Create DIALOGUE system for your game! | Unity tutorial

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  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 93

  • @CocoCode
    @CocoCode  Місяць тому

    Want to create more advanced UI elements?
    👉 Check out my newest course, Master Unity UI ➡ bit.ly/cc-unity-ui-108
    It’s packed with everything you need to create awesome UI ✨🎨

  • @ceciliacecchet5869
    @ceciliacecchet5869 Рік тому +34

    Thank you so much for the tutorial, I really needed it.
    Also for those using text mesh pro, for every 'public Text' use instead 'public TextMeshProUGUI' and add a 'using TMPro;' at the beggining of the c# script

    • @CocoCode
      @CocoCode  Рік тому +3

      Good point! From now on I will be using TextMeshPro in my videos ;)

    • @Bulbbley
      @Bulbbley Рік тому

      thank you so much

  • @disgrandpa247
    @disgrandpa247 Рік тому +4

    this is the only way I want to see anyone make tutorials, absolutely perfect

  • @slowfuse
    @slowfuse Рік тому +4

    This video opened up a whole new world for me. This dialogue solution is extremely elegant, scalable and efficient. It also finally helped me grasp a practical use for Classes.

  • @enriquemorenotent
    @enriquemorenotent 3 роки тому +22

    Hi, I am the creator of the Conversa Unity plugin.
    Great job, Coco! The video is great, and I love how well-structured all the steps necessary to create such a system are presented.
    Congratulations!

  • @mahdibahrany
    @mahdibahrany Рік тому +3

    Nice. it was really helpful to me. I was stuck in the dialogue system for days and your video helped me fix it. thank you so much.

  • @ryuurikwarframe
    @ryuurikwarframe Рік тому +9

    This is the best dialogue guide i have come across so far! So much detail, and well explained! 💯👍

  • @Dragonn411
    @Dragonn411 8 місяців тому

    Bro this video is so amazing like how does it only got 53K views. Not only did this help me make a dialogue system. I finally understood what I was actually coding now I know what all the stuff I'm writing actually means. Great video man

  • @ImmortalGeorgeGaming
    @ImmortalGeorgeGaming 3 роки тому +8

    Thanks for the video. I was fumbling about on my own and came close to this; which surprised me! Makes it feel like I'm actually making progress in learning.

  • @riner0631
    @riner0631 Рік тому +13

    If anybody is trying to use this in 3d and can't figure out why the dialogue isn't starting when you're close to the NPC just change private void OnCollisionEnter2D(Collision2D collision) to private void OnCollisionEnter(Collision collision)

  • @lee1davis1
    @lee1davis1 3 роки тому +13

    I always loved how Bethesda did their dialog classes using spreadsheet data and associating each conversation as a sepaerate quest. Not sure how they did it in code but the creation kit made it easy to create conversations.

    • @r1pfake521
      @r1pfake521 3 роки тому

      Now Im curious how it works in the creation kit, do you know any good videos which explain the conversation setup?

    • @bonquaviusdingle5720
      @bonquaviusdingle5720 2 роки тому

      Unity can read CSV files into objects

  • @hugimi3807
    @hugimi3807 3 роки тому +3

    Dang this video is well produced

  • @latexgrime
    @latexgrime Рік тому +2

    If you guys are having problems at 11:20 you might want to check that your DialogueBox is active on the scene

  • @lifeisalmostserious
    @lifeisalmostserious Рік тому +1

    Thank you! Hope you continue making guides for noobs like me... Just starting out with no coding background

  • @BlueHat1
    @BlueHat1 2 роки тому +2

    This is really an Incredible tutorial. I was looking for something like this for hours. Thank you so much!

  • @xiaomitv9674
    @xiaomitv9674 3 роки тому +3

    This Tutorial is a Legend!!!! Why this video views is so Low!! You are soooo helped me, GOD BLESS YOU !!!!! SO THANKS!!!!!!!

  • @derkleinetim45
    @derkleinetim45 2 роки тому +5

    Can you u do if u touch the collider from the npc AND press e.g. E , the dialogue starts?

