That’s what I was thinking as well. He turned it down and then turned it back up! Some of his frustration could have been avoided with turning the sensitivity down.
@@TheJasonmanguy it might be the type of game that resets the sensitivity whenever the game starts over, unless Charlie did manually turn it up himself (which I don’t think he’d do) it makes sense why he wouldn’t manually change the sensitivity after every single reset.
watching him set the mic sensitivity to a point where casual no emotion speech was nearly "screaming" was all I needed to know he would die to a sigh later
Honestly, this game is a great example of how good lighting can make a game look so much more realistic. The textures are okay, like, they're like PS3 level textures or so, when you look at them a bit more. Maybe a bit better. But the lighting is SO NICE.
It's not the lighting as much as it is the post processing that makes it look like a camera recording. This doesn't look like "real life" through your eyes, this looks like a recording of real life from a old digital camera.
6:09 this part where just staying at the house made the game spawn enemies again and again but the player is still not dead so all of them just stacked at the end there lmaooo
Doesn't help that he uses earbuds with probably the worst audio quality out there instead of actual headphones, and then uses only 1 earbud most of the time at that.
I dont understand why the dev would put so much effort into making a genuinely good looking game and then just use the most basic stock scream effects and worst jumpscares ever
@@Farlayythe really well tuned lighting and after effect edits in post make the game look like an actual recording from a somewhat old camera. That's all it is. If you look good at the textures they look pretty bad
@@William256even then popular games like Slender the 8 Pages was super lazy too and that was in the early 2010s. Games like FNAF, from the same period, also relied entirely on jumpscares
I see comments like this all the time under streamers with particularly sycophantic audiences, and I can't decide if it's worse if this is true or if you're just lying
@@Seaneey Worse, the microphone sensitivity he had at the start had screaming start at "talking a bit quieter than normal". He could have survived the sigh if he had actual realistic settings.
@@Seaneey They're literally meant to talk? It's their job to actually keep people watching the video or stream, don't know why you think he should be playing this normally and actively making people leave. Yes, it would be an amazing concept if he wasn't talking and removed all entertainment value people got from him.
@@maxwellhesher1790 IKR. I have to encounter it at least once a month in multiple genres of songs, games, movies, and even documentaries I watched for school. And it’s definitely the most standout of all stock screams with the two followup skrieks. You don’t need a very good ear.
His reaction at 3:37 had me in tears lmao how is anyone this unfazed by horror games! His reactions do aoe damage and make us the viewers also not scared.
@@layalsaleh4103not necessarily, there were so many that spawned. Like one after the other which gave the player no breath of fresh air. It would’ve been better had the monsters spawned less frequently so the atmosphere could sink in then the player would be more afraid when the monster appeared.
@@frenchfryequeen I think the game mechanic is the louder you are the more that spawn. His sensitivity was pretty whack, although he set it low so game issue or his mic settings. It was constantly saying he was screaming, every time the mic bar turned red. So it was just constantly spawning. Not sure tho. Could use some limits for sure.
Try on max volume, the sound itself is 80% of the game. If you have the sound low, you won't get jumpscared by almost anything, but if you have sound on max volume or near it, you cannot control it (if you have reflexes and an intact brain). Most horror games rely on sound to scare you, and when you take that one thing away or turn it down significantly, the whole game stops feeling the way it is supposed to. And this game would have been 10x better if the scares were rarer and bodies could be found by some sort of landmark (better map)...
i like this subgenre of horror games with like weird cryptids that all have their own special rules -- but this game seems like it has no restraint, literally throwing like half a dozen enemy types at you at once and just expecting you to bang your head against the wall until it works out.
Charlie just wasn’t following the directions, like at all ever. Demon says don’t move, he moves. Demon says hide, he walk forward then turns around and looks at her 😭
I think the thing that kills the scariness in this game are the monsters. Some of them are too generic, some look funny, and some try way too hard to be scary. The game is also constantly bombarding you with monsters, so they stop being scary after a while.
A bunch of the monsters are assets. I don't know if all of them are or if certain ones were slightly edited (One of the sisters who will kill you if you look away has the same face as one of the alternates in Alternate Watch just with a more monstrous body).
