Really enjoy your warm and friendly style - keep up the great work! Plus, at 52:38 the look on your face when you're riding the cable car back to the laboratory and you're about to enter the right code - priceless! 😄
Thank you! Glad you're enjoying the playthrough! Oh it was a close call! I tell you what, this game is *hard*! We'll be needing a couple of hints before this playthrough is done, for sure! 😅
Thank you! I'm glad you're enjoying them. Admittedly first-person puzzle games set near the sea is a very specific genre sub-type, but it's one that I like!
lol! Love you had the epiphany and came back later to test it out! Just caught the start of your 4th installment, and immediately had to quit so I could buy the game and get ahead before watching your play-thru's. Figured I was far enough ahead to start watching these earlier ep's now. ;) Looking forward to getting completely caught up w/ you so can enjoy commenting on a more timely manner!
If Francois made an extra sale because of my videos, I guess that makes me an authentic influencer now! 😅 Great to see you back in the comments section Wallyman292! Looking forward to hearing what you make of this game!
Ooohh!! The developer is lovely :) I have played some of this. It really gives me that Riven vibe too. Glad you’re playing this! There are a couple of other Myst like games called Rhem and Alida. Both games inspired me as a teenager with constant correspondence with the developers that really inspired me to pursue my love for game dev :)
oooo Rhem looks like a vibe. Similarly to the other comment - Can't seem to find Alida though (but it looks nice) Still looking forward to playing your own game, Aaron! Can't wait to stream it 🥰
@@thatdesignfeelgaming The copy of Alida I got came from a website called old-games. I tried commenting with a link yesterday, but it seems to have disappeared, I guess because links are discouraged.
@@thatdesignfeelgaming thanks to you, I realised what a gem it is. On Steam it's tagged "point and click" so I just ignored it since I thought they meant still images🤦😁 Oh, and do keep the style, it's so soothing and refreshing in the shouting world of YT👌
Disclaimer: I never played this game. That end, haha. Was that a brain fart? Its like the tower on Myst, no? Point it at a beacon, note down the flashes, add the coordinates, profit? I "solved" that in like the first 10 minutes of watching.
I think what threw me is that I've never heard of an angle being a "coordinate" in that context. I'd have called it a bearing. But then again (and this might come back to haunt me, as I think I also commented on this on the recording of episode 2), a bearing might be specifically for ships, not for static objects, and of course in polar-coordinates you totally have the angle as one of the coordinates So let's call it a "me being not as smart as I think I am" 😅🤣🤗
@@thatdesignfeelgaming Haha, I always consider myself lucky I dont record, because sometimes you just get stuck for no reason. I just noticed though, probably I didnt think about coordinate as exactly as you because its not my native language.
Amazing! Francois is going to owe me a beer when we finally meet - that's at least TWO sales I've made for him! 😅 I hope you enjoy the game - let me know what you thought of the puzzles when you come back later! There's some tricky ones in here!
Started watching, then stopped to buy the game and complete it. It’s got charm and mystiness, but… yeah, just not quite there, imo. Brilliant showing for a one-man production, no doubt, but… “horizontal coordinate” was sort of the first little indication that it has room for improvement. It’s a very precise term, yet it’s also the _wrong_ term (“bearing” is the correct term), and it’s coupled with the prominent maps that do have grids, which go with both the idea of precision and the idea of coordinates. But that’s not it. It’s not a red herring either, it’s just a confluence of not-quite-there writing and art direction that conspire the make the first puzzle just slightly frustrating. I did what you did at first, and pored over the maps, but had to think more “meta” to work it out, i.e. “the developer probably _meant_ bearing because otherwise the maps would have a numbered grid, and also the big telescope must be in play”. That’s less puzzling out the puzzle, and more like puzzling out what the developer’s intentions were.
Maybe there is a language barrier there - and we did discuss "bearing" vs "coordinate" later in the series - I am reminded though that "polar coordinates" are a totally valid form of coordinate, although to say that the theta direction is a 'horizontal' is a bit of a tricky one. I discussed "bearing" as well, and I've been lead to believe subsequent to this recording that bearing might be used exclusively for things which move (e.g. ships?) - would you use bearing from a static point, such as a lighthouse? This game is certainly a tricky one, and we do have to check the hints a few times during the playthrough for sure!
