so more changes.