I agree. I think most of the scares are really good and the sound design is very effective (aside from the clear text to speech voices), but some of the monster designs are just very lackluster, and the very recognizable stock sound effects kill the vibe. I think the best scares are definitely the "Mayday" monster purely for the horrific weirdness of it, the headless crawling woman because of how freaky hearing her rush you is coupled with her speed, and the many figures that appear directly behind you.
@@troin3925 A large set of human legs that appear behind you and walk forward saying "Mayday, mayday" in a voice with a radio filter over it. After a few seconds this same voice then begins to scream in increasing pain/horror before eventually the monster just disappears. I find the bizarre nature of this monster in particular really interesting.
If he wore a proper headset, im sure he would get jumpscared. He has no way to really get immersed with 1 earbuds in and they are old apple earbuds lmao
Impressive in terms of visuals. The VHS filter really helps to sell the immersion. Sound design and monster/scare encounters are really hit or miss, though. There just isn't enough time to build up tension and suspense before the jumpscares start hitting you.
Visually one of the best looking games I’ve ever played. The textures themselves are super high quality but it just visually looks extremely realistic somehow. I also love the detail of when you brush up against a shrub or plant its moves accordingly.
I watched tomato play this, it just sends so many monsters your way to try to scare you and it actually counts the amount of jumpscares you survived after you beat it, he got 60 lmao
Try on max volume, the sound itself is 80% of the game. If you have the sound low, you won't get jumpscared by almost anything, but if you have sound on max volume or near it, you cannot control it (if you have reflexes and an intact brain). Most horror games rely on sound to scare you, and when you take that one thing away or turn it down significantly, the whole game stops feeling the way it is supposed to. And this game would have been 10x better if the scares were rarer and bodies could be found by some sort of landmark (better map)...
I live vicariously through other people playing horror games because while Charlie is totally unphased, I'm freaking out just watching. Then he scared the hell out of me with his own jump scare.
the whole "that man was in a hurry. he was told we're evacuating the forest and decided to do that double time" got me so hard, i don't know why, i can't stop chuckling on that
This is the best portrayal of unmanaged woods ive seen in a game, ever. Navigating woods is always so easy in games especially AAA titles. It's always something i notice.
Very few games manage to be scary, because many "horror games" rely way too hard on insta death and cheap jumpscares, two things that don't work AT ALL together, and both tend to get old very fast.
I get more startled when a UA-cam video has low volume so you turn the volume up and UA-cam ads start suddenly jump scare you with normal volume. Even watching someone play some horror game in the background, those damn ads jump scares me more than the actual horror game.
4:05 "I guess there's a difference between dead and murdered in this game? Brother that's not exclusive to the game, there's a difference between dead and murdered in real life too. Like, you can die without being murdered." Thanks for the speedrun tip Charlie.
I been saying for years that lighting makes a game look more realistic than graphics. No game really has realistic lighting. Also the more lofi look of this helped a lot. Overly sharp and good graphics look TOO good and kills realism since our eyes don't see that way casually. P.T. had a similar effect, kinda hazy graphics with realistic lighting.
@gorslax_5115 Kojima's new game OD may possibly be a sort of spiritual successor to that. At the very least I expect him to use some of the ideas he had planned for that project.
What I find lacking in most indie horror games is really just the sounddesign and music. That's really hard to make but it is so crucial for the immersion and to tie everything together. Graphics don't matter anymore since Unreal 5 comes with great visuals out of the box, they ignore everything else other than graphics.
Charlies' intentional sudden scream to scare you is more scary than overused stock screams. You are so accustomed to them that it becomes too recognizable.
Not really, I'm pretty easy to spook in horror games, at least as far as jumpscares go. This was the most tame horror game I've seen in a long time, I didn't get scared at all, except for Charlie's scream.
Focus all your brainpower into not being scared, I gurantee you wont even find anything scary unless its actually a real-life threat. Things are only scary because you let yourself be scared which is the fun in itself of playing horror games, Charlie trying his hardest to not be scared just genuinely makes the game completely pointless.
The volume goes all the way to red at Charlie’s slightest whisper and he’s like “yeah that seems like a good sensitivity”
That shit pissed me off. "Why am I still dying? I'm being quiet!!" 🤡
That’s what I was thinking as well. He turned it down and then turned it back up! Some of his frustration could have been avoided with turning the sensitivity down.
it's not sensitivity, but rather breath hitting the mic. you can blow silently, but meter will be red.
