You can really see the evolution of their work in every log its not only amazing but also inspiring to those working on their own products. Cheers to all the progress mate
Big oversight: when you fire your weapon, for example the gun, the recoil places the crosshair a bit higher, however it doesn't bring it back to its original position. That is a big oversight and oftentimes hinders the experience as you have to adjust the weapon after each combat, which is easily done but overtime really annoying and makes it less enjoyable. Just make it so then when youre firing you have to control the recoil, but once you're done, it goes back to the center of the screen at the position it was before firing.
I disagree, auto centering recoil gives any game its in too much of a Call of Duty feel. Not having your aim be automatically moved back also means that you can much more quickly learn the muscle memory for landing your shots since it makes it so that no matter what you do, the distance you move your mouse is the same.
Wouldn't that just make things too effortless? This ain't tarkov but if the goal is to put partial realism in the game, that kind of recoil control requirement is a given.
Y'all talk like you have never played shooter games. No, it is not effortless. It is normal. People circa pre 2k and around Y2K had this kind of gun mechanic, it is bad. It's a bad design practice and you can't say otherwise. I have more than 25k hours played across various FPS games, I've played almost everything since first call of duty, and played professionally COD2/CSGO/overwatch. When you shoot a gun, but crosshair placement stays on top every time, you always have to do micro-adjustments which make no sense. It is not about skill, it's just an extra action you have to take because of a bad practice. Also when you want to do quick target switching after shooting, which is needed in a game of this design, you will have to not only manage recoil, but also adjust crosshair placement *a bit more* than needed. It's tedious. Recoil? A good mechanic. Spread? A good mechanic? Half-way kick of the gun? A bad implementation. Returning it back is not making the game effortless, you still have to actually control recoil when you shoot, you have to consider the spread, you have to adjust your targets and lethal points (head, chest, limbs). Add gamesense to all of that and movement Mechanics and you most certainly don't have an effortless experience. But every game should have a skill ceiling and it SHOULD become more effortless after you master the mechanics, it means you are good. But bad experience will result in people not wanting to play more than a dozen hours, because doing the same thing all over again, is bad. Especially when no good modern games have such mechanics anymore, which are to be expected now. This feels like playing an old DOOM game or something like that - just make it go down after you fire like it is in all of the most loved shooters for a reason.
When you fire a gun, you are rarely going to return to your original point of aim unless your shooting position was perfect. Having a weapon not return to a perfect zero makes the gunplay feel more realistic, especially with semiautomatics, since you still have to control recoil
i think you should make the double barreled shotgun possibly be a close-range high damage (only at close ranges) secondary to focus on accuracy, but the glock as a low damage but high ammo capacity and up to medium ranges type secondary if it makes sense
Great progress so far! I've seen early work on the shotgun. it came a long way. Are you going to add any high risk - high reward weapons? something with slow reload but potent damage if you land a hit? something like big bore revolver or bolt action rifle...
a little tip i figured out a while ago: if you move the sight frame forward about 2 inches, you can hide the reticle behind the sight itself. this lets you get a illusion of a laser-based sight without messing with vectors and picture frames (or whatever they're called in godot)
does this game really look like something that is power hungry? I mean look at these polygons, whit that low amount of faces, there wont be many drawcalls thanks to the low poly graphics. So I think he would have to mess this up a lot, for it not to run splendid on low end hardware
you might've said this in a different video, but is there a reason you change from the comic style to the ps1 style in your guns? even without the old style this game looks so cool and cant wait to play the demo
I just noticed this but, you should probably add some kind of delay between weapon swaps unless you want it to play like Quake which might not work much since you have 2 weapons who have the same function. It is going to be a bit difficult playing against someone who have an assault rifle and a shotgun since they can just shoot you with an AK just enough to one shot you with a shotgun where their shotgun cant reach since you only need a small amount of damage to finish the job and im sure they cant dodge dozens of pellets at once.
