That’s what I was thinking as well. He turned it down and then turned it back up! Some of his frustration could have been avoided with turning the sensitivity down.
@@TheJasonmanguy it might be the type of game that resets the sensitivity whenever the game starts over, unless Charlie did manually turn it up himself (which I don’t think he’d do) it makes sense why he wouldn’t manually change the sensitivity after every single reset.
watching him set the mic sensitivity to a point where casual no emotion speech was nearly "screaming" was all I needed to know he would die to a sigh later
Honestly, this game is a great example of how good lighting can make a game look so much more realistic. The textures are okay, like, they're like PS3 level textures or so, when you look at them a bit more. Maybe a bit better. But the lighting is SO NICE.
It's not the lighting as much as it is the post processing that makes it look like a camera recording. This doesn't look like "real life" through your eyes, this looks like a recording of real life from a old digital camera.
Doesn't help that he uses earbuds with probably the worst audio quality out there instead of actual headphones, and then uses only 1 earbud most of the time at that.
6:09 this part where just staying at the house made the game spawn enemies again and again but the player is still not dead so all of them just stacked at the end there lmaooo
I dont understand why the dev would put so much effort into making a genuinely good looking game and then just use the most basic stock scream effects and worst jumpscares ever
@@Farlayythe really well tuned lighting and after effect edits in post make the game look like an actual recording from a somewhat old camera. That's all it is. If you look good at the textures they look pretty bad
I think the thing that kills the scariness in this game are the monsters. Some of them are too generic, some look funny, and some try way too hard to be scary. The game is also constantly bombarding you with monsters, so they stop being scary after a while.
A bunch of the monsters are assets. I don't know if all of them are or if certain ones were slightly edited (One of the sisters who will kill you if you look away has the same face as one of the alternates in Alternate Watch just with a more monstrous body).
I agree. I think most of the scares are really good and the sound design is very effective (aside from the clear text to speech voices), but some of the monster designs are just very lackluster, and the very recognizable stock sound effects kill the vibe. I think the best scares are definitely the "Mayday" monster purely for the horrific weirdness of it, the headless crawling woman because of how freaky hearing her rush you is coupled with her speed, and the many figures that appear directly behind you.
@@troin3925 A large set of human legs that appear behind you and walk forward saying "Mayday, mayday" in a voice with a radio filter over it. After a few seconds this same voice then begins to scream in increasing pain/horror before eventually the monster just disappears. I find the bizarre nature of this monster in particular really interesting.
@@maxwellhesher1790 IKR. I have to encounter it at least once a month in multiple genres of songs, games, movies, and even documentaries I watched for school. And it’s definitely the most standout of all stock screams with the two followup skrieks. You don’t need a very good ear.
I see comments like this all the time under streamers with particularly sycophantic audiences, and I can't decide if it's worse if this is true or if you're just lying
i like this subgenre of horror games with like weird cryptids that all have their own special rules -- but this game seems like it has no restraint, literally throwing like half a dozen enemy types at you at once and just expecting you to bang your head against the wall until it works out.
@@Seaneey Worse, the microphone sensitivity he had at the start had screaming start at "talking a bit quieter than normal". He could have survived the sigh if he had actual realistic settings.
Try on max volume, the sound itself is 80% of the game. If you have the sound low, you won't get jumpscared by almost anything, but if you have sound on max volume or near it, you cannot control it (if you have reflexes and an intact brain). Most horror games rely on sound to scare you, and when you take that one thing away or turn it down significantly, the whole game stops feeling the way it is supposed to. And this game would have been 10x better if the scares were rarer and bodies could be found by some sort of landmark (better map)...
I get more startled when a UA-cam video has low volume so you turn the volume up and UA-cam ads start suddenly jump scare you with normal volume. Even watching someone play some horror game in the background, those damn ads jump scares me more than the actual horror game.
Impressive in terms of visuals. The VHS filter really helps to sell the immersion. Sound design and monster/scare encounters are really hit or miss, though. There just isn't enough time to build up tension and suspense before the jumpscares start hitting you.