@@TheJasonmanguy some entertainment too just probably not so much when it was live
@@TheJasonmanguy it might be the type of game that resets the sensitivity whenever the game starts over, unless Charlie did manually turn it up himself (which I don’t think he’d do) it makes sense why he wouldn’t manually change the sensitivity after every single reset.
watching him set the mic sensitivity to a point where casual no emotion speech was nearly "screaming" was all I needed to know he would die to a sigh later
Yeah 😂
i was watching so anxiously knowing he hadn’t fixed it yet 😭😭😭
The moment I finished reading this comment that part came lol
an ad came so i went to the comments to wait it out, read this, skipped the ad, he dies to a sigh. timing unnerving/5
.... ...
it's literally Slender but with an extreme chaos mod installed
Instead of drawings you look for bodies lol
Lol exactly
Your not wrong
Watching Charlie play any horror game instantly makes it not scary, he just stares at the screen with dead cold and unfeeling eyes.
@itz_me_beautiful_devil_21that’s not crazy at all they’re literal kids, you’re just a. a bot or b. some chick looking for attention, and it’s 99% a.
@@Sans_The_Skeletonwhy do people like you reply to bot comments😂
@@keeferChiefer why do people like you reply to people replying to bot comments
Why do people like you reply to people’s reply’s to a reply on a bot comment
And when he wants to, he is more scary than the game itself.
9:52
I love how Charlie tried strafing the girl like a dark souls boss
if only she didnt have a turn radius of 1 degree
gamer
its called moving out the way, and its done in real life too.
True gamer moves🗿🍷
Reminds me of looping the killer in dead by daylight
Honestly, this game is a great example of how good lighting can make a game look so much more realistic.
The textures are okay, like, they're like PS3 level textures or so, when you look at them a bit more. Maybe a bit better.
But the lighting is SO NICE.
Yup, good lighting and a natural color palette will go a REALLY long way
The extensive amount of plants probably added to it too.
It's not the lighting as much as it is the post processing that makes it look like a camera recording. This doesn't look like "real life" through your eyes, this looks like a recording of real life from a old digital camera.
its nothing ps3 lil bro
@@ashyy6819so it looks like real life?
6:09 this part where just staying at the house made the game spawn enemies again and again but the player is still not dead so all of them just stacked at the end there lmaooo
Charlie accidentally created lore for that creature
interesting graphics.
IS THAT WHAT HAPPENED LMFAOOOO i was tryina figure out why tf there was so many xD
funniest part omg
11:40 “Don’t move” *very obviously moves backwards*
Real
It's like watching little bro game
@@ITSjustWOOL very fustrating lol
Doesn't help that he uses earbuds with probably the worst audio quality out there instead of actual headphones, and then uses only 1 earbud most of the time at that.
best guess is that he only had one earbud in and it came through the left speaker
I dont understand why the dev would put so much effort into making a genuinely good looking game and then just use the most basic stock scream effects and worst jumpscares ever
Because it didn't take effort, this isn't 2010.
Those jumpscares aren't bad at all they're great but those fake screams are shit
It looks like shit. I don’t get what looks so good about it to people
@@Farlayythe really well tuned lighting and after effect edits in post make the game look like an actual recording from a somewhat old camera. That's all it is. If you look good at the textures they look pretty bad
@@William256even then popular games like Slender the 8 Pages was super lazy too and that was in the early 2010s. Games like FNAF, from the same period, also relied entirely on jumpscares
6:19
Demon: "Hi Friend"
Charlie: 👋🏻🙂
Me: 🤘🏻😝🤘🏻
It was kawaii
The unknown from dbd looking a bit different...
hit him with the king baldwin the iv
is it just green?
1:52 thank you charlie, i was constipated until you made my soul leave my body for a moment
I see comments like this all the time under streamers with particularly sycophantic audiences, and I can't decide if it's worse if this is true or if you're just lying
@@MeatSnaxYeah, this shit is creepy, yet expected.
This is the least disturbing of the “overshare to my favorite streamer” comments I’ve seen.