Do you think you're going to add spent case ejections and a reciprocating ejection port for the Assault Rifles? By no means essential, but I think it would be cool if you could.
Imagine if there's 3 type of Double Barrel shotgun in the game. 1. Stevens-esque DB Sawed-Off (The current one on the Video) 2. Beretta 686 3. Ashot (Metro franchise)
Love your videos man, can't wait for this game. Also, you prob already told us about this, but will the game cost money (I would pay money) and will only be multiplayer or will there also be missions and other things like that?
when you mentioned that the g17 was the only gun that actually moved when shot that got me thinking about the ak charging handle, it does move with the bolt of the gun, i dont know if its a camera angle thing or an error, but it should reciprocate between shots
Hi garbaj👋🏻 I want to talk about something silly but satisfying concept (at least for me)! so it's a mechanic for reloading your weapon, and that is Automatic Tactical Reload! it can be a setting or a skill that you can earn in the game. what does this do is: your character reload the weapon before last bullet was fired ( only for magazine fed waepons this mean shotguns or sniper rifles that require you to reload each shell or round individually are not effected) while this mode is enabled you can't use your last bullet of your weapon, on less you don't have any reserve bullet left for that weapon! I have another concept for even faster reloading!😉 and that is if the character uses all the bullets in the magazine and don't fire the last bullet in the chamber and reload the gun; he will grab a fresh mag, remove and drop the empty mag and insert the full mag in the gun, he is ready for combat! I just wanted to share my idea with you and other people who reading this. I've learned so many things about game's from you garbaj!👌🏻 Thank you. 👍🏻💙
"2-shot anybody from any range" and you "might" tweek it! You know once this game gets released everyone and their mother will be using the 2-shot pistol
I know it would be a kinda niche thing, but I think it would be cool of you could have a Glock 18c as a primary weapon, a full auto, legally a machine gun, pistol would be a fun way to spice up gameplay especially if your movement speed is tied to a small degree to the size of the gun
I've been watching you and waiting for your game for so long I have an idea Maybe you can watch firearm channels and add unique guns to your game that most game don't have And also you can make animations,details and sounds more realistic I know it's really hard for a solo developer but when i see something realistic in a game i get really hapy Good luck on the game can't wait to try it out:D
Shotguns have actualy very high range. Specialy this one. So if you want it to less effective on long range then saw off barrel as kuch as possible beacuse the longer barrel the higher range. Ps: this particular shotgun irl can be effective at 50m range
Thank GOD that the shotgun doesn't lower the spread when you aim down sights. So many games do that and it's just baffling (Brutal Doom might be the funniest example)
What if you made it be able to fire both barrels at once as well (like have a toggle for it as in tarkov) and having it fire both barrels would make it do more damage farther but obviously you'd reload more
How will you make sure the spread is accurately synced on multiplayer? Will you assign a random seed in the beginning of the match and then have the same *random on all clients for a given player?
I think you should ad a lever action rifle like a winchester, I think it would be a cool gun to have and maybe an old revolver like the ones that are a foot long.
Every FPS can use a good ol double barrel shotgun.
It all started from doom
Powerful, reliable, high fire rate, but you have to make reloading to your religion.
rust 💀💀💀
What about games like arma or squad? good luck explaining how they'd be using old as coach guns lol.
If I ever make an FPS, I'm 100% going to have one... but I'm gonna put the barrels one over the other, just to be contrary.
This has come such a long way, I am so excited to play this game, take your time making it!
That’s a surprisingly good looking pistol animation
It’s cool how much adding moving parts and making guns recoil quick makes a difference
The shotgun looks great! Can't wait to play!
If there is ever an option to select ammo type for the shotgun please make it be butshot instead of buckshot.
