I think the main issue with this game is that despite all the jumpscares and creepy noises, it’s easy to realize as long as you don’t scream there is no way to be harmed, the fear in most horror game comes from the feeling of “Something could kill me at any moment and I don’t want to die” whereas in this game it’s “I’m completely safe all the time, no matter what I do as long as I don’t make a loud noise”
I mean, even those games aren't scary to me. Something killing my in game character is hardly a scary thought. If I hadn't saved in a long time, it's a stressful thought, not scary and creepy. Even in real life, if someone or something is trying to kill me it's not the deep sort of psychological true terror that is unexplainable, it's just your basic primal survival fear. It's a substantial type of fear but it is VERY different than the absolute eerie horrible feeling you get from the true unknown, a very kind peaceful being that isn't trying to harm you that you absolutely cannot comprehend with your eyes can be vastly more terrifying than your typical demon trying to kill you with chainsaw arms or whatever.
yeah, the game relies on its players to be the type to scream lol. I get scared easy but i usually dont scream, but i have a brother who sucks at staying quiet so he'd probably die in this. Edit: it is still a really pretty game though and I like the concept
Thing about this game is, I think there's been a fundamental misunderstanding of how horror works. The scariest part of this game is the beginning because it builds up some lovely atmosphere; when the game gets "harder" it's the least scary because every jump scare resets the tension and we've seen many times that 'death' has no consequences and thus aren't afraid of what it's going to throw at us. Like, any game can get you to jump at a jumpscare, but if that's it then that's like being a professional comedian who can only make people laugh while tickling them
I was just thinking about that. This game apparently throws a random jumpscares every 10 secs lol. Plus seeing the face of what is hunting you makes it not as scary.
Yeah. I like the concept of this game, but I mainly liked the beginning when there were environments to explore. The last half of the game felt like walking through a forest of jumpscares and it started to make the game seem like it was desperate to scare you, which eliminates pretty much all tension. Makes the player feel in control and the game is trying desperately to one up you. Like, the game should focus on creating a scary story/lore/environment first, but it doesn't seem like they did to me at least watching this. Of course, I say this having not played it at all myself. lol.
Exactly, jumpscares only really work two ways. First way is you know something's going to happen, you just don't know when or what so it still gets you. That's why the beginning of the game works better than the end. You're expecting something and the atmosphere builds anticipation but once it becomes more frequent you become accustomed to it; you generally know what to expect and start getting a feel for the timing. Second way is if you're lulled into a sense of security and aren't expecting it at all. That easily gets you because you're not prepared. It can't be done for regular intervals like this because you get desensitized to it.
A few years ago I repented to God then begged for help, "I was until then an Atheist." I then had a dream of Jesus coming before God and he spoke of the Tabernacle in perfect context, "A word I didn't know existed.", and what I felt from Jesus when I held him was unlike anything I've ever felt before - A lifetime of Love every second - It brought me to sobbing and it changed my life, forever. I've had Many experiences since, "Several witnessed", one was seeing a bright orb of light pass across my face in the dark, hours before a major surgery the second I gave up in my heart. Know that God and Jesus ARE real and that they Love us deeply. Let go of your hatred and Imagine yourself holding the people who've hurt you. Tell them you Love them. Always have hope, I believe that prayer, following God's laws & Love is the answer, and through that, Truly becoming humble, merciful, welcoming, giving, gentle, respectful, compassionate, patient, kind and forgiving, To Everyone.
I love how screaming, instead of alerting a dangerous monster, just makes you fall over and drop dead. It makes the threats in the game feel even more harmless.
The game is 100% jumpscares and no actual tangible threat. I desperately wanted a PT styled monster that just slowly follows tight behind the player or something, but we got nothing. By the second jumpscare around minute 9, I became totally desensitized and found the game more funny than scary with how hard it tries to startle instead of scare.
I'm the type of person who got scared in Security breach, this game wasn't scary just a screaming simulator trying to get you to make a loud gasp It was really dissappointing The fact nothing actually stays and all scares instantly dissappear make it comedical
@@whothehellarewe EXACTLY! stole the words right out of my head. the only time horror like this can be anywhere close to scaring people if you are EXTREMELY sensitive to jumpscares, a younger child perhaps, or if it was in real life
@@whothehellareweeven i as someone who gets scared really easily became so incredibly desensitized to this, even things that would normally scare me if it was in an actual game arent scary, and not just because it wouldve been a jumpscare
This game has a great premise and creates phenomenal atmosphere, and the scares are pretty startling, but it's missing a sense of danger and urgency. Once you realize that nothing is going to happen to you as long as you march forward and ignore all the jumpscares, it's pretty easy to stop yourself from screaming.
@@rncash6969 after the minimart and when there stopped being any vending machines i was just like ok yeah so when is anything else gonna happen. definitely adding some more stuff in there would help
Yeah, I think that’s why that Ayuwoki game did this premise better. You had to keep your noise down but you were also being chased by a monster that could catch you even if you were being quiet.
He’s an actor, most people do this subconsciously when acting if they’ve ever acted as a more formal character, formal characters tend to not be as loud as regular characters, or at least, they don’t raise their voice
A few years ago I repented to God then begged for help, "I was until then an Atheist." I then had a dream of Jesus coming before God and he spoke of the Tabernacle in perfect context, "A word I didn't know existed.", and what I felt from Jesus when I held him was unlike anything I've ever felt before - A lifetime of Love every second - It brought me to sobbing and it changed my life, forever. I've had Many experiences since, "Several witnessed", one was seeing a bright orb of light pass across my face in the dark, hours before a major surgery the second I gave up in my heart. Know that God and Jesus ARE real and that they Love us deeply. Let go of your hatred and Imagine yourself holding the people who've hurt you. Tell them you Love them. Always have hope, I believe that prayer, following God's laws & Love is the answer, and through that, Truly becoming humble, merciful, welcoming, giving, gentle, respectful, compassionate, patient, kind and forgiving, To Everyone.
Hey guys~ welcome to my horror ASMR, in today's video I'll be playing a horror game whilst doing some ASMR, so let's do the ASMR whilst playing a horror game
Jumpscares are an art form that must be neurologically designed. To get someone to scream is not about frequency but immersion, the more a person actually believes that they are about to die (from the brains autonomic neurological sense that we can’t control), the greater the startle response will be. To get someone to actually scream in a game is difficult because: 1) they can anticipate the threat) 2) they must feel invested in their objective, otherwise they won’t be immersed and also won’t feel any actual danger at all. 3) they dont have anything to actually fear, something that can activate and trick their minds self preservation response 4) they already know its a simulated environment and not the real thing which is why immersion must be the top priority. This is why falling in a VR game for example is a good way to trick the minds autonomic response because it is something we physically can’t control.If you want to make someone actually scream, you’ll have to delve into the science of screaming to actually make it work and make it difficult, you must make it VR first off, then create a longer believable story line that is closer to reality and the threat must be believable, thus way you create the immersion. Then you must induce the startle response from the autonomic nervous system by introducing the jumpscare after long tension is created, such as after the protagonist is being chased, and thinks he gets away. Now in VR, you have for example the player fall off a cliff and then introduce the jump scare, this would be much more likely to trigger the autonomic response because the feeling of falling you get in VR messes with the equilibrium of our inner ear, which is the same “chills” we get when we feel creeped out. It’s connected to our peripheral nervous system which is what makes our hair follicles stand up. If you trigger this feeling by throwing off the equilibrium of the inner ear, then introduce a threat, fight or flight will be produced in the subject and most likely the person will scream if the threat is introduced at that specific moment and the player is fully immersed in the “situation” (not the environment, environment is not enough to create immersion, the situation and objective the player has must be believable as well). The reason we scream is because that is how nature designed us to scare away wolves and other large predators. If done right, the person will go into fight or flight and you’ll get weird reactions, such as startle responses, screams, and people punching at nothing.
I guess I'm too easily immersed then? Like, I don't actually think I'm going to die/I know it isn't real, but I'm still easily tricked by (most) jumpscares, even just watching others play games like these. Then again, I remember when I was a kid having a sense that enemies could maybe hurt me through the controller (again, being aware that the games aren't "real") so... who knows lmao
@@DragonOnCoke7299Lixian is still a good editor though and, imo, makes the video a lil more entertaining. Markiplier is also still a pretty good youtuber. But yeah, i do get what you’re saying.
just seconds into the actual game play and i'm astonished with the environment, it looks like a visual masterpiece filled with details i love it so much, it's beautiful
@@whothehellareweagreed, the visuals of this game is stunning but if there was an actual purpose instead of just jumpscares, it would’ve been such a great game
Whoever is reading this, I wanted to say I hope you have a great day and that God loves you so much that He sent His son, Jesus, to die on a cross for your sins and He rose again from the dead three days later. God Bless! And also, He doesn't want you to go to Hell, but He wants you to go to Heaven with Him but you have to be Saved. How do I get Saved you might ask? Here are the steps below on how to get Saved! 1. Believe that God sent His Son (Jesus) to die on a cross for your sins and that He rose again from the dead 3 days later. 2. Confess to Jesus that you are a sinner and ask forgiveness for your sins and Turn away from your sins. If you sin again after asking forgiveness of that sin, ask forgiveness again and try not to do it ever again. Jesus will forgive you! 3. Ask Jesus to come into your heart and your life and for Him to be your Lord and Savior forever. 4. Build a Personal Relationship with Jesus by Praying and Reading the Bible daily and Live for Him Forever. I'm Praying for you and you are loved (Romans 10:9-13
I find it hilarious that Mark made it out completely harmless while Dan and Phil failed tremendously multiple times. I guess he is quite immune to horror games at this point.
