That’s what I was thinking as well. He turned it down and then turned it back up! Some of his frustration could have been avoided with turning the sensitivity down.
@@TheJasonmanguy it might be the type of game that resets the sensitivity whenever the game starts over, unless Charlie did manually turn it up himself (which I don’t think he’d do) it makes sense why he wouldn’t manually change the sensitivity after every single reset.
watching him set the mic sensitivity to a point where casual no emotion speech was nearly "screaming" was all I needed to know he would die to a sigh later
Honestly, this game is a great example of how good lighting can make a game look so much more realistic. The textures are okay, like, they're like PS3 level textures or so, when you look at them a bit more. Maybe a bit better. But the lighting is SO NICE.
It's not the lighting as much as it is the post processing that makes it look like a camera recording. This doesn't look like "real life" through your eyes, this looks like a recording of real life from a old digital camera.
Doesn't help that he uses earbuds with probably the worst audio quality out there instead of actual headphones, and then uses only 1 earbud most of the time at that.
6:09 this part where just staying at the house made the game spawn enemies again and again but the player is still not dead so all of them just stacked at the end there lmaooo
I dont understand why the dev would put so much effort into making a genuinely good looking game and then just use the most basic stock scream effects and worst jumpscares ever
@@Farlayythe really well tuned lighting and after effect edits in post make the game look like an actual recording from a somewhat old camera. That's all it is. If you look good at the textures they look pretty bad
@@William256even then popular games like Slender the 8 Pages was super lazy too and that was in the early 2010s. Games like FNAF, from the same period, also relied entirely on jumpscares
I see comments like this all the time under streamers with particularly sycophantic audiences, and I can't decide if it's worse if this is true or if you're just lying
@@layalsaleh4103not necessarily, there were so many that spawned. Like one after the other which gave the player no breath of fresh air. It would’ve been better had the monsters spawned less frequently so the atmosphere could sink in then the player would be more afraid when the monster appeared.
@@frenchfryequeen I think the game mechanic is the louder you are the more that spawn. His sensitivity was pretty whack, although he set it low so game issue or his mic settings. It was constantly saying he was screaming, every time the mic bar turned red. So it was just constantly spawning. Not sure tho. Could use some limits for sure.
Try on max volume, the sound itself is 80% of the game. If you have the sound low, you won't get jumpscared by almost anything, but if you have sound on max volume or near it, you cannot control it (if you have reflexes and an intact brain). Most horror games rely on sound to scare you, and when you take that one thing away or turn it down significantly, the whole game stops feeling the way it is supposed to. And this game would have been 10x better if the scares were rarer and bodies could be found by some sort of landmark (better map)...
@@maxwellhesher1790 IKR. I have to encounter it at least once a month in multiple genres of songs, games, movies, and even documentaries I watched for school. And it’s definitely the most standout of all stock screams with the two followup skrieks. You don’t need a very good ear.
i like this subgenre of horror games with like weird cryptids that all have their own special rules -- but this game seems like it has no restraint, literally throwing like half a dozen enemy types at you at once and just expecting you to bang your head against the wall until it works out.
@@Seaneey Worse, the microphone sensitivity he had at the start had screaming start at "talking a bit quieter than normal". He could have survived the sigh if he had actual realistic settings.
@@Seaneey They're literally meant to talk? It's their job to actually keep people watching the video or stream, don't know why you think he should be playing this normally and actively making people leave. Yes, it would be an amazing concept if he wasn't talking and removed all entertainment value people got from him.
I think the thing that kills the scariness in this game are the monsters. Some of them are too generic, some look funny, and some try way too hard to be scary. The game is also constantly bombarding you with monsters, so they stop being scary after a while.
A bunch of the monsters are assets. I don't know if all of them are or if certain ones were slightly edited (One of the sisters who will kill you if you look away has the same face as one of the alternates in Alternate Watch just with a more monstrous body).
