Unreal Engine 5.4 Motion Design ~ Bloom (Full Tutorial)

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  • Опубліковано 19 чер 2024
  • This is a full Motion Design tutorial created using Unreal Engine 5.4 and Davinci Resolve. Inspired by Antonio Juan (‪@AntonioJuan‬ )
    If you find this video inspirational and useful, kindly click the LIKE button. Thank you!
    ☕ Buy Me A Coffee: www.buymeacoffee.com/hussinkhan
    ===My Book===
    Check out my book "Virtual Filmmaking with Unreal Engine 5: A step-by-step guide to creating a complete animated short film" now available on Amazon packt.link/kTdlP
    Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers, and much more
    ===Key Features===
    • Harness Unreal Engine's real-time technology to create limitless, high-fidelity content
    • Generate and animate near-photorealistic actors using the innovative MetaHuman technology
    • Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology
    • Purchase of the print or Kindle book includes a free PDF eBook
    ===What you will learn===
    • Grasp the principles of photography and the art of storytelling
    • Collect references and create storyboards
    • Discover Unreal Engine's hidden features and useful keyboard shortcuts
    • Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans
    • Adopt cinematic techniques to achieve professional-looking shots
    • Creatively apply Lumen Global Illumination and Reflections techniques
    • Use multiple virtual cameras and apply post-production techniques
    • Implement best practices for optimization, post processing, and rendering
    ===Timestamps===
    00:00 Intro
    00:37 Creating the project
    02:09 Organizing the project, setting up the UI and adding a Cloner
    05:51 Organizing the Outliner and adding assets from Quixel Bridge
    08:16 Cloning flowers, adding logo, adding ground texture and foliage
    12:49 Color correcting the foliage
    14:20 Adding and animating the Effector
    18:07 Adding and animating Cameras
    22:47 Creating the shadow catcher
    24:26 Rendering Cam1
    25:57 Setting time dilation and rendering Cam2
    29:54 Rendering Cam3
    31:19 Editing in DaVinci Resolve 19
    35:22 Exporting the final video
    ===Follow me on social media===
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    UA-cam: / hussinkhan
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    INSTAGRAM: / hussinkhan
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    #unrealengine5 #twinmotion #motiongraphicsdesigner #motiondesign #3danimation #virtualproduction #cgi #visualeffects #ue5 #graphicdesign #3dmodeling #animationtutorial #digitalart #creativeworkflow #gamedesign #virtualreality #arvr #filmproduction #techart #designtips #motiondesign #motiondesigning #motiongraphics #davinciresolve19 #davinciresolve #davincistudio #hussinkhan #efxcoacademy #malaysia

КОМЕНТАРІ • 52

  • @malickgm507
    @malickgm507 21 день тому +1

    Great tutorial. Can you tell a bit about shadow catcher plane like how did you make the shadows soft/feather as mine are hard. Much appreciated 🔥

    • @HussinKhan
      @HussinKhan  20 днів тому +2

      This is a very good question. I did not cover that in my video. Since the light is coming from the Directional light, you can use the Source Angle and/or Source Soft Angle to soften the shadow. Let me know how it goes? Good luck!!

    • @malickgm507
      @malickgm507 20 днів тому +1

      @@HussinKhan Loved it! Thank you very much :)

  • @syno3608
    @syno3608 6 днів тому +1

    Thank you so much ...

  • @imb1318
    @imb1318 29 днів тому

    Thank You so much ....

  • @MushoFutbol
    @MushoFutbol Місяць тому +1

    This is amazing! Thanks!!!

    • @HussinKhan
      @HussinKhan  Місяць тому

      Thanks! You’re welcome 😀

  • @ShaunImsorry
    @ShaunImsorry 29 днів тому

    as always another fantastic one Hussin

    • @HussinKhan
      @HussinKhan  29 днів тому

      That’s very kind of you Shaun.

  • @decorix
    @decorix 27 днів тому

    Great work. Really well done enjoyed it very much. Very inspiring too.

  • @Infinitends
    @Infinitends 28 днів тому

    proper cheers

  • @cubex_blend
    @cubex_blend Місяць тому

    Very nice explanation..
    Helpful.

  • @lucas-correa
    @lucas-correa 14 днів тому

    Amazing content! I created a version of my own and I learned a lot about how to work with Unreal. I love it because it renders so fast!

    • @HussinKhan
      @HussinKhan  13 днів тому

      Well done! UE is amazing!

  • @ngoctrung4608
    @ngoctrung4608 9 днів тому

    amazing cotent bro, thanks so much.

  • @imb1318
    @imb1318 29 днів тому

    nice explanation ❤

  • @NicoleSummer8
    @NicoleSummer8 5 днів тому

    It cool!👍💪🫶🏻

  • @auto_Silencer
    @auto_Silencer 25 днів тому +2

    Cool. Please make more as a sequence tutorial?

    • @HussinKhan
      @HussinKhan  25 днів тому +1

      Planning to, pls stay tuned! 😀

  • @syh2780
    @syh2780 26 днів тому +1

    Great tutorial and I have a question. What is the purpose of selecting GameOverrides in MRQ? I have never selected it before.

    • @HussinKhan
      @HussinKhan  26 днів тому +2

      Hi thank you, game override ensures the rendering is set to the highest settings. More info here dev.epicgames.com/documentation/en-us/unreal-engine/cinematic-rendering-image-quality-settings-in-unreal-engine?application_version=5.3#gameoverrides

  • @pantov
    @pantov 21 день тому

    yhanx for this tutorial, helps me a lot, but i m wondering if it's possible to clone animated geometry and drive the frame index of the clones animation with a effector?