Pretty sure that's not the only thing that left your body
did u shit urself
LMAO
12:45 why did the burp ask a question
This comment is genius. I genuinely cracked up 😂
Dude 😂
HAHAHAHAAHHAHAHAHA THESE FUCKING COMMENTS MAN
LMAO
dreams are messages from the deep
jesus that jumpscare by charlie got me more than anything else
Bro this
1:56 it kinda got me 😂
Almost shit my pants
i read this as he screamed
@itz_me_beautiful_devil_21no one cares
5:51 "Oh, I'm bulletproof." I'm glad we have our priorities straight, Charlie.
lmao western cowboy tping in and out of the house was so funny
ARTHUR I HAVE A PLAN
@@void-h2n It is so good lmao
5:14 I love how he doesn't even question how and why that person just appeared, just says "alright" like it's an everyday thing 😂
that got me lol
only thing scary here is Charlie doing ASMR instead of lowering the mic detection
lmfao
Nobody cares abt your self promo.
👇
@@ZerglingLoverno you are not
@@bradenhenry4867 not what
@@bradenhenry4867 i suppose so
Charlie being dead faced while like 4 monsters are piled on top of him is so funny for some reason.
1:54 cool easteregg, if you listen really closely you can hear your character whispering that he's scared.
Couldn’t hear it all I heard was Charles screaming
@@Yung-ProdiGI think that’s the point?
10:27 *let's out a sigh*
Gets a GAME OVER
Dude wont stfu during a horror game & you can see it negatively affecting the game, lol. Huge surprise
@@Seaneey yeah and he was sissy about it all the time :D
@@Seaneey Worse, the microphone sensitivity he had at the start had screaming start at "talking a bit quieter than normal". He could have survived the sigh if he had actual realistic settings.
@@Ze_eTdidn't he lower it way down though? I feel like the game wants you to actually be quiet, which content creators just aren't very good at
@@Seaneey They're literally meant to talk? It's their job to actually keep people watching the video or stream, don't know why you think he should be playing this normally and actively making people leave. Yes, it would be an amazing concept if he wasn't talking and removed all entertainment value people got from him.
love the jumpscare scream of charles
@itz_me_beautiful_devil_21 sit down lil rat you aint shit compared to me
@@Dont_Read_My_Picture
I read it and I am probably gonna die in about 2 weeks.
Ok i wont@@Dont_Read_My_Picture
@RonnieMcFloyd.Ur right nobody did ask
@itz_me_beautiful_devil_21crazy how I'm stronger than 3 comment spammers
The fact that charlie has little to no emotion when the demon runs at him is quite the sight
8:50 Rare sight of Charlie wearing 2 earbuds.
1:37 Stock Scream is Adorable!
Im so fucking tired of that scream using everywhere
@@dylank.8857it’s like the worst version of a wilhelm.
@@maxwellhesher1790 IKR. I have to encounter it at least once a month in multiple genres of songs, games, movies, and even documentaries I watched for school.
And it’s definitely the most standout of all stock screams with the two followup skrieks. You don’t need a very good ear.
His reaction at 3:37 had me in tears lmao how is anyone this unfazed by horror games! His reactions do aoe damage and make us the viewers also not scared.
Having a game that detects Charlie getting scared and screaming is like having a refrigerator with a screen door
3:30 I think what scares me the most is the lack of expression through all the jump scares💀
This is the problem I have with so many horror games, they just end up being frustrating more than they are scary
@@layalsaleh4103not necessarily, there were so many that spawned. Like one after the other which gave the player no breath of fresh air. It would’ve been better had the monsters spawned less frequently so the atmosphere could sink in then the player would be more afraid when the monster appeared.
@@frenchfryequeen I think the game mechanic is the louder you are the more that spawn. His sensitivity was pretty whack, although he set it low so game issue or his mic settings. It was constantly saying he was screaming, every time the mic bar turned red. So it was just constantly spawning. Not sure tho. Could use some limits for sure.
I didn't notice that it was blurred at 3:33 I thought boy was built like a Cello
Same 😂
2:30 "Is that the bitch alarm?" had me rolling 💀💀
Same💀💀
13:18
Deadass thought that was siren head for a sec
Me too🤣🤣🤣
7:54 bro is unphased
Bro pulled a "Scuse me out of my way" like Carl from ATHF
unfazed*
Try on max volume, the sound itself is 80% of the game.