I agree. I think most of the scares are really good and the sound design is very effective (aside from the clear text to speech voices), but some of the monster designs are just very lackluster, and the very recognizable stock sound effects kill the vibe. I think the best scares are definitely the "Mayday" monster purely for the horrific weirdness of it, the headless crawling woman because of how freaky hearing her rush you is coupled with her speed, and the many figures that appear directly behind you.
@@troin3925 A large set of human legs that appear behind you and walk forward saying "Mayday, mayday" in a voice with a radio filter over it. After a few seconds this same voice then begins to scream in increasing pain/horror before eventually the monster just disappears. I find the bizarre nature of this monster in particular really interesting.
His reaction at 3:37 had me in tears lmao how is anyone this unfazed by horror games! His reactions do aoe damage and make us the viewers also not scared.
Impressive in terms of visuals. The VHS filter really helps to sell the immersion. Sound design and monster/scare encounters are really hit or miss, though. There just isn't enough time to build up tension and suspense before the jumpscares start hitting you.
Visually one of the best looking games I’ve ever played. The textures themselves are super high quality but it just visually looks extremely realistic somehow. I also love the detail of when you brush up against a shrub or plant its moves accordingly.
Very few games manage to be scary, because many "horror games" rely way too hard on insta death and cheap jumpscares, two things that don't work AT ALL together, and both tend to get old very fast.
What I find lacking in most indie horror games is really just the sounddesign and music. That's really hard to make but it is so crucial for the immersion and to tie everything together. Graphics don't matter anymore since Unreal 5 comes with great visuals out of the box, they ignore everything else other than graphics.
If he wore a proper headset, im sure he would get jumpscared. He has no way to really get immersed with 1 earbuds in and they are old apple earbuds lmao
Try on max volume, the sound itself is 80% of the game. If you have the sound low, you won't get jumpscared by almost anything, but if you have sound on max volume or near it, you cannot control it (if you have reflexes and an intact brain). Most horror games rely on sound to scare you, and when you take that one thing away or turn it down significantly, the whole game stops feeling the way it is supposed to. And this game would have been 10x better if the scares were rarer and bodies could be found by some sort of landmark (better map)...
I been saying for years that lighting makes a game look more realistic than graphics. No game really has realistic lighting. Also the more lofi look of this helped a lot. Overly sharp and good graphics look TOO good and kills realism since our eyes don't see that way casually. P.T. had a similar effect, kinda hazy graphics with realistic lighting.
@gorslax_5115 Kojima's new game OD may possibly be a sort of spiritual successor to that. At the very least I expect him to use some of the ideas he had planned for that project.
I live vicariously through other people playing horror games because while Charlie is totally unphased, I'm freaking out just watching. Then he scared the hell out of me with his own jump scare.
I watched tomato play this, it just sends so many monsters your way to try to scare you and it actually counts the amount of jumpscares you survived after you beat it, he got 60 lmao
This is the best portrayal of unmanaged woods ive seen in a game, ever. Navigating woods is always so easy in games especially AAA titles. It's always something i notice.
the whole "that man was in a hurry. he was told we're evacuating the forest and decided to do that double time" got me so hard, i don't know why, i can't stop chuckling on that
I get more startled when a UA-cam video has low volume so you turn the volume up and UA-cam ads start suddenly jump scare you with normal volume. Even watching someone play some horror game in the background, those damn ads jump scares me more than the actual horror game.
4:05 "I guess there's a difference between dead and murdered in this game? Brother that's not exclusive to the game, there's a difference between dead and murdered in real life too. Like, you can die without being murdered." Thanks for the speedrun tip Charlie.
The volume goes all the way to red at Charlie’s slightest whisper and he’s like “yeah that seems like a good sensitivity”
That shit pissed me off. "Why am I still dying? I'm being quiet!!" 🤡
That’s what I was thinking as well. He turned it down and then turned it back up! Some of his frustration could have been avoided with turning the sensitivity down.
it's not sensitivity, but rather breath hitting the mic. you can blow silently, but meter will be red.
