Red Alert 3 - The Imperial Navy - Japan vs Brutal Soviet

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  • Опубліковано 4 лют 2020
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    Command & Conquer: Red Alert 3 is a real-time strategy video game developed by EA Los Angeles and published by Electronic Arts.It was released on October 28, 2008 in the United States for Microsoft Windows and October 30, 2008 in Europe. An Xbox 360 version was released on November 11.
    Command & Conquer: Red Alert 3 - Uprising, a stand-alone expansion pack, was released for Microsoft Windows in March 2009. It was offered via digital distribution.
    Like the previous entries in the Red Alert series, the game is set in an alternate reality from World War II, in which the Western Allies fight the Soviet Union.
    In Red Alert 3 the Soviet leadership, facing defeat, goes back in time to kill Albert Einstein and prevent his assistance to the allies, paving the way for Soviet domination in the present. However, as an unintended consequence, a third world power, the Empire of the Rising Sun, is created and all three sides go to war.
    The three factions are playable, with the gameplay involving constructing a base, gathering resources and training armies to defeat other players. Each faction has a fully co-operative campaign, playable with either an artificial intelligence partner or with another player online.
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КОМЕНТАРІ • 75

  • @Destroyer0
    @Destroyer0 4 роки тому +77

    Great video it’s awesome to still see people playing RA3

    • @tetsuonikurogane4375
      @tetsuonikurogane4375 3 роки тому

      Yeah. Both Red Alert 3 and RA3 Uprising are available for download on Steam. A bit expensive but worth it. I wish EA made another Command and Conquer game.

  • @arynz8369
    @arynz8369 3 роки тому +32

    2:27
    This War Bear:**attempts to get close**
    zooms' Tri-force gun: *n o*

  • @strikerleecy126
    @strikerleecy126 4 роки тому +23

    2/3 Refineries and 1 oil is pretty enough at the beginning. If other player spotted you expand your base with scouts, they will definitely go for your outpost collectors with APC, Sickle or Tengu and you will have a hard time with insufficient income and no defence units.

    • @zoom3000
      @zoom3000  4 роки тому +6

      Does the AI really have to scout me before attack? if it does not scout me, will he not attack? I didn't know how this works in red alert 3.

    • @strikerleecy126
      @strikerleecy126 4 роки тому +2

      @@zoom3000 That's the tactic in PVP and the original RA3, few go for the fourth outpost before entering tier 2 otherwise you are vulnerable at the beginning, especially when someone harass you or Soviet player using tower rush tactic (MCV deploy right under your nose, bulding barrack and defenses in your base).
      And as far as I know, one JP AI in original RA3 (Shinzo or Kenji) love to harass your harvester with Tengu at very beginning.
      BTW, although the DLC has more units, they are not so that balanced and many maps are modified which is not suitable for tournament, thus that's why there's no multiplayer in Uprising. You may try the original one with CNC Online, which is more popular compared with the DLC.

    • @johncarter4956
      @johncarter4956 4 роки тому +1

      @@zoom3000 They do both. They send in the scout and then retreat to regroup before attacking that position properly.
      Depending on how your base is build, sometime you can see an infantry just move into the middle of your base. Standing there and do nothing until either you kill him or his reinforcement arrives.
      Their AI is weird as fuck.