Totally different atmospheres. I was more scared of getting my ears blown off my Dan than I was of the game. Here, I was certainly frightened. Fun to see how different people play.
Well Mark was right. This game is a battle royale to make everything else scream, and he happened to be the scariest monster in the forest, even extending to other players. Everyone else is just a lesser beast compared to him.
tbf dan is infamously easy to jumpscare and phil isn't any better, it was hilarious to see them try and even funnier to see mark do an entire asmr thing as if nothing is going on
@@simonlutgens I think they meant that "Just a bunch of losers in the forest" was said casually. They should have put 'casually' before the quote if that was the case.
I feel like this game could’ve been phenomenal with the addition of blind creatures. Like you’re walking through the forest, and come across a giant lurking figure, but it can only come after you if you make sound. This could give the game some VERY needed fear factor, and also create atleast some hazard to make the game interesting.
@@flameofmage1099I feel like it's less "The jump scare killed you." and more "You died of fright." People can have heart attacks and such from being frightened, so just randomly falling over when you scream is effectively the character getting scared to literal death since the monsters and jump scares don't actually harm you
I believe that if they add running and a real danger of a monster, instead of only random jumpscares, the game will be amazing. Because this will make the player wonder whether it can kill them or just scare them.
Oh no no no, you've got it all wrong, Mark is the ACTUAL monster in the woods making all the monsters scream, and my proof is that every time they scream, they dissappear. Mark *is* the jumpscare
They can honestly add so much more than that, the game has crazy good potential to be scary and everything, if the developers are just creative enough they could absolutely make it reach its full potential
My big problem with this game is it feels like it starts out with two interesting locations (a crashed plane and a mini mart) but then just becomes a boring hike through the forest. To be fair it could be that Mark just missed a guidepost and wound up wandering the woods for twenty minutes.
exactly, like the presence of a persistence threat is honestly more intense than random scary things coming at you and then disappearing, like they clearly don't pose a real threat, and once you realize that, you just get used to it
Crazy thing is, I hats horror, don't watch it and I jump when it happens, but I've never made a noise at jumpscares, I just flinch or jump. Maybe I'd be good at this game
When the game openly challenges you to not make noise, Mark hones into a place of "This is a game, so I am not phased." as opposed to the amped up horror game react to anything he might have done had it not warned prior that they're using his mic.
What would be an interesting twist for a game called Don't Scream is that if at a few points in the game, you actually HAVE to scream for a few seconds above the divider line as if you're scaring something away in the game. And since you can calibrate mic sensitivity, you can either crank that up so you don't have to scream loud but that also means you have to be quieter as a trade off, or you can lower the sensitivity so you don't have to be as quiet but then you'd have to scream louder as a result. Just a thought.
And make puzzles that make noise, add bear traps that are loud once triggered and squeak when opening, rusty loud gates that you have to pass through, startled animals like crows that make sound when approached on accident, basically like some of the things in outlast and in silence
The scariest part was the airplane in beginning after listening to that message thing. After that it seem like they tried way too hard to jump scare the players to the point it failed lol
the problem with this game is that a good horror game limits and pulls out their jumpscares to maximise tension. This just throws jumpscare after jumpscare at you in the hopes that one of them startle you enough to make u gasp. graphics are amazing though.
Kind of but not really. Jumpscares aren’t scary unless you do something really cool with them. Theyre just something that induces adrenaline for a split second. Also something screaming at you isn’t scary either. I think those are the two big flaws. The screaming at the player and also the jumpscares. It’d be better to have a couple of the good jumpscares and then have a few moment or areas that build up to really scary moments. Like with the baby crying- nothing was done with that. They could’ve had the player have to follow the baby cries to get somewhere cool. Like how there was that random building they could’ve had an out of place feeling nursery with like some creepy baby thing in or around the area. They also should have had some other goal going on at the same time. Some other goal task to distract a player from keeping their volume down would’ve made the game harder. Last though, the models. Not at the models we’re bad but some of them looked a little silly. For the ones that did look not as great they should’ve kept them further away or slightly hidden by something. I think if they did that this would’ve felt less like an asmr video 💀
@@karielleyoung1365yea that's true. And i kinda agree that this game actually just throws jump scares. Approaching to the end it builds up the cliff which i had hope it's gonna do something with that. But then again it's just silly meaningless jump scares.
The way Mark talked throughout this gave me heavy Bob Ross Joy of Painting vibes. In the back of my head I was hearing "Now we'll just paint a happy little horror monster over here"
I love the implication Mark runs with, that Don’t Scream is a survival rule, and anyone who screams loses; monsters included. Makes me picture each jump scaring monster just collapsing after trying to scare him. XD
i feel like the concept is good on paper, but if all the scares are random and there's no sense of progression other than a timer, you could literally just walk a circle in the spawn area and win since the only threat is yourself I feel like it could help to have side objectives to force the player to explore premade locations to help establish a atmosphere, so they can't just wait out the timer or maybe to have a score system, and maybe adding a actual threat asides from being too loud to help raise tensions.
they had a good thing going with the whole plane crash thing. I was expecting it to take a cryptid route like a wendigo or skinwalker, or even the rake, but then instead we got a murder-mini-mart, which itself was not a bad thing and had it's good points, but didn't go anywhere either. Then it was just 10 minutes of walking through a forest with some lame jumpscares and no buildup to anything.
@@hexk8303true, once you lose that little bit of story telling from the environment and just start randomly walking across a forest, you no longer have anything to distract you from the jumpscares and they become obvious.
@@hexk8303 Same. I thought it was going to be a mini-story of some kind of cryptid, or serial killer, but no. Just a glorified haunted house. Walking through a forest with generic horror assets and loud sounds thrown at you. Grew stale after minute 3.
This game gives off the vibes of one of those "haunted house" places where despite how creepy they set it up, you're never gonna be afraid because you know that nothing's actually gonna hurt you. Someone could jump out and scream at you but aside from being a little startled nothing happens because you know they're not even allowed to touch you. In this game, you won't die if you don't scream, so there's nothing to scream about or get scared of.
Right? This game is missing a key element: A sense of danger. There needs to be something else to do aside from walk around for 18 minutes and ignore the jumpscares, some other threat to avoid, something that can actually kill you if you're not careful, even if you don't scream. I noticed that for the last 4 minutes or so Mark was just walking forward and steeling himself while waiting out the timer because he knew nothing was gonna happen as long as he didn't scream.
In all fairness, his jump scares were off. Like they weren't calibrated correctly or he wasn't looking at it when it happened. I watched Daz play it and it was low key more scary.
Ah pardon me for asking, but i have been wondering something. (i hope it is not too impolite) Are you (as a mute person) able to make any noice at all? Just anything? Or is it absolutely nothing, not even clicking or popping?
@@Maria-vx6rf Typically mutism is kind of like the fear of speaking. Most people who have it are able to speak normally with people and settings they're comfortable with but don't speak in public areas or with people they're uncomfortable with. It's similar to social anxiety.
i was getting ready to go somewhere and had the video playing in the background and let me say, it was alarming and i immediately sat down and started the video over. i needed the COMPLETE context
@@Zondelsit’s honestl6 not as scary as over horror games. it has the same suspense where you’re shitting your pants knowing that the monster can come out anywhere at anytime but there’s just something about the game that’s just not scary.
@@hxrvey_requiem686 Yeah, I don't feel like the tension buildup is really there and that it gets broken too frequently. For example, in some cases there is a jumpscare that breaks the tension and when the jumpscare is over, it throws another one at you which will not have any effect because there isn't any tension built anymore.
@@hxrvey_requiem686 the thing is there is no story and no punishment after the jumpscares, you just quickly learn that if you keep pressing W and not make a noise you'll be fine, there is no reason to be scared because nothing actually happens to you in game
@@JJSceneeh. It’s recommended we sleep for 8 hours a day (1/3 of the day) so if you slept there refined amount and lived to be 60, you would have been unconscious for 20 years.
Mark going, "lets do a quick reality check. we crash land in the middle of a forest. Bodies swinging. people screaming. not me." just got me. he really had to establish superiority over dead people.
That would probably be more effective at being humor than this is at being a horror game. Watching meme compellations can make you giggly and it's harder to not laugh over time. This just desensitizes you.
Wow the filter they used for this game’s camera blurs the graphics really well to make it look realistic. I actually thought it was a prerecorded video at first.
@@Key-43 That's why it's only a demo for now. They say at the end of the game that they'll add better and more terrifying jumpscares, so.....that's a plus!
I'm not sure if Mark's lack of screaming means A. He is so desensitized to horror (games) that nothing phases him. B. All the other times he's played horror games, his reactions were exaggerated. Or C. He understands the assignment and can be brave when he needs to be.