Bro that is amazing seeing as the game is called “booty blastin”
You can really see the evolution of their work in every log its not only amazing but also inspiring to those working on their own products. Cheers to all the progress mate
Big oversight:
when you fire your weapon, for example the gun, the recoil places the crosshair a bit higher, however it doesn't bring it back to its original position. That is a big oversight and oftentimes hinders the experience as you have to adjust the weapon after each combat, which is easily done but overtime really annoying and makes it less enjoyable.
Just make it so then when youre firing you have to control the recoil, but once you're done, it goes back to the center of the screen at the position it was before firing.
I disagree, auto centering recoil gives any game its in too much of a Call of Duty feel. Not having your aim be automatically moved back also means that you can much more quickly learn the muscle memory for landing your shots since it makes it so that no matter what you do, the distance you move your mouse is the same.
It returns a bit, but not completely.
Wouldn't that just make things too effortless? This ain't tarkov but if the goal is to put partial realism in the game, that kind of recoil control requirement is a given.
Y'all talk like you have never played shooter games.
No, it is not effortless. It is normal.
People circa pre 2k and around Y2K had this kind of gun mechanic, it is bad. It's a bad design practice and you can't say otherwise.
I have more than 25k hours played across various FPS games, I've played almost everything since first call of duty, and played professionally COD2/CSGO/overwatch.
When you shoot a gun, but crosshair placement stays on top every time, you always have to do micro-adjustments which make no sense. It is not about skill, it's just an extra action you have to take because of a bad practice.
Also when you want to do quick target switching after shooting, which is needed in a game of this design, you will have to not only manage recoil, but also adjust crosshair placement *a bit more* than needed. It's tedious.
Recoil? A good mechanic.
Spread? A good mechanic?
Half-way kick of the gun? A bad implementation.
Returning it back is not making the game effortless, you still have to actually control recoil when you shoot, you have to consider the spread, you have to adjust your targets and lethal points (head, chest, limbs). Add gamesense to all of that and movement Mechanics and you most certainly don't have an effortless experience.
But every game should have a skill ceiling and it SHOULD become more effortless after you master the mechanics, it means you are good.
But bad experience will result in people not wanting to play more than a dozen hours, because doing the same thing all over again, is bad.
Especially when no good modern games have such mechanics anymore, which are to be expected now.
This feels like playing an old DOOM game or something like that - just make it go down after you fire like it is in all of the most loved shooters for a reason.
When you fire a gun, you are rarely going to return to your original point of aim unless your shooting position was perfect. Having a weapon not return to a perfect zero makes the gunplay feel more realistic, especially with semiautomatics, since you still have to control recoil
looking forward to your game release
i think you should make the double barreled shotgun possibly be a close-range high damage (only at close ranges) secondary to focus on accuracy, but the glock as a low damage but high ammo capacity and up to medium ranges type secondary if it makes sense
I love to see this game come to life, I really enjoy the detail to the slider on the pistol moving back. Can’t wait for the demo!
Garbaj: Booty Blastin
UA-cam: Did you mean CS:GO?
Great progress so far! I've seen early work on the shotgun. it came a long way. Are you going to add any high risk - high reward weapons? something with slow reload but potent damage if you land a hit? something like big bore revolver or bolt action rifle...
Wow iv been following for a while this game is really starting to come together. Great work!
a little tip i figured out a while ago: if you move the sight frame forward about 2 inches, you can hide the reticle behind the sight itself. this lets you get a illusion of a laser-based sight without messing with vectors and picture frames (or whatever they're called in godot)
2:00 so basically the Halo 1 Magnum with a Glock skin, love it
yo this is really coming along! excited to check it out!
Quick question, Will you optimize the game for lower end PCs or Will Focus on making It run well in more modern hardware?
lower end
@@garbaj Lets Go!