  • @aniime4006
    @aniime4006 Рік тому +1

    until "12:50", I got this error :error CS1061: 'Message' does not contain a definition for 'actorID' and no accessible extension method 'actorID' accepting a first argument of type 'Message' could be found (are you missing a using directive or an assembly reference?)
    how can i fix it please show me

    • @latexgrime
      @latexgrime Рік тому

      Did you manage to fix this?

  • @monoe5270
    @monoe5270 3 роки тому +4

    Great tutorial! the dialogue system here is really flexible, but I was wondering how could we add a typing effect and sound to this? Similar to how its done in undertale

  • @artyalex
    @artyalex 3 роки тому +3

    This is a ridiculously good tutorial!!! Thank you! Thank you! Thank You!!!

  • @ShadowSerpent162
    @ShadowSerpent162 2 роки тому +4

    I really want to know how to prevent immediately interacting with the NPC. I want to know how to interact with the npc by pressing a key on your keyboard?

    • @BlueHat1
      @BlueHat1 2 роки тому +2

      I'm pretty new to this myself, but I'd suggest a simple if statement along with an OnTriggerEnter.

  • @damdakos
    @damdakos 3 роки тому +2

    This is such a great tutorial. Thanks. Keep up your great work!!!

  • @purpopsikle7500
    @purpopsikle7500 Рік тому +1

    I'm having a bit of trouble:
    "The type or namespace name 'Message' could not be found" (it says this for Actor as well.)
    I made sure that everything was case sensitive, and both the Message class and Actor class have [System.Serializable] above them. Despite this, it seems that the Dialogue Manager will not use the Message and Character classes from Dialogue Trigger. Any ideas why?

    • @theleopold97
      @theleopold97 Рік тому

      Im having the same issue, and can't seem to solve it on my own... @CocoCode could you help?

    • @theleopold97
      @theleopold97 Рік тому

      I think i found the problem. Make sure your brackets of the code are correctly positioned, in my case the Message and Actor classes are defined AFTER the DialogueTrigger class. hope it helps

  • @masonamccall
    @masonamccall Місяць тому

    StartDialogue isn't showing up as an option for me at 11:03

    • @masonamccall
      @masonamccall Місяць тому

      Resolved, FindObjectOfType has been deprecated, use FindFirstObjectByType instead.

  • @TheSlimHim
    @TheSlimHim 3 роки тому +2

    Why not use scriptable objects for the messages?

  • @TejashSoni-nt2og
    @TejashSoni-nt2og Рік тому

    i am not able to drag and drop name and message object onto the actorname and actor message field script shown as 8:17 can anyone help?

  • @darkman237
    @darkman237 3 роки тому +3

    What about using Scriptable Objects for this? or C# events?

  • @beebs_magoo
    @beebs_magoo 3 роки тому +1

    Sprite doesn't highlight as a class...how does this work on your video?

  • @aurl3119
    @aurl3119 2 роки тому +1

    Hi thx for the tutorial but why the AnimateTextColor won't work ?

  • @RealPancakes3
    @RealPancakes3 10 місяців тому

    hey so i have multiple character skins how would i make it so for my player it just is either whatever the current sprite is or its just changes depending on the skin

  • @maucazalv903
    @maucazalv903 Рік тому

    14:00
    I have a problem in my game
    There doesn´t seem to be an issue with the code but once I play and try to start a conversation it says "object refence not set to an instance of an object" and it doesnt continue, and it is the NextMessage that doesn´t seem to work
    note: now I fix it and the error message doesn´t pops up but it still doesn´t work, it skips directly to the message in element 1 and it doesn´t continue
    note: ok, I found a little the error but don´t know quite how to fix- I want the input for "starting the dialogue" and "continue the dialogue" to be the same key
    note: I made it work(?

  • @p-b17valentingabrielisiah22

    hello, quick question: how would I use a singleton at 10:40?

  • @FranaBoy02Official
    @FranaBoy02Official 3 роки тому +1

    Hey, nice video! What font do you use for thumbnails?

  • @lebbanbansiloy8266
    @lebbanbansiloy8266 8 місяців тому

    What about if I'm using text Mesh Pro? is there a way to use text mesh pro since unity now only has text mesh pro only.

  • @yourloveisgun
    @yourloveisgun Рік тому

    somebody have same issue as mine? why does LeenTween only work sometimes.