It’s probably a mix of all 3, he has 10 years of horror games under his belt so stuff like jumpscares arent as bad anymore so he could easily not scream when his guard is up, he might exaggerate some scares to keep his audience engaged because sometimes they’re just not that scary. This isnt to say mark is completely faking it all the time because i think he is definitely not faking it when he gets scared by games like FAITH Edit: the game also wasn’t that good either, i heard that he just got unlucky and kept getting the same jumpscares over and over, but it just felt way to predictable and i could always tell when a jumpscare was going to happen
Or the game just isn't good. The fear supposed to come from the feeling of danger. And after the first jumpscare that didn't do anything they lost all feeling of danger. You know nothing is going to happen. Everything after thet is just an annoying pop up
It's early access and there are only two devs. They are getting a bunch of stuff sorted out and will be adding more stuff to help give it a bit more oomph! :D But, yes, essentially it is a jumpscare-a-thon. The jumpscares are mostly dynamic and not scripted (except for some very, very specific location related jumpscares). I'm not promoted or anything, I just love the game so far 😅
Exactly what I was thinking, there was some tension building near the beginning with no gripping moment to get you… and then it just resorted to cheap jump scares constantly, with no build up or impact. I can see the ending maybe getting people, but this is not scary at all
I really thought the scares would be centered around some sort of lore, especially with the abandoned airplane and the recordings at the beginning, but then it turned into pokemon go for the next 15 minutes :/
@@nadieimportante1979Me too! The scares were good in the beginning and middle, but definitely became predictable at the end when you just kinda,,, walk aimlessly (which was probably the point since it began repeating into a pattern)
I think the real issue with this game is that the *only* way to die is by being too loud. So the tension is lost because death is entirely within your hands, you just know you have to be quiet. Also the environment past the minimart just seems to loop, or the players keep getting reset back a ways instead of finding anything new, so you see the same 5-6 scares.
My thoughts exactly. And the jump scares, save for the cockpit one, are just so random and happen way too often that they are not scary. If you get a random jump scare every 5 seconds, then you start to feel like "yup, ok, movin on". The graphics are awesome, though.
@@NekoinaBox2000 Then fingers crossed for better scares. Because the idea and concept of this game and its mechanics are amazing and the graphics are awesome
I think that just makes it a game for people who aren't immune to that kind of thing. This seems more like an experience than a game. I myself am a MAJOR wiener, so a game like this would get me bad, just because I'm a jumpy individual by nature, you know?
the moment you realize nothing can hurt you unless you make a sound and all the "unpredictable" jumpscares is very much predictable, then it's not a horror game anymore, just a Walking sim through a dark forest with some crazy people in it.
I hate how you frame it cause walking alone in a dark forest can be a really scary gaming experience. If the atmosphere is good and the jumpscares were better I think the game would work
@@infinityquartz4744You could have 10× times the amount of uncertainty if you walked through that same forest without any jumpscares....your mind will do the rest
I'm arachnophobic to a degree but I know of some people who are so viscerally afraid of spiders they can't even look at a minecraft spider. The spider jumpscare would absolutely send them out of their skin.
@@skidz2046 i loved his reaction to walking into the mini-mart and seeing all the dead people hung from the ceiling in sacks. "your naked...your naked... that chickens naked..." one of the funniest gameing youtubers ever lol
He did that with I Am Bread years ago haha. It's "World's 4th Quietest Let's Play." He also did it with Getting Over It in "World's 5th Quietest Let's Play"
Watching Dan and Phil play this and Mark play this is a whole different experience. Spooky month might be over, but it’s never too late for spooky games.
@@B_is_for_Benrey yeah, their gaming channel has been resurrected. Plus Phil has been posting and Dan made a comeback, did a whole tour too. They're still pretty infrequent on their own channels, but consistent uploads have been happening for about a few weeks now on the gaming one (it's only been revived for a few weeks so it might become as frequent as it used to be before it went on hiatus).
I feel like out of all the youtubers ive watched who played this game, mark got the 'lamest' jumpscares esp since he didn't get the chance to explore the other places (graveyard/farm)
Even then, they're just that, jumpscares... Mark has been playing horror games for well over a decade now, and jump scares have always been the cheapest form of horror (although it can be done well). This game just throws whatever it can at you without much rhyme or reason, and since you can't die ny any other means, it just isn't that scary...
@@thesupergamer5894that is very true, in some cases there are SOME Jumpscares that can be implemented perfectly but it definitely depends on how you go about exploring the game e.g Daz games & danandphilgames had some fair shares of decent ones, this one felt more randomly thrown at you and very repetitive so if this was my first time viewing the game I’d def think it was very bad horror lol, def needs work tho!
@@thesupergamer5894 There are sadly people like me who are used to it all and still get the bodily reactions involunatily (due to a condition I got also, but yeah).
Jumpscare Timestamps (not mine): 5:19 Mark missed it but very loud sound 9:31 "Hello there..." 10:07 Loud metal fell 10:56 Some creaky stuff 12:23 Skreem 13:37 It's a bird. It's a plane. No, it's a head 14:19 Skreem 2: Arachnophobia 17:50 Arachnophobe + running 18:40 Granny: "I must leave, my planet needs me." 19:32 Skreem 3: The Stik Man 19:42 "Hello there... again" 19:56 Gone, reduced to atoms 20:22 Arachnophobe 2: The Sequel 20:36 "Hello there" part 3 20:57 Halp! 21:22 Å- 21:35 "Hello there" 22:11 Sike!! 22:33 Ooh scawy
@@Center-For-I.E.D.Mismanagement Not necessarily, actually. Especially when talking about frustration and emotional fatigue, that isn’t a result of fear; jumpscares are fine when used as a tool to take advantage of tense atmosphere and the player’s apprehension, but when that’s *_the only thing_* a game has, it quickly desensitizes the player to the thrill of the setting and any sense of actual danger. _”oh no, i’m likely going to get startled when I walk through this doorway. Ahh. Wasn’t that spooky. Anyway-“_
@@whothehellarewe well, perhaps a better term may be aversion. Like, what causes you discomfort causes you to be averse to that discomfort. Fear, defined by one Oxford Languages source, is "an unpleasant emotion caused by the belief that someone or something is dangerous, likely to cause pain, or a threat" (noun) or to "be afraid of (someone or something) as likely to be dangerous, painful, or threatening." I don't think you have to consciously feel what we commonly feel fear as (like a form of anxiety) to be averse to something, because sometimes the ways we cope with the things that threaten us (be it our own perception of the world, for instance, like our sense of belonging or safety) is through anger, because sometimes anger gets you what you need/want better than showing fear (which could be seen as a form of cowardice, and thus your concerns may be dismissed)
The game's intended structure is quite interesting. The slower you go, the more time you have to brace yourself, and the more of the environment you can take in -- but your timer only ticks down while you're moving, and things can still happen while you're standing still. On the other hand, the faster you go, the quicker the timer runs down, but you lose out on prep time, and internal readiness can only last so long before you stop focusing -- potentially at a losing moment. The problem is that there are no strictures to stop a player from optimizing the fun out of the game, and the tension is hollow once it's established that there's no threat. Replace the timer with locational threats and a linear structure, and you've got a game. Let them take as long as they want, just make them get through -- and make the thing hunting them unpredictable. It spawns in a random part of its area, and hunts based on environmental cues that the player has to navigate and avoid, some of which are necessary to progress and require hiding.
If the timer is simply removed then that would easily make the game much more scarier, not saying you gotta survive forever but more like you don't get to know how long you gotta survive or there is just no way for you to see the time
The other issue is, once you understand that it is basically jump scares, you get used to it faster. Ngl I jumped a couple of times but after like realizing all the stuff was just jump scare after another it kinda was lost on me and I ended up just listening to Mark talk xD
Visually this game is amazing, it looks almost photorealistic at times. The way the branches almost look like pale limbs, the way the trees shiver like distant people watching you. the actual models for people are kind of bad. Gameplay wise this is incredibly dissapointing however, you walk around as some variation of 'scary loud thing jumps in your face' plays, or maybe you see some cheap gore. I think this game would be much scarier if it didn't try so hard to be so scary. Imagine 18 minutes of just walking around in silence, with almost nothing except the distant shivering of bushes that might be people, constantly getting turned around or blinking and finding yourself in a different place. The scary events slowly escalate, first some dead crows, the hallucinations of spiders should be distant. just a massive swarm moving in the distance, just barely threading the edge of your awareness. You get too close to a brush and you realize that this time it really is a person, they back off and dissapear. Stanley kubrick found that each jumpscare lessened the impact of following jumpscares. This game should have only 1 or 2 at most, ramping up the tension and really getting you. After all the goal is to scare you right? its a horror game. They want to scare you, not startle you into losing.
I mostly agree with everything, but i have few more observations. After few moments and few jump scares into the game you quickly realize that there are no threats, no one is chasing you, no one will hurt you except you yourself. At this point the whole ordeal looses the meaning completely so you just slowly walking while the game throws jump scare after jump scare till you get completely adopted to this situation, this is now your normal state. Environments look great, but the gameplay is at beginners level.
Something tells me in this world IF you scream, you cease to exist, everyone in the plane was gone because they probably screamed as it was going down, they would've most likely survived en masse seeing as how the llane maintained most of it's structural integrity. Then whenever you're jumpscared and the monsters scream they get dusted immediately
I feel like the sudden "drop dead" could be funny in a "I'm dead" meme. If done right. Also feel like I'm missing out, homestuck what in the who and where?