Visually one of the best looking games I’ve ever played. The textures themselves are super high quality but it just visually looks extremely realistic somehow. I also love the detail of when you brush up against a shrub or plant its moves accordingly.
What I find lacking in most indie horror games is really just the sounddesign and music. That's really hard to make but it is so crucial for the immersion and to tie everything together. Graphics don't matter anymore since Unreal 5 comes with great visuals out of the box, they ignore everything else other than graphics.
If he wore a proper headset, im sure he would get jumpscared. He has no way to really get immersed with 1 earbuds in and they are old apple earbuds lmao
I live vicariously through other people playing horror games because while Charlie is totally unphased, I'm freaking out just watching. Then he scared the hell out of me with his own jump scare.
Charlies' intentional sudden scream to scare you is more scary than overused stock screams. You are so accustomed to them that it becomes too recognizable.
Try on max volume, the sound itself is 80% of the game. If you have the sound low, you won't get jumpscared by almost anything, but if you have sound on max volume or near it, you cannot control it (if you have reflexes and an intact brain). Most horror games rely on sound to scare you, and when you take that one thing away or turn it down significantly, the whole game stops feeling the way it is supposed to. And this game would have been 10x better if the scares were rarer and bodies could be found by some sort of landmark (better map)...
His reaction at 3:37 had me in tears lmao how is anyone this unfazed by horror games! His reactions do aoe damage and make us the viewers also not scared.
I been saying for years that lighting makes a game look more realistic than graphics. No game really has realistic lighting. Also the more lofi look of this helped a lot. Overly sharp and good graphics look TOO good and kills realism since our eyes don't see that way casually. P.T. had a similar effect, kinda hazy graphics with realistic lighting.
lighting is the key wether you use cgi or Greenscreen you have to match the lighting so it doesn't look out of place or uncanny a similar concept is why you can instantly tell amateur films by there sound the reburb and acoustics have to match the environment if you have to do the audio because the winds masking it you have to match the sound of a free open space when outside
@gorslax_5115 Kojima's new game OD may possibly be a sort of spiritual successor to that. At the very least I expect him to use some of the ideas he had planned for that project.
I watched tomato play this, it just sends so many monsters your way to try to scare you and it actually counts the amount of jumpscares you survived after you beat it, he got 60 lmao
That was a fun play-through, but I don't know if I enjoyed the evidence-finding aspect. I watched Sinow play a game like this last year in November; I think it was called Don't Scream. But the game didn't have evidence to collect; instead, it was timed.
Bro 😂, I love Charlie but watching how goofy he was with the don’t move demon had me in tears. “I didn’t move? Oh I did take one step back-but I thought I just had to look at her.”
the whole "that man was in a hurry. he was told we're evacuating the forest and decided to do that double time" got me so hard, i don't know why, i can't stop chuckling on that
Not really, I'm pretty easy to spook in horror games, at least as far as jumpscares go. This was the most tame horror game I've seen in a long time, I didn't get scared at all, except for Charlie's scream.
Focus all your brainpower into not being scared, I gurantee you wont even find anything scary unless its actually a real-life threat. Things are only scary because you let yourself be scared which is the fun in itself of playing horror games, Charlie trying his hardest to not be scared just genuinely makes the game completely pointless.
The volume goes all the way to red at Charlie’s slightest whisper and he’s like “yeah that seems like a good sensitivity”
That shit pissed me off. "Why am I still dying? I'm being quiet!!" 🤡
That’s what I was thinking as well. He turned it down and then turned it back up! Some of his frustration could have been avoided with turning the sensitivity down.
it's not sensitivity, but rather breath hitting the mic. you can blow silently, but meter will be red.