    • @HussinKhan
      @HussinKhan  20 днів тому +1

      Hi, I don't really understand the questions. What are you trying to achieve?

    • @pantov
      @pantov 20 днів тому

      @@HussinKhan Thank you for the reply :-) i have a animation of umbrella opening, i exported the animation to ue5.4 (alembic file or a fbx with a 'vertex animation texture' (VAT)). now i want to make a array of umbrella's where the position of a effector controls the animation of the umbrella's so that the umbrellas closest to the effector are open, and gradually close based on how far they are from the effector.

    • @pantov
      @pantov 20 днів тому

      im happy to provide some assets if you want to experiment

    • @HussinKhan
      @HussinKhan  20 днів тому +1

      @@pantov that is a very interesting idea. I'm thinking of using 2 effectors, one to open/close the umbrella the other as a proximity effector, but I'm not sure if it will work. Need to give this some thoughts. 🤔

    • @pantov
      @pantov 20 днів тому +1

      @@HussinKhan cool! lemme know if i can help, i use 3dsmax, more than happy to set something up to test with. i made similar setups in 3dsmax, i simply link the 'animation offset parameter' (frame index) in the 'pointcache-modifier' in the mesh object's modifier-stack to a distanceToObject-Value, and convert float to int. but i got idea how to in ue5 :-)

  • @asharacrauwels
    @asharacrauwels 22 дні тому

    Hi, great tutorial, thanks!! Keep having one issue, when rendering cam2 it looks to go on endlessly, far beyond the number of frames to render. it has someting to do with time dillitation, even with file name format {sequence_name}.{frame_number_rel}. everything else works fine.

    • @HussinKhan
      @HussinKhan  22 дні тому +1

      I think it’s a bug of some sort, I have the same issue sometimes. Just let it run. Another thing you can do is lessen the MRQ spatial count. Experiment with that. Hopefully Epic will sort this out in the next update.

    • @asharacrauwels
      @asharacrauwels 22 дні тому

      @@HussinKhan lowering spatial count helps! thanks again!

  • @tanmaypatel28
    @tanmaypatel28 23 дні тому

    The video is amazing!! But I have a question about the logo. Can we use our own logo instead of the Unreal logo? If so, what file formats are accepted? How do I convert my logo and add it to the project?

    • @HussinKhan
      @HussinKhan  23 дні тому

      Hi, yes you can. Make a black and white PNG logo and drag into the content browser. Good luck!

    • @buzzwhitebeard
      @buzzwhitebeard 15 днів тому

      @@HussinKhan Does the logo need to be white for the height and black for nothing? or can it also be the other way around? and does it also work with illustrator files or just png?

    • @HussinKhan
      @HussinKhan  15 днів тому +1

      @@buzzwhitebeardyes for this example it had to be b/w. For a reverse effect it can be the other way around. UE only recognises raster files when importing so png is probably the best here coz it comes with an alpha channel but pls experiment with other formats.

    • @buzzwhitebeard
      @buzzwhitebeard 14 днів тому +1

      @@HussinKhan Thank you, for the great tutorial and answer!

  • @sanketmestry7120
    @sanketmestry7120 12 днів тому

    Hello Sir this really Helpful tutorial with great explanation, waiting for more knowledge to gain from you, Sir i want know how to put 2 different set of flower color in logo (like upper half different color flower and lower half of logo with other color flowers), can you
    help us

    • @HussinKhan
      @HussinKhan  12 днів тому

      Thank you Sanket! You can, download a different flower from Quixel then add into the cloner, lower the diff flower a bit if you need to. Good luck!

  • @polystormstudio
    @polystormstudio 17 днів тому

    There is no RotationMin or RotationMax. I'm on 5.4.1, they must have removed it or renamed it.
    EDIT - nevermind, I was met with a load of other problems too (ie, "The object bound to this track is missing"). Looks like UE's motion design capabilities isn't ready yet. Back to C4D I go...

    • @HussinKhan
      @HussinKhan  16 днів тому

      Hi, the Cloner Rotation Min/Max is under the Range section. Yes the MD is still experimental, will probably improve with time.

  • @devindersingh7155
    @devindersingh7155 26 днів тому

    My flowers are not showing any texturessss😢 please help

    • @HussinKhan
      @HussinKhan  26 днів тому

      Did you change their colors @12:59

    • @devindersingh7155
      @devindersingh7155 26 днів тому

      No, when i place my flowers in cloner they have no texture they look grey.btw thanks for replying

    • @HussinKhan
      @HussinKhan  26 днів тому

      @@devindersingh7155you need to change their color as I mentioned in the video.

    • @murattarlan
      @murattarlan 11 днів тому

      @@devindersingh7155 Pathtracer & Lumen ✔ ?

  • @user-ev4ud5xs2j
    @user-ev4ud5xs2j Місяць тому +2

    There are many bugs in motion design at present. The animator's effect is unstable and the rendering output cannot work. Text strokes cannot be saved and the rendering output cannot be saved. The material designer's multi-effect overlay cannot be saved. The SVG model generation axis is automatically offset and many effects fail. . . Most bugs are related to material designer animator SVG. . .

    • @HussinKhan
      @HussinKhan  Місяць тому

      Yes agreed, that is expected though. It is an experimental feature at the moment. I'm sure Epic Games is collecting the feedback and will fix the short comings. Thank you.