Unlike movies, I cannot think of many board games that are promoted as "sequels." Remakes, second editions, expansions, sure. Does anyone have a favorite board game sequel? And for those of you who have played both -- which is your favorite to play solo, Scythe or Expeditions?
Thank you for another great playthrough and teach. You've helped me with a lot of games like Mage Knight, Woodcraft, 51st State and more. You have a flow in your videos that are really "zen" and I keep coming back for more!
I really appreciate those kind words. I'm glad you feel that way about my videos. I try to go for a relaxed vibe and create a flow with the editing, just to make the often complex teach a bit less scary and overwhelming. Thank you for continuing to support the channel and check out the videos!
I really enjoy Expeditions. Scythe is my #2 favourite game of all-time. I rank it a 10/10. I'd give Expeditions a 7/10 at this point. It's an interesting and mechanically new way to explore a world I love. The art and theme does a good job of tying it to Scythe, in my opinion. But it's a very different feeling game. While I love Scythe at 3-7 players Expeditions will probably be what I reach for when playing solo or two players. I like the multi-use cards (trying to decide whether to solve/upgrade/meld quests/items/meteorites or keep having their powerful abilities handy to play is interesting decision space) and the variable setup with the hexes provides a unique puzzle each game. I also enjoy the little combos you can generate and the big turns you can pull off as you get your engine built. The solo mode is one of the simplest in my collection but still feels pretty competitive. I won my first game against the Level 2 Automa 92-65 but lost my second game against Level 4, 75-58. I'm looking forward to giving it another go. Great playthrough as usual! Keep up the outstanding work!
I'm pretty much in line with you when it comes to Expeditions. It is a streamlined game and the solo mode has been equally streamlined, making it easy to pull out and play. Not very long, but you feel like you had a full meal. It is one I'm keeping for solo. Thanks for watching!
46:20 This is a great playthrough thank you. At this time stamp I believe you should have taken a power and guile due to the fact that you have played a star. Changa would give two benefits. Loving this game. Thanks again.
Great play through!! I am loving this game. Both solo and I have played it at 2. The synergies with the cards and the engine building is so satisfying. I did notice a rules mistake. When you take the tile action that lets you gain a benefit from an adjacent location, the rule book specified it is only one icon, regardless if there is a / separating them or not. So on the double guile space you would only get one guile, and on the draw a card and rescue a card space you would choose one of the two. I believe you only get those double benefits when you are on the space and gather.
@@TotallyTabled you’re welcome. It’s easy to miss and I did it myself. I also came across a card that provides a similar benefit, but you can take an action on an opponents space. I imagine the same restriction applies, but I haven’t been able to confirm. And of course I don’t remember which card it was.
Lovely playthrough and explanation as always! One minor correction: for solving, melding and upgrading, it doesn't matter if the card is in the "hand' or in the active row, you can do the action as long as you control the card. The rulebook also mentions that "If a worker was on the solved quest/melded meteorite/upgraded item, return it to your mech mat as an available worker", which would only happen if the card was in the active row.
I believe there was a misprint on one of the tiles, all the Northern tiles are supposed to be 8+ corruption. Stonemaier said you could play them all as 8 or the misprint as 5, it didn’t matter
finally got my copy after it being delayed, its been all set out on the table ready to play for a day now while i get distracted on other things but figured i would finally watch your playthrough to make sure i got the rules down a bit before i kick it off tonight, it does look like its going to be on my table a fair bit over the next few months is it looking to be one of your best of the year? so far i am not sure on whether i would be into playing it with a large group, i think i am going to be fine just playing it as a quick / smaller solo game
Sorry for the delayed response. It is definitely one that I'll play solo or two player and that is it. I like it for a medium quick and easy to manage solo experience. I could see it making the top 10 of the year, but I haven't even really begun thinking about that list yet, so who knows. I still have some big ones to get to the table this year. Thanks for checking out the video!
@@TotallyTabled oh no worries, yeah I've played a few runs now and I think I am on the same page as you it's a good little efficiency problem to solve but it's not like the greatest solo game I've ever played
I’ve learned to manage and curb my expectations and thereby my enthusiasm for SM games . I love Scythe, but as soon as I read the rule book to this game it definitely feels like it doesn’t have the same grand epic feeling, so I chose not to preorder. It seems, ok…but I adore the art
Yep, not epic like Scythe or really like Scythe in any meaningful way. This is a fairly light, streamlined exploration and engine building game -- a small but accessible game that I think works well solo, but I'm not sure about higher player counts. I wish it were cheaper, in a smaller box, took up less table space and had nothing to do with Scythe. I think people would then go in with the right expectations and have a pretty good time. I think, like with Tapestry, SM is often a victim of their own hype. Thanks for watching!