@@TheJasonmanguy some entertainment too just probably not so much when it was live
@@TheJasonmanguy it might be the type of game that resets the sensitivity whenever the game starts over, unless Charlie did manually turn it up himself (which I don’t think he’d do) it makes sense why he wouldn’t manually change the sensitivity after every single reset.
watching him set the mic sensitivity to a point where casual no emotion speech was nearly "screaming" was all I needed to know he would die to a sigh later
Yeah 😂
i was watching so anxiously knowing he hadn’t fixed it yet 😭😭😭
The moment I finished reading this comment that part came lol
9:52
I love how Charlie tried strafing the girl like a dark souls boss
if only she didnt have a turn radius of 1 degree
gamer
its called moving out the way, and its done in real life too.
True gamer moves🗿🍷
Reminds me of looping the killer in dead by daylight
Honestly, this game is a great example of how good lighting can make a game look so much more realistic.
The textures are okay, like, they're like PS3 level textures or so, when you look at them a bit more. Maybe a bit better.
But the lighting is SO NICE.
Yup, good lighting and a natural color palette will go a REALLY long way
The extensive amount of plants probably added to it too.
It's not the lighting as much as it is the post processing that makes it look like a camera recording. This doesn't look like "real life" through your eyes, this looks like a recording of real life from a old digital camera.
its nothing ps3 lil bro
@@ashyy6819so it looks like real life?
Watching Charlie play any horror game instantly makes it not scary, he just stares at the screen with dead cold and unfeeling eyes.
Crazy how I am stronger than 3 kids as a girl 😢
@@itz_me_aziza_21that’s not crazy at all they’re literal kids, you’re just a. a bot or b. some chick looking for attention, and it’s 99% a.
@@Sans_The_Skeletonwhy do people like you reply to bot comments😂
@@kadenk9298 why do people like you reply to people replying to bot comments
Why do people like you reply to people’s reply’s to a reply on a bot comment
11:40 “Don’t move” *very obviously moves backwards*
Real
It's like watching little bro game
@@ITSjustWOOL very fustrating lol
Doesn't help that he uses earbuds with probably the worst audio quality out there instead of actual headphones, and then uses only 1 earbud most of the time at that.
best guess is that he only had one earbud in and it came through the left speaker
5:51 "Oh, I'm bulletproof." I'm glad we have our priorities straight, Charlie.
lmao western cowboy tping in and out of the house was so funny
12:45 why did the burp ask a question
This comment is genius. I genuinely cracked up 😂
Dude 😂
HAHAHAHAAHHAHAHAHA THESE FUCKING COMMENTS MAN
LMAO
dreams are messages from the deep
6:19
Demon: "Hi Friend"
Charlie: 👋🏻🙂
Me: 🤘🏻😝🤘🏻
It was kawaii
The unknown from dbd looking a bit different...
hit him with the king baldwin the iv
is it just green?
6:09 this part where just staying at the house made the game spawn enemies again and again but the player is still not dead so all of them just stacked at the end there lmaooo
Charlie accidentally created lore for that creature
interesting graphics.
IS THAT WHAT HAPPENED LMFAOOOO i was tryina figure out why tf there was so many xD
funniest part omg
I dont understand why the dev would put so much effort into making a genuinely good looking game and then just use the most basic stock scream effects and worst jumpscares ever
Because it didn't take effort, this isn't 2010.
Those jumpscares aren't bad at all they're great but those fake screams are shit
It looks like shit. I don’t get what looks so good about it to people
@@Farlayythe really well tuned lighting and after effect edits in post make the game look like an actual recording from a somewhat old camera. That's all it is. If you look good at the textures they look pretty bad
I think the thing that kills the scariness in this game are the monsters. Some of them are too generic, some look funny, and some try way too hard to be scary. The game is also constantly bombarding you with monsters, so they stop being scary after a while.
Arent all games less scary after a while?
A bunch of the monsters are assets. I don't know if all of them are or if certain ones were slightly edited (One of the sisters who will kill you if you look away has the same face as one of the alternates in Alternate Watch just with a more monstrous body).
I agree. I think most of the scares are really good and the sound design is very effective (aside from the clear text to speech voices), but some of the monster designs are just very lackluster, and the very recognizable stock sound effects kill the vibe.
I think the best scares are definitely the "Mayday" monster purely for the horrific weirdness of it, the headless crawling woman because of how freaky hearing her rush you is coupled with her speed, and the many figures that appear directly behind you.