@@thatdesignfeelgaming Yes, I later caught your comments on polar coordinates, and it’s a good point for sure. Hadn’t considered it myself, and the map (perhaps unfortunately) does have those concentric circles too, so not at all far-fetched. Not an expert myself, but I _think_ bearing does work for static stuff. You can take a bearing to a landmark on land. Take two bearings and you can find your position, even. “Heading” would be the term used to describe movement in a compass direction, so that’d be the wrong word, but bearing is correct, I think. Or you could skip the navigation terms and say “direction” maybe. Less specific, but it might’ve seemed less associated with the maps and grids. Either way, yes, it’s a language nuance that might have gotten lost in translation. I briefly switched the game to German, since I can (just barely) read that, just to see, but it was word-for-word the same (I imagine the primary language might’ve been French, but my French is worse than my German). Maybe the German text was just translated from the English version, but whatever the case, it didn’t clear much up - but it did sound as “unintentionally ambiguous” in German, leading me to believe it was indeed an _unintentional_ language “bug”, not a clue to use the maps. I.e. it helped me sort of adjust my expectations overall. If the text feels a little rough (“canon” instead of “cannon” etc), it’s not likely to be part of a mathematically precise problem statement, so to speak. It was a fun little exercise in analysis, but it was more solving the puzzle _of_ the game, rather than the puzzle _in_ the game 😛
Very nice walkthrough, I can't wait for part 2!
Francois! Thank you for coming by the chnnel ❤️
Absolutely beautiful game so far - really enjoying it.
Episode 2 out on Tuesday 🫶
@@thatdesignfeelgaming Thank you very much! I'm definitely going to watch the next episodes.
Really enjoy your warm and friendly style - keep up the great work! Plus, at 52:38 the look on your face when you're riding the cable car back to the laboratory and you're about to enter the right code - priceless! 😄
Thank you! Glad you're enjoying the playthrough!
Oh it was a close call! I tell you what, this game is *hard*! We'll be needing a couple of hints before this playthrough is done, for sure! 😅
As I've said before, this one nails its atmosphere. The lushness of the music is a nice change for this kind of game.
It's an absolute vibe, I'm loving it so far - even when we're stuck!
Love these Playthroughs! Myst and Myst-likes have such a comforting Atmosphere. Love the longer videos too
Thank you! I'm glad you're enjoying them. Admittedly first-person puzzle games set near the sea is a very specific genre sub-type, but it's one that I like!
I haven't bought a game in years, but I may have to get this. I've been a fan of Myst ever since the original was first released.
So far, it's a really enjoyable homage, even when you're stuck, which is quite a hard thing to do on one of these games! 😅
When you go through the hidden door, close it behind you and turn around and I bet you can operate the charger
👀 maybe!
I adore games like this, wish people would make more.
Yeah, the Myst-like is a really underrepresented genre for sure
Lots of games pretend to be but are just tedious hidden object nonsense. I like the look of this
Ah I was about to leave a thought about using the telescope to check for the lab beacon now that we turned it on. I feel vicariously satisfied 🙂
That was a close one! Nearly burned a hint very early!🤣
lol! Love you had the epiphany and came back later to test it out! Just caught the start of your 4th installment, and immediately had to quit so I could buy the game and get ahead before watching your play-thru's. Figured I was far enough ahead to start watching these earlier ep's now. ;) Looking forward to getting completely caught up w/ you so can enjoy commenting on a more timely manner!
If Francois made an extra sale because of my videos, I guess that makes me an authentic influencer now! 😅
Great to see you back in the comments section Wallyman292! Looking forward to hearing what you make of this game!
This looks intriguing! :) I’ll be looking up this game! Thank you1
Thanks for watching! Let me know what you think of it!
Yooo haven moon that's unexpected, game is great despite being short such a love letter to myst.
I don't mind short, although it's length might depend greatly on how stuck we get! This game seems hard! 😅
very nice Myst-style game
I really enjoyed this one - a very worthy addition to the genre
Just started playing this myself. I think I'm about half way done. I got stuck so I'm waiting to "accidentally" see a clue during your playthrough.
This is the way 😅
I hope you enjoy the playthrough 🫶
great! i'm looking for more myst like games. playing quern atm which is pretty good
Quern is absolutely great, and totally agree very similar vibe to it
Let me know how you get on with Quern 👍
Ooohh!! The developer is lovely :) I have played some of this. It really gives me that Riven vibe too. Glad you’re playing this! There are a couple of other Myst like games called Rhem and Alida. Both games inspired me as a teenager with constant correspondence with the developers that really inspired me to pursue my love for game dev :)
I've tried and failed to try Alida on a modern machine. Do you have a copy that is still playable, or is it just a memory now?
oooo Rhem looks like a vibe. Similarly to the other comment - Can't seem to find Alida though (but it looks nice)
Still looking forward to playing your own game, Aaron! Can't wait to stream it 🥰
@@thatdesignfeelgaming The copy of Alida I got came from a website called old-games. I tried commenting with a link yesterday, but it seems to have disappeared, I guess because links are discouraged.
I thoroughly enjoyed this game. I wish Francois made more.
I will have to ask him next time he leaves a comment what he's working on next! 😅
Yay! Haven Moon's short but clean
Loving it so far!