@@TheJasonmanguy some entertainment too just probably not so much when it was live
@@TheJasonmanguy it might be the type of game that resets the sensitivity whenever the game starts over, unless Charlie did manually turn it up himself (which I don’t think he’d do) it makes sense why he wouldn’t manually change the sensitivity after every single reset.
watching him set the mic sensitivity to a point where casual no emotion speech was nearly "screaming" was all I needed to know he would die to a sigh later
Yeah 😂
i was watching so anxiously knowing he hadn’t fixed it yet 😭😭😭
The moment I finished reading this comment that part came lol
an ad came so i went to the comments to wait it out, read this, skipped the ad, he dies to a sigh. timing unnerving/5
.... ...
it's literally Slender but with an extreme chaos mod installed
Instead of drawings you look for bodies lol
Lol exactly
Your not wrong
Watching Charlie play any horror game instantly makes it not scary, he just stares at the screen with dead cold and unfeeling eyes.
@itz_me_beautiful_devil_21that’s not crazy at all they’re literal kids, you’re just a. a bot or b. some chick looking for attention, and it’s 99% a.
@@Sans_The_Skeletonwhy do people like you reply to bot comments😂
@@keeferChiefer why do people like you reply to people replying to bot comments
Why do people like you reply to people’s reply’s to a reply on a bot comment
And when he wants to, he is more scary than the game itself.
9:52
I love how Charlie tried strafing the girl like a dark souls boss
if only she didnt have a turn radius of 1 degree
gamer
its called moving out the way, and its done in real life too.
True gamer moves🗿🍷
Reminds me of looping the killer in dead by daylight
Honestly, this game is a great example of how good lighting can make a game look so much more realistic.
The textures are okay, like, they're like PS3 level textures or so, when you look at them a bit more. Maybe a bit better.
But the lighting is SO NICE.
Yup, good lighting and a natural color palette will go a REALLY long way
The extensive amount of plants probably added to it too.
It's not the lighting as much as it is the post processing that makes it look like a camera recording. This doesn't look like "real life" through your eyes, this looks like a recording of real life from a old digital camera.
its nothing ps3 lil bro
@@ashyy6819so it looks like real life?
11:40 “Don’t move” *very obviously moves backwards*
Real
It's like watching little bro game
@@ITSjustWOOL very fustrating lol
Doesn't help that he uses earbuds with probably the worst audio quality out there instead of actual headphones, and then uses only 1 earbud most of the time at that.
best guess is that he only had one earbud in and it came through the left speaker
6:19
Demon: "Hi Friend"
Charlie: 👋🏻🙂
Me: 🤘🏻😝🤘🏻
It was kawaii
The unknown from dbd looking a bit different...
hit him with the king baldwin the iv
is it just green?
12:45 why did the burp ask a question
This comment is genius. I genuinely cracked up 😂
Dude 😂
HAHAHAHAAHHAHAHAHA THESE FUCKING COMMENTS MAN
LMAO
dreams are messages from the deep
jesus that jumpscare by charlie got me more than anything else
Bro this
1:56 it kinda got me 😂
Almost shit my pants
i read this as he screamed
@itz_me_beautiful_devil_21no one cares
6:09 this part where just staying at the house made the game spawn enemies again and again but the player is still not dead so all of them just stacked at the end there lmaooo
Charlie accidentally created lore for that creature
interesting graphics.
IS THAT WHAT HAPPENED LMFAOOOO i was tryina figure out why tf there was so many xD
funniest part omg
I dont understand why the dev would put so much effort into making a genuinely good looking game and then just use the most basic stock scream effects and worst jumpscares ever
Because it didn't take effort, this isn't 2010.
Those jumpscares aren't bad at all they're great but those fake screams are shit
It looks like shit. I don’t get what looks so good about it to people
@@Farlayythe really well tuned lighting and after effect edits in post make the game look like an actual recording from a somewhat old camera. That's all it is. If you look good at the textures they look pretty bad
@@William256even then popular games like Slender the 8 Pages was super lazy too and that was in the early 2010s. Games like FNAF, from the same period, also relied entirely on jumpscares
only thing scary here is Charlie doing ASMR instead of lowering the mic detection
lmfao
Nobody cares abt your self promo.