@@LevelOneGoblin What's the "Mayday" monster?
@@troin3925
A large set of human legs that appear behind you and walk forward saying "Mayday, mayday" in a voice with a radio filter over it. After a few seconds this same voice then begins to scream in increasing pain/horror before eventually the monster just disappears.
I find the bizarre nature of this monster in particular really interesting.
jesus that jumpscare by charlie got me more than anything else
Crazy how I am stronger than 3 kids as a girl 😊
Bro this
Don't read my name.
1:56 it kinda got me 😂
Almost shit my pants
only thing scary here is Charlie doing ASMR instead of lowering the mic detection
lmfao
Nobody cares abt your self promo.
👇
@@ZerglingLoverno you are not
@@bradenhenry4867 not what
@@bradenhenry4867 i suppose so
8:50 Rare sight of Charlie wearing 2 earbuds.
1:37 Stock Scream is Adorable!
Im so fucking tired of that scream using everywhere
@@dylank.8857it’s like the worst version of a wilhelm.
@@maxwellhesher1790 IKR. I have to encounter it at least once a month in multiple genres of songs, games, movies, and even documentaries I watched for school.
And it’s definitely the most standout of all stock screams with the two followup skrieks. You don’t need a very good ear.
1:52 thank you charlie, i was constipated until you made my soul leave my body for a moment
Crazy how I am stronger than 3 kids as a girl 😢
I see comments like this all the time under streamers with particularly sycophantic audiences, and I can't decide if it's worse if this is true or if you're just lying
@@MeatSnaxYeah, this shit is creepy, yet expected.
This is the least disturbing of the “overshare to my favorite streamer” comments I’ve seen.
Pretty sure that's not the only thing that left your body
My farts are better than Charlie’s farts 💨
"you can die without being murdered" truer words have never been spoken.
fr
That is some fan sub translation right there.
I mean, that quote isn’t wrong if you think about it
so if i jump off a cliff i wont die? 😮
@@Ye3564?
2:30 "Is that the bitch alarm?" had me rolling 💀💀
i like this subgenre of horror games with like weird cryptids that all have their own special rules -- but this game seems like it has no restraint, literally throwing like half a dozen enemy types at you at once and just expecting you to bang your head against the wall until it works out.
love the jumpscare scream of charles
Crazy how I am stronger than 3 kids as a girl 😊
@@itz_me_aziza_21 sit down lil rat you aint shit compared to me
Don't read my name.
@@Dont_Read_My_Picture
I read it and I am probably gonna die in about 2 weeks.
Ok i wont@@Dont_Read_My_Picture
10:27 *let's out a sigh*
Gets a GAME OVER
Dude wont stfu during a horror game & you can see it negatively affecting the game, lol. Huge surprise
@@Seaneey yeah and he was sissy about it all the time :D
@@Seaneey Worse, the microphone sensitivity he had at the start had screaming start at "talking a bit quieter than normal". He could have survived the sigh if he had actual realistic settings.
lol nerds
@@Ze_eTdidn't he lower it way down though? I feel like the game wants you to actually be quiet, which content creators just aren't very good at
it's literally Slender but with an extreme chaos mod installed
this is a really good example of how good graphics alone do not overcome bad gameplay
7:54 bro is unphased
Bro pulled a "Scuse me out of my way" like Carl from ATHF
unfazed*
Try on max volume, the sound itself is 80% of the game.
If you have the sound low, you won't get jumpscared by almost anything, but if you have sound on max volume or near it, you cannot control it (if you have reflexes and an intact brain).
Most horror games rely on sound to scare you, and when you take that one thing away or turn it down significantly, the whole game stops feeling the way it is supposed to.
And this game would have been 10x better if the scares were rarer and bodies could be found by some sort of landmark (better map)...
"that dude was in quite the hurry" im dead bro
Charlie is the definition of a statue
I didn't notice that it was blurred at 3:33 I thought boy was built like a Cello
Same 😂
I love how many monsters acumulated in that little cabin he was in
This is the problem I have with so many horror games, they just end up being frustrating more than they are scary
that stock scream sent me into a winter soldier flashback, haven't heard that since I was a kid.