If you have the sound low, you won't get jumpscared by almost anything, but if you have sound on max volume or near it, you cannot control it (if you have reflexes and an intact brain).
Most horror games rely on sound to scare you, and when you take that one thing away or turn it down significantly, the whole game stops feeling the way it is supposed to.
And this game would have been 10x better if the scares were rarer and bodies could be found by some sort of landmark (better map)...
"that dude was in quite the hurry" im dead bro
Charlie is the definition of a statue
that stock scream sent me into a winter soldier flashback, haven't heard that since I was a kid.
It just reminds me of Leo and Satan 😂
Happy wheels lol
I think of Meth&Red - Da Rockwilder
Made me think of the Mortal Kombat screams in older games and movies in Outworld
@@Tarquin23gee satan we need some suga
man its so strange looking at how you are playing this game and other youtubers your so chill the whole video
1:56 My heart almost stopped....
😂😂
i like this subgenre of horror games with like weird cryptids that all have their own special rules -- but this game seems like it has no restraint, literally throwing like half a dozen enemy types at you at once and just expecting you to bang your head against the wall until it works out.
it was mainly cause charlie glitched the game out by staying in the house
Charlie just wasn’t following the directions, like at all ever. Demon says don’t move, he moves. Demon says hide, he walk forward then turns around and looks at her 😭
It’s so funny watching every jumpscare not effect him whatsoever when I would be shitting myself before nightfall
I think the thing that kills the scariness in this game are the monsters. Some of them are too generic, some look funny, and some try way too hard to be scary. The game is also constantly bombarding you with monsters, so they stop being scary after a while.
Arent all games less scary after a while?
A bunch of the monsters are assets. I don't know if all of them are or if certain ones were slightly edited (One of the sisters who will kill you if you look away has the same face as one of the alternates in Alternate Watch just with a more monstrous body).
I agree. I think most of the scares are really good and the sound design is very effective (aside from the clear text to speech voices), but some of the monster designs are just very lackluster, and the very recognizable stock sound effects kill the vibe.
I think the best scares are definitely the "Mayday" monster purely for the horrific weirdness of it, the headless crawling woman because of how freaky hearing her rush you is coupled with her speed, and the many figures that appear directly behind you.
@@LevelOneGoblin What's the "Mayday" monster?
@@troin3925
A large set of human legs that appear behind you and walk forward saying "Mayday, mayday" in a voice with a radio filter over it. After a few seconds this same voice then begins to scream in increasing pain/horror before eventually the monster just disappears.
I find the bizarre nature of this monster in particular really interesting.
3:33 this guy is so unphased by the entire game
Half of this shit looks and acts goofy. I keep laughing
He always has been, his original playthrough of Fnaf is LEGENDARY, for more reasons than just his mundane reactions to jumpscares.
I remembered that goofy ahh jumpscare that actually got him💀💀
never heard charlie referred to as 'this guy' before. Add this moniker to the list
@@chillglobeIt's always the game with no effort or heart put into them that are startling af for no reason 😭
7:55 why was he so chill 😭
Charlie doesn't scare easily unless it's cockroaches.
6:14 the fact they just casually clips make it both funnier and more terrifying than it should be...
It’s hilarious how jump scares which would get any normal person have no effect on Charlie 😂
Wunba woah he’s just like me
Make the White House in Minecraft it would be cool
fr
If he wore a proper headset, im sure he would get jumpscared. He has no way to really get immersed with 1 earbuds in and they are old apple earbuds lmao
hes the only person who can scare himg
The sigh to the death got me rolling 🤣🤣🤣
It's weird how all the character models don't feel like they're nearly as realistic as the environments
Npcs are VERY hard to be realistic.
@@Insertrandomnamehere412 yeah unless its the quarry where they had people refrences
I love how many monsters acumulated in that little cabin he was in
8:16 watching him cough and it be considered and high tier scream is just hilarious 💀
"They're playing paintball outside"
For a game made by a solo dev in early access it is pretty impressive IMO.
Yeah, seems like actual care went into this project
Impressive in terms of visuals. The VHS filter really helps to sell the immersion. Sound design and monster/scare encounters are really hit or miss, though. There just isn't enough time to build up tension and suspense before the jumpscares start hitting you.