Considering the resolution options he's shown before I like to think it could run on glados potato
@@garbaj yippee
does this game really look like something that is power hungry? I mean look at these polygons, whit that low amount of faces, there wont be many drawcalls thanks to the low poly graphics. So I think he would have to mess this up a lot, for it not to run splendid on low end hardware
I can't wait to play the the demo, nice work man, may get on some streams in the future.
you might've said this in a different video, but is there a reason you change from the comic style to the ps1 style in your guns? even without the old style this game looks so cool and cant wait to play the demo
This is not ps1 style lol
@@atomica0914 oki
All of your videos are consistent, informative and entertaining. Thank you : }
I like the gun toting bear statue on the fountain!
If you have labels for the guns, I think it would be fun to name them “Aye Kay Em” and “Emm For,” stuff like that.
bro a this point i just wanna watch you build the game, but im definitely gonna try it when the demo comes out tho
Remember, switching to your pistol is always faster than reloading
Game is starting to look great!
I just noticed this but, you should probably add some kind of delay between weapon swaps unless you want it to play like Quake which might not work much since you have 2 weapons who have the same function. It is going to be a bit difficult playing against someone who have an assault rifle and a shotgun since they can just shoot you with an AK just enough to one shot you with a shotgun where their shotgun cant reach since you only need a small amount of damage to finish the job and im sure they cant dodge dozens of pellets at once.
Brother this progress is incredible
you know what's better than a single sbs 12?
TWO sbs 12 for DOUBLE the fun
double barrel has been one of the most iconic FPS game guns all the way since DOOM, heh
Nothing beats the ol' DB. Excited to try it out!
As someone who lived in California for most of my life, I will indeed think about the G17 magazine size as a California-compliant 10-round magazine.
Now those are pretty sick guns...the title is even better.
Do you think you're going to add spent case ejections and a reciprocating ejection port for the Assault Rifles? By no means essential, but I think it would be cool if you could.
Would you perhaps consider a firing mode for both barrels of the shotgun like in doom?
Imagine if there's 3 type of Double Barrel shotgun in the game.
1. Stevens-esque DB Sawed-Off (The current one on the Video)
2. Beretta 686
3. Ashot (Metro franchise)
i still remember when he hited 1000 subscribers, now he almost has half a million.
very awsome ngl
Love your videos man, can't wait for this game. Also, you prob already told us about this, but will the game cost money (I would pay money) and will only be multiplayer or will there also be missions and other things like that?
Looking forward to a melee weapon! Something like a baseball bat would probably be super satisfying with the enemy physics.
I like the cartoon style on 0:58
Looks great
This game is goin to be epic
the california compliant glock was very funny to me for some reason
booty blastin is the best game name ive heard
correct
why the fuck does the game looks so good, it has a charm that i cant describe
Yes, The boom stick!!
"Don't worry about it. Just pretend it's California compliant"
I am now MORE worried about it
when you mentioned that the g17 was the only gun that actually moved when shot that got me thinking about the ak charging handle, it does move with the bolt of the gun, i dont know if its a camera angle thing or an error, but it should reciprocate between shots
Hey Garbag, love the videos man and have for the last 2 years, any idea when you’re gonna bring back some facts about engines?
Oh my god thank you for making a shotgun that's not a melee weapon!!!
A gun with an inaccurate bullet count? In a game where enemies fly to the sky when defeated? My immersion has been shattered.
2 shotting with a hand pistol if you have no armor sounds great to me.
Booty Blastin' hardcore mode!
I liked the cell shading style
2:40 makes me want a shooter where the loadouts are legal in california
so a game you cant really play?
the glock legit feels aweosme to use, looking forward to it!
Ohy thinking about it!
The 2 headshot for the pistol surely will make it more reliable and used more often
i like the 2 shot glock
yes garbaj upload
ah yes. the greatest weapon of all time, the SAWN-OFF
Oh yeah, a full sized, NOT sawed off double barrel? Hella based
bro the double barrel shot gun is looking dope!! now we gotta see a revolver and we have have some western shootouts!!
California compliant I died lol 2:55
Very cool looking
Imagine getting an across the map 1 tap with that shotgun. All my noscope luck for my life hits in one instant.