  • @selfie490
    @selfie490 2 роки тому +1

    this seem to work only with one NPC character. When you switch to another character with the same script but different dialog input, it still run the dialog input from the first character. Anyone know how to fix that? Help please

  • @durszlak2551
    @durszlak2551 Рік тому

    when I walk into the npc's trigger zone, the dialogue doesn't start.Anyone help?

  • @heeraw
    @heeraw 3 роки тому +1

    I doubt I will get an answer with my poor English, yet I'll try to ask and explain my question:
    I have zero knowledge about unity and coding and try to understand it on the go with such helpful tutorials. Though I can't get it what do I need to do if I want my actor, dialog box and actor name to be mirrored, when it's line shows. I managed to add 'box' sprite to manager tho to show mirrored box, but they at exact same position as actor 0's. I hope all that makes sense to you guys. Please help.

  • @Leon-zc4ft
    @Leon-zc4ft 3 роки тому

    please,make the video with how to make to watch adds,when time is over,for example,for puzzle game,and when player watched adds,to restart the level

  • @iop313
    @iop313 3 місяці тому

    great video
    But when I type
    public void Update
    {
    if(DialogueManager.IsActive==true)
    {
    return;
    }
    }
    the player still move and when I test it the Npc move far away from the player
    Edit and do u have something simler to conversa but free?

  • @zatzu
    @zatzu Рік тому

    Thank you for the tutorial

  • @mcrxviii7456
    @mcrxviii7456 2 роки тому

    how can I play audio clips during the dialogue?

  • @RealPancakes3
    @RealPancakes3 10 місяців тому

    is it possible to use textmeshpro text instead of regular text because the text animations stuff isnt working for me with tmp

    • @MateMaisuradze-g3t
      @MateMaisuradze-g3t 2 місяці тому

      yes you need to write using TMPro at the start of the scriot

  • @malouhansen4174
    @malouhansen4174 2 роки тому

    how can I add more than one npc with different dialogues

  • @fess24
    @fess24 3 роки тому +1

    Nice! Thank You Friend!

  • @25casados
    @25casados 2 роки тому

    Great Tutorial, thank you!

  • @samuelperez5211
    @samuelperez5211 3 роки тому +1

    Amazing!!

  • @dkordy
    @dkordy 2 роки тому

    22.30 I have a problem, the text does not express any animation, is it becouse I am using TextMeshPro?

    • @dkordy
      @dkordy 2 роки тому

      BDW this is fantastic tutorial, is so plesent to listnening to you and explenations r so concese and simple... Thanks for this tutorial!

    • @dkordy
      @dkordy 2 роки тому

      if you can just Answer me if becouse textmesh pro i can see animation f text?

    • @SuperMoke5
      @SuperMoke5 Рік тому

      Yes. You need to use the Legacy text option
      (edit) or just add in textmeshpro to the code script

  • @mirekmaj2640
    @mirekmaj2640 3 роки тому +1

    It’s just great!

  • @mally9914
    @mally9914 Рік тому

    does anybody know how to get the "startDialogue' option on the event function ??? everything else is in the menu and i can't continue :(

    • @Overdrink7
      @Overdrink7 Рік тому

      Did you set it to public ?

  • @tacticalmythic7945
    @tacticalmythic7945 3 роки тому

    Just curious could you make a video showing how the player that is signed into their play fab account can send an email to me (the creator)for feedback or to be an instructor for my learning game? Like for instance having the subject pre filled out

  • @avvawesome
    @avvawesome 2 роки тому

    uhh anyone know any substitutes or other tutorials I can follow like this one? I really like this dialog sytsem but I don't have the money for conversa, I've been searching for months and no other tutorial had what I needed except for this one

  • @Beavixiam
    @Beavixiam Рік тому

    How do you keep your npc from falling through the ground?

    • @zatzu
      @zatzu Рік тому

      in the Rigidbody component, set the Gravity Scale to 0

    • @angel_kagomex
      @angel_kagomex Рік тому

      another option would be = Rigidbody -> body type -> Static

  • @Mr7filipe7
    @Mr7filipe7 2 роки тому

    So,IF anyone could help me , im using the New input system, so when i click The button , it automatically goes to The end of The conversation, help pls ;-;

  • @logavarman.p1008
    @logavarman.p1008 2 роки тому

    Can I do this same in a 2d platform type game??