@@rockmanbeta8055manlybadasshero, he's a horror let's player I'm a huge fan of, very calm and low-key but still really funny too 😂 he's got a notably soft and low voice is why that's so funny he died so quick
@@ringuyenthi-z7xwhat I hear, he just got unlucky and got the same jump scares over and over. Since the scares are random, it’s kinda sad he didn’t get more variety.
Relax, it's a demo made by two dudes. They said that they're listening to more feedback and plan on implementing more features, like actual objectives other than just survive.
If the goal is to not scream and everything screams at Mark then, by that logic, he's the scariest thing in these woods
E@@EEEEEEEE
@@JakNasty69 *E*
He’s just scary in general
@@EEEEEEEE*E*
@@EEEEEEEEE
Mark calmly and softly stating “you’re naked” to like 6 swinging bodies in a row absolutely got me
That chicken is …NEKKID
“pardon me”
Wait what time I never saw it
@@fern_aka_that_idiot9090 8:05
Ikr I laughed when he said that chicken is naked
Random girl: *pinned to a tree by her hand with a dagger, bloodied, desperately reaching out for help*
Mark: You alright? *walks away*
HELPP 😭
It's just a game... right?
my thoughts exactly lol
@@iriskalitvinova4734ofcause it’s just a game.
He's the murderer
mark needs to have a playthrough of a sound based horror game like this, but with a harmonica taped to his mouth
THAT WOULD BE SO FUN HAHAHA
genius
Y'all like this to make it more likely to happen please
@@agentmaine728 is this Reddit bru
youre a genius
I think the main issue with this game is that despite all the jumpscares and creepy noises, it’s easy to realize as long as you don’t scream there is no way to be harmed, the fear in most horror game comes from the feeling of “Something could kill me at any moment and I don’t want to die” whereas in this game it’s “I’m completely safe all the time, no matter what I do as long as I don’t make a loud noise”
I mean, even those games aren't scary to me. Something killing my in game character is hardly a scary thought. If I hadn't saved in a long time, it's a stressful thought, not scary and creepy. Even in real life, if someone or something is trying to kill me it's not the deep sort of psychological true terror that is unexplainable, it's just your basic primal survival fear. It's a substantial type of fear but it is VERY different than the absolute eerie horrible feeling you get from the true unknown, a very kind peaceful being that isn't trying to harm you that you absolutely cannot comprehend with your eyes can be vastly more terrifying than your typical demon trying to kill you with chainsaw arms or whatever.
yeah, the game relies on its players to be the type to scream lol. I get scared easy but i usually dont scream, but i have a brother who sucks at staying quiet so he'd probably die in this.
Edit: it is still a really pretty game though and I like the concept
bro this people didnt know about liminal space its different horror
@@Vaquix000 what lol
I was thinking the same thing. once you realize nothing can get you unless you yelp then you're fine.
Thing about this game is, I think there's been a fundamental misunderstanding of how horror works. The scariest part of this game is the beginning because it builds up some lovely atmosphere; when the game gets "harder" it's the least scary because every jump scare resets the tension and we've seen many times that 'death' has no consequences and thus aren't afraid of what it's going to throw at us. Like, any game can get you to jump at a jumpscare, but if that's it then that's like being a professional comedian who can only make people laugh while tickling them
UNUS
I was just thinking about that. This game apparently throws a random jumpscares every 10 secs lol. Plus seeing the face of what is hunting you makes it not as scary.
Nailed it! Great comment. 👍
Yeah. I like the concept of this game, but I mainly liked the beginning when there were environments to explore. The last half of the game felt like walking through a forest of jumpscares and it started to make the game seem like it was desperate to scare you, which eliminates pretty much all tension. Makes the player feel in control and the game is trying desperately to one up you.
Like, the game should focus on creating a scary story/lore/environment first, but it doesn't seem like they did to me at least watching this.
Of course, I say this having not played it at all myself. lol.
Exactly, jumpscares only really work two ways. First way is you know something's going to happen, you just don't know when or what so it still gets you. That's why the beginning of the game works better than the end. You're expecting something and the atmosphere builds anticipation but once it becomes more frequent you become accustomed to it; you generally know what to expect and start getting a feel for the timing. Second way is if you're lulled into a sense of security and aren't expecting it at all. That easily gets you because you're not prepared. It can't be done for regular intervals like this because you get desensitized to it.
Love how mark just calmly walks through the woods and with every scream heard he points out how they lost
*Mark in a low voice*
"hah~ look sounds a looser"
"anyways~"
@@rylenstuffsv2 we love him so much
A few years ago I repented to God then begged for help, "I was until then an Atheist."
I then had a dream of Jesus coming before God and he spoke of the Tabernacle in perfect context, "A word I didn't know existed.", and what I felt from Jesus when I held him was unlike anything I've ever felt before - A lifetime of Love every second - It brought me to sobbing and it changed my life, forever.
I've had Many experiences since, "Several witnessed", one was seeing a bright orb of light pass across my face in the dark, hours before a major surgery the second I gave up in my heart.
Know that God and Jesus ARE real and that they Love us deeply. Let go of your hatred and Imagine yourself holding the people who've hurt you. Tell them you Love them.
Always have hope, I believe that prayer, following God's laws & Love is the answer, and through that, Truly becoming humble, merciful, welcoming, giving, gentle, respectful, compassionate, patient, kind and forgiving, To Everyone.
@@narsakucanada154 what does this have to do with the comment ?? ☠
@@mega_slam that's what I'm wondering
I love how screaming, instead of alerting a dangerous monster, just makes you fall over and drop dead. It makes the threats in the game feel even more harmless.
The game is 100% jumpscares and no actual tangible threat. I desperately wanted a PT styled monster that just slowly follows tight behind the player or something, but we got nothing.
By the second jumpscare around minute 9, I became totally desensitized and found the game more funny than scary with how hard it tries to startle instead of scare.
I'm the type of person who got scared in Security breach, this game wasn't scary just a screaming simulator trying to get you to make a loud gasp
It was really dissappointing
The fact nothing actually stays and all scares instantly dissappear make it comedical
yeah, the game is pretty bad
@@whothehellarewe EXACTLY! stole the words right out of my head. the only time horror like this can be anywhere close to scaring people if you are EXTREMELY sensitive to jumpscares, a younger child perhaps, or if it was in real life
@@whothehellareweeven i as someone who gets scared really easily became so incredibly desensitized to this, even things that would normally scare me if it was in an actual game arent scary, and not just because it wouldve been a jumpscare
Mark during a 'don't scream' challenge: The calmest zen master
Mark during a 'don't laugh' challenge: The giggliest bitch
LMAO
mark during a OF 👁👄👁
😂 it's true
Mark needs to do another don't laugh challenge
Wheres the lie in that 😂😂
Seeing Mark's mic at 8% is so funny when you've just watched Jack at 1% and saw him die like twice from breathing too loud within the first 3 seconds
it is, I was just thinking that.
LITERALLY
So Jack was playing "You Breath You Lose Challenge"
The difference is that Mark is loud on purpose, Jack's loud naturally
Mood.
This game has a great premise and creates phenomenal atmosphere, and the scares are pretty startling, but it's missing a sense of danger and urgency. Once you realize that nothing is going to happen to you as long as you march forward and ignore all the jumpscares, it's pretty easy to stop yourself from screaming.
Yup, the forest is even less scary than the minimart and the jumpscares became repetitive.
@@rncash6969 after the minimart and when there stopped being any vending machines i was just like ok yeah so when is anything else gonna happen. definitely adding some more stuff in there would help
Yeah, I think that’s why that Ayuwoki game did this premise better. You had to keep your noise down but you were also being chased by a monster that could catch you even if you were being quiet.
@@renownedbandanawearer1345 bruh
I agree. What make FNAF scary(before meme) is the fact you die at one jumpscare. You cannot really predict it and one mistake can bring your demise.
"This forest is full of losers." Is my favorite line and I *will* be using it.
Logan Paul be like
FOULLLL LMAOOOO @@santiagomendez246
imagine being a terrible thing in the woods and you see Markiplier just doing asmr.
It is a beautiful night in a Markiplier video, and you are a terrible naked creature
thinking of it in this way makes the experience much better
And then you scream and his reaction is just a silent startle before he starts murmuring again and now you just gotta... exist with that knowledge
It really do be like that sometimes
Hate when that happens
When Markiplier is talking quietly he tends to speak even more formally than normal
'what just occured"
'Tis the enunciation
i read this comment the moment he said “this forest is full of losers”
He’s an actor, most people do this subconsciously when acting if they’ve ever acted as a more formal character, formal characters tend to not be as loud as regular characters, or at least, they don’t raise their voice
A few years ago I repented to God then begged for help, "I was until then an Atheist."
I then had a dream of Jesus coming before God and he spoke of the Tabernacle in perfect context, "A word I didn't know existed.", and what I felt from Jesus when I held him was unlike anything I've ever felt before - A lifetime of Love every second - It brought me to sobbing and it changed my life, forever.
I've had Many experiences since, "Several witnessed", one was seeing a bright orb of light pass across my face in the dark, hours before a major surgery the second I gave up in my heart.
Know that God and Jesus ARE real and that they Love us deeply. Let go of your hatred and Imagine yourself holding the people who've hurt you. Tell them you Love them.