👇
@@ZerglingLoverno you are not
@@bradenhenry4867 not what
@@bradenhenry4867 i suppose so
1:52 thank you charlie, i was constipated until you made my soul leave my body for a moment
I see comments like this all the time under streamers with particularly sycophantic audiences, and I can't decide if it's worse if this is true or if you're just lying
@@MeatSnaxYeah, this shit is creepy, yet expected.
This is the least disturbing of the “overshare to my favorite streamer” comments I’ve seen.
Pretty sure that's not the only thing that left your body
did u shit urself
LMAO
This is the problem I have with so many horror games, they just end up being frustrating more than they are scary
@@layalsaleh4103not necessarily, there were so many that spawned. Like one after the other which gave the player no breath of fresh air. It would’ve been better had the monsters spawned less frequently so the atmosphere could sink in then the player would be more afraid when the monster appeared.
@@frenchfryequeen I think the game mechanic is the louder you are the more that spawn. His sensitivity was pretty whack, although he set it low so game issue or his mic settings. It was constantly saying he was screaming, every time the mic bar turned red. So it was just constantly spawning. Not sure tho. Could use some limits for sure.
5:51 "Oh, I'm bulletproof." I'm glad we have our priorities straight, Charlie.
lmao western cowboy tping in and out of the house was so funny
ARTHUR I HAVE A PLAN
@@firex7051 It is so good lmao
7:54 bro is unphased
Bro pulled a "Scuse me out of my way" like Carl from ATHF
unfazed*
Try on max volume, the sound itself is 80% of the game.
If you have the sound low, you won't get jumpscared by almost anything, but if you have sound on max volume or near it, you cannot control it (if you have reflexes and an intact brain).
Most horror games rely on sound to scare you, and when you take that one thing away or turn it down significantly, the whole game stops feeling the way it is supposed to.
And this game would have been 10x better if the scares were rarer and bodies could be found by some sort of landmark (better map)...
"that dude was in quite the hurry" im dead bro
Charlie is the definition of a statue
9:05 That was gold.
love the jumpscare scream of charles
@itz_me_beautiful_devil_21 sit down lil rat you aint shit compared to me
@@Dont_Read_My_Picture
I read it and I am probably gonna die in about 2 weeks.
Ok i wont@@Dont_Read_My_Picture
@RonnieMcFloyd.Ur right nobody did ask
@itz_me_beautiful_devil_21crazy how I'm stronger than 3 comment spammers
8:50 Rare sight of Charlie wearing 2 earbuds.
13:18
Deadass thought that was siren head for a sec
Me too🤣🤣🤣
1:37 Stock Scream is Adorable!
Im so fucking tired of that scream using everywhere
@@dylank.8857it’s like the worst version of a wilhelm.
@@maxwellhesher1790 IKR. I have to encounter it at least once a month in multiple genres of songs, games, movies, and even documentaries I watched for school.
And it’s definitely the most standout of all stock screams with the two followup skrieks. You don’t need a very good ear.
I didn't notice that it was blurred at 3:33 I thought boy was built like a Cello
Same 😂
The fact that charlie has little to no emotion when the demon runs at him is quite the sight
i like this subgenre of horror games with like weird cryptids that all have their own special rules -- but this game seems like it has no restraint, literally throwing like half a dozen enemy types at you at once and just expecting you to bang your head against the wall until it works out.
it was mainly cause charlie glitched the game out by staying in the house
10:27 *let's out a sigh*
Gets a GAME OVER
Dude wont stfu during a horror game & you can see it negatively affecting the game, lol. Huge surprise
@@Seaneey yeah and he was sissy about it all the time :D
@@Seaneey Worse, the microphone sensitivity he had at the start had screaming start at "talking a bit quieter than normal". He could have survived the sigh if he had actual realistic settings.