Ah, yeah, it is a bigger board than necessary, that's for sure. I use a small table that is only 3 feet long with no lip or anything, so a good stretch works for me. 😂 Thanks for watching!
Yeah, those are Iron Clays from Roxley Games. Great poker chips. I talk about them on my Top 10 Accessories video. Hope that helps and thanks for watching!
I don’t know.... this seems a bit flat of a game to me. Having two mechs just moving across tiles; feels like there is a mechanic in doing that, that’s missing. Also the cards in the middle, so surprised they didn’t incorporate cards that influence the tile states, in negative and positive ways. I’ve got all of Scythe and as predicted the quality looks Stella. Tokens, mechs, art all really amazing. Not sure it is a complete game thoe,,, based on what I’ve see.
I'm of two minds -- it doesn't feel flat to me, but it feels more streamlined than I was expecting. They made the automa as simple as possible to manage, which I actually like. It is blocking spaces, cycling cards, exploring spaces and sucking up corruption tokens yet it takes 10 seconds to resolve their turns. Great. But it does feel a bit odd to have them moving around aimlessly a lot of the time. I think the large production and calling this a "Scythe sequel" has created unhelpful expectations. This game is a small, simple and streamlined solo or maybe 2 player exploration game that has been overproduced and over-sold, in my opinion. It is largely successful (apart from some clearly unbalanced mech powers), but people need to understand what this game really is. Thanks for watching!
@@TotallyTabled ok. I see what you are saying. I suppose it’s just an alternative to what I think to be some alternatives to what they have implemented. They use Scythe, it’s popularity to basically seek to use its established market to sell this game. Sure is expectation, when they do that. I conceived it to be the same weight as Scythe. Perhaps it’s a better game for a new player who hasn’t played, or owns its father, to feel it’s a good game to have in a collection.
Yeah, I was disappointed after my first play because I was expecting "Scythe but different." Like Caverna to Agricola or something. Nope. Marketing often ruins things. That is why I like playthroughs. You get to see exactly what the game is, free of all the marketing tricks. If the game seems flat, then it will probably feel flat to you. I think a lot of people will be disappointed with this one, but many solo gamers will enjoy it, I think.
Ok Mr Shaggy, i hope you can teach me this........ **** game lol. Between this and Tapestry i feel like a total idiot. ok i am an idiot... I can get my head around Lacerda games any day of the week. Tapestry? i have no idea what is going on... and now Expeditions.. I'm not sure why there is even an instruction manual, it is irrelevant to anything in the box. /end rant
I would go with your gut when watching playthroughs -- so if it felt boring to watch, then you would probably find it boring to play. I think it is fun to play. I like the multi-use cards and figuring out how to play them efficiently and I feel the tension of the race aspect of the game. But it is a streamlined experience that won't be for everyone. Thanks for watching, even if just for 20 minutes (actually that's quite a bit so thanks for hanging in there). 😀
It is very streamlined, especially compared to something like Vindication. Expeditions feels like it was designed for a more mainstream player, for better or worse. I definitely don't find it boring. It is fun but light. Thanks for watching!
Unlike movies, I cannot think of many board games that are promoted as "sequels." Remakes, second editions, expansions, sure. Does anyone have a favorite board game sequel? And for those of you who have played both -- which is your favorite to play solo, Scythe or Expeditions?
It would be nice to see another solo including the expansion...please. :-)
Thank you for another great playthrough and teach. You've helped me with a lot of games like Mage Knight, Woodcraft, 51st State and more. You have a flow in your videos that are really "zen" and I keep coming back for more!
I really appreciate those kind words. I'm glad you feel that way about my videos. I try to go for a relaxed vibe and create a flow with the editing, just to make the often complex teach a bit less scary and overwhelming. Thank you for continuing to support the channel and check out the videos!