  • @_ciraz_
    @_ciraz_ 3 роки тому

    Hello sir, I know it's been a while since you made PlayFab Videos but could you make a last one and show how to ban someone through Code please?
    The PlayFab documentation is very difficult to understand and your videos are not.
    Thank you so much for taking your time to read this!

  • @DivSharp
    @DivSharp 2 роки тому

    10:05 "Projet"

  • @GrzybeQ
    @GrzybeQ 3 роки тому

    Jesteś z Polski? Bo tak trochę po głosie słychać ale nwm

  • @JeffKomarow
    @JeffKomarow 3 роки тому +3

    10/10

  • @8-bitoni978
    @8-bitoni978 Рік тому +2

    I don't wanna be rude, but it didn't work. 🙁
    Edit:
    Sorry, I'm an idiot, you did an amazing job. I got it fixed.

  • @Hadis_Yolculugu
    @Hadis_Yolculugu Рік тому +1

    BEST TEACHER COCO CODE

  • @tacticalmythic7945
    @tacticalmythic7945 3 роки тому

    great vid

  • @xp0965
    @xp0965 3 роки тому

    Can you do over all tutorial for unity beginners and can you give some tips I love ur videos and explanations

  • @Overdrink7
    @Overdrink7 Рік тому

    Thanks 👍

  • @xiaomitv9674
    @xiaomitv9674 3 роки тому +1

    Oh man what you done... Why you didn't use a free Asset? :(

  • @oskar6285
    @oskar6285 2 роки тому

    those it work in 3d

  • @nniitchh
    @nniitchh 2 роки тому +2

    Hey, thanks for this great tutorial. I'm getting the following error at 20:28 even though everything before worked fine: Assets\DialougeManager.cs(27,9): error CS1929: 'Image' does not contain a definition for 'LeanScale' and the best extension method overload 'LeanTweenExt.LeanScale(GameObject, Vector3, float)' requires a receiver of type 'GameObject'. I would appreciate your help. Thanks for your time and keep up such great tutorials.
    This is the Dialouge Manager Code:
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.UI;
    using TMPro;
    public class DialougeManager : MonoBehaviour
    {
    public Image actorImage;
    public TextMeshProUGUI actorName;
    public TextMeshProUGUI messageText;
    public Image backgroundBox;
    Message[] currentMessages;
    Actor[] currentActors;
    int activeMessage = 0;
    public static bool isActive = false;
    public void OpenDialouge(Message[] messages, Actor[] actors) {
    currentMessages = messages;
    currentActors = actors;
    activeMessage = 0;
    isActive = true;
    Debug.Log("Started conversation! Loaded messages: " + messages.Length);
    DisplayMessage();
    backgroundBox.LeanScale(Vector3.one, 0.5f);

    }

    void DisplayMessage() {
    Message messageToDisplay = currentMessages[activeMessage];
    messageText.text = messageToDisplay.message;
    Actor actorToDisplay = currentActors[messageToDisplay.actorId];
    actorName.text = actorToDisplay.name;
    actorImage.sprite = actorToDisplay.sprite;
    }
    public void NextMessage() {
    activeMessage++;
    if (activeMessage < currentMessages.Length) {
    DisplayMessage();
    } else {
    Debug.Log("Conversation ended!");
    isActive = false;
    }
    }
    // Start is called before the first frame update
    void Start()
    {
    backgroundBox.transform.localScale = Vector3.zero;
    }
    // Update is called once per frame
    void Update()
    {
    if (Input.GetKeyDown(KeyCode.Space) && isActive == true) {
    NextMessage();
    }
    }
    }

  • @Fillinanimations
    @Fillinanimations 3 роки тому

    A może dodasz polskie napisy?

  • @Rebourtino
    @Rebourtino 2 роки тому

    how do i add the typing text animation ?

    • @bacondingo
      @bacondingo 2 роки тому

      Hey, you can do something like this inside the Update method. Remember to check the array length hahahahha
      var message = "hello adventurer."
      var index= 0
      m_text.text = m_text.text.Append(index, message[index])
      I'd recommend checking the MSDN pages on String to get the correct method usage.
      You can trigger a Coroutine to fill it too.

  • @abazuzycode5492
    @abazuzycode5492 2 роки тому

    Best