@@Ze_eTdidn't he lower it way down though? I feel like the game wants you to actually be quiet, which content creators just aren't very good at
@@Seaneey They're literally meant to talk? It's their job to actually keep people watching the video or stream, don't know why you think he should be playing this normally and actively making people leave. Yes, it would be an amazing concept if he wasn't talking and removed all entertainment value people got from him.
5:14 I love how he doesn't even question how and why that person just appeared, just says "alright" like it's an everyday thing 😂
that got me lol
Charlie being dead faced while like 4 monsters are piled on top of him is so funny for some reason.
3:30 I think what scares me the most is the lack of expression through all the jump scares💀
man its so strange looking at how you are playing this game and other youtubers your so chill the whole video
Having a game that detects Charlie getting scared and screaming is like having a refrigerator with a screen door
I think the thing that kills the scariness in this game are the monsters. Some of them are too generic, some look funny, and some try way too hard to be scary. The game is also constantly bombarding you with monsters, so they stop being scary after a while.
Arent all games less scary after a while?
A bunch of the monsters are assets. I don't know if all of them are or if certain ones were slightly edited (One of the sisters who will kill you if you look away has the same face as one of the alternates in Alternate Watch just with a more monstrous body).
I agree. I think most of the scares are really good and the sound design is very effective (aside from the clear text to speech voices), but some of the monster designs are just very lackluster, and the very recognizable stock sound effects kill the vibe.
I think the best scares are definitely the "Mayday" monster purely for the horrific weirdness of it, the headless crawling woman because of how freaky hearing her rush you is coupled with her speed, and the many figures that appear directly behind you.
@@LevelOneGoblin What's the "Mayday" monster?
@@troin3925
A large set of human legs that appear behind you and walk forward saying "Mayday, mayday" in a voice with a radio filter over it. After a few seconds this same voice then begins to scream in increasing pain/horror before eventually the monster just disappears.
I find the bizarre nature of this monster in particular really interesting.
1:54 cool easteregg, if you listen really closely you can hear your character whispering that he's scared.
Couldn’t hear it all I heard was Charles screaming
1:56 My heart almost stopped....
😂😂
3:33 this guy is so unphased by the entire game
Half of this shit looks and acts goofy. I keep laughing
He always has been, his original playthrough of Fnaf is LEGENDARY, for more reasons than just his mundane reactions to jumpscares.
I remembered that goofy ahh jumpscare that actually got him💀💀
never heard charlie referred to as 'this guy' before. Add this moniker to the list
@@chillglobeIt's always the game with no effort or heart put into them that are startling af for no reason 😭
His reaction at 3:37 had me in tears lmao how is anyone this unfazed by horror games! His reactions do aoe damage and make us the viewers also not scared.
For a game made by a solo dev in early access it is pretty impressive IMO.
Yeah, seems like actual care went into this project
Impressive in terms of visuals. The VHS filter really helps to sell the immersion. Sound design and monster/scare encounters are really hit or miss, though. There just isn't enough time to build up tension and suspense before the jumpscares start hitting you.
This is insanely impressive, but I have no clue how he messed up the monsters and jumpscares so much considering how nice the environment looks
Visually one of the best looking games I’ve ever played. The textures themselves are super high quality but it just visually looks extremely realistic somehow. I also love the detail of when you brush up against a shrub or plant its moves accordingly.
I like it, new slendy type vibe
that stock scream sent me into a winter soldier flashback, haven't heard that since I was a kid.
It just reminds me of Leo and Satan 😂
Happy wheels lol
I think of Meth&Red - Da Rockwilder
Made me think of the Mortal Kombat screams in older games and movies in Outworld
@@Tarquin23gee satan we need some suga
1:56 Charlies scream scared me more than the entire game ;-;
this is a really good example of how good graphics alone do not overcome bad gameplay
8:15 bro hit his head on the ceiling and took damage
LOL can't see it any other way now
Most Looney Tunes way to take damage tbh
For once, Charlie knows what it’s like to be tall.