I like the guy who don't care that the NPC the getting yeeted
THE BACK HAND
finally pimpin is back
nice slide action!
It's always a good day when Garbaj uploads :)
Suggestion: Make a 1/1000000 (1mil) chance of the intro to a doom song play when you pick up the double-barrelled shotgun
Ah yes, the single stack glock magazine
Hi garbaj👋🏻
I want to talk about something silly but satisfying concept (at least for me)!
so it's a mechanic for reloading your weapon, and that is Automatic Tactical Reload! it can be a setting or a skill that you can earn in the game.
what does this do is: your character reload the weapon before last bullet was fired ( only for magazine fed waepons this mean shotguns or sniper rifles that require you to reload each shell or round individually are not effected) while this mode is enabled you can't use your last bullet of your weapon, on less you don't have any reserve bullet left for that weapon!
I have another concept for even faster reloading!😉
and that is if the character uses all the bullets in the magazine and don't fire the last bullet in the chamber and reload the gun; he will grab a fresh mag, remove and drop the empty mag and insert the full mag in the gun, he is ready for combat!
I just wanted to share my idea with you and other people who reading this.
I've learned so many things about game's from you garbaj!👌🏻 Thank you. 👍🏻💙
I love the California compliant glock 😂😂
Booty blasting sounds like the name of an insane pirate themed game. This game better be pirates with modern weaponry, aka Somalia simulator
Looking forward to picking up Booty Blastin Greatest Hits edition for my PS1 at Funcoland.
I love you garbaj
Thats some John Wicks handgun
While that pistol might be "too powerful" for a Glock, it's basically perfect for a good old H4-LO Compact Equalizer pistol.
very cool
"2-shot anybody from any range" and you "might" tweek it! You know once this game gets released everyone and their mother will be using the 2-shot pistol
I cant wait to play ur game
PS: The G in G17 is for Garbaj
I know it would be a kinda niche thing, but I think it would be cool of you could have a Glock 18c as a primary weapon, a full auto, legally a machine gun, pistol would be a fun way to spice up gameplay especially if your movement speed is tied to a small degree to the size of the gun
I've been watching you and waiting for your game for so long
I have an idea
Maybe you can watch firearm channels and add unique guns to your game that most game don't have
And also you can make animations,details and sounds more realistic
I know it's really hard for a solo developer but when i see something realistic in a game i get really hapy
Good luck on the game can't wait to try it out:D
Shotguns have actualy very high range.
Specialy this one.
So if you want it to less effective on long range then saw off barrel as kuch as possible beacuse the longer barrel the higher range.
Ps: this particular shotgun irl can be effective at 50m range
Looking forward to a fresh take on some old school split screen.
yoooo new video
This is one of the guns of all time
You should definitely call it the cali-compliant 😆
Garbaj did you know that the glock 17 actually has 17 rounds in it not 10
Letssssssss gooooo double barrels are one of every gamers fav guns
a g18 auto would be sick as a pistol / smg hybrid
Thank GOD that the shotgun doesn't lower the spread when you aim down sights. So many games do that and it's just baffling (Brutal Doom might be the funniest example)
I think everyone wanted a double barrel in this game
ya gotta make a clip of dashing up a wall and barreling someone on the roof 😆
nice animations
This is my idea for how you can make the game, but you could make it fast pace with a lot of mobility. I feel like that could be a lot of fun
you should add a way to shoot both barrels of the shotgun at one like with using middle mouse maybe
What if you made it be able to fire both barrels at once as well (like have a toggle for it as in tarkov) and having it fire both barrels would make it do more damage farther but obviously you'd reload more
How will you make sure the spread is accurately synced on multiplayer? Will you assign a random seed in the beginning of the match and then have the same *random on all clients for a given player?
I think you should ad a lever action rifle like a winchester, I think it would be a cool gun to have and maybe an old revolver like the ones that are a foot long.