It just reminds me of Leo and Satan 😂
Happy wheels lol
I think of Meth&Red - Da Rockwilder
Made me think of the Mortal Kombat screams in older games and movies in Outworld
@@Tarquin23gee satan we need some suga
I will do no pushups for every like this gets
Cappp
Every 1 like this gets, I will take 1 step closer to his current location.
😅@RonnieMcFloyd.
Crazy how I am stronger than 3 kids as a girl 😊
@RonnieMcFloyd.sir no sir
13:18
Deadass thought that was siren head for a sec
Having a game that detects Charlie getting scared and screaming is like having a refrigerator with a screen door
Charlie being dead faced while like 4 monsters are piled on top of him is so funny for some reason.
This game is what creepypastas back in the day meant whenever they mentioned the word "hyperrealistic" Also, 5:50 Ahh yes, Paleblood
Dude that was the most randomness shit in a horror game I’ve ever seen lol. Even charlie was like WTF 💀
Bloodborne ahh mf hopped into the wrong game
Away, away
Gascoigne just decides to shoot you
The Fallout games Wandering Stranger when he's tired of my shit
I get more startled when a UA-cam video has low volume so you turn the volume up and UA-cam ads start suddenly jump scare you with normal volume. Even watching someone play some horror game in the background, those damn ads jump scares me more than the actual horror game.
it's so true about the screaming, I genuinely feel like Charlie could make a really good short horror game for fun!
3:33 this guy is so unphased by the entire game
Half of this shit looks and acts goofy. I keep laughing
He always has been, his original playthrough of Fnaf is LEGENDARY, for more reasons than just his mundane reactions to jumpscares.
I remembered that goofy ahh jumpscare that actually got him💀💀
never heard charlie referred to as 'this guy' before. Add this moniker to the list
@@chillglobeIt's always the game with no effort or heart put into them that are startling af for no reason 😭
8:15 bro hit his head on the ceiling and took damage
LOL can't see it any other way now
Most Looney Tunes way to take damage tbh
For once, Charlie knows what it’s like to be tall.
man its so strange looking at how you are playing this game and other youtubers your so chill the whole video
…I’m actually shocked that the jump scares consistently got me! Not screaming but I absolutely flinched/jumped on nearly every one hahaha
For a game made by a solo dev in early access it is pretty impressive IMO.
Yeah, seems like actual care went into this project
Impressive in terms of visuals. The VHS filter really helps to sell the immersion. Sound design and monster/scare encounters are really hit or miss, though. There just isn't enough time to build up tension and suspense before the jumpscares start hitting you.
This is insanely impressive, but I have no clue how he messed up the monsters and jumpscares so much considering how nice the environment looks
Visually one of the best looking games I’ve ever played. The textures themselves are super high quality but it just visually looks extremely realistic somehow. I also love the detail of when you brush up against a shrub or plant its moves accordingly.
I like it, new slendy type vibe
10:26
*breaths in*
*breaths out*
*drops dead*
XD
9:05 That was gold.
What I find lacking in most indie horror games is really just the sounddesign and music. That's really hard to make but it is so crucial for the immersion and to tie everything together. Graphics don't matter anymore since Unreal 5 comes with great visuals out of the box, they ignore everything else other than graphics.
It’s hilarious how jump scares which would get any normal person have no effect on Charlie 😂
Wunba woah he’s just like me
Make the White House in Minecraft it would be cool
fr
If he wore a proper headset, im sure he would get jumpscared. He has no way to really get immersed with 1 earbuds in and they are old apple earbuds lmao
hes the only person who can scare himg
"They're playing paintball outside"
11:45 you stepped back
charlie ASMR starts at 9:24
1:56 My heart almost stopped....
😂😂
I live vicariously through other people playing horror games because while Charlie is totally unphased, I'm freaking out just watching. Then he scared the hell out of me with his own jump scare.