Always have hope, I believe that prayer, following God's laws & Love is the answer, and through that, Truly becoming humble, merciful, welcoming, giving, gentle, respectful, compassionate, patient, kind and forgiving, To Everyone.
"This forest is full of losers."
-Markiplier 1993
love that
Why do I imagine mark saying that to Ethan in an outdoor vid
16:14
On Halloween
22:10
Mark: "what a false sense of security"
_Jumpscare 2 seconds later_
Mark: *called it*
I literally watched that part as I read your comment 😂
Our boy knows how this sh¡t plays out 😂
Mark enters every Mini Mart shouting "HELLO, IT'S ME, MARKIPLIER" and tells everyone about the naked chickens.
ch..chickens?
edit: nvm i got to the mention of chicken immediately after questioning it lol
Markiplier calmly walks through the woods for 20 minutes
Doing asmr
at 3am
@@stonegod95
Peak content
If only they didn't put the same 20 jumpscares in a row
Yeah, not his best work. I was bored watching it and I normally love his vids.
Markiplier in every other horror game: *screams at everything*
Markiplier in Don't Scream: "welcome to my ASMR*
Hey guys~ welcome to my horror ASMR, in today's video I'll be playing a horror game whilst doing some ASMR, so let's do the ASMR whilst playing a horror game
Jumpscares are an art form that must be neurologically designed. To get someone to scream is not about frequency but immersion, the more a person actually believes that they are about to die (from the brains autonomic neurological sense that we can’t control), the greater the startle response will be. To get someone to actually scream in a game is difficult because:
1) they can anticipate the threat)
2) they must feel invested in their objective, otherwise they won’t be immersed and also won’t feel any actual danger at all.
3) they dont have anything to actually fear, something that can activate and trick their minds self preservation response
4) they already know its a simulated environment and not the real thing which is why immersion must be the top priority. This is why falling in a VR game for example is a good way to trick the minds autonomic response because it is something we physically can’t control.If you want to make someone actually scream, you’ll have to delve into the science of screaming to actually make it work and make it difficult, you must make it VR first off, then create a longer believable story line that is closer to reality and the threat must be believable, thus way you create the immersion. Then you must induce the startle response from the autonomic nervous system by introducing the jumpscare after long tension is created, such as after the protagonist is being chased, and thinks he gets away. Now in VR, you have for example the player fall off a cliff and then introduce the jump scare, this would be much more likely to trigger the autonomic response because the feeling of falling you get in VR messes with the equilibrium of our inner ear, which is the same “chills” we get when we feel creeped out. It’s connected to our peripheral nervous system which is what makes our hair follicles stand up. If you trigger this feeling by throwing off the equilibrium of the inner ear, then introduce a threat, fight or flight will be produced in the subject and most likely the person will scream if the threat is introduced at that specific moment and the player is fully immersed in the “situation” (not the environment, environment is not enough to create immersion, the situation and objective the player has must be believable as well). The reason we scream is because that is how nature designed us to scare away wolves and other large predators. If done right, the person will go into fight or flight and you’ll get weird reactions, such as startle responses, screams, and people punching at nothing.
and imo this is why charlie thinks all horror games are goofy. he cant immerse himself
I needed this info. Thank you. (I'm not being sarcastic this is seriously cool as frick)
I guess I'm too easily immersed then? Like, I don't actually think I'm going to die/I know it isn't real, but I'm still easily tricked by (most) jumpscares, even just watching others play games like these. Then again, I remember when I was a kid having a sense that enemies could maybe hurt me through the controller (again, being aware that the games aren't "real") so... who knows lmao
I ain’t reading allat
I feel as though Markiplier 10 years ago wouldn’t be able to ever make it past the first jumpscare
fax
Facts my dude
That's why I miss the old Mark honestly. He was far more entertaining even without all the over editing that Lixian does
@@DragonOnCoke7299
If you think this is overediting watch Brain Leak
@@DragonOnCoke7299Lixian is still a good editor though and, imo, makes the video a lil more entertaining. Markiplier is also still a pretty good youtuber. But yeah, i do get what you’re saying.
Petition for Mark to read a bedtime story
Signed
Yes
Where do I sign lmao
signed lmao
Actually yea
Every day that passes, Mark looks more and more like Keanu Reeves
Especially with the brown wharfstache
OH KY GOD HE DOES
Fax
thats because theyre both half asian half white
have you ever seen Mark and Keanu Reeves in the same room before o.0
just seconds into the actual game play and i'm astonished with the environment, it looks like a visual masterpiece filled with details i love it so much, it's beautiful
Too bad it’s wasted on a jumpscare compilation, and not an actual horror game.
@@whothehellareweagreed, the visuals of this game is stunning but if there was an actual purpose instead of just jumpscares, it would’ve been such a great game
exactly! that's what i thought at first, but as soon as i realized it was just a screamer fest i was pretty disappointed lol.
Mark’s mic being set to 8% while Sean was dying from yawning at 1% has me cackling 😂
yea I think jack's mic is just way more sensitive
@@rohiasplayz i cant find the video, can you link it?
Apparently the lower the percentage, the less noise youre allowed to make 😆 so jack accidentally set himself at the highest standard
@@rohiasplayzi can’t find the vid what’s it called?
@@linzymcguire4629it’s just called “if you scream the game restarts”
Let's be honest, this wasn't a horror game video, this was an ASMR video 🤣
LMAO
Such quality asmr
Whoever is reading this, I wanted to say I hope you have a great day and that God loves you so much that He sent His son, Jesus, to die on a cross for your sins and He rose again from the dead three days later. God Bless!
And also, He doesn't want you to go to Hell, but He wants you to go to Heaven with Him but you have to be Saved. How do I get Saved you might ask? Here are the steps below on how to get Saved!
1. Believe that God sent His Son
(Jesus) to die on a cross for your sins and that He rose again from the dead 3 days later.
2. Confess to Jesus that you are a sinner and ask forgiveness for your sins and Turn away from your sins. If you sin again after asking forgiveness of that sin, ask forgiveness again and try not to do it ever again. Jesus will forgive you!
3. Ask Jesus to come into your heart and your life and for Him to be your Lord and Savior forever.
4. Build a Personal Relationship with Jesus by Praying and Reading the Bible daily and Live for Him Forever.
I'm Praying for you and you are loved
(Romans 10:9-13
Its kind of interesting to think that his "worlds quietest lets play" series basically foreshadowed ASMR
I am so sleepy now.
"The rules apply for everyone, even babys. That baby lost" had me cracking!!
I just happened to read your comment right as mark said it
Babies
@@crystalchaser same here
The fact that Mark hoped he didn't sneeze and Sean almost fucked everything up with a sneeze made me laugh.
I find it hilarious that Mark made it out completely harmless while Dan and Phil failed tremendously multiple times. I guess he is quite immune to horror games at this point.
I was thinking the same thing! I guess Dan and Phil should have been playing more horror games during their hiatus
Totally different atmospheres. I was more scared of getting my ears blown off my Dan than I was of the game. Here, I was certainly frightened. Fun to see how different people play.
Well Mark was right. This game is a battle royale to make everything else scream, and he happened to be the scariest monster in the forest, even extending to other players. Everyone else is just a lesser beast compared to him.
tbf dan is infamously easy to jumpscare and phil isn't any better, it was hilarious to see them try and even funnier to see mark do an entire asmr thing as if nothing is going on
Who the heck are Dan and Phil? lol
Loading Screen: Time only progresses when you move.
Mark: Why is the timer counting down when I'm moving?
SUPER HOT
@@FART674xbox
Time only moves when I move.
Man do I wish that was how real life worked
“Just a bunch of losers in the forest,” casually a human screams, Markiplier: “Nerd”
How does a human scream casually?
@@simonlutgens I think they meant that "Just a bunch of losers in the forest" was said casually. They should have put 'casually' before the quote if that was the case.
18:18 NeRd
I feel like this game could’ve been phenomenal with the addition of blind creatures. Like you’re walking through the forest, and come across a giant lurking figure, but it can only come after you if you make sound. This could give the game some VERY needed fear factor, and also create atleast some hazard to make the game interesting.
The way you just fall over and *die* when you scream is just so funny to me.
I haven't laughed so hard in such a long time LMAO
peter griffin death pose
If anyone does not get it they expect you to scream when you get jumpscared, effectively making look like the jumpscare kills you
@@flameofmage1099I feel like it's less "The jump scare killed you." and more "You died of fright." People can have heart attacks and such from being frightened, so just randomly falling over when you scream is effectively the character getting scared to literal death since the monsters and jump scares don't actually harm you
@@Amayawolf_01 That also makes sense
12:56 *literal infant crying* Marlkiplier: "The Rules apply to everyone, and that baby just lost." 💀
Looool 😂😂😂😂
Read this comment right when he said that 😂
I believe that if they add running and a real danger of a monster, instead of only random jumpscares, the game will be amazing. Because this will make the player wonder whether it can kill them or just scare them.
Oh no no no, you've got it all wrong, Mark is the ACTUAL monster in the woods making all the monsters scream, and my proof is that every time they scream, they dissappear. Mark *is* the jumpscare
On
They can honestly add so much more than that, the game has crazy good potential to be scary and everything, if the developers are just creative enough they could absolutely make it reach its full potential
My big problem with this game is it feels like it starts out with two interesting locations (a crashed plane and a mini mart) but then just becomes a boring hike through the forest.