I really enjoy Expeditions. Scythe is my #2 favourite game of all-time. I rank it a 10/10. I'd give Expeditions a 7/10 at this point. It's an interesting and mechanically new way to explore a world I love. The art and theme does a good job of tying it to Scythe, in my opinion. But it's a very different feeling game. While I love Scythe at 3-7 players Expeditions will probably be what I reach for when playing solo or two players. I like the multi-use cards (trying to decide whether to solve/upgrade/meld quests/items/meteorites or keep having their powerful abilities handy to play is interesting decision space) and the variable setup with the hexes provides a unique puzzle each game. I also enjoy the little combos you can generate and the big turns you can pull off as you get your engine built. The solo mode is one of the simplest in my collection but still feels pretty competitive. I won my first game against the Level 2 Automa 92-65 but lost my second game against Level 4, 75-58. I'm looking forward to giving it another go. Great playthrough as usual! Keep up the outstanding work!
I'm pretty much in line with you when it comes to Expeditions. It is a streamlined game and the solo mode has been equally streamlined, making it easy to pull out and play. Not very long, but you feel like you had a full meal. It is one I'm keeping for solo. Thanks for watching!
46:20 This is a great playthrough thank you. At this time stamp I believe you should have taken a power and guile due to the fact that you have played a star. Changa would give two benefits. Loving this game. Thanks again.
Yeah, good catch! I forgot to take my extra stuff. Thanks for checking out the playthrough. I'm glad you enjoyed it.
Great play through!! I am loving this game. Both solo and I have played it at 2. The synergies with the cards and the engine building is so satisfying.
I did notice a rules mistake. When you take the tile action that lets you gain a benefit from an adjacent location, the rule book specified it is only one icon, regardless if there is a / separating them or not. So on the double guile space you would only get one guile, and on the draw a card and rescue a card space you would choose one of the two. I believe you only get those double benefits when you are on the space and gather.
Wow, I completely missed that one. Thanks for the correction.
@@TotallyTabled you’re welcome. It’s easy to miss and I did it myself. I also came across a card that provides a similar benefit, but you can take an action on an opponents space. I imagine the same restriction applies, but I haven’t been able to confirm. And of course I don’t remember which card it was.
Juat came across your channel recently. Your playthroughs are some of the clearest around. Well done and thank you!
I'm glad you discovered the channel and that you like my videos! I appreciate the compliment. Thanks for checking out the playthrough.
Lovely playthrough and explanation as always!
One minor correction: for solving, melding and upgrading, it doesn't matter if the card is in the "hand' or in the active row, you can do the action as long as you control the card. The rulebook also mentions that "If a worker was on the solved quest/melded meteorite/upgraded item, return it to your mech mat as an available worker", which would only happen if the card was in the active row.
Ah, yeah, that makes sense. I'll add a note in the description. Thanks for the correction and thanks for watching!
Easy to understand, thank you!
Thank you for checking out the video, Michael!
Oh I’m looking forward to this. You’re a legend 🫡
Thanks! I hope you enjoy the video!
I believe there was a misprint on one of the tiles, all the Northern tiles are supposed to be 8+ corruption. Stonemaier said you could play them all as 8 or the misprint as 5, it didn’t matter
Ah, that makes a lot of sense. Thanks!
Thanks for video
finally got my copy after it being delayed, its been all set out on the table ready to play for a day now while i get distracted on other things
but figured i would finally watch your playthrough to make sure i got the rules down a bit before i kick it off tonight, it does look like its going to be on my table a fair bit over the next few months
is it looking to be one of your best of the year? so far i am not sure on whether i would be into playing it with a large group, i think i am going to be fine just playing it as a quick / smaller solo game
Sorry for the delayed response. It is definitely one that I'll play solo or two player and that is it. I like it for a medium quick and easy to manage solo experience. I could see it making the top 10 of the year, but I haven't even really begun thinking about that list yet, so who knows. I still have some big ones to get to the table this year. Thanks for checking out the video!
@@TotallyTabled oh no worries, yeah I've played a few runs now and I think I am on the same page as you
it's a good little efficiency problem to solve but it's not like the greatest solo game I've ever played
Can you play the automa with 2 players?