    • @FrostRare
      @FrostRare Рік тому

      @@zoom3000 no man AI in C&C has access to all information about what you’re doing. That’s how it gauges difficulty. Essentially, it puts you in situations that
      A) punish you for bad or negligent playing
      B) puts you in positions that you can win but seem unwindable, demanding you to react as quickly as possible and simultaneously figure out what their tactic is to counter it
      C) rewards you with winnable scenarios (that you must seize) if you’ve endured enough of their attacks
      D) punishes you if you continuously miss those winnable opportunities it makes for you
      Essentially, the computer is striving to demand of you to act as quickly and decisively as possible while punishing you for each mistake you make. So you are in a naturally unfair situation. If you are a noob, the Medium computer will NOT let you win until you learn your basic lessons about the game (aggressive, unit composition, management of multiple bases and control points, air land and sea presence, quick recognition and knowledge of capabilities of enemy units, etc.) Once you overcome medium, all the computer is doing is increasing the speed and consistency at which it engages in these various tactics. So if you get this down to a science you can never lose to a computer. The only situations in which someone loses to a computer (if they are skilled enough to beat brutal), is if they are thinking too slowly. That’s it. There are no psychological elements to playing against a computer insofar as deception or learning about the unique way that your opposing commander’s mind is working/the tactics they are striving for.
      When playing against a human, both you and them can only have your attention on one thing at once, meaning that such tactics as diversions, bluffs, micromanagement superiority, as well as aspects of warfare which pertain to humans such as morale, mental fatigue, mistakes based on miscalculated conclusions regarding the information they have on the enemy, the exploitation of strengths and weaknesses as one comes to understand the opponent’s experience and temperament (arrogance, underestimation, laziness, hyper aggression, complacency, poor ability to manage large groups, etc) DO NOT APPLY to AI. All that applies is the speed at which your cognition is operating and your rote knowledge of the units, maps, and gameplay/economy mechanics.
      This is why I hate playing AI because I’m much more interested in the nuances of psychological competition. Becoming competent against AI, as displayed in this gameplay, requires a mind that can operate on a cognitive aptitude more near to that of a computer.
      The details I’ve described here are WHY RTS AI is not an intelligent system. There is no deep learning or Neuro linguistic program systems at play, I.e. the computer is not gathering information in real time then making calculated decisions based on the info. It is simply plugging numbers into preset formulae and churning out a result. This type of system can be easily engineered to NEVER lose against a human without ever having played against a human being once. Take for instance Alpha Go, the artificial intelligence that has learned how to never lose a match of go against a human being. Alpha Go HAD to play against human beings in order to _learn how_ to beat them.

    • @FrostRare
      @FrostRare Рік тому +1

      no man AI in C&C has access to all information about what you’re doing. That’s how it gauges difficulty. Essentially, it puts you in situations that
      A) punish you for bad or negligent playing
      B) puts you in positions that you can win but seem unwindable, demanding you to react as quickly as possible and simultaneously figure out what their tactic is to counter it
      C) rewards you with winnable scenarios (that you must seize) if you’ve endured enough of their attacks
      D) punishes you if you continuously miss those winnable opportunities it makes for you
      Essentially, the computer is striving to demand of you to act as quickly and decisively as possible while punishing you for each mistake you make. So you are in a naturally unfair situation. If you are a noob, the Medium computer will NOT let you win until you learn your basic lessons about the game (aggressive, unit composition, management of multiple bases and control points, air land and sea presence, quick recognition and knowledge of capabilities of enemy units, etc.) Once you overcome medium, all the computer is doing is increasing the speed and consistency at which it engages in these various tactics. So if you get this down to a science you can never lose to a computer. The only situations in which someone loses to a computer (if they are skilled enough to beat brutal), is if they are thinking too slowly. That’s it. There are no psychological elements to playing against a computer insofar as deception or learning about the unique way that your opposing commander’s mind is working/the tactics they are striving for.
      When playing against a human, both you and them can only have your attention on one thing at once, meaning that such tactics as diversions, bluffs, micromanagement superiority, as well as aspects of warfare which pertain to humans such as morale, mental fatigue, mistakes based on miscalculated conclusions regarding the information they have on the enemy, the exploitation of strengths and weaknesses as one comes to understand the opponent’s experience and temperament (arrogance, underestimation, laziness, hyper aggression, complacency, poor ability to manage large groups, etc) DO NOT APPLY to AI. All that applies is the speed at which your cognition is operating and your rote knowledge of the units, maps, and gameplay/economy mechanics.
      This is why I hate playing AI because I’m much more interested in the nuances of psychological competition. Becoming competent against AI, as displayed in this gameplay, requires a mind that can operate on a cognitive aptitude more near to that of a computer.
      The details I’ve described here are WHY RTS AI is not an intelligent system. There is no deep learning or Neuro linguistic program systems at play, I.e. the computer is not gathering information in real time then making calculated decisions based on the info. It is simply plugging numbers into preset formulae and churning out a result. This type of system can be easily engineered to NEVER lose against a human without ever having played against a human being once. Take for instance Alpha Go, the artificial intelligence that has learned how to never lose a match of go against a human being. Alpha Go HAD to play against human beings in order to _learn how_ to beat them.