This is insanely impressive, but I have no clue how he messed up the monsters and jumpscares so much considering how nice the environment looks
Visually one of the best looking games I’ve ever played. The textures themselves are super high quality but it just visually looks extremely realistic somehow. I also love the detail of when you brush up against a shrub or plant its moves accordingly.
I like it, new slendy type vibe
“oooh, i’m bulletproof😮” 😂😂😂
8:15 bro hit his head on the ceiling and took damage
LOL can't see it any other way now
Most Looney Tunes way to take damage tbh
For once, Charlie knows what it’s like to be tall.
I love how charlie’s whispering has the same level of audio loudness as if he’s talking normally lol
0:30 Love the transition into Charlie playing the game xDDDDD
this is a really good example of how good graphics alone do not overcome bad gameplay
5:13 had me dying! How did you keep a straight face during that hahahahaha
Its so absurd, i thought it was hilarious
That guy was just having a bad day we've all been there
lmaoo
Don't think he'll be surprised after watching a 3d white goober slamming to a wall
"dont move" *moves and dies* "how did i die???"
"Don't move, I want to taste you" Is a really, really confusing direction to be supposed to Follow from an enemy that wants to like kill and eat you
The speed run he did was so clean
@itz_me_beautiful_devil_21what? 😭😭
@itz_me_beautiful_devil_21it’s crazy how nobody actually cares
Probably a bot. Just don't acknowledge it
@@Shader1019I just report it for spam
Romanian
the most valid response to getting shot 5:50
Can you even blame charlie for being this much disappointed, the guy had him from behind and took all his sweet time yet HE MISSED
1:56 Charlies scream scared me more than the entire game ;-;
8:15 Charlie damaging the camera from a sneeze was hilarious.
I watched tomato play this, it just sends so many monsters your way to try to scare you and it actually counts the amount of jumpscares you survived after you beat it, he got 60 lmao
the cut to the speedrun timer popping up had me choking
1:55 holy fuck
Ok
@RonnieMcFloyd.Reported
@@TheUnholyMcChicken well done, be proud..
damn it, i clicked the timestamp knowing what it was and i still jumped
In that moment I felt my soul slowly ascending into heaven 😭😭
3:37 Bro was not phased 😭🙏
Try on max volume, the sound itself is 80% of the game.
If you have the sound low, you won't get jumpscared by almost anything, but if you have sound on max volume or near it, you cannot control it (if you have reflexes and an intact brain).
Most horror games rely on sound to scare you, and when you take that one thing away or turn it down significantly, the whole game stops feeling the way it is supposed to.
And this game would have been 10x better if the scares were rarer and bodies could be found by some sort of landmark (better map)...
I remember almost shttng my pants playing slenderman and now barely any video game can phase me. Getting older ain't takes the joy out of things.
3:31 I found his dead expression throughout the jump scares hilarious😂😂 reminds me of SpongeBob no longer being scared of the Flying Dutchman
I live vicariously through other people playing horror games because while Charlie is totally unphased, I'm freaking out just watching. Then he scared the hell out of me with his own jump scare.
How is it scary?
the whole "that man was in a hurry. he was told we're evacuating the forest and decided to do that double time" got me so hard, i don't know why, i can't stop chuckling on that
Pause 🤨
This is the best portrayal of unmanaged woods ive seen in a game, ever. Navigating woods is always so easy in games especially AAA titles. It's always something i notice.
charlie's scream sent my right ear to the shadow realm
wow, from 1 video to another?! what an insane and crazy interesting life you live!!!!!
@RonnieMcFloyd. GO OOF YOUSELF 😃😃🥰😍😍🤩🤩🤩😘😘😘😆😆
@@itchiegames ye, you dont actually have to watch his videos so i just listen to him raging while im doing some work
@itz_me_beautiful_devil_21 even if this is bait and most likely a bot it's literally 3 kids
@@itchiegameswhy u so mad 😭
I love how excited he gets about speedrun possibility
I was hoping to know if he got it or not lol
Same I wanna know
@@Dskinny23 he got a 2:30/2:40 time so hed be number 1
@@Spooksq hell ya! Thanks, awesome digging.
That's all most of these empty horror games are good for these days sadly lol...
Very few games manage to be scary, because many "horror games" rely way too hard on insta death and cheap jumpscares, two things that don't work AT ALL together, and both tend to get old very fast.