I’ve learned to manage and curb my expectations and thereby my enthusiasm for SM games . I love Scythe, but as soon as I read the rule book to this game it definitely feels like it doesn’t have the same grand epic feeling, so I chose not to preorder. It seems, ok…but I adore the art
Yep, not epic like Scythe or really like Scythe in any meaningful way. This is a fairly light, streamlined exploration and engine building game -- a small but accessible game that I think works well solo, but I'm not sure about higher player counts. I wish it were cheaper, in a smaller box, took up less table space and had nothing to do with Scythe. I think people would then go in with the right expectations and have a pretty good time. I think, like with Tapestry, SM is often a victim of their own hype. Thanks for watching!
Are you standing while you play?
Nope, I'm sitting the whole time.
@@TotallyTabled dang, wish my arms were long enough to reach everything easily, I have to get up to reach the northernmost tiles haha!
Ah, yeah, it is a bigger board than necessary, that's for sure. I use a small table that is only 3 feet long with no lip or anything, so a good stretch works for me. 😂 Thanks for watching!
Hello, TotallyTabled! I really like watching your playthroughs. I would just like to ask where you bought those scoring coins, please and thank you :)
Yeah, those are Iron Clays from Roxley Games. Great poker chips. I talk about them on my Top 10 Accessories video. Hope that helps and thanks for watching!
@@TotallyTabled Thank you! I'll look into them 😁
I don’t know.... this seems a bit flat of a game to me. Having two mechs just moving across tiles; feels like there is a mechanic in doing that, that’s missing. Also the cards in the middle, so surprised they didn’t incorporate cards that influence the tile states, in negative and positive ways. I’ve got all of Scythe and as predicted the quality looks Stella. Tokens, mechs, art all really amazing. Not sure it is a complete game thoe,,, based on what I’ve see.
I'm of two minds -- it doesn't feel flat to me, but it feels more streamlined than I was expecting. They made the automa as simple as possible to manage, which I actually like. It is blocking spaces, cycling cards, exploring spaces and sucking up corruption tokens yet it takes 10 seconds to resolve their turns. Great. But it does feel a bit odd to have them moving around aimlessly a lot of the time. I think the large production and calling this a "Scythe sequel" has created unhelpful expectations. This game is a small, simple and streamlined solo or maybe 2 player exploration game that has been overproduced and over-sold, in my opinion. It is largely successful (apart from some clearly unbalanced mech powers), but people need to understand what this game really is. Thanks for watching!
@@TotallyTabled ok. I see what you are saying. I suppose it’s just an alternative to what I think to be some alternatives to what they have implemented. They use Scythe, it’s popularity to basically seek to use its established market to sell this game. Sure is expectation, when they do that. I conceived it to be the same weight as Scythe. Perhaps it’s a better game for a new player who hasn’t played, or owns its father, to feel it’s a good game to have in a collection.
Yeah, I was disappointed after my first play because I was expecting "Scythe but different." Like Caverna to Agricola or something. Nope. Marketing often ruins things. That is why I like playthroughs. You get to see exactly what the game is, free of all the marketing tricks. If the game seems flat, then it will probably feel flat to you. I think a lot of people will be disappointed with this one, but many solo gamers will enjoy it, I think.
@@TotallyTabled I’d love to use those new mech minis for my Scythe game!
Ok Mr Shaggy, i hope you can teach me this........ **** game lol. Between this and Tapestry i feel like a total idiot. ok i am an idiot... I can get my head around Lacerda games any day of the week. Tapestry? i have no idea what is going on... and now Expeditions.. I'm not sure why there is even an instruction manual, it is irrelevant to anything in the box. /end rant
It's intellectually dishonest to call this a sequel. There no resemblance to the original gameplay at all.
Kind of like Tapestry being called a civilization game! :)
I love your gameplays but this looks absolute boring to me. Stopped watching it after 20 min. Was it really fun?
I would go with your gut when watching playthroughs -- so if it felt boring to watch, then you would probably find it boring to play. I think it is fun to play. I like the multi-use cards and figuring out how to play them efficiently and I feel the tension of the race aspect of the game. But it is a streamlined experience that won't be for everyone. Thanks for watching, even if just for 20 minutes (actually that's quite a bit so thanks for hanging in there). 😀
This is a great response. I was feeling a bit “meh” about the game, so that saves me a trip to the hobby store! 🤑
pretty boring game… interesting idea but something missing here yo really made in shine! Vindication way better
It is very streamlined, especially compared to something like Vindication. Expeditions feels like it was designed for a more mainstream player, for better or worse. I definitely don't find it boring. It is fun but light. Thanks for watching!