Very few games manage to be scary, because many "horror games" rely way too hard on insta death and cheap jumpscares, two things that don't work AT ALL together, and both tend to get old very fast.
2:30 "Is that the bitch alarm?" had me rolling 💀💀
Same💀💀
I love how many monsters acumulated in that little cabin he was in
What I find lacking in most indie horror games is really just the sounddesign and music. That's really hard to make but it is so crucial for the immersion and to tie everything together. Graphics don't matter anymore since Unreal 5 comes with great visuals out of the box, they ignore everything else other than graphics.
It’s hilarious how jump scares which would get any normal person have no effect on Charlie 😂
Wunba woah he’s just like me
Make the White House in Minecraft it would be cool
fr
If he wore a proper headset, im sure he would get jumpscared. He has no way to really get immersed with 1 earbuds in and they are old apple earbuds lmao
hes the only person who can scare himg
1:55 holy fuck
Ok
@RonnieMcFloyd.Reported
@@TheUnholyMcChicken well done, be proud..
damn it, i clicked the timestamp knowing what it was and i still jumped
In that moment I felt my soul slowly ascending into heaven 😭😭
"dont move" *moves and dies* "how did i die???"
"Don't move, I want to taste you" Is a really, really confusing direction to be supposed to Follow from an enemy that wants to like kill and eat you
"They're playing paintball outside"
6:14 the fact they just casually clips make it both funnier and more terrifying than it should be...
It’s so funny watching every jumpscare not effect him whatsoever when I would be shitting myself before nightfall
the most valid response to getting shot 5:50
Can you even blame charlie for being this much disappointed, the guy had him from behind and took all his sweet time yet HE MISSED
It's weird how all the character models don't feel like they're nearly as realistic as the environments
Npcs are VERY hard to be realistic.
the cut to the speedrun timer popping up had me choking
3:37 Bro was not phased 😭🙏
Try on max volume, the sound itself is 80% of the game.
If you have the sound low, you won't get jumpscared by almost anything, but if you have sound on max volume or near it, you cannot control it (if you have reflexes and an intact brain).
Most horror games rely on sound to scare you, and when you take that one thing away or turn it down significantly, the whole game stops feeling the way it is supposed to.
And this game would have been 10x better if the scares were rarer and bodies could be found by some sort of landmark (better map)...
I remember almost shttng my pants playing slenderman and now barely any video game can phase me. Getting older ain't takes the joy out of things.
The speed run he did was so clean
@itz_me_beautiful_devil_21what? 😭😭
@itz_me_beautiful_devil_21it’s crazy how nobody actually cares
Probably a bot. Just don't acknowledge it
@@Shader1019I just report it for spam
Romanian
The sigh to the death got me rolling 🤣🤣🤣
I been saying for years that lighting makes a game look more realistic than graphics. No game really has realistic lighting. Also the more lofi look of this helped a lot. Overly sharp and good graphics look TOO good and kills realism since our eyes don't see that way casually. P.T. had a similar effect, kinda hazy graphics with realistic lighting.
Lighting has always been the way to go. The original FEAR looks really good even now because of how they implemented the lighting.
Still got me fkd up on the master piece we missed with that PT coulda been
@gorslax_5115 Kojima's new game OD may possibly be a sort of spiritual successor to that. At the very least I expect him to use some of the ideas he had planned for that project.
Look at half life alyx. Game looks real from the lightimg at times
Wouldn’t lighting be part of graphics?
13:30 it sais sand, its fire-fighting sand stash
8:16 watching him cough and it be considered and high tier scream is just hilarious 💀
I love how charlie’s whispering has the same level of audio loudness as if he’s talking normally lol
8:15 Charlie damaging the camera from a sneeze was hilarious.
0:30 Love the transition into Charlie playing the game xDDDDD
I live vicariously through other people playing horror games because while Charlie is totally unphased, I'm freaking out just watching. Then he scared the hell out of me with his own jump scare.
How is it scary?