How is it scary?
the cut to the speedrun timer popping up had me choking
0:30 Love the transition into Charlie playing the game xDDDDD
the most valid response to getting shot 5:50
Can you even blame charlie for being this much disappointed, the guy had him from behind and took all his sweet time yet HE MISSED
3:30 I think what scares me the most is the lack of expression through all the jump scares💀
Charlies' intentional sudden scream to scare you is more scary than overused stock screams. You are so accustomed to them that it becomes too recognizable.
9:18 I like how he just starts talking like hes speedrunning for like 5 seconds lol
1:55 holy fuck
Ok
@RonnieMcFloyd.Reported
@@TheUnholyMcChicken well done, be proud..
damn it, i clicked the timestamp knowing what it was and i still jumped
In that moment I felt my soul slowly descending into heaven 😭😭
6:14 the fact they just casually clips make it both funnier and more terrifying than it should be...
I love it when Charlie goes into a room full of dead hanging people and says 'Hey hey' like Fat Albert
charlie's sudden scream scared me more than the jumpscares TT
3:37 Bro was not phased 😭🙏
Try on max volume, the sound itself is 80% of the game.
If you have the sound low, you won't get jumpscared by almost anything, but if you have sound on max volume or near it, you cannot control it (if you have reflexes and an intact brain).
Most horror games rely on sound to scare you, and when you take that one thing away or turn it down significantly, the whole game stops feeling the way it is supposed to.
And this game would have been 10x better if the scares were rarer and bodies could be found by some sort of landmark (better map)...
I remember almost shttng my pants playing slenderman and now barely any video game can phase me. Getting older ain't takes the joy out of things.
The speed run he did was so clean
Crazy how I am stronger than 3 kids as a girl 😊
@@itz_me_aziza_21what? 😭😭
@@itz_me_aziza_21it’s crazy how nobody actually cares
Probably a bot. Just don't acknowledge it
@@Shader1019I just report it for spam
my headphones was max out and when moist scream all most blow my eardrums
Bro this is the first time I’ve ever gotten through a horror gameplay video ever
Charlie’s just makes horror games unscary
I love how excited he gets about speedrun possibility
I was hoping to know if he got it or not lol
Same I wanna know
@@dustinmoyer8131 he got a 2:30/2:40 time so hed be number 1
@@atlasjack1152 hell ya! Thanks, awesome digging.
That's all most of these empty horror games are good for these days sadly lol...
5:13 had me dying! How did you keep a straight face during that hahahahaha
Its so absurd, i thought it was hilarious
That guy was just having a bad day we've all been there
lmaoo
Don't think he'll be surprised after watching a 3d white goober slamming to a wall
His reaction at 3:37 had me in tears lmao how is anyone this unfazed by horror games! His reactions do aoe damage and make us the viewers also not scared.
I didn't know Charlie whispering asmr was something I needed
I love how charlie’s whispering has the same level of audio loudness as if he’s talking normally lol
charlie's scream sent my right ear to the shadow realm
wow, from 1 video to another?! what an insane and crazy interesting life you live!!!!!
Crazy how I am stronger than 3 kids as a girl 😊
Don't read my name.
@RonnieMcFloyd. GO OOF YOUSELF 😃😃🥰😍😍🤩🤩🤩😘😘😘😆😆
@@itchiegames ye, you dont actually have to watch his videos so i just listen to him raging while im doing some work
1:56 Charlies scream scared me more than the entire game ;-;
I love how Charlie adjusts the mic sensitivity as if he screams.
7:54 had me dead 🤣🤣
Too goofy
8:15 Charlie damaging the camera from a sneeze was hilarious.
no one cares, but "песок" (13:29) is sand
Neat
Yoooo the commentary was sooo funny on this video. Had me genuinely laughing out loud multiple times
I been saying for years that lighting makes a game look more realistic than graphics. No game really has realistic lighting. Also the more lofi look of this helped a lot. Overly sharp and good graphics look TOO good and kills realism since our eyes don't see that way casually. P.T. had a similar effect, kinda hazy graphics with realistic lighting.