  • @user-qv7ny7pg8w
    @user-qv7ny7pg8w 4 роки тому +13

    This is was good, but why you dont use a Giga Fortress? They're too imbal? And try to use additional unit abilities in battle. If not in a tense, full-scale battle, then you can do this in a small battle between a pair of units, as here 19:05.

  • @MinhNguyen-bp4sn
    @MinhNguyen-bp4sn 4 роки тому +6

    nice play, keep it up bro

  • @monolith9613
    @monolith9613 3 роки тому +9

    Ah yes futuristic anime empire vs soviets

  • @dmitriymoss139
    @dmitriymoss139 4 роки тому +7

    Thank you!

    • @zoom3000
      @zoom3000  4 роки тому +5

      Hey Dimitriy, Np.
      I think i could even won 2 enemies in this map, those huge guns are doing a great job by defence

    • @dmitriymoss139
      @dmitriymoss139 4 роки тому +2

      @@zoom3000 I do not doubt! And thank you again for Red Alert 3, and playing for the Rising Sun Empire! I hope to see more videos from you!

  • @vothanhat5481
    @vothanhat5481 4 роки тому +9

    you should capture the dock for auto-repair

    • @zoom3000
      @zoom3000  4 роки тому +2

      OK, good to know!

  • @siftywifty3311
    @siftywifty3311 4 роки тому +7

    Wow you've massively improved, good game zoom

    • @zoom3000
      @zoom3000  4 роки тому +2

      I played few games since i upload my first RA3 game :D

  • @idgaf581
    @idgaf581 2 роки тому

    How do i get red alert 3? because when i was a kid i used to play red alert 3 on my dads old computer

  • @rfonline568267
    @rfonline568267 2 роки тому

    when using shogun battleships better you attack sideways so that you can full salvo

  • @fantomas8459
    @fantomas8459 3 роки тому +1

    Why did you not captured a dry dock?

    • @zoom3000
      @zoom3000  3 роки тому

      Hey Fanto, I guess i just forgot, Auto-repairs indeed necessary on this map.

  • @user-yj9ft3zc3n
    @user-yj9ft3zc3n 4 роки тому +2

    Maybe you can use chopper VX to make a rush.

    • @zoom3000
      @zoom3000  4 роки тому

      I really noticed that mass chopper VX can do a lot of damage early. Good ID

    • @user-yj9ft3zc3n
      @user-yj9ft3zc3n 4 роки тому

      @@zoom3000 It is also okay to use mass tankbusters with some imperial warriors to make a rush.

  • @STRIDER503_sub
    @STRIDER503_sub Рік тому

    I heard a lot of screaming voices taken from Tiberian Sun... xD

  • @lovelost28
    @lovelost28 2 роки тому

    Who need Ray Tracing when Red Alert 3 water and reflection are good af?

  • @rocketboi6496
    @rocketboi6496 3 роки тому +1

    Why 1 brutal vs me is kinda easy at red alert 2 but when I 1 brutal vs me in red alert 3 I cant handle it

    • @zoom3000
      @zoom3000  3 роки тому +1

      Yea, since Generals they improved a lot the AI, and its so hard to fight 7 vs 1. In Red alert 3 its impossible, unless you play some bunker map with a lot of money.

  • @Sliferzero
    @Sliferzero 2 роки тому

    Is Impossible Not Recognize this Title my friends. Thanks.

  • @thianchaiable
    @thianchaiable 3 роки тому

    whare are JP GIGA force ?