I like how every horror game video starts with the chat telling him about it like it's some secret cursed copy
I get more startled when a UA-cam video has low volume so you turn the volume up and UA-cam ads start suddenly jump scare you with normal volume. Even watching someone play some horror game in the background, those damn ads jump scares me more than the actual horror game.
Yea I’ve noticed that they’re louder now. It’s so annoying. Probably to wake up people who are trying to fall asleep 🙄
4:05
"I guess there's a difference between dead and murdered in this game? Brother that's not exclusive to the game, there's a difference between dead and murdered in real life too. Like, you can die without being murdered."
Thanks for the speedrun tip Charlie.
13:30 it sais sand, its fire-fighting sand stash
I been saying for years that lighting makes a game look more realistic than graphics. No game really has realistic lighting. Also the more lofi look of this helped a lot. Overly sharp and good graphics look TOO good and kills realism since our eyes don't see that way casually. P.T. had a similar effect, kinda hazy graphics with realistic lighting.
Lighting has always been the way to go. The original FEAR looks really good even now because of how they implemented the lighting.
Still got me fkd up on the master piece we missed with that PT coulda been
@gorslax_5115 Kojima's new game OD may possibly be a sort of spiritual successor to that. At the very least I expect him to use some of the ideas he had planned for that project.
Look at half life alyx. Game looks real from the lightimg at times
Wouldn’t lighting be part of graphics?
11:57 just like that he decided to speedrun it
2:52
As someone with a cracked phone screen, this was like a 4th wall breaking experience. I thought a new dimension was opening up.
0:19 anyone who's ever played a GMOD horror map knows this sound affect lol
What I find lacking in most indie horror games is really just the sounddesign and music. That's really hard to make but it is so crucial for the immersion and to tie everything together. Graphics don't matter anymore since Unreal 5 comes with great visuals out of the box, they ignore everything else other than graphics.
7:54 had me dead 🤣🤣
Too goofy
9:05 That was gold.
“They’re playing paintball outside 😊”
This is the game you hear disney sitcom actor play on holloween that gives them nightmares and sets up the plot to the episode.
I love it when Charlie goes into a room full of dead hanging people and says 'Hey hey' like Fat Albert
that jumpscare got me while charlie is just staring into the abyss 7:55
9:18 I like how he just starts talking like hes speedrunning for like 5 seconds lol
The first few frames show an article about “ clowns farting “ and now I need to know everything about it
Look up Clowns Farting In The Basement from the Resident Evil Director's Cut. Funniest track for any game ever made with an even funnier backstoy.
We need a heart rate monitor for Charlie, I refuse to believe he is not internally freaking out.
2:35 was funny asf 😂😭
1:52 brotha why you gotta do that 🤣
I think charlie is the person that makes this game scary
it's so true about the screaming, I genuinely feel like Charlie could make a really good short horror game for fun!
9:30 Thank you for the ASMR
It's just whispering calm down kid
@@mucicafrajer??
I didn't know Charlie whispering asmr was something I needed
I love Charlie making his little quips as quietly as he possible
2:52
The dying from the fake scream had me laughing my heart out.
HOW is Charlie not phased by this game
Like fr
Charlies' intentional sudden scream to scare you is more scary than overused stock screams. You are so accustomed to them that it becomes too recognizable.
This game looks horrifying objectively but I’m a giant scaredy boi. Charlie’s got balls of steel.
Not really, I'm pretty easy to spook in horror games, at least as far as jumpscares go. This was the most tame horror game I've seen in a long time, I didn't get scared at all, except for Charlie's scream.
"Objectively"
I’m easy to spook, this is not scary
Focus all your brainpower into not being scared, I gurantee you wont even find anything scary unless its actually a real-life threat. Things are only scary because you let yourself be scared which is the fun in itself of playing horror games, Charlie trying his hardest to not be scared just genuinely makes the game completely pointless.
@@MichaelDavis-mk4mewell duh, games are only scary if you are playing them yourself by yourself, watching on UA-cam is easy peasy
I love watching you play horror games since you're so chill it makes me feel unafraid lmao
Charlie: “This officer is contaminating the crime scene”
Also charlie: **walks directly over a puddle of blood**
10/10