Lighting has always been the way to go. The original FEAR looks really good even now because of how they implemented the lighting.
Still got me fkd up on the master piece we missed with that PT coulda been
lighting is the key wether you use cgi or Greenscreen you have to match the lighting so it doesn't look out of place or uncanny
a similar concept is why you can instantly tell amateur films by there sound the reburb and acoustics have to match the environment if you have to do the audio because the winds masking it you have to match the sound of a free open space when outside
@gorslax_5115 Kojima's new game OD may possibly be a sort of spiritual successor to that. At the very least I expect him to use some of the ideas he had planned for that project.
Look at half life alyx. Game looks real from the lightimg at times
I watched tomato play this, it just sends so many monsters your way to try to scare you and it actually counts the amount of jumpscares you survived after you beat it, he got 60 lmao
5:17 demon thing "ight" sums up Charlie instantly
13:44 its cannon in this game now that you play as Ryan Gosling 😂
I like how every horror game video starts with the chat telling him about it like it's some secret cursed copy
9:30 Thank you for the ASMR
It's just whispering calm down kid
@@mucicafrajer9882??
moist being unphased by every jumpscare he encounters is the greatest thing ever, makes the whole game so much more calming.
i was doing my homework in the background and him screaming genuinely scared the shit out of me
13:30 it sais sand, its fire-fighting sand stash
I love Charlie making his little quips as quietly as he possible
Love the unexpected speedrun and asmr😂❤
Man that first yelp from Charlie really cracked me up
0:19 anyone who's ever played a GMOD horror map knows this sound affect lol
The first few frames show an article about “ clowns farting “ and now I need to know everything about it
Look up Clowns Farting In The Basement from the Resident Evil Director's Cut. Funniest track for any game ever made with an even funnier backstoy.
That was a fun play-through, but I don't know if I enjoyed the evidence-finding aspect.
I watched Sinow play a game like this last year in November; I think it was called Don't Scream. But the game didn't have evidence to collect; instead, it was timed.
Bro 😂, I love Charlie but watching how goofy he was with the don’t move demon had me in tears. “I didn’t move? Oh I did take one step back-but I thought I just had to look at her.”
10:38 Charlie breathed too hard
10:28 actually
It's scary that we are in the era that games are getting TOO realistic.
This is what im saying
Crazy how I am stronger than 3 kids as a girl 😊
if only enemy AI and world interactivity would improve instead of pouring all the resources into making water puddles look realistic
Yes king 😍😍
@@itz_me_aziza_21why are you commenting this on every video bot ahh
5:14 I love how he doesn't even question how and why that person just appeared, just says "alright" like it's an everyday thing 😂
that got me lol
the whole "that man was in a hurry. he was told we're evacuating the forest and decided to do that double time" got me so hard, i don't know why, i can't stop chuckling on that
Pause 🤨
This game looks horrifying objectively but I’m a giant scaredy boi. Charlie’s got balls of steel.
Not really, I'm pretty easy to spook in horror games, at least as far as jumpscares go. This was the most tame horror game I've seen in a long time, I didn't get scared at all, except for Charlie's scream.
"Objectively"
I’m easy to spook, this is not scary
Focus all your brainpower into not being scared, I gurantee you wont even find anything scary unless its actually a real-life threat. Things are only scary because you let yourself be scared which is the fun in itself of playing horror games, Charlie trying his hardest to not be scared just genuinely makes the game completely pointless.
@@MichaelDavis-mk4mewell duh, games are only scary if you are playing them yourself by yourself, watching on UA-cam is easy peasy
The fact that this looks this real makes me incredibly uncomfortable.
Have you seen that realistic shooter game?
it doesn’t look insanely real like that unRecord
This mf is scared by documentaries.
tbf, I think we’ll probably adapt to it overtime as a collective. Games like Doom must’ve seemed crazy when they first came out
No part of this looks real what are you talking about.
Thanks Charlie, you made me flinch to your scream test early on.
i just love how he doesn't get scared at all.