To be fair it could be that Mark just missed a guidepost and wound up wandering the woods for twenty minutes.
exactly, like the presence of a persistence threat is honestly more intense than random scary things coming at you and then disappearing, like they clearly don't pose a real threat, and once you realize that, you just get used to it
8:10 "you're naked. you're naked. you're naked. that chicken's naked"😂
9 years of FNAF made Mark immune to any kind of screamers
When I watched Dan and Phil play this I kept thinking “I bet Mark would be so calm doing this”
me too! just goes to show what consistently playing horror games almost daily for years can do to your horror constitution haha
Crazy thing is, I hats horror, don't watch it and I jump when it happens, but I've never made a noise at jumpscares, I just flinch or jump. Maybe I'd be good at this game
When the game openly challenges you to not make noise, Mark hones into a place of "This is a game, so I am not phased." as opposed to the amped up horror game react to anything he might have done had it not warned prior that they're using his mic.
Who?
I like Dan and Phil myself.
What would be an interesting twist for a game called Don't Scream is that if at a few points in the game, you actually HAVE to scream for a few seconds above the divider line as if you're scaring something away in the game. And since you can calibrate mic sensitivity, you can either crank that up so you don't have to scream loud but that also means you have to be quieter as a trade off, or you can lower the sensitivity so you don't have to be as quiet but then you'd have to scream louder as a result. Just a thought.
That sounds like a cool idea, idk if it would actually be a good idea as I don’t know if it would work but it certainly could.
genius
And make puzzles that make noise, add bear traps that are loud once triggered and squeak when opening, rusty loud gates that you have to pass through, startled animals like crows that make sound when approached on accident, basically like some of the things in outlast and in silence
that's actually a cool idea, it takes away the "I cant be harmed if say quiet," thing that makes this a fairly simple game!
666th like😈
The scariest part was the airplane in beginning after listening to that message thing. After that it seem like they tried way too hard to jump scare the players to the point it failed lol
the problem with this game is that a good horror game limits and pulls out their jumpscares to maximise tension. This just throws jumpscare after jumpscare at you in the hopes that one of them startle you enough to make u gasp. graphics are amazing though.
It's basically BOO! the game
AAH!!
Kind of but not really. Jumpscares aren’t scary unless you do something really cool with them. Theyre just something that induces adrenaline for a split second. Also something screaming at you isn’t scary either. I think those are the two big flaws. The screaming at the player and also the jumpscares. It’d be better to have a couple of the good jumpscares and then have a few moment or areas that build up to really scary moments. Like with the baby crying- nothing was done with that. They could’ve had the player have to follow the baby cries to get somewhere cool. Like how there was that random building they could’ve had an out of place feeling nursery with like some creepy baby thing in or around the area. They also should have had some other goal going on at the same time. Some other goal task to distract a player from keeping their volume down would’ve made the game harder. Last though, the models. Not at the models we’re bad but some of them looked a little silly. For the ones that did look not as great they should’ve kept them further away or slightly hidden by something. I think if they did that this would’ve felt less like an asmr video 💀
The creators of this are open to the public, so i hope more people leave more feedback on it.
@@karielleyoung1365yea that's true. And i kinda agree that this game actually just throws jump scares. Approaching to the end it builds up the cliff which i had hope it's gonna do something with that. But then again it's just silly meaningless jump scares.
The way Mark talked throughout this gave me heavy Bob Ross Joy of Painting vibes. In the back of my head I was hearing "Now we'll just paint a happy little horror monster over here"
That's so very calming
I hate how hard this made me cackle
@@demonwolfbaguette1st I'm glad it made you cackle! Even if you hate how hard it made you cackle lol.
Lol
Now give that happy little horror monster a few friends
mark silently telling the hanging dead people that they're naked is somehow better than him yelling it
I love the implication Mark runs with, that Don’t Scream is a survival rule, and anyone who screams loses; monsters included. Makes me picture each jump scaring monster just collapsing after trying to scare him. XD
I feel this will be the closest thing I'll get to a Markiplier ASMR
He had a worlds quietest let’s play series years ago if you haven’t watched that
@@Brandnewwhat really? which? lol
@@rjc523 I think it was for happy wheels
dude i agree lol
@@officialcbyti think he also did a couple for Super Mario Maker as well
i feel like the concept is good on paper, but if all the scares are random and there's no sense of progression other than a timer, you could literally just walk a circle in the spawn area and win since the only threat is yourself
I feel like it could help to have side objectives to force the player to explore premade locations to help establish a atmosphere, so they can't just wait out the timer or maybe to have a score system, and maybe adding a actual threat asides from being too loud to help raise tensions.
they had a good thing going with the whole plane crash thing. I was expecting it to take a cryptid route like a wendigo or skinwalker, or even the rake, but then instead we got a murder-mini-mart, which itself was not a bad thing and had it's good points, but didn't go anywhere either. Then it was just 10 minutes of walking through a forest with some lame jumpscares and no buildup to anything.
@@hexk8303true, once you lose that little bit of story telling from the environment and just start randomly walking across a forest, you no longer have anything to distract you from the jumpscares and they become obvious.
@@hexk8303 Same. I thought it was going to be a mini-story of some kind of cryptid, or serial killer, but no. Just a glorified haunted house. Walking through a forest with generic horror assets and loud sounds thrown at you. Grew stale after minute 3.
Exactly and the more you focus on trying to figure things out the more likely you are to scream from a jump scare
Well it's an alpha and they are looking for feedback
This game gives off the vibes of one of those "haunted house" places where despite how creepy they set it up, you're never gonna be afraid because you know that nothing's actually gonna hurt you. Someone could jump out and scream at you but aside from being a little startled nothing happens because you know they're not even allowed to touch you. In this game, you won't die if you don't scream, so there's nothing to scream about or get scared of.
Right?
This game is missing a key element: A sense of danger. There needs to be something else to do aside from walk around for 18 minutes and ignore the jumpscares, some other threat to avoid, something that can actually kill you if you're not careful, even if you don't scream. I noticed that for the last 4 minutes or so Mark was just walking forward and steeling himself while waiting out the timer because he knew nothing was gonna happen as long as he didn't scream.
In all fairness, his jump scares were off. Like they weren't calibrated correctly or he wasn't looking at it when it happened. I watched Daz play it and it was low key more scary.
Nah, there are good haunted houses out there. It's just that the scares in this game is poopoo
I think they sould have said that you could also died mid gameplay by those scares
there are haunted houses where you sign a waver so they can touch you etc. i aint doing those ever tho. too scary
As a mute person, i see this as a absolute win
Ah pardon me for asking, but i have been wondering something. (i hope it is not too impolite) Are you (as a mute person) able to make any noice at all? Just anything? Or is it absolutely nothing, not even clicking or popping?
Fr
@@Maria-vx6rf i thought they just dont talk
@@Maria-vx6rf Typically mutism is kind of like the fear of speaking. Most people who have it are able to speak normally with people and settings they're comfortable with but don't speak in public areas or with people they're uncomfortable with. It's similar to social anxiety.
That's the exact question I always had as well but I never wanted to be rude
The graphics are impressive. I first thought this is a video of someone walking through a forest.
Yeah, it blew me away how detailed and realistic it looked - during daylight. During the dark it lost its touch, but still very good
@@Hana1LuLu i still think the graphics looked pretty realistic during the night
I thought the same thing
Same
Fr I thought it was real and I actually didnt realise until he started walking
mark pointing out how the bodies are naked in a low tone out of context would probably sound hilarious lmao
"You're naked. You're naked. You're naked. That chicken's naked."
i was getting ready to go somewhere and had the video playing in the background and let me say, it was alarming and i immediately sat down and started the video over. i needed the COMPLETE context
Markiplier has gotten so used to horror games that a horror game that is made to make you scream doesn’t even scare him anymore
This game didn't do horror that well tbh
@@Zondelsit’s honestl6 not as scary as over horror games. it has the same suspense where you’re shitting your pants knowing that the monster can come out anywhere at anytime but there’s just something about the game that’s just not scary.
Unless it's FNAF. Lol
@@hxrvey_requiem686 Yeah, I don't feel like the tension buildup is really there and that it gets broken too frequently.
For example, in some cases there is a jumpscare that breaks the tension and when the jumpscare is over, it throws another one at you which will not have any effect because there isn't any tension built anymore.
@@hxrvey_requiem686 the thing is there is no story and no punishment after the jumpscares, you just quickly learn that if you keep pressing W and not make a noise you'll be fine, there is no reason to be scared because nothing actually happens to you in game
15:50 “another loser..” “this forest is full of losers” 😂got me dying
Omg samee
Markiplier: "The rules apply to everyone, even babies... That baby lost."
yes we watched the same video
@@CosmicFeverlike you’ve never seen comments like this before?
@@sparklight0964I’m saying
@@CosmicFeverchill bro, have some fun and let loose.
Its hilarious how serious his voice and face was
You may think you've won but they got 18 minutes of your life, Mark.
Seems like that's bad but you forget, we spend 6 months of our life waiting at red lights.
The government steals our time.
@@JJSceneeh. It’s recommended we sleep for 8 hours a day (1/3 of the day) so if you slept there refined amount and lived to be 60, you would have been unconscious for 20 years.
He knows how much of the game he can take now though
@@shadowvilln711 if you really think about it
We spend too much time blinking.