Looks awesome 😍. Not gonna watch this video until after I d/l'd and played it.
Enjoy! It's a great little game 🫶
@@thatdesignfeelgaming thanks to you, I realised what a gem it is. On Steam it's tagged "point and click" so I just ignored it since I thought they meant still images🤦😁
Oh, and do keep the style, it's so soothing and refreshing in the shouting world of YT👌
The look of the game is definitely inspired by Riven.
That Jules Verne steampunk aesthetic is definitely a vibe
What a gentleman. Looks like a nice game
This game passes the vibe check, for sure - I hope you enjoy the playthrough 🫶
That was a fun ending (:😊
Close call! Don't want to burn a hint on the first 'real' puzzle of the game! 🤣
Disclaimer: I never played this game.
That end, haha. Was that a brain fart? Its like the tower on Myst, no? Point it at a beacon, note down the flashes, add the coordinates, profit? I "solved" that in like the first 10 minutes of watching.
I think what threw me is that I've never heard of an angle being a "coordinate" in that context. I'd have called it a bearing.
But then again (and this might come back to haunt me, as I think I also commented on this on the recording of episode 2), a bearing might be specifically for ships, not for static objects, and of course in polar-coordinates you totally have the angle as one of the coordinates
So let's call it a "me being not as smart as I think I am" 😅🤣🤗
@@thatdesignfeelgaming Haha, I always consider myself lucky I dont record, because sometimes you just get stuck for no reason.
I just noticed though, probably I didnt think about coordinate as exactly as you because its not my native language.
Bought and played this. Some really poor puzzle design further ahead. Monotonous environment. But short and enjoyable.
I like how the game does a lot with a very small environment
Ok, I'm buying this and stopping tge video.. for now.. This looks too good and your playthrough is quite good. Don't want too many spoilers.. Lol
Amazing! Francois is going to owe me a beer when we finally meet - that's at least TWO sales I've made for him! 😅
I hope you enjoy the game - let me know what you thought of the puzzles when you come back later! There's some tricky ones in here!
Started watching, then stopped to buy the game and complete it. It’s got charm and mystiness, but… yeah, just not quite there, imo. Brilliant showing for a one-man production, no doubt, but… “horizontal coordinate” was sort of the first little indication that it has room for improvement. It’s a very precise term, yet it’s also the _wrong_ term (“bearing” is the correct term), and it’s coupled with the prominent maps that do have grids, which go with both the idea of precision and the idea of coordinates. But that’s not it. It’s not a red herring either, it’s just a confluence of not-quite-there writing and art direction that conspire the make the first puzzle just slightly frustrating. I did what you did at first, and pored over the maps, but had to think more “meta” to work it out, i.e. “the developer probably _meant_ bearing because otherwise the maps would have a numbered grid, and also the big telescope must be in play”. That’s less puzzling out the puzzle, and more like puzzling out what the developer’s intentions were.
Maybe there is a language barrier there - and we did discuss "bearing" vs "coordinate" later in the series - I am reminded though that "polar coordinates" are a totally valid form of coordinate, although to say that the theta direction is a 'horizontal' is a bit of a tricky one. I discussed "bearing" as well, and I've been lead to believe subsequent to this recording that bearing might be used exclusively for things which move (e.g. ships?) - would you use bearing from a static point, such as a lighthouse?
This game is certainly a tricky one, and we do have to check the hints a few times during the playthrough for sure!
@@thatdesignfeelgaming Yes, I later caught your comments on polar coordinates, and it’s a good point for sure. Hadn’t considered it myself, and the map (perhaps unfortunately) does have those concentric circles too, so not at all far-fetched. Not an expert myself, but I _think_ bearing does work for static stuff. You can take a bearing to a landmark on land. Take two bearings and you can find your position, even. “Heading” would be the term used to describe movement in a compass direction, so that’d be the wrong word, but bearing is correct, I think. Or you could skip the navigation terms and say “direction” maybe. Less specific, but it might’ve seemed less associated with the maps and grids.
Either way, yes, it’s a language nuance that might have gotten lost in translation. I briefly switched the game to German, since I can (just barely) read that, just to see, but it was word-for-word the same (I imagine the primary language might’ve been French, but my French is worse than my German). Maybe the German text was just translated from the English version, but whatever the case, it didn’t clear much up - but it did sound as “unintentionally ambiguous” in German, leading me to believe it was indeed an _unintentional_ language “bug”, not a clue to use the maps. I.e. it helped me sort of adjust my expectations overall. If the text feels a little rough (“canon” instead of “cannon” etc), it’s not likely to be part of a mathematically precise problem statement, so to speak.
It was a fun little exercise in analysis, but it was more solving the puzzle _of_ the game, rather than the puzzle _in_ the game 😛