  • @dhimasardiansyah8741
    @dhimasardiansyah8741 4 роки тому +3

    Shogun battleship in Corona mods looks so badass

  • @xezone6360
    @xezone6360 2 роки тому +2

    Is it just me when I play on this map i place the building perfect and exact to the ground so that it'd look proper lol

  • @Xani-Mator
    @Xani-Mator 3 роки тому +1

    I haven't played red alert 3
    But this video might able help me play

    • @chinesefarmer1176
      @chinesefarmer1176 3 роки тому

      You should play it again it’s one hell of a game I confidently say this is the best game for the decade I’ve played it’s graphics actual fun and competitiveness

    • @DJNicShogun
      @DJNicShogun 3 роки тому

      I would rather u play yuri Revenge mental omega
      .
      Red Alert 3 is only good with mods

  • @Nhatanh0475
    @Nhatanh0475 3 роки тому

    When you know all the short key.

  • @almaster2220
    @almaster2220 4 роки тому +1

    You are a good player 👍👍

  • @user-nt7ho1iu1w
    @user-nt7ho1iu1w 4 роки тому +8

    Nice
    I like RA3 nearly the same as i like RA2, but RA3 Ai is bad, its neither strong or self-educating, its just hacker
    P.S. why dont u control your balloon bombs?

  • @LeonToroc
    @LeonToroc Рік тому +1

    Red Alert 3 - Emperor Meiji?

  • @LeonToroc
    @LeonToroc Рік тому +1

    Red Alert 3 in Soviet-Japanese War?

  • @intanfathoni2613
    @intanfathoni2613 3 роки тому +1

    The best game empire

  • @MsMrroach
    @MsMrroach 3 роки тому

    One thing really triggered me is u r planting all of your powers just in one superweapons aoe. Spread them next time, GLHF

    • @zoom3000
      @zoom3000  3 роки тому

      Hey, thanx for the tip

    • @chinesefarmer1176
      @chinesefarmer1176 3 роки тому

      It would’ve taken one orbital dumper to give u low power for days

  • @funwithgttop3481
    @funwithgttop3481 3 роки тому +1

    Bruh
    Next time you put uprising after red alert 3
    So that people dont confuse
    Why uprising unit are on red alert 3

  • @vairoalexnder
    @vairoalexnder 10 місяців тому +1

    why you don't use the Giga-Fortress , It is annoying ☹

    • @vairoalexnder
      @vairoalexnder 10 місяців тому

      pls make video were u paly with Giga-Fortress pls

  • @ameerr0812
    @ameerr0812 4 роки тому +3

    moar ra3

  • @gallllllydddd
    @gallllllydddd 4 роки тому

    Rising sun* WE GOTTA BE PC IN RED ALERT

  • @FrostRare
    @FrostRare Рік тому

    _insufficient funds_ 🙃

  • @ihsanbatu9176
    @ihsanbatu9176 4 роки тому +2

    I remember why i didnt like this game. Planes always stay in air , unlimited fuel.

    • @GachaLord
      @GachaLord 4 роки тому +5

      That goes for 90% other games as well so it doesnt matter as much as you think

    • @PsychoticSorcerer666
      @PsychoticSorcerer666 4 роки тому +4

      Allied planes have to refuel. I know this from playing a few hours ago.

  • @GameON-hl6mi
    @GameON-hl6mi 4 роки тому +1

    First to see tooooooooo

  • @antoniogallardodiaz7710
    @antoniogallardodiaz7710 2 місяці тому

    Antoni GALLARDO RtsGRSG😢NO 😂LA VERDAD NO SE SI VOY A 😢A LA CASA DE LA NOCHE QUE NO CADUQUEN AL CABO DE 1 HORAANCLA BLACK DE VERDAD QUE NO CADUQUEN AL CABO DE 1 HORAANCLA BLACK DE VERDAD QUE NO CADUQUEN AL CABO DE 1 HORAANCLA BLACK 🖤 IN THE WORLD OF THE WORLD OF THE WORLD IN THE WORLD OF THE WORLD OF THE WORLD IN THE WORLD OF THE WORLD OF THE WORLD IN THE WORLD OF THE WORLD 🗺 IN MY WORLD 🗺 MY