I love yoUeeeeEEEEE @@EEEEEEEE
Markiplier telling me bedtime stories in this voice would cure my insomnia
E
E
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22:08 "What a lovely false sense of security." 🤣
Mark going, "lets do a quick reality check. we crash land in the middle of a forest. Bodies swinging. people screaming. not me." just got me. he really had to establish superiority over dead people.
as he said, "just a bunch of losers in the forest" this isn't survival to him, this is a competition
@@SomeGuyWithABlueMask He wanna be the last standing
"You scream you lose."
They all screamed. Markiplier made sure they ALL lost.
Imagine a don't laugh version of this, so that instead of jumpscares, it's silly music as something funny happens every 10 seconds.
That would probably be more effective at being humor than this is at being a horror game. Watching meme compellations can make you giggly and it's harder to not laugh over time. This just desensitizes you.
That would actually be harder.
Mark’s Don’t Laugh videos demonstrate how hard that would be for him
Like a random Gordon Ramsay violin sound
That would actually be a good April Fools' horror game
Low key, Mark doing that voice would make a perfect sleep aid 😴
Fr
Wow the filter they used for this game’s camera blurs the graphics really well to make it look realistic. I actually thought it was a prerecorded video at first.
a shame that they constantly throw the same jumpscares at you.
@@Key-43 That's why it's only a demo for now. They say at the end of the game that they'll add better and more terrifying jumpscares, so.....that's a plus!
@@BombBird11if only a demo didnt cost me $12
@@nu_kercat1How else are they going to afford to improve their game? You think they do it for free?
Nah, ever since that ultra realistic FPS shooter demo, nothing seems real, this seemed a cheap imitation at best.
a return that nobody predicted... the return of the world's quietest let's play... with lip smacking and saliva cracking lmfao
my comment got stolen AND it got more likes, rip
@@brandnewkuttalol my comments never get recognized on Mark's videos it's all good though there are SO MANY COMMENTS to sort through
The era of bots, my friend
I literally thought about that as I saw the game and Mark playing it!
I still watch the animation. I love it so much.
This is unironically one of the most chill videos of Mark. Just him walking through the forest in silence
Mark walking casually through the forest
The foliage all around: *shiver me timbers*
Random character: “AHHHHHHH!!”
Mark: “..nerd.”
“i was about so say hi..”
ok
I'm not sure if Mark's lack of screaming means
A. He is so desensitized to horror (games) that nothing phases him.
B. All the other times he's played horror games, his reactions were exaggerated.
Or C. He understands the assignment and can be brave when he needs to be.
It’s probably a mix of all 3, he has 10 years of horror games under his belt so stuff like jumpscares arent as bad anymore so he could easily not scream when his guard is up, he might exaggerate some scares to keep his audience engaged because sometimes they’re just not that scary. This isnt to say mark is completely faking it all the time because i think he is definitely not faking it when he gets scared by games like FAITH
Edit: the game also wasn’t that good either, i heard that he just got unlucky and kept getting the same jumpscares over and over, but it just felt way to predictable and i could always tell when a jumpscare was going to happen
D. All of the above
C, definitely
He's no longer a bubble blowin' baby.
Or the game just isn't good.
The fear supposed to come from the feeling of danger. And after the first jumpscare that didn't do anything they lost all feeling of danger. You know nothing is going to happen. Everything after thet is just an annoying pop up
The problem with this game is there’s no panic factor.
I completely agree. I'ts pretty much just random jumpscares.
It's early access and there are only two devs.
They are getting a bunch of stuff sorted out and will be adding more stuff to help give it a bit more oomph! :D
But, yes, essentially it is a jumpscare-a-thon.
The jumpscares are mostly dynamic and not scripted (except for some very, very specific location related jumpscares).
I'm not promoted or anything, I just love the game so far 😅
the feeling of invincibility really makes you not feel that scared
@@fizzy1550 This feels like cope.
there’s the terror factor ig idk i watch these videos for mark and not the game anyways lol
0:01 Not again the world's quietest lets play 😂😂
Markiplier would have lost instantly if it was a rage game.
A rage game where you need to stay quiet, now their is an idea...
No,Mark-i-plier Alreadly Had That Idea,Watch "Worlds Quietest Gameplay".
get over it:quiet edition
@@Trovosity
Worlds quietest let’s play he did that
Dude, this IS a great idea!
Mark’s ending just takes all the seriousness out of the game in the best way
I dont know what you were expecting
It had no seriousness left after all those bad jumpscares.
This game is the equivalent of someone betting they can scare you and then just yelling BOO in your face over and over again.
Exactly what I was thinking, there was some tension building near the beginning with no gripping moment to get you… and then it just resorted to cheap jump scares constantly, with no build up or impact. I can see the ending maybe getting people, but this is not scary at all
My exact thoughts, like I'msomeone that gets easily scared and this was nothing
I really thought the scares would be centered around some sort of lore, especially with the abandoned airplane and the recordings at the beginning, but then it turned into pokemon go for the next 15 minutes :/
@@nadieimportante1979Me too! The scares were good in the beginning and middle, but definitely became predictable at the end when you just kinda,,, walk aimlessly (which was probably the point since it began repeating into a pattern)
@@sylver_drawer that too, they reuse some of the screamers too, so once you've seen them they become so predictable
probably the only video I have ever watched in my entire life with the best part happens on the end of the video
I like the thought that Mark just goes into a grocery story and as he enters he yells "HELLO IT'S ME MARKIPLIER"
mark truly reached the peak of horror playthroughs
Fart
Smella
Hella
Fella
This is not his only peak. He is always at his peak
I think the real issue with this game is that the *only* way to die is by being too loud. So the tension is lost because death is entirely within your hands, you just know you have to be quiet.
Also the environment past the minimart just seems to loop, or the players keep getting reset back a ways instead of finding anything new, so you see the same 5-6 scares.
My thoughts exactly. And the jump scares, save for the cockpit one, are just so random and happen way too often that they are not scary. If you get a random jump scare every 5 seconds, then you start to feel like "yup, ok, movin on".
The graphics are awesome, though.
Thankfully this game is not finished. The release now is a demo. So upgrading the experience and adding more to the game is the plan.
@@NekoinaBox2000 Then fingers crossed for better scares. Because the idea and concept of this game and its mechanics are amazing and the graphics are awesome
True, it seems after you go one direction it lets you wonder instead of guiding you to other points of interest.
I think that just makes it a game for people who aren't immune to that kind of thing. This seems more like an experience than a game. I myself am a MAJOR wiener, so a game like this would get me bad, just because I'm a jumpy individual by nature, you know?
Watching Mark listen to screams of horror and dispare and then immediately calling them a loser at the game, even to a baby is hilarious
the moment you realize nothing can hurt you unless you make a sound and all the "unpredictable" jumpscares is very much predictable, then it's not a horror game anymore, just a Walking sim through a dark forest with some crazy people in it.
its literally a glorified haunted house, lol
And giant spiders
I hate how you frame it cause walking alone in a dark forest can be a really scary gaming experience. If the atmosphere is good and the jumpscares were better I think the game would work
@@infinityquartz4744You could have 10× times the amount of uncertainty if you walked through that same forest without any jumpscares....your mind will do the rest
I think its more that 80% of the scares were just "thing running at you"
Most of these jump scares did nothing, but that group of spiders running gave me the most “fight or flight” reaction. It got me all tensed up 😫
The sound of them approaching really sold it, imo.
i chosed flight
Same
I'm arachnophobic to a degree but I know of some people who are so viscerally afraid of spiders they can't even look at a minecraft spider. The spider jumpscare would absolutely send them out of their skin.
Markiplier: *hears a victim in the game scream* also Markiplier: "seems like they just lost the game"
that's gotta be the rawest response I've ever heard to such a situation. He was so badass for this
@@skidz2046 i loved his reaction to walking into the mini-mart and seeing all the dead people hung from the ceiling in sacks. "your naked...your naked... that chickens naked..." one of the funniest gameing youtubers ever lol
And you lost the game
@@jnelghsoghn bro fr? havent even played so not really lmfao
@Glitch_X-pl1np No not this game, the game
*plane wreckage, bodies hanging from the wing, bloody scream echoing from the distance*
Mark: ..."Seems like they just lost the game"
Now here's the real test for mark. A rage game where you have to keep quiet.
Terraria;not the bees?
He did that with I Am Bread years ago haha. It's "World's 4th Quietest Let's Play." He also did it with Getting Over It in "World's 5th Quietest Let's Play"
Oh my god I was thinking of that. This + getting over it = Markiplier losing within the first minute
That would be amazing.
Getting Over It 💀
What we see here is years of horror games that have worn down Mr. markiplier to the point he fears nothing
Good to know if him and Amy got lost in the woods and there was a murderer somewhere, he'd just stone-face protect her through it all 😂
Nah these were just cheap jumpscares. The first bombardment of spiders was the scariest part but not a scream-like spook
What do you mean? This man here has never feared a single thing in his life
@@Knummybunny FNAF when it first got released
@@ghostman31 that wasn’t real, I was there 👻
Watching Dan and Phil play this and Mark play this is a whole different experience. Spooky month might be over, but it’s never too late for spooky games.
WHAT??????? THEY PLAYED THIS?
@@capybaraandwatermelonenjoy8208 yes! For spooky week just recently!