I watched tomato play this, it just sends so many monsters your way to try to scare you and it actually counts the amount of jumpscares you survived after you beat it, he got 60 lmao
This is the best portrayal of unmanaged woods ive seen in a game, ever. Navigating woods is always so easy in games especially AAA titles. It's always something i notice.
I love how excited he gets about speedrun possibility
I was hoping to know if he got it or not lol
Same I wanna know
@@Dskinny23 he got a 2:30/2:40 time so hed be number 1
@@Spooksq hell ya! Thanks, awesome digging.
That's all most of these empty horror games are good for these days sadly lol...
charlie's scream sent my right ear to the shadow realm
wow, from 1 video to another?! what an insane and crazy interesting life you live!!!!!
@RonnieMcFloyd. GO OOF YOUSELF 😃😃🥰😍😍🤩🤩🤩😘😘😘😆😆
@@itchiegames ye, you dont actually have to watch his videos so i just listen to him raging while im doing some work
@itz_me_beautiful_devil_21 even if this is bait and most likely a bot it's literally 3 kids
@@itchiegameswhy u so mad 😭
“oooh, i’m bulletproof😮” 😂😂😂
7:54 had me dead 🤣🤣
Too goofy
0:19 anyone who's ever played a GMOD horror map knows this sound affect lol
12:45 Straight outta scooby doo with that one
5:13 had me dying! How did you keep a straight face during that hahahahaha
Its so absurd, i thought it was hilarious
That guy was just having a bad day we've all been there
lmaoo
Don't think he'll be surprised after watching a 3d white goober slamming to a wall
2:52
As someone with a cracked phone screen, this was like a 4th wall breaking experience. I thought a new dimension was opening up.
7:55 why was he so chill 😭
Charlie doesn't scare easily unless it's cockroaches.
the whole "that man was in a hurry. he was told we're evacuating the forest and decided to do that double time" got me so hard, i don't know why, i can't stop chuckling on that
Pause 🤨
I get more startled when a UA-cam video has low volume so you turn the volume up and UA-cam ads start suddenly jump scare you with normal volume. Even watching someone play some horror game in the background, those damn ads jump scares me more than the actual horror game.
Yea I’ve noticed that they’re louder now. It’s so annoying. Probably to wake up people who are trying to fall asleep 🙄
"hide and seek and im not gonna turn off the flashlight" BRO TURN IT OFF
I like how every horror game video starts with the chat telling him about it like it's some secret cursed copy
2:35 was funny asf 😂😭
4:05
"I guess there's a difference between dead and murdered in this game? Brother that's not exclusive to the game, there's a difference between dead and murdered in real life too. Like, you can die without being murdered."
Thanks for the speedrun tip Charlie.
11:45 you stepped back
9:30 Thank you for the ASMR
It's just whispering calm down kid
@@mucicafrajer??
the nature looks realistics but the car and people why they look like plastic? 💀
1:56 that jumpscare is even scarier than the actual game
it's so true about the screaming, I genuinely feel like Charlie could make a really good short horror game for fun!
10:38 Charlie breathed too hard
10:28 actually
I didn't know Charlie whispering asmr was something I needed
charlie ASMR starts at 9:24
This is the game you hear disney sitcom actor play on holloween that gives them nightmares and sets up the plot to the episode.
I love how Charlie adjusts the mic sensitivity as if he screams.
Charlie: “This officer is contaminating the crime scene”
Also charlie: **walks directly over a puddle of blood**
10/10
11:16 EREN YEAHGAH
that jumpscare got me while charlie is just staring into the abyss 7:55
1:52 brotha why you gotta do that 🤣
Ngl I did get startled by Charlie's impromptu scream
HOW is Charlie not phased by this game
Like fr
3:42 someone go make a meme out of that.
I love it when Charlie goes into a room full of dead hanging people and says 'Hey hey' like Fat Albert
…I’m actually shocked that the jump scares consistently got me! Not screaming but I absolutely flinched/jumped on nearly every one hahaha
I love Charlie making his little quips as quietly as he possible