Definitely was skeptical about trying them with the mechanics they have, but dear lord do they feel good to play. Spamming economy and cities and the ability to center unit production in one spot with the tunnel travel feels great. Also their heroes are so good. Thanks for the video I wanted see some information about them before giving them a go.
also i noticed that if you kill ie eat a unit near your hive that you also cut down on production so if you have something with 20 turns and you get eating unit's you could get it down to 5 turns
7:24 well sadly most of the time when devs code the AI they code them to just outright cheat so stuff like resource denial doesn't actually work on most AI, basically its much harder to code an AI to manage its resources so they just code them to have X amount of whatever they need every so often, i dont know how the devs coded this game but im willing to but they cheated especially on harder settings. now the idea would defanly work on other players (if this game has multiplayer) but i have to say they from a lore POV nids avoid the necrons like the plague (at least in old canon i dont know about the newer stuff as its been a while since i last played the table top, its too expensive and im too ill to go standing around for hours at a time) there is stories of a hive fleet completely changing course to avoid a tombworld or splitting apart to go around them, the nids will eat entire sectors apart from one or two world that had necron artifacts on them.
Definitely was skeptical about trying them with the mechanics they have, but dear lord do they feel good to play. Spamming economy and cities and the ability to center unit production in one spot with the tunnel travel feels great. Also their heroes are so good. Thanks for the video I wanted see some information about them before giving them a go.
also i noticed that if you kill ie eat a unit near your hive that you also cut down on production so if you have something with 20 turns and you get eating unit's you could get it down to 5 turns
Your mic gave me 2000's nostalgia. Love the video though.
Thanks but I wished this was a more straight review of the dlc. Also mic spiking...
Thanks I really wanted an overview of this but you might want to get a new mic cause it keeps spiking
I'm just annoy how tyranid race so lack of range units. I always get rekt when come the choke point of the enemy race
Let’s play a match
7:24 well sadly most of the time when devs code the AI they code them to just outright cheat so stuff like resource denial doesn't actually work on most AI, basically its much harder to code an AI to manage its resources so they just code them to have X amount of whatever they need every so often, i dont know how the devs coded this game but im willing to but they cheated especially on harder settings.
now the idea would defanly work on other players (if this game has multiplayer) but i have to say they from a lore POV nids avoid the necrons like the plague (at least in old canon i dont know about the newer stuff as its been a while since i last played the table top, its too expensive and im too ill to go standing around for hours at a time) there is stories of a hive fleet completely changing course to avoid a tombworld or splitting apart to go around them, the nids will eat entire sectors apart from one or two world that had necron artifacts on them.
Gladius AI is coded very simply: the only thing the difficulty setting does is change the flat loyalty bonus given to all opposing cities.
they lose health from feed because they eat each other
very professional review but i'd look into getting better mic.
He no longer does videos for us. But thank you for the kind words.
A lot of filler in this video, I think you could make your points faster.