@@capybaraandwatermelonenjoy8208 YESSSSS it's on their gaming channel!!
Dan and Phil still make videos?
@@B_is_for_Benrey yeah, their gaming channel has been resurrected. Plus Phil has been posting and Dan made a comeback, did a whole tour too. They're still pretty infrequent on their own channels, but consistent uploads have been happening for about a few weeks now on the gaming one (it's only been revived for a few weeks so it might become as frequent as it used to be before it went on hiatus).
I just love these quiet let's plays:the asmr of Marks voice is smooth and soft as honey
Would've been hilarious to hear a wilhelm scream while walking in the forest I think mark would've laughed a bit and maybe lost
That would have been even better as a comedic curve ball from the developers part in their hand in making this game.
The rebel trooper death sound from Lego Star Wars complete saga
oh my god youre so right
or a lego yoda dying sound
Omg, this concept would be so much better as a Try Not to Laugh.
13:08
“The rules apply for babies. And the baby lost”
😂
-Markiplier 2023
"That baby had some skill issues"
-Markiplier 2025
There mistake
I feel like out of all the youtubers ive watched who played this game, mark got the 'lamest' jumpscares esp since he didn't get the chance to explore the other places (graveyard/farm)
Even then, they're just that, jumpscares... Mark has been playing horror games for well over a decade now, and jump scares have always been the cheapest form of horror (although it can be done well). This game just throws whatever it can at you without much rhyme or reason, and since you can't die ny any other means, it just isn't that scary...
@@thesupergamer5894that is very true, in some cases there are SOME Jumpscares that can be implemented perfectly but it definitely depends on how you go about exploring the game e.g Daz games & danandphilgames had some fair shares of decent ones, this one felt more randomly thrown at you and very repetitive so if this was my first time viewing the game I’d def think it was very bad horror lol, def needs work tho!
@@thesupergamer5894 There are sadly people like me who are used to it all and still get the bodily reactions involunatily (due to a condition I got also, but yeah).
Did yoy watch beastboyshub
@@thesupergamer5894this is so scary ngl 😭
9:50 "Well that's not sanitary-" wow- it's funny already- but the whispering- it makes it funnier
Jumpscare Timestamps (not mine):
5:19 Mark missed it but very loud sound
9:31 "Hello there..."
10:07 Loud metal fell
10:56 Some creaky stuff
12:23 Skreem
13:37 It's a bird. It's a plane. No, it's a head
14:19 Skreem 2: Arachnophobia
17:50 Arachnophobe + running
18:40 Granny: "I must leave, my planet needs me."
19:32 Skreem 3: The Stik Man
19:42 "Hello there... again"
19:56 Gone, reduced to atoms
20:22 Arachnophobe 2: The Sequel
20:36 "Hello there" part 3
20:57 Halp!
21:22 Å-
21:35 "Hello there"
22:11 Sike!!
22:33 Ooh scawy
Thank you!
You saved my little heart
The “Å” killed me
I am scared of spiders. Only the big ones tho.
"I must leave, my planet needs me" XD why is that so funny to me
This game is honestly rage inducing with all the sudden loud noises and jumpscares but zero panic factor
Rage and anger are derived and rooted in fear.
@@Center-For-I.E.D.Mismanagement
Not necessarily, actually.
Especially when talking about frustration and emotional fatigue, that isn’t a result of fear; jumpscares are fine when used as a tool to take advantage of tense atmosphere and the player’s apprehension, but when that’s *_the only thing_* a game has, it quickly desensitizes the player to the thrill of the setting and any sense of actual danger.
_”oh no, i’m likely going to get startled when I walk through this doorway. Ahh. Wasn’t that spooky. Anyway-“_
@@whothehellarewe
I wasn't talking about horror games.
@Canadian_Hospitality That actually makes sense. I guess thats why games like fnaf don't stay scary for very long.
@@whothehellarewe well, perhaps a better term may be aversion. Like, what causes you discomfort causes you to be averse to that discomfort. Fear, defined by one Oxford Languages source, is "an unpleasant emotion caused by the belief that someone or something is dangerous, likely to cause pain, or a threat" (noun) or to "be afraid of (someone or something) as likely to be dangerous, painful, or threatening." I don't think you have to consciously feel what we commonly feel fear as (like a form of anxiety) to be averse to something, because sometimes the ways we cope with the things that threaten us (be it our own perception of the world, for instance, like our sense of belonging or safety) is through anger, because sometimes anger gets you what you need/want better than showing fear (which could be seen as a form of cowardice, and thus your concerns may be dismissed)
The game's intended structure is quite interesting. The slower you go, the more time you have to brace yourself, and the more of the environment you can take in -- but your timer only ticks down while you're moving, and things can still happen while you're standing still. On the other hand, the faster you go, the quicker the timer runs down, but you lose out on prep time, and internal readiness can only last so long before you stop focusing -- potentially at a losing moment. The problem is that there are no strictures to stop a player from optimizing the fun out of the game, and the tension is hollow once it's established that there's no threat. Replace the timer with locational threats and a linear structure, and you've got a game. Let them take as long as they want, just make them get through -- and make the thing hunting them unpredictable. It spawns in a random part of its area, and hunts based on environmental cues that the player has to navigate and avoid, some of which are necessary to progress and require hiding.
If the timer is simply removed then that would easily make the game much more scarier, not saying you gotta survive forever but more like you don't get to know how long you gotta survive or there is just no way for you to see the time
The game is mid asf
The other issue is, once you understand that it is basically jump scares, you get used to it faster. Ngl I jumped a couple of times but after like realizing all the stuff was just jump scare after another it kinda was lost on me and I ended up just listening to Mark talk xD
"head in the tub" well thats not sanitairy plus his voice is so calming like this oml
The 9:35 jumpscare made me laugh out loud, it was more unexpected than startling and just sounded so funny too
same 😂😂
Ye
it just said peekaboo and slid away
Is that the only jumpscare?
I am watching at 0 am
Visually this game is amazing, it looks almost photorealistic at times. The way the branches almost look like pale limbs, the way the trees shiver like distant people watching you.
the actual models for people are kind of bad.
Gameplay wise this is incredibly dissapointing however, you walk around as some variation of 'scary loud thing jumps in your face' plays, or maybe you see some cheap gore.
I think this game would be much scarier if it didn't try so hard to be so scary. Imagine 18 minutes of just walking around in silence, with almost nothing except the distant shivering of bushes that might be people, constantly getting turned around or blinking and finding yourself in a different place. The scary events slowly escalate, first some dead crows, the hallucinations of spiders should be distant. just a massive swarm moving in the distance, just barely threading the edge of your awareness. You get too close to a brush and you realize that this time it really is a person, they back off and dissapear.
Stanley kubrick found that each jumpscare lessened the impact of following jumpscares. This game should have only 1 or 2 at most, ramping up the tension and really getting you. After all the goal is to scare you right? its a horror game. They want to scare you, not startle you into losing.
I mostly agree with everything, but i have few more observations. After few moments and few jump scares into the game you quickly realize that there are no threats, no one is chasing you, no one will hurt you except you yourself. At this point the whole ordeal looses the meaning completely so you just slowly walking while the game throws jump scare after jump scare till you get completely adopted to this situation, this is now your normal state. Environments look great, but the gameplay is at beginners level.
Something tells me in this world IF you scream, you cease to exist, everyone in the plane was gone because they probably screamed as it was going down, they would've most likely survived en masse seeing as how the llane maintained most of it's structural integrity.
Then whenever you're jumpscared and the monsters scream they get dusted immediately
22:53 The ending where he plays with the mechanics and topples over and over with the slightest moans makes this game to be the only shining quality.
Mark: Makes it through the whole game without so much as even a hiccup
Also Mark: BUH-BYE! *FUCKING DIES*
bruh where tf are the replies
Never expected to see a fellow Homestuck in Mark's top comments, color me pleasantly surprised!
HELLO MEULIN HOMESTUCK :33
You know what they say, you can't fight the homestuck
I feel like the sudden "drop dead" could be funny in a "I'm dead" meme. If done right.
Also feel like I'm missing out, homestuck what in the who and where?
There's a review saying someone played for 10 minutes, then died because they farted. And manly instantly dying proves yeah that's probably right.
What
You lost me at the second sentence brother. I was following until then.
@@rockmanbeta8055 They probably meant manlybadasshero.
@@rockmanbeta8055manlybadasshero, he's a horror let's player I'm a huge fan of, very calm and low-key but still really funny too 😂 he's got a notably soft and low voice is why that's so funny he died so quick
who is that@@StevenAR7
"This is the Battle Royale of Horror Games, and *I* am the scariest"
This game had so much potential with the amazing graphics and atmosphere it set up. However, it just seemed like a wandering jump scare simulator.
It just doesn't know how to build up a jumpscare at all 💀It kept reusing some of the scares too
@@ringuyenthi-z7xwhat I hear, he just got unlucky and got the same jump scares over and over. Since the scares are random, it’s kinda sad he didn’t get more variety.
Relax, it's a demo made by two dudes. They said that they're listening to more feedback and plan on implementing more features, like actual objectives other than just survive.
@@hunterg.1300 Cool! Hopefully Mark does another playthrough when it's more fully fleshed out.
Yeah there’s a lot of great elements there but as a whole not that spooky